FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇CGMagazine
  • NHL 25 Cover Athletes & New Details Revealed By EA SportsDavid Walters
    EA Sports has announced the newest cover athletes for the upcoming NHL 25, and it’s a family affair. The Hughes brothers (Quinn, Jack, and Luke) become the first set of brothers to grace the cover of the annual hockey title. NHL 25 marks the second time in three years that the yearly hockey franchise has placed more than one player on their cover, with NHL 23 featuring Trevor Zegras and Sarah Nurse, and the NHL 24 cover featuring Colorado Avalanche superstar Cale Makar. Quinn Hughes, the
     

NHL 25 Cover Athletes & New Details Revealed By EA Sports

22. Srpen 2024 v 17:00
NHL 25 Cover Athlete(s) Revealed By EA Sports

EA Sports has announced the newest cover athletes for the upcoming NHL 25, and it’s a family affair. The Hughes brothers (Quinn, Jack, and Luke) become the first set of brothers to grace the cover of the annual hockey title.

NHL 25 marks the second time in three years that the yearly hockey franchise has placed more than one player on their cover, with NHL 23 featuring Trevor Zegras and Sarah Nurse, and the NHL 24 cover featuring Colorado Avalanche superstar Cale Makar.

Quinn Hughes, the oldest of the three brothers, was drafted 7th overall by the Vancouver Canucks in the 2018 NHL Entry Draft. He was nominated for the Calder Memorial Trophy as the leagues best rookie in 2020 and is the most recent recipient of the James Norris Memorial Trophy as the leagues best defenseman.

Jack Hughes was drafted 1st overall by the New Jersey Devils in the 2019 NHL Entry Draft, just one year after Quinn. Jack has earned himself 3 consecutive All-Star Game selections and was nominated for the Lady Byng Memorial Trophy (awarded to the player that shows the best sportsmanship and gentlemanly conduct) for the 2022-2023 Season.

Luke Hughes, the youngest of the three brothers, was drafted 4th overall by the New Jersey Devils in the 2021 NHL Entry Draft, joining older brother Jack on the team. After a stellar rookie season in 2023-2024 that saw him set a new franchise record for points by a rookie defenseman, he was named as a finalist for the Calder Memorial Trophy as the leagues best rookie, and was subsequently voted to the All-Rookie Team unanimously.

NHL 25 Cover Athlete(s) Revealed By EA Sports

More details were also shared about the annual hockey title, too. NHL 25 will be powered by a brand-new gameplay intelligence system called ICE-Q, and is designed to give the player the space and ability to be in control of every inch of ice there is. Player skating has been completely revolutionized by the Next-Gen Vision Control system, which allows you move easier on the ice, creating opportunities, walking the blue line, squaring up on an opponent, and a whole lot more.

The CPU Player system has also been improved by Empowered AI, allowing the CPU to execute intricate and authentic plays, make smart decisions off the puck, leading to more opportunities on the powerplay. 

In addition, a wealth of new gameplay modes and structures have been implemented, namely a revamped Franchise Mode, HUT Wildcard Mode, and a single-path XP progression system that is shared across HUT. Last but not least, the introduction of Sapien Technology to NHL 25 brings player likenesses to the next level, meaning your favourite players will look a whole lot more like your favourite players. 

NHL 25 is now available for pre-order with a Standard Edition and a Deluxe Edition available. Pre-ordering the Standard Edition will get you 500 NHL Points, a HUT NHL Player Pack, WOC Battle Pass XP Boost (x2), and an immediate reward in NHL 24 with a digital pre-order (Choice of Quinn, Jack or Luke Hughes at 99 OVR). 

Pre-ordering the Deluxe Edition will get you 7-days of Early Access, including a head start in the initial HUT campaign and WOC season, 4600 NHL Points, HUT NHL Player Pack, HUT “Hockey is Family” Objectives Choice Pack (x2, 82 OVR), HUT Cover Athlete Choice Pack (85 OVR, 1 of 8), HUT Wildcard Starter Choice Pack (84 OVR, 1 of 6), WOC Battle Pass XP Boost (x2), WOC Season 1 Premium Battle Pass, Exclusive WOC Player Set, Immediate Reward In NHL 24 (Choice of Quinn, Jack, or Luke Hughes at 99 OVR).

NHL 25 should be released later on this year, though a specific date has yet to be announced by EA.

D.O.T. Defence looks like a fun spin on the RTS genre

Od: Liam Dawe
22. Srpen 2024 v 13:44
D.O.T. Defence from Rattleaxe Games plans to launch in 2025 and looks like it will put a nice unique spin on RTS games, with matches you play in short bursts designed for single-player and local multiplayer.

.

Read the full article on GamingOnLinux.

  • ✇Eurogamer.net
  • Sega's fighting game Eternal Champions is the next video game series to get a movie adaptationVikki Blake
    Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay. Read more
     

Sega's fighting game Eternal Champions is the next video game series to get a movie adaptation

18. Srpen 2024 v 18:09

Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.

Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.

However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay.

Read more

  • ✇Eurogamer.net
  • Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?Robert Purchese
    During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there
     

Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?

18. Srpen 2024 v 11:00

During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there was a market and Ring Fit proved it. And it's not just Nintendo: companies like Peloton, with its uber-expensive exercise bike and integrated workout platform, have shown people will pay significant amounts of money to gamify their fitness needs, and it's into this exact space a new challenger has arrived.

It's called Quell and it's currently £190, and I tried it this week and I really liked it. The topline thing you need to know is that it delivers a punishing workout. It's more intense than Ring Fit; after a short demo plus a 20-minute regular session, I was dripping sweat freely on the rug in Quell's smallish London office. There was no air conditioning - enough said. That's not to say Ring Fit can't be intense but it's generally a calmer experience. Quell is designed to push it up a notch.

The second thing to know is that Quell feels more actively gamey than Ring Fit, which I was quite surprised about. It's built with roguelike principles in mind, so you try to see how far you can get in the game but also build and customise a loadout as you go. Do you want this power or that one? That kind of thing. And then between runs, you equip the items you earned, affecting your power and statistics, adding a layer of role-playing game progression to the mix. "Real fitness. Real gaming," is the company's motto, so you get a sense of the areas it's trying to push on.

Read more

  • ✇Eurogamer.net
  • Acclaimed biking game Lonely Mountains: Downhill is getting a skiing sequelMatt Wales
    Lonely Mountains: Downhill, the brilliantly serene/controller-snappingly infuriating mountain biking game from developer Megagon Industries, is trading its wheels for a pair of skis later this year, with the arrival of newly announced follow-up, Lonely Mountains: Snow Riders. Much like its predecessor, Snow Riders is all about getting from up to down as elegantly and/or speedily as possible. This time, though, its gorgeous mountain vistas are blanketed in thick snow and ice, lending a differe
     

Acclaimed biking game Lonely Mountains: Downhill is getting a skiing sequel

15. Srpen 2024 v 19:35

Lonely Mountains: Downhill, the brilliantly serene/controller-snappingly infuriating mountain biking game from developer Megagon Industries, is trading its wheels for a pair of skis later this year, with the arrival of newly announced follow-up, Lonely Mountains: Snow Riders.

Much like its predecessor, Snow Riders is all about getting from up to down as elegantly and/or speedily as possible. This time, though, its gorgeous mountain vistas are blanketed in thick snow and ice, lending a different dimension to proceedings as players attempt to perform tricks, discover shortcuts, and beat their best times with a pair of skis strapped to their feet.

Once again, there'll be challenges to complete and new equipment, outfits, and tricks to unlock during play, but Lonely Mountains: Snow Riders also introduces online competitive and co-operative multiplayer across a variety of modes.

Read more

  • ✇Eurogamer.net
  • Dragon Age: The Veilguard release date leaksTom Phillips
    UPDATE 6.45pm UK: This evening's big new Dragon Age: The Veilguard trailer has landed, confirming what we knew already - that BioWare's upcoming RPG will arrive at Halloween. Also in the trailer? Well, Dragon Age fans will get to see a very familiar face - we'll let you watch for yourselves and read more below.Yes, that is absolutely Morrigan, the fan-favourite returning character voiced once again, it sounds like, by Farscape and Stargate SG-1's Claudia Black. It certainly looks as if Morrigan
     

Dragon Age: The Veilguard release date leaks

15. Srpen 2024 v 10:23

UPDATE 6.45pm UK: This evening's big new Dragon Age: The Veilguard trailer has landed, confirming what we knew already - that BioWare's upcoming RPG will arrive at Halloween. Also in the trailer? Well, Dragon Age fans will get to see a very familiar face - we'll let you watch for yourselves and read more below.

Yes, that is absolutely Morrigan, the fan-favourite returning character voiced once again, it sounds like, by Farscape and Stargate SG-1's Claudia Black. It certainly looks as if Morrigan's clothing here is inspired by her mum Flemeth - which probably isn't good news.

Excited yet?

Read more

  • ✇Boing Boing
  • Calculating Empires: an huge online chart of tech historyRob Beschizza
    Calculating Empires is a "a genealogy of technology and power since 1500" — a beautiful and interactive monochrome chart you can zoom in and out of to trace the connections between all such things in the modern age. I immediately crash zoomed in and found myself face-to-face with a Debord quote: "In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. — Read the rest The post Calculating Empires: an huge online chart of t
     

Calculating Empires: an huge online chart of tech history

20. Srpen 2024 v 16:34
Calculating Empires

Calculating Empires is a "a genealogy of technology and power since 1500" — a beautiful and interactive monochrome chart you can zoom in and out of to trace the connections between all such things in the modern age. I immediately crash zoomed in and found myself face-to-face with a Debord quote: "In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. — Read the rest

The post Calculating Empires: an huge online chart of tech history appeared first on Boing Boing.

Using art and science to depict the MIT family from 1861 to the present

In MIT.nano’s laboratories, researchers use silicon wafers as the platform to shape transformative technologies such as quantum circuitry, microfluidic devices, or energy-harvesting structures. But these substrates can also serve as a canvas for an artist, as MIT Professor W. Craig Carter demonstrates in the latest One.MIT mosaic.

The One.MIT project celebrates the people of MIT by using the tools of MIT.nano to etch their collective names, arranged as a mosaic by Carter, into a silicon wafer just 8 inches in diameter. The latest edition of One.MIT — including 339,537 names of students, faculty, staff, and alumni associated with MIT from 1861 to September 2023 — is now on display in the ground-floor galleries at MIT.nano in the Lisa T. Su Building (Building 12).

“A spirit of innovation and a relentless drive to solve big problems have permeated the campus in every decade of our history. This passion for discovery, learning, and invention is the thread connecting MIT’s 21st-century family to our 19th-century beginnings and all the years in between,” says Vladimir Bulović, director of MIT.nano and the Fariborz Maseeh Chair in Emerging Technology. “One.MIT celebrates the MIT ethos and reminds us that no matter when we came to MIT, whatever our roles, we all leave a mark on this remarkable community.”

A team of students, faculty, staff, and alumni inscribed the design on the wafer inside the MIT.nano cleanrooms. Because the names are too small to be seen with the naked eye — they measure only microns high on the wafer — the One.MIT website allows anyone to look up a name and find its location in the mosaic.

Finding inspiration in the archives

The first two One.MIT art pieces, created in 2018 and 2020, were inscribed in silicon wafers 6 inches in diameter, slightly smaller than the latest art piece, which benefited from the newest MIT.nano tools that can fabricate 8-inch wafers. The first designs form well-known, historic MIT images: the Great Dome (2018) and the MIT seal (2020).

Carter, who is the Toyota Professor of Materials Processing and professor of materials science and engineering, created the designs and algorithms for each version of One.MIT. He started a search last summer for inspiration for the 2024 design. “The image needed to be iconic of MIT,” says Carter, “and also work within the constraints of a large-scale mosaic.”

Carter ultimately found the solution within the Institute Archives, in the form of a lithograph used on the cover of a program for the 1916 MIT rededication ceremony that celebrated the Institute’s move from Boston to Cambridge on its 50th anniversary.

Incorporating MIT nerdiness

Carter began by creating a black-and-white image, redrawing the lithograph’s architectural features and character elements. He recreated the kerns (spaces) and the fonts of the letters as algorithmic geometric objects.

The color gradient of the sky behind the dome presented a challenge because only two shades were available. To tackle this issue and impart texture, Carter created a Hilbert curve — a hierarchical, continuous curve made by replacing an element with a combination of four elements. Each of these four elements are replaced by another four elements, and so on. The resulting object is like a fractal — the curve changes shape as it goes from top to bottom, with 90-degree turns throughout.

“This was an opportunity to add a fun and ‘nerdy’ element — fitting for MIT,” says Carter.

To achieve both the gradient and the round wafer shape, Carter morphed the square Hilbert curve (consisting of 90-degree angles) into a disk shape using Schwarz-Christoffel mapping, a type of conformal mapping that can be used to solve problems in many different domains.

“Conformal maps are lovely convergences of physics and engineering with mathematics and geometry,” says Carter.

Because the conformal mapping is smooth and also preserves the angles, the square’s corners produce four singular points on the circle where the Hilbert curve’s line segments shrink to a point. The location of the four points in the upper part of the circle “squeezes” the curve and creates the gradient (and the texture of the illustration) — dense-to-sparse from top-to-bottom.

The final mosaic is made up of 6,476,403 characters, and Carter needed to use font and kern types that would fill as much of the wafer’s surface as possible without having names break up and wrap around to the next line. Carter’s algorithm alleviated this problem, at least somewhat, by searching for names that slotted into remaining spaces at the end of each row. The algorithm also performed an optimization over many different choices for the random order of the names. 

Finding — and wrangling — hundreds of thousands of names

In addition to the art and algorithms, the foundation of One.MIT is the extensive collection of names spanning more than 160 years of MIT. The names reflect students, alumni, faculty, and staff — the wide variety of individuals who have always formed the MIT community.

Annie Wang, research scientist and special projects coordinator for MIT.nano, again played an instrumental role in collecting the names for the project, just as she had for the 2018 and 2020 versions. Despite her experience, collating the names to construct the newest edition still presented several challenges, given the variety of input sources to the dataset and the need to format names in a consistent manner.

“Both databases and OCR-scanned text can be messy,” says Wang, referring to the electronic databases and old paper directories from which names were sourced. “And cleaning them up is a lot of work.”

Many names were listed in multiple places, sometimes spelled or formatted differently across sources. There were very short first and last names, very long first and last names — and also a portion of names in which more than one person had nearly identical names. And some groups are simply hard to find in the records. “One thing I wish we had,” comments Wang, “is a list of long-term volunteers at MIT who contribute so much but aren’t reflected in the main directories.”

Once the design was completed, Carter and Wang handed off a CAD file to Jorg Scholvin, associate director of fabrication at MIT.nano. Scholvin assembled a team that reflected One.MIT — students, faculty, staff, and alumni — and worked with them to fabricate the wafer inside MIT.nano’s cleanroom. The fab team included Carter; undergraduate students Akorfa Dagadu, Sean Luk, Emilia K. Szczepaniak, Amber Velez, and twin brothers Juan Antonio Luera and Juan Angel Luera; MIT Sloan School of Management EMBA student Patricia LaBorda; staff member Kevin Verrier of MIT Facilities; and alumnae Madeline Hickman '11 and Eboney Hearn '01, who is also the executive director of MIT Introduction to Technology, Engineering and Science (MITES).

© Photo: Ken Richardson

A team of MIT students, faculty, staff, and alumni fabricated a new One.MIT wafer inside MIT.nano’s cleanroom. The fab team included undergraduate students Akorfa Dagadu, Sean Luk, Emilia K Szczepaniak, Amber Velez, and twin brothers Juan Antonio Luera and Juan Angel Luera; Sloan Executive MBA student Patricia LaBorda; staff member Kevin Verrier of MIT Facilities; and alumnae Madeline Hickman '11 and Eboney Hearn '01, who is also the executive director of MIT Introduction to Technology, Engineering and Science (MITES).

Creative collisions: Crossing the art-science divide

MIT has a rich history of productive collaboration between the arts and the sciences, anchored by the conviction that these two conventionally opposed ways of thinking can form a deeply generative symbiosis that serves to advance and humanize new technologies. 

This ethos was made tangible when the Bauhaus artist and educator György Kepes established the MIT Center for Advanced Visual Studies (CAVS) within the Department of Architecture in 1967. CAVS has since evolved into the Art, Culture, and Technology (ACT) program, which fosters close links to multiple other programs, centers, and labs at MIT. Class 4.373/4.374 (Creating Art, Thinking Science), open to undergraduates and master’s students of all disciplines as well as certain students from the Harvard Graduate School of Design (GSD), is one of the program’s most innovative offerings, proposing a model for how the relationship between art and science might play out at a time of exponential technological growth. 

Now in its third year, the class is supported by an Interdisciplinary Class Development Grant from the MIT Center for Art, Science and Technology (CAST) and draws upon the unparalleled resources of MIT.nano; an artist’s high-tech toolbox for investigating the hidden structures and beauty of our material universe.

High ambitions and critical thinking

The class was initiated by Tobias Putrih, lecturer in ACT, and is taught with the assistance of Ardalan SadeghiKivi MArch ’23, and Aubrie James SM ’24. Central to the success of the class has been the collaboration with co-instructor Vladimir Bulović, the founding director of MIT.nano and Fariborz Maseeh Chair in Emerging Technology, who has positioned the facility as an open-access resource for the campus at large — including MIT’s community of artists. “Creating Art, Thinking Science” unfolds the 100,000 square feet of cleanroom and lab space within the Lisa T. Su Building, inviting participating students to take advantage of cutting-edge equipment for nanoscale visualization and fabrication; in the hands of artists, devices for discovering nanostructures and manipulating atoms become tools for rendering the invisible visible and deconstructing the dynamics of perception itself. 

