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  • ✇Eurogamer.net
  • Rockstar classic Bully now part of GTA+ subscriptionTom Phillips
    Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices. Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since. It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+?
     

Rockstar classic Bully now part of GTA+ subscription

20. Srpen 2024 v 20:10

Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.

Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since.

It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+? LA Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy - The Definitive Edition.

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  • ✇Eurogamer.net
  • GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announcedVictoria Kennedy
    If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR
     

GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announced

16. Srpen 2024 v 16:49

If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".

However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".

In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR, the official Meta Quest Vr account replied: "GTA: San Andreas is on hold indefinitely while we both focus on other projects."

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Borderlands movie grosses $16m globallySophie McEvoy
    The Borderlands movie made a global box office total of $16.5 million during its opening weekend.As reported by Variety, the film had a production budget of $115 million alongside marketing and distribution costs of $30 million. The adaptation made $8.8 million in the US box office, which amounts to 6% of what it cost to make.According to studio sources, 60% of the movie's production costs were covered by international presale tickets. Read more
     

Borderlands movie grosses $16m globally

The Borderlands movie made a global box office total of $16.5 million during its opening weekend.

As reported by Variety, the film had a production budget of $115 million alongside marketing and distribution costs of $30 million. The adaptation made $8.8 million in the US box office, which amounts to 6% of what it cost to make.

According to studio sources, 60% of the movie's production costs were covered by international presale tickets.

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Take-Two expects Call of Duty will boost Game Pass numbers 'for a period of time'

Take-Two CEO Strauss Zelnick says that putting a game like Call of Duty into Game Pass will inevitably push consumers towards subscribing, at least for a bit.

Take-Two does support subscription services through its legacy titles, yet it has been sceptical around the idea of putting brand new AAA games into the service on the day they come out.

Zelnick told us in 2022: "That doesn't make any sense to us, because economically speaking, we don't think consumers are prepared to pay for that. And we can't afford to turn our business upside down in a way that doesn't make sense economically."

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Take-Two posts modest Q1 growth as it hypes 'most ambitious development pipeline in our history'

Take-Two today released its financial results for its first fiscal quarter 2025, covering the three months ending June 30, with bookings up marginally but with deeper losses.

The Highlights:

For the financial quarter ending June 30, Take-Two delivered small growth in bookings and revenue, but saw losses grow, primarily due to the on-going amortization of acquired intangibles related to the firm's acquisition of Zynga.

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Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”

Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot.

Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”

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  • ✇Rock, Paper, Shotgun
  • Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”Nic Reuben
    Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot. Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.” Read
     

Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”

13. Srpen 2024 v 10:50
Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot.

Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”

Read more

  • ✇Eurogamer.net
  • SAG-AFTRA suggests GTA 6 and other games not technically hit by strike could still be impactedVikki Blake
    US workers body SAG-AFTRA says its voice actors strike could still impact projects that have been in development for over a year, including games like GTA 6, despite the terms of its agreement stating they should be safe.Initially, last week's shock announcement of strike action by video game actors over AI concerns was thought to have minimal impact on games expected to release later this year, as it did not include games that commenced production before August 2023.Now, however, SAG-AFTRA say
     

SAG-AFTRA suggests GTA 6 and other games not technically hit by strike could still be impacted

29. Červenec 2024 v 11:54

US workers body SAG-AFTRA says its voice actors strike could still impact projects that have been in development for over a year, including games like GTA 6, despite the terms of its agreement stating they should be safe.

Initially, last week's shock announcement of strike action by video game actors over AI concerns was thought to have minimal impact on games expected to release later this year, as it did not include games that commenced production before August 2023.

Now, however, SAG-AFTRA says all "members who want to show solidarity with the union can elect voluntarily not to work", intimating that it believed the strike could be more disruptive than previously suspected and impact "non-struck" games.

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  • ✇Eurogamer.net
  • SAG-AFTRA suggests GTA 6 and other games not technically hit by strike could still be impactedVikki Blake
    US workers body SAG-AFTRA says its voice actors strike could still impact projects that have been in development for over a year, including games like GTA 6, despite the terms of its agreement stating they should be safe.Initially, last week's shock announcement of strike action by video game actors over AI concerns was thought to have minimal impact on games expected to release later this year, as it did not include games that commenced production before August 2023.Now, however, SAG-AFTRA say
     

SAG-AFTRA suggests GTA 6 and other games not technically hit by strike could still be impacted

29. Červenec 2024 v 11:54

US workers body SAG-AFTRA says its voice actors strike could still impact projects that have been in development for over a year, including games like GTA 6, despite the terms of its agreement stating they should be safe.

