Normální zobrazení

Received before yesterday

Defending Reverie in NBA 2k26 Innovation ProPLAY & Motion Engine

A New Era of Realism

I have been playing NBA 2K for several years, and my primary complaint was not with the proficiency of the offensive gameplay. It was more with the rather rudimentary and monotonous shooter capabilities, or the painfully slow ball handling, which, throughout the years, tended to annoy me more. It is also how, with the passage of time, defending in the game seemed a lot more like an afterthought.

Executing a perfect "Size-Up Escape" to create just enough space for a step-back three over a lockdown defender.

Last year's edition was good, and I wrote a review of NBA 2K25 if you are interested, but like all previous releases, it did not have the features I will talk about. I have witnessed countless instances when defenders skated around the court like, in an attempt to position themselves into a stream of an offensive player, simply and came to an augmented reality conclusion. The defenders in these instances do not position themselves based on the game logic, and unfortunately, the basketball game 2K2, like its predecessor from a long time back, 2032, simply does not contest the points put forward.

ProPLAY Movement Engine: Defending Using Actual Steps

No longer will I stand by these remarks, as with the introduction of ProPLAY Motion Engine, I have recognized and felt the change. I distinctly remember the time when 5 out of 7 match points in most games depended purely on the offensive gameplay. And I was not the only player of the game to think that this was a painful arrangement. IT was a while back, I also heard 97-98% of the player base of this game, from my sources, had agreed on the statement that this change is the most profound and biggest leap forward we have had since version 15 of 2K.

The "Ergonomic Grip" feature on the new controller is the only reason I can consistently hit green releases on leaners.

ProPLAY is much more than a marketing buzzword – it is the reason for NBA 2K26’s difference. One of the first things you see when you step onto the court in NBA 2K26 is the movement of the players. Gone is the era of defenders ‘sliding’ on the court as if they were magically tethered to the offensive players. ProPLAY has introduced actual foot moves, which in itself is a gigantic step forward. Defenders in basketball now shift, settle, and adjust their positions in a more realistic fashion. When you cut off a driving lane, you notice how different it is from just the animation – it’s in the timing and accuracy of the position.

This both makes on-ball defense easier and harder at the same time. In previous games, “cheating” was possible through using sluggish movements and strong defense assists. Now, you’re forced to pay attention, determining the ballhandler’s intentions, and responding with your stick moves. The responsiveness is unmatched, and the feeling of shutting down a quick guard or forcing a bad shot is phenomenal.

Collision Detection: Physical Play That Finally Makes Sense

NBA 2K has consistently disappointed me when it comes to how bad collisions are. Players on the offense tend to glide through defenders like they are invisible. Defenders tend to get trapped in bad animations where they look useless. Finally, fellow basketball fans who buy PS5 games, things have changed because NBA 2K26, in collision detection, the change is monumental.

My MyTEAM's "Chemistry" rating just plummeted after I added a third ball-dominant superstar to the starting lineup.

Now, when you bump up against an opponent in the paint, you can actually feel the physicality. Players of larger stature do batter and move in, but it is not unstoppable—defenders of some skill can hold their ground, and position themselves properly to contest the shot without getting into foul trouble. Distant, ‘perimeter’ players wannabe, and bump animations feel less and less random. It has something to do with momentum, position, and the timer. You are able to cut off drives, redirect slashers, and contest post-up attempts with a level of control that has not been achieved in this series before.

The most impressive part of this system is how it works with ProPLAY’s motion capture. The collisions do not resemble canned sequences; they are seamlessly integrated into the gameplay. A bump leads into a recovery, a contest into a battle for the rebound. Every single one of their interactions seems to be in the moment and not something that has been added afterward. To me, this is one of the most important things that draws the line between NBA 2K26 and sticks to its predecessors, and why it feels more ‘alive’.

