Mountaintop Studios and popular creator and former Counter-Strike and Valorant pro, Michael ‘shroud’ Grzesiek have brought a contender to the F2P multiplayer tactical FPS genre. Mountaintop hopes to make a big break with Spectre Divide, as they are an independent studio composed of veterans from Respawn, Epic Games, Riot Games, Bungie, and the like. Spectre Divide features a unique art style for the genre with sci-fi comic book art and the classic Japanese cel animation of the ’90s—a little rem
Mountaintop Studios and popular creator and former Counter-Strike and Valorant pro, Michael ‘shroud’ Grzesiek have brought a contender to the F2P multiplayer tactical FPS genre. Mountaintop hopes to make a big break with Spectre Divide, as they are an independent studio composed of veterans from Respawn, Epic Games, Riot Games, Bungie, and the like. Spectre Divide features a unique art style for the genre with sci-fi comic book art and the classic Japanese cel animation of the ’90s—a little reminiscent of Rollerdrome or the No More Heroes games. What is more distinct about this game is its gameplay gimmick.
At first glance, the concept of controlling two characters simultaneously does not seem like something that should work in a relatively fast-paced competitive shooter game. Yes, there is some time to strategize around the map and jump-peak or use utility to gain information. However, adding a new concept, like having a second body, appears to be a dynamic addition.
The function of what the devs call ‘Duality’ allows players to control their ‘Spectre’ or second body, as well as their main body. Players can swap between the two bodies. The coolest part is that players can open up their map to lay out their two bodies during the Buy Phase/Pre-round Phase—including having the bodies face a certain direction. Moving characters around via clicking the map looks so choppy and jarring, but once the pre-round timer is up, this function ceases.
Having the second body can be super helpful. If a player’s unused body is idle, it can still give information that an enemy is near or if an enemy is in sight through danger indicators. Additionally, the unused body goes into a crouch position, making it harder for enemies to spot when placed correctly. Or it can be great to have it crouched slightly, peeking as a decoy at strategic angles.
The unused body can also be moved through the ‘pucking’ action, with some delay depending on the distance. This is the primary function so when the main player dies, they are not stuck trying to run all the way from where they had their Spectre setup. Like the game’s name implies, it is relatively smart to divide the Spectre from the main body.
Spectre Divide has utility skills, which are very similar to various Hero skills in Overwatch or Agent utility in Valorant. Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors. Sponsors work in place of roles, such as Assault/ADC/Dualist or Support/Healer in other games. Having a good balance of Sponsors can easily make or break a victory in this game, with the various assortment of utility skills—including recon.
A big question many new players who came from other FPS games asked was what the spray/recoil patterns for each gun, aiming, and ADS aiming were like. For the first part, every fully automatic and semi-automatic gun had a random spray pattern. This is an interesting feature because it means it is not something someone can particularly get used to, like a Vandal spray pattern in Valorant or an AK-47 spray and recoil pattern in CS2 or CS:GO.
“Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors.”
It means that players should practice their ADS firing since the accuracy is pretty near to one-hundred percent. There is also no bullet punch when taking damage, so players do not have to worry about suddenly aiming at the sky when getting shot at. Single-tap or burst-fire skills are more important in Spectre Divide for the guns that require it, otherwise ADS-ing and spraying is the way to go. And like Apex Legends, running in this FPS tac-shooter is encouraged.
What irked me and my teammates the most is the fact that enemy colour highlights are insanely non-user-friendly. It took a few games for us to not accidentally shoot at one of our teammates or teammates’ idle body. Eventually we got used to it, but it was not as distinguished as other FPS games.
The things that will have many Spectre Divide players divided will probably be how overstimulating it can be to jump into a match at first, as well as how many guns they will have to know the names of. The Duster RX6 plays like a Desert Eagle or Sheriff; the M67 Reaver plays like an AK-47, dishing out great range and damage; and the Harpe and Prototype-OP play very much like a high-powered sniper in most FPS games. One shot to the head at any range, one kill, baby!
The gun buys are interesting in Spectre Divide, sort of a mashup of Call of Duty multiplayer default loadouts. Guns are bought in pairs and distributed to the player and the Spectre. Interestingly enough, when one of the characters one player controls dies but the other lives, there can be special economic buys for keeping the same pairing of guns in the next round.
Based on a lot of feedback from other players I talked to from games and my own teammates, I have gathered that this game comes off as something for those who already have put in some if not countless, hours into other FPS games. Spectre Divide is easily an amalgamation of games like Valorant, Apex Legends, Overwatch, Halo, amongst many more. This makes sense since a lot of Mountaintop Studios’ team used to work at the companies that made many of those titles.
There are a lot of fun mechanics to try and experiment with in Spectre Divide, such as using Ghostlink Collective’s Dupe ability while pucking away or using it and running with the decoy body. Another cool thing we found out was how Ryker Industries’ Wave Scan could scan the whole map if you throw it while pucking away.
“The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers.”
Hopefully by launch, there will be better aesthetic additions to the game—here is hoping there will be a way to do Fortnite-adjacent dances in the team lobby. The sprays and gun buddies could also be improved upon, but again, that may come with more time and players making memes and/or pro-player and community involvement to grow the fan base of Spectre Divide.
The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers. Even someone who is well-versed in other FPS titles will struggle a bit getting used to pucking around their Spectres, and learning more about the advantages and disadvantages of things like guns or Sponsors.
There are a lot of extra keybinds to learn and re-map, too, but the tutorial does a decent enough job explaining it all. The economy catch-up system is great, too, since two losses allow the losing team to get a free light shield. But it could be good for newer players ithe a sense that they can build the proper game sense tailored to this game versus carrying over irrelevant habits from other FPS games.
Spectre Divide will not be out on the PlayStation 5 and Xbox Series X|S consoles at launch, but devs have stated that they have “future plans for consoles.” There is also no release date for PC yet either.
Anyone who has played a cooperative game has most likely experienced this… a teammate swooping in to “save” us, only to inadvertently cause our demise. I have attempted playing “the hero” on many occasions, only to have the completely undesired opposite impact. Even though my heart was in the right place, when my good intentions aren’t aligned with their willingness to receive my help, the only result is frustration and disappointment for all sides. Our desire to help our teammate must be mat
Anyone who has played a cooperative game has most likely experienced this… a teammate swooping in to “save” us, only to inadvertently cause our demise. I have attempted playing “the hero” on many occasions, only to have the completely undesired opposite impact. Even though my heart was in the right place, when my good intentions aren’t aligned with their willingness to receive my help, the only result is frustration and disappointment for all sides. Our desire to help our teammate must be matched with their willingness to receive it.
It can be very discouraging when our good intentions and well-meaning actions are misunderstood or rejected by those closest to us… but we can be encouraged knowing that we are experiencing the same reaction Christ Himself received. Let’s not take it personally if those we love the most are the least receptive to our mission… even Christ’s family didn’t accept or appreciate His. The battleground we were given may result in reaching someone else’s family, and that person may be the one to reach ours… and we will work together in harmony to reach all of them for the Lord!
“Is this not the carpenter, the Son of Mary, and brother of James, Joses, Judas, and Simon? And are not His sisters here with us?” So they were offended at Him. But Jesus said to them, “A prophet is not without honor except in his own country, among his own relatives, and in his own house.” Mark 6:3-4
And let us not grow weary while doing good, for in due season we shall reap if we do not lose heart. Galatians 6:9
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If you’re a fan of Monster Hunter, then you’ve no doubt been watching the various weapon preview vignettes that have been coming out of Monster Hunter Wilds over the past two weeks. But maybe you haven’t been keeping up or you just want to watch them all again. In that case, there’s now a video […]
If you’re a fan of Monster Hunter, then you’ve no doubt been watching the various weapon preview vignettes that have been coming out of Monster Hunter Wilds over the past two weeks. But maybe you haven’t been keeping up or you just want to watch them all again. In that case, there’s now a video […]
Given all of the releases that came out last year, you would be forgiven for letting the co-op critter hunting RPG Atlas Fallen slip through the mental cracks. After all, the game was, by all critical and gamer accounts, something of a middling title. However, developer Deck13 and publisher Focus Entertainment has not completely forgotten […]
Given all of the releases that came out last year, you would be forgiven for letting the co-op critter hunting RPG Atlas Fallen slip through the mental cracks. After all, the game was, by all critical and gamer accounts, something of a middling title. However, developer Deck13 and publisher Focus Entertainment has not completely forgotten […]
In the grim heatwave of the midsummer, everyone you know would love to come hunch over a table and roll dice for six hours, actually, but they’ve got that thing on. You remember that thing, right? Plus, no-one’s got a big enough table. Or the new errata. Also, Trevor’s been banging on about lady Custodes for five months straight and nobody wants to be around him right now. Thank the Omni-trevor, then, for the three-player co-op of Warhammer 40,000: Space Marine 2. “Warhammer with the boys?” sai
In the grim heatwave of the midsummer, everyone you know would love to come hunch over a table and roll dice for six hours, actually, but they’ve got that thing on. You remember that thing, right? Plus, no-one’s got a big enough table. Or the new errata. Also, Trevor’s been banging on about lady Custodes for five months straight and nobody wants to be around him right now. Thank the Omni-trevor, then, for the three-player co-op of Warhammer 40,000: Space Marine 2. “Warhammer with the boys?” said Horace as he stretchily dished out preview keys from an entirely different postcode. James, Edwin and Nic were initially all booked-up for the week, but Horace repeated himself, making it absolutely clear that it wasn’t a question.
In the grim heatwave of the midsummer, everyone you know would love to come hunch over a table and roll dice for six hours, actually, but they’ve got that thing on. You remember that thing, right? Plus, no-one’s got a big enough table. Or the new errata. Also, Trevor’s been banging on about lady Custodes for five months straight and nobody wants to be around him right now. Thank the Omni-trevor, then, for the three-player co-op of Warhammer 40,000: Space Marine 2. “Warhammer with the boys?” sai
In the grim heatwave of the midsummer, everyone you know would love to come hunch over a table and roll dice for six hours, actually, but they’ve got that thing on. You remember that thing, right? Plus, no-one’s got a big enough table. Or the new errata. Also, Trevor’s been banging on about lady Custodes for five months straight and nobody wants to be around him right now. Thank the Omni-trevor, then, for the three-player co-op of Warhammer 40,000: Space Marine 2. “Warhammer with the boys?” said Horace as he stretchily dished out preview keys from an entirely different postcode. James, Edwin and Nic were initially all booked-up for the week, but Horace repeated himself, making it absolutely clear that it wasn’t a question.