Initially, last week's shock announcement of strike action by video game actors over AI concerns was thought to have minimal impact on games expected to release later this year, as it did not include games that commenced production before August 2023.

Now, however, SAG-AFTRA says all "members who want to show solidarity with the union can elect voluntarily not to work", intimating that it believed the strike could be more disruptive than previously suspected and impact "non-struck" games.

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Netflix's BioShock adaptation will be a "more personal" film "as opposed to a grander, big project"

26. Červenec 2024 v 13:25

Netflix's BioShock adaptation has been "reconfigured" to be a "more personal" film with a tighter budget.

That's according to producer Roy Lee, who told fans at a panel at San Diego Comic-Con that changes at the top of Netflix's movie department have seen the budget streamlined.

"The new regime has lowered the budgets," Lee added, as reported by Variety.

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  • ✇Eurogamer.net
  • GTA trilogy reaches 30m downloads on NetflixVictoria Kennedy
    Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming end
     

GTA trilogy reaches 30m downloads on Netflix

17. Červen 2024 v 17:34

Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.

Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.

In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming endeavours, with monthly mobile game downloads nearly tripling to 28m in the December. 18m of these downloads were a combination of San Andreas, Vice City, and GTA 3.

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  • ✇Eurogamer.net
  • GTA 5 leaves PlayStation Plus next monthTom Phillips
    GTA 5 will no longer be part of the PlayStation Plus Extra and Premium games catalogue offering as of the middle of next month, as the countdown continues to GTA 6. Rockstar's hugely-popular open world is now listed among the games labelled as being your "Last chance to play", visible from your PlayStation console. Eurogamer has spotted a dozen games set to depart the service on 18th June, with other top picks including indie adventure Brothers: A Tale of Two Sons and sci-fi puzzler The Tal
     

GTA 5 leaves PlayStation Plus next month

24. Květen 2024 v 13:30

GTA 5 will no longer be part of the PlayStation Plus Extra and Premium games catalogue offering as of the middle of next month, as the countdown continues to GTA 6.

Rockstar's hugely-popular open world is now listed among the games labelled as being your "Last chance to play", visible from your PlayStation console.

Eurogamer has spotted a dozen games set to depart the service on 18th June, with other top picks including indie adventure Brothers: A Tale of Two Sons and sci-fi puzzler The Talos Principle.

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Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO's remarks

A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State. Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. "We didn't shutter those studios," he told IGN. But it seems clear from one producer's testimony that Zelnick's remarks are inaccurate.

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  • ✇Eurogamer.net
  • GTA 5 sales have topped a staggering 200mEd Nightingale
    Rockstar's GTA 5 has now sold over 200m copies. This news, said Take Two CEO Strauss Zelnick, exceeded the company's forecast. By its previous financial report, GTA 5 had sold 195m copies - so that's another 5m copies since February. "We are thrilled that more than a decade after their initial releases, Grand Theft Auto V and Grand Theft Auto Online grew their audience size by an incredible 35 percent and 23 percent, respectively, for the full year," said Zelnick. Read more
     

GTA 5 sales have topped a staggering 200m

17. Květen 2024 v 11:38

Rockstar's GTA 5 has now sold over 200m copies.

This news, said Take Two CEO Strauss Zelnick, exceeded the company's forecast. By its previous financial report, GTA 5 had sold 195m copies - so that's another 5m copies since February.

"We are thrilled that more than a decade after their initial releases, Grand Theft Auto V and Grand Theft Auto Online grew their audience size by an incredible 35 percent and 23 percent, respectively, for the full year," said Zelnick.

