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The Silksong Sweep and the Salt of Love – 2025 GOTY Steam Awards Breakdown

Estimated reading time: 5 minutes

The Silksong Sweep: Redemption for Team Cherry

The biggest story of the #GOTY night is the absolute dominance of Hollow Knight: Silksong. After years of development that many feared would never end, the game launched as a massive critical and commercial success in late 2025. It managed to snag both Game of the Year and Best Game You Suck At, beating out heavy hitters like Kingdom Come: Deliverance II and Clair Obscur: Expedition 33.

Clair Obscur - Best Soundtrack Award at Steam Awards 2025 picture
Clair Obscur – Best Soundtrack Award at Steam Awards 2025

While Expedition 33 was a critical darling at other shows, Steam users clearly preferred the tight, punishing platforming of Hornet’s journey. The “Best Game You Suck At” category was particularly competitive this year, with Silksong edging out Elden Ring: Nightreign and Marvel Rivals. It’s a rare feat to take the top prize while also being recognized as the most frustratingly difficult experience of the year, but for the Hollow Knight faithful, that challenge is exactly why they waited so long.

Baldurs Gate - Labor of Love Award Steam Awards 2025 picture
Baldurs Gate – Labor of Love Award Steam Awards 2025

The “Labor of Love” Controversy

One of the most debated wins is Baldur’s Gate 3 taking home the Labor of Love award. Larian Studios has been remarkably consistent with free updates and massive patches, even rebuilding the Linux client from the ground up for native Steam Deck support in 2025. However, the win sparked a predictable amount of salt from fans of No Man’s Sky and Helldivers 2, who felt those titles—which have been supported for years (or in the case of Helldivers, fought through a rocky launch)—were more deserving. Still, the Steam community tends to vote for their current favorites, and BG3 remains the platform’s golden child.

Peak - Better With Friend Award Steam Awards 2025 picture
Peak – Better With Friend Award Steam Awards 2025

Handhelds and Innovation

Best Game on Steam Deck: Hades II won this handily, proving that Supergiant’s rogue-like loop is the gold standard for portable play. It beat out Deep Rock Galactic: Survivor and the sleeper hit BALL x PIT. The developers worked specifically to ensure the sequel was “verified” and battery-efficient from day one, and that effort paid off with the community.

Hades 2 - Best Game on Steam Deck 2025 Steam Awards picture
Hades 2 – Best Game on Steam Deck 2025 Steam Awards

Most Innovative Gameplay: This went to ARC Raiders (affiliate link). It was a controversial pick for some, as many felt the mind-bending puzzles of Blue Prince or the genre-blending of Mage Arena pushed the medium further. However, ARC Raiders’ unpredictable community-driven “story generator” in an extraction shooter setting won over the masses, proving that even a crowded genre can feel fresh with the right execution.

Arc Raiders - Most Innovative Gameplay Award picture
Arc Raiders – Most Innovative Gameplay Award

Story & Style: The Rise of the New Classics

In a major upset, Dispatch from AdHoc Studio took home Outstanding Story-Rich Game. This superhero workplace comedy managed to beat out cinematic giants like The Last of Us Part II Remastered and Kingdom Come: Deliverance II. Players were enamored with its episodic structure and meaningful choices, showing a pivot toward tight, focused writing rather than sprawling open-world bloat.

On the visual front, Silent Hill f secured Outstanding Visual Style. It faced stiff competition from Final Fantasy VII Rebirth and DOOM: The Dark Ages, but its unique, unsettling Japanese folk-horror aesthetic resonated more than raw graphical power. This win signals that Steam players are increasingly looking for a cohesive art direction that defines the game’s identity.

Silent Hill f - Outstanding Visuals Awards at Steam Awards 2025 picture
Silent Hill f – Outstanding Visuals Awards at Steam Awards 2025

Rounding Out the Winners

CategoryWinnerNotable Runners-Up
VR Game of the YearThe Midnight WalkPavlov, Le Mans Ultimate
Better With FriendsPEAKBattlefield 6, Split Fiction
Best SoundtrackClair Obscur: Expedition 33Spider-Man 2, DELTARUNE
Sit Back and RelaxRV There Yet?Slime Rancher 2, PowerWash Sim 2
RV There Yet - Sit Back and Relax Award at Steam Awards 2025 picture
RV There Yet – Sit Back and Relax Award at Steam Awards 2025

The 2025 results highlight a community that is increasingly independent from mainstream trends. Whether it’s the claymation beauty of The Midnight Walk or the chaotic cooperation in PEAK, the winners reflect a year where creativity and community engagement mattered more than budget. How do you like Steam GOTY 2025 results yourself? Please leave a comment.

