The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar. Read more
The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar.
The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar. Read more
The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar.
When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you'd be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you're intrigued by the promise of a life under a neon canopy, you might have to
When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you'd be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you're intrigued by the promise of a life under a neon canopy, you might have to wait. The release date has been pushed into next year. As compensation, here, the creators have put out another trailer to remind you what's coming.
When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you'd be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you're intrigued by the promise of a life under a neon canopy, you might have to
When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you'd be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you're intrigued by the promise of a life under a neon canopy, you might have to wait. The release date has been pushed into next year. As compensation, here, the creators have put out another trailer to remind you what's coming.
Exploratory space sim No Man's Sky increasing tilt into the wonderfully bizarre continues today with the launch of a brand-new update, titled Adrift, which this time lets players explore an abandoned universe where civilisation has come to an end.
Adrift is, at least in part, a nod to No Man's Sky's earliest days - where lifeforms were scarce and exploration was an entirely solo, wonderfully lonely endeavour against a seemingly endless backdrop of stars. "There's so much we love about the gam
Exploratory space sim No Man's Sky increasing tilt into the wonderfully bizarre continues today with the launch of a brand-new update, titled Adrift, which this time lets players explore an abandoned universe where civilisation has come to an end.
Adrift is, at least in part, a nod to No Man's Sky's earliest days - where lifeforms were scarce and exploration was an entirely solo, wonderfully lonely endeavour against a seemingly endless backdrop of stars. "There's so much we love about the game now," Hello Games says, "but there was something unique at release in how alone you felt in the universe."
To that end, Adrift gives players the option to explore an alternative universe of broken, rusted buildings and lost Travellers graves, that's free of other lifeforms, shops, trading, shortcuts, or help - all creating what Hello Games calls a "very different survival experience".
Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Which was the first game to have a dash move in it? The earliest I can think of is the Mega Man series. But was that a slide or a dash? Because alth
Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!
Which was the first game to have a dash move in it? The earliest I can think of is the Mega Man series. But was that a slide or a dash? Because although they serve similar functions, I think they're distinct things. It's tricky! Today of course, dashes are synonymous with action games, and even other kinds of games, and it's probably more common to play games with them than without them. Dashes have become a fundamental part of our gaming lexicon. But the question is, which dashes have been the most memorable - which dashes are the best?
With an effectively infinite universe to fill in No Man’s Sky, developers Hello Games have certainly risen to the challenge of trying to fill it with as much stuff as they possibly can over the last near-decade, still managing to add major new features and modes eight years on from the sci-fi exploration game’s release. Next update Adrift is taking things right the way back, though, by emptying the expansive cosmos of almost everything except you, your ship and planets to visit.
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With an effectively infinite universe to fill in No Man’s Sky, developers Hello Games have certainly risen to the challenge of trying to fill it with as much stuff as they possibly can over the last near-decade, still managing to add major new features and modes eight years on from the sci-fi exploration game’s release. Next update Adrift is taking things right the way back, though, by emptying the expansive cosmos of almost everything except you, your ship and planets to visit.
Genuinely legendary game designer Ron Gilbert – whose works include the classic adventure game Monkey Island, the RTS Total Annihilation (as producer), and the term “cutscenes” – is making a new game.
The Terrible Toybox website describes it as “Classic Zelda meets Diablo meets Thimbleweed Park”, and one of the other people working on it is Elissa Black, co-designer and writer of the wonderful Objects In Space… who is also, I’ve just learned from her personal website, working on a retro 90s st
Genuinely legendary game designer Ron Gilbert – whose works include the classic adventure game Monkey Island, the RTS Total Annihilation (as producer), and the term “cutscenes” – is making a new game.
The Terrible Toybox website describes it as “Classic Zelda meets Diablo meets Thimbleweed Park”, and one of the other people working on it is Elissa Black, co-designer and writer of the wonderful Objects In Space… who is also, I’ve just learned from her personal website, working on a retro 90s style turn-based spaceship command game influenced by the 1971 mainframe adaptation of Star Trek. Argh, so many good things in one article.
Another Eiyuden Chronicle patch is live for the PS4, PS5, and PC, with this one fixing things like progression problems and the PS5 resolution issue. The update will eventually also appear for the Switch, Xbox One, and Xbox Series X.
