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This Year, We’re Leveling Up with Indie Games: Indie Selects for January
Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.
Our goal for 2026? Make it the best year yet for Indie Selects! Late November and early December indie releases often fly under the radar, so this month we’re giving them the spotlight they deserve. Our collection is stacked: a stylish tactics RPG, a challenging roguelite creature collector, a retro-inspired metroidvania with modern twists, a gripping text-based political sim, a mind-bending 47-minute time loop adventure, and yes—the psychic-powered baby simulator you never knew you needed. Here’s what we’ve got for you this month (in no particular order):
Demonschool

Demonschool is a joyride of a tactical RPG that follows the charismatic demon hunter Faye, on an apocalypse-preventing quest filled with gangsters, quirky teachers, classmates, and, well… demons. Players are tasked with exploring a mysterious island and college campus through various missions and minigames, managing relationships and school schedules, discovering new skills, and constantly fighting waves of enemies. While all of it was fun, I think the combat captivated me the most! It features a two-phase turn-based structure that leverages action sequencing in a way that feels like solving choreography puzzles. Each character has different abilities, and if moved to the right space and triggered in the right order, you can maximize damage during the action phase. This carries a similar depth and level of player expression to that found in its peers, but its unique presentation enhances the satisfaction when successful. Paired with various enemy types, a mission rank system, and a forgiving rewind feature, the experience felt exciting, challenging, rewarding, and approachable.
Aside from combat, I was delighted by the detail shown through interactivity and easter eggs within each environment. Pet the dog and it might give you something. Throw a coin in a fountain. Talk to an NPC at the docks and learn how their great-grandpappy died as a demon-hunting fisherman. I found myself interacting with everything I could to find another mini-game or read another hilarious one-liner, like the kid who claimed they “marked their seat” during orientation. As a gamer who doesn’t normally play RPGs, I ironically found myself glued to this. The soundtrack is FIRE, the modern-retro aesthetic is beautifully designed, and the storytelling through its varied character personalities and charm kept things fresh and entertaining.
– Deron Mann
Demonschool
Morsels

My first few runs in Morsels taught me an important lesson: getting too attached is a fast track back to the start screen. Developed by Furcula and published by Annapurna Interactive, Morsels is a roguelike action game that rewards flexibility, experimentation, and the ability to admit when your current plan isn’t working. Rather than committing to a single character, players collect multiple “Morsels,” each with its own abilities and combat style. I quickly realized that success depended less on picking the “best” creature and more on knowing when to switch. Stubbornness, it turns out, is not a viable strategy.
The game follows familiar roguelike conventions, including procedurally generated rooms, escalating difficulty, and persistent progression between runs. What helps Morsels stand out is its intentionally strange visual style. Creature designs are unsettling in the best way, and the gritty environments feel like they were designed to keep you slightly on edge—just in case the enemies weren’t already doing that. Progression is driven by unlocking new Morsels and card-based modifiers. Some of these systems took a few runs to click, but experimenting with different combinations often led to those satisfying moments where things suddenly start going your way—right before they don’t.
Morsels doesn’t reinvent the roguelike genre, but its focus on adaptability gives it a clear personality. For Xbox players who enjoy learning through trial, error, and the occasional laugh at their own expense, it’s an engaging and memorable experience.
– Steven Allen
Morsels
Gigasword

Let’s be honest: hauling around a giant sword is about as impractical as it gets for an adventurer—especially when vertical traversal is involved. I could write a hundred-page thesis on why that’s absurd, but honestly, GigaSword says it all. This action-puzzle Metroidvania from single-developer-led Studio Hybrid, feels like it leapt straight out of an NES classic collection, challenging your combat and strategy skills while confronting the harsh reality of our childhood dream: “the biggest sword ever.” Spoiler alert: swords are heavy, and you’re nowhere near as agile as Cloud Strife led you to believe.
Once you dive in, you’ll quickly realize the GigaSword’s weight is both a blessing and a curse. Combat feels straightforward yet fair—every swing is deliberate, and that extra wind-up means you’ll need to time attacks carefully or risk eating damage mid-swing. Things escalate when you face massive bosses that demand pattern recognition and precision.
But the sword isn’t just for fighting—it’s central to the game’s clever environmental puzzles. Detaching from it becomes essential as you navigate obstacles, using its heft to trigger pressure plates or even as a makeshift lever to shift platforms. The vibe? Think Castlevania II: Simon’s Quest meets the inventive puzzle mechanics of Legend of Zelda.
The game doesn’t pull its punches when it comes to its stiff combat, but unlike its NES predecessors, you’ve got save points to preserve your sanity. The sword’s weight constantly reminds you that speedrunning isn’t an option—but then come those moments when you tackle an entire dungeon without the blade, introducing a whole new layer of challenge. If you’re a fan of intricate puzzle platformers like Animal Well, this is a distinctive experience worth adding to your collection.
– Raymond Estrada
GIGASWORD
Goodnight Universe

Oh baby! What a game! Not enough people are talking about this one. Goodnight Universe is not a baby sim… it’s a supernaturally gifted baby sim. You take on the role and perspective of Isaac who’s a smart, keenly aware, and capable infant, able to tackle surprisingly complex problems. That and the telekinesis ability, of which an evil corporation is very aware and want to use for their own purposes.
Before we even touch gameplay, the voice acting and writing are superb and captivating. The narrator connects with the player as we both witness so many performances between fully fleshed out characters highlighting their family dynamics, their struggles, and their successes. The writing is heartwarming and fun, exploring themes of the messiness of domestic life and what it means to be human. The overall narrative is, for me, the highlight of the game.
Gameplay starts out simple, seen through the baby’s eyes in first person. You click on objects for narration or interaction, but once powers kick in, that’s when things get interesting. You will be able to move objects with your mind or even dive into someone’s thoughts. As the game progresses, you unlock new powers and tackle sequences where you must use your powers at the right time.
The console version lacks the eye-tracking feature Nice Dream introduced in Before Your Eyes. I tested it on Steam, and while the mechanic adds an intimate twist to the first-person experience, albeit with occasional awkwardness, it isn’t essential here. Unlike Before Your Eyes, skipping it doesn’t compromise the core gameplay. The game took me about 4-5 hours to complete and I can’t recommend this enough, especially for anyone that loves unique, narrative-driven games… and babies. Gamer dad approved.
– Raymond Estrada
Goodnight Universe
Suzerain

