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Going Hands-On With Tides of Tomorrow—Ripple Effect

13. Leden 2026 v 15:00
Going Hands-On With Tides of Tomorrow—Ripple Effect

I know I say this a lot, but I’m genuinely surprised that Tides of Tomorrow flew completely under my radar. You’d think with a career covering the games industry, I would be aware of almost every video game that’s on the horizon, but sometimes you can end up missing the trees for the forest. 

However, I knew this would be something interesting when CGM’s Dayna Elieen messaged me, “K CAN WE PLEASE TALK ABOUT TIDES OF TOMORROW,” since she doesn’t often message me in all caps unless something is genuinely good. I’ve repeatedly said that the Indie scene is infinitely more interesting than the “AAA” one because of the bold choices developers make to advance the medium. Tides of Tomorrow is one such example of this.

Going Hands-On With Tides of Tomorrow—Ripple Effect

Developed by DigixArt, the studio behind Road 96 and Lost in Harmony, Tides of Tomorrow is a narrative adventure set in a vast, flooded world that has been all but destroyed by plastic pollution in the oceans. Players take on the role of a Tidewalker—unique humans who are able to connect with each other and harness visions of past events—suffering from the disease known as “Plastemia,” which is slowly killing them. 

Players must navigate the world, fighting for not only their own survival, but the fate of the remaining mankind. Their choices will shape the world and potentially build a new one, or possibly destroy what little is left. It may sound simple, or like so many games that have come before it, but Tides of Tomorrow differentiates itself with its main gameplay mechanic: asynchronous multiplayer. 

When players begin their game, they can choose to follow another player. As you play, you’ll be able to see what choices your followed player made both in dialogue and in action, how it affected the story and allow you to make decisions accordingly. You can either follow in their wake or attempt to diverge and see what new waters await you. 

Going Hands-On With Tides of Tomorrow—Ripple Effect

It’s an incredibly interesting idea that works on a lot of unique levels. In the moment-to-moment gameplay, it functions like a positive version of Dark Souls’ Messages system, where players are actually trying to guide each other instead of sending them into bottomless pits. But in the macro-design, it connects in a meta way to the game’s overall narrative by allowing players to learn from each other’s mistakes and try to forge a better path forward.

“Even though my time with Tides of Tomorrow was relatively brief, I’m genuinely impressed with what it’s doing. “

In the early moments of the game, I needed to collect some scrap in order to help one of the characters who was trying to guide me. There was a bunch littered around, but one of them was placed on a memorial to those who had died from Plastemia. By using my Tide-O-Vision, I was able to see that the player I was following had been reprimanded for taking some scrap that was on the monument. 

In that moment, it gave me some pause to consider how else I could approach my current situation that wouldn’t put me in bad standing with the local population. Going forward, I tried to be extra considerate with my decisions, all while trying to navigate a whole that was being shaped by another player. It made the experience so incredibly interesting, as you can tangibly see how events were shaped by the person who came before you, and how I now had to move through newly opened doors as others were closed by another player. 

Going Hands-On With Tides of Tomorrow—Ripple Effect

And what’s even more interesting is that players are not bound to another player for the entirety of their journey. At certain critical moments, players can choose to follow others, giving them the freedom to explore other perspectives and follow different threads of fate. Digixart clearly wants Tides of Tomorrow to be a deeply social game as players can share game seeds with one another, and there’s a big push for players to follow their favourite streamers—expanding the experience to a much broader platform. 

Even though my time with Tides of Tomorrow was relatively brief, I’m genuinely impressed with what it’s doing. Not only is it creating an interesting world and telling an engaging story with truly resonant themes, but it’s doing so with such an interesting and dynamic gameplay hook that it genuinely keeps you involved. It’s going to be really exciting to see how Tides of Tomorrow connects and challenges players.

Tides of Tomorrow launches February 24, 2025, for PC, PlayStation 5 and Xbox Series S/X.

My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End

12. Leden 2026 v 16:00
My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End 6

My Hero Academia: All’s Justice launches on February 6th, 2026, a great way for the main series fans to play out the greatest battles from the final main series arc that just finished airing. This is a perfect drop time as it also coincides with the airing of the spin-off My Hero Academia: Vigilantes. Bandai Namco reached out to us to try out three specific parts of the upcoming game. 