The expansive goals of the class are tempered by an in-built criticality. “ACT has a unique position as an art program nested within a huge scientific institute — and the challenges of that partnership should not be underestimated,” reflects Putrih. “Science and art are wholly different knowledge systems with distinct historical perspectives. So, how do we communicate? How do we locate that middle ground, that third space?”

An evolving answer, tested and developed throughout the partnership between ACT and MIT.nano, involves a combination of attentive mentorship and sharing of artistic ideas, combined with access to advanced technological resources and hands-on practical training. 

“MIT.nano currently accommodates more than 1,200 individuals to do their work, across 250 different research groups,” says Bulović. “The fact that we count artists among those is a matter of pride for us. We’ve found that the work of our scientists and technologists is enhanced by having access to the language of art as a form of expression — equally, the way that artists express themselves can be stretched beyond what could previously be imagined, simply by having access to the tools and instruments at MIT.nano.”

A playground for experimentation

True to the spirit of the scientific method and artistic iteration, the class is envisioned as a work in progress — a series of propositions and prototypes for how dialogue between scientists and artists might work in practice. The outcomes of those experiments can now be seen installed in the first and second floor galleries at MIT.nano. As part of the facility’s five-year anniversary celebration, the class premiered an exhibition showcasing works created during previous years of “Creating Art, Thinking Science.” 

Visitors to the exhibition, “zero.zerozerozerozerozerozerozerozeroone” (named for the numerical notation for one nanometer), will encounter artworks ranging from a minimalist silicon wafer produced with two-photon polymerization (2PP) technology (“Obscured Invisibility,” 2021, Hyun Woo Park), to traces of an attempt to make vegetable soup in the cleanroom using equipment such as a cryostat, a fluorescing microscope, and a Micro-CT scanner (“May I Please Make You Some Soup?,” 2022, Simone Lasser). 

These works set a precedent for the artworks produced during the fall 2023 iteration of the class. For Ryan Yang, in his senior year studying electrical engineering and computer science at MIT, the chance to engage in open discussion and experimental making has been a rare opportunity to “try something that might not work.” His project explores the possibilities of translating traditional block printing techniques to micron-scale 3D-printing in the MIT.nano labs.

Yang has taken advantage of the arts curriculum at MIT at an early stage in his academic career as an engineer; meanwhile, Ameen Kaleem started out as a filmmaker in New Delhi and is now pursuing a master’s degree in design engineering at Harvard GSD, cross-registered at MIT. 

Kaleem’s project models the process of abiogenesis (the evolution of living organisms from inorganic or inanimate substances) by bringing living moss into the MIT.nano cleanroom facilities to be examined at an atomic scale. “I was interested in the idea that, as a human being in the cleanroom, you are both the most sanitized version of yourself and the dirtiest thing in that space,” she reflects. “Drawing attention to the presence of organic life in the cleanroom is comparable to bringing art into spaces where it might not otherwise exist — a way of humanizing scientific and technological endeavors.”

Consciousness, immersion, and innovation

The students draw upon the legacies of landmark art-science initiatives — including international exhibitions such as “Cybernetic Serendipity” (London ICA, 1968), the “New Tendencies” series (Zagreb, 1961-73), and “Laboratorium” (Antwerp, 1999) — and take inspiration from the instructors’ own creative investigations of the inner workings of different knowledge systems. “In contemporary life, and at MIT in particular, we’re immersed in technology,” says Putrih. “It’s the nature of art to reveal that to us, so that we might see the implications of what we are producing and its potential impact.”

By fostering a mindset of imagination and criticality, combined with building the technical skills to address practical problems, “Creating Art, Thinking Science” seeks to create the conditions for a more expansive version of technological optimism; a culture of innovation in which social and environmental responsibility are seen as productive parameters for enriched creativity. The ripple effects of the class might be years in the making, but as Bulović observes while navigating the exhibition at MIT.nano, “The joy of the collaboration can be felt in the artworks.”

© Photo courtesy of MIT CAST.

Two students engage with an artwork created in 4.373/4.374 (Creating Art, Thinking Science).
  • ✇MIT News - Nanoscience and nanotechnology | MIT.nano
  • Play it again, SpirioNicole Estvanik Taylor | Arts at MIT
    Seated at the grand piano in MIT’s Killian Hall last fall, first-year student Jacqueline Wang played through the lively opening of Mozart’s “Sonata in B-flat major, K.333.” When she’d finished, Mi-Eun Kim, pianist and lecturer in MIT’s Music and Theater Arts Section (MTA), asked her to move to the rear of the hall. Kim tapped at an iPad. Suddenly, the sonata she'd just played poured forth again from the piano — its keys dipping and rising just as they had with Wang’s fingers on them, the resonan
     

Play it again, Spirio

Seated at the grand piano in MIT’s Killian Hall last fall, first-year student Jacqueline Wang played through the lively opening of Mozart’s “Sonata in B-flat major, K.333.” When she’d finished, Mi-Eun Kim, pianist and lecturer in MIT’s Music and Theater Arts Section (MTA), asked her to move to the rear of the hall. Kim tapped at an iPad. Suddenly, the sonata she'd just played poured forth again from the piano — its keys dipping and rising just as they had with Wang’s fingers on them, the resonance of its strings filling the room. Wang stood among a row of empty seats with a slightly bemused expression, taking in a repeat of her own performance.

“That was a little strange,” Wang admitted when the playback concluded, then added thoughtfully: “It sounds different from what I imagine I’m playing.”

This unusual lesson took place during a nearly three-week residency at MIT of the Steinway Spirio | r, a piano embedded with technology for live performance capture and playback. “The residency offered students, faculty, staff, and campus visitors the opportunity to engage with this new technology through a series of workshops that focused on such topics as the historical analysis of piano design, an examination of the hardware and software used by the Spirio | r, and step-by-step guidance of how to use the features,” explains Keeril Makan, head of MIT Music and Theater Arts and associate dean of the School of Humanities, Arts, and Social Sciences.

Wang was one of several residency participants to have the out-of-body experience of hearing herself play from a different vantage point, while watching the data of her performance scroll across a screen: color-coded rectangles indicating the velocity and duration of each note, an undulating line charting her use of the damper pedal. Wang was even able to edit her own performance, as she discovered when Kim suggested her rhythmic use of the pedal might be superfluous. Using the iPad interface to erase the pedaling entirely, they listened to the playback again, the notes gaining new clarity.

“See? We don’t need it,” Kim confirmed with a smile.

“When MIT’s new music building (W18) opens in spring 2025, we hope it will include this type of advanced technology. It would add value not just to Wang’s cohort of 19 piano students in the Emerson/Harris Program, which provides a total of 71 scholars and fellows with support for conservatory-level instruction in classical, jazz, and world music. But could also offer educational opportunities to a much wider swath of the MIT community,” says Makan. “Music is the fifth-most popular minor at MIT; 1,700 students enroll in music and theater arts classes each semester, and the Institute is brimming with vocalists, composers, instrumentalists, and music history students.”

According to Kim, the Spirio enables insights beyond what musicians could learn from a conventional recording; hearing playback directly from the instrument reveals sonic dimensions an MP3 can’t capture. “Speaker systems sort of crunch everything down — the highs and the lows, they all kind of sound the same. But piano solo music is very dynamic. It’s supposed to be experienced in a room,” she says.

During the Spirio | r residency, students found they could review their playing at half speed, adjust the volume of certain notes to emphasize a melody, transpose a piece to another key, or layer their performance — prerecording one hand, for example, then accompanying it live with the other.

“It helps the student be part of the learning and the teaching process,” Kim says. “If there’s a gap between what they imagined and what they hear and then they come to me and say, ‘How do I fix this?’ they’re definitely more engaged. It’s an honest representation of their playing, and the students who are humbled by it will become better pianists.”

For Wang, reflecting on her lesson with Kim, the session introduced an element she’d never experienced since beginning her piano studies at age 5. “The visual display of how long each key was played and with what velocity gave me a more precise demonstration of the ideas of voicing and evenness,” Wang says. “Playing the piano is usually dependent solely on the ears, but this combines with the auditory experience a visual experience and statistics, which helped me get a more holistic view of my playing.”

As a first-year undergraduate considering a Course 6 major (electrical engineering and computer science, or EECS), Wang was also fascinated to watch Patrick Elisha, a representative from Steinway dealer M. Steinert & Sons, disassemble the piano action to point out the optical sensors that measure the velocity of each hammer strike at 1,020 levels of sensitivity, sampled 800 times per second.

“I was amazed by the precision of the laser sensors and inductors,” says Wang. “I have just begun to take introductory-level courses in EECS and am just coming across these concepts, and this certainly made me more excited to learn more about these electrical devices and their applications. I was also intrigued that the electrical system was added onto the piano without interfering with the mechanical structure, so that when we play the Spirio, our experience with the touch and finger control was just like that of playing a usual Steinway.”

Another Emerson/Harris scholar, Víctor Quintas-Martínez, a PhD candidate in economics who resumed his lapsed piano studies during the Covid-19 pandemic, visited Killian Hall during the residency to rehearse a Fauré piano quartet with a cellist, violist, and violinist. “We did a run of certain passages and recorded the piano part. Then I listened to the strings play with the recording from the back of the hall. That gave me an idea of what I needed to adjust in terms of volume, texture, pedal, etc., to achieve a better balance. Normally, when you’re playing, because you’re sitting behind the strings and close to the piano, your perception of balance may be somewhat distorted,” he notes.

Kim cites another campus demographic ripe for exploring these types of instruments like the Spirio | r and its software: future participants in MIT’s relatively new Music Technology Master's Program, along with others across the Institute whose work intersects with the wealth of data the instrument captures. Among them is Praneeth Namburi, a research scientist at the MIT.nano Immersion Lab. Typically, Namburi focuses his neuroscience expertise on the biomechanics of dancing and expert movement. For two days during the MTA/Spirio residency, he used the sensors at the Immersion Lab, along with those of the Spirio, to analyze how pianists use their bodies.

“We used motion capture that can help us contrast the motion paths of experts such as Mi-Eun from those of students, potentially aiding in music education,” Namburi recounts, “force plates that can give scientific insights into how movement timing is organized, and ultrasound to visualize the forearm tissues during playing, which can potentially help us understand musicianship-related injuries.”

“The encounter between MTA and MIT.nano was something unique to MIT,” Kim believes. “Not only is this super useful for the music world, but it’s also very exciting for movement researchers, because playing piano is one of the most complex activities that humans do with our hands.”

In Kim’s view, that quintessentially human complexity is complemented by these kinds of technical possibilities. “Some people might think oh, it's going to replace the pianist,” she says. “But in the end it is a tool. It doesn’t replace all of the things that go into learning music. I think it's going to be an invaluable third partner: the student, the teacher, and the Spirio — or the musician, the researcher, and the Spirio. It's going to play an integral role in a lot of musical endeavors.”

© Still from a video by Trillium Studios/Arts at MIT; videography by Seven Generations

Mi-Eun Kim (seated), pianist and lecturer at MIT Music and Theater Arts, and student Holden Mui interact with the Steinway Spirio.
  • ✇Semiconductor Engineering
  • 3.5D: The Great CompromiseEd Sperling
    The semiconductor industry is converging on 3.5D as the next best option in advanced packaging, a hybrid approach that includes stacking logic chiplets and bonding them separately to a substrate shared by other components. This assembly model satisfies the need for big increases in performance while sidestepping some of the thorniest issues in heterogeneous integration. It establishes a middle ground between 2.5D, which already is in widespread use inside of data centers, and full 3D-ICs, which
     

3.5D: The Great Compromise

21. Srpen 2024 v 09:01

The semiconductor industry is converging on 3.5D as the next best option in advanced packaging, a hybrid approach that includes stacking logic chiplets and bonding them separately to a substrate shared by other components.

This assembly model satisfies the need for big increases in performance while sidestepping some of the thorniest issues in heterogeneous integration. It establishes a middle ground between 2.5D, which already is in widespread use inside of data centers, and full 3D-ICs, which the chip industry has been struggling to commercialize for the better part of a decade.

A 3.5D architecture offers several key advantages:

  • It creates enough physical separation to effectively address thermal dissipation and noise.
  • It provides a way to add more SRAM into high-speed designs. SRAM has been the go-to choice for processor cache since the mid-1960s, and remains an essential element for faster processing. But SRAM no longer scales at the same rate as digital transistors, so it is consuming more real estate (in percentage terms) at each new node. And because the size of a reticle is fixed, the best available option is to add area by stacking chiplets vertically.
  • By thinning the interface between processing elements and memory, a 3.5D approach also can shorten the distances that signals need to travel and greatly improve processing speeds well beyond a planar implementation. This is essential with large language models and AI/ML, where the amount of data that needs to be processed quickly is exploding.

Chipmakers still point to fully integrated 3D-ICs as the best performing alternative to a planar SoC, but packing everything into a 3D configuration makes it harder to deal with physical effects. Thermal dissipation is probably the most difficult to contend with. Workloads can vary significantly, creating dynamic thermal gradients and trapping heat in unexpected places, which in turn reduce the lifespan and reliability of chips. On top of that, power and substrate noise become more problematic at each new node, as do concerns about electromagnetic interference.

“What the market has adopted first is high-performance chips, and those produce a lot of heat,” said Marc Swinnen, director of product marketing at Ansys. “They have gone for expensive cooling systems with a huge number of fans and heat sinks, and they have opted for silicon interposers, which arguably are some of the most expensive technologies for connecting chips together. But it also gives the highest performance and is very good for thermal because it matches the coefficient of thermal expansion. Thermal is one of the big reasons that’s been successful. In addition to that, you may want bigger systems with more stuff that you can’t fit on one chip. That’s just a reticle-size limitation. Another is heterogeneous integration, where you want multiple different processes, like an RF process or the I/O, which don’t need to be in 5nm.”

A 3.5D assembly also provides more flexibility to add additional processor cores, and higher yield because known good die can be manufactured and tested separately, a concept first pioneered by Xilinx in 2011 at 28nm.

3.5D is a loose amalgamation of all these approaches. It can include two to three chiplets stacked on top of each other, or even multiple stacks laid out horizontally.

“It’s limited vertical, and not just for thermal reasons,” said Bill Chen, fellow and senior technical advisor at ASE Group. “It’s also for performance reasons. But thermal is the limiting factor, and we’ve talked about many different materials to help with that — diamond and graphene — but that limitation is still there.”

This is why the most likely combination, at least initially, will be processors stacked on SRAM, which simplifies the cooling. The heat generated by high utilization of different processing elements can be removed with heat sinks or liquid cooling. And with one or more thinned out substrates, signals will travel shorter distances, which in turn uses less power to move data back and forth between processors and memory.

“Most likely, this is going to be logic over memory on a logic process,” said Javier DeLaCruz, fellow and senior director of Silicon Ops Engineering at Arm. “These are all contained within an SoC normally, but a portion of that is going to be SRAM, which does not scale very well from node to node. So having logic over memory and a logic process is really the winning solution, and that’s one of the better use cases for 3D because that’s what really shortens your connectivity. A processor generally doesn’t talk to another processor. They talk to each other through memory, so having the memory on a different floor with no latency between them is pretty attractive.”

The SRAM doesn’t necessarily have to be at the same node as the processors advanced node, which also helps with yield, and reliability. At a recent Samsung Foundry event, Taejoong Song, the company’s vice president of foundry business development, showed a roadmap of a 3.5D configuration using a 2nm chiplet stacked on a 4nm chiplet next year, and a 1.4nm chiplet on top of a 2nm chiplet in 2027.


Fig. 1: Samsung’s heterogeneous integration roadmap showing stacked DRAM (HBM), chiplets and co-packaged optics. Source: Samsung Foundry

Intel Foundry’s approach is similar in many ways. “Our 3.5D technology is implemented on a substrate with silicon bridges,” said Kevin O’Buckley, senior vice president and general manager of Foundry Services at Intel. “This is not an incredibly costly, low-yielding, multi-reticle form-factor silicon, or even RDL. We’re using thin silicon slices in a much more cost-efficient fashion to enable that die-to-die connectivity — even stacked die-to-die connectivity — through a silicon bridge. So you get the same advantages of silicon density, the same SI (signal integrity) performance of that bridge without having to put a giant monolithic interposer underneath the whole thing, which is both cost- and capacity-prohibitive. It’s working. It’s in the lab and it’s running.”


Fig. 2: Intel’s 3.5D model. Source: Intel

The strategy here is partly evolutionary — 3.5D has been in R&D for at least several years — and part revolutionary, because thinning out the interconnect layer, figuring out a way to handle these thinner interconnect layers, and how to bond them is still a work in progress. There is a potential for warping, cracking, or other latent defects, and dynamically configuring data paths to maximize throughput is an ongoing challenge. But there have been significant advances in thermal management on two- and three-chiplet stacks.

“There will be multiple solutions,” said C.P. Hung, vice president of corporate R&D at ASE. “For example, besides the device itself and an external heat sink, a lot of people will be adding immersion cooling or local liquid cooling. So for the packaging, you can probably also expect to see the implementation of a vapor chamber, which will add a good interface from the device itself to an external heat sink. With all these challenges, we also need to target a different pitch. For example, nowadays you see mass production with a 45 to 40 pitch. That is a typical bumping solution. We expect the industry to move to a 25 to 20 micron bump pitch. Then, to go further, we need hybrid bonding, which is a less than 10 micron pitch.”


Fig. 3: Today’s interposers support more than 100,000 I/Os at a 45m pitch. Source: ASE

Hybrid bonding solves another thorny problem, which is co-planarity across thousands of micro-bumps. “People are starting to realize that the densities we’re interconnecting require a level of flatness, which the guys who make traditional things to be bonded are having a hard time meeting with reasonable yield,” David Fromm, COO at Promex Industries. “That makes it hard to build them, and the thinking is, ‘So maybe we’ve got to do something else.’ You’re starting to see some of that.”