Defensive AI: Smarter Help, Real Rotations

Like movement and collisions, in basketball, there is more to a defense than individual matchups to consider; simpler elements such as rotations, help defense, and team schematics. This is also one of the areas in which NBA 2K26 has done remarkably better than previous ones. AI has improved significantly, and now, the game mimics a team sport more than in the past, when it resembled a game of pickup.

The "Adaptive AI Coach" has just benched me for taking a contested, early-shot-clock jumper despite scoring 20 points.

Help defenders anticipate driving threats more and more and, as a result, shift to position more convincingly. Closeouts feel better: they’re sharper and more purposeful, and players have more discipline in staying with their assignments. When you double-team, teammates recover, and, instead of leaving the corner threes wide open, players are positioned to guard the shooters. Fans who buy PS5 sports games should know that it is a work in progress, no doubt, but there is no question that running a team-centric style of play is now more achievable than ever.

The most interesting thing to me is how it still rewards basketball IQ. If you make the correct reads offensively, you can still beat the defense, but it won’t be a free-for-all like the previous years, vice versa. If you’re savvy on defense, positioning your players well, predicting passes, and rotating on time, you’ll actually get results. That blend of user control and AI makes the game feel like real basketball more than ever.

Contests That Feel Earned

In older NBA 2K titles, the most frustrating thing was how inconsistent contests could be. You’d put your hand right in a shooter’s face, yet still watch them drain the jumper like you weren’t there. More frustrating, you’d be barely in the play, yet somehow register as a heavy contest. NBA 2K26 fixes this with contest logic that feels fair and responsive.

My MyPLAYER's custom jump shot has a new, barely-perceptible hitch after taking a hard foul in the previous possession.

The ProPLAY engine integrates contest animations in positioning and timing. If you’re late, you’re late—you’ll see it and feel it in the result. But if you rotate, get a hand up, and time it properly, you are respected. Shooters still can make tough shots, but they feel like exceptions instead of the norm. This level of fairness, in my opinion, is critical. It aligns with how I believe the game should reward offense and defense, smart basketball.

Off-Ball Defense: Finally Engaging

Another area that’s been overlooked is off-ball defense. Way too often, it felt like a waiting game while having little control and little satisfaction aside from spamming the passing lanes. In NBA 2K26, off-ball defense seems to actually matter. ProPLAY gives defenders more believable movement when fighting through screens or shadowing their man.

I'm exploiting the new "Fatigue-Based Defense" system by relentlessly attacking a star player who's been on the court for 10 straight minutes.

This changes off-ball defense from a merely passive undertaking, placing it at the center of a strategic chess game. For someone like me, who buys cheap PS4 games and appreciates the game’s rhythm and not just the highlight moments, this is fantastic news.

How Defense Influences The Game

Improved footwork and collision systems, better artificial intelligence, improved shot contests, engagement off-ball, and other aspects do not simply make defense better. They alter the pulse of the game itself. NBA 2K26 feels quicker and more competitive because every possession is vital. Scoring is still enjoyable and rewarding, but it now feels more justifiable. You can’t just isolate over and over and expect to be successful. That is the type of basketball I enjoy, and that is the reason this year’s game feels like a real comeback.

My new "Playcall IQ" perk is highlighting the exact moment to call for a backdoor cut against an overplaying defense.

The shooting is more accurate, dribbles feel crisper, and all animations improve because the defense can hold its own. The equilibrium makes every match a competition of skill and basketball IQ, not simply who can find the newest exploit in the gameplay. For the first time since NBA 2K15, I find myself smiling at the game for how natural it feels on both sides of the court.

Final Thoughts: Defense Finally Gets Its Due.

More than a shiny new feature, NBA 2K26’s ProPLAY motion engine is the center of a fundamental shift in gameplay. Coupled with the redefined movements and collisions and the newly designed AI, for the first time, the development team has achieved a defensive experience that is just as satisfying as the offense. The first footwork to get in front of the opponent, the satisfaction of being the defender in the paint, the smart help defense, and the generous contests all combine to something that we have wished for, for years.