Title: Brothers: A Tale of Two SonsType of Game: Action-Adventure, PuzzleDeveloper: Hazelight Studios (Remake by Avantgarden Games)Publisher: 505 GamesReleased: Original Release: August 7, 2013; Remake Release: February 28, 2024Platforms Available: PlayStation 5, Xbox Series X|S, Nintendo Switch, PC GamePlatform Reviewed: PlayStation 5Level of Maturity: Rated T for TeenReading Time: 8 minutes
It was 2013, and almost no studio was focused on offering a truly quality co-op gaming experience on
Title: Brothers: A Tale of Two Sons Type of Game: Action-Adventure, Puzzle Developer: Hazelight Studios (Remake by Avantgarden Games) Publisher: 505 Games Released: Original Release: August 7, 2013; Remake Release: February 28, 2024 Platforms Available: PlayStation 5, Xbox Series X|S, Nintendo Switch, PC Game Platform Reviewed: PlayStation 5 Level of Maturity: Rated T for Teen Reading Time: 8 minutes
It was 2013, and almost no studio was focused on offering a truly quality co-op gaming experience on a single console. But Josef Fares decided to change that with his studio Hazelight and the Fantastic Brothers: A Tale of Two Sons. Unfortunately, I didn’t get a chance to play the original, but now I’ve got my hands on a remake of a game I’ve heard a lot about, backed by the almost unknown studio Avantgarden Games. That’s also why I had doubts before playing it whether the original game was re-created respectfully by the now legendary co-op game industry studio Hazelight, which has already made such groundbreaking games as A Way Out and It Takes Two. I’ve also reviewed these games, so I recommend checking them out!
Weplaygames Youtube Channel – Brothers: A Tale of Two Sons Remake – Riding mountain bighorns over the tops of the rocks
From Co-op Classics to a Hidden Gem
I started following Studio Hazelight because of the A above Way Out, and It Takes Two games, and I have completed them several times with my friends. These games definitely rank among the best ever made in the cooperative couch gaming genre. It Takes Two, which also earned high ratings from me, including Game of the Year 2021 recognition, along with A Way Out, are perfect affairs, but they owe their excellence to their predecessor, which, unfortunately for me personally, was relatively unknown until now.
Brothers: A Tale of Two Sons tells the story of two brothers who embark on a perilous journey through a beautiful fantasy world after their father falls ill. The word “beautiful” has a double meaning; I’ll get to it later. The only way to save their father is to search for mysterious magical water to keep him alive. After the tragic loss of their mother, the brothers can no longer risk being alone in the world, and the story begins at the big tree behind their house. Playing the remake, I was surprised by the power of the story, and that’s why Brothers: A Tale of Two Sons is a great emotional ride, which, as a gamer who loves the story games genre in particular, I appreciate.
The original was always seen as a co-op game. Still, the remake reminds me of this, so primarily, it is a single-player affair that is spiced up with the ability to control both brothers simultaneously. It takes some practice, but you can get used to it quickly. After all, the controls are very intuitive and easy. Each of the analogs controls one of the brothers, and each has one action button corresponding to the analog above. R3 is used to control the younger brother, and R2 is used to perform his interactions. For the older brother, it is L3 and L2. The last thing you can do in the game is rotate the view using R1 or L1, depending on which side you want to rotate the screen.
So, the title is primarily announced up front as a single-player title, but I thoroughly enjoyed it with the two of us and a friend who also tried out the short part with me.
Weplaygames Youtube Channel – Brothers: A Tale of Two Sons Remake – Co-op gameplay through the caves
You turn on a second controller, each controlling one of the brothers. In this mode, the default control is also retained for the individual controllers. In single-player mode, you’ll occasionally run into situations where the brothers you’re controlling switch positions on the screen, and you’ll wonder why they’re running elsewhere. It’s widespread, and the game can occasionally rattle the hemispheres of your brain.
Although it’s been over ten years since the release of the original game, due to my lack of experience with the original, I did all the puzzles unthinkingly, which brought the playtime up to almost 5 hours, which isn’t much, but trust me you’ll still enjoy the adventure to the fullest especially if you are playing the game for the first time, as I did. For connoisseurs of the original, the game time might be shorter. Also, here is the additional information about the platinum trophy, which took almost 5 hours. In terms of difficulty, it was nothing challenging, and the trophy composition was straightforward. The game has a total of 15 trophies, including the Platinum one. So, for a trophy hunter like me, it’s the perfect thing to do in one long afternoon! One last important thing – trophies are only earned by the Host of the game, so unfortunately, your friends will have to invite you to help out at their house for the next playthrough if they are interested in the shiny trophies too.
But back to the puzzles. These are relatively easy to solve and are more about cooperation and coordination between the two brothers. It will always be primarily about finding a way forward. They managed to climb a wall together, move an object, steal something carefully, row the boat in the right direction, and so on. For those who haven’t had the pleasure of playing the game yet, it may come as a surprise that you are “only” completing specific interactions, and besides that, you are still running forward. With minor exceptions, the game has no branching or extended locations to navigate. It’s a very straightforward but all the more intense adventure for it.
Here I come to what I mentioned at the beginning: the game has a beautiful world. The remake’s graphics, which were taken care of by Unreal Engine 5, are very nice. While I can’t put it on the same level as, say, the Demon’s Souls remake, there are scenes that I can describe as breathtaking.
Weplaygames Youtube Channel – Brothers: A Tale of Two Sons Remake – Gathering the rabbit family side activity
Avantgarden has done an excellent job in this regard, and connoisseurs of the original version, in particular, will be surprised at how detailed the remake is. I also greatly appreciate the sharp visuals and smoothness of the game. In all my time playing, I haven’t encountered any significant problems I must mention here. The music and sounds have improved significantly, but I can’t say that due to the lack of dubbing. Instead, the brothers communicate in some form of sign language and an unspecified language.
The other side of the “beautiful” world is the utterly raw and gritty portrayal in the second half of the play. For a long time, the title feels like a beautiful fairy tale inspired by the first Fable. Gorgeous scenes, a relaxed atmosphere of villages and fantasy countryside, and then there’s a significant change. The beautiful setting is replaced by a barren wasteland and a harsh medieval setting many would not expect. The whole game’s highlight is the Valley of the Giants, which will leave you uncomfortably stunned.
The remake of Brothers: A Tale of Two Sons has done more than well. It’s a pleasant surprise that certainly doesn’t put the original to shame. On the one hand, I wonder if it lacks any innovation, and on the other hand, I worry about how it would turn out if the studio tried to set the game up with new passages, for example. For those who have already played Brothers: A Tale of Two Sons, the remake needs to make more sense and may work more in the context of nostalgia. However, players who have not come into contact with the game, as was the case with me, have an excellent opportunity to play one of the best adventure games with an emotional story at a very affordable price of under 20 euros. And at a discount, as was the case with me, even for 12 euros.
GOG (PC): Available for $19.99. Purchase it from GOG.
Official Page: Visit the official Brothers: A Tale of Two Sons page for more information. Subreddit: Join the discussion on the Brothers: A Tale of Two Sons Subreddit for community insights and updates.
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Factorio is a game about building and automating, but it's also all about defending from vicious aliens and the new lot coming in Factorio: Space Age look like the stuff of nightmares..Read the full article on GamingOnLinux.
Factorio is a game about building and automating, but it's also all about defending from vicious aliens and the new lot coming in Factorio: Space Age look like the stuff of nightmares.
Steam store page
One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better p
One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better played with keyboard and mouse. Now, a non VR version is on Steam now… But is it worth it? Well, after playing the first sections of this game, I want to talk about it. The latest update was on May 28th, 2024 when writing this article. Now, before we dive right into it, I want to invite to you leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.
Risk of Staleness
In this game, we play as an unnamed miner who is throwing into the deep end, when his digger broke. You arrive at a mysterious valley. In this valley, a hardy explorer once did his research. But why? Which secrets are in these valleys and the accompanying mines? That’s for our miner to figure out. Now, the story is being told by various comic book pages you can uncover and, according to the Steam store page, has multiple endings. I’m quite curious where it’s going to go.
So far, I haven’t gotten too deep into the story. But, from what I can read on the Steam store page, I think it has potential. I have my doubts on how the multiple endings will work. Since comic books mostly have one ending, right? Unless, it all depends on which page(s) you find or in which order or where. That’s something I’ll discover when I’m deeper into the game.
If this game is like the original game, the story overall will take a backseat for the gameplay. And after 5 hours in, that’s the case. The original game didn’t have a lot of story to begin with, but more story in a game like this can be interesting.
There is one voice actor in this game. He does a pretty fine job and brings some life to the atmosphere. I replayed a bit of the first game and I have to be honest, I appreciate the small voice lines during the exploration. Even when you quickly hear every different line, it’s a nice break since they aren’t spammed and don’t appear that often.
One of the biggest changes in this game is that the cave this time around is randomly generated each time you enter. So, this game becomes a rouge like to a degree. But, you can always exit via the lifts to safety. Since, dying in the caves means that at least half of your obtained loot is dropped. The atmosphere this time around is very cohesive. This game presents itself as a sci-fi western game, and it really feels like that. Something I really like in this game is that it doesn’t go overboard in the sci-fi genre and stays grounded. The technology could realistically exist today, apart from the unique enemies in the cave, that is.
With the story taking more of a backseat, it’s quite important that the gameplay loop is enjoyable. The gameplay loop is simple, you have to explore the caves with 4 chosen tools. The three slots above the entrance give you a hint on which tools you will need to bring to gather the most loot. You take the lift down and gather loot, while fighting enemies and avoiding pitfalls to survive. The goal is also to find the other elevator that takes you down to the next level to gather even more valuable ores to bring to the top. You have to fill in the ores you gathered into the grinder to buy upgrades to your tools and environment to progress.
The big risk with this kind of gameplay loop is that this is just a different numbers game. What I mean by that is that, apart from maybe the visuals changing, the core concept is always the same. This risks that the game becomes stale and repetitive. It’s possible that it is just a “me thing”, but I enjoy games like this more when there are some variations on the gameplay or some different puzzles. Thankfully, this game has that. There are a lot of things you can upgrade and improve to make each run feel rewarding, and each type of cave you can visit has different enemies types and unique lay-outs to keep you on your toes. In a way, I dare to compare the idea a bit to Cult of the Lamb in a degree.
The music in this game is also a blast. It fits the atmosphere of each area like a glove. My favorite track is the track that plays in the lake caves. It sounds like you image a typical track like that to sound. And it gets more intense while you are fighting enemies down there. Now, the silent moments when the music doesn’t play feel a bit long, but I always know that there is more music coming and that it fits the atmosphere perfectly and draws me more into the game. Sadly enough, this isn’t the only problem with this game, and I’d like to talk about them.
No feedback
This game has an addictive gameplay loop, and I’m really curious how the multiplayer works. I haven’t tested the multiplayer in this game, but it looks like fun. Now, this game can be played solo perfectly fine.
Now, I don’t know if VRKiwi took the VR version as a base for the non VR version, since I have the impression, that is the case. I especially notice that with the controls in this game. It feels a bit floaty, like you aren’t really connected to the ground. It also feels a bit stiff, like you have to move your mouse like you would a VR headset. You really have to play with the settings until you hit that sweetspot that feels right for you. For me, I had to lower the sensitivity to 80, amongst other things. I highly recommend that you tweak the settings to your liking, since on the Nintendo Switch version, I had to lower the sensitivity to 40 before it felt right.