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  • ✇Eurogamer.net
  • Take-Two boss claims publisher hasn't shut down OlliOlli and Kerbal Space Program 2 studiosMatt Wales
    Take-Two Interactive chief exexutive officer Strauss Zelnick has claimed the publisher has not shut down OlliOlli developer Roll7 and Kerbal Space Program 2 studio Intercept Games, despite reports and evidence to the contrary earlier this month. Word of Intercept Games' demise - and the loss 70 jobs at the studio - came via a Washington state closure notice submitted by Take-Two itself, and was corroborated by affected employees on social media. Later, Bloomberg's Jason Schreier reported Roll
     

Take-Two boss claims publisher hasn't shut down OlliOlli and Kerbal Space Program 2 studios

17. Květen 2024 v 01:13

Take-Two Interactive chief exexutive officer Strauss Zelnick has claimed the publisher has not shut down OlliOlli developer Roll7 and Kerbal Space Program 2 studio Intercept Games, despite reports and evidence to the contrary earlier this month.

Word of Intercept Games' demise - and the loss 70 jobs at the studio - came via a Washington state closure notice submitted by Take-Two itself, and was corroborated by affected employees on social media. Later, Bloomberg's Jason Schreier reported Roll7's closure after reviewing an internal email breaking the news to Take-Two staff.

It's somewhat surprising, then, that Take-Two Interactive boss Strauss Zelnick is claiming, in conversation with IGN's Rebekah Valentine, "We didn't shutter those studios."

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  • ✇Eurogamer.net
  • Rockstar co-founder Dan Houser's new company is creating an "open world action-adventure"Matt Wales
    Absurd Ventures, the media company established by Rockstar Games co-founder and creative director Dan Houser following his departure from the Grand Theft Auto developer in 2020, is working on an "open world action-adventure". Absurd Ventures was formally unveiled last June, with a mission statement of "building narrative worlds, creating characters, and writing stories for a diverse variety of genres" across mediums including of live-action, animation, games, books, graphic novels, and scrip
     

Rockstar co-founder Dan Houser's new company is creating an "open world action-adventure"

16. Květen 2024 v 00:18

Absurd Ventures, the media company established by Rockstar Games co-founder and creative director Dan Houser following his departure from the Grand Theft Auto developer in 2020, is working on an "open world action-adventure".

Absurd Ventures was formally unveiled last June, with a mission statement of "building narrative worlds, creating characters, and writing stories for a diverse variety of genres" across mediums including of live-action, animation, games, books, graphic novels, and scripted podcasts.

November bought news of Absurd Ventures' first two projects, American Caper and A Better Paradise. At the time the company referred to them as two "universes" that would begin as a graphic novel and podcast respectively before expanding across a "wide range of formats and platforms". Both are due to release at some point this year.

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  • ✇Eurogamer.net
  • Red Dead Redemption 2 headlines PlayStation Plus Premium and Extra games for MayMatt Wales
    Sony has announced its PlayStation Plus Extra and Premium games for May, with Rockstar's acclaimed cowboy epic Red Dead Redemption 2 leading the charge. The latest batch of additions for PlayStation Plus Extra subscribers will be available to download from 21st May, and are as follows: In case any of those are new to you, that's Rockstar's well-received open-world cowboy sequel (which follows the recent PlayStation release of its predecessor), a Sims 4 expansion, Deceive Inc's multiplayer "s
     

Red Dead Redemption 2 headlines PlayStation Plus Premium and Extra games for May

15. Květen 2024 v 18:06

Sony has announced its PlayStation Plus Extra and Premium games for May, with Rockstar's acclaimed cowboy epic Red Dead Redemption 2 leading the charge.

The latest batch of additions for PlayStation Plus Extra subscribers will be available to download from 21st May, and are as follows:

In case any of those are new to you, that's Rockstar's well-received open-world cowboy sequel (which follows the recent PlayStation release of its predecessor), a Sims 4 expansion, Deceive Inc's multiplayer "social stealth and subterfuge", cooperative first-person heist shooting in Crime Boss: Rockay City, and real-time strategy city-building via The Settlers: New Allies.

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  • ✇Eurogamer.net
  • Red Dead Redemption 1 finally heading to PC, new datamine suggestsMatt Wales
    After nearly 14 years of waiting, PC players might soon have a version of Rockstar's open-world cowboy epic Red Dead Redemption to call their own - if a new datamine proves accurate. Red Dead Redemption - which follows former outlaw John Marston as he travels across the American West and Mexico - has remained doggedly console-only since its PS3 and Xbox 360 launch in 2010. But the game's recent arrival on Switch and PlayStation had reignited hopes a long-overdue PC release might finally be on
     

Red Dead Redemption 1 finally heading to PC, new datamine suggests

13. Květen 2024 v 19:00

After nearly 14 years of waiting, PC players might soon have a version of Rockstar's open-world cowboy epic Red Dead Redemption to call their own - if a new datamine proves accurate.

