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EA Makes Eight New Accessibility Patents Free to All Developers

3. Prosinec 2025 v 20:30

Electronic Arts is expanding its long-running Accessibility First Patent Pledge once again, making eight additional patents freely available to any developer or publisher looking to build more accessible games. The new batch includes technologies ranging from grapple assist systems to advanced speech generation tools, as well as key improvements to EA’s text-size and contrast solution, Fonttik.

The headline addition is “Intent-based Models for Use in Selecting Actions in Video Games” — better known internally as “Grapple Assist.” Already used in the company’s UFC series, the tool streamlines complex grappling inputs by automatically determining the optimal transition from a single player command. EA says the system is designed to reduce both cognitive load and fine-motor demands, opening the door for more players to enjoy games with intricate control schemes (per GamesIndustry).

Several of the new patents focus on speech, audio generation, and communication. These include “Expressive Speech Audio Generation”, “Robust Speech Audio Generation”, and “Speech Prosody Prediction.” According to EA, the technologies help players with speech disorders — or those who simply prefer audio assistance — communicate more effectively. They also allow developers to add voice to experiences that may not otherwise include narration, making feedback and in-game guidance easier to understand.

EA is also expanding its open-source text-accessibility toolkit. New updates to Fonttik introduce color-blindness simulation filters and further refinements for evaluating readability, text size, and contrast, all of which can be applied across genres and platforms.

Here is EA SVP Kerry Hopkins’ official statement on the new technologies, per GamesIndustry’s original report:

For players with speech disorders or who prefer or need assistance with verbally expressing themselves, these technologies provide more control and creativity over the way they communicate, including through speech that is clearer and more authentic.

These technologies also increase game accessibility by making it possible to add speech to experiences that would otherwise have no voice at all, creating narration and feedback that is more personalized, engaging, and easier for players to understand.

First launched in 2021, the Accessibility First Patent Pledge began with five patents and has grown steadily every year. EA added six more in 2022, four in early 2024, and a massive drop of 23 additional patents that December. With today’s announcement, EA has now opened 46 patents for free use across the games industry.

EA Sports UFC 5 Review: A Hard-Hitting Step Forward for Sports Game Enthusiasts

A Fighter's Game for True Sports Fans

As someone who’s played more hours of sports games than I care to admit, I’ve always held a special place in my heart for full-contact titles. While franchises like NBA 2K and PGA Tour 2K scratch the itch of strategic gameplay and competitive spirit, UFC games have always felt like the rawest, most personal expression of sports competition. EA Sports UFC 5, to my delight, finally delivers the kind of tightly-tuned, physically immersive, and richly satisfying gameplay I’ve been waiting for.

The highly detailed Octagon environment comes to life, enhancing the immersive atmosphere of a pay-per-view main event.

If UFC 4 felt like a well-meaning but frustrating training camp, UFC 5 is the seasoned fighter stepping into the octagon with confidence. Gone are the clunky minigames that derailed fights and shattered immersion. Instead, we now have a flow-based grappling system that feels like it belongs, and more importantly, gives you agency in the heat of battle.

Grappling That Breathes With the Fight

One of my biggest gripes with UFC 4 was the way grappling felt detached from the rest of the fight. You’d slam into a minigame that demanded a totally different play style, often punishing players who were otherwise dominating. UFC 5 fixes that brilliantly. With the new left-stick-based transitions and hybrid controls, the ground game now plays out like a physical chess match instead of a controller test.

Observe two elite fighters locked in a strategic ground grappling exchange, demonstrating the fluid submission mechanics.

What struck me most was how much more engaged I felt even from disadvantaged positions. While playing as a striker-heavy fighter, I found myself using the simplified controls to escape from bottom mount far more often than I could in UFC 4. With just a well-timed push of the stick, I could wiggle into a safer position or even reverse the momentum.

On top of that, the rebalanced power of submission specialists feels fairer without neutering their threat. In UFC 4, getting caught in a grapple often meant kissing the round goodbye. Now, even when facing off against a high-tier wrestler, you feel like you still have a shot — if you know how to time your transitions and keep calm under pressure. That shift brings UFC 5 closer to the kind of challenge-and-reward loop that makes other top-tier sports games so beloved.