Suzerain is a critically acclaimed, narrative-driven government simulator that’s far more addictive than its niche genre suggests. At 11 p.m., I reminded myself that I was only supposed to play for a few hours. Think of it as a choose-your-own-adventure where you’re the newly elected president of a fictional nation, tasked with shaping its future. Will you lead with integrity and build a brighter tomorrow or plunge into corruption, spark wars, and line your own pockets? The choice is yours.
This is a text-based adventure, so expect plenty of reading as events unfold and characters speak, followed by dialogue choices that shape your path. But it’s not all dry policy. Beyond signing bills or reviewing economic reports, you’ll navigate scandals, shady deals, and moral dilemmas. The intro alone lays out 50 years of rich lore for your homeland, and once I got into it, it felt like reading a truly great novel. Thankfully, the writing, presentation, and UI are top-notch. Otherwise, I honestly haven’t read this much since my deep dive into Blue Prince.
Suzerain’s greatest strength is its replayability. The depth of the characters around me and detailed lore make every choice impactful, with each decision reshaping the course of my presidency. My first run focused on economic and social reforms that aligned with my actual ideology, but in this new run I’m currently going full corrupt leader, bribing my way through scandals and taking every unsavory side-deal that comes my way. With a 6-to-7-hour campaign, multiple playthroughs can easily triple your time. If you love strategic decision-making without twitch reflexes, this is for you—board gamers, I’m talking to you!
– Raymond Estrada
Suzerain Expanded Edition
Rue Valley

Rue Valley is a cozy, narrative driven mystery adventure with a dash of life sim flavor—think gentle exploration, quirky character encounters, and environmental puzzles tucked into every corner. It’s a kind of small-town mystery sitting somewhere between Night in the Woods and Oxenfree, but carrying its own soft-spoken charm. You arrive as the town’s newest resident, slowly learning the rhythms, secrets, and oddball personalities that make you feel welcome… and it’s just uncanny enough to keep you leaning in. Oh, and of course you are trapped in a strange time loop that causes you to relive exactly 47 minutes in perpetuity.
I’ve spent countless hours wandering Rue Valley’s winding streets—half exploring, half getting delightfully sidetracked by a neighbor who just had one more story to share. Somewhere between chatting up townsfolk and stitching together the town’s quiet mysteries, the game really pulls you into its world. The characters don’t behave like NPCs waiting to dispense quests; they feel like the familiar faces you always seem to bump into at your favorite café, each with quirks that make the town feel genuinely lived in.
And yes, there’s a learning curve—especially when you’re juggling exploration with dialogue choices—but it’s the kind that feels like easing into a new neighborhood. A little confusing at first, then unexpectedly rewarding once everything clicks into place.
What kept me hooked most was the atmosphere. Rue Valley is the kind of place where you sit down for “just ten minutes” and look up hours later. It’s cozy, a touch mysterious, and always ready with a gentle surprise when you least expect it. If you enjoy narrative adventures, small-town stories, or slow-burn games where the joy comes from noticing the little things—a flickering streetlight, a half-finished sentence, a lingering question—Rue Valley fits beautifully. It’s a world that invites you to slow down and let it reveal itself at its own unhurried pace.
– Jessica Ronnell
Rue Valley
STAY TUNED: Indie Selects Anniversary is coming soon!
Mark your calendars for January 28 and get ready for our big Indie Selects Anniversary Celebration, packed with giveaways, discounts, and plenty of surprises!
The post This Year, We’re Leveling Up with Indie Games: Indie Selects for January appeared first on Xbox Wire.
Maybe the Real Code Vein II is the Friends We Make Along the Way
Summary
- Code Vein II arrives on Xbox Series X|S on January 30.
- Building on the first game’s rich combat, Code Vein II remixes its themes and imagery into an original story and setting.
- The partner system of NPC companions returns as well, reworked and expanded as a central pillar of both the gameplay and narrative.
The monstrous Metagen Remnant really had me on the ropes, crushing me repeatedly with a swipe of its tail, but that stoic, pink-haired woman just wouldn’t let me forget the power of duty, friendship, and anime.

I recently attended a closed preview event for Code Vein II, upcoming sequel to Bandai Namco’s 2019 3rd-person action game with anime aesthetics and narrative. Hosted at a dramatic cathedral church in Los Angeles, I played several hours of a curated demo and took part in a group interview with series director Hiroshi Yoshimura and producer Keita Iizuka, both of whom are returning from the first game to make a bigger and better sequel.
One of the original Code Vein’s main mechanical hooks was the variety of NPC partner characters that you could team up with to overcome the game’s challenges, and Code Vein II has doubled down on that. Yoshimura summed it up well that what he “think[s] defines Code Vein and its identity is really traversing these difficult dungeons and encounters with your partner, and that sense of achievement you get from overcoming them together. So that’s one [piece of positive feedback] we got from Code Vein, one that we’re definitely leaning into more in Code Vein II.”
Same but Different
If, like me, you never got around to the original Code Vein, you don’t need to worry about missing the story. Code Vein II remixes much of the first game’s imagery—powerful, vampiric beings called Revenants in a post-apocalyptic world—into an original setting and story. Fans of the first will no doubt find plenty of rhymes and resonance, but new players need not worry about studying up on the lore to understand what’s going on.
That’s not to say that everyone will easily follow along with everything. A big part of Code Vein’s appeal is that it’s anime as all hell, with a plot that’s as melodramatic as it is convoluted and laden with proper nouns. This time around it’s a time travel story, no less. According to Iizuka that’s why they decided to have it be unrelated to the first game: “If we had done this as continuation of the previous world/character/game, then that could possibly mean players would affect and change events that have already happened in [the original] Code Vein. And we didn’t want to take away from that, because what players experience in Code Vein, we think, belongs to the players.”