Still, the character control doesn’t feel right. At first, I thought it was because the controls felt floaty… But, after some testing, I think I found a few other problems with the character control that might cause it to not feel quite right. First, the jump in this game is just silly. You can’t really rely on it, since it doesn’t always trigger when you hit the spacebar, and it’s just a pathetic jump. You can’t even jump out of ankle high water sometimes.
Secondly, there are no sound effects for walking on most floors. You feel like you are floating, and it’s jarring when you suddenly hear a sound effect when you walk over a table or a railway. Thirdly, climbing on ropes amongst other things is just insanely picky. There is also no real feedback or sound to show you grabbed the rope. Fourthly, the scroll order between tools is extremely weird. You get numbers on the wheel counter clock wise. But you go down, right, left, up. Which still confuses me after 6 hours of playing this game.
And finally, some things are extremely picky. For example, there are safe riddles you can solve down in the caves. But to rotate the letter wheels to make pick the right letter is more difficult to do. All of these things give you a feeling that you aren’t always in control of your character and that you don’t get the feedback as a player on what’s happening. Making you unsure what’s happening and doubt if you are doing the right thing.
Prompts like “Use W/S to use the crank” should be “Hold W/S to use the crank”. Since, you need to hold the key instead of pressing it. Small things like that could also improve this game and it’s controls quite a lot. Overall, the controls are good, but they lack feedback to the player sometimes. Either with sound effects or with some visual effects. Like with the hammer, you barely have any sound effects when you use it, and it has some wind up animation, making you unsure if you are using it or not.
That is one of the biggest flaws in this game. The lack of feedback on your actions. Things like not knowing how many bullets are still left in your revolver or a sound effect when you hit an actual enemy. I think if there is one thing I’d use the built-in feedback tool is to report various cases/moments when I expect feedback from the game, like a sound effect or visual effect. Maybe they appear in the form of rumble effects… But, I’m not playing this game with a controller.
When you read this section of the article, I wouldn’t blame you if you think that this game isn’t good. Small bugs like the text of “Press R to reload” when your gun isn’t equipped or the bullets not leaving from the gun but from the player model don’t improve things either. Yet, I find myself looking past these problems since the core gameplay still works. I find myself getting used to the jank in this game and finding a very rough diamond. If the developers keep up with their promise of improving this game, I think that more action feedback will bring a lot to the game and maybe fixing the small bugs like in this paragraph as well.
Things like the animation of the shovel looking weird sometimes. The animation looks like the arms go through each other after a dig. Speaking of the shovel, the last dig is annoying since you have to move a pixel or two for it to count and give you your goodies. But the bug I’d love to see fixed most is the freeze for several seconds when you pick up something new or get a new codec entry. The game locks up like it’s about the crash, but it doesn’t.
What’s next for us?
Usually, I’m not really picky when it comes to the visuals of a game. As long as a game looks consistent, I’m quite happy. It needs to have a certain style so that you can quickly identify what’s what and enjoy the game.
Yet, for this game, I do have some things that I not really like in terms of the visuals. Firstly, the contrast of some ores and the floor isn’t clear enough. Sometimes I was passing up on ores since I wasn’t able to notice them on the ground.
There are also a lot of objects to give more details to the cave, but you can barely interact with them. I’d love to see lilly pads in lakes to move a bit when you walk past them or something more than just being able to clip through them. As well, a sound effect when you hit a wall you can’t mine. You get shouted at when you use the wrong or a too weak tool on something, so when not for the rest?
I think the biggest mistake that the visuals make is that it has an identity crisis. What I mean by that is that it isn’t a cohesive style. There is a lot of shell shading going on, but there is also a lot of details that give off a more realistic vibe. Some textures aren’t detailed enough and strechted too wide giving wrong impression the rest of the visuals that look more modern. The floor textures sometimes suffer most from this issue.
Looking back at this article, I think I’m being very critical for this game. I have played a lot worse and broken games for 15€. But, in this game you even have customisation options for your character and thee developers are extremely open for feedback. This game has a lot going for it. Fun achievements to hunt for, bosses at the end of runs and an amazing auto save system.
Apart from improving the character controls and adding some feedback on actions, I think this game is pretty decent. Yes, there is some polish missing like not having a tooltip with the lever at the cave entrance on what that lever does. I personally feel less conflicted about this game compared to the original. The growth in this title is immense and brings me a lot of hope for either some amazing updates, DLC or a new entry in the series.
The basis of for an amazing title is here and if you look past it’s short comings, this game is a blast to play. Maybe it’s a bit too repetitive for some and can be more fun in short bursts. But, when this game sinks it’s hooks into you, it really clicks. There is some polishing left to do and for a rather new VR focused developer, this is amazing. It’s their second non VR game and it shows a lot of promise.
The game is a perfect relaxing game to wind down, since it isn’t too difficult. The game is rather forgiving. I wouldn’t be surprised that I play this game after work to wind down and try and finish it slowly. Then again, while I’m writing this, I have summer holidays and I wouldn’t be surprised that I finish most of this game during my summer break.
Like I said earlier, I feel less conflicted about this game compared to the previous title. This game has a lot more going for it compared to the original. It’s less repetitive and it has a lot more going for it. It has it’s problems, yes. But, if you enjoy games like Minecraft, Steamworld Dig or Cave Digger, give the demo of this game a chance. The demo gives a very good idea on what you can expect from this game and if you enjoy it, buy the game. I’m enjoying myself quite a lot with this game and I’m happy that I have chosen the PC version over the Switch version since I feel like it just plays better. But maybe, if I get used to the Switch controls, I might enjoy it on Switch as well.
With that said, I have said everything I wanted to say about this game for now. Maybe when I finish this game, I might write a full review with the final thoughts and opinions on this game. But for now, I think the best conclusion for this game is that it’s an amazing step up from the original and besides some unpolished things… It’s a great game and comes recommend from me.
So, it’s time to wrap up this article with my usual outro. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.
Looks like Temtem: Swarm, the spin-off from Crema and GGTech Studios from the original online creature-collector Temtem, seems like it's going to have great Steam Deck support at release.
Looks like Temtem: Swarm, the spin-off from Crema and GGTech Studios from the original online creature-collector Temtem, seems like it's going to have great Steam Deck support at release.
As the first of StarCraft II‘s spiritual successors to make it to a public launch, Stormgate will be releasing free to play for all as an early access title on August 13th, but before then, founder’s pack buyers and beta players have been given two weeks of early access-ception. Thanks to the beta key kindly […]
As the first of StarCraft II‘s spiritual successors to make it to a public launch, Stormgate will be releasing free to play for all as an early access title on August 13th, but before then, founder’s pack buyers and beta players have been given two weeks of early access-ception. Thanks to the beta key kindly […]
Title: Saints Row The ThirdType of Game: Action-adventure, Open-worldDeveloper: VolitionPublisher: THQ (original release), Deep Silver (remastered)Released: November 15, 2011Platforms Available: Xbox, Pc Game, PlayStation, Nintendo, Steam DeckPlatform Reviewed: PC GameLevel of Maturity: Mature (17+)Reading Time: 12 minutes
A Heist Gone Wrong Setting the Tone
From the moment I stepped into the shoes of the Third Street Saints’ leader, I knew I was in for something different. The bank heist
Title: Saints Row The Third Type of Game: Action-adventure, Open-world Developer: Volition Publisher: THQ (original release), Deep Silver (remastered) Released: November 15, 2011 Platforms Available: Xbox, Pc Game, PlayStation, Nintendo, Steam Deck Platform Reviewed: PC Game Level of Maturity: Mature (17+) Reading Time: 12 minutes
A Heist Gone Wrong Setting the Tone
From the moment I stepped into the shoes of the Third Street Saints’ leader, I knew I was in for something different. The bank heist went wrong that starts the game sets the tone perfectly, similar to GTA V! This wasn’t going to be your average open-world experience. I was immediately thrown into the deep end, and I enjoyed most of it.
Taking over Steelport became a major part of my playthrough. It’s not just about completing main story missions, there is much more to it, I found myself engaged in a variety of activities. The property acquisition system quickly became one of my favorite aspects. I’d spend time buying up businesses for a steady income and unique bonuses or splurge on new weapons and vehicles. This constant decision-making aspect or you could say strategy kept me involved throughout the game.
The combat in Saints Row The Third is where I found some of the most fun. The gunplay feels responsive, with an arsenal that ranges from standard pistols and assault rifles to outlandish sci-fi options like the Mollusk Launcher and the Apoca-Fist. This variety kept combat interesting for me, even after many hours. I found myself seamlessly transitioning from shooting to melee combat to using superpowers (unlocked later in the game) without missing a beat. The wrestling-style takedowns I could perform on enemies became a favorite of mine.
Vehicle combat is another highlight. Unlike many open-world games where cars feel like mere transportation, here they’re weapons. The “car surfing” mechanic, where I could leap onto moving vehicles and hijack them mid-drive, never got old. The progression system kept me going in a sense as well. As I completed missions and activities, I earned respect (XP) and cash, which is the main currency. Respect unlocked new abilities and upgrades, while cash let me purchase items and customize my character. These upgrades weren’t just cosmetic; they significantly impacted my gameplay. For example, upgrading my sprint allowed me to run indefinitely, making traversal more enjoyable.
One of the most unique aspects of the gameplay that I enjoyed is the “Awesome Button” (usually mapped to the sprint button). This action button turns ordinary actions into extraordinary ones. Running becomes parkour, carjacking becomes a flying kick through the windshield, and jumping out of a car turns into an action movie-style roll. It’s a simple mechanic that adds excitement to even the most mundane activities for me.
Wacky and Wild Side Activities Galore
The variety of side activities in Saints Row The Third is impressive, especially for a dated game, and I found myself constantly distracted by them, which made me feel like I was in primary school again, playing GTA on my PS1. From the adrenaline-pumping “Tank Mayhem” where I wreaked havoc in a military tank, to the bizarre “Insurance Fraud” where I threw myself into traffic to rack up medical bills, each activity felt distinct. My favorite was “Professor Genki’s Super Ethical Reality Climax,” a deadly game show where I navigated trap-filled rooms while shooting mascots and collecting prizes. These activities were very fun and refreshing, and they ramped up my play time significantly.
The level of customization in this game is also pretty good, I like it a lot because I can customize my weapons and vehicles too. There’s something satisfying about mowing down enemies with a gold-plated assault rifle while driving a funny pink muscle car. The missions are well done. Sure, there’s a main storyline to follow, but how I get there is often up to me. I often found myself getting sidetracked on the way to a mission, engaging in impromptu street battles, or stumbling upon hidden collectibles.
Co-op play adds another dimension to the gameplay that I enjoyed. Teaming up with a friend turned the already chaotic experience into absolute mayhem. Coordinating attacks, sharing vehicles, and competing for the most outrageous stunts created memorable moments that solo play couldn’t match. I recall a particularly funny session where my co-op partner and I tried to complete a mission using only melee attacks and wrestling moves, turning a simple shootout into a ridiculous WWE-style brawl, and yes we did manage to beat it, I’m not going to tell you how long it took us though!
