The biggest story of the #GOTY night is the absolute dominance of Hollow Knight: Silksong. After years of development that many feared would never end, the game launched as a massive critical and commercial success in late 2025. It managed to snag both Game of the Year and Best Game You Suck At, beating out heavy hitters like Kingdom Come: Deliverance II and Clair Obscur: Expedition 33.
Clair Obscur – Best Soundtrack Award at Steam Awards 2025
While Expedition 33 was a critical darling at other shows, Steam users clearly preferred the tight, punishing platforming of Hornet’s journey. The “Best Game You Suck At” category was particularly competitive this year, with Silksong edging out Elden Ring: Nightreign and Marvel Rivals. It’s a rare feat to take the top prize while also being recognized as the most frustratingly difficult experience of the year, but for the Hollow Knight faithful, that challenge is exactly why they waited so long.
Baldurs Gate – Labor of Love Award Steam Awards 2025
The “Labor of Love” Controversy
One of the most debated wins is Baldur’s Gate 3 taking home the Labor of Love award. Larian Studios has been remarkably consistent with free updates and massive patches, even rebuilding the Linux client from the ground up for native Steam Deck support in 2025. However, the win sparked a predictable amount of salt from fans of No Man’s Sky and Helldivers 2, who felt those titles—which have been supported for years (or in the case of Helldivers, fought through a rocky launch)—were more deserving. Still, the Steam community tends to vote for their current favorites, and BG3 remains the platform’s golden child.
Peak – Better With Friend Award Steam Awards 2025
Handhelds and Innovation
Best Game on Steam Deck:Hades II won this handily, proving that Supergiant’s rogue-like loop is the gold standard for portable play. It beat out Deep Rock Galactic: Survivor and the sleeper hit BALL x PIT. The developers worked specifically to ensure the sequel was “verified” and battery-efficient from day one, and that effort paid off with the community.
Hades 2 – Best Game on Steam Deck 2025 Steam Awards
Most Innovative Gameplay: This went to ARC Raiders (affiliate link). It was a controversial pick for some, as many felt the mind-bending puzzles of Blue Prince or the genre-blending of Mage Arena pushed the medium further. However, ARC Raiders’ unpredictable community-driven “story generator” in an extraction shooter setting won over the masses, proving that even a crowded genre can feel fresh with the right execution.
Arc Raiders – Most Innovative Gameplay Award
Story & Style: The Rise of the New Classics
In a major upset, Dispatch from AdHoc Studio took home Outstanding Story-Rich Game. This superhero workplace comedy managed to beat out cinematic giants like The Last of Us Part II Remastered and Kingdom Come: Deliverance II. Players were enamored with its episodic structure and meaningful choices, showing a pivot toward tight, focused writing rather than sprawling open-world bloat.
On the visual front, Silent Hill f secured Outstanding Visual Style. It faced stiff competition from Final Fantasy VII Rebirth and DOOM: The Dark Ages, but its unique, unsettling Japanese folk-horror aesthetic resonated more than raw graphical power. This win signals that Steam players are increasingly looking for a cohesive art direction that defines the game’s identity.
Silent Hill f – Outstanding Visuals Awards at Steam Awards 2025
RV There Yet – Sit Back and Relax Award at Steam Awards 2025
The 2025 results highlight a community that is increasingly independent from mainstream trends. Whether it’s the claymation beauty of The Midnight Walkor the chaotic cooperation in PEAK, the winners reflect a year where creativity and community engagement mattered more than budget. How do you like Steam GOTY 2025 results yourself? Please leave a comment.
VR Game winner at Steam Awards 2025 is The Midnight Walk
The first week of January 2026 finds CD Projekt Red in the middle of a structural overhaul. After years of quiet work following the Phantom Liberty launch, the studio cleared its plate. They sold GOG, moved their entire tech stack to Unreal Engine 5, and started pushing The Witcher into a permanent release cycle.
CD PROJEKT co-founder Michał Kiciński acquires GOG for 25M dollars
For players, this protects the DRM-free mission. Kiciński wants GOG to return to its original purpose: reviving classic games and ensuring digital ownership. The studio will still launch future titles like The Witcher 4 on GOG, but the storefront can now focus on its Preservation Program without needing to compete with Steam’s scale or answer to quarterly earnings reports.
The Witcher 3 “Bridge” Expansion: Ciri and the Lynx
This DLC connects the original trilogy to the new saga. It focuses on Ciri after the main game ends. The marketing features the School of the Lynx medallion, a new Witcher order that represents a break from the dying traditions of Kaer Morhen. Playing as Ciri lets us see the founding of this school, which positions her as the anchor for Project Polaris.
Ciri likely as main character of Witcher 4 CD Project Red
The internal Warsaw team isn’t developing this. Fool’s Theory—the studio remaking The Witcher 1—is handling it. This team includes many lead developers who built the original Wild Hunt. They’re using the familiar REDengine to deliver a standalone-style expansion (projected at $30) while the main CDPR staff stays focused on the new engine for The Witcher 4.
Technical Shift: The Unreal Engine 5 Revolution
The transition to Unreal Engine 5.x is the foundation for everything CDPR plans between now and 2030. The State of Unreal tech demo showed how this shift affects actual gameplay.
Nanite Foliage means the forests of Kovir (the rumored setting for Polaris) use high-fidelity geometry. Trees and grass no longer pop in as you get closer.
CD Projekt Red shifting to Unreal Engine 5 focus on game rather than engine
Lumen Lighting makes all lighting dynamic. If you cast a Sign or walk past a light source, the shadows and reflections update instantly without the performance hit of traditional ray-tracing.
FastGeo Streaming is a tool CDPR co-developed with Epic Games. It streams massive amounts of data instantly, which matters for the dense urban environments planned for the Cyberpunk sequel.
The 2026–2030 Roadmap
The current plan splits development geographically so The Witcher and Cyberpunk don’t fight for the same resources.