Red Dead Redemption - which follows former outlaw John Marston as he travels across the American West and Mexico - has remained doggedly console-only since its PS3 and Xbox 360 launch in 2010. But the game's recent arrival on Switch and PlayStation had reignited hopes a long-overdue PC release might finally be on the cards - and a fresh discovery by a dataminer with some form when it comes to Rockster leaks suggests that is, indeed, the case.

As unearthed by Tez2 and shared on social media, Rockstar has today updated its PC launcher site file with a series of new "marketing strings", which, as Tez2 notes, is "the same way Rockstar promotes GTAV". The revealing bit of text here, not publicly visible on Rockstar's launcher at present, is listed under the header "RDR_ProductPromotion_Intro_Body" and reads, "Journey across the sprawling American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare - now playable on PC."

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The 'Grand Theft Auto 6' of Grand Theft Auto 6-likes, aka Grand Theft Auto VI, is coming next “fall"

Open world crime-a-thon GTA 6 will release next “fall”, according to publisher Take-Two Interactive’s latest earning report, via Eurogamer. This narrows the previously announced release window of “2025” down by, uh, infinity I suppose? A year is an effectively endless stretch in terms of release calenders. But “Fall”, despite not being a real season, is something I can work with.

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The first Red Dead Redemption could finally be coming to PC - and soon - according to a fresh datamine

Almost 14 years to the day after Rockstar’s cowboy epic Red Dead Redemption released on consoles, and coming up on five years after its sequel beat it to PC, it looks like the original Red Dead might finally get a PC release.

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  • ✇Eurogamer.net
  • Goodbye Roll7, you deserved so much betterRobert Purchese
    I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I'm sure so many of you were. It hasn't been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond doubt.But it was barely a blink of an eye ago - November 2023 - when I was sitting with studio co-founder John Ribbins, and creative director Andreas Yiannikaris, to ta
     

Goodbye Roll7, you deserved so much better

2. Květen 2024 v 17:22

I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I'm sure so many of you were. It hasn't been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond doubt.

But it was barely a blink of an eye ago - November 2023 - when I was sitting with studio co-founder John Ribbins, and creative director Andreas Yiannikaris, to talk about 15 years of Roll7 and what was coming next. They were each excited about new games they were directing there, with Ribbins hopeful we'd learn more about his one this year. But those games, I expect, are now cancelled. To me at the time they looked as comfortable and content as anyone in game development could be. Belonging to a big company like Take-Two, via its publishing label Private Division, looked good on them.

It makes me cringe to think we even talked about the layoffs ravaging the games industry, which have evidently continued well into this year. I didn't put this quote in my piece but it's pertinent now: when asked about layoffs and whether they'd affected Roll7, Ribbins said, "I don't think anyone feels safe, but I feel very fortunate that we became part of the Take-Two family when we did, and also very fortunate that they still back what we want to do. Obviously there's stuff we're doing we can't really talk about at the moment, because it's early, but to be in a position where that is happening when lots of places around us are struggling - in a position to keep doing what we're doing with the people that were doing it with: we're really lucky to be in that position."

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  • ✇Eurogamer.net
  • GTA 6 trailer reimagined with Franklin, Trevor, and Michael as the protagonistsVictoria Kennedy
    Last year, we got the first official teaser for GTA 6, and it was quite something. We all watched Lucia make her way through Vice City as Tom Petty's Love Is a Long Road played on, breaking records in the process.But, since then, nothing more has come from developer Rockstar. So, to keep quenching that GTA thirst we all have, fans have taken over. And, most recently, one fan has taken that initial Grand Theft Auto 6 announcement trailer, and recreated it with some amusing tweaks that add GTA 5'
     

GTA 6 trailer reimagined with Franklin, Trevor, and Michael as the protagonists

30. Duben 2024 v 15:07

Last year, we got the first official teaser for GTA 6, and it was quite something. We all watched Lucia make her way through Vice City as Tom Petty's Love Is a Long Road played on, breaking records in the process.

But, since then, nothing more has come from developer Rockstar. So, to keep quenching that GTA thirst we all have, fans have taken over. And, most recently, one fan has taken that initial Grand Theft Auto 6 announcement trailer, and recreated it with some amusing tweaks that add GTA 5's three protagonists into the fold.