One of the most memorable gameplay elements for me was the use of airspace. Helicopters, jets, and even a VTOL jet (which I unlocked later in the game) allowed me to take the fight into the air, and it added a whole new dimension to both combat and exploration. The game also features a unique take on fast travel that I found both convenient and fun. Instead of simply teleporting, I could call in my homies to pick me up in a helicopter. This not only got me where I needed to go but could also drop me into the action from above, allowing for dramatic entrances. It made even simple travel feel epic. As I progressed through the game, the abilities I unlocked became increasingly sci-fi-like, resulting in superpowers that let me glide through the air or throw fireballs. These powers opened up new strategies and ways for me to approach challenges, keeping the gameplay fresh even in the late game.
In conclusion, Saints Row The Third’s gameplay is all about fun. While it may not be the most realistic or grounded experience, it delivers entertainment from start to finish. Even years after its release, I still find myself coming back to it when I need a dose of wild chaos. There’s still nothing quite like Saints Row The Third.
Where to buy Saints Row The Third
Steam (PC): Available for $9.99. You can purchase it directly from Steam. Xbox Store (Xbox One): Remastered Edition Available for $29.99. Check it out on the Xbox Store. PlayStation Store (PS4): Remastered Edition Available for $39.99. You can find it on the PlayStation Store. Nintendo Shop (Switch): Available for $29.99. Purchase it from the Nintendo Shop. Epic Games Store (PC): Available for $29.99. Purchase it from the Epic Games Store. GOG (PC): Available for $29.99 Purchase it from GOG.
Official Page: Visit the official Saints Row The Third page for more information. Subreddit: Join the discussion on the Saints Row Subreddit.
Title: Asphalt Legends Unite (formerly Asphalt 9: Legends)Type of Game: RacingDeveloper: GameloftPublisher: GameloftReleased: February 26, 2018Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS, AndroidPlatform Reviewed: PCLevel of Maturity: Everyone 10+Reading Time: 6 minutes
Arcade Racing Reborn
The era of frantic arcade racing is almost gone by now. Games like Forza Horizon and The Crew Motorfest may have taken the lead in this gaming area. Still, as g
Title:Asphalt Legends Unite (formerly Asphalt 9: Legends) Type of Game: Racing Developer: Gameloft Publisher: Gameloft Released: February 26, 2018 Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS, Android Platform Reviewed: PC Level of Maturity: Everyone 10+ Reading Time: 6 minutes
Arcade Racing Reborn
The era of frantic arcade racing is almost gone by now. Games like Forza Horizon and The Crew Motorfest may have taken the lead in this gaming area. Still, as gamers, we miss the days of sliding our Ferrari F50 around corners at just the right angles, with a first or second-generation Sony console sitting on the shelf next to the TV, pumping blood through our veins under insane pressure, providing the perfect atmosphere. Asphalt Legends Unite, which came out a week or so ago on PlayStation 5, would be criminal to compare to classics of decades past, such as 2006’s OutRun, which I experienced (though certainly not at the original time of release per se). Still, it’s probably the closest comparison I could find to the PS5 of today.
Weplaygames.net Youtube Channel: Asphalt Legends Unite Mitsubishi Lancer Evolution X finishing first
Free-to-Play Frenzy: The Microtransaction Minefield
The first major thing I’d start with is one big and hard-to-overlook negative (unsurprisingly): this is a free-to-play game, so there are loot boxes, card packs, microtransactions, and more at every turn. New cars are unlocked by collecting cards and earning duplicates to increase their stats, like Disney Speedstorm. You’re also limited by the petrol tank, which does regenerate over time. Still, you want to play for a long time. In that case, you need to have more cars because you can’t use the same one over and over, which, of course, also tempts you to pay for some of it from your actual wallet with bonus currency to refill that all-important petrol immediately if you don’t want to wait.
Asphalt Legends Unite Porsche Carrera 911 4 GTS
Gameplay That Defies Gravity
Now, on the other hand, for what you will surely enjoy. On the other hand, the gameplay is outstanding, at least by the standards of pure, unadulterated arcades. Tracks like San Francisco and the Himalayas are (in a good way) ridiculously oversaturated, with one race having you sprinting down a mountain. At the same time, hot air balloons fly above you. It captures that beloved nostalgia of “old school” titles. It’s not over the top, but the game won’t leave you sitting comfortably in your chair. Despite including real cars, the game defies physics quite a bit. Double-tapping the handbrake button will allow your car to rotate 360 degrees. You can pair this with a ramp, effectively spinning you in the air before landing. These tricks, including the classic drift, complement the vital turbo that often decides who gets to the finish line first. Tapping the button for a more robust version of the extra power at the right time for “Perfect Nitro” will also add extra speed.
Weplaygames.net Youtube Channel: Asphalt Legends Unite Camaro LT
Tracks That Keep You Coming Back
As for the tracks above, while there aren’t many of them, they still manage to keep you entertained over and over again due to the absurd scenes that keep happening and the intense pace of the game. The car upgrade system is traditionally straightforward but adequate for a mobile game. You need to use the car often and gradually grind it out. The career, which is probably the most comprehensive part of the game, is in the spirit of constantly unlocking more and more repetitive race combinations, which are searched in about 10 identical locations. However, this is compensated by the pace mentioned above and the races’ intensity. Again, there’s quite a variety of tricks you’ll be performing across the races on your opponents. The repetitiveness will slap you in the face, but you’ll go through all the amazing action with hardly any real feeling.
Asphalt Legends Unite Porshe on 1st place
Sonic Bliss which Steals the Show
Before the actual verdict, I’d like to mention Asphalt Legends Unite’s soundtrack, which is simply perfect and atmospheric and will suck you into an already frantic pace. Every song in the game is well-chosen and fits the game perfectly. We’re certainly not a fan of music from recent years, but here the music simply suited my taste. Rock, pop, and rap are the most represented here. No one genre overpowers another here; everything is balanced, specifically rap, which I generally don’t like. It was also excellent here, and I enjoyed it. No vulgarisms or anything like that. Just and only decent music. The music has become my favorite aspect of the game, which still keeps me glued to the monitor despite the overall traditional, straightforward mobile game concept, which I’m not used to as a regular PlayStation gamer. It’s a shame that the latest titles in the Need for Speed series don’t have this kind of music. The game world would be a more beautiful place right away.
Weplaygames.net Youtube Channel: Asphalt Legends Unite Nissan 370S
The Final Lap
The monetization may put off a lot of gamers. Still, the free-to-play format means anyone can jump in and enjoy the sheer absurdity of some tracks and cars. It’s a very action-packed, intense, and utterly absurd gameplay experience with phenomenal music that’s designed to be played in relatively short bursts, so if you’re craving something silly, simple, and utterly over-the-top to play after a grueling day at work, there aren’t many better options on the PS5. Sometimes, all a game needs is simple albeit silly fun, and Asphalt Legends Unite offers precisely that. I was initially going to give the game 70% at best, but the music of this game won me over, so finally, the rating is a little higher. Feel free to lynch me for this, but I stand by it! Now, if you’ll excuse me, I will move on. Rating: 75%
Asphalt Legends Unite Lamborghini Drifting picture
Where to Buy Asphalt 9: Legends
Steam (PC): Available for free. You can download it directly from Steam.
Title: Titanfall 2Developer: Respawn EntertainmentPublisher: Electronic ArtsReleased: October 28, 2016Platforms Available: PlayStation 4, Xbox One, PC GamePlatform Reviewed: PlayStation 4Article Reading Time: 6 minutes
Introduction
The first installment of Titanfall was a gem that blew many people’s minds. The new studio of the spiritual fathers of Call of Duty created a title that achieved a perfect compromise between a traditional shooter and innovative action, which makes the second ins
Title: Titanfall 2 Developer: Respawn Entertainment Publisher: Electronic Arts Released: October 28, 2016 Platforms Available: PlayStation 4, Xbox One, PC Game Platform Reviewed: PlayStation 4 Article Reading Time: 6 minutes
Introduction
The first installment of Titanfall was a gem that blew many people’s minds. The new studio of the spiritual fathers of Call of Duty created a title that achieved a perfect compromise between a traditional shooter and innovative action, which makes the second installment all the more surprising as it lacks this level of imagination. It’s a safe bet that doesn’t offend but doesn’t impress.
In short, it’s a safe sequel. The most significant new features in Titanfall 2 are the single-player campaign and the release of the PlayStation 4 version. The rest are rather cosmetic changes that could easily have been conveyed by an update to the first installment. Thus, the best benefit of the second installment was the expansion of the player base, which did not happen due to the unfortunate choice of release date. The title hit the shelves between Call of Duty: Infinite Warfare and Battlefield 1. And as they say, pride goes before a fall. As a result, the game sold worse than the first installment released in March 2014, which didn’t even come out in a PlayStation 4 version.
The Single-Player Campaign
Before release, the developers tried to convince the community that the solo game would be more than just a bombastic Call of Duty-style ride. However, the opposite is true, and the result resembles only a slightly more imaginative variation of the previous brand. The action is enlivened by a sophisticated movement system, allowing the developers to alternate between shooting passages and calmer moments that test your acrobatic skills. Titanfall 2, however, tries to set itself apart from the competition. As such, it only sometimes warns players which way the following path leads. While the hint can be activated via the assigned button, you can ignore it if you prefer to discover the progress yourself.
The sci-fi setting suits the game and makes for a more dynamic mix than most modern war action has been able to offer. In fact, the enemy types are more varied. Some have energy shields, others fire projectiles that fly in spirals, and there are exploding robots and melee-only opponents. Due to the imaginative nature of the fights, they are reminiscent of the second episode of Half-Life. A significant part of the story campaign are the titans, i.e. combat robots, which the player can mount and control. You also have one at your disposal, and its majesty is hinted at in scenes where swarms of enemies prefer to run away from it. Yours is called BT, and the story revolves partly around him. So you’re dealing with moments in the middle of the campaign when he disappears, and you have to search for him. Or you repeatedly repair it. It makes the game more varied. Sometimes, you take out opponents like a regular infantryman. Sometimes, they’re rained down by the titan’s volleys of missiles or crushed by his gigantic legs. BT is also a source of humorous moments. His brusque commentary, combined with an uncompromising pilot, leads to some charming dialogue.
Familiar Principles, New Dynamics
The solo part of the play feels like a compilation of tried and tested principles from foreign brands. Few surprises surprise and feel innovative. Most situations, on the other hand, make you feel like you’ve experienced them before. Still, the result works in a way that successfully avoids stereotypes. The game simply has the proper dynamics and momentum. One of the passages, for example, features imaginative games with gravity that obviously reference the film Inception. This is confirmed by the success the game gives you upon completion.
Multiplayer Excellence with Caveats
The multiplayer game is excellent. However, with one major caveat… Titanfall remains primarily a multiplayer experience. In that regard, the second installment delivers an addictive mix of gameplay principles and “one more game” moments. In other words, it’s tremendous fun. Titanfall 2 is thus a fantastic game in its own right, but it offers only minimal innovation over its predecessor. And not all of them are changes for the better. Once again, two teams are battling each other, and the action is made extra special by the presence of the titans. Again, an excellent movement system is present, with which you can run up walls perform double jumps and chain tricks with almost perfect grace. Once again, the primary mode is Hardpoint, where you take three key points and try to reach a pre-set score before the enemy team. New features include a tug-of-war rope, one of the optional extras. It makes moving around the environment even faster and perfectly complements the earlier movement elements.