Project
Lead Team
Current Status
Expected Release
W3 Expansion
Fool’s Theory
Finishing Touches
May 2026
Polaris (W4)
CDPR Warsaw
Full Production
Late 2027
Sirius (Multiplayer)
CDPR / Molasses
Conceptual
2028
Orion (CP2)
CDPR Boston
Pre-production
2030
Project Polaris: The New Saga
Over 400 people in Warsaw are working on Polaris. It starts a new trilogy that CDPR plans to release over six years. By using a shared UE5 technical base, they expect to release The Witcher 5 and 6 much faster than previous sequels.
The Witcher 4 known as Project-Polaris
Project Orion: The Future of Night City
The Boston hub is now home to the Cyberpunk sequel. Lead designers from Phantom Liberty are building the team in North America. They want to integrate multiplayer directly into the core experience this time, turning Night City into a social hub instead of just a single-player playground. The game entered pre-production in May 2025 with an expected release no earlier than 2030.
Claiming a free title on Steam usually feels like hoarding digital clutter, but ENA: Dream BBQ represents a pivot toward high-concept exploration that feels earned. Released in March 2025 by the ENA Team, the first chapter, “Lonely Door,” remains a masterclass in using the jagged, low-poly aesthetics of the PS1 era to build something that feels genuinely alien. The world is a hyper-saturated void where corporate language and surrealist horror merge, forcing the player to navigate environments that feel both nostalgic and hostile. It avoids the typical traps of modern indie design by refusing to explain its internal logic, instead opting for a sensory blitz that rewards the patient observer. You find yourself trapped in a reality where the colors are too loud and the dialogue is too sharp, yet the lack of a price tag makes the initial friction feel like a fair trade for the visual brilliance on display.
ENA Dream BBQ is free on Steam now
Labor As A Psychedelic Aesthetic
The core loop of the experience centers on tasks that feel like a mockery of productive labor, placing ENA in a position of perpetual, confused service. Walking through the Red Outworld or navigating the “Purge Route” involves interacting with entities that speak in riddles and demand nonsensical favors. This isn’t a power fantasy; the game functions as an exploration of emotional instability through a mechanical lens. The dual nature of the protagonist—shifting between the manic “salesperson” and the melancholic “meanie”—mirrors the exhaustion of maintaining a persona in a world that only values you for what you can provide. It utilizes the Unity engine to simulate a kind of hardware instability that feels intentional, creating a space where the glitch is the point and the discomfort is the primary export. This specific focus on the mundane made strange keeps the experience grounded even when the scenery begins to melt into a kaleidoscopic blur.
ENA Dream BBQ Sureal Neon
The Economy Of Episodic Discomfort
Choosing to release the first chapter for free on Steam was a calculated move by Joel G that bypassed the traditional demo cycle to create a self-contained cultural event. While the Supporter Edition and future chapters carry a cost, “Lonely Door” serves as a complete artistic statement that doesn’t hold back on the creator’s idiosyncratic vision. It captures a specific brand of “Internet Weird” that has matured from YouTube shorts into a fully realized interactive medium. The “Overwhelmingly Positive” reviews reflect a community that values vision over traditional gameplay polish, proving that there is a massive audience for games that prioritize mood over mechanics. We see a landscape where the most interesting ideas are often the ones given away for nothing, forcing the paid market to justify its existence against the high-quality surrealism found in these episodic experiments. It remains an essential download for anyone who thinks the current state of gaming has become too predictable or too safe.
Embark Studios finally stopped playing coy about how their machines sort the digital wheat from the tactical chaff. Patrick Söderlund basically handed the Reddit theorists a victory lap by confirming Arc Raiders employs aggression-based matchmaking. This system attempts to bucket the bloodthirsty PvP enthusiasts away from the folks who actually want to scavenge in peace. If you spend your time hunting players, you get a lobby of hunters. If you’re there for the loot and the atmosphere, the algorithm tries to find you a kindred spirit who won’t shoot you in the back the second a rare component drops. It is a bold move for an extraction shooter, a genre that usually thrives on the total lack of safety, but Embark is clearly trying to manage the salt levels of its growing player base.
Arc Raiders – Matchmaking tune up
Extraction Etiquette and the Predator Problem
The CEO admitted the system is hardly a perfected science. It functions as a secondary layer beneath the standard skill-based parameters and party-size filters. The logic is simple: the game tracks your propensity for violence. A week ago, this invisible hand started nudging the “kill on sight” crowd toward their own private hells. It aims to address the viral chaos of retired pros dunking on casuals, but it raises questions about how the game defines intent. If you only fire in self-defense, the system might still struggle to differentiate you from the aggressor. The tension of the extraction genre relies on that unpredictability. Sanitizing the experience too much could strip the game of its actual edge, turning a tense standoff into a predictable chore.
The $205 Billion Mirage and the Industry Meat Grinder
The numbers for 2026 look like a victory lap on paper, with global revenues projected to hit $205 billion and a player base of 3.6 billion people, but the view from the street is far more jagged. We are living through a “high-low” reality where the corporate suites are celebrating a recovery while the people actually making the games are still dodging the axe. The “video game winter” is supposedly thawing, yet we are staring at another 7,500 projected layoffs this year, adding to the nearly 25,000 careers evaporated since 2024.
Avowed Obsidian RPG
This isn’t a correction; it’s a restructuring of the human soul of the industry. The Saudi-led $55 billion acquisition of Electronic Arts is the ultimate symbol of this shift, where massive sovereign wealth is used to stabilize franchises like The Sims and FIFA while the mid-tier creative risk-takers are left to starve. The North American market, specifically California, has become a ground zero for this talent exodus, with over 50% of global cuts hitting the very region that built the modern blockbuster. We see a industry that has successfully scaled its profits while failing to sustain its workforce, a paradox that makes every $70 purchase feel like a vote for a system that is actively eating itself.