Like its predecessor games, My Hero One’s Justice 1 and 2, this is a 3D arena fighting game. However, the My Hero One’s Justice games are 1v1 battles; My Hero Academia: All’s Justice features a 3v3 tag-team format—containing free character swapping, dropping the assist system for a more dynamic, team-focused gameplay, building on the expanded roster and improved features of its predecessors. This upcoming game aims to do all this while covering the manga’s epic final arc with cinematic story elements.

Bandai Namco describes the game: “Smash through My Hero Academia’s final story arc and triumph over your foes in spectacular 3v3 battles! Follow Deku and the journeys of other characters in the Final War between Heroes and Villains, and experience the world-shaking, climactic clash between One For All and All For One in My Hero Academia: All’s Justice. 

My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End 5

This game features classic fighting game controls and special abilities. One key caveat, however, is the Rising gauge. Rising mode enhances a character for a limited time, allowing players to use special actions that are available only while Rising is activated. As in similar fighting games, Plus Ultra is a separate gauge beneath the Rising gauge, and it activates the character’s ultimate ability.

For this first look at My Hero Academia: All’s Justice, we were able to try Story mode, Team Up Mission mode and Hero’s Diary mode, along with extended time exploring characters and stages in Battle mode. Story mode lets players relive many of the anime’s major battles, including clashes such as Ochaco Uraraka and Tsuyu Asui versus Himiko Toga. A central hub ties the experience together, with players assuming the role of protagonist Izuku Midoriya.

“One of the cool things is how Present Mic announced a win with a knockout with the Ultimate ability.”

Set in a semi-open-world structure, the game allows players to move freely through the city and interact with familiar faces from the anime. Team Up Mission mode expands on this by focusing on navigation and exploration around town. One standout mechanic is swinging through the city using Black Whip, one of the One For All quirks Deku can use.

My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End

In this preview build, we went hands-on with Katsuki Bakugo versus All For One in a climactic final battle. The matchup required focus and finesse, which is fitting given All For One’s role as one of the anime’s final bosses. Whether players are new to fighting games or seasoned veterans, there are still ways to deal consistent damage to All For One. These strategies rely heavily on long-range attacks, combined with well-timed, repeated strikes. A win is still a win, and the game’s control options help make that possible.

“My Hero Academia: All’s Justice appears to be shaping up as a well-crafted, expansive time capsule to the anime series.”

One of the standout control features in My Hero Academia: All’s Justice is the inclusion of two distinct control modes. Normal Control mode is described as allowing certain actions to activate automatically when attack commands are input. In this mode, the game can link Quirk skills, character swaps and Plus Ultra moves with a single button press. This setup is well-suited to beginners and players who do not regularly play action games. More experienced players can switch to Manual Control mode, which allows for greater freedom when chaining moves and executing combos. This option gives skilled players more precise control over timing and strategy.

Another memorable touch is how Present Mic announces a knockout achieved with an Ultimate ability. If an opponent is defeated with a Plus Ultra attack, he shouts “Plus Ultra!” on the victory screen. The 3v3 tag team battle mechanics also work well, with maximum damage possible when switching characters at the moment an enemy is locked in a damage animation. Not every fight follows a 3v3 format. Battles can also play out as 3v1, 2v1, 1v1 or 2v2 encounters.

My Hero Academia: All’s Justice Preview — A Promising Time Capsule of The End 4

For most of Story mode, the game relied on original-resolution footage, largely made up of still images, with original audio played over top. Given how Bandai Namco successfully recreated the Demon Slayer: Kimetsu no Yaiba anime in a refreshed form in Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles and its sequel, I expected a similar level of care for My Hero Academia: All’s Justice. It is possible the final version of the game will present a cleaner, more polished look.

The game features dynamic camera work and action lines inspired by titles such as Dragon Ball: Sparking! Zero and the Dragon Ball Z: Budokai games. Environmental destruction also helps sell the impact of each fight, reinforcing the sense of power behind every hit. Being able to play as members of Class 1-A or pro heroes who receive limited screen time in the anime is a major bonus, particularly since most characters are presented with near-maximum power levels. Team Up Mission mode and Hero’s Diary mode help expand on this appeal.

While we could not capture and check out everything the game has to offer, My Hero Academia: All’s Justice appears to be shaping up as a well-crafted, expansive time capsule to the anime series. The fights and attacks felt true to the show, given the current move sets available. There is still plenty of room for improvement, but I look forward to seeing what the final version will look like. 

‘Killer Eyelashes’ Mixes Drag Queens & Zombie Apocalypses

2. Leden 2026 v 12:00

Killer Eyelashes is all about drag queens and a zombie apocalypse, bringing together a funny and well designed story, Did you think that drag queens take a break during the apocalypse? Well,...

