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  • ✇Eurogamer.net
  • GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announcedVictoria Kennedy
    If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR
     

GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announced

16. Srpen 2024 v 16:49

If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".

However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".

In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR, the official Meta Quest Vr account replied: "GTA: San Andreas is on hold indefinitely while we both focus on other projects."

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Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”

Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot.

Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”

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  • ✇Rock, Paper, Shotgun
  • Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”Nic Reuben
    Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot. Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.” Read
     

Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”

13. Srpen 2024 v 10:50
Update: The PlayStation Store's description has now been changed to omit the part quoted below. Being a forward-thinking individual, however, I took a screenshot.

Well, root my toots. Unless you’re Australian, in which case don't do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”

Read more

  • ✇Game Hitch
  • Top 5 Things You Need to Make Millions in GTA 5Amphitrite
    GTA 5’s online popularity is the cause why Microsoft and Sony have assured the fans to release a new version of it on the Xbox. It is one of the most anticipated releases of 2021. It is the only game millions of GTA fans crave due to its brilliant features, continuous updates, and dramatic role-playing scenes. GTA modded accounts provide different and interesting mods. After gaining so much popularity and attention from all gamers, it is still taking place in the heart and devices of three conso
     

Top 5 Things You Need to Make Millions in GTA 5

11. Říjen 2021 v 19:22

GTA 5’s online popularity is the cause why Microsoft and Sony have assured the fans to release a new version of it on the Xbox. It is one of the most anticipated releases of 2021. It is the only game millions of GTA fans crave due to its brilliant features, continuous updates, and dramatic role-playing scenes. GTA modded accounts provide different and interesting mods. After gaining so much popularity and attention from all gamers, it is still taking place in the heart and devices of three console generations. This game is the combination of GTA all the previous titles and addressed fab complaints.

Beyond the fun and adventure, there are plenty of ways to make money in the game. To make GTA Money in the game, the players must buy vehicles, weapons, clothes, and other things. The cost and amount of all these things have increased substantially since its release. Here is the list of things you should buy to make millions in GTA 5 online. It will make you better at playing the game and add more fun to it.

Kosatka submarine (Cayo Perico heist)

The Cayo Perico heist performs a pivotal part in making money in GTA 5 online. So all the players who’re beginners are required to collect the $2.2 million to buy a Kosatka submarine.

At the casino, players need to rush into the Music Locker and meet Miguel Madrazo. Then you’re allowed to purchase the Kosatka submarine. Then, from the SecuroServ option in the interaction menu, start an organization as a VIP or CEO. By going into your Kosatka, start the heist from the panning board. Gather Intel on the island. Complete prep missions and finally do the theft. The time of completion from starting the Intel to finishing the heist is about 45 minutes to one hour after a few times trying it. The potential profit for this is $1.5 million per hour.

It is profitable to do it solo while there is both the option of solo and private lobby. You can go through different videos and written guides online that can assist you in focusing on factors that are required for success. Make sure to start your heist 48 minutes after the previous one to get a 10% bonus and set on hard mode.

Bunker (Gunrunning)

Stealing supplies and buying supplies can make you millions in GTA 5, but it is only possible with using a bunker. The cost of this bunker is $1.2 million. But this purchase can be the best one for some players. It is more valuable than owning an Orbital Cannon. Because it is passive money-making and has excellent Research unlockables, you can operate this bunker by using a laptop that is placed inside it. Then you can go underground by going to the Disruption Logistics, refill supplies and sell stolen weapons. It can earn you the potential profit of $80K per hour while doing other stuff. You can buy and steal supplies by using bunkers. Still, it is preferable to purchase supplies because it is more time-effective. It can increase your passive income while making the active income from other methods. For selling missions, you require friends in case there are multiple vehicles.

Arcade (Diamond Casino heist)

Purchasing an arcade in GTA 5 online is not complicated. Hence, it is quite profitable as it can make you earn millions in the game. You need to do a meeting with Lester Crest in Mirror Park. Rush to the Fore Closures Mazebank to purchase an arcade. It will give you access to the plan’s details to rob Diamond casino as a VIP, CEO, or MC president. It’s a time-consuming activity, but once you own all the arcade machinery, it offers the best rewards as you can generate $400k per hour. After buying the arcade, completing mandatory missions, there are also prep missions you need to complete with your friends. Always try to achieve the mission with a fewer number of people. While attempting to escape, it is advisable to go into nearby tunnels to evade cops more efficiently.