Hollow Knight Silkong
The GTA VI Messiah Complex and the AAA Anxiety
The entire 2026 calendar is basically a game of “hide from Rockstar,” as every other publisher tries to dodge the November 19 release of Grand Theft Auto VI. There is a dangerous level of “Messiah Complex” surrounding this one title, with investors and retailers praying it will single-handedly jumpstart console sales and consumer spending. It is a cultural black hole that has already forced games like Resident Evil Requiem and Wolverine to position themselves as the “early year” appetizers.
Resident Evil Requiem 2026 – Purple rain
But counting on one game to save a $205 billion ecosystem is a delusion born of desperation. We are seeing a massive “AAA fatigue” where players are tired of $300 million budgets producing 100-hour checklists. The real winners of 2025 were the “Super Indies” and polished mid-market titles like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II, which proved that a specific, human vision resonates more than a focus-grouped live-service chore. The industry is currently split between these bloated, risk-averse behemoths and the lean, creative cells that are actually doing the heavy lifting for the medium’s artistic credibility.
Kingdom Come Deliverance 2
Silicon Scabs and the War for Creative Agency
Generative AI has moved past the “hype” phase and into the “practical threat” phase, with 87% of developers now using AI agents to automate everything from QA to environment art. The corporate line is that this “empowers” creators by removing drudgery, but the street reality is that it’s being used as a silicon scab to justify smaller headcounts. We are seeing a flood of “procedural slop” on storefronts that makes finding a genuine, hand-crafted experience feel like digging through a landfill. The rising cost of hardware, driven by AI data center demand spiking RAM prices, is making the entry point for high-end PC gaming even more elitist.
Max Payne I and II Remake PlayStation Xbox PC
This is pushing the global majority toward mobile and cloud solutions, where companies like Tencent and Microsoft are fighting for the 52% of the market that lives on a smartphone. In emerging markets like India, which now boasts over 500 million gamers, the “console war” is a foreign concept; the battle is over data plans and low-latency streams. The future of gaming isn’t happening in a living room in Ohio; it’s happening on a 5G connection in Mumbai, where the monetization is aggressive and the barriers to entry are practically zero.
The Hardware Shakedown and the Post-Platform Future
The Switch 2 launch and the rumored “Steam Machine” revival are the last gasps of the traditional hardware cycle. We are transitioning into a platform-agnostic era where the device you hold matters less than the subscription you pay for. Cloud gaming revenue has crossed the $10.5 billion mark, proving that the tech is finally reliable enough for the mainstream, even if it kills the concept of digital ownership. The “Xbox Cloud” and “PS Now” evolutions are turning games into a utility like water or electricity—something you pay for monthly but never actually keep.
Phantom Blade Zero Demo fighting dragon
This shift favors the massive consolidators like the Saudi-backed EA or the Tencent empire, who can afford to play the long game while independent studios struggle with the “discoverability” crisis on flooded digital storefronts. The industry is effectively killing its middle class to fund its trillion-dollar dreams, leaving players with a choice between the high-fidelity corporate theme parks of the West and the high-engagement mobile loops of the East. It’s a complicated, brilliant, and deeply broken time to be a gamer, where the best art is often found in the shadows of the biggest failures.
The 2018 console launch was a struggle for anyone trying to maintain immersion while the hardware was gasping for air. PS4 and Xbox One were basically fighting for their lives trying to render the Rattay woods, often resulting in a blurry mess that did a disservice to the meticulous world Warhorse built. Now, with the power of the PS5, we finally get to see the mud and the blood of the medieval landscape without the frame rate dropping into a slideshow. It is about time console users got a version that reflects the actual quality of the game. The noise about PC players already having access to these features is irrelevant. This release caters to the couch warriors who want to lose themselves in 15th-century politics without being tethered to a desk chair.
Kingdom Come I will be in PS5 version in February 2026
Riding the Wave of the Sequel’s Success
After the second game proved to be such a massive success, going back to the beginning feels essential. The world-building in this franchise is top-tier, and having the original title run natively on modern hardware completes the circle for a new generation of fans. This edition is a welcome addition to the library, filling a gap that has been bothering perfectionists for years. We are looking at a chance to experience the full arc of Henry’s evolution with the smooth performance and high-fidelity textures that the PS5 hardware provides. The anticipation is high because the foundation is solid, and seeing the origins of the story with modern stability is a win for the community.
Kingdom Come I – Beauties of medieval Bohemia Czechia
Authenticity and the Waiting Game for February
Everyone is watching to see how this port handles the heavy lifting of the PC’s ultra settings on a console architecture. If the execution is right, we are looking at the definitive way to play a masterpiece. The inclusion of the Czech dubbing on console is a major milestone, bringing a level of grit and immersion that was previously locked behind a keyboard and mouse. It respects the players who stuck by the franchise on consoles despite the technical hurdles of the past. February will show us if the optimization matches the ambition of the original vision, but the prospect of a native, high-performance experience is enough to keep the hype alive.
Ubisoft just spent the tail end of December 2025 in a total defensive crouch. What started as a weird glitch in Tom Clancy’s Rainbow Six Siege turned into a full-blown backend catastrophe that forced the publisher to pull the plug on global servers for over 24 hours.1 This wasn’t a standard “the servers are acting up” situation; this was a fundamental compromise of their internal logic.
Tom Clancy’s Rainbow Six Siege Ubisoft Outage
The Anatomy of the Breach
The chaos became undeniable on December 27, 2025. Players logging in were greeted with a surreal scene: their accounts were suddenly flush with approximately 2 billion R6 Credits—the game’s premium currency—and virtually every cosmetic item in the game was unlocked. For context, 15,000 credits usually retail for about $100, making the injected value per player essentially infinite.
MongoDB Ubisoft Outage
Beyond the “Christmas come early” vibes, the attackers gained administrative control over the game’s moderation tools. They didn’t stop at credits:
Automated Chaos: The global ban ticker, usually reserved for catching cheaters, started broadcasting cryptic messages and Shaggy lyrics.
