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  • ✇The Ancient Gaming Noob
  • Blaugust and Wondering If Blogging is Dead?Wilhelm Arcturus
    And, if it is dead, what I am still doing here? I jumped into blogging back towards the end of 2006 when the popularity of the medium was, if not at its peak, certainly close to it… though some where saying it was already past its prime by then. We were probably long beyond the point where having a blog made you special in any way, and getting past where blogging about a topic might get you a career move or a book deal.  I mean Julia & Julie was already a book (and later a movie) before I st
     

Blaugust and Wondering If Blogging is Dead?

17. Srpen 2024 v 17:15

And, if it is dead, what I am still doing here?

I jumped into blogging back towards the end of 2006 when the popularity of the medium was, if not at its peak, certainly close to it… though some where saying it was already past its prime by then.

We were probably long beyond the point where having a blog made you special in any way, and getting past where blogging about a topic might get you a career move or a book deal.  I mean Julia & Julie was already a book (and later a movie) before I started blogging (though that was a blog on Salon, so perhaps not representative of the medium), as was that one about the life of being a waiter and a few others.

And while blogging being a more common practice makes it harder to be noticed and called out as special, it didn’t mean the medium was dead.  And I wasn’t looking for a career move out of blogging in any case.  As documented, I already managed that with a BBS back in the early 90s and by the time I started a blog I had a career and a position that paid better than any equivalent in video games… plus a family and a mortgage that would be difficult to sustain had I any talent in video game development.

So the medium was perhaps dead by the time I started in the sense of being an easy way to be discovered as a stepping stone to something else, though that was not entirely uncommon for some time after I started.

Still, it was a heady time.  There were lots of blogs around no matter what topic you were delving into and more showed up every day.   I jumped into the MMORPG sub-genre zone, the state of which was immortalized by Michael Zenke as he took the 2007 XKCD online communities graphic and made a little map of our corner of the blogosphere.  Look at us.

The community of old

Some of those site persist.  Heartless still posts and Raph still keeps his blog going.  A few still stand, like Kill Ten Rats and Terra Nova, but get no updates.  Others are around, but on different mediums.  Lum, perhaps the ur MMO blogger, left behind the many iterations of Broken Toys and now has a substack or something like it… I don’t know, Substack had a nazi problem at one point and I don’t remember where he landed… while Damion Schubert of Zen of Design mostly trolls people on Twitter with bad opinions about Star Wars.

More though are just memories, shadows on the Internet Archive.  Long was the reach of VirginWorlds and its podcast at one time, but now the site stands no more.

During that era being an MMO blogger of any quality and sufficient quantity could push you into the belief that you might actual be relevant that to the genre, that your opinions might matter.  They didn’t, but community managers, always looking for some way to escape the inbred echo chamber that official forums tend to become, seemed keen to pay bloggers some attention now and then if only to break up the perpetual complaining of their site regulars.

Brent from VirginWorlds got a card

People could afford to be picky.  You could take a stand, take a side, champion a cause or a very narrow point of view and get a following.  I got kicked out of the EVE Blog Pack for not being sufficiently devoted to the topic. (Also, JFC there is a kind comment from Gevlon on the post at that link. That belongs in a museum!)  Dedicated WoW bloggers would not talk to me because I wrote about other games.  We argued with each other.  SynCaine and I used to have at each other in what became known as the Friday Blog wars.  I was nearly part of a holy war because I was insufficiently effusive about Warhammer Online, only to have most everybody dump the title and walk away a couple months later.

It was a happy and chaotic time and, not coincidentally, the peak era for Google Reader, the handy, easy to use, free RSS feed reader that Google killed in 2013 because they wanted everybody to use Google+ instead… and then Google+ was so flawed that they killed that too.

Sure, new venues show up.   There were podcasts, and for a while podcasters were all the rage, taking the limelight from all but the most famous bloggers.  And then there was Facebook and YouTube and Twitter to contend with, and even Tumblr seemed to be a thing… until Verizon bought that and screwed it up.

XKCD, again on the pulse of the internet, had a comic about that too!

But all of those got along pretty well.  I appeared on quite a few podcasts, syndicated my blog feed to Facebook, made some YouTube videos, and even did things on Tumblr.  I just got my 11 year badge on my Tumblr account in June.