Josée and the Pussycats
Code Vein II takes place in a world on the brink of collapse. Humans now live together with Revenants (vampiric beings that had long existed in the shadows). 100 years ago, Revenants worked together to try and defeat a cataclysmic force called The Resurgence but failed to seal it, creating a new entity known as Luna Rapacis. The result was that the Resurgence was only delayed, and Luna Rapacis is turning Revenants into mindless horrors that accelerate its progress.
You play as a Revenant Hunter tasked with saving the world. In order to do that, you have to defeat Fallen Heroes of the Resurgence—the Revenants from 100 years ago that tried and failed to seal it away, and have since been corrupted into monsters and sealed into cocoons. With the help of another Revenant with a unique time travel ability, you must first go back into the past, meet these heroes in their prime, and help them out in their personal quests before returning to the present and defeating them in their monstrous form. According to Yoshimura, “the overarching mission is going to be to defeat all of these heroes, the order of which is up to the players themselves,” so in a very real way, the gameplay and story are structured entirely around these partner characters.

For the demo session we played parts of the section for Josée Anjou, a short, fierce Revenant with a giant sword, pink hair, and an eyepatch. She’s a stoic protector, burdened by guilt from her past. In her present we were helping her cleanse polluted water from the Sunken City, a flooded urban ruin, by fighting our way down to defeat an enormous, sphinxlike beast called the Metagen Remnant. Our exploration down towards the boss was punctuated by flashback scenes in which I’d run past tableaus from Josée and her sister’s past, learning more about her personal story. Eventually I returned to the present to do battle with a monstrous (and monstrously difficult) Josée, burdened by the full pathos of knowing this creature’s tragic backstory as she pounds me into the tile over and over again.

Formae and Function
Combat is the real star of the show. Code Vein II comprises an intricate lattice of interconnected systems that I could only begin to wrap my head around in a few hours of play, but I imagine they’d be engrossing when built up over an extended game. The foundation of stamina management, light/heavy attacks, and dodging should be familiar to anyone who’s dabbled in the Soulslike genre. Code Vein II then heaps on layers and layers of customization.
Rather than committing to fixed stats, Blood Codes return from the first game, acting as hot-swappable classes to rescale your stats for different builds. In addition to a variety of one- and two-handed weapons with different base move sets, Formae (a rework and expansion of the first games Gifts) are powerful special moves that you can find over the course of the game and slot into compatible weapons. These cost a resource called Ichor to use, which you replenish by landing special drain attacks.
The resource for using your special abilities being generated by attacking adds a risk/reward dynamic to combat, and keeps it aggressive. In all ways, Code Vein II wants to empower you to experiment and play in your own style, with Formae and Blood Codes allowing you to completely rebuild your strengths and moveset at any time.

And my Greatsword!
Partners take a prominent role in that combat customization, each offering unique passive bonuses to you that improve as your relationship deepens. You can either Summon them to have them fight side by side with you as normal (and as any Elden Ring player knows, just having a summon pulling enemy aggro can make all the difference in a tough fight), or you can Assimilate them into you, absorbing additional power and stats. This enables proud players that want to Let Them Solo Her still engage with the partner system, as it’s so central to the game’s narrative.
One of the biggest benefits I drew from my partner was the Restorative Offering, where they would sacrifice themselves to bring me back when my HP hit zero, before respawning soon thereafter to continue the fight. This brought me back from the brink countless times during the two extremely challenging boss fights in the preview, and can serve as a great buffer to keep you in the fight a little bit longer.

When I asked about mitigating difficulty, Yoshimura emphasized the role partners played here too. When faced with a difficulty spike, you can explore to level up and find more equipment, Formae, and Blood Codes to experiment with. The leeway given by partners pulling attention and reviving you “increase[s] this trial and error cycle, [and] I think that will keep the difficulty balance in check in a way that the players won’t hit this wall or feel this huge level of frustration, because the partner opens up that window for different ways of exploring encounters.”
The difficulty spike between exploration and bosses was enormous, and it’s clear that they will demand a lot, but Code Vein II provides so many different tools and levers for you to tweak that it will really feel like your own victory when you finally do overcome them, even if you did have a helping hand.
You can meet and defeat Josée and all the other partner characters yourself on January 30 when Code Vein II arrives on Xbox Series X|S, available for pre-order now. A character creator demo also releases on January 23.

CODE VEIN II Pre-Order
CODE VEIN II Deluxe Edition Pre-Order
CODE VEIN II Ultimate Edition Pre-Order
The post Maybe the Real Code Vein II is the Friends We Make Along the Way appeared first on Xbox Wire.
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Xbox Wire

- Nightdive Explains How the Game’s Original Source Code Transformed Blood: Refreshed Supply
Nightdive Explains How the Game’s Original Source Code Transformed Blood: Refreshed Supply
On the surface, Blood: Refreshed Supply may not seem all that different from 2019’s Blood: Fresh Supply. Both are remasters of the 1997 horror FPS from Monolith Productions, courtesy of the remaster specialists at Nightdive Studios.
Of the two, Blood: Refreshed Supply is the definitive version.
When players sink their teeth into this definitive remaster, they’ll be treated to a pool of small but meaningful improvements that help it feel more authentic to the original than anything previously offered.
This is in part because, unlike its predecessor, Blood: Refreshed Supply has been rebuilt from the ground up using the game’s original source code.
Sourcing the Code
Nightdive Studios had yet to obtain the original source code for Blood when it started working on its initial remaster, Fresh Supply. Without the source code, Nightdive’s developers had to reverse-engineer any missing or incomplete pieces of content from whatever materials were available to them at the time.
As meticulous and detailed as reverse engineering sounds, it’s ultimately a more tedious and less precise way to remaster a game, according to Nightdive’s lead KEX developer, Samuel “Kaiser” Villareal.
“Reverse engineering is extremely time-consuming and is prone to mistakes, leading to various aspects of gameplay feeling off or not behaving exactly like how one would remember it,” Villareal explains. “For more complex games, especially games released around the early 2000s, it is absolutely mandatory to have the full source code at hand.”
The Nightdive team spent years trying to get access to it, but only recently were they successful in tracking down the source code for Blood. “With the original [code] in hand, our developers were able to revisit the reverse-engineered code we’d previously worked on and update it to be as authentic to the original as possible.”