Account Manipulation: Attackers were actively banning and unbanning players at random, effectively gatekeeping the game from legitimate users.
Total Shutdown: By 11:00 AM UTC, Ubisoft realized the house was on fire and took Siege and its Marketplace entirely offline to prevent the total collapse of their economy.
The Technical Failure: MongoBleed and Weak APIs
While Ubisoft has been tight-lipped about the exact entry point, security researchers have pointed to a critical vulnerability tracked as CVE-2025-14847, colloquially known as MongoBleed. This exploit allowed threat actors to infiltrate internal databases and Git repositories.
Vector
Impact
CVE-2025-14847
Deep access to internal source code and database functions.
API Vulnerabilities
Broken authentication on endpoints allowed unauthorized administrative calls.
Backend Audit
Attackers essentially had the keys to the kingdom, including the ability to gift currency and modify account states.
The consensus among the technical crowd is that Ubisoft’s backend infrastructure lacked the necessary authorization checks on key API endpoints, allowing the attackers to masquerade as high-level administrators.
The Rollback and Current Status
Ubisoft’s solution was a scorched-earth policy. They initiated a global rollback of all player data to its state before December 27, 10:49 UTC.
Financial Impact: Every transaction made during the breach window was nuked.While Ubisoft confirmed players wouldn’t be banned for spending the “fake” credits, the items bought with them have been removed.
The “Two-Week” Recovery: As of December 31, 2025, servers are largely back online, but the Marketplace remains shuttered. Many players are reporting missing legitimate items—collateral damage of the rollback—which Ubisoft claims will take up to two weeks to rectify.
Infrastructure Stress: Users are still seeing “unplanned issues” on the official status page as the services ramp back up to handle the holiday player load.
The reality here is pretty grim for a triple-A studio. Managing a live-service game for a decade only to have the entire backend subverted by a known database vulnerability suggests a massive gap in their security-aware culture. It’s a reminder that even the biggest players in the industry are often running on legacy systems held together by duct tape and hope.
The year 2026 is shaping up to be a total collision course of legacy sequels and high-budget gambles that might actually pay off. We are looking at a calendar where the industry finally stops leaning on the cross-gen crutch and starts pushing hardware to its absolute limit. Between Rockstar’s inevitable gravity well and Capcom reviving dead samurai franchises, the release schedule looks like a minefield of potential masterpieces and expensive flops. I’ve parsed the hype, filtered the noise, and ranked these projects based on their likely market dominance and cultural footprint.
Grand Theft Auto VI – GTA6 is always top to wait game
The Titan That Will Swallow the Industry: Grand Theft Auto VI
Rockstar is finally ready to show us where the money went. November 19, 2026, is the date everyone is circling with a mix of excitement and genuine dread for their free time. Expected to push the PlayStation 5 and Xbox Series X/S to their absolute breaking point, this is the biggest thing happening in 2026, period. It’s the kind of project that forces every other publisher to move their release dates out of sheer terror. Expect a level of detail that makes current open worlds look like a collection of cardboard boxes. It’s going to be a massive commercial beast, and we’ll see if the writing can still hit that cynical Rockstar sweet spot in today’s world.
Max Payne I and II Remake PlayStation Xbox PC
The Brutal Edge of Superheroes: Marvel’s Wolverine
Insomniac is carrying the PlayStation brand on its back right now, and this PlayStation 5 exclusive is their most aggressive move yet. We’re expecting a visceral, R-rated Logan that refuses to play nice. If you want a game that feels like a punch to the gut, this is the one. It’s got the high-budget polish and the talent to be the biggest thing outside of the Rockstar orbit. It’s going to sell millions on brand name alone, but the raw grit is what will make it stay on your hard drive. This is easily the silver medalist for 2026 success, catering to everyone who wanted the Spider-Man quality with a lot more blood.
Resident Evil Requiem
Horror Royalty and Speed Demons: Resident Evil 9 and Forza Horizon 6
Capcom is calling this one Resident Evil: Requiem, and the word on the street is that it’s the bridge connecting the entire series for PlayStation 5, Xbox Series X/S, and PC. It’s horror for the masses, polished to a mirror finish. Right next to it, Forza Horizon 6 is finally taking the festival to Japan as a flagship Xbox and PC title. The car culture there is legendary, and if Playground Games nails the neon aesthetic of Tokyo and the rural mountain passes, it’s going to be the visual benchmark for the hardware. These two are the heavy hitters for the mid-year window that will dominate the conversation.
Forza Horizon 6 expected 2026
High-Budget Fantasy Gambles: Fable and Rise of Hydra
Microsoft needs Fable to be a home run on Xbox and PC. It’s been in the oven forever, and while the pedigree of Playground Games is undeniable, translating that British wit into an RPG is a different beast entirely. It’s a dark horse that could dominate the holiday season if it finds its voice. Then there’s Marvel 1943: Rise of Hydra, aiming for a cinematic launch on consoles and PC. With Amy Hennig involved, the expectation for a cinematic powerhouse is sky-high. It’s a straightforward action play that will move units on the Marvel name alone, even if it doesn’t try to reinvent the wheel.
Resident Evil Requiem 2026 – Leon
The Thinking Man’s Games: Control, Slay the Spire 2, and Tomb Raider
Remedy doesn’t make games for everyone, and that’s why they’re great. Control: Resonant is headed to PS5, Xbox, and PC for the heads who want their brains scrambled by high-brow weirdness. It’s a specific vibe that won’t hit GTA numbers, but it will be the critical darling of the year. Slay the Spire 2 is the indie king here, likely dominating PC first. It’s pure mechanical perfection that will ruin your sleep schedule. Meanwhile, Tomb Raider: Legacy of Atlantis is trying to prove Lara Croft still matters across all major platforms. Reimagining the original is a safe move, but it needs to do more than mimic the Uncharted formula to stand out in the 2026 meat grinder.