Hanger (Air Freight Cargo)

Hanger is unquestionably the best one to own in GTA 5 online. The purpose of buying it is to store aircraft and allow you to get rich by smuggling. Even if the plane is not robust and valuable, it is still the best place to keep them safe. The minimum cost is $1.2 million, and it can be as expensive as $3.0 million. The hangers are pretty costly. So you need to be wise while buying one for yourself because it is not advisable to spend all your money purchasing the hanger. The potential profit of buying it is $150K per hour. There are types of cargo you can source. Still, it is advisable to stick to only one kind of cargo and make it medical, chemicals, or narcotics supplies. By executing so, you can take a 35% reward for selling the 25 crates and 75% on selling all 50 containers.

Grotto Italia Rsx (Multiple heists)

Being the second fastest car, it has 135 miles per hour speed and excellent acceleration of 0 to 60 in two seconds. That is insanely amazing. You can get this car for $3.4 million. You can get this money on motorsports. It’s a bonus point that you can unlock its trading price by doing the moody man missions; you can get this for 2.6 million. It is a vehicle you should own, even if you only do drag races. It can beat the fastest cars like Ocelot Pariah in GTA 5 online. Owning high-speed vehicles allows the player to survive and outrun angry cops. It would be best if you were wise while choosing a car because these will help you when the stakes are too high.

The Bottom line

GTA 5 online has been the most popular game since its release. To make millions in GTA 5, you can purchase various kinds of vehicles, apartments, and warehouses, etc., and other things. All these entities will help you to escape from the cops and start up new businesses to make gta money.

A Grand Theft Auto Online Gamer Was Wandering Across Los Angeles When They Spotted A Landmark They Recognized The Residence As Being The Same One Their Video Game Avatar Had

Od: Tom Lee
5. Listopad 2022 v 07:07
This week, when visiting Los Angeles, a GTA Online user discovered a shocking discovery: their very own residential building within the game. Many of the most famous Los Santos landmarks from the honest Los Angeles have been faithfully replicated in GTA Online. This week, ConnerDaWaffle, a Twitter user, shared a real-life GTA Online crossover after […]

  • ✇Eurogamer.net
  • GTA trilogy reaches 30m downloads on NetflixVictoria Kennedy
    Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming end
     

GTA trilogy reaches 30m downloads on Netflix

17. Červen 2024 v 17:34

Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.

Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.

In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming endeavours, with monthly mobile game downloads nearly tripling to 28m in the December. 18m of these downloads were a combination of San Andreas, Vice City, and GTA 3.

Read more

  • ✇Eurogamer.net
  • GTA 5 leaves PlayStation Plus next monthTom Phillips
    GTA 5 will no longer be part of the PlayStation Plus Extra and Premium games catalogue offering as of the middle of next month, as the countdown continues to GTA 6. Rockstar's hugely-popular open world is now listed among the games labelled as being your "Last chance to play", visible from your PlayStation console. Eurogamer has spotted a dozen games set to depart the service on 18th June, with other top picks including indie adventure Brothers: A Tale of Two Sons and sci-fi puzzler The Tal
     

GTA 5 leaves PlayStation Plus next month

24. Květen 2024 v 13:30

GTA 5 will no longer be part of the PlayStation Plus Extra and Premium games catalogue offering as of the middle of next month, as the countdown continues to GTA 6.

Rockstar's hugely-popular open world is now listed among the games labelled as being your "Last chance to play", visible from your PlayStation console.

Eurogamer has spotted a dozen games set to depart the service on 18th June, with other top picks including indie adventure Brothers: A Tale of Two Sons and sci-fi puzzler The Talos Principle.

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  • ✇Eurogamer.net
  • GTA 5 sales have topped a staggering 200mEd Nightingale
    Rockstar's GTA 5 has now sold over 200m copies. This news, said Take Two CEO Strauss Zelnick, exceeded the company's forecast. By its previous financial report, GTA 5 had sold 195m copies - so that's another 5m copies since February. "We are thrilled that more than a decade after their initial releases, Grand Theft Auto V and Grand Theft Auto Online grew their audience size by an incredible 35 percent and 23 percent, respectively, for the full year," said Zelnick. Read more
     

GTA 5 sales have topped a staggering 200m

17. Květen 2024 v 11:38

Rockstar's GTA 5 has now sold over 200m copies.

This news, said Take Two CEO Strauss Zelnick, exceeded the company's forecast. By its previous financial report, GTA 5 had sold 195m copies - so that's another 5m copies since February.

"We are thrilled that more than a decade after their initial releases, Grand Theft Auto V and Grand Theft Auto Online grew their audience size by an incredible 35 percent and 23 percent, respectively, for the full year," said Zelnick.