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‘Dinopunk: the Cacops Adventure’ Mixes Retro Charm & Dinosaurs

31. Prosinec 2025 v 12:00

Dinopunk: the Cacops Adventure is a side-scrolling arcade platformer with a lot of nostalgia in its (mesozoic) roots. You get to play a little dinosaur, who can use the power of water...

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‘I Write Games Not Tragedies’ – An Emo Coming-of-Age Experience

24. Prosinec 2025 v 12:00

I Write Games Not Tragedies is a narrative-driven rhythm game about an emo kid going through life, battling with addiction, and growing up. There seems to be a narrative game for every...

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‘RUMOUR’ Moves Items Between Horror Worlds to Solve Puzzles

22. Prosinec 2025 v 12:00

RUMOUR is a horror game full of puzzles where you need to move objects from one world into another to save your brother. You hear some far-fetched tales about two worlds colliding...

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‘Just in Crime’ Travels Time to Solve Adorable Crimes

18. Prosinec 2025 v 12:00

Just in Crime is a puzzle game where you play both a detective dog and a wizard cat using time travel to solve a few mysteries. I am a huge fan of...

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‘White Cat’s Dark Affair’ is a Puzzle Game for a Hitman

16. Prosinec 2025 v 12:00

The White Cat’s Dark Affair is a cyberpunk hitman thriller where you play as an assassin making lethal decisions in a point and click style. The main character is looking to take...

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‘Crabs and Rats’ – Precise Jumping Away from Deadly Critters

5. Prosinec 2025 v 12:00

Crabs and Rats is a wall-jumping arcade game against chaotic enemies that will devour you if you don’t avoid the bottom of the screen. I played the game at BCN Game Fest...

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‘Mycopsychosys’ Delves Into a Mysterious Viral Outbreak

4. Prosinec 2025 v 12:00

Mycopsychosys: Project Jupiter is mystery game where you play as a young detective working in the middle of a global zombie-like infection. I played a demo of the game at BCN Game...

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ExeKiller | Cyber Western

Polish developer Paradark Studio has released new details about ExeKiller, their upcoming cyber western action-adventure game that puts players in the boots of bounty hunter Denzel Fenix. The three-minute gameplay overview, set to premiere at New Game+ Showcase 2026, promises to showcase the game’s unique blend of survival mechanics, choice-driven narrative, and creative combat approaches.

ExeKiller

Set in a hostile wasteland where the powerful Helion Corporation holds sway, ExeKiller tasks players with tracking fugitives and extracting their SOULs, digital implants used to monitor and control the population. The game’s survival elements create constant tension, with limited inventory space, expensive supplies, and environmental hazards like radiation zones, sandstorms, and extreme temperatures all posing threats to players.

ExeKiller

Combat in ExeKiller appears to favour creativity over traditional gunplay. Whilst firearms play an important role, the developers encourage experimentation through combining weapons, gadgets, environmental hazards, and special abilities. Players can also avoid combat entirely, with stealth and dialogue offering alternative solutions. Denzel’s cybernetic implants provide enhanced perception abilities, helping players uncover hidden elements and piece together narrative clues without relying on traditional waypoints.

ExeKiller

The game’s mission structure emphasises player freedom, with non-linear objectives that can be approached through multiple methods. Whether choosing stealth, conversation, direct combat, or a mixture of approaches, player decisions will influence NPC behaviour, dialogue options, and the overall story, leading to different outcomes and multiple endings. Notably, not every contract needs to end in violence, giving players moral choices about how to complete their bounty hunting assignments.

ExeKiller

ExeKiller is currently in development for PC and consoles, though no specific release date has been announced. The gameplay overview will be available to watch online shortly after its New Game+ Showcase premiere.

ExeKiller

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Esophaguys Gets 4-Player Co-op

The quirky neck-based platformer Esophaguys has received its biggest update yet, dubbed “The Neckening,” which brings online leaderboards, expanded co-op play, and an absolutely bonkers amount of mouth-made sound effects. The award-winning indie game from Esophaguys Team now boasts over 4,500 personally recorded mouth-originated audio clips, cementing what might be gaming’s most unusual audio identity.

Esophaguys

The update unlocks full four-player cooperative levels designed specifically for chaotic party sessions, complete with electric chaining mechanics unique to these multiplayer stages. Meanwhile, competitive players can now test their skills against the world through global online leaderboards in the brutally difficult Masochist Mode, where there are no checkpoints and presumably quite a lot of frustrated neck-stretching.