Grand Theft Auto VI – GTA6 expected in 2026
Nostalgia Plays and Specialized Hits: Onimusha and Monster Hunter Stories 3
Capcom is digging into the vault for Onimusha: Way of the Sword for PS5, Xbox, and PC. It’s a nostalgia play that has a dedicated following but might struggle with a younger audience that didn’t grow up with the PS2. Monster Hunter Stories 3: Twisted Reflection is another specific win, likely finding a home on Nintendo’s next hardware and PC. These are solid performers that know their lanes and stay in them, providing that old-school flavor for the players who miss the straightforward brilliance of the early 2000s.
Control Resonant
The Wuxia Dream and the RPG Newcomers: Phantom Blade Zero and Blood of the Dawnwalker
Phantom Blade Zero looks incredible in motion, like a Hong Kong action flick come to life for PS5 and PC. The concern is whether the gameplay holds up under the flash. It’s a new IP from S-Game that could be the breakout hit of the year if the difficulty is tuned right. The Blood of Dawnwalker is the first outing from Rebel Wolves for consoles and PC. It’s got that CD Projekt Red DNA, and RPG fans are starving for something with that kind of depth. It’s a long shot for the top of the charts, but it has the street cred to be a sleeper hit for the hardcore crowd. So lets wayt for Phantom Blade Zero a bit to see.
Onimusha – Way of Sword
The Nintendo Guard and the Creator’s Return: Mario Tennis, Yoshi, and Gang of Dragon
With the Switch 2 in full swing, Nintendo is dropping Mario Tennis Fever and Yoshi and the Mysterious Book. They’re the reliable revenue earners—low risk, high polish. They won’t set the world on fire with innovation, but they’ll be in every household with kids. There’s also the faint hope for a Super Mario Galaxy 3 announcement to coincide with the movie, though that’s leaning more toward wishful thinking for the Switch 2.
The Blood of Dawnwalker – gameplay 2026
Toshihiro Nagoshi is also stepping out with Gang of Dragon on PS5 and PC. It’s a gritty urban adventure from the man who gave us Yakuza, and while it’s a niche appeal, the quality is usually undeniable for anyone who likes their games with a bit of street-level grime.
Tomb Raider- Legacy of Atlantis Lara is back in 2026
The Expansion Fatigue and the Valve Pipe Dream
Blizzard is trying to keep the lights on with World of Warcraft: Midnight on PC, but the real test is Diablo 4: Lord of Hatred. After the last expansion left a lot of the community feeling cold, this move on consoles and PC is starting to look like a play for a player base that’s already moving on to greener pastures. Then you have the absolute madness of the Half-Life 3 hope. Every year some optimist thinks Valve is finally going to count to three on PC, and 2026 is no different. It’s the ultimate believe-it-when-I-see-it situation, but the cultural weight of that brand is so heavy it can’t be ignored even if it’s probably just another beautiful lie.
Tomb Raider- Legacy of Atlantis 2026 gameplay
The Cult Creeps and Horror Junkie Fixes
The 2026 horror landscape is a chaotic mess of legitimate scares and nostalgia bait. Hellraiser: Revival is bringing body-horror back to consoles and PC, which carries weight if you actually care about visceral aesthetics. The Sinking City 2 is also crawling out of the woodwork on PS5, Xbox, and PC, trying to fix the jank of the first one while leaning into that damp, Lovecraftian misery. Then there is the Fatal Frame: Crimson Butterfly remake for consoles, which is basically the IP holders realizing that we’ll pay for the same trauma twice if the ghosts look high-def enough.
Fable 2026 expected game – Walking medieval downtown
You also have Ghost Master: Resurrection for the strategy nerds and Crisol: Theater of Idols, a PC-focused shooter where your own health is literally the ammo. Poppy Playtime is still kicking around too, proving that the mascot horror trend is far from dead on all platforms.
Phantom Blade Zero Demo games 2026 .jpg
Indie Grinds and Licensed Brawlers Fighting for Scraps
Mewgenics is finally looking like a real thing on PC, and anyone who knows Edmund McMillen knows that it’s going to be a disgusting, addictive masterpiece. Alongside it, we have Neverway and 1348 Ex Voto representing the smaller, more personal projects that usually end up being the games we’re still talking about five years later. On the fighting front, it’s a weird mix of licenses for all systems. Invincible VS and Avatar Legends are clearly aiming for that specific fan crossover, while Marvel Tokon: Fighting Souls is trying to carve out its own space in a genre that is notoriously hard to break into. These games won’t be topping the charts, but they provide the texture that keeps the industry from becoming a monotonous loop.
Control Resonant expected 2026
The Nintendo Trap and Remedy’s Backlog
Nintendo is playing the long game with the Switch 2, and their 2026 lineup is a masterclass in emotional manipulation. There’s the faint hope for a Super Mario Galaxy 3 announcement to coincide with the movie, though that’s leaning more toward wishful thinking for the new hardware. On the technical side, everyone is wondering what’s happening with the Max Payne 1 & 2 Remakes. While Remedy is pushing Control: Resonant, the shadow of those noir classics looms large over PS5, Xbox, and PC. If they manage to drop both in the same window, it’ll be a total takeover of the mid-tier market. Meanwhile, Poppy Playtime is still kicking around on all platforms, proving that the mascot horror trend is far from dead for the audience that likes their childhood toys turned into homicidal monsters.
Control Resonant gameplay in 2026
Licensed Brawlers Fighting for Scraps
On the fighting front, it’s a weird mix of licenses for all systems that feels like a fever dream for the tournament scene. Invincible VS and Avatar Legends: The Fighting Game are clearly aiming for that specific fan crossover, while Marvel Tokon: Fighting Souls is trying to carve out its own space in a genre that is notoriously hard to break into. These games won’t be topping the charts or making Rockstar-level money, but they provide the texture that keeps the 2026 calendar from being a monotonous loop of the same three genres. It’s the grit at the bottom of the pan that actually gives the year its flavor, even if most people are too distracted by the shiny stuff at the top to notice the real work being done here
Assetto Corsa Competizione (ACC) received version 1.10.4 on December 22, 2025. This update introduces the official 2025 Fanatec GT World Challenge season as a free addition for PC simracers on Steam. While several major media outlets like Traxion.gg have reported this as the final content drop for the simulation, the official notes from Kunos Simulazioni does not use the word “final.” Instead, the developer describes it as a substantial update to align the game with the current real-world racing season.