VR Game winner at Steam Awards 2025 is The Midnight Walk picture
VR Game winner at Steam Awards 2025 is The Midnight Walk

The post The Silksong Sweep and the Salt of Love – 2025 GOTY Steam Awards Breakdown appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Arc Raiders Aggression Matchmaking: How Embark Studios Is Sorting Looters From Killers

Estimated reading time: 2 minutes

The Algorithm of Intent

Embark Studios finally stopped playing coy about how their machines sort the digital wheat from the tactical chaff. Patrick Söderlund basically handed the Reddit theorists a victory lap by confirming Arc Raiders employs aggression-based matchmaking. This system attempts to bucket the bloodthirsty PvP enthusiasts away from the folks who actually want to scavenge in peace. If you spend your time hunting players, you get a lobby of hunters. If you’re there for the loot and the atmosphere, the algorithm tries to find you a kindred spirit who won’t shoot you in the back the second a rare component drops. It is a bold move for an extraction shooter, a genre that usually thrives on the total lack of safety, but Embark is clearly trying to manage the salt levels of its growing player base.

Arc Raiders - Matchmaking tune up picture
Arc Raiders – Matchmaking tune up

Extraction Etiquette and the Predator Problem

The CEO admitted the system is hardly a perfected science. It functions as a secondary layer beneath the standard skill-based parameters and party-size filters. The logic is simple: the game tracks your propensity for violence. A week ago, this invisible hand started nudging the “kill on sight” crowd toward their own private hells. It aims to address the viral chaos of retired pros dunking on casuals, but it raises questions about how the game defines intent. If you only fire in self-defense, the system might still struggle to differentiate you from the aggressor. The tension of the extraction genre relies on that unpredictability. Sanitizing the experience too much could strip the game of its actual edge, turning a tense standoff into a predictable chore.

Arc Raiders - PvPvE hit of 2025 picture
Arc Raiders – PvPvE hit of 2025

The post Arc Raiders Aggression Matchmaking: How Embark Studios Is Sorting Looters From Killers appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Arc Raiders player ranks 30 common outfits by how likely they are to shoot you in the back, and I have to admit it's right on the money

Does your choice of fashion say something about your behavior in Arc Raiders?

As I pore over this "Raider Outfit Danger Scale" created by Reddit user abeetabee and marvel at its anecdotal accuracy, it's hard to argue there isn't a correlation. Some threads just scream "this guy is totally going to shoot me when I turn around," and others carry an air of indifference, whimsy, or niceness. It's never polite to judge a book by its cover, and that's not what the author of this list is advocating for, but it sure can come in handy in this game.

"Wanted to make a chart of my experience since I've also noticed patterns in general behavior per outfit, based on this post from earlier," abeetabee wrote. "Obviously this isn't true for everyone that wears one of these outfits."

The tier list only includes outfits that they've personally encountered often enough to assess, but at 30 total outfits judged, it's a decent spread of Arc Raiders' current wardrobe. Here's the list in full:

Arc Raiders

(Image credit: abeetabee on Reddit)

I ran this tier list past our most active Arc players at PC Gamer to get more perspectives. Senior guides writer Sean Martin wears the "Boonie" outfit and confirms he's "defo the person who appears for one second of a Bastion fight." Group editorial director Tim Clark agrees that horns are a sign of someone looking for a fight, but argues that the default jump suit outfit in the "either chill or already dead on the floor" tier is more obnoxious than chill: "I feel like this guy is usually a dickhead with a soundboard."

Spelling out some of the highlights from the tier list:

Most dangerous

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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
  • Leviathan: The deep sea diver one
  • Ryder: The infamous black and orange variant
  • Macrame: Japanese ronin outfit
  • Misthorn: The scary mask with two protruding horns
  • Ombra: Full head wrap and dark pants

Most nice

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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
  • Driftcoat: Heroic, stylish pilot cosplay
  • Radio Renegade: Nerdy head coif with an antenna
  • Riot: Dorky shorts, short sleeves. "1000% the helpful person skin. You look like a mailman," according to Sean.

Naturally my eyes darted around looking for where my most-used outfit was placed. I'm almost always rocking the Driftcoat skin (yellow pilot jacket/helmet) at the bottom tier, and at the risk of sounding too proud, "stops what they're doing to help you and is super nice about it" is an accurate description of how I've been enjoying Arc Raiders.