Keeping it Classic
One of Nightdive’s core missions outside of game preservation is releasing remasters that look and play the way you remember them, and having access to a game’s source code makes it easier for the team to deliver authentic experiences.
“Having the source code to work from not only enables us to make a faithful remaster that matches the original in terms of ‘look and feel,’ it also allows us to see how the original developers were able to design the game,” says Larry Kuperman, Nightdive VP of Business Development.
If you think about it, a game’s source code is more than lines of code, it’s like a building’s blueprints. A replica of a building can technically be made without blueprints, but it won’t be an exact copy of the original building.
As critical as having a game’s source code can be with all of these factors in mind, tracking it down can often prove challenging, especially for older or more niche titles.
“It’s often difficult to obtain the original source code for classic video games. It’s often the case that copies no longer exist, or the people who still have them are difficult to find,” says Nightdive CEO and founder Stephen Kick. He goes on to assure that, “Every time we do discover original code, we make our best efforts to preserve it.”


Refreshed Supply
Thanks to the newly acquired source code, Blood: Refreshed Supply will offer remade cutscenes along with other visual improvements, including 4K at 120 FPS on Xbox Series X. Not only will the game look better, it’ll play better too.
“Those who are familiar with the original DOS game and Fresh Supply will immediately feel the difference right off the bat, particularly with player movement,” Villareal confirms.
Blood: Refreshed Supply will also offer expanded options for improved enemy behavior, bug fixes for the game’s original levels, and a previously cut weather effects feature, among other enhancements.
“We had a chance to go back and do additional level refinements and adjustments that were not implemented in Blood: Fresh Supply,” adds Nightdive project manager and producer Grover Wimberly IV. “We’re also excited to finally bring Blood to Xbox consoles for the first time.”


On Xbox consoles, players can look forward to improved controller gamepad support and 8-player split-screen multiplayer on Xbox Series X|S. On all platforms, Blood: Refreshed Supply will offer additional content, including the aptly named Marrow and Death Wish scenarios.
Marrow and Death Wish will be the first official expansions released for Blood since Cryptic Passage and Plasma Pak back in 1997.
“The Marrow scenario will be available at launch,” Wimberly IV outlines. “We plan on adding the Death Wish scenario as a free update for all players in early 2026.”
Marrow developer Nick Palsmeier notes that in terms of content, “Marrow adds 2 new episodes, and Death Wish adds another 4. Combined, these new expansions add 72 additional levels to Blood.”
Similar to other Nightdive releases, Blood: Refreshed Supply will also feature a brand-new Vault packed with bonus materials, including dozens of playable cut-content levels, concept art, behind-the-scenes photos, unused sprites, and more!