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  • ✇Eurogamer.net
  • Rockstar co-founder Dan Houser's new company is creating an "open world action-adventure"Matt Wales
    Absurd Ventures, the media company established by Rockstar Games co-founder and creative director Dan Houser following his departure from the Grand Theft Auto developer in 2020, is working on an "open world action-adventure". Absurd Ventures was formally unveiled last June, with a mission statement of "building narrative worlds, creating characters, and writing stories for a diverse variety of genres" across mediums including of live-action, animation, games, books, graphic novels, and scrip
     

Rockstar co-founder Dan Houser's new company is creating an "open world action-adventure"

16. Květen 2024 v 00:18

Absurd Ventures, the media company established by Rockstar Games co-founder and creative director Dan Houser following his departure from the Grand Theft Auto developer in 2020, is working on an "open world action-adventure".

Absurd Ventures was formally unveiled last June, with a mission statement of "building narrative worlds, creating characters, and writing stories for a diverse variety of genres" across mediums including of live-action, animation, games, books, graphic novels, and scripted podcasts.

November bought news of Absurd Ventures' first two projects, American Caper and A Better Paradise. At the time the company referred to them as two "universes" that would begin as a graphic novel and podcast respectively before expanding across a "wide range of formats and platforms". Both are due to release at some point this year.

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  • ✇Eurogamer.net
  • Red Dead Redemption 1 finally heading to PC, new datamine suggestsMatt Wales
    After nearly 14 years of waiting, PC players might soon have a version of Rockstar's open-world cowboy epic Red Dead Redemption to call their own - if a new datamine proves accurate. Red Dead Redemption - which follows former outlaw John Marston as he travels across the American West and Mexico - has remained doggedly console-only since its PS3 and Xbox 360 launch in 2010. But the game's recent arrival on Switch and PlayStation had reignited hopes a long-overdue PC release might finally be on
     

Red Dead Redemption 1 finally heading to PC, new datamine suggests

13. Květen 2024 v 19:00

After nearly 14 years of waiting, PC players might soon have a version of Rockstar's open-world cowboy epic Red Dead Redemption to call their own - if a new datamine proves accurate.

Red Dead Redemption - which follows former outlaw John Marston as he travels across the American West and Mexico - has remained doggedly console-only since its PS3 and Xbox 360 launch in 2010. But the game's recent arrival on Switch and PlayStation had reignited hopes a long-overdue PC release might finally be on the cards - and a fresh discovery by a dataminer with some form when it comes to Rockster leaks suggests that is, indeed, the case.

As unearthed by Tez2 and shared on social media, Rockstar has today updated its PC launcher site file with a series of new "marketing strings", which, as Tez2 notes, is "the same way Rockstar promotes GTAV". The revealing bit of text here, not publicly visible on Rockstar's launcher at present, is listed under the header "RDR_ProductPromotion_Intro_Body" and reads, "Journey across the sprawling American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare - now playable on PC."

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The first Red Dead Redemption could finally be coming to PC - and soon - according to a fresh datamine

Almost 14 years to the day after Rockstar’s cowboy epic Red Dead Redemption released on consoles, and coming up on five years after its sequel beat it to PC, it looks like the original Red Dead might finally get a PC release.

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  • ✇Eurogamer.net
  • GTA 6 trailer reimagined with Franklin, Trevor, and Michael as the protagonistsVictoria Kennedy
    Last year, we got the first official teaser for GTA 6, and it was quite something. We all watched Lucia make her way through Vice City as Tom Petty's Love Is a Long Road played on, breaking records in the process.But, since then, nothing more has come from developer Rockstar. So, to keep quenching that GTA thirst we all have, fans have taken over. And, most recently, one fan has taken that initial Grand Theft Auto 6 announcement trailer, and recreated it with some amusing tweaks that add GTA 5'
     

GTA 6 trailer reimagined with Franklin, Trevor, and Michael as the protagonists

30. Duben 2024 v 15:07

Last year, we got the first official teaser for GTA 6, and it was quite something. We all watched Lucia make her way through Vice City as Tom Petty's Love Is a Long Road played on, breaking records in the process.

But, since then, nothing more has come from developer Rockstar. So, to keep quenching that GTA thirst we all have, fans have taken over. And, most recently, one fan has taken that initial Grand Theft Auto 6 announcement trailer, and recreated it with some amusing tweaks that add GTA 5's three protagonists into the fold.

Yes, Franklin, Trevor, and Michael all star in this fan-made GTA6 trailer from Jantsuu.