Then came Twitch, and I kind of want to blame the demise of blogs on that.  Certainly if we look at the annual page views for my blog for all the full years from 2007 to 2023, things start to go down hill not too long after Twitch becomes a thing in 2011.

Page view for TAGN by year

I mean look at that line.  It feels like the body blow of Twitch and the demise of Google Reader conspired against me, to mix a metaphor.

And I am especially prickly about Twitch because it now dominates the attention of community managers, still keen to escape their self contained forum hell and whatever sub-reddits they are being assailed from.  The peak of my ire remains the EVE Vegas 2018 where I gave a presentation about the EVE Online blogging community and the value of the written word in recording the vibrant history of the game… and they put my presentation up against the Stream Fleet broadcast, which meant about six people sat and tolerated my plea… honestly, I should have bought them all a cocktail for enduring me… while literally everybody else, all CCP team members included, went to the Twitch event.

My sole recorded contribution to the discourse is this meme.

Highlight of my Presentation

Okay, there were a few more people than that.  But still, as a metaphor for the state of blogging in the eyes of the community team it was unparalleled in its poignancy.

And that is certainly one way to look at things.  The written word out maneuvered by a bunch of shallow attention seekers like Asmongold, who probably couldn’t string together three coherent sentences about a day at the zoo without checking to see which animals were trending and should be featured in his latest tirade against the people who dumbed down zoos so that they are no fun anymore.

Or, you know… maybe it is my topic of choice.

I mean, if you look at the arc of my so-called popularity, it might very well describe the ascendancy of MMORPGs and their eventual fall from the top of the food chain.

I mean, WoW hasn’t been on fire since the run up to Cataclysm and has felt the pinch of declining subscribers since Warlords of Draenor, which is when the panic really set in down in Anaheim.  Star Wars: The Old Republic was in some ways the last gasp attempt to get an old school subscription model expansions and so on MMORPG off the ground… and it had to go free to play.

If you go look at EVE Offline, the site that tracks the New Eden online user count and has done so for ages now, you will see that the peak of online concurrence was in May of 2013, when 65,303 accounts were logged into the game.  That was before free to play, the peak of EVE Online’s paid popularity.

Maybe in my pursuit of the same topic over and over again for 18 years I have ended up in an internet backwater, no longer of interest to any sort of mainstream audience.  Maybe it is merely MMO blogging that is dead.

Or maybe it is the written word, or the long form written word that has fallen out of favor… not that I would call what I do “long form” in a world where Stephen King exists.  Magazines are dead, newspapers are dead, books are not dead but not as popular, and we like to get our daily doses of news and gossip in the short little squirts of social media.

Maybe it is the words… or the quantity of words?  Maybe I would be more popular if I just kept to 140 or 280 or 500 or however many words are the limit of the modern attention span.

Should I eschew words and just do pictures?  Take the ultimate path against the trend against reading?

No, that can’t be it.  I literally have another blog that is just pictures and it isn’t even a tenth as popular as this, my bloviation platform.  Though, then again, it is pictures from an MMO… a pretty, spaceship MMO, but an MMO all the same and those aren’t so popular any more as noted above.

Of course, the real question at the heart of this is not whether or not blogging is dead, but whether or not it matters.

I have said on a number of occasions that I would keep doing what I am doing, cranking out an excess of words on the trivial or obscure twists of fate and business in a niche sub-genre of the PC gaming market even if I had no readers.

I am not sure that is 100% true.  Zero readers might be too much quiet.  But I’ve kept going at the same pace… hell, an increased pace if words per post are any measure… even as readership has declined.  For a brief peak period I could count on as many as 2,500 page views in a day on a regular basis.  Now I’m happy if the number breaks 500, and I suspect that I would continue to cater to an audience that added up to just 100 page views a day, even if most of them were comment bots.

The writing isn’t the joy… the writing is work and I often stare at my drafts folder and say, “Nah, not ready to finish that one.  That one is for another day… or maybe never.”  Then suddenly something will come up and I will be inspired and I will crank out 500 or a thousand words in a quick burst of energy, a flurry of words and typos flooding the screen, and I will press the Publish button and off it will go, another post done.

And there is the pleasure, the having written.  The ability to go back and filter through what happened a year ago, five years ago, and so on, the act of going back and reading something you wrote in a different era to see if or how your opinions have changed.  Did I soften on this expansion or that release?  Am I nostalgic for some title I panned?  Maybe?