Bloody Good Time
Whether you’re looking to experience Blood for the very first time or simply want to replay the game on consoles, Blood: Refreshed Supply is shaping up to be the ultimate way to enjoy one of the ’90s most unique and darkly atmospheric shooters.
To see if Blood: Refreshed Supply is capable of satiating your hunger for an authentic Blood-y experience, keep an eye out for the game’s release on all platforms — including Xbox One and Series X|S — on December 4!
Blood: Refreshed Supply
The post Nightdive Explains How the Game’s Original Source Code Transformed Blood: Refreshed Supply appeared first on Xbox Wire.
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Xbox Wire
- Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025
Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025
Fresh from sweeping the Golden Joysticks and poised to do the same at The Game Awards, Sandfall Interactive’s phenomenal debut RPG is one of the most buzzed-about releases of the year, so it should surprise no one when we announce that Clair Obscur: Expedition 33 is the biggest new third-party game launch on Xbox Game Pass of 2025. That’s based on the number of unique users in the first 30 days of its availability, which means a huge number of Xbox players joined Maelle, Gustave, Esquie, and the gang on their journey right from the beginning.
Sandfall Interactive creative director Guillaume Broche told us how grateful he is for all that love: “This year has been so far beyond what any of us could have imagined, and it’s down to how passionate and supportive our fans have been to make that a reality. It’s really nerve-wracking to be a new studio releasing our first game, but the support of everyone has really made everything feel like a dream.”
ID@Xbox Director Guy Richards explained why Expedition 33 stood out early on as a game the team wanted to put weight behind: “From the start, Sandfall’s ambition was clear and we really felt they wanted to create something truly special, something beyond expectations for the team. Once we played early builds, we experienced their gripping story, stunning visuals and the mix of JRPG mechanics with French cultural themes that felt fresh and distinctive. It’s the kind of experience we knew Xbox players would love to discover.”
For Broche, that support from Xbox was instrumental in helping the game make as big a splash as it has. “From being there to announce our game back in Summer 2024, to coming to the studio for the Developer_Direct video in January, Xbox helped us get the word out there and reach a lot of players.”
He also noted how Game Pass allowed them to reach a much wider audience, “letting a lot of people try our game when maybe they might not have before. The turn-based RPG genre has a lot of fans but sometimes it might put people who prefer more real-time action games off, but Game Pass lowered that barrier of entry. They could just try it and see how it feels. So a lot of curious players could start the game, explore Lumière and the early game, and realize there’s a lot to enjoy here, even if they weren’t expecting it at first.”
Set in a whimsical fantasia that belies dark secrets, Clair Obscur: Expedition 33 follows the eponymous Expedition on a doomed mission to save their city from the mysterious Paintress, a godlike being that has obliterated the city’s eldest cohort every single year for decades following a cataclysm that rent the world asunder. It has captured hearts and minds all over the world for both its memorable characters and story as well as for its thrilling, savvy evolution of classic turn-based RPG battles.
Clair Obscur: Expedition 33 is a prime example of the innovative and diverse range of experiences that Xbox Game Pass was created to support, helping developers of all sizes reach a huge global audience while bringing unparalleled value to our players. Xbox is proud to have supported Sandfall in sharing this excellent game with the world, and we look forward to bringing many more exciting titles like Clair Obscur: Expedition 33 to Xbox Game Pass Ultimate on day one.
If you haven’t yet joined the Expedition, Clair Obscur: Expedition 33 is available now on Xbox Series X|S, Xbox on PC, and Xbox Cloud. It’s an Xbox Play Anywhere title and available with Xbox Game Pass Ultimate.
For those who come after!
Clair Obscur: Expedition 33
The post Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025 appeared first on Xbox Wire.
Next Week on Xbox: New Games for December 1 to 5
Next Week on Xbox: New Games for December 1 to 5
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Marvel Cosmic Invasion – December 1
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere
Tribute Games and Dotemu are teaming up again, in collaboration with Marvel Games, to craft an original, fresh beat ’em up. Featuring dynamic combat combos and dazzling pixel art, this planet-hopping adventure stands as a love letter to the Marvel Universe. Whether you’re teaming up with friends or family, Marvel Cosmic Invasion has you covered with local/online play and a drop-in/drop-out adaptive system. A cosmic battle awaits!
Octopath Traveler 0 – December 3
Optimized for Xbox Series X|S / Xbox Play Anywhere
Start from zero and discover the newest entry in the Octopath Traveler series. Experience a story of restoration and retribution over the divine rings — an epic saga that unfolds across the realm of Orsterra. Enjoy familiar features such as the series’ HD-2D graphics, a fusion of retro pixel art and 3DCG; the player’s ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.
Blood: Refreshed Supply
Blood: Refreshed Supply – December 4
Optimized for Xbox Series X|S / Smart Delivery
Blood: Refreshed Supply follows Caleb, an undead gunslinger on a quest for revenge against his former demonic master, Tchernobog. Despite his once powerful position as a fearsome Cabal commander and one of Tchernobog’s “Chosen” few, Caleb and his fellow Chosen are betrayed by the dark god and slain for reasons unknown. Seeking answers and vengeance, Caleb rises from the grave to put a stop to Tchernobog and his murderous lieutenants once and for all.
Routine – December 4
Game Pass / Optimized for Xbox Series X|S / Optimized for Handheld / Xbox Play Anywhere / Smart Delivery
Routine is a first-person sci-fi horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.
I'm on Observation Duty 8
I’m on Observation Duty 8 – December 5
Optimized for Xbox Series X|S
Observe. Report. Survive the night. Monitor the surveillance system for anomalies and report them to survive the night. Use your sharp eyes and keen attention to detail to detect supernatural anomalies ranging from subtle environmental changes to eerie and unsettling otherworldly intruders. Can you survive the night shift, or will you succumb to paranoia…? I’m on Observation Duty 8 is the most ambitious title yet in the original viral franchise that ignited a trend in spot-the-difference horror games that have been loved by players and streamed for millions by legendary content creators.
Crime Simulator
Crime Simulator – December 1
Optimized for Xbox Series X|S
You’re out of jail, but the debt isn’t gone. Sneak, steal, and break into houses solo or in 4-player co-op. Use lockpicks, sleeping gas, and brute force to complete jobs, outsmart security, and make enough money before time runs out. Will you pay back what you owe, or lose everything?
Seven Days Until Morning
Seven Days Until Morning – December 1
Optimized for Xbox Series X|S
Seven centuries in the future, humanity is collapsing. In an attempt to spare yourself the same fate as the rest of the system, you flee to the furthest away place you can feasibly survive: Pluto. Survive the downfall of humanity in a centuries old survival bunker, or at least the first week. You crash land on Pluto, it’s the furthest away place you could reach that was apart of the CCOT’s emergency shelter program. It had been centuries since it was last used, which has left it needing maintenance. Ride out the Plutonian night while hiding from the end.
Brok: The Bar Brawl – December 2
Xbox Play Anywhere
Brok, a former boxer turned detective, stumbles upon an underground bar hidden deep in the Slums. Old instincts kick in, and he jumps headfirst to prove he’s still top dog! (or…gator.) Solo or with a friend in co-op, take on creative challenges inspired by “Event matches” of platform fighters, taken to the next level with original addictive mechanics and variety. In this gritty-yet-humorous bar, meet unforgettable characters and uncover surprises around every corner as the story unfolds.
Cute Bonfire (Xbox Series)
Cute Bonfire – December 2
Optimized for Xbox Series X|S
Step into the warm world of Cute Bonfire, a charming pixel-art puzzle game set inside a fireplace. Take control of a little fire spirit that moves tile by tile, pushing charcoal pieces to light up the bonfires. With 30 levels of gradually increasing difficulty, delightful visuals, and a cozy, relaxing atmosphere, Cute Bonfire is perfect for casual players who love the satisfaction of solving puzzles.
Elon and Friends: Winter Pack – 13 Games (Xbox+XPA+PC)
Elon and Friends: Winter Pack – December 2
Optimized for Xbox Series X|S / Smart Delivery
This winter celebration pack contains the following games: Elon and the Divine Proof, Green Soldiers Heroes, Extreme Bikers, Prison of Illusion, Super Snake Block DX, and SHMUP Mania. Windows (PC) versions are optimized for handheld PCs.
SLEEP AWAKE
Sleep Awake – December 2
Optimized for Xbox Series X|S
Sleep Awake is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. Submitted to perpetual insomnia, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in an effort to avoid The Hush, the inexplicable disappearance of those who sleep. Playing as Katja, you must survive the devotees of various depraved death cults and desperately try to stay awake. Solve the puzzles of this mysterious world while avoiding the grasp of the death cults in an attempt to shatter the horrors of the past.
Slimeboo – December 2 – Optimized for Xbox Series X|S / Optimized for Handheld / Xbox Play Anywhere / Smart Delivery
Slimeboo is a simple and fun platformer game that is perfect for children of all ages. The game is controlled with a single button, making it accessible to even the youngest players. Boo, a small and adorable slime, has gotten lost on a tropical island. To find his way home, he must leap over all the obstacles in his path. Help him overcome them! Good luck!
Caput Mortum
Caput Mortum – December 3
Optimized for Xbox Series X|S
Caput Mortum is a short first-person horror experience inspired by retro 3D dungeon crawlers and survival horror games. Delve into a tower of forgotten nightmares, where every step could be your last. Overcome horrors from beyond death and unlock the secrets of forbidden knowledge.
Dungeons and Ducklings
Dungeons and Ducklings – December 3
An evil Lich has tainted Mama Duck’s beloved pond and kidnapped her ducklings! Arm up and beat him once and for all in this QuackMan roguelite – storm through dungeon mazes to rescue her family! With classic arcade controls and a twist – an attack button that lets you smash walls and enemies – you’ll fight back against the Lich and his army in no time!
Malachite: Temple of the Sun
Malachite: Temple of the Sun – December 3
Embark on a journey through the depths of a lost ancient jungle temple. Start your journey through the depths of a forgotten jungle temple. Match colorful balls, unlock powerful power-ups, and construct your own temple as you progress. Choose between adventure and endless modes, immersing yourself in classic match-3 gameplay!