Esophaguys

Beyond the headline features, The Neckening brings substantial quality-of-life improvements including a completely overhauled camera system that eliminates jitter, enhanced gecko animations, and satisfying confetti effects for minigame scoring. Players can also customise their characters with new emotes and variable neck lengths, because apparently neck customisation is exactly what gaming needed.

Esophaguys

Esophaguys originally caught attention as a Tokyo Game Show 2024 Sense of Wonder Night winner, combining physics-based platforming with what the developers describe as “belly-laugh-inducing fun.” The game features the world’s first video game soundtrack based on traditional jews-harp music, which pairs surprisingly well with all those mouth-originated sound effects.

Esophaguys

The Neckening Update is available now across Nintendo Switch, PlayStation 5, Xbox, and Steam. More information about Esophaguys and its wonderfully weird world can be found on the game’s official channels.

Esophaguys

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Transport Fever 3 Gets Major Overhaul

Swiss developer Urban Games has lifted the lid on Transport Fever 3’s overhauled infrastructure systems in the latest episode of their “First Look” video series. The upcoming transport simulation promises to address many of the community’s most requested features from Transport Fever 2, with a particular focus on improved traffic management and more realistic passenger transport mechanics.

transport fever 3

The biggest change comes to the game’s traffic simulation, which now features vehicles that can change lanes, overtake slower traffic, and dynamically choose optimal routes. Supporting this improved AI are completely rebuilt road construction tools that allow players to create intersections at any angle and design complex junctions with realistic road markings. Players will also gain access to full lane controls, movable traffic lights, and pedestrian crossings for fine-tuning traffic flow.

transport fever 3

Passenger transport receives significant attention, with citizens now having specific travel time expectations and comfort requirements. If journeys take too long or conditions are poor, passengers become unhappy, directly affecting the player’s reputation and city growth. Stations have been redesigned as modular systems where specialist add-ons can increase capacity, improve comfort, and extend reach. However, expansion comes with consequences, as larger infrastructure generates more noise and pollution.

transport fever 3

The rail system now offers three distinct track types, each with unique characteristics for speed, cost, and environmental impact. Rather than having one “best” option, players must strategically choose appropriate tracks for different services and situations. Trams receive a major expansion with dedicated tracks, underground construction options, cargo support, and integration with light rail systems to help reduce road congestion.

transport fever 3

Transport Fever 3 is scheduled for release in 2026 on PC, PlayStation 5, and Xbox Series X|S. Urban Games has released the third episode of their development diary series on YouTube, showcasing these new infrastructure features in detail.

transport fever 3

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Formula Legends | New DLC

Formula Legends has received a substantial update that brings two new downloadable content packs alongside significant improvements to the core racing experience. Developer 3DClouds has released the Early 2010s Season Pack and Turbo Power Pack for PC, Xbox and PlayStation platforms, with Nintendo Switch players getting access later this month.

Formula Legends

The Early 2010s Season Pack, priced at £4.99, focuses on motorsport’s turbo-hybrid era with two new cars, fresh teams, drivers and scenarios that integrate into the single-player campaign. Meanwhile, the Turbo Power Pack costs £2.49 and delivers two iconic vehicles, the GoodJob Mi90 and Fyrex Early 70, which promise to pack quite a punch on the track.

Formula Legends

All players benefit from the free content update regardless of whether they purchase the DLC. Notable additions include optional manual shifting for better control and performance, a new “Very Easy” difficulty setting to welcome players of all skill levels, and proximity indicators to help during close racing. The update also brings 8K screen support and an end-of-race countdown timer to show remaining time once the winner crosses the finish line.

Formula Legends

Looking ahead to 2026, 3DClouds CEO Francesco Bruschi promises an exciting year with steering wheel support, reworked vehicle collisions, and the introduction of online functionality through community beta testing. The roadmap also includes new seasons, track packs, and the game’s first officially licensed championship. To celebrate the ongoing success since September’s launch, all previous DLC and the base game are available at 20% off during end-of-year sales.

Formula Legends

Formula Legends is available on Steam, Epic Games Store, PlayStation Network, Nintendo eShop, and Xbox Games Store.

Formula Legends

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No Rest for the Wicked

Moon Studios has revealed that the highly anticipated co-op update for their Soulslike action-RPG No Rest for the Wicked will launch on 22nd January 2026. The update, dubbed “No Rest for the Wicked Together”, promises to bring four-player cooperative gameplay to the Early Access title, complete with shared persistent realms and homesteads.