As expected, the orange and black Ryder skin that some players have been insisting cannot be trusted since November ranked top among the "stops what they're doing to shoot you and is a jerk about it" tier. It's not lost on me that the jerkiest skins judged here are also the most aggressive looking—dark colors, face coverings, glasses, and horns. Folks who prefer to play Arc Raiders like a battle royale are dressing for the job.

One ranking we all agree on is that the bottom-tier fella with high-waist shorts and rolled up sleeves is 1000% always helpful, because it's just too dorky of a look to wear with anything but pure intentions.

What do you wear in Arc Raiders, and is this chart accurate to your experience?

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

My Arc Raiders 2026 wishlist consists of new mobs, modes, and map conditions

9. Leden 2026 v 16:15

We're nine days into the New Year, and instead of focusing on any resolutions that are likely redundant by now, I've set my sights on one of the most popular games of 2025, Arc Raiders, and what I think (and hope) is in store for players as we progress through the year.

Embark Studios hasn't confirmed a roadmap for Arc Raiders yet, but there are some things we're very likely to see, at the very least, before 2027 creeps up on us.

Arc Raiders Candleberry bush

(Image credit: Embark Studios)

Following on from the last few months, I'd bet that raiders will get to experience new map conditions, weapons, arc mobs, raider decks, and hopefully even some new community events.

When it comes to map conditions, I wouldn't be surprised if we got a desert condition sometime in the summer, like the Cold Snap, but in reverse. I'd also like to see something like a Wacky Raid, where the arc behaviour is really weird, the mobs spawn in locations you'd usually not find them in, and the loot makes absolutely no sense for where you'd find it. It sounds fun (and horrifying) finding a leaper wedged into the hallways of Dam Control Tower, although that's likely a pipe dream.

But you know what isn't? New mobs. From the beginning, players have been pointing and shouting about the huge arcs that can be seen on the horizon of the maps. And Embark has even spoken about the existence of the Baron, King, and Emperor arcs, all of which are even bigger versions of the Queen and the Matriarch, so where are they?

Arc Raiders laboratory reagents: A player running across sand towards Buried City's Hospital.

(Image credit: Embark)

Well, there are a few dormant Baron husks you can sort through already, but seeing the real deal alive and walking will likely take a little longer. Before Embark can introduce these huge arcs, they need to sort out their epic guns.

In Arc Raiders, you have normal, rare, and epic weapons, but the weird thing is that the basic weapons are just as good, if not better than some epic ones, and they are cheaper. No one really knows why this is, although some suspect that it's because Embark is afraid to buff pink weapons and throw off the balance of the game. But the consequence of this is that there's currently a ceiling on what kind of arcs players can actually take on, and I don't think the average player right now could take on a fully fledged Baron or King with what they have in their arsenal, even with all the gun mods available.

But other than adding more goliaths to the game, I'd like to see a bunch of new little guys also. We already got a new indoor mob with Stella Montis as the Shredder has quickly made a name for itself, but why stop there?

Mobs like pops and fireballs turn walking through the buildings in Arc Raiders into a horror game. There's nothing worse than getting swarmed by a bunch of explosive balls, only for you to also have a tick jump on your face. It's pure chaos, and I'd like more of that, please.

Arc Raiders The Clean Dream - Purification System

(Image credit: Embark Studios)

But if we're not going to get any new mobs, then I'd at least like to see a new mode or two. A PvE raid mode or even a PvP heist mode could be really cool, especially against the backdrops of Arc Raiders' derelict maps. The raids could be like Destiny, where you have to work together to take down a huge enemy, and the heist mode could just dump a load of players in a small area with limited loot and time, raising the stakes and the tension of a game.

I'd also like to see Embark expand more on aggression-based matchmaking. In an ideal world, we'd get to know more about how it actually works, especially since the conversations around aggression-based matchmaking are likely far from over.

Arc Raiders Trials: Key art of a player hiding behind a car as a Queen towers over the road behind them, with a dangerous red light active.

(Image credit: Embark)

In the same vein, community events also need a rework. With more and more friendly PvE lobbies, more players are working together to complete tasks like opening the Bunker or taking down the Matriarch. It's now easier than ever to complete these events, as the game clearly wasn't built with this mass cooperation in mind. Meanwhile, if you're a PvP player, you're at a disadvantage in completing these events due to the aggression-based matchmaking.