Octo Curse
A pirate turned into octopus. Can you break the curse? OctoCurse is an action platformer following the story of a pirate captain who has been turned into an octopus by an evil spirit. The little octopus embarks on the quest to save the rest of his crew and reverse the curse. Experience epic pirate adventure. Explore levels, collect coins, unlock doors and climb the mysterious tower as you get closer and closer to the final showdown. Make your way through the tropical jungle, brave the harsh winter, weather the storm and endure other exciting environs. Save your friends and meet new ones along the way.
RoboHero
RoboHero – December 3
Optimized for Xbox Series X|S
Classic sokoban with a twist and a sci-fi theme! A scientific organization sends a robot-expeditor developed on artificial intelligence to the newly discovered exoplanet Xeran, on which, most likely, there are very valuable resources for humanity.
Winterlight – Where silence says it all
Winterlight – Where Silence Says it All – December 3
Optimized for Xbox Series X|S / Smart Delivery
Explore a heartfelt and thought-provoking tale of bittersweet homecoming! As Elias returns to the coastal town that once sheltered him, he’s pulled into a slow winter of connection, memory and quiet decisions. Take the role of this young man and guide the choices he makes, surrounded by the warmth of townspeople young and old, often holding conversations in a bookstore over shared coffee.
Yakuza: Shadows of New York – December 3
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery
Step into the shadows of New York City in Yakuza: Shadows of New York, a gripping action-adventure where the old codes of honor clash against the forces of modern corruption. Become Kaito Nakamura, a skilled enforcer on a mission to find his missing mentor while navigating the city’s dark and treacherous underbelly.
Baseless
Baseless – December 4
Optimized for Xbox Series X|S
Baseless is a challenging planet-jumping shooter. Blast from planet to planet with 360° gravity, creatively demolishing every enemy in your path. Fire powerful weapons, rescue cute friends, and discover a galaxy worth fighting for!
Detective – Rainy Night – December 4
Optimized for Xbox Series X|S / Xbox Play Anywhere
Detective – Rainy Night puts you in the shoes of Iker Carmona, a police officer investigating a string of strange disappearances. After a long drive, Iker decides to spend the night at a small roadside motel called the Holiday. What begins as a quiet stop quickly spirals into something far more sinister.
Finding America: The Heartland Collector's Edition
Finding America: The Heartland Collector’s Edition – December 4
Strap on your seatbelts for a trip to America’s Heartland! From South Dakota’s monumental Mount Rushmore to the humble farmhouses of Kansas, this lovely slice of American pie will have something just for you. Visit jazz bars in Illinois, Wisconsin’s cheese shops, and stunning national parks, all as lovingly crafted Hidden Object Scenes and challenging Minigames! Complete each chapter, unlock tons of trivia, and enjoy everything the Heartland has to offer in this all-American Hidden Object game!
Mist: Evolution
Mist: Evolution – December 4
Optimized for Xbox Series X|S
Your daughter is missing. The world is gone. Only the Mist remains. In Mist, a devastating crash marks the beginning of your descent into a world lost to alien terror. As a father, you search desperately for your child—but what you find instead is a crumbling world buried in fog, crawling with monsters beyond comprehension. This is no ordinary RPG. Mist fuses idle progression, visceral real-time combat, and an evolving horror narrative into a genre-defying experience. As you explore the ruins of civilization, you’ll form a pact with a mysterious alien being that grants you strength—at a cost. Level up, mutate, and unlock terrifying new abilities as you battle grotesque creatures and uncover long-buried truths.
The Phantom
The Phantom – December 4
Optimized for Xbox Series X|S
The Phantom is an arcade-style beat-em-up coming to PC and consoles. Play as the Phantom or his partner, Diana Palmer, in this 14-level adventure. The feared pirates of the Singh Brotherhood are battling for power and threatening the Phantom’s legacy, and it’s up to you to stop them. Use your hand-to-hand fighting skills and trusty weapons to dispatch this evil, and call in assistance from your animal friends Fraka the falcon and Devil the wolf. The Phantom features a brand-new story approved by King Features. Experience this canon addition through full-screen cut scenes and captivating in-game visuals, hand-illustrated and animated frame-by-frame by seasoned comic book artists and Art Of Play’s dedicated in-house 2D creative team.
ReSetna
A warrior on a mission to rescue last human remnants. What’s left of humanity are minds trapped in circuits. You are awaken as ReSetna, a warrior on a mission to rescue last human remnants. Explore seven hostile zones, face seven brutal bosses and evolve through a unique upgrade system. Uncover horrifying truth and decide if the future is worth saving.
Sacrifice For Sale (Xbox Series X|S)
Sacrifice For Sale – December 4
Optimized for Xbox Series X|S
Experience interaction in a new and engaging way. Choose to respond to what the characters have to say… directly! Deal with your own hostage situation, negotiate for more than just your freedom. Learn about the people who hold you captive, deconstruct the cult, manipulate them- all to not end up as their next sacrifice.
Sophia’s Animal Clinic – Mission Wildlife Park
Sophie’s Animal Clinic – Mission Wildlife Park – December 4
Optimized for Xbox Series X|S / Smart Delivery
Your veterinary adventure begins at the wildlife park! Help injured and sick animals such as horses, deer, ducks, donkeys, goats, rabbits, and many more. With a great deal of empathy, you examine symptoms, make diagnoses, and treat over 30 different diseases. Each animal has individual needs and is waiting for your expert help. Use modern instruments, accompany your patients’ recovery step by step, and experience a varied everyday life in the animal park. Intuitive controls, realistic treatments, and lovingly animated animals make this game a highlight for young animal lovers.
Connect It!
Connect It is a clever, visually striking puzzle game that challenges you to link matching colors scattered across a grid. Your mission? Draw connections between all the pairs—without crossing paths. It sounds simple… until it’s not. With over 200 handcrafted levels, each one more intricate than the last, Connect It constantly surprises with new layouts and clever twists. The controls are intuitive, the gameplay is smooth, and every solved puzzle delivers that satisfying “aha!” moment.
M.A.U.S
M.A.U.S – December 5
Optimized for Xbox Series X|S / Smart Delivery
With his children away on the moon, there is no time to relax for Dr. Cavor. Once again, Victoria is under attack. The aging but brilliant scientist begins research on a new means of defense. After much work, he finds success with Mechanized Assault Unity 19 — M.A.U.S.
Pixapple Adventure
Pixapple Adventures – December 5
Pixapple Adventure is a colorful pixel-art platformer starring a brave little apple with arms and legs! Run, jump, and collect all the stars to open the portal and reach the next level. Across three vibrant worlds — Forest, Snow, and the Valley of Fear — the challenge increases as you progress. Simple, fast, and fun, Pixapple brings back the joy of classic platformers with a charming twist.
Santa´s World
Santa’s World is a jump-‘n-run Christmas game inspired by classic platform games. The goal is to find the three lost Christmas gifts and go to the next level while collecting items. Traps, obstacles, and enemies make the quest very challenging. Find snowballs and throw them at enemies to remove them. 3D graphics packed in a nice graphics style, great 2.5D levels and proven gameplay gives you hours of fun.
Security Booth: Director's Cut
Security Booth: Director’s Cut – December 5
Optimized for Xbox Series X|S
The year is 1996 and you’re employed by a science lab called Nova Nexus. You work as a security guard at the front gate to the lab, inside a guard booth. However, tonight it seems something important is happening inside of Nova Nexus and things are… well… a little strange. Your job is simple. you must make sure that only the right authorized personnel are getting into the facility. To do this, when a car arrives at the gates, it is your job to go and talk with the driver and check their license plate. Make sure that the person is on the employee register by finding the license plate on the register. If the person is not on the register you must tell them to leave. Make sure to only open the gates to employees and keep the gate closed at all times.
Speed Factor
Speed Factor – December 5
Optimized for Xbox Series X|S / Smart Delivery
Inspired by 80s and 90s classics, Speed Factor is an old-school racing game with pixelated graphics, arcade driving style, exhilarating punk rock music, and some awesome classic cars! Customize the difficulty level and traction assist level to your personal tastes to make the game as easy or challenging as you want. Cruise through 50 different tracks spread across 5 locations! Win races and earn money to level up and improve your ride!
Stacky Dash – December 5
Xbox Play Anywhere
Get ready for non-stop fun in Stacky Dash! Slide to collect tiles, build paths, and race through colorful levels full of exciting surprises. Dodge blasting cannons, and zip through portals as you conquer each tricky stage! Save adorable animals to grow your own zoo and take on timed challenges to test your speed. With tons of cool skins to unlock, every level is packed with energy and fun!
Tank Mechanic Simulator – Reinforced
Tank Mechanic Simulator – Reinforced – December 5
Optimized for Xbox Series X|S
Fix, build and renovate highly detailed and fully interactive tanks (German, USA or Soviet), armored cars or self-propelled guns. Experience a realistic simulator game of being a Tank Mechanic. Find abandoned and destroyed tanks from battlefields of Second World War. Use special tools to find each tank, and extract it from the ground. Grow your repair service business and start your own tank museum.
The post Next Week on Xbox: New Games for December 1 to 5 appeared first on Xbox Wire.
Nightdive Explains How Outlaws Set the Standard for Western Games
In the ’90s, over a decade before the release of epic Western adventures like Red Dead Redemption, LucasArts introduced the world to Outlaws. Originally released in 1997, Outlaws was a truly groundbreaking entry in what was widely considered a niche genre at the time.
It was also LucasArts’ first venture into the creation of an original first-person shooter.
From Star Wars to Outlaws
To help set it apart from previous Star Wars-related releases, LucasArts modified the Jedi game engine they’d previously utilized for Star Wars: Dark Forces and enhanced the INSANE animation engine to better optimize it for Outlaws’ cutscenes.
LucasArts also created a compelling Western-style plot and cast of characters for the game, including protagonist James Anderson, a retired U.S. Marshal who sets off on a quest for vengeance after his wife is murdered and his daughter kidnapped by outlaws.