Taming the Hydra
Managing heat remains a challenge, even with all the latest advances and a 3.5D assembly, but the ability to isolate the thermal effects from other components is the best option available today, and possibly well into the future. Still, there are other issues to contend with. Even 2.5D isn’t easy, and a large percentage of the 2.5D implementations have been bespoke designs by large systems companies with very deep pockets.

One of the big remaining challenges is closing timing so that signals arrive at the right place at the right fraction of a second. This becomes harder as more elements are added into chips, and in a 3.5D or 3D-IC, this can be incredibly complex.

“Timing ultimately is the key,” said Sutirtha Kabir, R&D director at Synopsys. “It’s not guaranteed that at whatever your temperature is, you can use the same library for timing. So the question is how much thermal- and IR-aware timing do you have to do? These are big systems. You have to make sure your sign-off is converging. There are two things coming out. There are a bunch of multi-physics effects that are all clumped together. And yes, you could traditionally do one at a time as sign-off, but that isn’t going to work very well. You need to figure out how to solve these problems simultaneously. Ultimately, you’re doing one design. It’s not one for thermal, one for IR, one for timing. The second thing is the data is exploding. How do you efficiently handle the data, because you cannot wait for days and days of runtime and simulation and analysis?”

Physically assembling these devices isn’t easy, either. “The challenge here is really in the thermal, electrical, and mechanical connection of all these various die with different thicknesses and different coefficients of thermal expansion,” said Intel’s O’Buckley. “So with three die, you’ve got the die and an active base, and those are substantially thinned to enable them to come together. And then EMIB is in the substrate. There’s always intense thermal-mechanical qualification work done to manage not just the assembly, but to ensure in the final assembly — the second-level assembly when this is going through system-level card attach — that this thing stays together.”

And depending upon demands for speed, the interconnects and interconnect materials can change. “Hybrid bonding gives you, by far, the best signal and power density,” said Arm’s DeLaCruz. “And it gives you the best thermal conductivity, because you don’t have that underfill that you would otherwise have to put in between the die, which is a pretty significant barrier. This is likely where the industry will go. It’s just a matter of having the production base.”

Hybrid bonding has been used for years for image sensors using wafer-on-wafer connections. “The tricky part is going into the logic space, where you’re moving from wafer-on-wafer to a die-on-wafer process, which is more complex,” DeLaCruz said. “While it currently would cost more, that’s a temporary problem because there’s not much of an installed base to support it and drive down the cost. There’s really no expensive material or equipment costs.”

Toward mass customization
All of this is leading toward the goal of choosing chiplets from a menu and then rapidly connecting them into some sort of architecture that is proven to work. That may not materialize for years. But commercial chiplets will show up in advanced designs over the next couple years, most likely in high-bandwidth memory with a customized processor in the stack, with more following that path in the future.

At least part of this will depend on how standardized the processes for designing, manufacturing, and testing become. “We’re seeing a lot of 2.5D from customers able to secure silicon interposers,” said Ruben Fuentes, vice president for the Design Center at Amkor Technology. “These customers want to place their chiplets on an interposer, then the full module is placed on a flip-chip substrate package. We also have customers who say they either don’t want to use a silicon interposer or cannot secure them. They prefer an RDL interconnect with S-SWIFT or with S-Connect, which serves as an interposer in very dense areas.”

But with at least a third of these leading designs only for internal use, and the remainder confined to large processor vendors, the rest of the market hasn’t caught up yet. Once it does, that will drive economies of scale and open the door to more complete assembly design kits, commercial chiplets, and more options for customization.

“Everybody is generally going in the same direction,” said Fuentes. “But not everything is the same height. HBMs are pre-packaged and are taller than ICs. HBMs could have 12 or 16 ICs stacked inside. It makes a difference from a co-planarity and thermal standpoint, and metal balancing on different layers. So now vendors are having a hard time processing all this data because suddenly you have these huge databases that are a lot bigger than the standard packaging databases. We’re seeing bridges, S-Connect, SWIFT, and then S-SWIFT. This is new territory, and we’re seeing a performance gap in the packaging tools. There’s work that needs to be done here, but software vendors have been very proactive in finding solutions. Additionally, these packages need to be routed. There is limited automated routing, so a good amount of interactive routing is still required, so it takes a lot of time.”


Fig. 4: Packaging roadmap showing bridge and hybrid bonding connections for modules and chiplets, respectively. Source: Amkor Technology

What’s missing
The key challenges ahead for 3.5D are proven reliability and customizability — requirements that are seemingly contradictory, and which are beyond the control of any single company. There are four major pieces to making all of this work.

EDA is the first important piece of the puzzle, and the challenge extends just beyond a single chip. “The IC designers have to think about a lot of things concurrently, like thermal, signal integrity, and power integrity,” said Keith Lanier, technical product management director at Synopsys. “But even beyond that, there’s a new paradigm in terms of how people need to work. Traditional packaging folks and IC designers need to work closely together to make these 3.5D designs successful.”

It’s not just about doing more with the same or fewer people. It’s doing more with different people, too. “It’s understanding the architecture definition, the functional requirements, constraints, and having those well-defined,” Lanier said. “But then it’s also feasibility, which includes partitioning and technology selection, and then prototyping and floor-planning. This is lots and lots of data that is required to be generated, and you need analysis-driven exploration, design, and implementation. And AI will be required to help designers and system design teams manage the sheer complexity of these 3.5D designs.”

Process/assembly design kits are a second critical piece, and this is likely to be split between the foundries and the OSATs. “If the customer wants a silicon interposer for a 2.5D package, it would be up to the foundry that’s going to manufacture the interposer to provide the PDK. We would provide the PDK for all of our products, such as S-SWIFT and S-Connect,” said Amkor’s Fuentes.

Setting realistic parameters is the third piece of the puzzle. While the type of processing elements and some of the analog functions may change — particularly those involving power and communication — most of the components will remain the same. That determines what can be pre-built and pre-tested, and the speed and ease of assembly.

“A lot of the standards that are being deployed, like UCIe interfaces and HBM interfaces are heading to where 20% is customization and 80% is on the shelf,” said Intel’s O’Buckley. “But we aren’t there today. At the scale that our customers are deploying these products, the economics of spending that extra time to optimize an implementation is a decimal point. It’s not leveraging 80/20 standards. We’ll get there. But most of these designs you can count on your fingers and toes because of the cost and scale required to do them. And until the infrastructure for standards-based chiplets gets mature, the barrier of entry for companies that want to do this without that scale is just too high. Still, it is going to happen.”

Ensuring processes are consistent is the fourth piece of the puzzle. The tools and the individual processes don’t need to change. “The customer has a ‘target’ for the outcome they want for a particular tool, which typically is a critical dimension measured by a metrology tool,” said David Park, vice president of marketing at Tignis. “As long as there is some ‘measurement’ that determines the goodness of some outcome, which typically is the result of a process step, we can either predict the bad outcome — and engineers have to take some corrective or preventive action — or we can optimize the recipe of that tool in real time to keep the result in the range they want.”

Park noted there is a recipe that controls the inputs. “The tool does whatever it is supposed to do,” he said. “Then you measure the output to see how far you deviated from the acceptable output.”

The challenge is that inside of a 3.5D system, what is considered acceptable output is still being defined. There are many processes with different tolerances. Defining what is consistent enough will require a broad understanding of how all the pieces work together under specific workloads, and where the potential weaknesses are that need to be adjusted.

“One of the problems here is as these densities get higher and the copper pillars get smaller, the amount of space you need between the pillar and the substrate have to be highly controlled,” said Dick Otte, president and CEO of Promex. “There’s a conflict — not so much with how you fabricate the chip, because it usually has the copper pillars on it — but with the substrate. A lot of the substrate technologies are not inherently flat. It’s the same issue with glass. You’ve got a really nice flat piece of glass. The first thing you’re going to do is put down a layer of metal and you’re going to pattern it. And then you put down a layer of dielectric, and suddenly you’ve got a lump where the conductor goes. And now, where do you put the contact points? So you always have the one plan which is going to be the contact point where all the pillars come in. But what if I only need one layer and I don’t need three?”

Conclusion
For the past decade, the chip industry has been trying to figure out a way to balance faster processing, domain-specific designs, limited reticle size, and the enormous cost of scaling an SoC. After investigating nearly every possible packaging approach, interconnect, power delivery method, substrate and dielectric material, 3.5D has emerged as the front runner — at least for now.

This approach provides the chip industry with a common thread on which to begin developing assembly design kits, commercial chiplets, and to fill in the missing tools and services throughout the supply chain. Whether this ultimately becomes a springboard for full 3D-ICs, or a platform on which to use 3D stacking more effectively, remains to be seen. But for the foreseeable future, large chipmakers have converged on a path forward to provide orders of magnitude performance improvements and a way to contain costs. The rest of the industry will be working to smooth out that path for years to come.

Related Reading
Intel Vs. Samsung Vs. TSMC
Foundry competition heats up in three dimensions and with novel technologies as planar scaling benefits diminish.
3D Metrology Meets Its Match In 3D Chips And Packages
Next-generation tools take on precision challenges in three dimensions.
Design Flow Challenged By 3D-IC Process, Thermal Variation
Rethinking traditional workflows by shifting left can help solve persistent problems caused by process and thermal variations.
Floor-Planning Evolves Into The Chiplet Era
Automatically mitigating thermal issues becomes a top priority in heterogeneous designs.

The post 3.5D: The Great Compromise appeared first on Semiconductor Engineering.

  • ✇UMPCPortal
  • Streaming music efficiency. 36 hours on a Pixel 6Steve Paine
    A Pixel 6 can stream music using just 440mW of power. Ultra mobile productivity includes efficiency, especially if you’re traveling. I’ve tested many many devices over the last 15 years and we’ve come a long way. Where I was impressed at a laptop that allowed me to write articles at under 10W or stream audio using 6W, I’m now seeing a lot better. Smartphones have, by requirement, led in terms of efficiency although the huge density increase in batteries over the last ten years and efficient scre
     

Streaming music efficiency. 36 hours on a Pixel 6

25. Únor 2024 v 20:11
A Pixel 6 can stream music using just 440mW of power. Ultra mobile productivity includes efficiency, especially if you’re traveling. I’ve tested many many devices over the last 15 years and we’ve come a long way. Where I was impressed at a laptop that allowed me to write articles at under 10W or stream audio using 6W, I’m now seeing a lot better. Smartphones have, by requirement, led in terms of efficiency although the huge density increase in batteries over the last ten years and efficient screens have helped to […]
  • ✇Finding God in Video Games
  • Sora and Roxas: Hearts DividedFinding God in Video Games
    Sora and Roxas exist in a unique duality in the Kingdom Hearts series… two distinct beings originally connected by a single heart and seeking control of their own destiny. As the “Nobody” that was created when Sora briefly became a Heartless, Roxas simply wanted to live his own life in his own way… but his will was at odds with the destiny Sora possessed. It was only when Roxas chose to yield his body and be absorbed into Sora’s purpose that he finally found what he was looking for… a life and m
     

Sora and Roxas: Hearts Divided

Sora and Roxas exist in a unique duality in the Kingdom Hearts series… two distinct beings originally connected by a single heart and seeking control of their own destiny. As the “Nobody” that was created when Sora briefly became a Heartless, Roxas simply wanted to live his own life in his own way… but his will was at odds with the destiny Sora possessed. It was only when Roxas chose to yield his body and be absorbed into Sora’s purpose that he finally found what he was looking for… a life and meaning beyond simply existing.

Much like the struggle between Sora and Roxas, we will all find a war within us each day for control of our thoughts and actions, and this duality can make us feel like competing minds in one body trying to live two different lives. Fighting a war from within may seem impossible to win, and without the power of Christ it is a battle we are doomed to lose. But when we willingly submit our minds and bodies to the will of Christ in these times of conflict, a solution can be found… only by bending our knee to His Spirit and denying our desires do we become who we were truly meant to be.

Where do wars and fights come from among you? Do they not come from your desires for pleasure that war in your members? James 4:1

I find then a law, that evil is present with me, the one who wills to do good. For I delight in the law of God according to the inward man. But I see another law in my members, warring against the law of my mind, and bringing me into captivity to the law of sin which is in my members. O wretched man that I am! Who will deliver me from this body of death? I thank God—through Jesus Christ our Lord! Romans 7:21-25

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

  • ✇Finding God in Video Games
  • Axel: From Heartless to HeroFinding God in Video Games
    Axel might’ve began his journey on the villains side in the Kingdom Hearts series, but he is the poster child for starting wrong yet still finishing strong. Despite serving Organization XIII and antagonizing Sora and his party for much of the series, he experienced a change of heart (which is hard to do when you are a Heartless) and chose to serve as an ally to those he once persecuted going forward. While his past left much to be desired, he was meant to wield a Keyblade of his own all along… a
     

Axel: From Heartless to Hero

Axel might’ve began his journey on the villains side in the Kingdom Hearts series, but he is the poster child for starting wrong yet still finishing strong. Despite serving Organization XIII and antagonizing Sora and his party for much of the series, he experienced a change of heart (which is hard to do when you are a Heartless) and chose to serve as an ally to those he once persecuted going forward. While his past left much to be desired, he was meant to wield a Keyblade of his own all along… and Axel’s redemptive journey gives hope to all who have “lost heart” due to the sins of their past.

If you are anything like me, it can be difficult to forget our “unworthy” past and serve the Lord in the presence of those who knew what we once were… but our redemption is meant to give hope to those who share a challenging backstory like ours and are searching for more than just forgiveness and absolution. We aren’t meant to simply embrace His grace and sit on the sidelines… we were given a fresh start as well as a Keyblade of our own so we can push back against the same darkness that once oppressed us and set our fellow Heartless free.

He has delivered us from the power of darkness and conveyed us into the kingdom of the Son of His love, in whom we have redemption through His blood, the forgiveness of sins. Colossians 1:13-14

And you, who once were alienated and enemies in your mind by wicked works, yet now He has reconciled in the body of His flesh through death, to present you holy, and blameless, and above reproach in His sight. Colossians 1:21-22

“There was a certain creditor who had two debtors. One owed five hundred denarii, and the other fifty. And when they had nothing with which to repay, he freely forgave them both. Tell Me, therefore, which of them will love him more?” Simon answered and said, “I suppose the one whom he forgave more.” And He said to him, “You have rightly judged.” Therefore I say to you, her sins, which are many, are forgiven, for she loved much. But to whom little is forgiven, the same loves little.” Luke 7:41-43, 47

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

  • ✇Gamecritics.com
  • EA Sports College Football 25 ReviewBrad Bortone
    The Best “Back To School” Since Rodney Dangerfield HIGH That moment when your old dorm is accurately represented in a videogame. LOW Mode selection is a little lackluster. WTF Academic performance tracking is my weekly nightmare come to life. I don’t remember exactly where I was the last time I played a new college football game but I’m sure the scene involved me, my couch, and a noticeable cushion dent from hours of endless play. It’s not a pretty picture, but it is an accur
     

EA Sports College Football 25 Review

13. Srpen 2024 v 13:00

The Best “Back To School” Since Rodney Dangerfield

HIGH That moment when your old dorm is accurately represented in a videogame.

LOW Mode selection is a little lackluster.

WTF Academic performance tracking is my weekly nightmare come to life.


I don’t remember exactly where I was the last time I played a new college football game but I’m sure the scene involved me, my couch, and a noticeable cushion dent from hours of endless play. It’s not a pretty picture, but it is an accurate one. Now, after nearly 11 years away from digital collegiate gridiron, I was skeptical that EA Sports would be able to recapture that “just one more game” feeling.

Oh, EA Sports proved me wrong in so many wonderful ways.

College Football 25 (No “NCAA” this time around) is an outstanding, immersive, nostalgic title that quickly carves out its own identity against the inevitable Madden comparisons. Yes, those familiar with EA’s pro title will easily adapt to College Football 25’s controls and gameplay, but those — ahem — schooled in collegiate strategy and atmosphere will find themselves with a notable advantage.

The unparalleled college vibe is one of the biggest surprises after more than a decade away. The old NCAA series always did a solid job of emulating stadiums and crowd noise, but modern technology has allowed them to recreate the unique environments that each home school provides.

Fans of major programs like Clemson and Alabama will lose themselves in how seamlessly the designers implemented mascots, in-game chants, student traditions, and more. There’s even a noise meter that shakes the screen and affects playcalling, giving home teams a distinct advantage in competitive situations. Small, moderately successful schools might trigger the needle a little, but big schools with bigger money programs will regularly reap the rewards of the home field.

It even showed for my alma mater, the University of Maryland, which may not be a top-tier football school among its peers in the Big Ten Conference, but we did have an original set of chants and music to accompany our team. Sure enough, when in a crucial in-game situation, the students reacted accordingly, elevating the atmosphere tenfold. All of it was flawlessly represented alongside the nuances that made our school stand apart. And no, this level of detail isn’t exclusive to bigger schools — even the smaller programs receive the same level of detail and unique presentation.

Of course, none of this matters if the on-field visuals are lackluster. Thankfully, EA Sports made the most of its 11-year respite — every player on the field demonstrates a unique look and feel. Linemen seem a little jumpier than their professional counterparts. Defensive secondaries find themselves scrambling a little more before the snap. Quarterbacks don’t appear quite as composed. In other words, they seem like young adults tasked with handling some immense, big-game pressure. Plus, the player models are (generally) a little smaller and less monstrous than professional players. These details are subtle but add so much in helping College Football 25 stand apart from its more established big brother.

Another exciting aspect of the college game is that not every player is awesome. Deep pass plays are riskier, and big running gains are more likely against suspect defenses. Where Madden has its handful of top-rated receivers who seem to have glue on their gloves, the college level reflects teams of players who are still learning as they go, and that means nothing is “automatic.” When big plays happen, they just seem to mean more to the player.