The weapon unlocking system has also changed. You can access your arsenal by gaining levels and then modify specific pieces after “leveling up” this or that piece. The gradual unlocking of weapons is spot on, thanks to a decent selection, and motivates you to explore the arsenal. However, the need to acquire individual upgrades is annoying and often forces you to play several matches exclusively with just one weapon. The result is usually a miserable score and a losing team. The rodeo, or cowboy jump on the enemy titan, also works differently. In the first game, this was a way of taking him down, but the opponent could leave the titan and shoot you down from the outside. This time, the rodeo is only used to steal a battery that can be used to boost a friendly robot. And as a result, it could be more helpful. The escape to the spaceship, which ends every match for one team, also works differently. In the first game, you had to jump into the transporter precisely, but in Titanfall 2, you only needed to get roughly close. For example, jumping twenty meters underneath to teleport into the craft. The original concept led to more fun action.
Visuals and Technical Observations
Titanfall 2 is a great game, but it only builds on the shoulders of the first installment. And without the slightest ambition to outshine it. The sequel came out a year and a half after the first installment, and it feels a bit rushed, whether due to the lack of significant innovations or the game’s optimization. Furthermore, closely examining the environment reveals some areas that feel stripped down. The sides of the buildings are often made of flat surfaces on which 3D details are merely simulated by graphical trickery. Moreover, many of the materials are reminiscent of the level of games from a few years ago. Titanfall 2’s visuals are inconsistent because of this. At times, it can conjure up impressive scenery. At other times, it looks miserable. In addition, textures are repeated in some rooms in a more reminiscent style of 1999. So, there is no significant graphical shift between the two works. On the other hand, the almost breathtaking character animation deserves to be highlighted. They often give a truly realistic impression.
As a result, Titanfall 2 is a title that can be recommended to two groups of players. The first are the die-hard fans of the first installment, whose player base has thinned out considerably. The other is people who missed the first game for whatever reason. For example, because it didn’t come out for PlayStation 4.
My impressions of the game are a little embarrassing, but I am glad I played it. If I disregarded the existence of the first installment, I was treated to an exceptionally entertaining action game. But after my experience with the previous title, Titanfall 2, apart from the story campaign, feels more like a first game but on asteroids.
Purchase Titanfall 2
Steam (PC Game): Available for $29.99. You can purchase the game directly from Steam Store
PlayStation Store (PS4): The game is priced at $19.99 (currently on sale for $4.99. Check it out on the PlayStation Store
Xbox Store (Xbox One, Xbox Series X|S): Available for $19.99 . Purchase it from the Xbox Store
Title: Helldivers 2Developer: Arrowhead Game StudiosPublisher: PlayStation StudiosReleased: February 8, 2024Platforms Available: PlayStation 5, PCPlatform Reviewed: PlayStation 5Article Reading Time: 20 minutes
Welcome to the War for Super Earth
Helldivers 2, released in February 2024, has burst onto the gaming scene with explosive force, redefining what cooperative shooters can be. Developed by Arrowhead Game Studios and published by Sony Interactive Entertainment, this title quickly beca
Title: Helldivers 2 Developer: Arrowhead Game Studios Publisher: PlayStation Studios Released: February 8, 2024 Platforms Available: PlayStation 5, PC Platform Reviewed: PlayStation 5 Article Reading Time: 20 minutes
Welcome to the War for Super Earth
Helldivers 2, released in February 2024, has burst onto the gaming scene with explosive force, redefining what cooperative shooters can be. Developed by Arrowhead Game Studios and published by Sony Interactive Entertainment, this title quickly became a smash hit on both PlayStation 5 and PC platforms. The initial surge of players was so overwhelming that the servers had to hustle to keep up, a testament to the game’s incredible popularity.
One of the most striking features of Helldivers 2 is its relentless pace and the epic scale of its battles. Players are constantly on the move, juggling numerous actions within seconds. Precision and quick reflexes are key, but the thrill of successfully navigating these intense firefights is well worth the effort. The transition from the original game’s isometric view to a third-person perspective has transformed Helldivers 2 into a visually stunning, blockbuster-worthy experience. This new perspective, combined with top-notch graphics and immersive sound design, has significantly broadened its appeal, drawing in a wider audience.
The community’s reaction has been electric. Helldivers 2 has not only maintained its dedicated fanbase but has also drawn in a flood of new players, particularly through Steam. The game’s humor and satirical take on spreading “managed democracy” add a unique twist that resonates with fans. Technically, the game impresses with detailed environments, even if the frequent fog hints at a deeper story about humanity’s impact on alien worlds.
Humor is a big part of Helldivers 2’s charm. The game is peppered with witty quotes and humorous hints that keep the tone light-hearted amidst the chaos. One memorable loading screen hint advises players: “Don’t die.” This kind of tongue-in-cheek humor, reminiscent of Starship Troopers or Outer Worlds, adds a delightful layer of charm to the game, making it as fun as it is challenging.
Helldivers 2 is a whirlwind of action, stunning visuals, and sharp wit that keeps players hooked and entertained. The chaotic battles, the immersive world, and the satirical humor combine to create a game that’s as engaging as it is challenging.
From Top-Down Tactics to In-Your-Face Action
Helldivers 2 takes a bold step forward by transitioning from the original game’s isometric view to a dynamic third-person perspective. This change significantly enhances the gameplay experience, making every encounter feel more immediate and intense.
Enhanced Immersion
The third-person perspective in Helldivers 2 draws players directly into the heat of battle. The detailed environments and character models create a more immersive experience, making the alien landscapes feel alive and threatening. This shift makes every firefight more personal and engaging. The new perspective allows players to better appreciate the stunning graphics and meticulous design of the game’s world.
Gameplay Mechanics
The gameplay mechanics in Helldivers 2 have evolved to match the new perspective. Movement is now more fluid and responsive, with abilities like diving into a prone position and executing quick evasive maneuvers adding depth to the tactical gameplay. These additions make positioning and mobility crucial for survival, requiring players to constantly adapt to the chaos around them.
Aiming and shooting have been refined to be more intuitive and satisfying. The use of the DualSense controller on the PS5 enhances the experience with tactile feedback, making each shot and movement feel impactful. The combination of visual and mechanical improvements ensures that every firefight is intense and rewarding.
Unique Tactics for Different Enemies
In Helldivers 2, players face off against two primary enemy factions: Terminids and Automatons. Each faction requires a different approach and set of strategies. The Terminids, resembling swarming insects, can easily overwhelm players with their sheer numbers. They have specific weak spots that players need to target, often requiring heavy firepower and defensive stratagems to manage the hordes effectively.
Automatons, on the other hand, are intelligent robotic enemies that use advanced tactics. They can spot players from a distance and call for reinforcements, making them more challenging to deal with. Players must use cover effectively and employ precision weapons and armor-piercing attacks to take down these robotic foes. The need to adapt to these two very different enemy types keeps the gameplay fresh and challenging.
Environmental Interaction
The diverse landscapes in Helldivers 2 play a significant role in shaping the player’s strategy. Higher vantage points can be used for sniping, while rugged terrain might offer cover from enemy fire. Utilizing stratagems like jump packs allows players to navigate these environments more effectively, adding another layer of strategy to the game. Predicting enemy movements based on the terrain and planning accordingly can be crucial for mission success.
Interactions with other players add a layer of unpredictability and humor to the game. Friendly fire is a common occurrence, leading to tense yet often hilarious moments. The need to constantly be aware of teammates’ positions and actions adds to the chaos and fun of the game. However, this can also lead to frustrations, such as being kicked from a game just before completing a hard mission. Despite these occasional annoyances, the cooperative nature of Helldivers 2 fosters a strong sense of camaraderie.
One humorous moment might involve accidentally throwing a grenade at a teammate, only to have to rush to revive them while still under enemy fire. These moments, while sometimes frustrating, contribute to the game’s unique charm and keep players engaged.
Helldivers 2’s third-person perspective, refined mechanics, and immersive environments create a game that is both challenging and incredibly engaging. The new abilities and stratagems required to succeed add depth and excitement to the gameplay, ensuring that players are constantly on the edge of their seats.
Democracy and Destruction – Gameplay Mechanics
Helldivers 2 is a masterclass in balancing chaos and strategy. The core gameplay mechanics are designed to keep players constantly engaged, requiring quick reflexes, sharp strategic thinking, and seamless teamwork.
Core Mechanics
The core mechanics of Helldivers 2 revolve around fluid movement, precise shooting, and strategic use of stratagems. The game is fast-paced, with players needing to manage their positioning and actions meticulously. The third-person perspective makes aiming and shooting more intuitive, while the responsive movement controls allow for quick dodges and tactical repositioning. The use of the DualSense controller on the PS5 adds a layer of tactile feedback, making every action feel more immersive and satisfying.
Mission Objectives
Missions in Helldivers 2 are varied and challenging, ensuring that players remain engaged throughout. Primary objectives can include exterminating hordes of Terminids, destroying enemy structures, or rescuing captured allies. Each mission requires different strategies and approaches, keeping the gameplay fresh and dynamic. The game’s persistent universe means that the outcomes of these missions can have a lasting impact on the overall war effort, adding a sense of importance to each task.
Stratagems are a key component of Helldivers 2’s gameplay, providing players with powerful tools to turn the tide of battle. These can include defensive turrets, airstrikes, and supply drops, which are called in using specific input combinations. The strategic use of stratagems is crucial, especially when facing overwhelming odds. Different missions and enemy types may require different stratagems, adding a layer of depth to the strategic planning.
The game features a wide variety of weapons, each with its own strengths and weaknesses. Players can customize their loadouts to suit their playstyle and the specific challenges of a mission. Whether it’s a high-powered sniper rifle for picking off distant targets or a heavy machine gun for mowing down swarms of enemies, the right weapon can make all the difference.
Adapting to Enemy Types
In Helldivers 2, players face two primary enemy factions: Terminids and Automatons. Each requires a different tactical approach. Terminids are insect-like creatures that swarm in large numbers, making crowd control and area-of-effect weapons essential. Identifying and exploiting their weak spots, such as their underbellies and legs, is key to taking them down efficiently.
Automatons, in contrast, are intelligent robots that utilize advanced tactics. They can spot players from a distance and call in reinforcements, requiring players to stay on their toes. These enemies are more susceptible to energy weapons and armor-piercing attacks. Effective use of cover and strategic positioning are crucial when dealing with Automatons, as their ranged attacks can quickly overwhelm an unprepared team.
The diverse environments in Helldivers 2 play a significant role in shaping player strategies. Terrain features such as elevated positions, cover points, and chokepoints can be used to the players’ advantage. Using a jump pack to gain a high vantage point for sniping or finding natural cover to protect against enemy fire are just a few ways the environment can be leveraged strategically. Understanding and utilizing the terrain is often the difference between success and failure in missions.