Read more

  • ✇Eurogamer.net
  • Revisiting the first video game websites from the dark agesAlexis Ong
    In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts
     

Revisiting the first video game websites from the dark ages

17. Duben 2024 v 11:00

In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts titled "SUGGESTIONS for Blizzard to Read." There was no YouTube or Discord or Twitch, and certainly no influencer/streaming ecosystem. Sure, there was IRC and usenet and bulletin boards, which formed the backbone of social networks back then - and were the foundation for more accessible World Wide Web experiences that followed. But in the late 90s, there was something truly special going on for fans who wanted a direct connection to their games: the short-lived but holy institution of the official forum-based website.

Around the same time as my Diablo mania, a teenaged Dana Nightingale was asked to do her first professional web design job. She'd been a fan of Looking Glass Studios since Ultima Underworld came out in 1992; when she heard rumours of System Shock 2, a new shooter by ex-Looking Glass devs under the banner of Irrational Games, she and a friend made a fan site in anticipation of its existence. Nightingale was also waiting for Looking Glass to unveil Thief: The Dark Project. "[Thief] at the time was my most anticipated game by a long shot, and if you look at the landscape of 1998, that's saying a lot," she says. "So together with some other folks, we made a hub for fans of these games, and we called it Through the Looking Glass."

Irrational got in touch with Nightingale to make their sites. "I definitely wasn't even 20 at the time. I barely knew what I was doing," she says on a Zoom call. "I threw some HTML on there, took the copy they sent me - didn't know back then that it was called copy - and put it all together." For System Shock 2, the only visual she was given was a picture of Shodan's face. "I [had] to make everything based on just one image, that's all I had," she laughs, pointing to the website's splash page while sharing her screen. Today, Nightingale is level design director at Arkane Lyon, where she's worked for the past 13 years; a week before our chat, she'd unearthed the original Irrational website files by accident on an old hard drive. "I don't even remember how much [Irrational] paid me," she grins, "but it probably wasn't very much."

Read more

  • ✇Eurogamer.net
  • Revisiting the first video game websites from the dark agesAlexis Ong
    In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts
     

Revisiting the first video game websites from the dark ages

17. Duben 2024 v 11:00

In 1997, Diablo was everything to me; I thought about it at school, at family dinners, netball practice, recess. Even when I was allowed to play it on my dad's Gateway 2000, I wanted more. And the only place to get more Diablo, back then, was on the Diablo website. Yes, there were fan sites packed with cheats and the same gifs - but what I wanted was a pure unadulterated hit from the official webpage, its message boards filled with poetry and oddly civil flame wars and passive-aggressive posts titled "SUGGESTIONS for Blizzard to Read." There was no YouTube or Discord or Twitch, and certainly no influencer/streaming ecosystem. Sure, there was IRC and usenet and bulletin boards, which formed the backbone of social networks back then - and were the foundation for more accessible World Wide Web experiences that followed. But in the late 90s, there was something truly special going on for fans who wanted a direct connection to their games: the short-lived but holy institution of the official forum-based website.

Around the same time as my Diablo mania, a teenaged Dana Nightingale was asked to do her first professional web design job. She'd been a fan of Looking Glass Studios since Ultima Underworld came out in 1992; when she heard rumours of System Shock 2, a new shooter by ex-Looking Glass devs under the banner of Irrational Games, she and a friend made a fan site in anticipation of its existence. Nightingale was also waiting for Looking Glass to unveil Thief: The Dark Project. "[Thief] at the time was my most anticipated game by a long shot, and if you look at the landscape of 1998, that's saying a lot," she says. "So together with some other folks, we made a hub for fans of these games, and we called it Through the Looking Glass."

Irrational got in touch with Nightingale to make their sites. "I definitely wasn't even 20 at the time. I barely knew what I was doing," she says on a Zoom call. "I threw some HTML on there, took the copy they sent me - didn't know back then that it was called copy - and put it all together." For System Shock 2, the only visual she was given was a picture of Shodan's face. "I [had] to make everything based on just one image, that's all I had," she laughs, pointing to the website's splash page while sharing her screen. Today, Nightingale is level design director at Arkane Lyon, where she's worked for the past 13 years; a week before our chat, she'd unearthed the original Irrational website files by accident on an old hard drive. "I don't even remember how much [Irrational] paid me," she grins, "but it probably wasn't very much."

Read more

GTA 6 Devs Slam Rockstar Games For Return-To-Office Mandate

29. Únor 2024 v 18:00

A new report confirms that as Rockstar Games is entering the final stages of development on Grand Theft Auto 6, the company is mandating that employees must return to the office five days a week starting in April, to no applause from anyone.

Read more...

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