Two of the issues only pertain to specific platforms. For example the new patch lets the PS5 version of Eiyuden Chronicle resolution run at 4K. Previously, it had been limited to 1080p. The PS5 and PC Season Pass barcade changed as well.
There are also three
Another Eiyuden Chronicle patch is live for the PS4, PS5, and PC, with this one fixing things like progression problems and the PS5 resolution issue. The update will eventually also appear for the Switch, Xbox One, and Xbox Series X.
Two of the issues only pertain to specific platforms. For example the new patch lets the PS5 version of Eiyuden Chronicle resolution run at 4K. Previously, it had been limited to 1080p. The PS5 and PC Season Pass barcade changed as well.
There are also three progression related issues fixed in the Eiyuden Chronicle PS4, PS5, and PC patch. One would keep people from advancing the story if the HQ level passed two in certain circumstances. The other could lock things up in a Marisa section of Castle Harganthia, again when a specific issue happens. Finally, the other progression issue meant someone could get to Norristar when they weren’t supposed to if they started a New Game Plus save file.
Here are the full patch notes for the May 16, 2024 update on social media:
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things. Read more
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.
The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things.
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things. Read more
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.
The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things.
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things. Read more
Remedy has cancelled its premium co-op multiplayer game, Codename Kestrel.
The project - which started life as codename Vanguard, before it was rebooted last year - was being developed by the Alan Wake and Control studio, with Tencent set to handle the publishing side of things.
Remedy have called it quits on the project codenamed Kestrel. The co-op multiplayer game was an original IP being made with the backing of Tencent, but now Remedy say they've cancelled it to allow them to focus on "other games in our portfolio", all of which are based on "existing franchises".
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Remedy have called it quits on the project codenamed Kestrel. The co-op multiplayer game was an original IP being made with the backing of Tencent, but now Remedy say they've cancelled it to allow them to focus on "other games in our portfolio", all of which are based on "existing franchises".
Almost a decade after it set crowdfunding records on Kickstarter, and five years after its release, Bloodstained: Ritual of the Night’s developers have announced the final free update for the Castlevania: Symphony of the Night successor.
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Almost a decade after it set crowdfunding records on Kickstarter, and five years after its release, Bloodstained: Ritual of the Night’s developers have announced the final free update for the Castlevania: Symphony of the Night successor.
If, like me, you haven't been paying that much attention to Bloodstained: Ritual of the Night since the buzz around its release started to fade, you might be surprised to see developer ArtPlay has just shared a brand-new post-launch roadmap - providing a date for the game's final two Kickstarter stretch goals - some five years after leaving early access.
It's now been a little under nine years since Bloodstained: Ritual of the Night smashed its Kickstarter target, securing $5.5m in funding, a
If, like me, you haven't been paying that much attention to Bloodstained: Ritual of the Night since the buzz around its release started to fade, you might be surprised to see developer ArtPlay has just shared a brand-new post-launch roadmap - providing a date for the game's final two Kickstarter stretch goals - some five years after leaving early access.
It's now been a little under nine years since Bloodstained: Ritual of the Night smashed its Kickstarter target, securing $5.5m in funding, and it turns out ArtPlay is still ticking off its promised campaign stretch goals.
The end is in sight, however; Bloodstained's 1.5 update - which Artplay is calling the "final update to the game" - launches on 9th May (the Switch version arrives a little later on 16th May) and adds the final two stretch goals promised to backers in all the way back in 2015: Chaos and VS. modes, which were, at one point, set to arrive in 2020.
Chaos Mode, as per ArtPlay's announcement, supports solo and co-op play (online and local) and sees players battling through a series of randomised rooms to defeat demons and bosses. VS Mode, meanwhile, is a "special PVP mode" that pits two players against waves of demons. Souls earned by defeating enemies can be used to purchase attacks that will negatively affect a player's human opponent, with victory going to the player that survives the longest.
I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I'm sure so many of you were. It hasn't been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond doubt.But it was barely a blink of an eye ago - November 2023 - when I was sitting with studio co-founder John Ribbins, and creative director Andreas Yiannikaris, to ta
I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I'm sure so many of you were. It hasn't been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond doubt.