Assetto Corsa Competizione New Update – Mclaren 720S GT3 Evo Optimum Motosport
New 2025 Content and Driver Rosters
The update adds a total of 95 official liveries to the simulation. This includes 86 designs for the GT World Challenge Europe and 9 for the GT World Challenge America. Accompanying these liveries is a revised driver set that reflects the actual lineups for the 2025 season. The update also integrates the 2025 GTWC Europe season as a standalone single-player championship mode. It is important to note that this update focuses on liveries and rosters rather than new car models; vehicles like the Aston Martin Vantage GT3 Evo and the Ford Mustang GT3 are not included in this patch as the underlying 3D models were not developed for the ACC engine.
Assetto Corsa Competizione – Ford Mustang HRT livery for 2025
Verstappen.com Racing and Emil Frey Ferrari
A major highlight of this update is the inclusion of the Verstappen.com Racing Ferrari 296 GT3 operated by Emil Frey Racing. For the 2025 season, Thierry Vermeulen and Chris Lulham competed in the GT World Challenge Europe Sprint Cup using this car, eventually securing the Gold Cup team and driver titles. While Verstappen.com Racing has recently confirmed a multi-year partnership with Mercedes-AMG starting in 2026, the 1.10.4 update provides the chance to race the Ferrari 296 GT3 in its championship-winning 2025 colors. This is the definitive version of the Verstappen-backed Ferrari program before the team transitions to the Mercedes-AMG GT3 platform and shifts its technical partnership to 2 Seas Motorsport for the 2026 campaign.
Assetto Corsa Competizione – New Liveries for Haas RT on Audi R8 LMS evo II
Technical Improvements and System Changes
Version 1.10.4 implements GEN5 temporal anti-aliasing (TAA), which targets long-standing visual artifacts such as shimmering and ghosting in the Unreal Engine 4 architecture. This change improves image clarity on high-resolution displays. Additionally, the TV camera system has been adjusted to provide a more authentic broadcast perspective during replays. A critical technical detail for this update is the potential reset of the menuSettings.json file. Drivers will likely need to reconfigure their UI preferences and controller settings upon their first launch after the patch. The Balance of Performance (BoP) has also been revised to ensure the 2025 grid remains competitive for both league racing and official SRO esports events.
Assetto Corsa Competizione – New livery for Imperiale Racing Lamborghini Hracan GT3 EVO2
Platform Availability and Compatibility
Currently, the 1.10.4 update is available only on PC via Steam. For PlayStation 5 and Xbox Series X|S users, the 2025 season content is expected to arrive in 2026 following the platform certification process handled by Untold Games and 505 Games. It is confirmed that the PlayStation 4 and Xbox One versions of the game will not receive this update. Official support for eighth-generation consoles ceased during the version 1.9 cycle because the hardware is unable to support the latest physics calculations and graphical refinements like the GEN5 TAA system. This creates a technical split where older consoles remain on a legacy version while current systems continue to receive seasonal parity.
Assetto Corsa Competizione – New livery for Mclaren 720S GT3 Evo Team RJN
Context Within the Kunos Universe: Assetto Corsa EVO and Rally
The shift in development focus for ACC is clearer when looking at the broader Kunos portfolio in late 2025. Assetto Corsa EVO, the next generation of the franchise, reached version 0.4 in early December, introducing features like the Nürburgring Nordschleife and a dedicated ranked multiplayer system. Furthermore, Kunos has expanded its reach with Assetto Corsa Rally, which launched into Steam Early Access on November 13, 2025. Developed in partnership with Supernova Games Studios, AC Rally utilizes a specialized version of the Kunos physics engine designed for jumps and loose surfaces. This diversification confirms that while the core ACC team has transitioned to newer projects, the studio is actively managing multiple simulations simultaneously.
Assetto Corsa Competizione – New livery for Mercedes-AMG GT3 2 Seas Motosport
The Outlook for 2026
The official silence regarding a hard stop to ACC development suggests that the platform may still see maintenance in 2026. As long as ACC remains the official platform for GT World Challenge esports, further BoP adjustments and stability patches are a reasonable expectation. While version 1.10.4 is the most comprehensive update for the 2025 season, the lack of a “final” label from Kunos allows for the possibility of continued technical support and seasonal minor content as the 2026 real-world championships begin.
Assetto Corsa Competizione 2025 livery for Lamborghini Hracan GT3 EVO2 GRT Grasser Racing Team
Drivers looking to enter the simulation or complete their collection can take advantage of a significant promotion currently active on Steam until January 5, 2026. The base version of Assetto Corsa Competizione is currently listed at a 75 percent discount, while the comprehensive bundle featuring all released car and track DLCs is reduced by 60 percent. This pricing represents a deeper discount than the game’s typical seasonal sales, providing the most cost-effective entry point to date for those wanting to experience the full 2025-spec grid before the offer expires on January the 5th 2026.
Assetto Corsa Competizione New liveries 2025 – Ferrari 296 GT3 Kessel Racing
The world feels a little quieter today, and the screens we retreat to feel a little colder. On Sunday, December 21, 2025, the heartbeat of the modern shooter stopped. Vince Zampella—the man who spent three decades teaching us that a game could be more than just pixels, that it could be a visceral, heart-pounding extension of our own reflexes—passed away at the age of 55. As reported by Game Informer, this isn’t just the loss of a corporate executive; it feels like losing the captain of the ship. Zampella was the architect of our digital camaraderie, the man who understood that a “game” only works when it respects the player’s time, skill, and passion.