Solo Play vs. Cooperative Play
While Helldivers 2 shines in its cooperative multiplayer mode, it also allows for solo play. Even the most challenging missions can be tackled alone, providing a different kind of thrill and requiring careful planning and execution. However, the game truly comes to life when played with others. The co-op element adds a layer of camaraderie and teamwork that enhances the overall experience. Joining a squad and embarking on missions together is highly recommended, as it amplifies the fun and strategic depth of the game.
Humor and Cooperative Dynamics
Humor is an integral part of the Helldivers 2 experience. The game is filled with witty quotes and humorous moments, from the “Don’t die” loading screen hint to the chaos of friendly fire incidents. These elements add a light-hearted touch to the intense gameplay, making the experience more enjoyable.
The cooperative nature of Helldivers 2 means that teamwork is essential. Players must coordinate their actions, communicate effectively, and support each other to succeed.
Persistent Universe – The Galactic War Effort
Helldivers 2 takes cooperative gameplay to another level by immersing players in a persistent universe where their actions have lasting consequences. This galactic war effort adds a layer of depth and continuity to the game, making every mission feel significant in the grand scheme of things.
The Persistent Universe
In Helldivers 2, players are part of a larger war effort to spread “managed democracy” across the galaxy. The game’s persistent universe means that each completed mission contributes to the overall control of various planets. The outcomes of these missions affect the balance of power in the galaxy, with regions potentially falling under enemy control or being secured by the Helldivers.
Helldivers 2 cleaning Insectidis swarm
Galactic Campaign
The galactic campaign is a dynamic and evolving conflict. Players can see the progress of the war effort on a galaxy map, which shows the territories controlled by Super Earth, the Terminids, and the Automatons. This map updates in real-time, reflecting the successes and failures of players worldwide. The sense of being part of a global community working towards a common goal adds a unique layer of engagement to the game.
Impact of Player Actions
Every mission, whether it involves defending a planet, launching an assault, or completing specific objectives, contributes to the larger war effort. Players’ actions can lead to significant shifts in control, impacting the availability of resources and strategic advantages. This interconnectedness ensures that individual efforts feel meaningful, as they directly influence the overall success of the Helldivers.
Collaborative Strategy
The persistent universe encourages collaborative strategy among players. Teams must coordinate not only within individual missions but also in planning their contributions to the galactic campaign. Choosing which planets to defend or attack can be crucial, as losing key locations might give enemies the upper hand. This strategic layer adds depth to the cooperative experience, requiring players to think beyond immediate objectives.
Events and Major Battles
Helldivers 2 features dynamic events and major battles that can significantly influence the galactic war. These events might include large-scale invasions by enemy forces, special missions with unique objectives, or opportunities to reclaim lost territories. Participating in these events can yield substantial rewards and have a lasting impact on the war effort.
Community and Player Involvement
The community plays a vital role in the persistent universe. Players often share strategies and coordinate efforts through forums and social media, discussing the best ways to approach the galactic campaign. This communal involvement enhances the sense of camaraderie and shared purpose, making the game’s universe feel alive and interactive.
The persistent universe also supports an evolving storyline. As players achieve milestones and complete critical missions, new elements are introduced, advancing the overall plot. These developments are influenced by player actions, ensuring that the plot feels dynamic and responsive to the community’s efforts.
Personal Investment and Rewards
The persistent universe fosters a strong sense of personal investment. Knowing that their actions contribute to a larger cause motivates players to engage deeply with the game. The rewards for participating in the galactic campaign, such as exclusive gear and upgrades, provide tangible incentives to stay involved and strive for success.
Moral Dilemmas in the War Effort
The game introduces moral dilemmas that affect strategic decisions within the persistent universe. Players might face choices that have ethical implications, such as deciding whether to deploy anti-tank mines or save civilians in distress. These dilemmas add a layer of complexity and encourage players to consider the broader impact of their actions.
Helldivers 2’s persistent universe and galactic war effort create a rich, interconnected experience that goes beyond traditional cooperative gameplay. The dynamic campaign, collaborative strategy, and evolving plot ensure that every mission feels significant, fostering a strong sense of community and purpose among players. This innovative approach to game design sets Helldivers 2 apart, making it a compelling and immersive title in the cooperative shooter genre.
Visuals and Technical Triumphs
Helldivers 2 stands out with its impressive visuals and technical capabilities, showcasing what a cooperative shooter can deliver in terms of graphics and performance.
Graphical Fidelity and Visual Design
Helldivers 2 immediately impresses with its detailed and dynamic visuals. The transition to a third-person perspective enhances the immersive experience, bringing the richly textured alien landscapes to life. From the grotesque forms of the Terminids to the sleek designs of the Automatons, the game’s visual design is top-notch. The foggy environments add an extra layer of atmosphere, hinting at the broader story about humanity’s impact on alien worlds.
Lighting and particle effects are particularly effective, with explosions lighting up the battlefield and dynamic shadows creating a more realistic environment. The attention to detail in both character and enemy models makes each encounter visually engaging and intense.
Despite its high graphical fidelity, Helldivers 2 maintains solid performance across both PlayStation and PC. Even during intense battles, the game runs smoothly, ensuring that players can rely on precise control and quick reflexes.
Initial launch issues included server stability and matchmaking problems, largely due to the unexpected influx of players. Arrowhead Game Studios responded quickly, rolling out updates that significantly improved stability and performance. These technical improvements have helped maintain a consistent and enjoyable gaming experience.
Sound Design and Immersion
Sound design is a critical component of Helldivers 2’s immersive experience. Sharp and clear audio cues provide essential feedback during battles. The distinct sounds of different weapons, the roar of explosions, and the eerie cries of the Terminids all contribute to the game’s atmospheric tension.
The DualSense controller on the PS5 adds another dimension to this immersion. Haptic feedback and adaptive triggers make each shot and movement feel tangible, enhancing the connection to the game. The tactile sensation of firing a weapon or feeling an explosion through the controller adds depth to the overall experience.
Environmental Detail and Interaction
Environments in Helldivers 2 are not only visually impressive but also strategically significant. Each landscape is designed to offer both challenges and opportunities. Elevated positions can be used for sniping, dense foliage for cover, and destructible environments force players to constantly adapt their strategies.
Players can use environmental features to their advantage, setting traps or funneling enemies into kill zones. The diversity of environments, from barren wastelands to lush alien jungles, keeps the gameplay experience varied and engaging.
The response from the community regarding Helldivers 2’s visuals and technical aspects has been generally positive. Players appreciate the detailed graphics and smooth performance, which enhance the overall gaming experience. The humorous and satirical tone of the game is also reflected in its visual style, adding to its charm.
However, some criticisms have been noted. The foggy landscapes can obscure important details, making navigation difficult at times. Additionally, while the game’s performance is generally stable, occasional bugs and glitches have been reported, particularly in the early days following the release.
Despite these minor issues, Helldivers 2’s combination of detailed visuals, immersive sound design, and solid performance creates a compelling and engaging experience. The game’s technical achievements contribute significantly to its appeal, ensuring that players remain captivated by its dynamic and immersive world.
Satirical Storytelling – The Heartbeat of Helldivers 2
Helldivers 2 isn’t just about intense firefights and strategic gameplay; it’s also rich with satirical storytelling and dark humor that add depth and character to the game. The plot revolves around the tongue-in-cheek concept of spreading “managed democracy” across the galaxy, providing a satirical take on militaristic patriotism.
Satirical Tone
The game is built around the idea of the Helldivers, elite soldiers tasked with enforcing the will of Super Earth. The game’s satire pokes fun at the often over-the-top nature of military propaganda and the idea of spreading democracy by force. This is evident from the game’s introductory tutorial, which features exaggerated patriotic language and dramatic flair, reminiscent of classic satirical works like Starship Troopers.
The story is delivered through various in-game elements, including mission briefings, propaganda broadcasts, and loading screen hints. These elements combine to create a cohesive and amusing backdrop for the gameplay, keeping the tone light-hearted even as players face the game’s numerous challenges.
Helldivers 2 is filled with witty quotes and humorous moments that keep players entertained. Loading screen hints like “Don’t die” are a perfect example of the game’s playful tone. The dialogue and interactions between characters are often laced with humor, adding to the overall charm of the game.
One memorable moment comes from the mission briefings, where the commanding officers often deliver lines with exaggerated seriousness, creating a humorous contrast with the chaotic nature of the missions themselves. These moments help to keep the game’s tone consistent and engaging, providing a welcome respite from the intensity of the battles.
Player-Driven Elements
The persistent universe of Helldivers 2 allows players to influence the broader story through their actions. Each mission completed, and each enemy defeated contributes to the overall war effort, impacting the control of various planets within the galaxy. This player-driven element adds a layer of depth, making players feel like their actions have real consequences in the game’s universe.
Connecting to the Original Game
Helldivers 2 maintains a strong connection to the original game through its humor and plotlines. The game’s world picks up where the first left off, with humanity continuing its struggle to spread “managed democracy” across the stars. Returning players will appreciate the continuity and the familiar satirical tone, while new players will quickly be drawn into the game’s unique world.
Community and Engagement
The game’s community also plays a role in its storytelling. Players often share their own humorous and dramatic experiences from missions, creating a shared narrative that extends beyond the game itself. This communal aspect enhances the overall experience, making the game’s world feel more alive and interconnected.
The humor and player-driven elements of Helldivers 2 have been well-received by critics and players alike. The satirical take on military themes and the clever use of humor set the game apart from other shooters, providing a unique and memorable experience. Reviews often highlight the game’s storytelling as one of its standout features, praising its ability to balance humor and action effectively.
Helldivers 2’s storytelling is a blend of satire, humor, and player-driven elements that create a rich and engaging experience. The game’s unique approach to storytelling, combined with its intense gameplay and cooperative dynamics, makes it a standout title in the genre.
A Chaotic and Comedic Masterpiece
Helldivers 2 combines intense action, strategic depth, and a satirical edge to create a challenging and entertaining experience. The game’s blend of humor and chaos sets it apart, making it a standout title in the cooperative shooter genre.
Intense Action
Helldivers 2 delivers non-stop action, requiring players to stay alert and responsive. The fast-paced gameplay demands quick reflexes and sharp strategic thinking. Whether you’re dodging enemy fire, coordinating airstrikes, or deploying defensive stratagems, the intensity never lets up. This relentless pace keeps players engaged and ensures that every mission feels like a high-stakes operation.
Strategic Depth
Beneath the chaotic surface lies a deep layer of strategy. The diverse range of enemies, each with their unique strengths and weaknesses, requires players to adapt their tactics constantly. The variety of stratagems, from defensive turrets to powerful airstrikes, adds a strategic element to the gameplay, requiring careful planning and execution. The persistent universe and the galactic war effort further enhance the strategic depth, making every decision impactful.
Satirical Edge
The satirical edge of Helldivers 2 provides a humorous and critical perspective on militaristic themes. The exaggerated patriotic rhetoric and humorous in-game quotes create a unique atmosphere that balances the intense action with light-hearted humor. This approach keeps the game engaging and entertaining, even during the most challenging missions.