But it was barely a blink of an eye ago - November 2023 - when I was sitting with studio co-founder John Ribbins, and creative director Andreas Yiannikaris, to talk about 15 years of Roll7 and what was coming next. They were each excited about new games they were directing there, with Ribbins hopeful we'd learn more about his one this year. But those games, I expect, are now cancelled. To me at the time they looked as comfortable and content as anyone in game development could be. Belonging to a big company like Take-Two, via its publishing label Private Division, looked good on them.
It makes me cringe to think we even talked about the layoffs ravaging the games industry, which have evidently continued well into this year. I didn't put this quote in my piece but it's pertinent now: when asked about layoffs and whether they'd affected Roll7, Ribbins said, "I don't think anyone feels safe, but I feel very fortunate that we became part of the Take-Two family when we did, and also very fortunate that they still back what we want to do. Obviously there's stuff we're doing we can't really talk about at the moment, because it's early, but to be in a position where that is happening when lots of places around us are struggling - in a position to keep doing what we're doing with the people that were doing it with: we're really lucky to be in that position."
PlayStation has revealed its four free monthly games for PlayStation Plus Essential subscribers this month, which will be available from 7th May.
Zelda-like adventure Tunic leads the pack across PS4 and PS5, though don't let the cute visuals fool you - this is a tricky puzzler full of hidden secrets.
May's full list of PlayStation Plus Essential games lies below: Read more
PlayStation has revealed its four free monthly games for PlayStation Plus Essential subscribers this month, which will be available from 7th May.
Zelda-like adventure Tunic leads the pack across PS4 and PS5, though don't let the cute visuals fool you - this is a tricky puzzler full of hidden secrets.
May's full list of PlayStation Plus Essential games lies below:
Valve's Steam Deck is a highly capable piece of kit, often reaching parity with last-gen consoles at ~720p, while more demanding current-gen efforts can prove quite playable as well - even including some of the top-end Unreal Engine 5 titles. The RDNA2 graphics hardware inside the Deck is even capable of ray tracing, though this support has largely been dormant in SteamOS. That's started to change over the last year, with first Vulkan and then DXR-enabled titles running under Proton with RT ena
Valve's Steam Deck is a highly capable piece of kit, often reaching parity with last-gen consoles at ~720p, while more demanding current-gen efforts can prove quite playable as well - even including some of the top-end Unreal Engine 5 titles. The RDNA2 graphics hardware inside the Deck is even capable of ray tracing, though this support has largely been dormant in SteamOS. That's started to change over the last year, with first Vulkan and then DXR-enabled titles running under Proton with RT enabled - and RT performance has seen big boosts as well.
Today we're taking a look at the state of play when it comes to RT on Steam Deck, looking at some of the best-looking PC titles to see whether they can be playable with RT engaged. Can we get good frame-rates even with demanding ray tracing settings? And how does the Valve's handheld compare in performance terms against the more powerful ROG Ally?
The most obvious place to start is with the Steam Deck is some of the easier ray tracing workloads available - and I think Doom Eternal is a good first choice. The game runs well with minimal settings tweakery: 720p resolution, medium settings and RT toggled on. Relative to the non-RT version of the game, we get solid (if somewhat low-res and slightly ghostly) reflections on glossy surfaces, with very different material properties when RT is enabled. This makes for a transformative difference in scenes with glossy materials, though an aggressive roughness cutoff means that semi-gloss materials are largely bereft of RT treatment.
Microsoft has revealed its next batch of Game Pass titles, taking us into the start of May.Notable additions to this wave include the return of the original Brothers: A Tale of Two Sons (Cloud, Console, and PC), which will arrive on 14th May ahead of the forthcoming new-gen remake, and Little Kitty, Big City (Cloud, Console, and PC) coming on 9th May.This particular release is a day one addition to the service, and will pop players into the shoes - or paws - of a curious cat trying to make its
Microsoft has revealed its next batch of Game Pass titles, taking us into the start of May.
Notable additions to this wave include the return of the original Brothers: A Tale of Two Sons (Cloud, Console, and PC), which will arrive on 14th May ahead of the forthcoming new-gen remake, and Little Kitty, Big City (Cloud, Console, and PC) coming on 9th May.
This particular release is a day one addition to the service, and will pop players into the shoes - or paws - of a curious cat trying to make its way back home. "Explore the city, make new friends with stray animals, wear delightful hats, and leave more than a little chaos in your wake. After all, isn't that what cats do best?" Xbox asks.
