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It wasn't PlayStation, Switch, PC, or Xbox that dominated my family's gaming this Christmas - it was Netflix, on the TV

My household is tricky to please. A 12-year-old who essentially wants to play Fortnite 24/7, a four-year-old who wants to do what the 12-year-old is doing but can't because she's four, and me and my wife who want to do anything that'll keep those two happy for more than five minutes so we can sit on the sofa and drink a coffee because we deserve FIVE GODDAMN MINUTES! It doesn't sound like much of an ask, but it really is, trust me. I needed a Christmas Golden Goose, something I could tap into whenever family harmony started to teeter towards a level of chaos no amount of Cadbury's Heroes could remedy - while the Bluey scavenger hunt game is good, it definitely skews more four-year-old, and traditional video games were off the menu. In my festive hour of need, as if sent by Santa himself, Netflix provided. Yes, Netflix. And no, we didn't just watch The Grinch on repeat (although we did watch it a lot - the animated one, not the naff Jim Carrey one).

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I'm Taking It As A Bad Sign That Two Big Games Were Announced With No Screenshots

18. Prosinec 2025 v 01:49
I'm Taking It As A Bad Sign That Two Big Games Were Announced With No Screenshots

I don't want to be the Game Announcement Police here, ACAB, but over the last month there have been two big, new video games revealed that were notable not for what they showed off, but for what they didn't.

First up was Total War: Medieval III, which was announced via a live-action trailer (below) and blog post:

Amazing news! There hasn't been a proper historical Total War release since Three Kingdoms (I'm not counting Pharaoh's mea culpa), and Medieval is a long-time fan favourite, so this should have got people excited. Only problem is that there wasn't any gameplay shown. There weren't any screenshots. There wasn't even much art for the game, aside from a single piece shown at the top of a follow-up blog.

Only days later, Creative Assembly announced a second upcoming Total War game coming out much sooner, this time set in the Warhammer 40K universe, and its debut trailer was packed with gameplay footage, right down to giving us a look at the menus and interface.

I'm not drawing a very long bow here to speculate that the Medieval announcement was made a few days prior in an attempt to head off any uproar over the 40K announcement. For those unfamiliar with the franchise, there's a kind of uneasy divide among some in the community, with Total War's longest-serving fans (going back to 1999's Shogun) preferring the series' historical focus over the wilder, more fictional stuff that has featured in the Warhammer (and now 40K) entries. They look at how much money and effort has been poured into the Creative Assembly collab, then look at the relative neglect shown to the historical games (from ending Three Kingdoms support early to whatever the hell happened with Pharaoh), and get pretty mad.

While getting Medieval III out in front like that probably made diplomatic sense to publishers Sega and developers Creative Assembly, I dunno, I think I'd rather a game be announced on its own merits and with something genuine to show off and talk about, rather than shoot a clip and write a blog just so you make some of your own fans less angry. Medieval III is clearly years away (they didn't even hint at a broad window for it to come out), and you went and announced a whole other game a few days later– you didn't have to Elder Scolls VI-ify your next big game!

The Elder Scrolls 6 Announcement Is Now as Old as Skyrim Was When The Elder Scrolls 6 Was Announced - IGN
The Elder Scrolls 6 announcement is now as old as predecessor Skyrim was when The Elder Scrolls 6 was announced, and developer Bethesda hasn’t shared another snippet since.
I'm Taking It As A Bad Sign That Two Big Games Were Announced With No ScreenshotsIGNryan_dinsdale
I'm Taking It As A Bad Sign That Two Big Games Were Announced With No Screenshots

The second game I wanted to talk about is even funnier. Earlier today Netflix announced that Delphi, a company you've likely never heard of (they're relatively new, and their only public credit is as support on IO's upcoming 007 game) will be both developing and publishing a new FIFA game. You might remember that back in 2022 EA Sports (developers of the long-running series) and FIFA (the world governing body for football) split, and ever since EA's series has been called EA Sports FC, or EAFC for short.

Netflix's announcement contains zero images or video of the game. And there's probably a good reason for that: the press release says stuff like "All you need is Netflix and your phone", and "We want to bring football back to its roots with something everyone can play with just the touch of a button", suggesting that whatever Delphi is cooking up, it'll be a lot closer to a casual mobile experience than the blockbuster simulation football fans have long come to expect from series like FIFA (now EAFC) and Pro Evo (now called eFootball).