That said, CF25 acknowledges those who take time to learn. (This is a college game, after all.) While smaller programs might not see initial success against juggernauts and experience some initial frustration, growth is earned and learning how to maximize each player’s skill set is a rewarding experience from season to season.

My only complaint about College Football 25‘s gameplay is the same I’ve made for most football titles — there continue to be plays and moves that are simply too easy to spam. (Just check YouTube for some of the spin move “highlights.”) Good players will always find a way to adjust, but newcomers online might find themselves stopped before they even get started. I was fortunate to not see many people abusing these quirks, but over time, I anticipate steeper beginner learning curves.

Since launch, I’ve seen a lot of online chatter about College Football 25’s “thin” and “disappointing” selection of modes and features, but I see this as a positive because I think it was vital for the developers to focus more on developing unique, rewarding on-field gameplay, and it seems they agreed. Of course, it doesn’t exactly lack variety with a solid selection of the modes we’ve come to expect from EA Sports titles.

For those looking to spend significant time in the trenches, Dynasty mode is far more rewarding than its professional counterpart, mostly because the focus is on winning, player development, and team success, rather than keeping high-profile players satisfied season over season. Here, users can help a struggling program methodically improve and find intermittent successes along the way. Maybe it’s getting close to being ranked among the top 25. Maybe it’s knocking off a top-ranked opponent. Maybe it’s being considered for a coveted bowl game. Minor, moral victories seem to matter more at the collegiate level since there’s just so much more to aim for than one solitary trophy.

Unfortunately, the touted Road to Glory mode, while more streamlined than Dynasty, doesn’t give users enough to do over its shorter career span. At first, this exercise of allocating experience points to improve on-field performance seems enjoyable. But tasks like improving academics and resting injuries quickly become a week-to-week slog, more busywork than play. Likewise, the limited Road to the CFP mode will appeal to those who want bragging rights, but there’s little to do beyond seeing a name on leaderboards. With more attention, this could become a legitimate mode for those seeking to achieve online immortality, but there’s still room to expand it into something deeper than just a ranking.

As expected, College Football 25 features its own Ultimate Team mode, which is identical to the countless revisions we’ve seen in Madden over the years. For users into card collecting, trading, and yes, spending to build an unbeatable squad there are no surprises to be had, other than some moderate challenges to break up the grind. While I probably need to get with the times and accept these modes as part of gaming reality, here it seems redundant, rather than necessary.

Online, the game performed flawlessly during my testing, with no lag or latency. Lobbies were easy to navigate, and games started quickly. It allowed me to recreate my favorite college matchups, playing with my favorite college roommate. Only now, 1,300 miles separated us, even though the conversations and laughs remained the same.

And that perfectly illustrates the bigger point. To fans like me, College Football 25 is about as pure a gaming experience as there is. It wasn’t an online leaderboard or card-collecting mode that made fans beg EA Sports to bring back college football. It was the memories of trash talking on the couch, and recreating a rivalry. It was figuring out those spam plays and finally shutting them down. It was a throwback to gaming’s roots when higher scores were all people needed to enjoy themselves.

I could belabor this review with more examples, but in the end, there’s only one key takeaway — College Football 25 delivers on the memories I just listed, alongside countless others. And I can’t wait to see where the series goes from here.

Score: 9 out of 10


Disclosures: This game is published by EA Sports and developed by EA Orlando. It is available on XBX/S and PS5. This game copy was obtained via publisher and reviewed on the XBX. Approximately 15 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 5 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact college football, and some tackling animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: College Football 25 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

  • ✇SUPERJUMP
  • Has Esports Helped the Game Industry?Josh Bycer
    Esports has come a long way: from high-score chasing, to the Battle By the Bay, the World Cyber Games, and much more. It wasn’t until the 2010s that the legitimacy and ubiquity of esports reached a fevered pitch, with studios chasing after this market and the push to give esports as big of a profile as traditional sports. But as I looked at genres like fighting and RTS, I started to think about whether esports has helped or hurt game development.The Intended EffectEsports and live service have g
     

Has Esports Helped the Game Industry?

19. Srpen 2024 v 17:00
Has Esports Helped the Game Industry?

Esports has come a long way: from high-score chasing, to the Battle By the Bay, the World Cyber Games, and much more. It wasn’t until the 2010s that the legitimacy and ubiquity of esports reached a fevered pitch, with studios chasing after this market and the push to give esports as big of a profile as traditional sports. But as I looked at genres like fighting and RTS, I started to think about whether esports has helped or hurt game development.

The Intended Effect

Esports and live service have gone together since the 2000s and the rise of League of Legends. The idea was that by creating an esport, a game would become popular outside of just playing the game; people would follow the esport and sponsors could sell ad revenue. There has always been this dream in the US to have esports reach the same level of recognition and impact that we saw in South Korea with StarCraft.

By continuing to support a game with more content, it would mean people would spend money on said content, and more support would keep a game going for years. When you look at the big successes — LoL, CS: GO, Rainbow Six: Siege, and so on – it does turn into that. For multiplayer, it has been a godsend in terms of keeping these games relevant and playable for years thanks to people continuing to play for the competitive side. This symbiotic relationship has been the envy of publishers and developers who all tried to make their own take on these games, as we saw with the numerous battle royales, MOBAs, shooters, and so on. And while esports has been good to these games it hasn’t been good to the health of these genres.

The problem is that making an esport and making a marketable game might not be as compatible as you think.

Making an Esport

Esport design is different from the traditional design and mechanics we see in other games. When you are building an esport, you must focus on the competitive side — all map design, all balancing, all future content, must be built around what the competitive people want to see. This has been the driving factor for fighting games for years and was part of what led to the decline of traditional RTS games in the mainstream in favor of MOBAs.

Has Esports Helped the Game Industry?
instead of flashy graphics, I have stats. These are the completion rates for Mortal Kombat 1 on PC and you can see that most of the people who bought it didn’t even finish the story mode, let alone get into the competitive play. Source: Author.

An esport is all about “the match” and everything that isn’t related to it is seen as fluff to the competitive side.

Matches are meant to be as balanced as possible and favor player skill above all else. With every esport game mentioned in this piece, you’ll find very little content outside of that. For the games that do add in single-player or story content, with rare exceptions (that I’ll come back to below), it is kept minimal and seems like something added to check off a list.

Casual vs. Competitive

When we look at games and genres that have gone out of their way to be the next esport, it’s time to face an important truth: esports suck the fun out of those games. From a community standpoint, some of the worst games imaginable, with regard to community management and moderation, are from the esports side. You have those who send horrible messages to other players, players who look down on everyone else, and reports of corruption and cheating from time to time.

From an onboarding and UI/UX point of view, these games are ineffective at providing accommodations and educating new players on how to play competitively. When it comes to the importance of UI/UX design, esports games fail this test time after time, and a lot of it comes down to their player base, specifically the esports side. Just as single-player gamers often fail to understand the difference between complexity and depth, so do a lot of multiplayer fans. Some immediately fume the second someone wants to change a game to make it easier to play or modernize it for audiences today, as we saw with the modern controls debate from Street Fighter 6. The problem is that teaching someone how to play against an AI is not the same as teaching them how to fight another player. For games that introduce new rules and mechanics, onboarding and tutorials may never cover those advanced elements.

In the last section I mentioned that esports players tend to focus on match design and match balancing above all else, however, the “else” in this regard is what attracts people to play these games in the first place. An esports player wants something that is consistent across however many matches they tend to play over the game’s lifespan and this is also why progression, outside elements, or those that don’t fit within the match are viewed as negatives. For everyone else, this kind of stuff is what makes these games appealing. Something I wrote about in my RTS book with unit design is that at the end of the day, cool trumps balance. Are the different factions in the Command & Conquer universe or the races in StarCraft 2 perfectly balanced? Heck no, and any self-respecting fan would say the same.

Has Esports Helped the Game Industry?
There’s a difference in design and thinking between making a game that can be adopted for competitive play, and making a game first and foremost for competitive play, and what led to the downfall of Command & Conquer despite the success of C&C3. Source: Author.

Keeping with StarCraft 2, it's the only game I can think of that came out with a fully supported esports model with its competitive play and a completely original campaign for each faction featuring unique units and progression not seen anywhere else. This is in line with how NetherRealm Studios revitalized the fighting game genre in the late 2000s by focusing on content for people who have no interest in the competitive side.

Esports players, no matter how much money gets thrown at sponsorships and tournaments, represent a fraction, of a fraction, of a fraction, of your consumer base, and it's why only catering to them does not keep a game financially afloat.

Where the Money Comes and Goes

Live service game design is all about money coming in and going out in a continuous cycle. If you’re not creating new content, money stops coming in, which means no more budget to create new content. And if you’re not creating “attractive” content for people to buy, then you are just wasting development time and money.

The issue with catering only to esports players with your game’s content and growth is that it doesn’t leave room for anyone else to keep playing. You’ll see this with any competitively-driven game — the first month or two will have peak player counts with new players trying to learn the game and see if it works for them. And then, without fail, those numbers plummet and the people who stick around are just the competitive side or those trying to be competitive.

Source: Author.

This group only cares about one thing: content that plays into the competitive side of the game. Anything else is not of interest to them, and if you think new cosmetics are going to be enough to bring casual players back, that’s not going to work. To that point, trying to create new game modes, new mechanics, or anything that runs counter to the esports/competitive side will be met with angry esports players, and still may not be enough to get people to come back. Blizzard’s strategy of splitting StarCraft 2 down the middle between the competitive and casual sides with its content was a brilliant move. Conversely, trying to shoehorn competitive and casual together is what doomed Command & Conquer 4.

The problem with trying to cater to an esports market is that instead of being able to grow your game with new content and interest over the months and years, it starts to shrink. Once a game’s audience becomes fixed like this, no one new is going to join, and if they do, chances are they won’t stay long. If players feel like they are just there to be served up to the expert players, they will leave even faster, as Activision’s report on Skill-Based Matchmaking covers in detail.

The Better Live Service

Some of the most popular live service games today come from the mobile space and are as far away from competitive experiences as a game could get. Creating attractive content for a live service game requires making sure that all segments of your audience can experience it. If there are new missions, storylines, etc., then they should be accessible to all groups. For bonus challenges or limited-time events, there needs to be content for each group of players.

Whenever there is content that only one group of players can use or will support, it’s going to push the other ones away; you need as wide of a consumer base as possible if you want your game to keep growing.

What Is the Future of Esports?

Esports is in a very awkward place now; it’s no longer the new thing on the market, and tournaments like the LoL Championship Series and EVO have reached the mainstream, but prospects for continued growth are debatable. Part of the problem is that it’s not about organically making a game an esport, where the process would look like this:

  1. The game comes out
  2. People like to play it
  3. Tournaments are developed
  4. The game becomes an esport

Now, many developers and publishers are chasing the market to will their games to become an esport. The ones that specifically are built for esport players are not finding a market outside of just those players.

Has Esports Helped the Game Industry?
Remember this point: initial sales and word of mouth don’t instantly create longevity of player interest. Even SF6 saw massive churn getting people to try out the multiplayer side. Source: Author.

Just as the RTS genre needs to have a hard talk about modernizing and appealing to more people, the fighting genre needs a similar one.

Despite how many copies Street Fighter 6 sold and how popular it was, less than half the player base on PC tried a multiplayer match. Designing additional content for mainstream and non-competitive players has helped, but it doesn’t fix the inherent problem of trying to get someone who isn’t a pro player interested in playing a game designed around that mindset.

What do you think: Is esports going to keep growing, or has it reached its limits?

If you would like to support what I do and let me do more daily streaming, check out my Patreon. My Discord is now open to everyone for chatting about games and game design.

Top 20 best-selling video games in the US in June 2024

US monthly charts - Jun 2024:
1. Elden Ring
2. Call of Duty: Modern Warfare 3
3. Kingdom Hearts: Integrum ...

The post Top 20 best-selling video games in the US in June 2024 appeared first on WholesGame.

  • ✇Siliconera
  • Best Mods For The Sims 3 in 2024Stephanie Liu
    Ever since The Sims 4 came out in 2014 (oh my goodness...), I’ve been adamant that The Sims 2 and 3 remain the superior titles in the series, especially once you start using core mods to improve performance or quality of life. For those who want to get their life simulation fix but The Sims 4 is broken or too boring, I highly suggest playing The Sims 3 instead! Those who know anything about The Sims 3 may know that Electronic Arts and Maxis did not optimize this game very well. There are a l
     

Best Mods For The Sims 3 in 2024

21. Srpen 2024 v 00:15

the sims 3 best mods 2024

Ever since The Sims 4 came out in 2014 (oh my goodness...), I’ve been adamant that The Sims 2 and 3 remain the superior titles in the series, especially once you start using core mods to improve performance or quality of life. For those who want to get their life simulation fix but The Sims 4 is broken or too boring, I highly suggest playing The Sims 3 instead!

Those who know anything about The Sims 3 may know that Electronic Arts and Maxis did not optimize this game very well. There are a lot of reasons for this. One reason is that it’s an open-world 32-bit game. This can lead to your files bloating up and causing the game to crash to desktop. The Sims 3 is also notorious in that the game does not naturally cap your FPS, which can overheat your graphics card if you’re not careful. Some of these mods are not mere recommendations. They’re straight up essential for the overall health of your computer.

Though not a mod, I recommend using MATY’s FPS Limiter and 3Booter. This will help to keep your frame rate at the game’s default 30. If you’re like me and you’re using a NVIDIA graphics card, you can also go into your control panel and cap The Sims 3’s frame rate at 30 through there.

Here are some of the best mods for The Sims 3 in 2024

the sims 3 best mods nraas
Screenshot by Siliconera

  • NRaas Master Controller
    NRaas’s entire library of mods is fantastic, but I have a few that I recommend for even people who aren’t too keen on installing mods. Master Controller is exactly as it says on the tin. With this mod, you can control virtually everything in your town, from relationships to careers to ages. It’s a handy tool for little accidents (oops, my Sim is wearing a raincoat at her garden wedding) to more heavy-duty tasks (I need to reset every single object and sim in my neighborhood).
  • NRaas Story Progression
    As mentioned earlier, The Sims 3 has an open world for its neighborhood, which means that things can happen in inactive households completely out of your control. You can turn this off if you want, but for those who don’t mind letting Sims live out their own little virtual lives, I recommend Story Progression from NRaas. This replaces EA’s slow and stagnant Story Progression, preventing your neighborhood from devolving into a ghost town over time.
  • NRaas Overwatch
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. Overwatch goes through your neighborhood at an interval you set to clean up things like deserted cars. In general, you can think of Overwatch as a garbage truck that throws away junk files which can cause bloating down the line.
  • NRaas Error Trap
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. Error Trap is, like Overwatch, a mod that’s for keeping your save file as clean as possible. It catches and corrects data corruption errors that can prevent you from loading up a save. Think of it as insurance. Under ideal circumstances, you won’t need it. But when you need it, man, you’ll be glad to have this thing in your folders.

the sims 3 simpishly all traits mod
Screenshot by Siliconera

  • Simpishly's More Traits for All Ages
    If you raise a Sim in-game, you’re forced to only pick from limited pools of traits in the earlier life stages, which can get boring after a while. Enabling traits for all ages can lead to some wacky Sims like a toddler who’s Flirty and has Commitment Issues. But if you don’t mind that, this is a great mod for more varied Sims.
  • LazyDuchess Smooth Patch
    As a note, the LazyDuchess Smooth Patch does not work with some NRaas mods if you’re using 2.x versions. I recommend using a 1.x build if you want to use it with, say, Master Controller. Smooth Patch alters some of the script in the game to make the game run faster. For example, it’ll load hairs and outfits in CAS as you scroll through rather than making you wait for the game to pull everything out.
  • LazyDuchess Lot population
    This is a personal pet peeve, but I don’t like going to a community lot to scope out a joint, only for everyone to be elsewhere in town. In The Sims 2, the game will populate lots after you arrive. However, the open world concept works against that since, again, Sims have their own lives. The Lot Population mod pushes Sims to lots your active Sim is at so you won’t be partying alone. It can also add walkbys like in The Sims 2, making your neighborhood feel more alive.
  • Retuned Attraction
    The attraction system in The Sims 3 is ridiculous and can cause more trouble than it’s worth. With this mod, the attraction system is more sane and logical, as well as less indiscriminate. It will also prevent Sims from continuously harassing you for dates or sending you random stuff in the mail.

sims 3 omsp s3dt
Screenshot by Siliconera

  • OMSP, S3DT
    For people who like to build and decorate fancy houses, OMSP and S3DT are both absolutely essential. OMSP allows you to create more space on surfaces for clutter. This can include beds and sofas (so you can put blankets and cushions), or mini-fridges (if you want to put a radio or something on top). S3DT gives you a lot of freedom when it comes to moving things around a lot, as well as lets you change the height and angle of objects. If you only care about gameplay, these aren't necessary.
  • Ghost Reaction Remover
    This is fantastic for people who play legacy style like I do, as you’ll naturally end up with a lot of ghosts in your house. If you’re annoyed by Sims constantly stopping what they’re doing to go “Ew, you’re getting ectoplasm all over the floor, Great-Great-Grandpa,” then this mod can curb that behavior. Other reaction removers from this maker include mods to curb relation loss from the Emperor of Evil and stop sims from freaking out over Bonehilda.
  • Children Can mods
    The Children Can series of mods is fantastic for people who want to give their Sim kids more freedom and independence, as well as get them started in life. With this mod, Sim kids will be able to do laundry, make sculptures, call services, and more. It’s really handy for people who are doing challenges like, again, the legacy challenge or the 100 Baby Challenge, since it’ll make playing with kids more fun.
  • NeuroBlazer Random Genetics
    I highly recommend the Random Genetics mod for people who want more varied faces around town or in your Sims. However, NeuroBlazer seems to have removed this mod and they’re not hosting it anymore. Fortunately, there is a backup (this link will directly download the file to your computer).

sims 3 brntwaffles
Screenshot by Siliconera

  • Brntwaffles environment mods
    Pretty much all of Tumblr user brntwaffles’s default replacement mods (whether environment or genetics) are really good! They make the game really pretty and it looks even better if you install Reshade. My personal recommendations from brntwaffles for eyes are the MS93 and Sarhra default replacements. I also really like their Perfect Day and Dream Dimension lighting mods.
  • Twinsimming mods
    Twinswimming’s mods are great for adding flavor to your game. I recommend basically all of them. Some of them can make your game more difficult, such as Pest Control and Utilities adding new things you have to watch out for. Their best mods are Growing Pains and the Level Up! mods, in my opinion.
  • Velocitygrass No Automatic Memories
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. As mentioned in the beginning, memories can really bloat your save file, causing the eventual corruption of your neighborhood and mess with your computer. Even if you turn off notifications, the game still accumulates memories, including from inactive families. This mod completely removes the feature.
  • Icarusallsorts's User-Directed Scolding
    If you don’t have kids in your game, this might be a non-issue. But Generations added a mechanic that lets parents scold and ground their kids when they do something bad. On paper, that sounds really neat. In practice, it’s freakishly annoying. This mod gives you more control over how your sim punishes their kid without turning it into unnecessary drama.

sims 3 thesweetsimmer mods
Screenshot by Siliconera

  • Ultimate Careers
    The Ultimate Careers mod is a very intensive mod that overhauls how careers work in this game. This makes them a lot more similar to how professions work rather than just pushing your Sims to go to a rabbit hole where you can’t peek in on them. Fortunately, you don’t have to micromanage as much as you do with a profession, so it’s friendly for players with large families too.
  • TheSweetSimmer mods
    TheSweetSimmer makes a lot of mods that focus on pregnancy interactions and toddlers, making them more fun to play with. It also frees up your teen or adult Sims, since children and toddlers will be able to perform acts that would usually require an older Sim's help. This is mostly useful for people who play families, but it might incentivize YA and Adult sim players to have a kid or two.
  • Moar Interactions
    This is one of those mods that add things you’d figure would have been in the base game. It’s great for group meetings and parties, as you can do so much more with other sims around town.
  • PhoebeJaySims Social Clubs Mod
    PhoebeJaySims, like TheSweetSimmer and Twinsimming, has a lot of really cool mods. My favorite of them is the Social Clubs mod. This lets you create a club, but without the objectives that are in The Sims 4 clubs. Clubs with this mod are more chill and are a great way for you to set up regular meetings and playdates, or add a layer of storytelling to your neighborhood.