And last but not least, there needs to be a rework of expeditions. I haven't even thought of sending my raider away since PC Gamer's senior guides writer Sean Martin said it wasn't worth it. There's just not enough incentive right now, and encouraging players to hoard their stash instead of using all their cool gear before the wipe seems like the wrong idea.

Arc Raiders devs have said time and time again that they thought they had something special in their hands in the lead-up to the game's release, but I'm not sure anyone could've predicted just how popular it would become. I'm not saying its popularity is a bad thing, quite the opposite, but it does mean that Embark now has swathes of fans who all want different things added to the game, and they want them now.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider

It turns out that I've been carrying heavy items wrong in Arc Raiders for over 50 hours, though the best method is far from intuitive

24. Listopad 2025 v 17:00

Swapping weapons, reloading, healing, and climbing, most things in Arc Raiders take a hell of a lot of time to do. Nowhere is this clearer than when you're carrying the crates required to open and loot Field Depots, which you'll have to slowly lug across the map with no access to your guns. This annoying mechanic has only become more frequent with the various locked doors in Stella Montis that require you to haul a power cell around in the most dangerous map of all.

Even if you're using stamina to move faster, it's so slow and I feel so incredibly vulnerable when carrying a heavy item that, quite frankly, I try to avoid it as much as possible. In fact, I rarely do Field Depots at all, even though they can contain some good loot; it would take a lot of convincing to get me to haul those crates around.

Well, after over 50 hours with the game, I've just learned that there's a method to carrying these boxes faster; I didn't think it was even possible to carry them 'wrong'. It turns out that, against all laws of physics, you're actually faster carrying items backwards. Yes, turn around and run backwards while carrying a heavy object like a field crate or battery, and you'll somehow move faster than you would running forward. You can see a comparison of it below in a video by Fallout Plays:

It's important to clarify that, yes, you can actually sprint backwards by holding the run key, just as you would if you were moving forwards. As such, you'll still benefit from maxing out your stamina with the best skills, which I'd recommend you do anyhow.

Of course, if you're walking backwards…you're not going to be able to see where you're going. It's not exactly optimal in most situations, truth be told, but if it's a straight shot to where you need to drop off the object or you've got a friend to cover you, run backwards instead to pick up the pace. The less time spent holding a heavy box instead of a gun, the better.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders best weapons: Just don't lose them
Arc Raiders Expeditions: Retire your Raider

Less than 15% of you have revived a fellow player in Arc Raiders, and we've gotta bump up that depressing number

24. Listopad 2025 v 16:07

Arc Raiders players are generally a friendly bunch, especially for an extraction shooter. It's odd, really, that over half of the game's population on Steam has barely engaged in PvP, and 18% have never even knocked out a raider. Just think of all the loot they could be carrying. Maybe they've even got one of the best guns.

But no, instead of encouraging more bloodthirsty raiders Topside, I'd like to do the opposite. After checking out Arc Raiders' achievements on Steam, I was shocked—no, appalled—to learn that less than 15% of players have revived a fellow raider, and that's a crying shame:

Today You, Tomorrow Me: Revive an encountered raider with a defibrillator (14.7%)

What are we doing here, everyone? Defibrillators are easy to find in Medical areas like Buried City's Hospital, you can craft them, and they're even sold by Lance. So, you've no excuse not to take one into a raid in case a friendly raider needs a helping hand.

Ever since being downed by a Rocketeer fighting the Matriarch, only to be revived by a random player and not being able to return the favour when they met the same fate, I always take at least one defibrillator with me.

PC Gamer's Morgan Park actually spent time Topside as a full-time paramedic, watching for downed raiders and rushing to revive them, and ended up with more loot than he could carry for his efforts. I've even heard of players doing 'reverse robberies' to clear their inventory, which involves downing a player, showering them with loot, and then reviving them before running for the hills.

It's all about paying it forward, as they say. Save a raider today, and I'm sure someone will show you the same mercy soon enough.

While the Today You, Tomorrow Me achievement had a depressingly low score, I'm glad that The Friends We Made Along The Way, the task to extract with a random player, is at a surprisingly high 82.6% completion rate right now. Reviving another player is one thing, but trusting them while you're at your richest and most vulnerable is another.

Just remember your P's and Q's, since only 17.8% of players have earned the Heart of Gold achievement, involving being thanked ten times.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders best weapons: Just don't lose them
Arc Raiders Expeditions: Retire your Raider

Arc Raiders' basic weapons are way too strong, and it's starting to overshadow even its legendary guns

24. Listopad 2025 v 15:29
Rory Norris, Guides Writer

PC Gamer headshots

(Image credit: Future)

Last week I was: teaming up with players in Arc Raiders, and blasting the mean ones.