The cooperative nature of Helldivers 2 fosters a strong sense of community among players. The shared objectives and collaborative strategies create a bond between players, enhancing the overall experience. The game’s persistent universe and evolving storyline encourage players to stay engaged and invested in the ongoing war effort.
Technical Excellence
The technical aspects of Helldivers 2, from its stunning graphics to its immersive sound design, contribute significantly to its appeal. The game’s smooth performance, detailed environments, and responsive controls create an immersive and enjoyable experience. Using the DualSense controller on the PS5 adds another layer of immersion, making every action feel tangible and impactful.
Overall Impact
Helldivers 2 is a chaotic and comedic masterpiece that combines intense action, strategic depth, and a satirical edge to create a unique and engaging experience. The game’s blend of humor, chaos, and community engagement sets it apart in the cooperative shooter genre, making it a must-play title for fans of intense and immersive gameplay. With its dynamic gameplay, persistent universe, and technical excellence, Helldivers 2 stands out as a shining example of what cooperative shooters can achieve.
Where to Buy Helldivers 2
Steam (PC): Available for $39.99. You can purchase the game directly from Steam
PlayStation Store (PS5): The game is priced at $59.99. Check it out on the PlayStation Store
GameStop (PC, PS5): Prices range from $37.99 to $59.99. Various editions are available including the Super Citizen Edition. You can explore more on GameStop
Helldivers Front
Helldivers Front
Helldivers 2 Sqad liquidating Bile Titan
Helldivers 2 Sqad liquidating Bile Titan
Helldivers 2 Mech suit stratagem
Helldivers 2 Mech suit stratagem
Helldivers 2 Insectidis Spile Spewers platoon
Helldivers 2 Insectidis Spile Spewers platoon
Helldivers 2 Destroying Automaton reinforcement
Helldivers 2 Destroying Automaton reinforcement
Helldivers 2 Co-op is best fun
Helldivers 2 Co-op is best fun
Helldivers 2 cleaning Insectidis swarm
Helldivers 2 cleaning Insectidis swarm
Helldivers 2 Becoming a Helldiver
Helldivers 2 Becoming a Helldiver
Helldivers 2 Art Front
Helldivers 2 Art Front
Helldiver 2 Your ship doing desctruction work from orbit
Helldiver 2 Your ship doing desctruction work from orbit
Helldiver 2 War is never over
Helldiver 2 War is never over
Helldiver 2 War and the victims
Helldiver 2 This game is beautiful
Helldiver 2 This game is beautiful
Helldiver 2 On your ship preparing to spread democracy
Helldiver 2 On your ship preparing to spread democracy
Helldiver 2 Looking at the planet about to attack
Helldiver 2 Looking at the planet about to attack
Helldiver 2 Finished tutorial ready for the war
Helldiver 2 Finished tutorial ready for the war
Helldiver 2 Dropship attacks
Helldiver 2 Dropship attacks
Helldiver 2 Democracy achieved
Helldiver 2 Democracy achieved
Helldiver 2 Chaos of the war
Helldiver 2 Chaos of the war
Helldiver 2 Atomic bomb just about to spread democracy
Helldiver 2 Atomic bomb just about to spread democracy
Cult of the Lamb's next free update, Unholy Alliance, introduces a brand new character and couch co-op.While you won't be able to join friends online, you will be able to buddy up via couch co-op as you "crusade through dungeons, slay heretics, build your cult, and seek new powers together" on 12th August, 2024. One of you can play as Lamb, and the other as Goat.You can see it in action below: Read more
Cult of the Lamb's next free update, Unholy Alliance, introduces a brand new character and couch co-op.
While you won't be able to join friends online, you will be able to buddy up via couch co-op as you "crusade through dungeons, slay heretics, build your cult, and seek new powers together" on 12th August, 2024. One of you can play as Lamb, and the other as Goat.
It might not be quite the size of Fortnite, CS2, or Helldivers 2, but Duck Game is nevertheless a multiplayer game with a very well-earned reputation. Boasting an ‘overwhelmingly positive’ 97% user score on Steam from almost 25,000 reviews, the indie game about ducks blasting each other with big guns has long been a fan favorite party game to play with friends. Now, after fears that it could disappear from sale amid publisher changes, solo developer Landon Podbielski confirms that Duck
It might not be quite the size of Fortnite, CS2, or Helldivers 2, but Duck Game is nevertheless a multiplayer game with a very well-earned reputation. Boasting an ‘overwhelmingly positive’ 97% user score on Steam from almost 25,000 reviews, the indie game about ducks blasting each other with big guns has long been a fan favorite party game to play with friends. Now, after fears that it could disappear from sale amid publisher changes, solo developer Landon Podbielski confirms that Duck Game is “not going anywhere.”
Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available". Read more
Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".
The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.
Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available".
Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available". Read more
Sony has confirmed LittleBigPlanet 3's servers will remain "offline indefinitely".
The servers were taken down in January, although it was hoped at the time that it would be a "temporary" situation.
Now, however, "ongoing technical issues" mean the servers will not be coming back online and all online services – including access to other players' creations – "are no longer available".
Title: It Takes Two Developer: Hazelight Studios Publisher: Electronic Arts Released: March 26, 2021 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC GamePlatform Reviewed: PlayStation 5 and PlayStation 4Platforms Available: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows Article Reading Time: 11 minutes
It Takes Two Frog Taxi Event
It Takes Two Review
Today, the acclaimed game developer Josef Fares, first made his mark on gamers with the excellent B
Title: It Takes Two Developer: Hazelight Studios Publisher: Electronic Arts Released: March 26, 2021 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC Game Platform Reviewed: PlayStation 5 and PlayStation 4 Platforms Available: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows Article Reading Time: 11 minutes
It Takes Two Frog Taxi Event
It Takes Two Review
Today, the acclaimed game developer Josef Fares, first made his mark on gamers with the excellent Brothers: A Tale of Two Sons, which built on a very emotional story of two brothers, but also with innovative and to some extent original gameplay. The game became a huge hit and after completing Brothers, Josef Fares decided to start his own studio Hazelight, where he created the two-player action-adventure game A Way Out under EA, in which he once again showed his storytelling skills.With his latest game to date, Josef Fares once again demonstrates his ability to tell emotive stories that can grab the heart, but at the same time lighten it up with many comical moments.
Emotional Family Crisis Plot
The plot of the play revolves around a little girl, Rose, who one day learns that her parents, Cody and May, can no longer live together and want to break up. This is understandably a big blow for the little girl. Rose does not want to accept the situation, so with the help of Dr. Hakim’s book about love and tears, she reincarnates her parents into the form of a rag doll. They want to get out of this curse of theirs as soon as possible, but they don’t know that the only way is not through their daughter’s tears, but about finding their way back together so that the family can be together in the future. However, it won’t be easy, as there is a long road full of pitfalls leading to the destination.
It Takes Two The Clock
While the story can definitely engage and is very well presented, the biggest draw is without a doubt the gameplay itself. Before I get to that though, I should mention that It Takes Two, like A Way Out, is purely a two-player game, so you won’t be playing it alone. So you have to take this into account before you buy. Thankfully, the developers have incorporated not only local co-op, but also online support, which also comes with a Friend Pass. Thanks to it, it is enough if only one player owns the full version. Both can then go through the entire game in co-optogether. It’s just maybe a bit of a shame that players with the Friend Pass don’t get to count any trophies while playing, so they’re actually rewarded “only” by playing the game itself, which they don’t actually own.
Gameplay, the Basic Wedding Stone
But now, finally, to the gameplay. It Takes Two may look like a simple co-operative platformer at first glance, but this is a bit of a deception. Rather than being a platforming affair, I’d describe It Takes Two as a two-player co-operative experience that surpasses virtually all co-operative competition with its variety, playfulness and great design and attention to detail.
In fact, the game combines a number of game genres and contains a plethora of gameplay mechanics, making it rather difficult to classify. In one level you’re trying to overcome tricky obstacles, jump on platforms or solve simple puzzles, in the next the game becomes an arcade shooter, a puzzle affair, an adventure game or a Diablo-style action game where the heroes control magic or a sword. Thanks to this combination of genres, the game never gets boring, always serving up something completely new and therefore constantly learning a new style of play, so it’s easy to have fun all the time, which is supported by great design and polished gameplay. Everything has its place in the game, there are absolutely no dead, boring or drawn out passages, and the different parts build on each other perfectly.
It Takes Two Challenges Everywhere in the House
Setting of the House
The game takes place in the bowels of the main characters’ house and its surrounding area, or at least it should, but that’s not really the point. What’s more important is that you don’t have to worry about walking around the same-looking locations all the time, because the developers didn’t spare any variety here either, and you’ll get to see what it looks like in the nursery or other rooms, for example, but then you’ll also get to explore the forest, the underwater life and the snowy little villages. In addition, the developers show new ideas in each chapter, constantly surprising with something and at the same time giving the main characters original equipment that makes every part of the game a unique experience, which you also use to move around the levels or to solve clever puzzles.
While at the beginning I got my hands on some kind of slime-shooting weapon and a rifle buddy, there were also games with time or magnets, and I’d rather keep quiet about the others for spoilers. Aside from the puzzles and various obstacles, the game is literally riddled with well-designed boss fights, which are as imaginative as the rest, each one different, fun, and a great fit for the level being played and the game itself.
Split Screen not just in Local Play
It Takes Two is not only unique in its variety, but also in what you see on the screen. Even if you’re playing with a friend online, the screen is split so that you can see not only your scene, but also your friend’s scene, just like if you’re playing a game in local split-screen mode. At first I wondered if this was unnecessary in online mode, but it’s not, as some of the logic problems, jumping passages, and other obstacles require synchronization from both players, so you need to see exactly what your friend is doing and where they are. As a result, split-screen is a gameplay mechanic in many situations that fits the concept itself perfectly. I got used to it after a while and had no problem with it. On the contrary, I was surprised at how the developers used the split screen for the gameplay itself.
Minigames and Side Content
While going through the game which takes around 12-15 hours, I gradually came across a lot of minigames which you may or may not get involved in. However, it would be a great shame not to mention them. I have to mention that I found each of them fun, interesting and a joy to tug-of-war with a friend, compete through an obstacle course or target shooting. What’s definitely great is that you unlock each minigame one at a time in the menu, so you can quickly start them at any time afterwards without having to replay the game. I definitely need to improve my score on some of these in the future, as I was completely useless at them.
Play with a Kid!
This game is set in the disastrous family crisis of mommy and daddy as we already said. Take your kid playing it, the understand whats going on, enjoying the story and challenges and you can always step up once big struggle appear. They are motivated to help Cody and May and keep the family together. Its great fun and well time spend with young ones for sure, and leave you thinking of your own struggles and overcoming them with closest one. Actually this is one of the best game you can play with your offsprings, go and really do that!
It Takes Two Main Poster Cody and May Flying
It Takes Two Main Poster Cody and May Flying Photo
It Takes Two Vacuum Boss Fight
It Takes Two Vacuum Boss Photo
It Takes Two May and Cody
It Takes Two May and Cody Photo
It Takes Two Did You See Explosion ?