The Sims 3 is readily available on the Windows PC.

The post Best Mods For The Sims 3 in 2024 appeared first on Siliconera.

Video game sales up in Europe during July despite a lack of major releases | European Monthly Charts

2.4 million video games were sold in Europe during July, a rise of 3.4% over the year before.

It's an impressive result when you look at the Top Ten, where the only game released this year is Luigi's Mansion 2 HD at No.9. Every other game was released before 2024, including the month's top seller: EA Sports FC 24.

The EA football game's position at No.1 is no surprise as the European Championships took place during part of July. As a result, EA Sports FC 24 sold 69% more copies this July than FIFA 23 managed last year (when there was no international football tournament).

Read more

  • ✇Siliconera
  • Kingdom Hearts Game Soundtracks Come to Square Enix StoreElliot Gostick
    The official Kingdom Hearts soundtracks for HD 2.5 ReMIX, Birth by Sleep, 358/2 Days, Dream Drop Distance, and HD 1.5 ReMIX are now available via the Square Enix Store. Each comes as a three CD set except for HD 2.5 ReMIX, which contains four CD's. There are four soundtracks in total, including music from across seven games in the franchise. The music is created by composers such as Tsuyoshi Sekito, Yoko Shimomura, and Takeharu Ishimoto. Each is a re-release of products that originally debut
     

Kingdom Hearts Game Soundtracks Come to Square Enix Store

21. Srpen 2024 v 00:00

Kingdom Hearts OST

The official Kingdom Hearts soundtracks for HD 2.5 ReMIX, Birth by Sleep, 358/2 Days, Dream Drop Distance, and HD 1.5 ReMIX are now available via the Square Enix Store. Each comes as a three CD set except for HD 2.5 ReMIX, which contains four CD's.

There are four soundtracks in total, including music from across seven games in the franchise. The music is created by composers such as Tsuyoshi Sekito, Yoko Shimomura, and Takeharu Ishimoto. Each is a re-release of products that originally debuted between 2011 and 2014, while the Birth by Sleep & 358/2 Days CD set also includes some extra music from the Japanese exclusive Birth by Sleep FINAL MIX release. The soundtracks for Birth by Sleep & 358/2 Days, Dream Drop Distance, and HD 1.5 ReMIX are available for $30.99 each, while the one for HD 2.5 ReMIX costs $42.99. Each is expected to ship sometime in September 2024.

Back in July 2024, Square Enix showed off some new hair clips themed around Halloween Town from Kingdom Hearts II. More recently, the company also announced the return of 4 metallic keychains shaped like the series' signature Keyblades.

The original soundtracks for Kingdom Hearts HD 2.5 ReMIX, Birth by Sleep, 358/2 Days, Dream Drop Distance, and HD 1.5 ReMIX are now available via the Square Enix online store. Each product is expected to release sometime in September, 2024.

The post Kingdom Hearts Game Soundtracks Come to Square Enix Store appeared first on Siliconera.

  • ✇GamesIndustry.biz Latest Articles Feed
  • Konami's Powerful Pro Baseball was No.1 in July | Japan Monthly ChartsSophie McEvoy
    Konami's Powerful Pro Baseball 2024-2025 was Japan's best-selling title in July, moving a combined total of 260,000 units during the first two weeks following its launch on July 18.Released on Switch and PS4, the title beat its predecessor eBaseball Powerful Pro Baseball 2022 which had a combined total of 202,000 units according to Famitsu's latest sales data.July's best-selling title Luigi Mansion 2 HD moved down a spot to No.2 with 71,000 copies sold, while Mario Kart 8 climbed back to No.4 h
     

Konami's Powerful Pro Baseball was No.1 in July | Japan Monthly Charts

Konami's Powerful Pro Baseball 2024-2025 was Japan's best-selling title in July, moving a combined total of 260,000 units during the first two weeks following its launch on July 18.

Released on Switch and PS4, the title beat its predecessor eBaseball Powerful Pro Baseball 2022 which had a combined total of 202,000 units according to Famitsu's latest sales data.

July's best-selling title Luigi Mansion 2 HD moved down a spot to No.2 with 71,000 copies sold, while Mario Kart 8 climbed back to No.4 having shifted 37,000 units.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • EA Sports College Football 25 impresses in the UK | UK Monthly ChartsChristopher Dring
    It was a very quiet July for video game releases in the UK, with EA Sports College Football 25 the highest charting new entry at No.7.The new American Football game has got off to a strong start considering the sport's relatively niche popularity in the UK. The game's sales are more than double what Madden NFL 24 managed in its first two weeks last year.The best-selling game of July in the UK was EA Sports FC 24, which comes as no surprise considering the European Football championships that ra
     

EA Sports College Football 25 impresses in the UK | UK Monthly Charts

It was a very quiet July for video game releases in the UK, with EA Sports College Football 25 the highest charting new entry at No.7.

The new American Football game has got off to a strong start considering the sport's relatively niche popularity in the UK. The game's sales are more than double what Madden NFL 24 managed in its first two weeks last year.

The best-selling game of July in the UK was EA Sports FC 24, which comes as no surprise considering the European Football championships that ran during the first part of the month (with England making the final). In fact, EA Sports FC 24 sold 46% more copies in July than FIFA 23 managed during the same period last year.

Read more

  • ✇Operation Sports
  • Backyard Sports Franchise is BackSteve Noah
    Playground Productions has revealed the return of the Backyard Sports franchise, announcing it on their official website along with an embedded video seen below. Some of you might recall back in February when Jason and Travis Kelce reminisced about the classic Backyard Football and Baseball games on their New Heights podcast. Jason even hinted that he was quietly exploring the possibility of purchasing the rights to both games to revive them. However, sources confirmed to Sports Illustrated that
     

Backyard Sports Franchise is Back

21. Srpen 2024 v 03:21

Playground Productions has revealed the return of the Backyard Sports franchise, announcing it on their official website along with an embedded video seen below. Some of you might recall back in February when Jason and Travis Kelce reminisced about the classic Backyard Football and Baseball games on their New Heights podcast. Jason even hinted that he was quietly exploring the possibility of purchasing the rights to both games to revive them. However, sources confirmed to Sports Illustrated that the Kelce bros are not involved in the relaunch. Either way, it’s exciting to see the franchise making a comeback.

According to Variety, video games aren’t the only focus for Playground Productions. They’re aiming to expand across multiple verticals, including film, television, merchandise and more. There hasn’t been any official announcement regarding release dates or platforms yet, but fans are encouraged to sign up on the official website to be the first to hear about upcoming projects.

“We’re incredibly excited to reintroduce Backyard Sports to a new generation of players,” Chris Waters, chief product officer at Playground Productions, said in a statement. “We’re taking great care to preserve the look and feel that made the original games so special while updating them with modern features and gameplay that today’s audience expects. I can’t wait for fans to see what we’re building on the Playground.”

The post Backyard Sports Franchise is Back appeared first on Operation Sports.

Massively OP Podcast Episode 481: Pre-Gamescom MMO mini podcast

20. Srpen 2024 v 22:00
In this mini episode, Bree runs down Throne & Liberty's delay, New World's Aeternum beta, Guild Wars 2's Janthir Wilds launch, the Richard Garriott Ultima Online rumor, the state of Ultima Online New Legacy, Nightingale's Realms Rebuilt, the record-setting SWG Legends' SOEclipse event, and the approach of Gamescom.

💾

Almost 3000 characters broke the SWG Legends server this weekend celebrating the SOEclipse

18. Srpen 2024 v 02:00
Earlier this afternoon, Star Wars Galaxies rogue server SWG Legends hosted a massive event called SOEclipse, essentially the precise moment when the Legends Omega server has officially been alive longer than the original live servers under SOE. Players were invited to log in and join the devs in Cloud City for the festivities, countdown, and […]
  • ✇PC Archives - Siliconera
  • Best Mods For The Sims 3 in 2024Stephanie Liu
    Ever since The Sims 4 came out in 2014 (oh my goodness...), I’ve been adamant that The Sims 2 and 3 remain the superior titles in the series, especially once you start using core mods to improve performance or quality of life. For those who want to get their life simulation fix but The Sims 4 is broken or too boring, I highly suggest playing The Sims 3 instead! Those who know anything about The Sims 3 may know that Electronic Arts and Maxis did not optimize this game very well. There are a l
     

Best Mods For The Sims 3 in 2024

21. Srpen 2024 v 00:15

the sims 3 best mods 2024

Ever since The Sims 4 came out in 2014 (oh my goodness...), I’ve been adamant that The Sims 2 and 3 remain the superior titles in the series, especially once you start using core mods to improve performance or quality of life. For those who want to get their life simulation fix but The Sims 4 is broken or too boring, I highly suggest playing The Sims 3 instead!

Those who know anything about The Sims 3 may know that Electronic Arts and Maxis did not optimize this game very well. There are a lot of reasons for this. One reason is that it’s an open-world 32-bit game. This can lead to your files bloating up and causing the game to crash to desktop. The Sims 3 is also notorious in that the game does not naturally cap your FPS, which can overheat your graphics card if you’re not careful. Some of these mods are not mere recommendations. They’re straight up essential for the overall health of your computer.

Though not a mod, I recommend using MATY’s FPS Limiter and 3Booter. This will help to keep your frame rate at the game’s default 30. If you’re like me and you’re using a NVIDIA graphics card, you can also go into your control panel and cap The Sims 3’s frame rate at 30 through there.

Here are some of the best mods for The Sims 3 in 2024

the sims 3 best mods nraas
Screenshot by Siliconera

  • NRaas Master Controller
    NRaas’s entire library of mods is fantastic, but I have a few that I recommend for even people who aren’t too keen on installing mods. Master Controller is exactly as it says on the tin. With this mod, you can control virtually everything in your town, from relationships to careers to ages. It’s a handy tool for little accidents (oops, my Sim is wearing a raincoat at her garden wedding) to more heavy-duty tasks (I need to reset every single object and sim in my neighborhood).
  • NRaas Story Progression
    As mentioned earlier, The Sims 3 has an open world for its neighborhood, which means that things can happen in inactive households completely out of your control. You can turn this off if you want, but for those who don’t mind letting Sims live out their own little virtual lives, I recommend Story Progression from NRaas. This replaces EA’s slow and stagnant Story Progression, preventing your neighborhood from devolving into a ghost town over time.
  • NRaas Overwatch
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. Overwatch goes through your neighborhood at an interval you set to clean up things like deserted cars. In general, you can think of Overwatch as a garbage truck that throws away junk files which can cause bloating down the line.
  • NRaas Error Trap
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. Error Trap is, like Overwatch, a mod that’s for keeping your save file as clean as possible. It catches and corrects data corruption errors that can prevent you from loading up a save. Think of it as insurance. Under ideal circumstances, you won’t need it. But when you need it, man, you’ll be glad to have this thing in your folders.

the sims 3 simpishly all traits mod
Screenshot by Siliconera

  • Simpishly's More Traits for All Ages
    If you raise a Sim in-game, you’re forced to only pick from limited pools of traits in the earlier life stages, which can get boring after a while. Enabling traits for all ages can lead to some wacky Sims like a toddler who’s Flirty and has Commitment Issues. But if you don’t mind that, this is a great mod for more varied Sims.
  • LazyDuchess Smooth Patch
    As a note, the LazyDuchess Smooth Patch does not work with some NRaas mods if you’re using 2.x versions. I recommend using a 1.x build if you want to use it with, say, Master Controller. Smooth Patch alters some of the script in the game to make the game run faster. For example, it’ll load hairs and outfits in CAS as you scroll through rather than making you wait for the game to pull everything out.
  • LazyDuchess Lot population
    This is a personal pet peeve, but I don’t like going to a community lot to scope out a joint, only for everyone to be elsewhere in town. In The Sims 2, the game will populate lots after you arrive. However, the open world concept works against that since, again, Sims have their own lives. The Lot Population mod pushes Sims to lots your active Sim is at so you won’t be partying alone. It can also add walkbys like in The Sims 2, making your neighborhood feel more alive.
  • Retuned Attraction
    The attraction system in The Sims 3 is ridiculous and can cause more trouble than it’s worth. With this mod, the attraction system is more sane and logical, as well as less indiscriminate. It will also prevent Sims from continuously harassing you for dates or sending you random stuff in the mail.

sims 3 omsp s3dt
Screenshot by Siliconera

  • OMSP, S3DT
    For people who like to build and decorate fancy houses, OMSP and S3DT are both absolutely essential. OMSP allows you to create more space on surfaces for clutter. This can include beds and sofas (so you can put blankets and cushions), or mini-fridges (if you want to put a radio or something on top). S3DT gives you a lot of freedom when it comes to moving things around a lot, as well as lets you change the height and angle of objects. If you only care about gameplay, these aren't necessary.
  • Ghost Reaction Remover
    This is fantastic for people who play legacy style like I do, as you’ll naturally end up with a lot of ghosts in your house. If you’re annoyed by Sims constantly stopping what they’re doing to go “Ew, you’re getting ectoplasm all over the floor, Great-Great-Grandpa,” then this mod can curb that behavior. Other reaction removers from this maker include mods to curb relation loss from the Emperor of Evil and stop sims from freaking out over Bonehilda.
  • Children Can mods
    The Children Can series of mods is fantastic for people who want to give their Sim kids more freedom and independence, as well as get them started in life. With this mod, Sim kids will be able to do laundry, make sculptures, call services, and more. It’s really handy for people who are doing challenges like, again, the legacy challenge or the 100 Baby Challenge, since it’ll make playing with kids more fun.
  • NeuroBlazer Random Genetics
    I highly recommend the Random Genetics mod for people who want more varied faces around town or in your Sims. However, NeuroBlazer seems to have removed this mod and they’re not hosting it anymore. Fortunately, there is a backup (this link will directly download the file to your computer).

sims 3 brntwaffles
Screenshot by Siliconera

  • Brntwaffles environment mods
    Pretty much all of Tumblr user brntwaffles’s default replacement mods (whether environment or genetics) are really good! They make the game really pretty and it looks even better if you install Reshade. My personal recommendations from brntwaffles for eyes are the MS93 and Sarhra default replacements. I also really like their Perfect Day and Dream Dimension lighting mods.
  • Twinsimming mods
    Twinswimming’s mods are great for adding flavor to your game. I recommend basically all of them. Some of them can make your game more difficult, such as Pest Control and Utilities adding new things you have to watch out for. Their best mods are Growing Pains and the Level Up! mods, in my opinion.
  • Velocitygrass No Automatic Memories
    ESSENTIAL MOD; YOU DEFINITELY SHOULD DOWNLOAD THIS FOR YOUR COMPUTER. As mentioned in the beginning, memories can really bloat your save file, causing the eventual corruption of your neighborhood and mess with your computer. Even if you turn off notifications, the game still accumulates memories, including from inactive families. This mod completely removes the feature.
  • Icarusallsorts's User-Directed Scolding
    If you don’t have kids in your game, this might be a non-issue. But Generations added a mechanic that lets parents scold and ground their kids when they do something bad. On paper, that sounds really neat. In practice, it’s freakishly annoying. This mod gives you more control over how your sim punishes their kid without turning it into unnecessary drama.

sims 3 thesweetsimmer mods
Screenshot by Siliconera

  • Ultimate Careers
    The Ultimate Careers mod is a very intensive mod that overhauls how careers work in this game. This makes them a lot more similar to how professions work rather than just pushing your Sims to go to a rabbit hole where you can’t peek in on them. Fortunately, you don’t have to micromanage as much as you do with a profession, so it’s friendly for players with large families too.
  • TheSweetSimmer mods
    TheSweetSimmer makes a lot of mods that focus on pregnancy interactions and toddlers, making them more fun to play with. It also frees up your teen or adult Sims, since children and toddlers will be able to perform acts that would usually require an older Sim's help. This is mostly useful for people who play families, but it might incentivize YA and Adult sim players to have a kid or two.
  • Moar Interactions
    This is one of those mods that add things you’d figure would have been in the base game. It’s great for group meetings and parties, as you can do so much more with other sims around town.
  • PhoebeJaySims Social Clubs Mod
    PhoebeJaySims, like TheSweetSimmer and Twinsimming, has a lot of really cool mods. My favorite of them is the Social Clubs mod. This lets you create a club, but without the objectives that are in The Sims 4 clubs. Clubs with this mod are more chill and are a great way for you to set up regular meetings and playdates, or add a layer of storytelling to your neighborhood.