Yes, Franklin, Trevor, and Michael all star in this fan-made GTA6 trailer from Jantsuu.

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  • ✇Eurogamer.net
  • Control multiplayer promises a "unique Remedy angle" on the genreVictoria Kennedy
    Remedy has shared an update on a number of its upcoming projects, including its Control multiplayer game and the Max Payne 1 & 2 remakes.In a recent report, the studio said its forthcoming co-op multiplayer game set in the Control universe had entered full production. This means Codename Condor, as it is currently known, has "reached the final development stages before the game is launched".The developer said internal playtests for the upcoming release have shown its game has "a unique Reme
     

Control multiplayer promises a "unique Remedy angle" on the genre

30. Duben 2024 v 12:44

Remedy has shared an update on a number of its upcoming projects, including its Control multiplayer game and the Max Payne 1 & 2 remakes.

In a recent report, the studio said its forthcoming co-op multiplayer game set in the Control universe had entered full production. This means Codename Condor, as it is currently known, has "reached the final development stages before the game is launched".

The developer said internal playtests for the upcoming release have shown its game has "a unique Remedy angle" for the genre, with a core loop it described as "engaging".

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Skateboarding studio Roll7 is reportedly being closed down by parent company Take-Two

Roll7, developers of bright skateboarding games OlliOlli World and dual-wielding bloodsport Rollerdrome, are being closed down as part of large scale layoffs by parent corp Take-Two Interactive, according to documents seen by Bloomberg. The British studio has been responsible for some great stuff over the years but the report says they'll be following the fate of Kerbal Space Program 2 developers in being laid off.

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  • ✇Eurogamer.net
  • Take-Two wins NBA 2K tattoo lawsuitVikki Blake
    Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tatt
     

Take-Two wins NBA 2K tattoo lawsuit

20. Duben 2024 v 21:46

Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.

Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tattoos, too.

As reported by Reuters (thanks, VGC), Take-Two's attorney Dale Cendali claimed the case was a victory for "anyone who has ever gotten a tattoo and might have otherwise worried about their freedom to share their bodies with their tattoos".

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  • ✇Eurogamer.net
  • Revisiting the first video game websites from the dark agesAlexis Ong
    In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts
     

Revisiting the first video game websites from the dark ages

17. Duben 2024 v 11:00

In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts titled "SUGGESTIONS for Blizzard to Read." There was no YouTube or Discord or Twitch, and certainly no influencer/streaming ecosystem. Sure, there was IRC and usenet and bulletin boards, which formed the backbone of social networks back then - and were the foundation for more accessible World Wide Web experiences that followed. But in the late 90s, there was something truly special going on for fans who wanted a direct connection to their games: the short-lived but holy institution of the official forum-based website.

Around the same time as my Diablo mania, a teenaged Dana Nightingale was asked to do her first professional web design job. She'd been a fan of Looking Glass Studios since Ultima Underworld came out in 1992; when she heard rumours of System Shock 2, a new shooter by ex-Looking Glass devs under the banner of Irrational Games, she and a friend made a fan site in anticipation of its existence. Nightingale was also waiting for Looking Glass to unveil Thief: The Dark Project. "[Thief] at the time was my most anticipated game by a long shot, and if you look at the landscape of 1998, that's saying a lot," she says. "So together with some other folks, we made a hub for fans of these games, and we called it Through the Looking Glass."

Irrational got in touch with Nightingale to make their sites. "I definitely wasn't even 20 at the time. I barely knew what I was doing," she says on a Zoom call. "I threw some HTML on there, took the copy they sent me - didn't know back then that it was called copy - and put it all together." For System Shock 2, the only visual she was given was a picture of Shodan's face. "I [had] to make everything based on just one image, that's all I had," she laughs, pointing to the website's splash page while sharing her screen. Today, Nightingale is level design director at Arkane Lyon, where she's worked for the past 13 years; a week before our chat, she'd unearthed the original Irrational website files by accident on an old hard drive. "I don't even remember how much [Irrational] paid me," she grins, "but it probably wasn't very much."