Sometimes I kind of want to go back and try Warhammer Online.  Not enough to play the pirate server version of it, but I think about it sometimes.  Was it really that bad?  Did I miss something in it?  Is the me of 2024 more or less likely to play something like that?

Probably less likely, in all honestly.  My patience for the genre has constricted quite a bit.

And occasionally somebody else comes along and finds some old post of mine, some piece of history from the genre and gets a kick out of it or is reminded of some past venture.  Just the other day Asher Elias, leader of the Imperium, was writing something up and said that he was happy to have found some written records of old Reavers operations somewhere on the web.

Preserving a small sliver of the player lore of New Eden is just part of the job.

And anyway, how can blogging be dead if all these people showed up for Blaugust?  Look at them all!  Here, in 2024, in an age where some people can’t string together three sentences on what they did over the weekend without injecting a meme or an emoji, 117 blogs made the list.

I mean, two of them are mine, and one of those is just pictures of internet spaceships, but still, that is quite a turn out for our little corner of the internet.

  1. 2TonWaffle Community
  2. A Boy and His Computer
  3. A Hobbits Journey
  4. Abhinav Ramesh Kashyap
  5. AI MMORPG News
  6. Aistoryweavers.studio
  7. Aiyna
  8. Alexs Review Corner
  9. Alligators And Aneurysms
  10. Alvans Digital Garden
  11. Amerpie
  12. And So It Goes…
  13. AppAddict
  14. Art by Lucas da Silva
  15. Avaruussuo
  16. Axxuys Blog
  17. Aywrens Nook
  18. Beats and Skies
  19. Beyond Tannhauser Gate
  20. BinaryDigits Cafe
  21. Bio Break
  22. Cascading Space
  23. Chasing Dings
  24. Contains Moderate Peril
  25. Cotswold Diary
  26. Cubic Creativity
  27. Endgame Viable
  28. EVE Online Pictures
  29. Exposition is Inevitable
  30. Flamingo Flix
  31. Funky Frogster Zone
  32. Gaudete Theology
  33. Geek on a Harley
  34. Gendo Glow
  35. Grubz Blog
  36. Heartless Gamer
  37. Hey Dingus
  38. In An Age
  39. Inconsistent Software
  40. Indiecator
  41. Inventory Full
  42. Jeremy Cherfas
  43. Jess is Typing
  44. JJxSly
  45. Juha-Matti Santala
  46. Just Text
  47. Kaushiks Blog
  48. KayTalksGames
  49. Kellys World
  50. Kluwes
  51. Lameazoid
  52. Linkage
  53. Living Out Loud
  54. Mailvaltar – MMOs and other stuff
  55. Martins Notebook
  56. Matan Abudy
  57. MMO Casual
  58. Monsterladys Diary
  59. Mormoroi
  60. Mutant Reviewers
  61. Nathan Friend
  62. Necoco loves stuff
  63. Nejimaki Blog
  64. Nerd Girl Thoughts
  65. Nerdy Bookahs
  66. Neville Hobson
  67. Noisy Deadlines
  68. Notes by JCProbably
  69. OwlBlog
  70. P.S Its Me
  71. Peridotlines – A Place Where I Write
  72. Pink Gallica
  73. Point Click Repeat
  74. Quintessence of Dust
  75. Ramble With(out) A Cause
  76. Ramblings by Joshua
  77. Reality Frameworks
  78. Riels Nest
  79. rscottjones.com
  80. rsjon.es
  81. Rumors Matrix
  82. SamJC
  83. Sane Boat
  84. Sane Boat
  85. Scopique
  86. Select Star Studio
  87. Shadowz Abstract Gaming
  88. Shaky.Sh
  89. Sharon A. Hill: Strange Claims Adjuster
  90. SoftThistle 2.0
  91. Splendide Mendax
  92. StarShadow
  93. Sword of Seiros
  94. TAGN
  95. Tales of the Aggronaut
  96. Tart Darling
  97. The Chip Bag
  98. The Dragon Chronicle
  99. The End of My Worlds
  100. The Everjournal
  101. The Friendly Necromancer
  102. The Last Chapter Gaming Blog
  103. The Lost Outpost
  104. The Naming Way
  105. The Tony Burgess Blog
  106. Time to Loot
  107. Uncountable Thoughts
  108. Unidentified Signal Source
  109. Usama Insights
  110. Valentines Days
  111. Vicissitudes
  112. Wand3r
  113. WAWAWA
  114. Werd I/O
  115. With Love Kechi
  116. Words Under My Name
  117. Yordi

As always, if you can find the time, please visit some of our participants.  We all like a page view or three when we can get them.