The Sims 3 is readily available on the Windows PC.

The post Best Mods For The Sims 3 in 2024 appeared first on Siliconera.

  • ✇Latest
  • In Argentina, the Private Sector May Save SoccerEloy Vera
    Unsurprisingly, as the reigning World Cup champions, soccer is deeply embedded in Argentina's national identity. Players on the national team are praised as heroes by everyone, from die-hard fans to casual observers. Their trophies bring joy and a sense of triumph to a country that has seen much division and gloom in recent decades. Sadly, recent victories could be the last blaze of a dying fire. Soccer (or as we call it, fútbol) in Argentina is
     

In Argentina, the Private Sector May Save Soccer

Od: Eloy Vera
20. Srpen 2024 v 22:40
A soccer player in a black jersey stands on a pitch in front of a stand full of fans. | Roberto Tuero/ZUMAPRESS/Newscom

Unsurprisingly, as the reigning World Cup champions, soccer is deeply embedded in Argentina's national identity. Players on the national team are praised as heroes by everyone, from die-hard fans to casual observers. Their trophies bring joy and a sense of triumph to a country that has seen much division and gloom in recent decades.

Sadly, recent victories could be the last blaze of a dying fire. Soccer (or as we call it, fútbol) in Argentina is in decline, exploited by nefarious interests—but President Javier Milei has a plan.

Until recently, domestic soccer clubs in Argentina had to be operated as nonprofits. An executive branch decree changed that, allowing clubs to become publicly traded companies. The change may spur lifesaving investment into Argentine soccer.

For fans of Argentina's national team and domestic league, this is good news.

Consider how many players are leaving Argentina to play elsewhere. In 2022, 5,000 Argentines were playing abroad, most of whom were promising players under the age of 20. Even among the 26 players on the World Cup-winning roster, only one came from a club in the Argentine league. The Argentine Football Association (AFA) is worried that players who start their careers overseas will choose not to represent their national team in international competitions. Even Lionel Messi, a dual national, was tempted to play for the Spanish national team before choosing to play for Argentina. AFA lives in constant fear of having a future world champion slip through their fingers.

What's causing this exodus of talent? While part of it is Argentina's general economic malaise, some, including Spanish La Liga President Javier Tebas, point a finger at AFA's narrow-minded refusal to allow private investment in the national soccer market. Tebas has said the Argentine team won the 2022 World Cup "despite AFA" because their players "were forged in European clubs."

Milei's reforms mean international companies could buy and sell teams, or invest in Argentina's striving clubs. An injection of foreign capital would be a boon not just to the clubs who'd be able to improve their capabilities and keep talented players at home, but also to the Argentine economy overall, as clubs expand and create more jobs with their newfound capital.

AFA leaders and some major teams denounced the reforms as a "privatization of football"—and if you know how the clubs currently work, it's easy to understand their resistance. 

In Argentina, soccer clubs are more than just sports teams. A club is like a church, a provider of all manner of cultural and educational services, a place for communities to share, for families to enroll their children and invest in their future—every young player's dream is to go pro and pay back his parents' sacrifice. While the clubs are already private nonprofits—an organizational model they're very defensive about—in reality, they are run by politicians, celebrities, and businessmen who use them to promote their public image. They keep governance opaque, convoluted, and unaccountable, cementing their power by making deals with barra bravas, powerful hooligan organizations that handle their illegal activities and intimidate opponents into silence—both within the clubs and in electoral politics.

Revenue from the domestic soccer league, such as TV rights money, is dispensed in a pyramid scheme with AFA President Claudio Tapia at the top, doling out favors to keep the clubs economically dependent. About 97 percent of clubs have, at some point, been on the brink of bankruptcy. This causes a vicious cycle: Teams in the league can't afford to keep promising players, who leave for foreign teams with deeper pockets, so the teams perform worse and earn less revenue.

In the late 1990s, Racing Club, one of the historic "Big Five" clubs, went bankrupt and was nearly liquidated. AFA authorized a special rescue plan that allowed insolvent clubs to contract private firms as management in exchange for financial salvage, copying previous experiences of successful entrepreneurial partnerships. Despite the plan's limited scope and the familiar cry of "veiled privatization," it performed so well that several clubs started contracting out their assets and are now faring consistently better than the rest. Meanwhile, fans remain involved by exercising oversight over contractors.

In a microcosm of national politics, mafiosos and oligarchs use populist rhetoric to entrench themselves in power, and then call the private sector to bail them out when reality catches up. In soccer, it's catching up again. Investment is still limited, the player pool is shrinking, clubs are chronically indebted and their services are becoming impoverished and exclusionary. Meanwhile, they're still run by a powerful few but lack transparency or efficiency. A country that's practically synonymous with fútbol should be attracting money and talent from all over the world, not scaring it away. A few conglomerates have expressed interest in Milei's reform, but he'll have to get past attempts at judicial obstruction and silencing of internal dissent by the AFA establishment.

Argentina is the birthplace of many stars in soccer history, but its clubs are suffering from economic stagnation. The private sector can help Argentines reclaim their clubs as social spaces and as points of national pride. Milei's reforms are an opportunity for soccer to become part of the nation's economic recovery. The profit motive, social ethics, and political will of those who love the sport can lead to even more glory.

The post In Argentina, the Private Sector May Save Soccer appeared first on Reason.com.

  • ✇Latest
  • Censoring the Internet Won't Protect KidsRand Paul
    If good intentions created good laws, there would be no need for congressional debate. I have no doubt the authors of this bill genuinely want to protect children, but the bill they've written promises to be a Pandora's box of unintended consequences. The Kids Online Safety Act, known as KOSA, would impose an unprecedented duty of care on internet platforms to mitigate certain harms associated with mental health, such as anxiety, depression, and
     

Censoring the Internet Won't Protect Kids

Od: Rand Paul
20. Srpen 2024 v 13:00
Girl wearing purple and pink headphones looking at a black laptop. | Photo by <a href="https://unsplash.com/@thomascpark?utm_content=creditCopyText&utm_medium=referral&utm_source=unsplash">Thomas Park</a> on <a href="https://unsplash.com/photos/a-little-girl-sitting-at-a-table-with-a-laptop-w9i7wMaM3EE?utm_content=creditCopyText&utm_medium=referral&utm_source=unsplash">Unsplash</a>

If good intentions created good laws, there would be no need for congressional debate.

I have no doubt the authors of this bill genuinely want to protect children, but the bill they've written promises to be a Pandora's box of unintended consequences.

The Kids Online Safety Act, known as KOSA, would impose an unprecedented duty of care on internet platforms to mitigate certain harms associated with mental health, such as anxiety, depression, and eating disorders.

While proponents of the bill claim that the bill is not designed to regulate content, imposing a duty of care on internet platforms associated with mental health can only lead to one outcome: the stifling of First Amendment–protected speech.

Today's children live in a world far different from the one I grew up in and I'm the first in line to tell kids to go outside and "touch grass."

With the internet, today's children have the world at their fingertips. That can be a good thing—just about any question can be answered by finding a scholarly article or how-to video with a simple search.

While doctors' and therapists' offices close at night and on weekends, support groups are available 24 hours a day, 7 days a week, for people who share similar concerns or have had the same health problems. People can connect, share information, and help each other more easily than ever before. That is the beauty of technological progress.

But the world can also be an ugly place. Like any other tool, the internet can be misused, and parents must be vigilant in protecting their kids online.

It is perhaps understandable that those in the Senate might seek a government solution to protect children from any harms that may result from spending too much time on the internet. But before we impose a drastic, first-of-its-kind legal duty on online platforms, we should ensure that the positive aspects of the internet are preserved. That means we have to ensure that First Amendment rights are protected and that these platforms are provided with clear rules so that they can comply with the law.

Unfortunately, this bill fails to do that in almost every respect.

As currently written, the bill is far too vague, and many of its key provisions are completely undefined.

The bill effectively empowers the Federal Trade Commission (FTC) to regulate content that might affect mental health, yet KOSA does not explicitly define the term "mental health disorder." Instead, it references the fifth edition of the Diagnostic and Statistical Manual of Mental Health Disorders…or "the most current successor edition."

Written that way, not only would someone looking at the law not know what the definition is, but even more concerning, the definition could change without any input from Congress whatsoever.

The scope of one of the most expansive pieces of federal tech legislation could drastically change overnight, and Congress may not even realize it until after it already happened. None of the people's representatives should be comfortable with a definition that effectively delegates Congress's legislative authority to an unaccountable third party.

Second, the bill would impose an unprecedented duty of care on internet platforms to mitigate certain harms, such as anxiety, depression, and eating disorders. But the legislation does not define what is considered harmful to minors, and everyone will have a different belief as to what causes harm, much less how online platforms should go about protecting minors from that harm.

The sponsors of this bill will tell you that they have no desire to regulate content. But the requirement that platforms mitigate undefined harms belies the bill's effect to regulate online content. Imposing a "duty of care" on online platforms to mitigate harms associated with mental health can only lead to one outcome: the stifling of constitutionally protected speech.

For example, if an online service uses infinite scrolling to promote Shakespeare's works, or algebra problems, or the history of the Roman Empire, would any lawmaker consider that harmful?

I doubt it. And that is because website design does not cause harm. It is content, not design, that this bill will regulate.

Last year, Harvard Medical School's magazine published a story entitled "Climate Anxiety; The Existential Threat Posed by Climate Change is Deeply Troubling to Many Young People." That article mentioned that among a "cohort of more than 10,000 people between the ages of 16 and 25, 60 percent described themselves as very worried about the climate and nearly half said the anxiety affects their daily functioning."

The world's most well-known climate activist, Greta Thunberg, famously suffers from climate anxiety. Should platforms stop her from seeing climate-related content because of that?

Under this bill, Greta Thunberg would have been considered a minor and she could have been deprived from engaging online in the debates that made her famous.

Anxiety and eating disorders are two of the undefined harms that this bill expects internet platforms to prevent and mitigate. Are those sites going to allow discussion and debate about the climate? Are they even going to allow discussion about a person's story overcoming an eating disorder? No. Instead, they are going to censor themselves, and users, rather than risk liability.

Would pictures of thin models be tolerated, lest it result in eating disorders for people who see them? What about violent images from war? Should we silence discussions about gun rights because it might cause some people anxiety?

What of online discussion of sexuality? Would pro-gay or anti-gay discussion cause anxiety in teenagers?

What about pro-life messaging? Could pro-life discussions cause anxiety in teenage mothers considering abortion?

In truth, this bill opens the door to nearly limitless content regulation, as people can and will argue that almost any piece of content could contribute to some form of mental health disorder.

In addition, financial concerns may cause online forums to eliminate anxiety-inducing content for all users, regardless of age, if the expense of policing teenage users is prohibitive.

This bill does not merely regulate the internet; it threatens to silence important and diverse discussions that are essential to a free society.

And who is empowered to help make these decisions? That task is entrusted to a newly established speech police. This bill would create a Kids Online Safety Council to help the government decide what constitutes harm to minors and what platforms should have to do to address that harm. These are the types of decisions that should be made by parents and families, not unelected bureaucrats serving as a Censorship Committee.

Those are not the only deficiencies of this bill. The bill seeks to protect minors from beer and gambling ads on certain online platforms, such as Facebook or Hulu. But if those same minors watch the Super Bowl or the PGA tour on TV, they would see those exact same ads.

Does that make any sense? Should we prevent online platforms from showing kids the same content they can and do see on TV every day? Should sports viewership be effectively relegated to the pre-internet age?

And even if it were possible to shield minors from every piece of content that might cause anxiety, depression, or eating disorders, that is still not enough to comply with the KOSA. That is because KOSA requires websites to treat differently individuals that the platform knows or should know are minors.

That means that media platforms who earnestly try to comply with the law could be punished because the government thinks it "should" have known a user was a minor.

This bill, then, does not just apply to minors. A should-have-known standard means that KOSA is an internet-wide regulation, which effectively means that the only way to comply with the law is for platforms to verify ages.

So adults and minors alike better get comfortable with providing a form of ID every time they go online. This knowledge standard destroys the notion of internet privacy.

I've raised several questions about this bill. But no one, not even the sponsors of the legislation, can answer those questions honestly, because they do not know the answer. They do not know how overzealous regulators or state attorneys general will enforce the provisions in this bill. They do not know what rules the FTC may come up with to enforce its provisions.

The inability to answer those questions is the result of several vague provisions of this bill, and once enacted into law, those questions will not be answered by the elected representatives in Congress, they will be answered by bureaucrats who are likely to empower themselves at the expense of our First Amendment rights.

There are good reasons to think that the courts will strike down this bill. They would have a host of reasons to do so. Vagueness pervades this bill. The most meaningful terms are undefined, making compliance with the bill nearly impossible. Even if we discount the many and obvious First Amendment violations inherent in this bill, the courts will likely find this bill void for vagueness.

But we should not rely on the courts to save America from this poorly drafted bill. The Senate should have rejected KOSA and forced the sponsors to at least provide greater clarity in their bill. The Senate, however, was dedicated to passing a KOSA despite its deficiencies.

KOSA contains too many flaws for any one amendment to fix the legislation entirely. But the Senate should have tackled the most glaring problem with KOSA—that it will silence political, social, and religious speech.

My amendment merely stated that no regulations made under KOSA shall apply to political, social, or religious speech. My amendment was intended to address the legitimate concern that this bill threatens free speech online. If the supporters of this legislation really do want to leave content alone, they would have welcomed and supported my amendment to protect political, social, and religious speech.

But that is not what happened. The sponsors of the bill blocked my amendment from consideration and the Senate was prohibited from taking a vote to protect speech.

That should be a lesson about KOSA. The sponsors did not just silence debate in the Senate. Their bill will silence the American people.

KOSA is a Trojan horse. It purports to protect our children by claiming limitless ability to regulate speech and depriving them of the benefits of the internet, which include engaging with like-minded individuals, expressing themselves freely, as well as participating in debates among others with different opinions.

Opposition to this bill is bipartisan, from advocates on the right to the left.

A pro-life organization, Students for Life Action, commented on KOSA, stating, "Once again, a piece of federal legislation with broad powers and vague definitions threatens pro-life speech…those targeted by a weaponized federal government will almost always include pro-life Americans, defending mothers and their children—born and preborn."

Student for Life Action concluded its statement by stating: "Already the pro-life generation faces discrimination, de-platforming, and short and long term bans on social media on the whims of others. Students for Life Action calls for a No vote on KOSA to prevent viewpoint discrimination from becoming federal policy at the FTC."

The ACLU brought more than 300 high school students to Capitol Hill to urge Congress to vote no on KOSA because, to quote the ACLU, "it would give the government the power to decide what content is dangerous to young people, enabling censorship and endangering access to important resources, like gender identity support, mental health materials, and reproductive healthcare."

Government mandates and censorship will not protect children online. The internet may pose new problems, but there is an age-old solution to this issue. Free minds and parental guidance are the best means to protect our children online.

The post Censoring the Internet Won't Protect Kids appeared first on Reason.com.

  • ✇Latest
  • Baltimore's Tax Sales Are Robbing People of Their EquityBilly Binion
    Each year, the Edmondson Community Organization (ECO)—a nonprofit in Baltimore dedicated to revitalizing the city's Midtown-Edmondson area—reviews an obscure list of properties released by the government. The task is to see how many are situated within the organization's neighborhood boundaries. The fewer, the better. The owners of the properties that do appear have fallen behind on their property taxes and, as a result, are poised to lose their
     

Baltimore's Tax Sales Are Robbing People of Their Equity

19. Srpen 2024 v 23:09
The Edmondson Community Organization in Baltimore | Illustration Lex Villena; ID 50872210 © Angeles Medrano Zamora | Dreamstime.com; Google Maps

Each year, the Edmondson Community Organization (ECO)—a nonprofit in Baltimore dedicated to revitalizing the city's Midtown-Edmondson area—reviews an obscure list of properties released by the government. The task is to see how many are situated within the organization's neighborhood boundaries. The fewer, the better.

The owners of the properties that do appear have fallen behind on their property taxes and, as a result, are poised to lose their real estate in an annual tax sale conducted by the government. After poring over the list, the ECO knocks on those doors to deliver the queasy news and alert the occupants to what is about to happen.

The issue is one ECO knows intimately. A few years back, the organization accrued a $2,543 property tax debt on its community center. So in 2018, the city sold that lien for $5,115 to a California-based investor, who then foreclosed on and sold the ECO's building for $139,500. In return, the ECO got a check for the difference between its debt and the lien purchase price: $2,572.