Remedy has shared an update on a number of its upcoming projects, including its Control multiplayer game and the Max Payne 1 & 2 remakes.In a recent report, the studio said its forthcoming co-op multiplayer game set in the Control universe had entered full production. This means Codename Condor, as it is currently known, has "reached the final development stages before the game is launched".The developer said internal playtests for the upcoming release have shown its game has "a unique Reme
Remedy has shared an update on a number of its upcoming projects, including its Control multiplayer game and the Max Payne 1 & 2 remakes.
In a recent report, the studio said its forthcoming co-op multiplayer game set in the Control universe had entered full production. This means Codename Condor, as it is currently known, has "reached the final development stages before the game is launched".
The developer said internal playtests for the upcoming release have shown its game has "a unique Remedy angle" for the genre, with a core loop it described as "engaging".
The final Bloodstained: Ritual of the Night update will come to consoles and PCs in May 2024, adding Chaos and VS modes and both paid and free cosmetic costumes for Miriam. While the Switch gets it on May 16, 2024, every other platform gets the update on May 9, 2024.
The free additions to Bloodstained: Ritual of the Night involve the Chaos and VS modes and a free cosmetic pack. The two modes were originally the last Kickstarter stretch goals. Chaos is a randomized multiplayer mode where peo
The final Bloodstained: Ritual of the Night update will come to consoles and PCs in May 2024, adding Chaos and VS modes and both paid and free cosmetic costumes for Miriam. While the Switch gets it on May 16, 2024, every other platform gets the update on May 9, 2024.
The free additions to Bloodstained: Ritual of the Night involve the Chaos and VS modes and a free cosmetic pack. The two modes were originally the last Kickstarter stretch goals. Chaos is a randomized multiplayer mode where people work together locally or online to survive as long as possible. Versus is a competitive online or local mode that involves a split screen and defeating waves of monsters to buy upgrades, mess with your opponent, and make it easier for you to be the last one standing. As for the free Miriam costume in Bloodstained: Ritual of the Night, that cosmetic pack is based on Shantae. It’s a nod to WayForward’s involvement with the game.
There will be three paid cosmetics launched alongside 1.5. Their names weren’t revealed in the update, but official art offered a peek at them. Each Bloodstained: Ritual of the Night upcoming Cosmetic Pack includes a costume and equipment for Miriam. There is also a stat bar for each one if you put it all on at once.
While this is the final Bloodstained: Ritual of the Night update, there will be one last piece of DLC. Classic Mode II: Dominique’s Curse is in development. That features an original story and map.
Bloodstained: Ritual of the Night is available for the PS4, Switch, Xbox One, and PC, and the final update. comes to most platforms on May 9, 2024 and the Switch on May 16, 2024. The physical PC release will follow the release of this final update.
Eiyuden Chronicle: Hundred Heroes is exactly what its lofty crowdfunding campaign promised it would be: a Suikoden successor in all but its name, built by a team of veterans who first made that classic in 1995. And so Hundred Heroes is another impossibly massive, turn-based, party-centric RPG. It tells another wartorn story about resisting an empire, cut through with goofball moments where an eyepatched Aussie kangaroo might yell made-up words.And - because doing anything else would be blasphem
Eiyuden Chronicle: Hundred Heroes is exactly what its lofty crowdfunding campaign promised it would be: a Suikoden successor in all but its name, built by a team of veterans who first made that classic in 1995. And so Hundred Heroes is another impossibly massive, turn-based, party-centric RPG. It tells another wartorn story about resisting an empire, cut through with goofball moments where an eyepatched Aussie kangaroo might yell made-up words.
And - because doing anything else would be blasphemy - there's another 100-plus party members to find, cosy up to, and experiment with in your six-character party. Reclusive hunters, kings, talking sharks (shi'arcs here), a literal travel bag with glowing Jawa eyes, your cute auntie who does nothing but bake cherry pies - they're all here, and the cast's staggering size is still what sets the Eiyu-Suiko-den group of games apart.
Trying to catch 'em all recalls the pleasures of a collectathon as you rapidly scan the screen for signs of unusually detailed NPCs to recruit. (No interview process required - everyone's allowed in, accused criminals included.) They can pretty much be found anywhere. You'll get dozens by just following the main quest. Dozens more are in towns on standby mode until you walk into their presence. Some will only appear in the open world when you've progressed to a certain point or met prerequisites.
Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama.
Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel".
"That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game."