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  • ✇INDIAN
  • Škrty v Take-Two. Vydavatel GTA a Mafie propouští 600 lidí a ruší projekty - INDIANMichal Burian
    Krize videoherního průmyslu dolehla také na Take-Two Interactive. Vydavatel známých sérií, včetně Grand Theft Auto, Red Dead Redemption, Mafia, NBA 2K, Borderlands nebo Civilization, oznámil škrty.Take-Two propustí 5 procent svých zaměstnanců, což je přibližně 600 lidí. Současně zruší blíže neurčený počet her, které jsou v současné době ve vývoji. Těmito kroky má společnost ušetřit přibližně 165 milionů dolarů ročně. Plán má být z velké části dokončen do 31. 12. 2024.Propouštění a rušení projekt
     

Škrty v Take-Two. Vydavatel GTA a Mafie propouští 600 lidí a ruší projekty - INDIAN

17. Duben 2024 v 09:00

Krize videoherního průmyslu dolehla také na Take-Two Interactive. Vydavatel známých sérií, včetně Grand Theft Auto, Red Dead Redemption, Mafia, NBA 2K, Borderlands nebo Civilization, oznámil škrty.

Take-Two propustí 5 procent svých zaměstnanců, což je přibližně 600 lidí. Současně zruší blíže neurčený počet her, které jsou v současné době ve vývoji. Těmito kroky má společnost ušetřit přibližně 165 milionů dolarů ročně. Plán má být z velké části dokončen do 31. 12. 2024.

Propouštění a rušení projektů mateřské firmy Rockstar Games, 2K, Private Division a Zynga přichází několik týdnů poté, co za 460 milionů dolarů koupila studio Gearbox, autory série Borderlands. Současně chystá velké tituly, jako Grand Theft Auto VI, nová Mafie, další Borderlands nebo Judas od tvůrce BioShocku.

Take-Two propouštěla už loni ze svého nezávislého vydavatelství Private Division. V té době bylo cílem ušetřit 50 milionů dolarů.

Podle odhadů bylo v roce 2023 napříč videoherním světem propuštěno 10 500 zaměstnanců. Letos už mělo o práci přijít 8 800 lidí. Z toho 1800 propustila firma Unity, 1900 Activision Blizzard už pod Microsoftem, 670 Electronic Arts a 530 Riot Games.

  • ✇Eurogamer.net
  • Take-Two wins NBA 2K tattoo lawsuitVikki Blake
    Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tatt
     

Take-Two wins NBA 2K tattoo lawsuit

20. Duben 2024 v 21:46

Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.

Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tattoos, too.

As reported by Reuters (thanks, VGC), Take-Two's attorney Dale Cendali claimed the case was a victory for "anyone who has ever gotten a tattoo and might have otherwise worried about their freedom to share their bodies with their tattoos".

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  • ✇Eurogamer.net
  • Revisiting the first video game websites from the dark agesAlexis Ong
    In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts
     

Revisiting the first video game websites from the dark ages

17. Duben 2024 v 11:00

In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts titled "SUGGESTIONS for Blizzard to Read." There was no YouTube or Discord or Twitch, and certainly no influencer/streaming ecosystem. Sure, there was IRC and usenet and bulletin boards, which formed the backbone of social networks back then - and were the foundation for more accessible World Wide Web experiences that followed. But in the late 90s, there was something truly special going on for fans who wanted a direct connection to their games: the short-lived but holy institution of the official forum-based website.

Around the same time as my Diablo mania, a teenaged Dana Nightingale was asked to do her first professional web design job. She'd been a fan of Looking Glass Studios since Ultima Underworld came out in 1992; when she heard rumours of System Shock 2, a new shooter by ex-Looking Glass devs under the banner of Irrational Games, she and a friend made a fan site in anticipation of its existence. Nightingale was also waiting for Looking Glass to unveil Thief: The Dark Project. "[Thief] at the time was my most anticipated game by a long shot, and if you look at the landscape of 1998, that's saying a lot," she says. "So together with some other folks, we made a hub for fans of these games, and we called it Through the Looking Glass."

Irrational got in touch with Nightingale to make their sites. "I definitely wasn't even 20 at the time. I barely knew what I was doing," she says on a Zoom call. "I threw some HTML on there, took the copy they sent me - didn't know back then that it was called copy - and put it all together." For System Shock 2, the only visual she was given was a picture of Shodan's face. "I [had] to make everything based on just one image, that's all I had," she laughs, pointing to the website's splash page while sharing her screen. Today, Nightingale is level design director at Arkane Lyon, where she's worked for the past 13 years; a week before our chat, she'd unearthed the original Irrational website files by accident on an old hard drive. "I don't even remember how much [Irrational] paid me," she grins, "but it probably wasn't very much."