This week I've been: clearing out my stash and filling it up just as quickly by engaging in more PvP.

I've praised Arc Raiders a lot since launch, perhaps above all else because it's finally an extraction shooter that's forgiving and welcoming for a wider audience, even as a fan of the genre's traditionally hardcore roots. However, there's a degree to which Arc Raiders' obsession with a fair playing field is its own worst enemy, and it unfortunately strikes deep into its core: the gear system just isn't all that exciting.

The confusion I've seen from people wondering what they're supposed to do after they've unlocked everything and completed all the quests should have an easy answer: get better loot, kill things, eventually lose it, and do it all over again. But high-end loot isn't a satisfying and rewarding chase.

Firstly, the abundance and strength of free loadouts mean there are a lot of players risking literally nothing in PvP match after match, while those bringing in gear have a high chance of losing it all. On the flip side, there's also no reward to killing a player who's using a free loadout because…they don't really have any loot worth taking. You see this a lot with people on the sidelines when fighting elite Arc like the Matriarch, waiting to backstab those who actually came prepared.

But this isn't the root of the issue; it's merely a consequence of it. What's really letting the loot system down is that higher-quality weapons aren't actually all that much better than their common counterparts, so why bother?

Player interactions (whether friendly or hostile) are the true heart and soul of the game, but it's still an extraction shooter, and to be a good extraction shooter, loot needs to matter.

When it comes to the best guns in Arc Raiders, you'll hear the Stitcher, Anvil, Venator, and Hullcracker mentioned every time. Of these, the Stitcher is effectively free, and the Anvil and Venator are easy enough to craft, buy, and repair. The Hullcracker is an epic so it's the only one that's even remotely hard to come by and maintain, and it's only useful against Arc machines, not players. That said, you can buy one regularly from Tian Wen.

Why is it that I'd almost always rather take an Anvil, Stitcher, Venator, or Ferro compared to higher-rarity, more expensive options like an Osprey, Bettina, Tempest, or Bobcat. In cases where these options are better, it's only marginally and not worth the effort put into obtaining them and the psychological damage of losing them.

And then there's the legendaries, the most disappointing of them all. Presumably to stop players with legendary weapons from wiping the servers, these top-tier guns are basically only upgrades when fighting Arc machines. They're niche.

It's an interesting approach, having the most prestigious weapons angled specifically at PvE, but it also means the power of these items doesn't match their rarity and the effort put into earning them. I'll only ever pull one out of the stash if I know I'm planning on taking down an elite Arc, and even then, I'd need to bring a secondary weapon for PvP.

Even the new Aphelion legendary battle rifle, while powerful, isn't strong enough to make me want to take down the Matriarch to get it compared to just using a Stitcher, Anvil, or Venator on repeat.

Arc Raiders has proven that player interactions (whether friendly or hostile) are the true heart and soul of the game, but it's still an extraction shooter, and to be a good extraction shooter, loot needs to matter.

I think it's only a matter of time, perhaps after the first Expedition cycle, until players truly feel the loot system has fallen short, when they've either completed all the quests and upgrades or simply had enough of it and are more focused on climbing the loot ladder.

My hope is that epics get a slight buff to their overall lethality and durability to give them a tangible edge over their lower-rarity counterparts, just enough to encourage players to search them out and use them in the field—I'm not asking for power creep. A map or mode with a barrier to entry, such as a kit worth over a certain amount in value, could also help avoid power creep against fresh raiders.

Add on to that more legendaries in the future that are aimed specifically at PvP, and Arc Raiders can still straddle the fine line between casual shenanigans and intense extraction shooting.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders best weapons: Just don't lose them
Arc Raiders Expeditions: Retire your Raider

How to complete Communication Hideout in Arc Raiders

24. Listopad 2025 v 12:22

The Communication Hideout quest in Arc Raiders has a few tricky steps, one of which involves locating a missing battery cell around the Red Tower, while another involves tracking down a terminal concealed around the outside of the building. On the plus side, though, this quest doesn't require you to extract anything, so you can bring a free loadout.

On the whole, it's a pretty straightforward quest all centered in and around Red Tower, so here's how to complete it and overcome those trickier stages, like finding the missing battery cell and the antenna terminal.