Read more
Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama.
Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel".
"That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game."
Eiyuden Chronicle: Hundred Heroes is the spiritual successor to a classic JRPG called Suikoden, and it came to be thanks to a very successful Kickstarter campaign. As someone with little knowledge of Suikoden, I went into Hundred Heroes thinking it was going to be a dense, old-fashioned, and slightly impenetrable time. And yes, some of it is annoying and obtuse and will almost certainly suit veterans who enjoy those quirks, but it has a surprisingly easy going nature. Hundred Heroes accomodate
Eiyuden Chronicle: Hundred Heroes is the spiritual successor to a classic JRPG called Suikoden, and it came to be thanks to a very successful Kickstarter campaign. As someone with little knowledge of Suikoden, I went into Hundred Heroes thinking it was going to be a dense, old-fashioned, and slightly impenetrable time. And yes, some of it is annoying and obtuse and will almost certainly suit veterans who enjoy those quirks, but it has a surprisingly easy going nature. Hundred Heroes accomodates new players like me with combat that's simple to grasp and a story that's emotional and sprawling and absolutely worth your time.
Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama.
Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel".
"That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game."
Read more
Eiyuden Chronicle developer Rabbit & Bear Studios will continue working on a sequel following the death of its creator Yoshitaka Murayama.
Eiyuden Chronicles: Hundred Heroes is set for release next week across PlayStation, Xbox, PC and Switch, but in a reddit AMA the developer stated it was "moving forward with a sequel".
"That is the aim we are working towards," it said in response to whether a sequel was on the way. "We hope many players support this game."
Xbox has announced the next wave of games coming to Game Pass in late April.
It begins today with the release of Harold Halibut across cloud, PC and Xbox Series X/S. "A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle," reads our Eurogamer Harold Halibut review.
Then later in the month the subscription service will receive the likes of Manor Lords on PC (26th April), and the day one releases Eiyuden C
Xbox has announced the next wave of games coming to Game Pass in late April.
It begins today with the release of Harold Halibut across cloud, PC and Xbox Series X/S. "A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle," reads our Eurogamer Harold Halibut review.
Then later in the month the subscription service will receive the likes of Manor Lords on PC (26th April), and the day one releases Eiyuden Chronicle: Hundred Heroes (23rd April) and Another Crab's Treasure (25th April).
Eiyuden Chronicles, the RPG series that’s effectively a sequel-slash-spiritual successor to nineties and early noughties JRPG classic Suikoden, will continue with a sequel despite the death of its creator earlier this year.
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Even to this day, developer Starbreeze Studios' 2013 classic Brothers: A Tale of Two Sons is fondly remembered. This adventure puzzler was released on PlayStation 3 and Xbox 360 just months before the next console generation, and packed a real emotional punch for those that caught it. Jump forward eleven years and we have a new remake for a new generation on PS5, Series X and Series S - so how does it hold up on new platforms, including the less powerful Series S, across both performance and qu
Even to this day, developer Starbreeze Studios' 2013 classic Brothers: A Tale of Two Sons is fondly remembered. This adventure puzzler was released on PlayStation 3 and Xbox 360 just months before the next console generation, and packed a real emotional punch for those that caught it. Jump forward eleven years and we have a new remake for a new generation on PS5, Series X and Series S - so how does it hold up on new platforms, including the less powerful Series S, across both performance and quality modes?
In terms of its tech, this is a significant remake: the original game's Unreal Engine 3 is jettisoned for Unreal Engine 5, with Milan-based studio Avantgarden putting in serious work to re-imagine every environment with vastly improved detail via the engine's Nanite and Lumen technologies. Beyond improved visuals, the release also includes new cutscenes, tweaked controls and adjustments to difficulty. Even its soundtrack was re-recorded from scratch, with original composer Gustaf Grefberg returning to the project.
Despite all of those changes though, it's a relief to find that great care has been taken to stick closely to the original's core gameplay design and story. From the main menu design to the physics for its puzzles, the game logic running underneath is often identical. As before, you take control of two brothers simultaneously in a top-down view, with one brother on the left analogue stick and the other on the right. The goal is to navigate an eerie, beautiful fantasy world - full of trolls, wolves and sentient trees - in a quest to find a cure for their dying father.
Xbox has announced the new games coming to Game Pass this March, including Control and day one games Lightyear Frontier and MLB The Show 24.