No Rest for the Wicked

During their latest “Wicked Inside” developer livestream, the team showcased never-before-seen co-op gameplay footage and detailed the upcoming features. Players will be able to tackle the game’s challenging combat with up to three friends, sharing resources and building communal homesteads in persistent worlds. The update will also introduce weapon improvements and other enhancements to the core gameplay experience.

No Rest for the Wicked

For those eager to get their hands on the new content early, Moon Studios has launched a public beta test that’s available now to anyone who owns the game. This beta offers a taste of what’s to come when the full update releases next month. The base game, which follows a holy warrior called a Cerim battling an ancient plague on the island of Isola Sacra, is currently available on PC via Steam with a 30% discount during the Winter sale.

No Rest for the Wicked

No Rest for the Wicked represents Moon Studios’ venture into darker territory, moving away from their previous acclaimed platformers Ori and the Blind Forest and Ori and the Will of the Wisps. The game challenges players to navigate a painterly world filled with corruption, scavengers, and mysterious beasts whilst building their character through various weapon types and enchantments.

Players can watch the full developer livestream on YouTube and Twitch to see more of the co-op gameplay in action and learn additional details about the upcoming update.

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MeCatVR | Magic Through Feline Eyes

Barcelona-based indie studio PAFI Games has announced MeCatVR, a free virtual reality experience that puts players in the paws of a cat exploring a whimsical fantasy world. Founded by two graduates from CITM Barcelona’s Video Game Design and Development programme, the studio is launching their debut title on SteamVR and the Meta Quest Store this November.

Me Cat

The game centres around exploring a friendly witch’s cozy home from a feline perspective, combining elements of parkour, puzzle-solving, and exploration in what the developers describe as a “cozy-style” VR experience. Players can expect a relaxing adventure without combat or time pressure, designed to let them discover the magical environment at their own pace.

Me Cat

Accessibility appears to be a key focus for PAFI Games, with co-founder Aram Galarza explaining that the team wanted “everyone to be able to play it.” This philosophy has influenced both the game’s free-to-play model and its completely wordless design, requiring no text or language comprehension to enjoy the experience.

Me Cat

MeCatVR promises a stress-free virtual reality adventure that combines the developers’ passion for gaming with their love of animals. The game will be available on both SteamVR and the Meta Quest Store when it launches in November 2025.

Me Cat

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Foxy Dumplings | Cozy Cooking

Polish developer Soft Crunch Games has announced Foxy Dumplings, a cozy cooking game that promises to deliver a relaxing culinary experience when it arrives in 2026. The game follows Lisa, a professional chef recovering from burnout who decides to rediscover her passion for cooking through her family’s dumpling recipe and a food truck adventure around the world.

Foxy-Dumplings

Rather than focusing on challenging gameplay mechanics, Foxy Dumplings is designed specifically for “slow gaming” enthusiasts who prefer a more peaceful experience. Players will explore 12 different cultures whilst learning authentic dumpling recipes from around the world, managing both the business side of running a food truck and helping local communities along the way. The game features dozens of cooking-focused mini-games, over 40 plants to grow in a personal greenhouse, and more than 60 ingredients for creating custom recipes.

Foxy-Dumplings

One standout feature is the in-game “Foxtagram” social media system, which allows players to photograph their culinary creations and share them both within the game and with friends outside of it. The developers promise an engaging storyline with charming aesthetics that specifically avoids AI-generated content, whilst offering new daily challenges for creative chefs and plenty of customisation options for kitchen equipment and decorations.

Foxy-Dumplings

Foxy Dumplings will launch across multiple platforms in 2026, including PC, PlayStation 4 & 5, Xbox Series X|S, Nintendo Switch, and the upcoming Nintendo Switch 2. The game will support both full controller and touchscreen controls. Players can watch the announcement teaser trailer and follow Soft Crunch Games on various social media platforms for development updates leading up to the release.

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Smasher | Cyberpunk VR Shooter

Independent developer Smasher Team has announced their debut cyberpunk VR shooter Smasher will launch on Meta Quest and SteamVR on Christmas Eve, 24th December 2025. The neon-soaked action game promises to blend elements from Superhot, John Wick, and Borderlands into what the studio describes as an “arcade adventure with disposable guns”.