That obfuscation has paid off handsomely, though, with a ton of mainstream coverage of the announcement hitting today with headlines like:

Fifa video game to return after four years in Netflix exclusive
The game will be made by Delphi Interactive and released in time for the 2026 World Cup.
I'm Taking It As A Bad Sign That Two Big Games Were Announced With No ScreenshotsBBC News
I'm Taking It As A Bad Sign That Two Big Games Were Announced With No Screenshots

There's a small mention of what I've just said above at the bottom of that BBC article, but as a mainstream article intended for a mainstream audience, I guarantee Delphi and FIFA will be thrilled at the number of water cooler and group chat conversations this week that will revolve around the talking point "Boys, did you hear FIFA is coming back?"

I should point out that this isn't the first FIFA game to "return" since the body split with EA; there's already a game called FIFA Rivals, which is basically an antique NFT scam with a playerbase best summed up by the fact the game's official site has a Telegram account.

Netflix Buys Ready Player Me, an Avatar-Creation Developer, to Let Users Make Their Own Gaming Personas

19. Prosinec 2025 v 21:32
Netflix will soon let customers make their own customized gaming avatars — which will travel across the streamer’s collection of titles — through the acquisition of Ready Player Me, an avatar-creation platform based in Estonia. Netflix said it will use Ready Player Me’s development tools and infrastructure to power cross-game avatars, making it “fun and […]

Spry Fox will become independent again as the studio’s founders buy it back from Netflix

4. Prosinec 2025 v 15:39
Netflix continues to divest its gaming assets, reports journalist Stephen Totilo from Game File. This time, the company has decided to sell the studio Spry Fox, a pioneer of merge games, back to its founders.

More details: https://gameworldobserver.com/2025/12/04/spry-fox-will-become-independent-again-as-the-studios-founders-buy-it-back-from-netflix

Netflix to Acquire Warner Bros. Studio and Streaming Business In Massive $72 Billion Deal

5. Prosinec 2025 v 16:43
Netflix to Acquire Warner Bros. Assets In Massive $72 Million Deal

In a highly competitive bidding war over ownership of Warner Bros., Netflix seems to be the victor, outbidding the likes of Paramount Skydance, and Comcast.

Announced by Netflix on Friday, the deal involves both cash and stock and values at $27.75 per share. That means the overall value is roughly $72 billion. It’s a fairly aggressive move on Netflix’s part, which blocks out three consecutive offers by Paramount earlier.

Netflix will acquire Warner Bros.’ film studio and streaming service HBO Max. This, of course, includes DC Studios and properties like Superman, Harry Potter, Friends, and production on Game of Thrones. Game Developer also confirmed the deal includes Warner Bros. Games, including Mortal Kombat. The slide below was shown during a Netflix conference call discussing the deal, shared by Game Developer reporter Chris Kerr on Bluesky.

Netflix to Acquire Warner Bros. Discovery Assets In Massive $72 Billion Deal

“This acquisition will improve our offering and accelerate our business for decades to come,” said Netflix co-CEO, Greg Peters, in a press release. “Warner Bros. has helped define entertainment for more than a century and continues to do so with phenomenal creative executives and production capabilities. With our global reach and proven business model, we can introduce a broader audience to the worlds they create—giving our members more options, attracting more fans to our best-in-class streaming service, strengthening the entire entertainment industry and creating more value for shareholders.”

According to CNN, “Warner Bros. Discovery (WBD) said it is moving forward with its plans to split into two publicly traded halves in 2026. Once the split takes effect, Netflix intends to acquire the Warner half. The other half, Discovery Global, will house CNN and other cable channels.”

The deal is expected to go through once the TV networks’ separation takes place, which is estimated to be in the third quarter of 2026. So the overall acquisition should happen in 12-18 months. Both Netflix and Warner Bros. have said their board of directors unanimously approve of the deal, and it’s also subject to regulatory approval and shareholder approval. On top of that, Netflix has agreed to pay a $5.8 billion reverse break-up fee if, ultimately, the deal isn’t approved. Warner Bros. would pay a $2.8 billion break-up fee if they pursue a different merger.

Paramount has been vocally against the Netflix buyout. As reported by Deadline, sending a letter from its legal counsel directly to Warner, saying “Netflix’s dominance in streaming and Comcast’s presence as a leading broadband and MVPD player each present unique and serious antitrust concerns that guarantee a long, expensive review process and imperil closing either deal. Paramount is the easier path, and its outcome is assured.”

