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The 50 best games of 2025, ranked

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

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Penises set Dispatch apart, and I mean that quite sincerely

I think a lot of Dispatch can be distilled into a single moment at the beginning of the game when the player comes face to face with a penis. There it is, dangling visibly between the legs of an unclothed, toxic-drenched super-villain you're about to fight. The camera all but centers on it. There's no way you can miss it unless you've flipped the nudity switch off, in which case it's replaced by an even more conspicuous black box that only amplifies the naughtiness of the part hidden within. But most people don't turn nudity off because they're expecting boobs. That's what we usually see. In Dispatch, however, it's a penis we see waggling unavoidably on our screens.

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Clair Obscur: Expedition 33, Ghost of Yotei, ARC Raiders and Dispatch Lead 29th DICE Awards Nominations

A collage featuring game artwork with the text '29th Annual DICE Awards Finalists Revealed' above various scenes, including an astronaut, a mysterious hallway, two adventurers facing a giant statue, a restroom confrontation, and a warrior in a field.

The 29th annual DICE Awards are set for February 12, 2026, and the full list of nominees has been revealed, with an unsurprising list of games leading the way in nominations. Clair Obscur: Expedition 33 and Ghost of Yotei lead the pack with eight nominations each, while Dispatch and ARC Raiders tie for second place with six nominations each. All four titles are also nominated for the big prize, Game of the Year. The DICE Awards are hosted every year by the Academy of Interactive Arts and Sciences, with the nominees and winners picked by an academy of more than […]

Read full article at https://wccftech.com/29th-annual-dice-awards-nominees-full-list-clair-obscur-ghost-of-yotei-arc-raiders-dispatch/

The 2025 Steam Awards are here, and believe it or not Expedition 33 didn’t sweep through it

Robert, Golem, and Prism talking in Dispatch episode 5

As is tradition by now, Valve hosted the annual Steam Awards, which ran for a couple months near the end of last year. Entirely player-based, the Awards are granted by Steam users alone, who, believe it or not, did not pick the undisputed king of gaming, Expedition 33.

Instead, the ultimate Game of the Year among Steam users was none other than Hollow Knight: Silksong, a game so wildly popular it crashed the platform upon its launch. Enjoyed by millions and highly-anticipated, it's no surprise Silksong won, given just how long players had waited for its release since the first game in the series blew everyone away back in early 2017.

That isn't to say that Expedition 33 won nothing. It, indeed, did carry home one award, the one for Best Soundtrack, and I wholeheartedly believe it deserved it. We can argue about how much E33 deserved the many awards it got, especially in some categories at the TGA (cough, Best Direction over Death Stranding 2, cough), but the soundtrack is so phenomenal and outstanding that no number of awards would do it justice.

Hornet getting the Apostate Key in Hollow Knight Silksong
E33 might have crushed the award shows, but Steam users have their own king. Screenshot by Destructoid

Silksong also won the Best Game You Suck At Award, again no surprise due to its overall difficulty, as is only natural for a Soulslike title.

Dispatch, too, was awarded here even if it was snubbed at last year's award shows, primarily because its episodes started coming out after most shows had cemented their nominees. We should see Dispatch considered in the 2026 window, though, but it's nice to see the Steam community recognize the game on such short notice, and in a category as prestigious as they come: Outstanding Story-Rich Game.

Other categories and winners include:

  • ARC Raiders - Most Innovative Gameplay
  • The Midnight Walk - VR GOTY
  • Baldur's Gate 3 - Labor of Love
  • Hades 2 - Best Game on Steam Deck
  • Peak - Better With Friends
  • Silent Hill f - Outstanding Visual Style
  • RV There Yet? - Sit Back and Relax

The post The 2025 Steam Awards are here, and believe it or not Expedition 33 didn’t sweep through it appeared first on Destructoid.

All Choices in Episode 8 Synergy in Dispatch

11. Leden 2026 v 20:21

The eighth or final episode of Dispatch is the largest one yet. There are a lot of dialogue options, most of which can change the final segments as well as the ending. There is only one dispatching sequence, but that is quite a long one, so players will need to get ready for a two-hour episode to finish the season. The guide below covers the choices in the episode Synergy and what happens if players go for a particular option.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes

22. Prosinec 2025 v 15:00
WordPlayer: Underneath The Snark, Dispatch Believes in Heroes

Dispatch, the new superheroic choice-focused narrative game from AdHoc Studio, almost lost me in its opening ten minutes.