Drawing inspiration from Sergio Leone’s spaghetti Westerns, the outlaws who murder Anderson’s wife aren’t rogue agents wreaking havoc at random. Instead, they’re employed by a corrupt railroad baron, Bob Graham, who seeks to intimidate Anderson into selling his farm so he can build his railroad through it.
Departing from the colder sci-fi settings of titles like Star Wars: Dark Forces, even the grimmest moments in Outlaws are bathed in warmth thanks to its colorful, hand-painted backgrounds and fully animated, voice-acted cutscenes.
A great example of this can be found right at the beginning of the game, with cutscenes showing the happy home life Anderson will soon be robbed of, along with his wife and daughter.
Beyond its visuals and story, a key way in which Outlaws proved itself noteworthy was with its soundtrack.

LucasArts understood music to be an essential part of the Western genre, with Outlaws becoming the first FPS of its kind to feature a fully orchestrated score created by legendary composer Clint Bajakian.
Working with the Original Team
In Nightdive’s recently released Outlaws + Handful of Missions: Remaster, you’ll be able to revisit the game’s iconic soundtrack in its Vault. In addition to behind-the-scenes documents and concept art, the Vault features commentary from Clint Bajakian for each of the score’s 15 tracks.
“The style was to be an original homage to the great spaghetti Western soundtracks of the late Ennio Morricone,” Bajakian explains in his exclusive Vault commentary. “Most all of the score is live recording, making possible the achievement of something real, something truly spaghetti.”
Not only will fans be able to enjoy Clint Bajakian’s insight into the creation of the game’s soundtrack, but Nightdive also conducted a special Deep Dive podcast interview for Outlaws with original level designer Kevin Schmitt.
“I textured most of the levels in Outlaws — you know, the texture artist created it and I put it on the walls,” Schmitt recounts in his Deep Dive interview. “I placed the props, I placed the enemies, I did the scripting, I placed the audio. We wrote a lot of the dialogue; we did everything back then.”

As nice as it is to have these as bonus items with Outlaws + Handful of Missions: Remaster, for Nightdive including members of a game’s original development team wherever possible is considered a key part of the remaster process.
“Involving members of the original development team is important because it’s vital for authenticity, accuracy, and respect for the artists and developers who brought their vision to life,” Kick explains. “Their insight into mechanics, limitations they faced, and design helps our team keep the remasters we develop faithful to the original, not just in look, but in spirit as well.”
Modernizing a Timeless Classic
For Nightdive, maintaining the authenticity of a game’s original experience is one of the studio’s primary goals. The team wants the game to play the way you remember it, with options included in Outlaws + Handful of Missions: Remaster that emphasize this, including the ability to toggle between the game’s original and remastered graphics.
While originally a PC release, Outlaws + Handful of Missions: Remaster will be available on consoles for the first time ever, including Xbox One and Series X|S. On consoles, Outlaws will offer improved gamepad support, including a weapon selection wheel, aim assist, and rumble.
No matter how or where you choose to play it, nearly three decades after its original release, Outlaws continues to remain a defining entry in the Western genre — one that’s well worth revisiting or checking out for the very first time.
When asked why Outlaws continues to resonate with gamers to this day, Kick explains:
“Where most FPS games of its era were about shock and spectacle, Outlaws told a simple, emotional story underscored by a music composition that treated the material with genuine gravity. There simply weren’t many Western-themed games during this time.”