  • ✇Massively Overpowered
  • Battle Bards Episode 233: Epic fight musicJustin Olivetti
    For Battle Bards’ penultimate episode, Syp and Syl explore some EPIC battle music across many MMOs. After all, if we’re going to go out in style, that style’s going to be loud enough to blast a hole in your eardrums! We also learn that nobody likes the Flute Guy. Battle Bards is the world’s first, best, […]
     

Battle Bards Episode 233: Epic fight music

19. Srpen 2024 v 19:00
For Battle Bards’ penultimate episode, Syp and Syl explore some EPIC battle music across many MMOs. After all, if we’re going to go out in style, that style’s going to be loud enough to blast a hole in your eardrums! We also learn that nobody likes the Flute Guy. Battle Bards is the world’s first, best, […]

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  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: How I write my game articles?NekoJonez
    Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this
     

Gamer’s Thoughts: How I write my game articles?

Od: NekoJonez
20. Duben 2024 v 17:47

Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this article as if I have never written that article. So, here we go, from choosing the game to clicking on the button “publish”… How do I do it?

Choosing the subject

When I look at the taglines I have chosen for my blog in the past, most of them have one thing in common. They represent in a way what this blog actually is. This blog is a public diary of a Belgian game collector who shares his opinions on the games he plays. Sometimes I play with the idea to create series, where I look at each game from a series or look at several games I have played in the past.

While that could be fun, I don’t like forcing myself to play a certain game because I have to write an article about it. That’s because I might not enjoy the game since I need to rush my play through, so I can have an article out. On top of that, it might reflect in my article as well. I like to take my time when writing about a certain game. Writing about a game right away without giving it time to let things settle is such a risky idea. Since, you never know if you are overreacting on something or not.

Now, when I’m playing games, I have a rule. I never go into playing a game thinking how to turn it into an article. The only exception I make to that rule is when a developer requests me to write an article about their game. While playing the game, I let myself enjoy the game. Now, there comes a moment while playing the game, where I think… “Should I write an article about this game or not?”.

In the past, I used to have a long list of games where I answered yes to that question. When my writing day arrived, I opened the list and picked a game from that list and started the process of writing an article. But, I felt that, that system didn’t work for me anymore. I can’t tell you exactly when I stopped using that system, but I wanted to write more in-depth articles, so I wanted to more research on the game I was writing about and that was taking a lot more time compared to just having a list of games I want to write about.

So, the decision of choosing the game for the next article is a bit more complicated. Sometimes I have a game in mind that I want to write about, and sometimes I don’t. When I have a game in mind, it’s easy to move on to the next process. When I don’t, I look at the games I have played in the past months/weeks and decide from there.

Now, what do I take in consideration when deciding if a game can become a good article? The first question I ask myself is this, what can I say about this game? There are several games I play that don’t have enough things going on for me to write about. Even when they are fascinating like Yeti Quest, it’s your typical match three game like Bejeweled. But in this game, you can choose between three different play styles on the fly in this genre, and that makes it more interesting. But, besides that, there is not too much else going on. Maybe I might turn them in a short game quicky. But I find writing and creating shorter articles about a game less rewarding than writing a longer article about them.

The second question I ask myself is the same question as the first but in a different direction. The first question is actually more, how much is there to talk about, and the second question is what is there to talk about. Something I dislike writing is very negative articles. I don’t want to write an article where I just rip into the game and only talk about the weak points of a game. I also don’t enjoy reading those articles myself, and I personally rather write and read a balanced article over an overly positive or negative article any day of the week.

Now, when a developer requests an article from me and I notice that I’m going to write mostly a negative article… I actually scrap the article. From talking to various developers, I learned how much time and effort goes into creating games, and it takes a lot of courage reaching out to the press to show off your game. People sometimes base their decision on this kind of articles, and I don’t want to turn people away if the game doesn’t click with me or if I’m not the correct person to review the game. But, I do give a list of feedback back to the developer. This feedback exists out of bugs/issues I found or suggestions for improvement. That’s the least I can do for declining the article.