Netflix Sells ‘Cozy Grove’ and ‘Spirit Crossing’ Video Game Studio Spry Fox Back to Original Owners

3. Prosinec 2025 v 20:40
Netflix is once again reconfiguring its video-game business strategy by selling Spry Fox, the developer behind “Cozy Grove” and the upcoming “Spirit Crossing,” back to the studio’s founders. Variety has confirmed that Spry Fox, which Netflix acquired in 2022, will spin out and once again become an independent studio that is now owned and operated […]

Liam Hemsworth "holds up pretty well" in The Witcher season four, says Geralt video game actor Doug Cockle

Actor Doug Cockle, who is known to many as the gravelly voiced Geralt of Rivia in CD Projekt Red's The Witcher games, has again said he was "sad" to see Henry Cavill step away from the same role in Netflix's series. However, he believes Liam Hemsworth "holds up pretty well" in the show's fourth season.

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Speaking With KPop Demon Hunters Co-Director Chris Appelhans

8. Listopad 2025 v 20:00
Speaking With KPop Demon Hunters Co-Director Chris Appelhans

There is no doubt that Netflix and Sony Pictures Animation’s KPop Demon Hunters have taken the globe in 2025, since its release on the streamer. In general, K-pop has been entering the more mainstream music scene around the world, closer to the 2010s when PSY’s Gangnam Style went viral in 2012. This was also the peak time of music videos on YouTube. As the 2010s progressed, BTS (aka the Bangtan Boys) debuted in 2013 and really won the hearts of many people everywhere. I would argue Big Bang laid the foundations in the early 2000s to appeal to a more Western audience. But BTS skyrocketed the genre globally, doing various collabs from Fortnite to McDonald’s.

Now, a fictional K-pop group called HUNTR/X from KPop Demon Hunters has been blowing up since this past summer. I say fictional, but there are real voices behind these characters. Real voices that can act and sing. Arden Cho (Rumi), May Hong (Mira), and Ji-young Yoo (Zoey) brought the emotions and story to these characters, while EJAE (Rumi), Andrey Nuna (Mira), and Rei Ami (Zoey) brought their beautiful vocal talents to the trio’s voices. Recently, the three music artists performed live for the first time on The Tonight Show Starring Jimmy Fallon. All to say, HUNTR/X can be as real as the voices behind them.

CGMagazine had the amazing opportunity to sit down and talk with one of the visionaries behind KPop Demon Hunters, co-director Chris Appelhans, at SCAD AnimationFest 2025. We discussed Appelhans’ favourite K-pop groups, and delved deeper into assembling the powerhouse voices behind the animated, iconic female K-pop girl group. While a second chapter has not been officially announced by Netflix and Sony Pictures Animation, Appelhans stated how much he loved working with these spectacular women who bring HUNTR/X to life—including his wonderful co-director Maggie Kang.

With Kpop Demon Hunters being a fantastic genre mashup of supernatural, fantasy with music, I’m curious if you were a K-pop enjoyer before working on this project, or did you become one during the making of this film?

Chris Appelhans: Yeah, Rain was my first K-pop crush. That was around 2007-2008. And then over the years, I watched it grow, and I watched the musicianship and the production get more high-level. The last four or five years, artists like Sunmi really blew me away, like there’s just so much rawness and personality in her music. And then, obviously, BTS. I think BTS galvanized both Maggie and me because we were suffering through the pandemic, and they were doing all those virtual concerts.

[Meanwhile], the whole time we’re talking, ‘we’re making this movie about the power of music, but it’s cheesy. Is this going to work?’ And then we’re like, ‘Wait, it’s literally happening right now.’ Everyone around the world is happy because these seven guys are dancing and singing their great music. So yeah, I think it’s about 20 years or so [of enjoying K-pop]. But I’ve been a lifelong musician, so I think my deeper connection to the movie is as a musician and as a person who’s written songs and lived music as long as I can remember.

Yes, and I read a bit about how creating KPop Demon Hunters’ soundtrack took around three years.

Chris Appelhans: Four years, actually. Yeah, it was four years from the first demo that EJAE did.

Wow, four years, sorry! When HUNRT/X is trying to write their final, big song in the film. I was curious if that was a reflection of both of your processes and everyone’s process on the music for this film, before or after writing the initial story?

Chris Appelhans: One of the things we really wanted to use the songs for was always to advance the story, and that included the relationship of the girls. So the songs that the girls sing represent the stages of their thinking. The first song, How It’s Done, is this declarative banger—like, we’re here; we’re badass; you can’t touch us; we’re going to protect the world, right?