It Takes Two Did You See Explosion Cody and May Talking
It Takes Two May Cody and the Book
It Takes Two May Cody and the Book Photo
Excellent Responsive Controls
It Takes Two is also great to play thanks to the perfectly tuned controls, so that the main characters always do whatever you “command” them to do. If you fail, you’ll always have yourself to blame, you won’t be able to complain about the controls, nor the camera, which most of the time takes up exactly what you need to see. But you can always tilt it yourself as needed.
But the game is also accessible to casual gamers, as they always explain new game mechanics through text, or even the heroes themselves give you hints with some sort of catchphrase at the beginning. The difficulty is not somehow high, the developers obviously didn’t want to torment us unnecessarily or throw sticks under our feet. They wanted players to enjoy the game as much as possible from the first moment to the return to the menu after finishing. On the other hand, I have to mention that for some puzzles, I had to think hard at times and had to mobilize my brain.
It Takes us to the End
t Takes Two, at first glance, seemed like just another cartoonish platformer, perhaps unworthy of its Game of the Year title when pitted against heavyweights like Resident Evil 8. This was my stance until I delved into its world. Despite these initial reservations, playing the game showed me how it transcends the platformer genre and delivers a truly memorable co-op experience.
In retrospect, I initially had a negative opinion of the game “It Takes Two” when it won Game of the Year in 2021. I couldn’t understand how a cartoonish platformer could win over games like Resident Evil 8. However, when I played it about a year ago with a friend, my opinion completely changed along the play.
Throughout the game, I was drawn into its playful spirit, especially during moments like riding bugs or tackling bee challenges. Initially, I chuckled at these amusing aspects with a friend, somewhat undermining the game’s potential depth. But soon, I realized It Takes Two is much more than just a platformer; it’s a multifaceted journey, artfully blending various genres.. The lighthearted moments, such as riding bugs and the amusing voice acting, had me laughing throughout. Despite my initial bias against platformers, I realized that It Takes Two is much more than just a platformer. It combines various genres, making it difficult to classify.
Upon finishing It Takes Two, my perspective shifted dramatically. What I once viewed as a mere platformer, revealed itself as a genre-defining masterpiece, standing unchallenged in its unique combination of co-op and platforming elements. I came to see why it not just deserved, but truly embodied the essence of the Game of the Year. It stands out as the top game in its genre, combining co-op and platforming elements in a way that is unrivaled. The game is way ahead of others in its category.
It Takes Two is a great co-op game that will win you over with its variety and masterful design, along with likeable characters, a well-written story with comical elements and amazing audiovisual design. I haven’t had this much fun with a co-op game in a long time, and I don’t really know what to criticize about it. Josef Fares and his team have created a true masterpiece of the Co-op genre that has rightfully earned the title of Game of the Year 2021. If you want to make yourself happy, buy It Takes Two and play it. You and your friend will have a great time!!!
It Takes Two: Where to Buy or Look More Around into the Game
Steam – Buy “It Takes Two” on Steam, the popular digital game distribution platform. Experience the co-op adventure that won Game of the Year at The Game Awards 2021.
Origin – Buy “It Takes Two” directly from EA’s Origin store and experience the game that has captivated players worldwide with its unique gameplay mechanics and emotional storytelling.
Epic Games Store – Get “It Takes Two” on the Epic Games Store, known for its exclusive releases and developer-friendly policies. Traverse a variety of imaginative levels in this award-winning co-op adventure
GOG – Purchase “It Takes Two” DRM-free on GOG.com, the platform dedicated to offering games without intrusive copy protection. Enjoy the freedom to play this critically acclaimed co-op game on your terms
“It Takes Two” is a critically acclaimed co-op action-adventure platformer game that follows the story of a couple on the brink of divorce who must work together to overcome challenges and save their relationship. (Wikipedia)
Developed by Hazelight Studios and published by Electronic Arts, “It Takes Two” has received high praise from critics, earning an impressive Metacritic score of 88/100 for its innovative gameplay, stunning visuals, and emotional storytelling. (Metacritic)
“It Takes Two” has been lauded by reviewers on OpenCritic, where it holds a 90% average score, with critics praising the game’s creative level design, varied mechanics, and the way it seamlessly integrates cooperative play into the narrative. (OpenCritic)
Title: A Way Out Developer: Hazelight Studios Publisher: Electronic Arts Released: March 23, 2018 as PC Game, PlayStation 4, and Xbox One Platform Reviewed: PlayStation 4 Platforms Available: PC Game, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S Reading Time: 7 minutes
EA Official: A Way Out – Game for Two Prisoners
A Way Out Review
I don’t know if I can speak from personal experience since I don’t have any, but I think life in prison can’t be anything pleasant. Complete loss
Title: A Way Out Developer: Hazelight Studios Publisher: Electronic Arts Released: March 23, 2018 as PC Game, PlayStation 4, and Xbox One Platform Reviewed: PlayStation 4 Platforms Available: PC Game, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S Reading Time: 7 minutes
EA Official: A Way Out – Game for Two Prisoners
A Way Out Review
I don’t know if I can speak from personal experience since I don’t have any, but I think life in prison can’t be anything pleasant. Complete loss of freedom and privacy is an unimaginable thing in itself, but on top of that, you have murderers, violent criminals, and perpetually angry, insecure guards keeping you company.
Into such an environment arrives Vincent, convicted of murder. One of the two playable protagonists of the game. Despite his sincere efforts to avoid trouble, he quickly gets involved in a fight with several prisoners, where he meets a man named Leo, a hot-tempered con artist locked up for theft, fraud, and minor robberies. Maybe it was fate that brought them together, as it turns out that both Vincent and Leo share a hatred for the gangster Harvey, with whom they both have unfinished business. Together, they devise a plan to escape and set out to put an end to their past once and for all.
Cooperation – the Heart of A Way Out
A Way Out is a game that requires two players to play. So, if you are planning to play it alone, unfortunately, it won’t be possible. However, you can find a friend to play with. The game allows you to invite a second player, even a random player, who can then download the game’s trial version for free and join you. This makes it easy to find a partner and enjoy the game. It’s a great approach that allows players to experience the game’s storyline and gameplay together, creating an engaging experience.
Split-screen, Split Roles of Characters
While playing A Way Out, your screen is practically always divided into two halves (whether you play locally or online), focusing on one of the protagonists. This allows each player to focus on different activities while watching what the other is doing. Outsmarting the guards and getting back to freedom from prison is not easy, so Vincent and Leo will only get far with cooperation. They must help each other, and that’s your responsibility and that of your gaming partner.
EA Official: A Way Out – Split Screen Vertical for Local Players
In both men’s shoes in prison uniforms, you try to bypass the guards in various ways and gradually prepare everything you need for your final escape. And it’s enjoyable. Scenes where one player watches out for passing guards from behind bars and warns, while his partner tries to remove a metal grille from the wall of his cell with a stolen chisel, or when you climb up a wide shaft back to back and are forced to progress at the same pace with the other player otherwise, you can expect a painful fall, these situations are just extraordinary.
The peak of challenge and cooperation in A Way Out is the boat ride down the raging river where Leo and Vincent end up during their escape. By paddling on the correct side of the ship, you steer and avoid rocks and boulders. The river current becomes more robust, and steering the boat becomes more difficult. The gradual escalation of the entire scene works perfectly here. The first half of the game has different moments. Distracting guards, finding necessary tools, sneaking around, and preparing for a giant escape bring cooperation, fun, and tension, and you will thoroughly enjoy A Way Out. However, the excellent feeling slowly starts to fade once you escape from prison.
Immersing Yourself in a Story Full of Inspiration from the Surroundings.
The biggest issue with A Way Out is the need for its own identity. The first half presents as a severe prison drama and successfully combines suspenseful passages with calmer ones that depict the emerging friendship between Vincent and Leo. Studio Hazelight draws inspiration from famous prison films such as The Shawshank Redemption, which you will remember several times, but that’s okay. Even a copy has the right to exist if it is well-executed. The part set in the prison undoubtedly succeeded.
In the second half of the game, however, someone on the scriptwriters’ team seems to have gone crazy and stuffed the game with frantic action sequences reminiscent of 80s movies. The significant contrast between the intimate beginning and the adrenaline-fueled ending of A Way Out sometimes works, but occasionally, it doesn’t, and the shooting sequences become more and more abundant. The obvious inspiration from the video game series Uncharted is quite noticeable (but in a good way).
A Way Out
A Way Out Co-op Game
EA Official Game: A Way Out – Poster Encounter
EA Official A Way Out Poster Encounter
Thanks to a relatively triumphant finale and the main twist of the whole story, you may be okay with the shorter gameplay time of 6 hours in A Way Out. On the other hand, due to the clichés, you may have the opposite feeling and look forward to the end. Unfortunately, the characters of Vincent and Leo also do not undergo any significant development.
To be fair to A Way Out, you can’t complain about monotony while playing. The environment often changes, and in the game, you will encounter many well-executed mini-games such as darts, piano playing, board games, basketball, or even balancing on a wheelchair. Yes, really! While these are minor details, they can immerse a person, and you can often compete with a friend on the second controller to see who scores more points.
I must also praise the option of choosing how to handle individual situations, where you can approach things in Leo’s style (let’s say in a “unique” way) or in Vincent’s style (more calmly and rationally). For example, a bridge full of police checkpoints can either be crawled under through the lower structure or by knocking out a police officer and stealing his vehicle. The choice is yours, but there are plenty of such decisions in the game, encouraging replayability, not to mention the two different endings you can work towards again.
Audiovisual and Technical Aspects of the Game
So far, I have mainly discussed gameplay, but players are also interested in how A Way Out looks and sounds. The audiovisual presentation is alright. The music is quite unobtrusive, and I hardly noticed it during gameplay, but the voice acting of most characters is excellent.
When it comes to graphics, it’s more complicated. The prison is well-detailed, but nature looks noticeably worse. Slowly loading textures and a lifeless impression sometimes detract from an otherwise good atmosphere. However, A Way Out occasionally surprises with quite impressive lighting. Ultimately, it’s not anything particularly ugly, just a better average. On the other hand, I didn’t encounter any significant technical issues throughout the gameplay, which is a definite plus, and the smoothness of the experience and progression were not significantly disrupted.
In conclusion, this is a solid Co-op game with decent graphics, fun situation resolution, gameplay, and good progression, but with lagging personality, leading character development, and lackluster music. If you like co-op games for two where this aspect is really emphasized, A Way Out is the game for you despite its flaws.
The tides have turned in the cultural consensus on videogame adaptations, thanks to the success of The Last of Us, Sonic movies, and more well-received live-action projects in recent years. This might be good news for Watch Dogs, which is lined up to receive the big-screen treatment.
Continue reading Watch Dogs is getting a movie, and it might actually be good
The tides have turned in the cultural consensus on videogame adaptations, thanks to the success of The Last of Us, Sonic movies, and more well-received live-action projects in recent years. This might be good news for Watch Dogs, which is lined up to receive the big-screen treatment.