In other words, all told, the organization paid six figures to compensate for the $2,543 it owed the government, in what a new federal lawsuit alleges is a pervasive practice in Baltimore that illegally deprives people of their equity in violation of the Fifth Amendment's Taking Clause as the city attempts to satisfy modest tax debts.

Every spring, Baltimore bureaucrats conduct a mass auction online to sell off liens like the ECO's. Sometimes the unlucky debtors have fallen just hundreds of dollars behind on their taxes.

For that, they may lose their property and the vast majority of equity tied up in it. Following an investor's purchase, an owner has a certain period to satisfy the amount of the lien, along with interest and fees, to keep their property. That's a tall order when considering these parties were struggling to pay the original debt, much less the new total, which has since ballooned. In the case that debtors are unsuccessful, the investor has effectively purchased the property for the amount they paid for the lien.

In the ECO's case, that meant an investor bought their building for about 2,600 percent less than what it ultimately sold for. The ECO, in turn, was left with a fraction of what their property was worth.

That Baltimore's process robs property owners of huge chunks of equity is not just a regrettable side effect, the ECO's lawsuit alleges; it's baked into the nature of the city's approach. "The City understands there that there is a finite pot of investor capital available to purchase all the liens," reads the complaint. "This creates a perverse incentive for the City to minimize the winning bids"—a.k.a. to depress prices—"to spread that finite pot across the highest number of liens." 

Some of the moving parts of Baltimore's approach do seem to imply that the government is not merely unconcerned with owners retaining some of their equity but that they are actively seeking to keep bids low. The more glaring examples included in the ECO's suit show that the city charges a high-bid premium that punishes investors making offers above a certain threshold and opts to fulfill the law's advertising requirement in part by listing properties in The Daily Record, a business and legal newspaper that is not targeted at the general community. (The ECO says this violates state law, which stipulates that such a sale must be advertised twice in general-circulation newspapers.)

"There's a limited amount of investor money out there," says Maryland Legal Aid's chief legal and advocacy director Somil Trivedi, who is representing the ECO, "and the city has structured a system to spread that money across as many liens as possible instead of getting as much equity back for their citizens."

The ECO is not alone, according to the suit, but is one of many victims. You don't have to travel far to find others. "In the same tax sale in which a bidder purchased a lien on ECO's building, 68 properties in Midtown-Edmondson were also subject to the tax sale," states its complaint. "The winning bids on those properties totaled only 22% of the assessed value of the properties—a dramatic loss of generational wealth for the owner of each Midtown-Edmondson property that was lost in the sale."

Home equity theft, as it's sometimes called, was once an obscure issue limited to discussion in magazines like this one. But last year it took the national stage when the Supreme Court ruled unanimously in Tyler v. Hennepin County that a local government had violated the Constitution when it seized an elderly woman's condo over a modest tax debt, sold it, and kept the profit. Geraldine Tyler, the plaintiff in that suit, had fallen $2,300 behind on her taxes, which ultimately reached $15,000 after Hennepin County tacked on penalties, interest, and fees. The government then sold the condo for $40,000 and kept the additional $25,000.

While the ECO's situation isn't entirely analogous to Tyler's—the organization was paid something—Baltimore's scheme could still very well be unconstitutional, says Christina M. Martin, a senior attorney at Pacific Legal Foundation who represented Tyler before the Supreme Court. "If the procedure that you're using to sell the property is designed in a totally unreasonable manner, then obviously people are going to still get robbed of more than what they owe," she tells me. "There's a longstanding history of courts overturning sales that have a shocking result like [the ECO's]."

Tyler, in theory, should have put an end to stories like these. But the lawsuit out of Baltimore comes as some other jurisdictions have devised creative ways to comply with the law on its face but not really in practice. After Michigan's Supreme Court ruled the practice unconstitutional, for example, the state passed a convoluted debt collection statute that requires owners to complete a Herculean legal obstacle course to reclaim their equity. It is a difficult course to win.

"It is the government's choice in the first place to collect property taxes, to decide what regime they want to use to enforce the collection of those property taxes, and so it can't then complain that the regime that it chose to engage in for an amount of money that it chooses to collect is then too difficult to do constitutionally," says Trivedi. "There are lots of jurisdictions around the country that do it differently. Some don't even have tax sales. Some have much longer periods of negotiation and payment plans….Municipalities around the country have figured out ways to collect taxes without doing it unconstitutionally."

The post Baltimore's Tax Sales Are Robbing People of Their Equity appeared first on Reason.com.

  • ✇Latest
  • Police Cannot Seize Property Indefinitely After an Arrest, Federal Court RulesPatrick McDonald
    The Fourth Amendment's protection against unreasonable searches and seizures extends to the length of a seizure, a federal court ruled last week, significantly restricting how long law enforcement can retain private property after an arrest. "When the government seizes property incident to a lawful arrest, the Fourth Amendment requires that any continued possession of the property must be reasonable," wrote Judge Gregory Katsas of the U.S. Court
     

Police Cannot Seize Property Indefinitely After an Arrest, Federal Court Rules

16. Srpen 2024 v 17:59
police cars with lights on | ID 13594631 © Firebrandphotography | Dreamstime.com

The Fourth Amendment's protection against unreasonable searches and seizures extends to the length of a seizure, a federal court ruled last week, significantly restricting how long law enforcement can retain private property after an arrest.

"When the government seizes property incident to a lawful arrest, the Fourth Amendment requires that any continued possession of the property must be reasonable," wrote Judge Gregory Katsas of the U.S. Court of Appeals for the District of Columbia in a unanimous ruling.

Most courts of appeal to pass judgment on the issue—namely, the 1st, 2nd, 6th, 7th, and 11th circuits—have held that, once an item is seized, law enforcement can retain the item indefinitely without violating the Fourth Amendment. These precedents have allowed police to retain personal property without clear legal grounds, effectively stripping people of their property rights merely because they were arrested. The D.C. Court of Appeals' ruling complicates this general consensus.

Though law enforcement does not have to return property "instantaneously," Katsas wrote, the Fourth Amendment requires that any "continuing retention of seized property" be reasonable. So while police can use seized items for "legitimate law-enforcement purposes," such as for evidence at trial, and are permitted some delay for "matching a person with his effects," prolonged seizures serving no important function can implicate the Fourth Amendment, the court ruled.

Given that the D.C. court finds itself in the minority on the question, some say that the case may be primed for the Supreme Court if the District chooses to appeal. "This case has potential to make national precedent," Paul Belonick, a professor at the University of California, San Francisco law school, tells Reason. "The influential D.C. Circuit deliberately intensified a circuit split and put itself in the minority of circuits on the question, teeing it up cleanly for certiorari."

The plaintiffs each had their property seized by D.C.'s Metropolitan Police Department (MPD). Five of the plaintiffs were arrested during a Black Lives Matter protest in the Adams Morgan neighborhood of D.C. on August 13, 2020.

As they were arrested, MPD officers seized their phones and other items. Though the protesters did not face any charges and were, in Katsas' words, "quickly released," MPD retained their phones for around a year. Some of the plaintiffs had to wait over 14 months to get their property back.

In the meantime, the plaintiffs say that they were forced to replace their phones and lost access to the important information on the originals, including personal files, contacts, and passwords. "The plaintiffs have alleged that the seizures at issue, though lawful at their inception, later came to unreasonably interfere with their protected possessory interests in their own property," Katsas explained.

"MPD is aware of the ruling and will continue to work with our partners at the United States Attorney's Office to ensure that our members are trained appropriately to ensure compliance with recent rulings," a spokesperson for MPD tells Reason.

"Practically, this case is important because police have been exploiting a gap in the Fourth Amendment," Andrew Ferguson, a professor at American University's Washington College of Law, tells Reason. "In situations where there is a lawful arrest, but no prosecution, there are no clear rules on retaining personal property. In these cases, police have been confiscating phones to punish protestors."

Michael Perloff, the lead attorney for the plaintiffs, agreed that the D.C. Circuit's decision could set an important precedent going forward. "Nationally, we've seen litigants attempt to challenge similar practices only to fail because the court concluded that the Fourth Amendment does not limit the duration of a seizure," he tells Reason. "Moving forward, we are hopeful that the D.C. Circuit's opinion will lead courts to reconsider those rulings and, instead, enforce the Fourth Amendment as fully as the framers intended."

The post Police Cannot Seize Property Indefinitely After an Arrest, Federal Court Rules appeared first on Reason.com.

Mellow mountain biker Lonely Mountains: Downhill is getting a wintry sequel about skiing

The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.

Read more

Oops... the release date for Dragon Age: The Veilguard leaks a few hours early

The release date for Dragon Age: The Veilguard has been revealed in a last-minute leak thanks to a naughty video advertisement. Electronic Arts had planned to share the game's debut-day in about... *checks watchless wrist* ... 7 hours, as part of a special release date trailer. But the internet will ever internet, and thanks to some slip-up or other, we have the knowledge just a smidge early. Will I tell you what the actual release date is? Sure. I guess so.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • The 11 best racing games on PCBrendan Caldwell
    Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser w
     

The 11 best racing games on PC

Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser will soar to the finish line, propelled by the sound of roaring cheers. It's all to play for here at our incredibly messed-up grand prix with a worrying lack of rules or regulation. Start your engines, everyone, these are the 11 best racing games on PC. 3! 2! 1! ...

Read more

  • ✇Rock, Paper, Shotgun
  • Mellow mountain biker Lonely Mountains: Downhill is getting a wintry sequel about skiingBrendan Caldwell
    The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping you
     

Mellow mountain biker Lonely Mountains: Downhill is getting a wintry sequel about skiing

16. Srpen 2024 v 11:52

The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.

Read more

  • ✇Rock, Paper, Shotgun
  • Oops... the release date for Dragon Age: The Veilguard leaks a few hours earlyBrendan Caldwell
    The release date for Dragon Age: The Veilguard has been revealed in a last-minute leak thanks to a naughty video advertisement. Electronic Arts had planned to share the game's debut-day in about... *checks watchless wrist* ... 7 hours, as part of a special release date trailer. But the internet will ever internet, and thanks to some slip-up or other, we have the knowledge just a smidge early. Will I tell you what the actual release date is? Sure. I guess so. Read more
     

Oops... the release date for Dragon Age: The Veilguard leaks a few hours early

15. Srpen 2024 v 11:11

The release date for Dragon Age: The Veilguard has been revealed in a last-minute leak thanks to a naughty video advertisement. Electronic Arts had planned to share the game's debut-day in about... *checks watchless wrist* ... 7 hours, as part of a special release date trailer. But the internet will ever internet, and thanks to some slip-up or other, we have the knowledge just a smidge early. Will I tell you what the actual release date is? Sure. I guess so.

Read more

  • ✇Rock, Paper, Shotgun
  • The 11 best racing games on PCBrendan Caldwell
    Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser w
     

The 11 best racing games on PC

14. Srpen 2024 v 18:33

Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser will soar to the finish line, propelled by the sound of roaring cheers. It's all to play for here at our incredibly messed-up grand prix with a worrying lack of rules or regulation. Start your engines, everyone, these are the 11 best racing games on PC. 3! 2! 1! ...

Read more

  • ✇Liliputing
  • This DIY gaming laptop is made is made from desktop components (CPU, GPU, and more)Brad Linder
    Modern laptop computers have more processing power than ever, with many also offering features like long battery life, thin and light designs and… AI, I guess. And for the most part, laptops are versatile and powerful enough to serve as desktop replacements for most users. But there are a few areas where desktop hardware continues […] The post This DIY gaming laptop is made is made from desktop components (CPU, GPU, and more) appeared first on Liliputing.
     

This DIY gaming laptop is made is made from desktop components (CPU, GPU, and more)

14. Srpen 2024 v 22:23

Modern laptop computers have more processing power than ever, with many also offering features like long battery life, thin and light designs and… AI, I guess. And for the most part, laptops are versatile and powerful enough to serve as desktop replacements for most users. But there are a few areas where desktop hardware continues […]

The post This DIY gaming laptop is made is made from desktop components (CPU, GPU, and more) appeared first on Liliputing.

  • ✇Kotaku
  • How Long Is Action-RPG Black Myth: Wukong?Billy Givens
    Black Myth: Wukong is an exciting new action-adventure game from Game Science that promises a thrilling adventure inspired by the Chinese novel Journey to the West. There are over 160 enemy types and more than 80 bosses to defeat, a variety of skills to unlock across multiple trees, and plenty of secrets to find as…Read more...
     

How Long Is Action-RPG Black Myth: Wukong?

20. Srpen 2024 v 18:30

Black Myth: Wukong is an exciting new action-adventure game from Game Science that promises a thrilling adventure inspired by the Chinese novel Journey to the West. There are over 160 enemy types and more than 80 bosses to defeat, a variety of skills to unlock across multiple trees, and plenty of secrets to find as…

Read more...

Destiny 2 AFK Farming Has Gotten So Bad, Players Will Be Banned For It Now

19. Srpen 2024 v 20:45

Destiny 2: The Final Shape is a good expansion with one particularly terrible exotic loot chase. The new exotic class items are powerful pieces of RNG gear that can be extremely tedious to chase, which is why lots of players instead rely on AFK macros to farm the loot for them. The epidemic of AFK farming has gotten…

Read more...

  • ✇The Game Slush Pile
  • Easy Come Easy Golf Switch Reviewmordridakon
    The most read review on my site, by a thousand views, is the abysmal Hentai Golf, quite possibly the worst golf game ever created. So in comes Easy Come Easy Golf, which is absolutely delightful, but flew completely under the radar. I had never heard of this 2022 title until I randomly found some guy on X who talked about completing it recently. At his word and recommendation, I bought it, and after putting several hours into it, it is completely worth the money. Its not like a PGA tour game, it
     

Easy Come Easy Golf Switch Review

8. Srpen 2024 v 01:57

The most read review on my site, by a thousand views, is the abysmal Hentai Golf, quite possibly the worst golf game ever created. So in comes Easy Come Easy Golf, which is absolutely delightful, but flew completely under the radar. I had never heard of this 2022 title until I randomly found some guy on X who talked about completing it recently. At his word and recommendation, I bought it, and after putting several hours into it, it is completely worth the money. Its not like a PGA tour game, its more like Hot Shots Golf, which is made by the same developer of that series, Clap Hanz. .

The catch to Easy Come Easy Golf is that each hole requires a different character. You start off with 4, the rest filled with a generic “mini-golfer” and over the course of the long campaign, you will unlock thirty in total. Each character has their own strengths and get more powerful by leveling them up via play. You unlock new characters by winning regular tournaments, which spawn matches against characters. Win those, and characters get unlocked. In additions to tournaments and match play there are distance challenges that unlocks character colors and outfits(which raise character level. New courses are unlocked with tour rank, which is raised once you win enough tournaments, which spawn the boss battles, and you win.

The golf itself is great, not surprising given the pedigree of Easy Come Easy Golf. Its easy to pick up, hard to master. You get a choice of two shot types, either flicking the right stick, or the the three tap system. I used the stick system, but either work. The game is gentle early on, but packs a punch later once you level your team and learn the mechanics.

The meat of Easy Come Easy Golf is the single player campaign. However, there are numerous online modes where you take your leveled team online and face others. But I have to wonder how easy it is to find others, given the game’s age and low visibility. My only other complaint is that the loading takes a long time, longer than it should anyway.

Easy Come Easy Golf gets a must Play with a nine back-end score. It is truly is a delightful golf game and should be as popular as Hentai Golf sadly seems to be. There is a serious golf game here that fans of Hot Shots Golf, or golf in general, will love.

Overall: Easy Come Easy Golf is a Hot Shots Golf spinoff by the same developer. Given that pedigree, its not surprising it is great!

Verdict: Must Play

eShop Page

Release Date9/13/22
Cost$19.99
PublisherClap Hanz
ESRB RatingE

The post Easy Come Easy Golf Switch Review appeared first on The Game Slush Pile.

  • ✇GAME PRESS
  • Trailer na EA Sports FC 25 podrobně popisují režim kariéry a Ultimate TeamAdam Jacik
    S blížícím se zářijovým vydáním EA Sports FC 25 pokračuje společnost EA ve vydávání nových upoutávek, které odhalují podrobnosti o různých aspektech připravovaného fotbalového simulátoru. V nově vydaných upoutávkách společnost zaměřila pozornost na dva největší režimy série – Ultimate Team a režim kariéry. Ultimate Team se podrobně věnuje tomu, jak letošní režim implementuje nové funkce a doplňky v podobě nové hry 5v5 Rush, stejně jako dříve podrobně popsanému taktickému systému FC IQ a novým ro
     

Trailer na EA Sports FC 25 podrobně popisují režim kariéry a Ultimate Team

9. Srpen 2024 v 07:23

ea sports fc 25 image 7

S blížícím se zářijovým vydáním EA Sports FC 25 pokračuje společnost EA ve vydávání nových upoutávek, které odhalují podrobnosti o různých aspektech připravovaného fotbalového simulátoru. V nově vydaných upoutávkách společnost zaměřila pozornost na dva největší režimy série – Ultimate Team a režim kariéry.

Ultimate Team se podrobně věnuje tomu, jak letošní režim implementuje nové funkce a doplňky v podobě nové hry 5v5 Rush, stejně jako dříve podrobně popsanému taktickému systému FC IQ a novým rolím hráčů. Hráči se mohou těšit i na různá další vylepšení, jako jsou nové sestřihy přenosů ze zápasů, rozšířené kosmetické možnosti hráčů, odstranění kontraktů a další.

Hluboký ponor do režimu kariéry mezitím hovoří také o výše zmíněných hlavních novinkách, jako je Rush, FC IQ a role hráčů, a o tom, jak ovlivní kariéru hráče i manažera, a dále o vylepšeních v plánech rozvoje hráčů, skautingu a rozvoji mládeže, tiskových konferencích a morálce hráčů a dalších.