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  • ✇GAME PRESS
  • Společnost Take-Two Interactive propustí 5 % zaměstnanců a zruší projekty, aby ušetřila nákladyAdam Jacik
    V roce 2024 došlo v herním průmyslu k brutální vlně propouštění, kdy společnosti jako Microsoft, EA, Sony, Riot Games, Sega a mnoho dalších zrušily značné množství pracovních míst, a nyní se k tomuto seznamu přidalo další významné jméno – Take-Two Interactive. Jak informovala agentura Bloomberg, společnost Take-Two Interactive hodlá propustit 5 % svých zaměstnanců, což potvrdila prostřednictvím nedávné zprávy. Snižování počtu pracovních míst je součástí interního snižování nákladů, v jehož rámci
     

Společnost Take-Two Interactive propustí 5 % zaměstnanců a zruší projekty, aby ušetřila náklady

17. Duben 2024 v 09:53

V roce 2024 došlo v herním průmyslu k brutální vlně propouštění, kdy společnosti jako Microsoft, EA, Sony, Riot Games, Sega a mnoho dalších zrušily značné množství pracovních míst, a nyní se k tomuto seznamu přidalo další významné jméno – Take-Two Interactive.

Jak informovala agentura Bloomberg, společnost Take-Two Interactive hodlá propustit 5 % svých zaměstnanců, což potvrdila prostřednictvím nedávné zprávy. Snižování počtu pracovních míst je součástí interního snižování nákladů, v jehož rámci bude také zrušen blíže neurčený počet her, které jsou v současné době ve vývoji. Celkově společnost očekává úbytek ve výši přibližně 200 milionů dolarů, z čehož zhruba 140 milionů dolarů připadne na zrušení projektů.

Take-Two Interactive je mateřskou společností řady významných vydavatelských značek, mimo jiné Rockstar Games, 2K, Private Division a Zynga. V rámci mnoha svých značek a studií má společnost v současné době ve vývoji několik stěžejních připravovaných titulů, jako je Grand Theft Auto 6, další hra Borderlands, Judas a další.

 

Článek Společnost Take-Two Interactive propustí 5 % zaměstnanců a zruší projekty, aby ušetřila náklady se nejdříve objevil na GAME PRESS.

How Rockstar banning Cake Day helped launch a designer's career in edible games

Years before she worked on top-drawer point-and-clickers Return To Monkey Island and Thimbleweed Park, Australian game developer Jenn Sandercock was a junior designer on Team Bondi's historical open world game L.A. Noire. Eventually published by Grand Theft Auto developers Rockstar in 2011, L.A. Noire took seven years to make and is an especially notorious example of crunch culture and mismanagement. Sandercock joined in the middle of one such crunch period, and wanted to make life a little easier for her exhausted colleagues. "Everyone looked so miserable after literally years of hard work & crunch," she wrote on Twitter in 2018. "So late one night after work I baked 2 cakes for the office. I sent out a mass email & we all took 30 minutes to eat cake and talk." Sandercock began hosting weekly "Cake Days", baking a fresh batch in her own time to share around the office.

Rockstar were unimpressed, however. They thought Cake Day was evidence of poor productivity and, according to Sandercock, badgered Team Bondi leadership into forcing her to only share cake during official lunch hours. "Apparently the higher ups thought our entire office slacked off ALL the time because we had cake once a week," Sandercock wrote. She herself was told "that I was jeopardising my career". Sandercock hasn't let the demise of Cake Day cramp her creative interest in food, however. In fact, she's found a way to combine baking with game design. Sandercock is now the author of Edible Games, a book of recipes and instructions for concocting games out of food, and food out of games.

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  • ✇Eurogamer.net
  • Embracer Group sale of Borderlands studio Gearbox reportedly in "late stages" of finalisationMatt Wales
    Following reports last year that Embracer Group was considering selling Borderlands studio Gearbox as part of its ongoing "comprehensive restructuring programme", it's now being claimed a sale to a third party is in the "late stages" of being finalised. That's according to Kotaku, which says Gearbox CEO and co-founder Randy Pitchford had previously told staff the studio was facing one of three possible scenarios: it would either stay with Embracer, be sold, or would finance a buyout and becom
     

Embracer Group sale of Borderlands studio Gearbox reportedly in "late stages" of finalisation

29. Únor 2024 v 20:04

Following reports last year that Embracer Group was considering selling Borderlands studio Gearbox as part of its ongoing "comprehensive restructuring programme", it's now being claimed a sale to a third party is in the "late stages" of being finalised.