This is the Ultimate Edition of Control, Remedy's third-person shooter, including expansions The Foundation and AWE. If you've recently played Alan Wake 2, now's your chance to play the game that came before - and could be important for its DLC.
Two brand new games will be available from day one. Lightyear Frontier is a farming sim using mechs to grow a
Xbox has announced the new games coming to Game Pass this March, including Control and day one games Lightyear Frontier and MLB The Show 24.
This is the Ultimate Edition of Control, Remedy's third-person shooter, including expansions The Foundation and AWE. If you've recently played Alan Wake 2, now's your chance to play the game that came before - and could be important for its DLC.
Two brand new games will be available from day one. Lightyear Frontier is a farming sim using mechs to grow alien crops; while MLB The Show 24 is the latest in the baseball series.
Ghostrunner 2 publisher 505 Games has shut down offices in Germany, Spain and France.
The office closures were first reported today by Gamereactor, though 505 told Eurogamer this is part of a previously announced review.
"Today's news regarding our European offices is a part of our original announcement from November regarding 505's business review," 505 told Eurogamer. Read more
Ghostrunner 2 publisher 505 Games has shut down offices in Germany, Spain and France.
The office closures were first reported today by Gamereactor, though 505 told Eurogamer this is part of a previously announced review.
"Today's news regarding our European offices is a part of our original announcement from November regarding 505's business review," 505 told Eurogamer.
Alan Wake developer Remedy Entertainment has announced it's acquired the full rights to its Control series from publisher 505 Games for €17m.
As detailed in an investor announcement on Remedy's website, the rights acquisition - which includes those for publishing, distribution, and marketing - cover the full Control franchise, including the supernatural third-person shooter's 2019 debut game, the upcoming Control 2 and multiplayer spin-off codenamed Condor, and all future titles in the series
Alan Wake developer Remedy Entertainment has announced it's acquired the full rights to its Control series from publisher 505 Games for €17m.
As detailed in an investor announcement on Remedy's website, the rights acquisition - which includes those for publishing, distribution, and marketing - cover the full Control franchise, including the supernatural third-person shooter's 2019 debut game, the upcoming Control 2 and multiplayer spin-off codenamed Condor, and all future titles in the series.
Remedy's publishing agreement with 505 Games for Control 2 and Condor terminates immediately, and 505 will continue to serve as the publisher of Control until 31st December this year, when the transition period ends.
Control has joined Alan Wake in being fully owned by developers Remedy Entertainment, as the studio announced they have acquired the complete rights to their supernatural shooter - including its upcoming sequel and co-op spin-off - from publisher 505 Games.
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Control has joined Alan Wake in being fully owned by developers Remedy Entertainment, as the studio announced they have acquired the complete rights to their supernatural shooter - including its upcoming sequel and co-op spin-off - from publisher 505 Games.
It's been fairly quiet on the No Man's Sky front since its previous big update, Echoes, introduced the world to a mysterious new robot race known as the Autophages last August, but all that changes today with the release of its new Omega update - which coincides with a first-ever free weekend for the exploratory space sim on Xbox, PlayStation, Switch, and PC.
No Man's Sky's Omega update introduces a handful of new core features, including on-planet missions. These procedurally generated quest
It's been fairly quiet on the No Man's Sky front since its previous big update, Echoes, introduced the world to a mysterious new robot race known as the Autophages last August, but all that changes today with the release of its new Omega update - which coincides with a first-ever free weekend for the exploratory space sim on Xbox, PlayStation, Switch, and PC.
No Man's Sky's Omega update introduces a handful of new core features, including on-planet missions. These procedurally generated quests can be initiated by speaking to alien lifeforms Travellers find roaming around on planet surfaces, and are assembled based on a number of factors, including locale, climate, and alien personality.
Elsewhere, the update makes it possible to captain an imposing Dreadnought capital ship - previously they existed mainly to be blown up - but this first requires a spot of successful space combat; players will need to defeat the pirate freighters surrounding a hostile Dreadnought during an encounter before they're able to board it and take control.