Vince Zampela tragicaly killed in car accident
The Midnight Silence on Angeles Crest
The tragedy that claimed his life is a jarring contrast to the high-octane worlds he built. According to primary reports from NBC4 Los Angeles and the California Highway Patrol, the incident occurred at approximately 12:45 p.m. in the rugged beauty of the San Gabriel Mountains. Zampella was driving a Ferrari 296 GTB on the Angeles Crest Highway when the vehicle veered off the road at mile post 62.70. The car struck a concrete barrier and was consumed by fire almost instantly.
Terrifying moment of Vince Zampella’s deadly crash. RIP:(. Beware of mature content
Zampella died at the scene, and a passenger—a soul whose identity remains shielded by the privacy of a grieving family—succumbed to their injuries later at the hospital. The Straits Times notes that while investigations are ongoing, the gaming community is less focused on the mechanics of the accident and more on the massive, hollow space his absence leaves behind. It is a cruel irony that a man who mastered the art of “controlled chaos” on our screens lost his life to the unpredictable reality of a mountain road.
Vince Zampella Died Battlefield.jpeg
The General Who Redefined the Frontline
Vince didn’t just make games; he set the tempo for an entire industry. His career began with a refusal to accept the status quo. At 2015, Inc., he gave us the storming of Omaha Beach in Medal of Honor: Allied Assault, a moment so cinematic it felt like the screen was sweating. But he was just getting started. When he co-founded Infinity Ward, he didn’t just create Call of Duty; he created a language. The “hitmarker,” the snap-to-aim, the prestige system—these weren’t just features; they were the new DNA of interactive entertainment. As The Game Business highlights in their career retrospective, Zampella took the chaos of war and turned it into a finely tuned instrument. If you’ve ever felt the rush of a “Level Up” guitar riff, you were experiencing the mind of Vince Zampella.
The Resurrection of the Shooter
Perhaps the most inspiring chapter of his life was his “second act.” After a messy, public split from Activision in 2010 that would have broken a lesser creator, Vince didn’t retreat. He built Respawn Entertainment from the ashes. He gave us Titanfall, reminding us that we could touch the sky, and Apex Legends, a masterclass in surprise and precision. Even when he stepped into the Star Wars universe with the Jedi series, he treated it with the reverence of a fan and the skill of a master.
Most recently, he had become the “fixer” for Battlefield, leading the franchise back to its former glory. Just ten days before his passing, Zampella appeared at The Game Awards 2025, where Battlefield 6 took home the trophy for Best Audio Design—a final, poignant reminder of his obsession with quality. We didn’t know it was a farewell.
A Legacy Measured in Muscle Memory
To describe Vince’s impact through a clinical table of dates feels insufficient for a man who lived with such intensity. His 55 years were a relentless pursuit of the “perfect feel.” Born in 1970, he spent over thirty years evolving from a developer to the visionary leader of Respawn and the savior of Battlefield. He wasn’t chasing trends; he was the one the trends were trying to catch. His work earned him countless Game of the Year honors, but his real trophy is the muscle memory of millions of players worldwide.
The industry tributes have been a tidal wave of grief. Electronic Arts (EA) confirmed the news to PEOPLE, calling it an “unimaginable loss,” while long-time friend Geoff Keighley spoke of a man who gave developers the “freedom and confidence to be great.” But for the players—the ones who feel the weight of his absence every time they fire up a console—the tribute is simpler. We play on. We defend the points he designed, we master the movement he perfected, and we remember that the light on the gaming horizon is a little dimmer today.
Rest in peace, Vince. You didn’t just change the game; you became the standard.
Square Enix's remake of Final Fantasy 7 has been one of the most ambitious gaming projects of the last decade. While the upcoming Part 3 of the re-imagining of the most popular Final Fantasytitle of all time is still garnering significant attention, longtime fans of the premier JRPG franchise are also curious about a potential remake of FF7's nearly as beloved big sister.
Steam has been on a roll as of late with its rollout of free-to-play games. The holidays may be over, but the gifts from the premiere PC gaming platform are still coming, with the newest title that gamers are being given free access to happening to be one with extremely positive reviews.
For 6 years, the PlayStation 5 has been one of the most popular and successful gaming consoles on the market. While it would typically be natural for this to be the result of having strong exclusive titles with dedicated fan bases, the numbers in this case tell a different story.
Funcom has pulled back the curtain on Dune: Awakening’s Chapter 3 update, and it’s shaping up to be the survival MMO’s most substantial free content drop since launch. If you’ve been grinding away on Arrakis and felt like the endgame needed more meat on its bones, this one’s for you.
What’s Actually Coming in Chapter 3
The centerpiece of this update is a complete rebuild of the Landsraad system – not just a few tweaks, but a ground-up reconstruction. According to Creative Director Joel Bylos, this rework specifically targets player feedback about progression stalling after hitting tier 6. Nobody wants to reach endgame only to find there’s nowhere left to go.
Here’s what makes Chapter 3 different. The new Specialization system gives you actual choices about how to advance your character. These progression trees work alongside a new Augmentation system, creating multiple paths forward instead of one linear grind. Faction ranks have been extended too, so solo players and group enthusiasts alike will find meaningful rewards waiting for them.
The overland map expands with eight new locations scattered across Arrakis. Among these additions are repeatable Testing Stations featuring boss encounters with scaling difficulty – basically, the harder you push, the better the loot gets. One particularly intriguing new location is the Smugglers Run, which reportedly functions as a race map, offering a fresh take on mission design.
Combat gets some attention with the introduction of Dual Blades and the Pyrocket weapon. The Rapier receives a complete rework too, suggesting Funcom isn’t afraid to revisit existing systems when they’re not hitting the mark. For story-focused players, Chapter 3 picks up immediately after Chapter 2’s cliffhanger, delivering several hours of narrative-driven survival gameplay complete with new cinematics and fully-voiced dialogue.