Další klíčovou novinkou v letošním režimu kariéry je možnost spravovat ženský tým v pěti dostupných prvoligových soutěžích a také nové Live Start Points, které vám umožní naskočit do sezóny 2024/25 během libovolného herního týdne, přičemž hra bude reflektovat aktuální bodový zisk, příběhy, statistiky a další údaje z právě probíhající sezóny v reálném světě. Očekávat můžete také nové elegantní nabídky, nové možnosti přizpůsobení a další. Další podrobnosti najdete v níže uvedených upoutávkách.

EA Sports FC 25 vychází 27. září pro PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch a PC.

Článek Trailer na EA Sports FC 25 podrobně popisují režim kariéry a Ultimate Team se nejdříve objevil na GAME PRESS.

  • ✇Destructoid
  • EA FC 24 maintenance (August 21): When will the servers come backArka Sarkar
    A server maintenance for EA FC 24 has been announced today, August 21, which will affect all forms of online matchmaking. A tweet from EA's official communications handle has announced the impending maintenance. It comes right before the end of the current Ultimate Team season. While the developers haven't announced a reason, it could be in preparation for the new season and upcoming content. When does the EA FC 24 maintenance (August 21) begin? Today's maintenance is set to begin at 8 a
     

EA FC 24 maintenance (August 21): When will the servers come back

21. Srpen 2024 v 07:43

An image of EA FC 25

A server maintenance for EA FC 24 has been announced today, August 21, which will affect all forms of online matchmaking.

A tweet from EA's official communications handle has announced the impending maintenance. It comes right before the end of the current Ultimate Team season. While the developers haven't announced a reason, it could be in preparation for the new season and upcoming content.

When does the EA FC 24 maintenance (August 21) begin?

Today's maintenance is set to begin at 8 a.m. UTC/1 a.m. PST/4 a.m. EST. It's the same schedule as the one followed during the last maintenance in June. All forms of online matchmaking, including Ultimate Team, will be disabled 30 minutes before the scheduled start.

Today's maintenance will also affect EA FC 24 servers across all platforms.

https://twitter.com/EASFCDirect/status/1826122058230636577

When does the EA FC 24 maintenance (August 21) end?

As per the announced schedule, today's maintenance will be an affair of six hours. Unless there's any delay, it will end at 2 p.m. UTC/7 a.m. PST/10 a.m. EST. There's always a chance for the maintenance to be extended without prior notice from the developers.

Which game modes will be affected?

Ultimate Team, for starters, will be completely unavailable. Any attempts at matchmaking will result in an error. The same applies to other online modes like FC Clubs. You could play games in offline modes like Career. In Career, you can lead your selected club to glory as a player or a manager.

That said, fans hope there won't be any delay and that matchmaking will return as per the official schedule.

The post EA FC 24 maintenance (August 21): When will the servers come back appeared first on Destructoid.

  • ✇Destructoid
  • How to use future draft classes in Madden NFL 25 Franchise modeArka Sarkar
    In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes. Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles. How to download future draft classes in Madden NFL 25 T
     

How to use future draft classes in Madden NFL 25 Franchise mode

20. Srpen 2024 v 23:44

An image of Madden NFL 25

In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes.

Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles.

How to download future draft classes in Madden NFL 25

The Download Center will be your best friend (unless you want to sit and create the entire future draft class).

  • Start and load the game.
  • From the main menu, go to the first option under Download Center.
  • Here, a host of different types of downloads will be available for free. The one you're looking for will be featured as Rosters.
  • When I accessed this section, I could already find 2025 and 2026 draft classes with several downloads from the community.
  • Just select one, and it will be downloaded. You can check this under the "My Downloads" section.

This completes the first part of the task.

An image of Madden NFL 25
Image via Destructoid

How to load future draft classes in Madden NFL 25

For this part, you'll need a new save file.

  • From the Download Center, go to the last option.
  • Here, you can load your custom files. Load the one you downloaded with a future draft class.
  • Create a new Franchise mode save.
  • Make sure to choose a custom squad instead of using a default one.

This will automatically load your custom squad file containing future draft prospects. Do remember that the community makes all such files. There might be a chance of something going wrong in your save in the future (it might not happen, but fair warning nevertheless).

The post How to use future draft classes in Madden NFL 25 Franchise mode appeared first on Destructoid.

  • ✇Twinfinite
  • Madden 25 Review – Moving the SticksMatthew Carmosino
    Madden 25 on PS5 We’re seeing an injection of fresh life into this year’s Madden thanks to the return of college football with EA Sports College Football 25’s release. The college football franchise comes off an 11-year hiatus, tying nicely into Madden 25’s pro football package. But the return of college football can only do so much for Madden 25, as this year’s experience feels more like a mechanical iteration from past entries rather than a comprehensive overhaul. Surprisingly, the bigg
     

Madden 25 Review – Moving the Sticks

19. Srpen 2024 v 14:46

Madden 25 on PS5

We’re seeing an injection of fresh life into this year’s Madden thanks to the return of college football with EA Sports College Football 25’s release. The college football franchise comes off an 11-year hiatus, tying nicely into Madden 25’s pro football package. But the return of college football can only do so much for Madden 25, as this year’s experience feels more like a mechanical iteration from past entries rather than a comprehensive overhaul.

Surprisingly, the biggest innovations in this year’s Madden are found in nitty-gritty gameplay details rather than in modes or presentation. EA has been proudly campaigning its new BOOM Tech physics suite; a physics package that incorporates realistic tackles and individualized player movements. By extension, the iconic Madden Hit Stick has been re-engineered so that you can control your tackles through risk/reward hit timings. I’m a terrible tackler in these games and even I found the Hit Stick timings to be intuitive and fun to pull off, even if it sometimes resulted in the carrier breaking through a poorly timed hit.

  • ✇RealSport101 - Breaking Gaming News, Leaks, Guides, Reviews and more
  • Is FC 25 a Game EA Sports Didn't Put Effort Into?
    Is FC 25 a Game EA Sports Didn't Put Effort Into? - Main ImageWith the release of FC 25 being ever so close, many fans are worried about the game, especially because of the many negative first impressions the FC 25 beta has received. Fans fear that the changes introduced are minimal and that FC 25 will simply be an updated version of FC 24. Some FC fans are even questioning if EA Sports actually put effort into the game, or if this is just a copy of FC 24 with some slight improvements. FC 25 Ga
     

Is FC 25 a Game EA Sports Didn't Put Effort Into?

Is FC 25 a Game EA Sports Didn't Put Effort Into? - Main Image

With the release of FC 25 being ever so close, many fans are worried about the game, especially because of the many negative first impressions the FC 25 beta has received.

Fans fear that the changes introduced are minimal and that FC 25 will simply be an updated version of FC 24. Some FC fans are even questioning if EA Sports actually put effort into the game, or if this is just a copy of FC 24 with some slight improvements.

FC 25 Gameplay Feels the Same

According to fans who have played the FC 25 beta, the gameplay doesn't look that different, unfortunately.

Tactical fouls are a good addition to the game, but they don't have a huge impact on the gameplay. Many users said the same about FC IQ, which was supposed to "deliver greater strategic control and more realistic team movement", but wasn't quite able to do that.

The AI, especially on the attack, continues to make the same mistakes, and predictable movements, leaving many players who tried out the beta wondering if FC IQ has any significant impact on the gameplay.

Players also feel that the revamp to Team Tactics is nothing more than a presentation change to custom tactics, simply introducing an updated UI and some new options that don't impact the gameplay in any noticeable way.

These aren't exactly exciting news for fans, and even if this is just the beta, is hard to think things will drastically change just a couple of weeks before launch.

A Lack of Meaningful Changes to Game Modes

Apart from the introduction of Rush, FC 25 is incredibly lackluster when it comes to new modes or meaningful changes to already existing ones.

Ultimate Team, which is clearly the mode EA Sports dedicates the most time to, didn't add any particularly exciting features.

Evos cards are less restrictive, which is a good change, but nothing revolutionary. Player contracts were removed, something that should have happened a long time ago, and isn't game-changing.

A storage system for duplicate cards was also added to the mode, and once again, this is a feature that should have been in the game for a long time, and won't significantly improve the game experience of players.

These are, at best, lateral moves, and the introduction of Rush is the only good addition to the mode. So even EA Sports' holy grail didn't get notable additions, which is worrisome, to say the least.

The Career mode changes look somewhat promising, but after so many features falling short of what they promised in past years, Career mode players are apprehensive and for a good reason.

Hopefully, FC 25 can deliver an immersive and exciting gaming experience, but the signs don't point in that direction.

FC 25 Cover Stars Revealed | FC 25 Gameplay Features Produce Most Authentic EA Experience Yet | FC 25 Career Mode Features Reveal Huge Overdue Makeover | FC 25 Ultimate Team & Clubs Features Showcase Multiplayer Revamp 

FC 24 How to Complete FUTTIES Hero Fernando Morientes SBC, Costs & Solution

FC 24 How to Complete FUTTIES Hero Fernando Morientes SBC, Costs & Solution - Main Image

It seems EA Sports FC can't stop releasing new and exciting FUTTIES content, as the FC 24 FUTTIES Hero Fernando Morientes SBC has arrived at Ultimate Team, allowing players to add yet another spectacular card to their squad.

This card of the Spanish legendary striker possesses some great attributes and PlayStyles, making it a great addition to most players' squads.

FUTTIES Hero Fernando Morientes SBC Cheapest Solutions

As mentioned above, this card possesses some fantastic attributes, such as 97 shooting, 96 physical, 94 pace, 92 dribbling, 90 passing, five-star skill moves, and a five-star weak foot.

Furthermore, the Hero Fernando Morientes SBC card also has great PlayStyles, like Power Shot+, First Touch+, Aerial+, and Finesse Shot+.

To get their hands on this incredible card, players need to submit two squads.

LaLiga

Requirements:

  • LALIGA EA Sports Players: Min. 1 in your Starting 11
  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 86

Squad:

Reward:

  • Small Prime Electrum Players Pack

Top Form

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 87

Squad:

Reward:

  • Mixed Players Pack

After submitting these two squads players will earn the fantastic FUTTIES Hero Fernando Morientes SBC card and can add it to their Ultimate Team squad, for around 68k coins.

FC 25: Everything You Need to Know | FC 25 Cover Stars Revealed | FC 25 Gameplay Features Produce Most Authentic EA Experience Yet | FC 25 Career Mode Features Reveal Huge Overdue Makeover | FC 25 Ultimate Team & Clubs Features Showcase Multiplayer Revamp | FC 25 Ultimate Team Deep Dive - An Underwhelming Showcase

FC 24 How To Complete FUTTIES Hero David Ginola SBC, Costs & Solution

FC 24 How To Complete FUTTIES Hero David Ginola SBC, Costs & Solution - Main Image

The FC 24 FUTTIES Hero David Ginola SBC has arrived at Ultimate Team and is by far one of the best cards the FUTTIES promo has delivered so far, and there have been quite a lot.

This card of the legendary French striker possesses some astonishing attributes and PlayStyles, making it a must-have card, especially for players who have a Ligue 1 team.

FUTTIES Hero David Ginola SBC Cheapest Solutions

The FUTTIES Hero David Ginola SBC has some impressive attributes, as mentioned above, such as 99 pace, 96 dribbling, 95 shooting, 92 passing, 90 physical, five-star skill moves, and five-star weak foot.

Furthermore, the card also has great PlayStyles, like Finesse Shot+, Power Shot+, Technical+, and First Touch+.

To earn this fantastic card, players will need to submit 18 squads. It might seem like a lot, but for a card as good as this, it's well worth it.

91-Rated Squad

Requirements:

  • Team Rating: Min. 91

Squad:

Reward:

  • Rare Electrum Players Pack

91-Rated Squad

Requirements:

  • Team Rating: Min. 91

Squad:

Reward:

  • Rare Electrum Players Pack

Premier League

Requirements:

  • Premier League Players: Min. 1 in your Starting 11
  • Team Rating: Min. 92

Squad:

Reward:

  • Rare Electrum Players Pack

92-Rated Squad

Requirements:

  • Team Rating: Min. 92

Squad:

Reward:

  • Rare Electrum Players Pack

92-Rated Squad

Requirements:

  • Team Rating: Min. 92

Squad:

Reward:

  • Rare Electrum Players Pack

Top Form

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 92

Squad:

Reward:

  • Mega Pack

92-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 92

Squad:

Reward:

  • Mega Pack

92-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 92

Squad:

Reward:

  • Mega Pack

92-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 92

Squad:

Reward:

  • Mega Pack

93-Rated Squad

Requirements:

  • Team Rating: Min. 93

Squad:

Reward:

  • Prime Gold Players Pack

93-Rated Squad

Requirements:

  • Team Rating: Min. 93

Squad:

Reward:

  • Prime Gold Players Pack

93-Rated Squad

Requirements:

  • Team Rating: Min. 93

Squad:

Reward:

  • Prime Gold Players Pack

93-Rated Squad

Requirements:

  • Team Rating: Min. 93

Squad:

Reward:

  • Prime Gold Players Pack

93-Rated Squad

Requirements:

  • Team Rating: Min. 93

Squad:

Reward:

  • Prime Gold Players Pack

93-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 93

Squad:

Reward:

  • Jumbo Premium Gold Players

93-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 93

Squad:

Reward:

  • Jumbo Premium Gold Players

93-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 93

Squad:

Reward:

  • Jumbo Premium Gold Players

93-Rated Squad

Requirements:

  • Any TOTS or TOTW Players: Min. 1 in your Starting 11
  • Team Rating: Min. 93

Squad:

Reward:

  • Jumbo Premium Gold Players

After submitting all of the 18 squads, players will earn the splendid FUTTIES Hero David Ginola SBC and can add it to their Ultimate Team squad, for around 1.9 million coins.

FC 25: Everything You Need to Know | FC 25 Cover Stars Revealed | FC 25 Gameplay Features Produce Most Authentic EA Experience Yet | FC 25 Career Mode Features Reveal Huge Overdue Makeover | FC 25 Ultimate Team & Clubs Features Showcase Multiplayer Revamp | FC 25 Ultimate Team Deep Dive - An Underwhelming Showcase

FC 24 How To Complete FUTTIES Premium Malcom SBC, Costs & Solution

FC 24 How To Complete FUTTIES Premium Malcom SBC, Costs & Solution - Main Image

More FUTTIES content has arrived at Ultimate Team, this time it was the FC 24 FUTTIES Premium Malcom SBC, which celebrates the Brazilian player's goal in the 2020 Olympic final.

This card possesses some fantastic attributes, and PlayStyles, making it a good addition to most Ultimate Team squads, even if it's as a super sub.

FUTTIES Premium Malcom SBC Cheapest Solutions

As mentioned above, this card has some great attributes such as 97 pace, 96 dribbling, 92 shooting, 91 passing, five-star skill moves, and a four-star weak foot. This FUTTIES Premium Malcom SBC card also possesses good PlayStyles, like Incisive Pass+, Technical+, Rapid+, and Trickster+.

All of this makes it a very useful card, especially coming off the bench, just like he did when he scored Brazil's winning goal in the Tokyo 2020 Summer Olympics final.

Players only need to submit one squad to get their hands on this card.

Malcom

Requirements:

  • Brazil Players: Min. 1 in your Starting 11
  • Team Rating: Min. 85

Squad:

Reward:

  • FUTTIES Premium Malcom

After submitting this squad, players will earn this amazing FUTTIES Premium Malcom SBC and can add it to their Ultimate Team squad, for around 24k coins.

FC 25: Everything You Need to Know | FC 25 Cover Stars Revealed | FC 25 Gameplay Features Produce Most Authentic EA Experience Yet | FC 25 Career Mode Features Reveal Huge Overdue Makeover | FC 25 Ultimate Team & Clubs Features Showcase Multiplayer Revamp | FC 25 Ultimate Team Deep Dive - An Underwhelming Showcase

  • ✇RealSport101 - Breaking Gaming News, Leaks, Guides, Reviews and more
  • Best Places to Pre-Order NBA 2K25 at the Lowest Price
    Best Places to Pre-Order NBA 2K25 at the Lowest Price - Main ImageNBA 2K25 is just around the corner, and the buzz is electric as pre-orders are live and kicking! With the game available for purchase, we've scoured the options to bring you the best deals currently on offer.Now, this isn't that simple because NBA 2K25 is available to buy from a variety of retailers, across multiple different platforms, and there are four unique editions of the game to consider. Because of this, we've gone ahead a
     

Best Places to Pre-Order NBA 2K25 at the Lowest Price

Best Places to Pre-Order NBA 2K25 at the Lowest Price - Main Image

NBA 2K25 is just around the corner, and the buzz is electric as pre-orders are live and kicking! With the game available for purchase, we've scoured the options to bring you the best deals currently on offer.

Now, this isn't that simple because NBA 2K25 is available to buy from a variety of retailers, across multiple different platforms, and there are four unique editions of the game to consider. Because of this, we've gone ahead and separated out each edition and the platform it's available on to list the lowest pre-order prices for each option. Simply scroll down to find the edition and platform you're interested in.

Each NBA 2K25 edition and the lowest prices

We will start with the base game and its lowest price across all platforms. We are also using the US pricing to determine the cheapest pre-order deals, but have included its price in the UK where possible as well.

NBA 2K25 Standard Edition

PS5:

Xbox:

PC:

Switch:

NBA 2K25 WNBA Edition

This is a GameStop exclusive for the PS5 and Xbox Series X|S. Here are listings for both platforms -

NBA 2K25 All-Star Edition

PS5:

Xbox:

PC:

NBA 2K25 Hall of Fame Edition

PS5:

Xbox:

PC:

  • Steam - $149.99 (£129.99)

Be sure to bookmark this page, as we will keep this guide updated with the latest deals and pricing as we draw closer to the launch of NBA 2K25.

RealSport101 is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission.

❌
❌