A perfectly timed "Anchor" badge activation to meet the driving dunk specialist at the rim for a game-changing block.

Defense used to be a chore; now it’s a full-on basketball experience. That alone makes NBA 2K26 special. I have been itching for the refined return to core aspects of NBA 2K15; this is the payoff I’ve been looking for. If realistic, well-rounded, and cooperative gameplay is what you are looking for, NBA 2K26’s defense will leave you speechless. It’s ProPLAY beyond the green window that has truly reshaped everything.

From Oblivion Remastered to Civ 7, here are the best deals in the Humble Bundle Black Friday sale

29. Listopad 2025 v 20:16

The Humble Bundle Black Friday sale has rolled into town once again, bringing with it a stellar selection of PC game deals. This isn't just a bunch of titles from ten years ago on sale either (like you see a lot in sales events), but recent hits like Oblivion Remastered and Civilization 7. It's a good opportunity to fill some gaps in your Steam library.

Read the full story on PCGamesN: From Oblivion Remastered to Civ 7, here are the best deals in the Humble Bundle Black Friday sale

Borderlands 4's new, free DLC hasn't moved the needle at all, and I think I know why

23. Listopad 2025 v 16:36

As someone whose job involves keeping track of how well games are doing and what everyone's playing, I'm very used to watching player counts bump up and down as updates and expansions arrive. It's all part of the natural flow. Yet despite Gearbox dropping a free Borderlands 4 DLC on us this week, there's been absolutely no change in its Steam numbers. Even as someone who's really enjoyed my time with it so far, I'm finding it difficult to pluck up the motivation to return for the new story event, and it seems the community is feeling much the same.

Read the full story on PCGamesN: Borderlands 4's new, free DLC hasn't moved the needle at all, and I think I know why

Mafia: The Old Country’s Free Ride update launches November 20

19. Listopad 2025 v 18:01

Mafia: The Old Country‘s depiction of 1900s Sicily is teeming with immersive detail and dangerous encounters. With the new Free Ride Update, the developers at Hangar 13 are giving players even more freedom to explore and survive the Valle Dorata’s criminal underworld.

See all the additions included in the Free Ride Update via the trailer below, then read on for insights from Associate Design Director Josh Zammit about this free update for owners of Mafia: The Old Country.

Mafia: The Old Country’s Free Ride update launches November 20

How does Mafia: The Old Country’s Free Ride mode call back to, or differ from, past Free Ride modes?

Free Ride is a callback to the original Mafia’s Free Ride Extreme, as well as the Free Ride mode we shipped in Mafia: Definitive Edition. It’s a collection of Challenges separate from the main story that give players chances to revisit the world in a more self-guided way. Mafia: The Old Country’s Free Ride mode will be slightly different from previous titles, yet familiar to returning fans all the same.

This time, we’ve constructed several kinds of repeatable Challenges—including combat, stealth, and different race types—in a variety of new and familiar locations. Completing Challenges will earn you the Dinari in-game currency to spend on the new outfits, charms, weapons, and vehicles unlocked by progressing through this content (as well as on items unlocked via the campaign). We’ve also included a number of other fresh and exciting features for players to sink their teeth into, and I hope fans enjoy them.

What’s the first thing you’d suggest players to do when they enter Free Ride mode?

There’s a lot to explore in this update, so players will have plenty of potential starting points. But I’m excited for them to experience the Valle Dorata in the most immersive way possible, and to me, that’s First-Person Driving. The first thing I’d do is spawn my fastest car from the garage, turn on the First-Person Driving camera, and just joyride. The new Photo Mode is another much-requested feature I think players are going to love. So get out there, find some action and beautiful vistas, and take amazing screenshots to share with friends.

Which pieces of content are you personally most excited about?