Raiders of the Broken Lands DLC
Alongside the free update, Funcom is launching the Raiders of the Broken Lands DLC pack for $9.99 (included in the $24.99 Season Pass). This smuggler-themed content drop brings 73 building pieces and 17 decorations – a direct response to player requests for more construction options. You’ll also get stillsuit sets, light and heavy armor variants, weapon skins, swatches, and emotes. Everything’s purely cosmetic, so there’s no pay-to-win shenanigans happening here.
Perfect Timing for New Players
If you’ve been on the fence about trying Dune: Awakening, the Steam Winter Sale runs from December 18 through January 5 with a 35% discount – the deepest price cut since the game launched back in June. That’s solid timing considering Chapter 3 drops early in 2026.
The game will also be available on a Public Test Client before the official release, though story content will be held back to avoid spoilers. Console players on PlayStation and Xbox won’t see the game until sometime in 2026, but PC players can jump in right now.
Looking further down the road, Funcom has hinted at potential private server support with customization options, though they’re still working out the details internally. Chapter 4 is already on the horizon, with the developers positioning Chapter 3 as laying essential groundwork for future content.
Despite facing challenges – including layoffs in October and declining player counts – Funcom seems committed to addressing community feedback. Whether Chapter 3 can reverse the engagement drop and bring lapsed players back to Arrakis remains to be seen, but the scope of these changes suggests they’re taking endgame criticisms seriously.
Wordle is a popular word game where people try to figure out how to solve the puzzle each day as there is only one puzzle per day released. While the game is simple enough, it can be as challenge when the word is obscure or just something you aren’t totally familiar with. If you are wondering what the solution is for Wordle 1668 then we’ll be providing it for you in this guide!
Each day Wordle will challenge you with a new puzzle. You get your chance at cracking it by visiting the official Wordle website after midnight local time. This means no matter where you live in the world, you will have a new puzzle waiting for you as soon as it turns 12am!
If you want to see answers from previous days, you can find them on our Today’s Wordle Answer post!
Wordle Answer Letter Positions
If you would rather get some clues towards the puzzle, here are some posts that will give you letters based on their position in the solution:
If you’re hoping to get better at Wordle then we’ve got some tips for you that will hopefully have you solving these more easily next time you play!
Use a good starting word – Try to figure out a few go-to words that you will start your puzzles out with that feature multiple vowels and that do not repeat words you’ve already tried. These are traditionally things like Adieu, Audio, Raise, Atone, and Stone.
Watch out for duplicate letters – It’s easy to forget that you might have repeat letters in your puzzle. For example, the word “buzzy” has double “z” in it. This won’t be obvious from the clues given by Wordle. Just because you see a letter is green in a particular spot doesn’t mean it wouldn’t work in another!
Search for 5-letter words – If you are feeling stumped then give yourself some additional clues! Do a search for 5-letter words that begin with or contain some of the letters you have found. This will help you find some words you might not know or have forgotten about. You can then hopefully figure out the puzzle from the extra help, which will in turn increase your knowledge for the next one!
Image via NYT Wordle
Wordle is a word-guessing game that has become increasingly popular in recent years. The objective of the game is to correctly guess a five-letter word within six attempts. After each guess, the game provides feedback in the form of colored tiles indicating when letters match or occupy the correct position. Green tiles indicate a correct letter in the right position, yellow tiles indicate a correct letter in the wrong position, and gray tiles indicate an incorrect letter.
Wordle was created by Welsh software engineer Josh Wardle as a game to play with his partner. The game became publicly available in October 2021, and quickly gained popularity after Wardle added the ability for players to copy their daily results as emoji squares. The game has since spawned numerous clones and variations, as well as versions in languages besides English.
Image via NYT Wordle
In January 2022, The New York Times Company purchased Wordle for an undisclosed seven-figure sum, with plans to keep it free for all players. The game was moved to the company’s website in February 2022. According to data collected by The New York Times, the most common first guesses in Wordle are “adieu”, “audio”, “stare”, “raise”, and “arise”.
That’s everything you need to know about the answer for today’s Wordle. If you want to find more content on the game, you can check out the Wordle section of our website.
The beloved Persona series of video games is currently celebrating its 30th anniversary and all eyes are on Atlus and its plans for the franchise in 2026. A snippet taken from the Asian Google web listing seems to indicate that we should eventually get a look at the long-awaited next game in the Persona series,… Read More »Persona 30th anniversary site teases the next chapter for the series
The Pokemon franchise shows no sign of declining popularity in The Land of the Rising Sun as it has emerged that the most recent entry Pokemon Legends: Z-A on Nintendo Switch 2 has shifted over one million physical copies in Japan. This means that Pokemon Legends: Z-A is the second Nintendo Switch 2 game to… Read More »Japan: Physical sales of Pokemon Legends: Z-A on Nintendo Switch 2 surpass 1 million copies
Bandai Namco is readying its next remaster in the beloved Tales of series and it is Tales of Berseria Remastered. The Japanese company has revealed the target framerate and resolution for the game and on the Nintendo Switch it is targeting 30fps, but that can change depending on what is happening on screen. The PlayStation… Read More »Tales of Berseria Remastered on Nintendo Switch targets 30fps
Square Enix has recently announced that the engrossing Dragon Quest XI: Echoes of An Elusive Age has now shipped over nine million units worldwide. The news came in a press release which coincided with the demo launch for Dragon Quest VII Reimagined. We are still waiting for the eagerly-anticipated Dragon Quest 12, which we should… Read More »Dragon Quest XI: Echoes of An Elusive Age has shipped over 9 million units
The action-packed video game Lollipop Chainsaw RePOP will be receiving a Nintendo Switch 2 Edition which launches 26th March in Japan. There will be a paid upgrade option available if you already own the Nintendo Switch version of Lollipop Chainsaw RePOP, which is a 1,100 yen upgrade from the Switch version. The Nintendo Switch 2… Read More »Japan: Lollipop Chainsaw RePOP – Nintendo Switch 2 Edition coming March