That's according to Kotaku, which says Gearbox CEO and co-founder Randy Pitchford had previously told staff the studio was facing one of three possible scenarios: it would either stay with Embracer, be sold, or would finance a buyout and become independent once more. However, Pitchford reportedly shared an update with employees earlier this week, saying a decision had been made about Gearbox's future, with more to be revealed next month.

Kotaku says it understands Gearbox will sell to an unnamed buyer and that the sale is currently in the "late stages of being finalised". And while Embracer Group - which purchased Gearbox for $363m in 2021 - did not respond to Kotaku's requests for comment, Pitchford deflected the website's inquiries, saying, "We will be thrilled to share whenever we have projects to announce or news to share as we work hard towards our mission to entertain the world."

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  • ✇Eurogamer.net
  • Five of the Best: Card games within gamesRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Oh snap! It's card-game time. Have you ever played a game only to lose yourself inside a game inside that game? What a sentence. And has that 'game
     

Five of the Best: Card games within games

28. Únor 2024 v 11:00

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Oh snap! It's card-game time. Have you ever played a game only to lose yourself inside a game inside that game? What a sentence. And has that 'game inside the game' ever been a game of cards? Don't lie to me!

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Borderlands studio Gearbox reportedly to be sold by owners EmbracerGraham Smith
    It's looking increasingly likely that Gearbox Entertainment is going to be sold by Embracer. In a town hall with staff earlier this week, CEO and co-founder Randy Pitchford reportedly told staff that a decision had been made regarding the studio's future, with more details to be shared in March. Embracer bought Gearbox for $1.3 billion (around £1.02 billion) in 2021, but it was reported that they were looking to sell last year as part of ongoing layoffs, closures and divestments. Read more
     

Borderlands studio Gearbox reportedly to be sold by owners Embracer

It's looking increasingly likely that Gearbox Entertainment is going to be sold by Embracer. In a town hall with staff earlier this week, CEO and co-founder Randy Pitchford reportedly told staff that a decision had been made regarding the studio's future, with more details to be shared in March.

Embracer bought Gearbox for $1.3 billion (around £1.02 billion) in 2021, but it was reported that they were looking to sell last year as part of ongoing layoffs, closures and divestments.

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Here's a look at the Borderlands film, with red-haired Cate Blanchett staring into a manhole

20. Únor 2024 v 17:47

UPDATE 21/2/24: The first trailer for the Borderlands movie is now available, featuring Jack Black's voice as Claptrap and the expected amount of poo and pee jokes. Watch it below in full:

ORIGINAL STORY 20/2/24: Two new photos from the upcoming Borderlands film have been released.

The photos, shared by People, both feature the Academy Award-winning Cate Blanchett - with some very enviable red hair - as infamous outlaw Lilith.

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Borderlands film first look shows red-haired Cate Blanchett staring into a manhole

20. Únor 2024 v 17:47

Two new photos from the upcoming Borderlands film have been released.

The photos, shared by People, both feature the Academy Award-winning Cate Blanchett - with some very enviable red hair - as infamous outlaw Lilith.

The first photo shows Lilith on her own, looking pretty close to her in-game character.

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Watch this short film about breaking the limits of Red Dead Redemption 2's landscape, and feel joy

I remember reading about The Grannies a while back. They're a group of game devs based in Melbourne who formed a gang (the titular Grannies) of older people in Rockstars rootin', tootin' cowboy RPG Red Dead Redemption 2 - specifically Red Dead Online. In the pursuit of fun, The Grannies, using a glitch known to a lot of the community, broke through the invisible walls in the game's wild west and into another, wilder west - a landscape nobody was really meant to see.

Marie Foulston, a curator who specialises in installations focused on video games, made a short documentary film about them and what they saw in 2019. Now V Buckenham (who has made many things, but may be known to most as the creator of Cheap Bots Done Quick!) to present The Grannies to watch for free online, in an immersive website experience that itslef looks like a glitching out landscape.

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