While I answer both of these questions, I start coming up with the theme of the actual article. What will be the core of my message? On what do I want to focus the article? The music, the game mechanics, the visuals, the writing style? It’s mostly now that I come up with the subtitle of the article. A great recent example is how I came up with the core of the Another Code – Recollection article. While playing that game and streaming it with Klamath, I remembered that I wrote an article about that game in the past. One of the game’s core story mechanics is how memory works and how people grow with them. At that moment, I decided to make that the main focus of my article. To show how I have grown as a writer, while using the memories of the past game and articles to take a new look at the game.

The actual review process

Now that I decided on which game I want to review or write about, it’s time to talk about the actual process of preparing the article.

The first thing I start to look at is the story of this game. The reason why I start with the story is simple, it’s one of the best ways to start your article, in my honest opinion. With that, you can set the scene for your readers and explain the mechanics, visuals amongst other things more easily as well. I have tried several times to write about the mechanics or something else first, but I felt that these articles didn’t flow well enough, and I rewrote the whole article. By now, it has become a habit of mine that I don’t know how to change and even if I should change it.

Then, depending on the message I have chosen of my article, I chose something else next. In most cases, that is the pacing or the gameplay, but it can also be the world building or the visuals. Besides having a core message, I also want the article to flow well. My main goal in writing these articles is not only to inform and entertain those who are reading my articles, but also as a way to easily share my opinion on the games I’m playing.

When you read my articles, you’ll notice that I don’t focus on the same things that most big reviewing outlets do. For example, I don’t focus on how realistic the visuals are or if the game is using the latest technology or running at the highest frame rate. Personally, I don’t really care about those things too much. I rather focus on the actual game over those things.

Now, when I’m looking at the visuals for example for my article… I look more at how consistent everything is. How well does everything fit together and fit together with the story and themes of the game. Are there models and moments that look rough or unpolished? Are there animations that look out of place and unnatural? Now, since I sometimes review a retro game, I take in consideration the technology of the time and the size of the studio that developed the game.

I mostly put my focus when writing about a game on the whole package. For example, if you introduce a certain mechanic in a game… how often is it used and what does it bring to the gameplay. There is nothing that annoys me more than having a mechanic in a game that is underused when it’s shown off with a lot of potential. I’m looking at you, for example, Death Mark II. There were some mechanics like the shop or the hidden teeth that were just underused. If a mechanic is going to be underused, don’t put so much focus on it.

Something I also find very important is consistency. While it can be interesting to break consistency in a game to surprise the player to keep them on their toes, there is no excuse to have an inconsistent game. I’m talking for example about huge difficulty spikes or the UI having different ways of working in the game. Let me give you a specific example, in Suikoden Tierkreis, the final boss of the game is so much stronger than all previous enemies, and it felt just unfair. Without any warning, you also had to know you had to grind certain characters and build them in a certain way. Maybe it might be less of a problem now that I know that, but it felt like a slap into the face after the balance of the game being very consistent.

So, do I take notes while I play through the game I’m going to write about? In the past I used to do that, but I stopped doing that. I started to have this bad habit of only writing down the negatives moments or just trying to work everything in from my notes and forcing some sections in. I do have an alternative when writing about a game now.

First, I play the game for at least an hour before I write about it. So, things are fresh in my mind. Also, I leave the game running while I’m writing my article. In case I’m hesitating on something, I can quickly jump in the game and replay to test something out.

And second, I’m abusing my visual memory. I have a very strong visual memory when it comes to games and I found out that when I play the soundtrack of the game, I start to remember quite a lot of things. I can’t write an article without playing the soundtrack of the game.

Sadly, a lot of things in a review are extremely subjective. The biggest thing here is finding a right balance for me. For example, if I didn’t enjoy certain tracks in the soundtrack of a game but I don’t see that complaint while doing some research, I mention it that way in my article. That it might be that the tracks didn’t click with me but that the overall impression of the soundtrack is positive.

The final part I usually do before I sit down and write is doing my research. This research consists out of just looking up this game in Google, reading through other articles, reading through press material, looking at the voice actors, looking at other projects of the developers… I have a whole list of things I want to answer and know about the game. Like how big was the studio that developed it? How long was the game in development? Sometimes reading up on the game helps to clear up things on why certain creative decisions where taken.