In the first action sequence of the game, you control Mecha Man pilot Robert through a series of quick-time events as he takes on the Red Ring gang that has assembled under Shroud, the villain who killed Robert's father. As you fight Toxic, a poison-themed villain who can coat his body in a self-produced sludge, his clothes burn away, leaving him naked. The camera frames Mecha Man through Toxic's legs, his penis hanging down from the top of the screen. "Cool dick," Robert quips.

It's not that I am a prude or that I think that superhero stories need some decorum. The thing I'm actually burned out on, I've realised, is when superhero stories turn and wink at the screen and assure us that they're not like the other superhero stories - that this one's snarky and self-aware and knows that, in real-life, a lot of these folks would be psychopaths. You can imagine the conversation in a hypothetical writer's room about how silly the Hulk's stretchy pants are.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

This is a wider symptom of the general oversaturation of superhero storytelling: many "different approaches" to the genre have now been taken multiple times. I also think that James Gunn's excellent, fairly sincere Superman movie really reset something in me earlier this year. I'm finding the winks and nudges in the new Marvel movies increasingly unbearable! Or maybe it's just that I watched four seasons of The Boys and kind of lost my stomach for this whole endeavour.

Pulling back a bit: Dispatch is an episodic superhero dispatcher game, split between Telltale-style choose-a-response narrative moments and a map interface where you decide which superheroes to send where during a crisis. It's a fun system, one where you need to balance the skills and abilities of each member of your team against what the situation seems to be calling for, and hope that you've made good judgments.

Robert, a character with no innate superpowers beyond his suit - which is out of commission following a major battle at the game's opening - accepts the job with the promise that the Superhero Dispatch Network will repair his suit and let him return to his role as a hero by the end of his contract. As the network's newest dispatcher, he's given the least promising squad they have - the infamous "Z-Team", made up of former villains who have been flipped, but who still retain a lot of the spikiness that defined their past lives.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

For the first half of Dispatch, I found myself quite liking the dispatcher gameplay, and the general idea of directing superheroes across a city, but struggling to connect to this team of heroes - former villains who had been recruited to the Superhero Dispatch Network, all of them seeking a new start. Robert, their snide, irritated dispatcher (played ably by the great Aaron Paul) was difficult to empathize with, even as the "Z-Team" he was commanding continued to needle, provoke and antagonise him at every turn. Conversations turn into arguments so quickly, and characters snipe and insult each other in a way that felt, to me, a bit forced.

The script, I thought, was cringey in places. The jokes weren't totally landing. And the most consequential choices were all focused on which office romance to pursue, which is the sort of choice that bothers me in a game - not because I don't like romance, but because the "here's two girls, choose one" approach feels reductive (especially when one is your boss and the other is your direct report). The other most significant choice in the first half of the game is, as far as I'm concerned, fairly contrived, a real signpost for future conflict that felt awkwardly integrated. So I got to the end of episode 4 (of 8), interested to see where the game was going, but not totally won over. 

But in the back half of Dispatch, something changed. At the end of Episode 5, Robert is asked to make a decision that is, to my mind, an example of a good choice for a branching game - whether or not to tell his team the truth about himself, which will make most of the team respect him more, but one member of the team really hate him. I made my decision - I told the truth - and felt both the weight and consequences of it. My in-game team did, too. And here, I started to feel a shift in the story. The elements I'd had a hard time with in the first half were, in fact, building towards something.

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam.

Dispatch is a game about trying to run a squad of superpowered people who, you realise over time, really want to find a good outlet for their potential. As it turns out, this is not as cynical a game as I thought - it's a story about a team of people realising the true value of actually using their gifts to make the world a better place. And in the back half of Dispatch, a game full of twists and turns, interpersonal drama and snappy one-liners, it starts to really consider what does or doesn't make a person a hero - whether they're a former villain, a bitter old retired superpowered person, a civilian, or someone who has moved into administrative work and finds themselves increasingly disconnected from work in the "field". The SDN itself is often taken advantage of for vanity projects or the capricious whims of the rich and famous, but as you get better at your job - and more connected with your team - you start to see better the real opportunities that exist here, for you and for your team, to do good.

The heroes under your command take orders from Robert, directed to deal with issues he never needs to touch, and all the characters handle complex situations without ever necessarily thinking too deeply about their work being "heroic". What eventually turns this team around isn't the work itself, or the adoration of the public; it's Robert (and by extension, you, the player) refusing to abandon or turn on them. At his desk, Robert thinks of himself as someone who has had to abandon heroism while his suit is fixed, but his persistence with this difficult team is really his most heroic act. 