Golden is a little bit more about how we have fears and insecurities; we started as zeros, and now we’re heroes. It’s more vulnerable and a little more like, we’re so close to our dream. Then, Takedown is really a misfire in their growth as people. It’s very one-dimensional, black and white, and it’s everything that they’ve been taught that’s maybe overly harsh. It’s obviously targeted at the Saja Boys, but really, it’s written to sort of target Rumi, right?

Inadvertently, [Rumi’s] realizing that Mira and Zoey have a really harsh and simple view of demons, [not good and bad demons, just demons]. So, the fact that they were writing the song together was a good plot point because I got to write a song to fight the Saja Boys, but it was also a vessel for us to show the audience how Rumi was questioning everyone’s worldview, and Mira and Zoe weren’t in that same headspace. It was a way of showing the audience this group that seems so together actually aren’t on the same page in some big ways.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 4

Definitely. And on mentioning Mira and Zoey, we get a lot more of Rumi’s backstory in KPop Demon Hunters compared to Mira and Zoey. I know you probably have all the ideas already, but is that something that could be further explored down the line?

Chris Appelhans: I think it totally could. Nobody’s made any decisions about the next chapter. But I think one of the things that I love about their story, if you’ve seen any interviews with Rei Ami or Ji-Young Yoo, all the voice actresses and singers really relate to their fictional character. They each have really interesting individual backstories that kind of mirror the fictional ones.

So there’s always value in knowing more about the specifics. But sometimes the beautiful thing about a story is giving people a little bit of the details they want, without getting too specific; they can inhabit the idea a little bit. I know Zoey’s backstory, but when Rei Ami told me her backstory, I’m like, ‘This is amazing too,’ and it’s about the same thing.

It’s always this dance when you’re writing characters, to tell everybody exactly who they are and where they came from. [But you can] also withhold some stuff, so that people can put themselves in there and just relate to that universal thing that the character is going through.

Yeah, and I thought it was such a huge process blending the singers with actresses. It’s very interesting hearing about how you wanted to bridge that gap.

Chris Appelhans: I think the reason each character feels seamless, even though it’s two different women, is that both the actress and singer are really related to the character, and the way they inhabited them was personal. Somehow, that creates the illusion that it’s all one soul inside these characters. But I would say that Maggie deserves a lot of credit for dreaming up this idea when she did. Without the platform of this story and this film, EJAE, Rei, Audrey, and all these women [wouldn’t] have had this place to show who they are.

That’s one of the things about making films is if you are doing the right film at the right time, the universe tends to provide you with the necessary pieces. How crazy is it that these amazing women showed up and all had the talents necessary to pull this off? It’s a credit to the fact that finally, somebody planted a flag and said, ‘Let’s make a movie like this.’ And they all said, ‘I will be in that movie’. I love that. I think it’s why it’s important to keep doing original stuff in film and animation because the world is changing, and so our artwork should be changing too.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 3

That’s amazingly put. Last question, I was hoping you could speak more on what went on behind one of my favourite scenes, the opening fight sequence on the plane.

Chris Appelhans: It was really collaborative. We had some great board artists on the show who boarded different passes of that and allowed us to figure out the structure. We also had some really comedic through lines in terms of the girls loving food. As much as they wanted to fight demons, what they really cared about was their dang ramyeon. The idea that they’re so badass that being attacked in an airplane at 30,000 feet by a bunch of demons that want to kill them is mostly a nuisance.

It’s really just like, ‘Can I just eat, damn it? ‘ So I think that conceit was really fun and playful, and then writing the song, like I said, is kind of just a catharsis, of like, let’s make a banger that’s basically ‘don’t get in our way.’ And then the choreography of the animation was a very carefully figured-out thing. With our amazing animation team, [there were] lots of reference videos.

We have some animators who would do the blocking pass, where they would draw in 2D some of those crazy continuous shots where it’s here, and then the camera is here, and then people overlap. They would do a 2D pass at that—to get it visually working—and then we’d sort that out in 3D. [For] the airplane, we have two airplanes. One is the first half of the scene, and when the song starts, it gets twice as big, but you don’t notice because it’s just hidden in the cut. So yeah, so many shenanigans.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 2

KPop Demon Hunters is currently streaming on Netflix and was released on the streamer on June 20, 2025. A special re-release in theatres is coming back in time for Halloween!

DMC5: Is It The Right Time To Unlock Virgil?! 

10. Duben 2025 v 09:35
Demon Hunters, UNITE!!!!! Devil May Cry, the animated series, is dropping April 3rd, 2025. Exclusively on Netflix. The manga source material may be more relevant than ever if you’re trying to gleam which characters may show up in the show… but I’m here to tell you about the empowering experience of playing the latest video […]
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