Just when you thought it was safe to go back in the water, Microsoft are bringing Maneater back to Game Pass. Yesterday they unveiled the next batches of Game Pass additions and two are returnees, with the delightful fighty platformer Indivisible accompanying brutal shark 'em up Maneater. What's more important is that it's adding the game with the cutest little Nurglings, grimdark retro-styled FPS Warhammer 40,000: Boltgun. The rhetoric of 'purging xenos and heretics' surely doesn't apply to th
Just when you thought it was safe to go back in the water, Microsoft are bringing Maneater back to Game Pass. Yesterday they unveiled the next batches of Game Pass additions and two are returnees, with the delightful fighty platformer Indivisible accompanying brutal shark 'em up Maneater. What's more important is that it's adding the game with the cutest little Nurglings, grimdark retro-styled FPS Warhammer 40,000: Boltgun. The rhetoric of 'purging xenos and heretics' surely doesn't apply to these darling babies. Read on for all the games coming to (and going from) Game Pass over the next few weeks.
It's been fairly quiet on the No Man's Sky front since its previous big update, Echoes, introduced the world to a mysterious new robot race known as the Autophages last August, but all that changes today with the release of its new Omega update - which coincides with a first-ever free weekend for the exploratory space sim on Xbox, PlayStation, Switch, and PC.
No Man's Sky's Omega update introduces a handful of new core features, including on-planet missions. These procedurally generated quest
It's been fairly quiet on the No Man's Sky front since its previous big update, Echoes, introduced the world to a mysterious new robot race known as the Autophages last August, but all that changes today with the release of its new Omega update - which coincides with a first-ever free weekend for the exploratory space sim on Xbox, PlayStation, Switch, and PC.
No Man's Sky's Omega update introduces a handful of new core features, including on-planet missions. These procedurally generated quests can be initiated by speaking to alien lifeforms Travellers find roaming around on planet surfaces, and are assembled based on a number of factors, including locale, climate, and alien personality.
Elsewhere, the update makes it possible to captain an imposing Dreadnought capital ship - previously they existed mainly to be blown up - but this first requires a spot of successful space combat; players will need to defeat the pirate freighters surrounding a hostile Dreadnought during an encounter before they're able to board it and take control.
Yoshitaka Murayama, creator of the Suikoden RPG series and scenario writer for Eiyuden Chronicle: Hundred Heroes, has passed away.
The news was shared by Rabbit & Bear Studios, which Murayama founded to produce the Eiyuden Chronicle games.
"It's with a heavy heart and deep sadness we must inform you that the scenario writer and head of Rabbit & Bear Studios, Yoshitaka Murayama, has passed away on February 6th due to complications with an ongoing illness," reads the statement.
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Yoshitaka Murayama, creator of the Suikoden RPG series and scenario writer for Eiyuden Chronicle: Hundred Heroes, has passed away.
The news was shared by Rabbit & Bear Studios, which Murayama founded to produce the Eiyuden Chronicle games.
"It's with a heavy heart and deep sadness we must inform you that the scenario writer and head of Rabbit & Bear Studios, Yoshitaka Murayama, has passed away on February 6th due to complications with an ongoing illness," reads the statement.
Alan Wake 2, last year’s best horror game, best game overall or best-game-featuring-an-unexpected-but-extremely-welcome-musical-dance-number depending on who you ask, has shifted over a million copies. Musical dance numbers don’t come cheap, though, so it’s still yet to turn a profit - despite outpacing the momentum of any of Remedy’s previous games, including Control.
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Alan Wake 2, last year’s best horror game, best game overall or best-game-featuring-an-unexpected-but-extremely-welcome-musical-dance-number depending on who you ask, has shifted over a million copies. Musical dance numbers don’t come cheap, though, so it’s still yet to turn a profit - despite outpacing the momentum of any of Remedy’s previous games, including Control.
Hello Games describe No Man's Sky's latest Omega update as being geared towards newcomers and "lapsed players looking for a way back in". Hey, they're talking about me! I haven't played the wide-eyed space game since before the pandemic, partly because I only own the PS4 version and now that I'm RPS news editor, I'm not allowed to touch consoles any more. Seriously, they burn my skin on contact. Anyway, let's have a gander at the trailer.
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Hello Games describe No Man's Sky's latest Omega update as being geared towards newcomers and "lapsed players looking for a way back in". Hey, they're talking about me! I haven't played the wide-eyed space game since before the pandemic, partly because I only own the PS4 version and now that I'm RPS news editor, I'm not allowed to touch consoles any more. Seriously, they burn my skin on contact. Anyway, let's have a gander at the trailer.