The notion that the Z-Team has started to see the actual value of doing good - that making the world better is actually rewarding and worthwhile - plays out across the last three episodes of the season, and as this happens, the stakes of the choices you make start to feel much higher. You're being asked to make judgments about an increasingly functional team, one that has really grown under your leadership. By the end, I could truly see the cumulative impact of my choices playing out, and I found myself much more invested in the importance of my decisions. 

WordPlayer: Underneath The Snark, Dispatch Believes in Heroes
Source: Steam

The biggest surprise of the game's final episode - and again, I promise not to spoil anything - is that it gives you the option of making a choice so generous, so understanding, so right, and yet so against the established order. I found myself thinking hard, at least for a few seconds, about what should have been an easy choice. Does a character deserve the best possible outcome when they've acted in bad faith? Is redemption always possible? 

I made the choice I made - the choice most players made, according to the stats - because Dispatch had reminded me that the most important first step to being a hero is finding the courage to forgive the people who most need your forgiveness. That's a pretty nice lesson to fit into a game that features a toxic green dick 20 minutes in, I think.

It's a bit of a cliché, but I'm going to say it - some of the best superhero stories remind us how we can do better in our own lives, too. We can't create portals, or turn invisible, or punch a demon really hard in the nards like the folks in this game, but we can think a little bit more about the net results of our actions on the people around us. For all its snark, Dispatch is not totally cynical about heroes - super or otherwise.

Dispatch tops 3 million copies sold, romance stats and more revealed

3. Leden 2026 v 19:01
Over the Christmas and New Years break, the folks behind DISPATCH revealed new milestones in celebration of the game’s instant success. In a new celebratory post, developer Adhoc Studio revealed the game has now topped three million players since its debut last fall. The game previously reported 1 million players a couple weeks since launch, […]

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January brings updated dungeons for Blade & Soul and new class for Blade & Soul NEO

10. Leden 2026 v 22:00
Yesterday was the official start of 10th anniversary celebrations for Blade & Soul here in our corner of the world, and NCsoft marked the occasion with a celebratory livestream that primarily focused on looking back at the game’s decade of operation with various devs and its players but also looked forward to a couple of […]

The Daily Grind: What vanity pet are you rocking on your MMO character right now?

10. Leden 2026 v 14:00
Whether furry, feathery, or scaly, a little pet can offer a boon of companionship, even in a virtual setting. Sure, not everyone’s into collecting and displaying vanity pets, but those people are defective and will be picked up by our thoughtcrimes unit soon for reprogramming. As for the rest of us, let’s boast about and […]

Final Fantasy XI’s next update adjusts Besieged fight patterns, Limbus monster credit, and Dynamis-Divergence penalties

10. Leden 2026 v 00:00
While Square Enix still plans to make Final Fantasy XI’s Besieged monsters more difficult, there’s something it needs to do first: implement a new set of changes in the next version update. The developers say they are well aware that Besieged currently involves most players camping by the spawn points if they’re geared enough to […]

Soloria, the ‘fake massively multiplayer offline roleplaying game,’ now has a playable demo

9. Leden 2026 v 23:00
Over the past couple of months we’ve kept an eye on Soloria, a self-described “fake massively multiplayer offline roleplaying game” being created by a former Dungeons & Dragons Online developer, though news has been extremely sporadic, with the latest peep being a teaser trailer posted earlier this month. Well, there’s since been a bigger peep. […]

BitCraft adds more localization and chat hyperlinking as it preps today’s New Year’s party

9. Leden 2026 v 16:00
BitCraft, our winner for Best MMO Crafting of 2025, is focusing on communication among players in its first patch of this year, as the crafting-centric sandbox MMORPG has added support for several languages and added hyperlinking functionality, just in case you’re the sort of person who can’t help but communicate your in-game material desires through […]

WoW Classic game designer says he’s focused on ‘long-term vision for content and narrative’

9. Leden 2026 v 15:00
One of WoW Classic’s big movers-and-shakers hinted that he’s deeply involved with some big stuff behind closed doors — projects that might portend to the Classic Plus experience that fans hope to hear announced this year. Josh “Aggrend” Greenfield wrote a lengthy post on Twitter sharing his shift in roles from game production to game […]
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