We’re super proud of everything the team has achieved, so I find it hard to pick one that I’m most excited about. I love the races; it’s a ton of fun to drive around our world at high speed in the amazing old cars. There’s loads of technical corners, and the better you get, the more satisfying they are to navigate.

The Combat Challenges are great as well. Standoffs push your limits when it comes to openly engaging enemies, and Assassinations are fun to experiment with until you nail that perfect run. There is one piece of content I think players are going to find especially intriguing and unexpected, though I don’t want to spoil it. Keep an eye out for notes in Enzo’s apartment—one may end up revealing something cool to investigate.

Beyond extra Challenges and other added content, how does this update enhance one’s experience of the main campaign?

I’ve already mentioned First-Person Driving because it really hits differently, and that’s equally true during the story. Driving around with Cesare in first person is great fun, especially in Chapter 7. It adds to the immersion and feels like living in that moment with your best friend.

Cinema Siciliano is another fantastic way to experience Mafia: The Old Country. We’ve gone out of our way to make it feel like you’re playing a genuine piece of classic Italian cinema. The visual treatment is stunning and it feels like you’re experiencing a black-and-white movie shot on an old-school sound stage, while the vintage-sounding audio convincingly brings the whole thing together.

We’ve also added Classic Difficulty, adding a new degree of challenge and raising the stakes higher, making for even more reason to take another crack at Enzo’s journey.

On top of that, all the new items you can earn by playing Free Ride will be usable in the main story campaign.

For new players, all of these elements will be present from the start, and having them as options throughout the game is going to be awesome. I’d recommend playing through on one of the original difficulties first, but if you’re confident in your skills—or just want to get punished—Classic puts them to the ultimate test.

How does First-Person Driving change the feel of exploration?

Though it’s something the team always wanted to include, this is the first time we’ve officially supported first-person driving in the franchise. We’re massive driving fans, so it was important to get the details in the cars right.

In terms of how it impacts exploration, it obviously changes the way you see things as you drive around immersed more firmly in Enzo’s shoes. I’ve spent many hours traversing the Valle Dorata with it now, and still stop to marvel at details I rarely noticed while zooming around in our classic third-person view. Tackling races in first person offers another new way to test your abilities, as dust and smoke from other cars add an intense and exhilarating perspective that the detached camera can’t easily convey.

How does Free Ride mode make use of the game’s map in ways that the main game didn’t or couldn’t?

We want players to explore the world in a freeform way, and Free Ride turns it into an expansive hub where you’ll find and access various Challenges by travelling around, unlocking Hitching Posts, and meeting contacts. Challenges are instanced and accessed via these contacts, and doing so will place you into a combat location or special world state.

These combat encounters reuse mission locations, so once you’ve played the corresponding story chapter and unlocked a Challenge in Free Ride, you’ll get to re-experience areas in new ways. Races happen out in the world and we’ve placed them along less-traveled paths, so it should be fun seeing parts of the map you may have previously passed by.

Of course, there may be new places to explore too, but that’s something you’ll have to discover for yourself…

Mafia: The Old Country’s Free Ride Update is available November 20, free for all PlayStation 5 players. If you haven’t picked up the game yet, PlayStation Plus Premium subscribers can try it via a Game Trial beginning Friday, November 21.

Take-Two Boss Says Borderlands 4 Sales Were “Softer” Than Expected, Points To Poor PC Release

Borderlands 4 title with robotic character on red background.

On one hand, Borderlands 4 had a strong launch. In its opening hours, it had the biggest launch for the entire Borderlands series on PC with over 100K concurrent players on Steam, eventually hitting over 300K on its opening weekend. It hit 2 million units sold in its opening week, and for September 2025, it topped sales charts in the US, becoming one of the best-selling games in the US for 2025 so far. That said, according to Take-Two Interactive boss Strauss Zelnick, sales were "softer" than expected. In an interview with The Game Business that went live shortly after […]

Read full article at https://wccftech.com/take-two-boss-borderlands-4-sales-softer-than-expected-poor-pc-release/

❌