Find the missing battery cell and power up the generator

Arc Raiders Communication Hideout quest - Battery location

The battery is located in a box to the northeast of Red Tower (Image credit: Embark Studios)

First off, you'll need to head to the Red Tower location in the south of the Buried City, where you'll then be asked to "Find the missing battery cell". This is located in a metal box in the street to the northeast of Red Tower, marked on the map above. You'll find a yellow-marked metal box against the side of a boarded-up kiosk next to a palm tree—this resembles the boxes you've found previous quest items in. Simply interact with it to produce the missing battery cell.

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Arc Raiders Communication Hideout quest - Kiosk

The box with the battery is just against the kiosk outside (Image credit: Embark Studios)
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Arc Raiders Communication Hideout quest - Battery box

Interact with the box to get the battery (Image credit: Embark Studios)
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Arc Raiders Communication Hideout quest - Generator

Pick it up and install it in the generator behind you (Image credit: Embark Studios)
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Arc Raiders Communication Hideout quest - Turning on generator

Interact with the power switch on the generator to turn it on (Image credit: Embark Studios)

Now you need to "install the battery cell in the generator". Turn around from the box and the kiosk to spot a small generator on the street wired up to the tower (right next to the subway entrance), with a slot where you can place the battery, similar to when opening a Field Crate at a depot. Once that's done, hit the switch on the end of the generator to "enable power", and you're ready to head up into the tower

Boot the antenna terminal near the Red Tower

Arc Raiders Communication Hideout quest - Terminal location

The terminal is on the outside platform on the upper level of the Red Tower (Image credit: Embark Studios)

The final step is to boot the antenna terminal on the Red Tower, and this is quite tricky to locate. Go inside the Red Tower through the window just right of the generator, climb the stairs and head out onto the roof platform, using the ladder to climb to the upper level.

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Arc Raiders Communication Hideout quest - Terminal on roof platform

Climb up onto the exterior platform and go around the corner (Image credit: Embark Studios)
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Arc Raiders Communication Hideout quest - Terminal

Interact with the terminal to complete the quest (Image credit: Embark Studios)

Now turn immediately right, head along the platform around the outside of the Red Tower and go around the corner to find the yellow-marked terminal. Interact with this and you've completed the quest.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider

There's a bug in Arc Raiders that's causing the sound to drop out for some players—here's how to fix it

I'm having a lot more fun with Arc Raiders than I expected to—not that I assumed there'd be anything wrong with it, I just really suck at PvP shooters. Arc's relatively peaceful game world (not counting all the damn robots) has thus come as a genuinely pleasant surprise, and instead of getting mad and going back to Find My Frogs after an hour or two, I'm thoroughly hooked.

I had just one problem: The sound in Arc Raiders would persistently hiccup and hitch, and the troubles would get worse the longer I played. After three or four matches, the audio would drop out for a full second or two, intermittently but repeatedly, multiple times per minute. The game continued to run normally, to be clear, it was just dead silent. The effect was incredibly distracting and irritating, and for a game as dependent on audio cues as Arc Raiders, it was a deal breaker: I was ready to quit playing if I couldn't find a fix.

Fortunately, I did find a fix. A search through the Steam forums revealed that I was far from alone in struggling with this issue, which made me feel slightly better about things—misery and company, and all that. The real relief, though, came from Steam user awsk, who shared a fix that's really quite simple:

  • Right-click Arc Raiders in your Steam library
  • Select "Properties"
  • In the "Launch Options" field under the "General" tab, enter "-norhithread" without the quotes.

Like this:

Arc Raiders properties screen on Steam showing the -norhithread audio glitch fix

(Image credit: Steam)

And that's it! Fire up Arc Raiders and, hopefully, enjoy silky smooth audio from start to finish. I say "hopefully" because I can't give you an iron-clad guarantee this will solve your problem, but it worked like a charm for me and for a bunch of other people on Steam too. Awsk warned that using this launch option will "slightly decrease" the game's FPS, but I didn't notice any difference, and if there is some small reduction I'd say it's well worth being able to hear the game as it was intended.

As for the root cause of the issue, there's plenty of speculation—Discord, Bluetooth headsets, old-ass CPUs (that's me!)—but nothing definitive that I've seen. Whatever it is, hopefully Embark will cook up a proper fix for the problem soon, but in the meantime this should help—if you use the fix, let us know how it goes in the comments.

(On a completely separate note: Find My Frogs is brilliant. Give it a shot on Steam.)

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders dog collar: Train Scrappy
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider

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