A Surprisingly Addictive Career Mode

Let me be honest: sports game career modes are usually my least favorite part. They tend to feel like glorified tutorials wrapped in lukewarm storytelling. UFC 5’s career mode is no exception in terms of narrative quality, but somehow, it still managed to hook me more than I expected.

The journey from backyard brawler to octagon headliner isn’t groundbreaking, considering players who usually buy PS5 sports games, but it’s structured in a way that rewards incremental mastery. You’re not just grinding stats or unlocking flashy outfits; you’re actually learning how to fight smarter. That’s something many career modes in other franchises miss. Sure, the acting is flat and the writing won’t win any awards, but there’s something genuinely compelling about the rhythm of the mode. Maybe it's the way your fighter evolves organically as you get better. Maybe it's the quiet satisfaction of landing your first KO after losing the last three matches. Whatever it is (magic!), I found myself caring more than I thought I would.

UFC 5 vs. NBA 2K25: Action Over Flash

When comparing UFC 5 to a giant like NBA 2K25, the differences highlight what makes each game unique — and also where UFC 5 shines. NBA 2K25 is about rhythm and finesse, and while it's unmatched in presentation, it often leans too far into spectacle. Microtransactions are deeply woven into its core progression, and unless you’re ready to drop money or time, your MyPlayer is more benchwarmer than star.

Feel the tension build as fighters stand off, their detailed character likenesses and expressions conveying determination.

UFC 5 avoids that pitfall. There are microtransactions, sure, but they’re largely cosmetic and unobtrusive. You can create a competent, dangerous fighter without spending a dime, and even more importantly (in a sense), every fight feels personal. There’s no team to carry you, no fast breaks or buzzer beaters. It’s you, your opponent, and your skill. That purity — that absence of flash and focus on grit — is where UFC 5 outshines even the best basketball simulation.

UFC 5 vs. PGA Tour 2K25: Technical Precision Meets Physicality

While I have immense respect for PGA Tour 2K25’s commitment to detail and precision, UFC 5 offers something it can’t: physical stakes. Golf rewards patience, timing, and focus, but UFC demands it while also testing your reflexes, composure, and game sense under pressure. The new grappling system in UFC 5 reminds me of the nuanced swing mechanics in PGA 2K25 — both give you layers to peel back over time, rewarding players who invest in mastering their system.

Showcase a devastating knockout blow, followed by the new cinematic K.O. replay, immortalizing the fight-ending moment.

However, where PGA Tour 2K25 can sometimes fall into a rhythm that feels meditative (or monotonous), UFC 5 never lets you zone out. There’s always a risk, always an opportunity for your opponent to punish a mistake. That constant tension — the sense that every second matters — makes UFC 5 the more exhilarating experience for those who want a sports game that keeps the adrenaline flowing.

Where UFC 5 Still Needs a Corner Coach

Not everything in UFC 5 hits cleanly. Online matchmaking during the review period was hit or miss, with long wait times and sporadic connections. And while the visual fidelity and animations have improved, there’s still an occasional stiffness that betrays the immersion, particularly in the clinch game. Some players might also find the lack of deep character customization a bummer, especially with so many cosmetic options locked behind the in-game store.

Experience the strategic depth of the damage system, where injuries visibly affect a fighter's performance mid-fight.

UFC 5 - A New Standard for Contact Sports Games?

At the end of the day, UFC 5 from EA Sports is a reminder of why I love sports games (and I hope you are made from the same material). It respects the complexity of its source material without overwhelming the player. It rewards practice without demanding perfection, and it can easily satisfy all guys who are into fighting games or buy PS5 games of this kind. Most importantly, it brings full-contact sports action to life in a way that feels deeply human - and yes, this kind of fighting in the octagon is human - where every jab, feint, and scramble for position tells a story. If you're a sports fan who values strategy, impact, and the thrill of a good fight, UFC 5 is not just a worthy successor — it's a genuine leap forward. In a crowded sports game landscape, UFC 5 doesn't just hold its own — it throws the cleanest punch in the game.

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