If you’re wondering whether physical editions of Outlaws + Handful of Missions: Remaster will be available for purchase in the future, the answer is almost certainly yes.
“Fans are always asking about a physical edition,” Kuperman notes. “We think that physical editions are important to game preservation. We know that our fans always appreciate that option, so we hope to release physical editions of the game, including the game cart, for our fans to enjoy in the future.”
If you want to saddle up and play the game right here and now, Outlaws + Handful of Missions: Remaster is available digitally on Xbox Series X|S and Xbox One!
Outlaws + Handful of Missions: Remaster
The post Nightdive Explains How Outlaws Set the Standard for Western Games appeared first on Xbox Wire.
Football Manager 26 Console: 7 Tips For New and Returning Players
Football Manager 26 Console is out now, ready for you to step into the dugout and take your favourite team to footballing glory.
Delivering instinctive play, FM26 Console brings new foundations for you to shape your football destiny. Optimised for play with a controller, FM26 allows you to zone in on the managerial essentials while experiencing much of the classic thrills and depth Football Manager is known for the world over. And, thanks to Smart Delivery, you’ll get the best available version of FM26 Console whether you play on an Xbox One, Xbox Series X|S or via Game Pass.
FM26 Console is packed with new additions, from the series’ most immersive Match Day experience, to new playable leagues thanks to fresh licences, and the introduction of Women’s Football.
Whether you’re an experienced manager or a series newcomer, your first couple of hours in the hotseat are vital. Here are seven top tips to help you start strong wherever your story begins.
Craft Your Game World

The first job in any Football Manager save is creating your game world and deciding the nations and leagues that you want to load. FM26 Console lets you load up to 10 nations (or 5 on Xbox One), so think about the sort of challenge you want as a manager and which competitions you want to be playable. For example, if you want to compete at the top end of the Premier League, focus on loading the other top leagues in for a more immersive experience in continental competitions.
If you’re curious about jumping in to Women’s Football, include both men’s and women’s divisions to move seamlessly between the two and explore new horizons. Whatever combination you go for, take your time to decide as the world you build shapes your story with FM26 Console.
Define Your Style and Personality

The next step is to create your manager. FM26 Console’s enhanced character creator offers more visual and stylistic options than ever – greater customisation options mean you can define your visual self with more clarity.
You’ll also shape your Coaching Style and Personality through a short set of questions that define how you feel about football and what sort of leader you are on the touchline.
Think carefully here – the selections allow you elevate the things you care about most and deprioritise those that are less important to you. They should also match the challenge you’re taking on. If you’re stepping in with a proven title-winner, high-energy, attacking football is expected. But if you’re an underdog looking to upset the odds, a motivator with strong pragmatism and defensive coaching will be more appropriate.
Master Your Bookmarks

You’ve built your world, crafted your character and defined the sort of manager you want to be. It’s now day one in the dugout and you’ve landed in FM26 Console’s revamped UI. This UI is designed to be smarter and more intuitive to navigate – and key to that are the new Bookmarks.
Simple, quick shortcuts to key game areas, Bookmarks are always accessible at the top of the screen and can be adjusted at any time to suit your preferences. Quick navigation between the core essentials of football management means you’ll always stay focused on what’s important.
Get to Know Your Squad

After you’ve sorted your Bookmarks, a vital task will be familiarising yourself with your Squad.
Take time to review what you’ve got at your disposal across your first team, reserves and youth squads. Where are you strong? What’s an area of weakness? Where have you got talented prospects ready to break through?
Reviewing your squad depth and understanding what you’re working with will help to shape your tactics and define your transfer plans.
Build Your Tactics with Your Staff

FM26 Console adds new tactical depth with separate In and Out of Possession formations, new player roles, and a dynamic visualiser showing how your team behaves in every phase. That level of detail allows you to express more control over how your side plays the beautiful game, but at the start of your save you should keep things simple.
When you set up your first tactic, the process is a familiar one. You’ll begin by choosing a style of play before setting your formations. At each stage, you’ll get recommendations from your backroom team on which options works best with your current squad.
Even if you’ve got a philosophy in mind, lean on their advice as you’re getting up to speed – and then focus on tinkering and adapting as the season progresses to get the edge on your rivals.
Dive Into the New TransferRoom Tools

TransferRoom, football’s digital marketplace, is changing the way clubs in real life do transfer deals and it’s now doing the same for FM26 Console. This is thanks to the introduction of two new tools – Requirements and Pitch Opportunities.
Requirements are a way for you to communicate directly with every other club in your game world and outline your specific requirements in the transfer market. Conversely, Pitch Opportunities allows you to see what other clubs in your game world are looking for in the transfer market.
Having studied your squad, you should know where you need to make new additions and where you may have players that are surplus to requirements. Dive into these tools to target signings and offload players efficiently. With TransferRoom, Recruitment has never been this streamlined.
Savour Your First Match Days

Squad assessed, tactic created and new signings made. Before long, it’s time for kick-off.
In FM26 Console, match days bring new levels of depth and drama thanks to gloriously upgraded visuals and the inclusion of new volumetric animations taken from real-life matches. These animations bring every moment to life, delivering smoother, more realistic player movement and adding new cutscenes, lighting, and sky effects to every stadium.
In your first few games as manager, take in as much of the action as possible. It’s not just because of the visuals (although they are great) – but watching how your team plays will allow you to make some early tactical tweaks to help your side hit the ground running.
After those first few games, you’ll be fully immersed in the world of football management.
In FM26 Console, every decision, tactic, and transfer reflects your vision. Football belongs to you – now it’s time to change the game.
Football Manager 26 Console
The post Football Manager 26 Console: 7 Tips For New and Returning Players appeared first on Xbox Wire.