Writing the article

Now that I have chosen the game, played through (most of) it and did some research it’s time to start writing the article. The first thing I do is put in the title and it’s subtitle. And then, I create the subtitles and screenshots for the article. In case of a game review, I write in brackets the main themes of that section. For example: (gameplay, controls, music).

Then I put on the soundtrack of the game and I start writing the introduction and just continue to write. While writing, I look at the flow of the article and when I notice that a certain section would fit better in an earlier section, I move it. Now, when I remember a certain detail that fits in a later section, I add a small note in that section before returning to the point I was writing.

I don’t like writing out of order, since I find it more difficult to make sure my core message shines through or the flow/theme of my article stays consistent. So, that’s why I’m doing the article editing somewhat at the same time. When I’m finished with a paragraph, I re-read what I have written and think about the flow of the article and when it doesn’t fit, I just remove the whole paragraph and rewrite it. Now, I also read my paragraph again since my mother tounge isn’t English and sometimes I use certain expressions that don’t exist in English or just make silly typo’s.

While I use two spelling correctors to help me to avoid mistakes, I rather review it myself as well. Too many times I see that spellings correctors fail at understanding gaming terms or make the strangest corrections. While I know that my articles contain grammar issues and typo’s in the end, I try to catch as many as I can before they go live. During some breaks, I spend a couple of hours going through old contect and correcting typo’s and grammar issues. Also, when readers point them out to me, I try to fix them right away. Since, you start to read over your own mistakes way too easily.

While writing, I usually try to not take a break. I find it quite important to do everything in one go while writing. Apart from refilling my glass or taking a quick bathroom break, I try to keep writing. Usually, the whole writing process takes me around 4 hours on average.

After I have fully written my article, I copy it from the WordPress editor to Microsoft Word and let it check again for typo’s and grammar mistakes I missed. I also quickly skim through my article to make sure I haven’t left a paragraph on something stupid like an incomplete thought or sentence.

Now, if you would ask me what I enjoy the least in this whole process… I have to answer the whole SEO process. It’s one repetitive task that is just boring to do in my honest opinion. Looking for the right keywords, pasting the links everywhere and making sure you did everything to make the article appear in search engines. I’m always happy when that process is over and done with.

The opposite question is a more difficult to answer. I can’t really say what I enjoy the most in writing gaming articles. At one hand, I love the interaction with people who read my blog. The developers who found my blog by reading my articles and decide to request a review from me. It’s a rewarding feeling that people enjoy your creative hobby and are able to relax or find new games.

I also love talking about underrated or forgotten games. I just love when I get a reaction from people: “I totally forgot about this game! This game was part of my childhood.” It’s a great way to connect with people and make new friends and/or discover new games.

But, I also just love writing itself. I just love being creative and trying to entertain people and I find that writing and just using languages in creative ways is something I love doing the most. I love telling stories and being able to tell them through a game article without it overpowering the actual article is just a lot of fun to do.

Of course, playing the actual games is quite a lot of fun as well. Since I have such a broad taste in games, I play so many different games and it’s just a blast. I love discovering things about games and how they are developed and how the whole creative process works behind it. Especially since people don’t always stand still by the fact that a lot of things have to come together perfectly in order for a game, movie, album or any creative work to get created.

I just enjoy the whole process. If I have to give an average on how much time one article takes, I have to say that it takes at least 20 to 30 hours. And that’s when everything goes perfect. When I don’t have a writers block or when I don’t have other things going on in my personal life. I’m happy that I found this hobby for me and I’m surprised at how much you are all enjoying it. It still surprises me that some students of the school I work for discovered certain games through my blog and talk to me about them. I even have coworkers who come and ask me for game advice for themselves or their childern. Besides that, I get a lot of reaction through Discord and other platforms and it makes me just happy. Being able to make someones day or just help them (re)discover games and/or entertaining them… It’s one of the main goals of this blog and that’s just perfect.

Now, I think I have said everything wanted to say about this for now. Know that what I talked about in this article is my personal process and feel free to copy (parts of) my process but I highly advice you to make sure that your process works for you. Since, if it doesn’t work for you, you’ll hit a brick wall eventually and either burn out or just loose interest. Enjoy the process and stay true to yourself. That’s how I managed to write around ~ 600 articles over almost 15 years.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What is your creative process or did you learn something from this article? I’m curious to know, so feel free to leave a comment in the comment section down below. I’m also curious if I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

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