Smasher

The game’s unique selling point appears to be its throwaway weapon system, where players can shoot their guns and then hurl them at enemies before grabbing new ones. Beyond traditional firearms, the arsenal includes flamethrowers, void cannons, shotguns, and katanas that fire death energy waves. Players will also have access to magical abilities including fireballs, frost rays, void shields, and telekinesis spells.

Smasher

Smasher features a story-driven campaign with varied gameplay objectives that go beyond simple shooting. Players might find themselves protecting alarm buttons, hacking computers mid-battle, or monitoring conveyor belts as they face waves of different enemy types including bandits, corporate soldiers, droids, and warlocks. The adventure includes three multi-stage boss encounters against foes called Mother Drone, Crystal Elemental, and Rift Titan.

Smasher

The small development team at Smasher Team says they’ve created the game specifically for experienced VR players who appreciate classic arcade-style action. They describe their approach as combining nostalgia with VR innovation, complete with what they promise is a humorous story featuring a chatty sidekick trapped in a drone shell and plenty of “nonstop insanity”.

Smasher

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Men In Black: Most Wanted VR

Coatsink has launched Men In Black: Most Wanted today for Meta Quest 2 and Meta Quest 3, allowing players to step into the shoes of a neuralised agent investigating a hostile alien invasion across the United States. The VR title draws from the Sony Pictures film franchise that earned nearly $2 billion at the global box office.

mib-most-wanted

The game combines investigation, infiltration, and combat as players explore various locations including motels, black markets, and airbases. Armed with iconic gadgets from the Men In Black universe, players must solve environmental puzzles and battle alien threats whilst maintaining the organisation’s secrecy by using the neuralyser to wipe civilian memories.

mib-most-wanted

Key tools at players’ disposal include magnet gloves for manipulating distant objects, the Scout Bug for accessing hard-to-reach areas, and the Omni Scanner for gathering valuable intel. The experience aims to blend these investigative elements with action sequences featuring the franchise’s recognisable weaponry.

mib-most-wanted

“At Coatsink, we are no stranger to working on iconic franchises, having previously created the Jurassic World: Aftermath series and Transformers: Battlegrounds,” said Richard Snowdon, Coatsink CEO. “Adding Men In Black to that list is a great honour and we’ve worked really hard to capture iconic elements from the series in an experience that blends infiltration, investigation and combat.”

mib-most-wanted

Men In Black: Most Wanted is available now exclusively on Meta Quest 2 and Meta Quest 3 headsets through the Meta Store.

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Guardians Planetfall: VR Tactical Shooter

Barcelona-based VR studio VirtualAge has unveiled Guardians Planetfall, a tactical co-op extraction shooter that throws players into an intense galaxy-wide conflict. Revealed during the UploadVR Showcase, this new VR experience promises squad-based combat across hostile alien worlds when it launches in Early Access next year on Meta Quest 3/3S and Steam VR.

Planetfall

The game centres around four-player squads battling for humanity’s survival across diverse planetary environments, from scorching deserts to frozen outposts. Players operate from their own customisable strike ship, selecting drop zones and coordinating extraction missions that directly impact the wider galactic campaign. Each successful mission shifts planetary control in humanity’s favour, with the ultimate goal of pushing back two enemy factions: the advanced Void Empire and an evolved alien bug race.

Planetfall

VirtualAge has designed the game specifically for VR, incorporating natural movement mechanics like antigravity gloves for climbing any surface and an arm-driven jetpack system. Combat revolves around tactical teamwork, with players able to call in orbital strikes using throwable beacons whilst navigating high-risk operations behind enemy lines. The studio, known for previous VR titles including Guardians Frontline and Gladius, has focused entirely on PvE extraction missions rather than base-building elements.

Planetfall

Between missions, players can upgrade their strike ship using resources and blueprints collected during operations, unlocking new orbital abilities and customising weapons for different playstyles. The game also features a comprehensive in-VR map editor, allowing the community to create and share custom missions that can appear in the broader galactic campaign, potentially expanding the available operations over time.

Planetfall

Guardians Planetfall will enter Early Access in 2026 for Meta Quest 3, Meta Quest 3S, and Steam VR platforms. Players can already add the game to their wishlist on both the Meta Quest Store and Steam, with development updates available through the existing Guardians community Discord server.

Planetfall

SOCIAL POST: New tactical VR shooter Guardians Planetfall drops squads into galactic warfare! Co-op extraction missions across alien worlds coming to Quest 3 & Steam VR in 2026 🚀 #GuardiansPlanetfall #VRGaming #MetaQuest3 #SteamVR

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