A new demo for physics-based sandbox A Webbing Journey shows you what it's like to be a Spider
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Read the full article on GamingOnLinux.
Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.
In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our planned release window," it wrote, "Paradox and The Chinese Room collaboratively decided to prioritise polish."
Paradox says the delay will "create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it's ready." More specifically, The Chinese Room will use the time to expand Bloodlines 2's story, providing twice as many endings as its predecessor, and to "adjust certain areas" such as Fabien - the voice in its protagonist's head.
Back in June, developer IO Interactive revealed it was resurrecting and reworking Hitman 3's VR mode, first released for PSVR in 2021, exclusively for Meta Quest 3 - and the studio has now shared first gameplay, showcasing this Reloaded edition's various enhancements.
On a basic level, Hitman 3 VR: Reloaded is the same game that earned itself a Eurogamer Recommended badge back in the day, meaning players can don goggles and immersively sneak through likes of Dubai, Dartmoor, Berlin, Chongqing, and Mendoza.
However, Reloaded - which is being developed with XR Games - is more than just a straight port of Hitman 3 VR's scrappy but enjoyable previous release. It also introduces a new flat-shaded artstyle, more "fluid and natural" movement options, an overhauled UI, and - perhaps most notably - dual-wielding, so players can use a different weapon or item in each hand.
A new design post went up last week about Stars Reach seemingly tailored to the question being asked in the comments of past posts; Who is this game for? I know Bhagpuss has put that very response in more than one comment so far.
However, if you were expecting a simple answer, something like Smed saying H1Z1 was dedicated to Star Wars Galaxies players, you are going to be disappointed. SWG isn’t even mentioned, so as much as Bree at Massively OP has declared Stars Reach to be a remake of exactly that, that is not a specified goal.
Also, this is another philosophical post with a byline from Raph, so it is his sort of soft and/or more nuanced approach to these sorts of question.
But, I’ve been here for the philosophy so far, why not carry on. My own posts in the area so far:
So what are we looking at as far as answers go? Well, there is, in a big headline font, in all caps, the following:
I tried to reproduce the color, in case that was important, but they’re using a different color palette on their site, so it may not be a 100% match.
I think we knew this, but in case there were any questions, there it is.
Sandbox tends to mean game play that is not based on linear advancement, that there is no “winning” state like hitting the level cap, maxing out all your skills, or defeating the final raid boss and getting that epic gear drop that completes the set. It is the journey and not the destination for Stars Reach, which has declared against anything like end-game raiding.
Which, as always, sounds great, but then I have been playing EVE Online for coming up on 18 years and the biggest problem there isn’t PvP or the cash shop or CCP messing up the economy through self-defeating attempts to make us play they way they want us to play or the difficulty of the UI or the lack of a decent map or the oft repeated, yet never substantiated tales of new players being ganked on their first undock.
No, the absolute, number one, no question about it problem is “So what do I do now?”
This is the problem, the reason you cannot have a pure sandbox game… because it wouldn’t even be a game. It would be Garry’s Mod which, while it can be fun, is hard to classify as a game. And it is an outlier in many way, the key one being its level of success. You are unlikely to be able to duplicate that.
Raph has directly said that there needs to be a game, something to give players some sense of purpose out of the gate. Likewise, EVE Online provides some sense of structure to help new players along, which are missions. Only, then people get stuck in the missions, advance through them, get to the point where they have a nice battleship that can face roll level 4 missions… and they’re done and they leave, never to return, having solo’d themself through a few months of game play and ended up finding the game boring.
I can attest to that track as I did that myself, along with a few of the other obvious paths forward, like mining, manufacturing, and market tycoon. They all end up feeling pretty empty once you achieve the level of success you were aiming for. And CCP has spent some time trying to address this problem, which the spoke about nearly a decade back, though they ended up fixated on the tutorial for way too long… the main problem crops up AFTER the tutorial people… but have made some progress. But it is still probably the #1 issue the game faces today, 21 years into its being.
in EVE Online the way out of that mission experience is to find a purpose beyond the mechanics of the game. I am invested in the soap opera of null sec empires. This has kept me playing for at least a decade and the roller coaster ride of it has pulled me back from a few points of thinking maybe it was time to move on.
But that, and the New Eden economy, rests on PvP and destruction and Raph is put combat on the optional list for Stars Reach. No PvP save for the esoteric economic competition sense of the term.
So Stars Reach wants to give you some things to do. No, wait, let me phrase that correctly.
Some things like, possibly:
I am once again put in the mind of No Man’s Sky, which has some of those jobs as part of your experience as the traveler.
The Playable Worlds team has LOTS of ideas… and has gotten a lot of positive response… or so they say. I suspect that much of that positive response, like much of the negative response, has been due to people overlaying their past experience on the vague philosophical underpinnings of the design that has been shared with us so far.
That is certainly the basis on which I have now spewed out half a dozen blog posts on the topic so far. We get presented with something new and immediately assess how it is similar to past experiences and process accordingly. Bree at MOP hears Raph talk about “sandbox” and believes we’re getting a new Ultima Online or Star Wars Galaxies. I hear about sandboxes or infinite worlds or cloud computing and I apply my own personal and professional experience to interpret what is meant.
The thing is, the post from Playable Worlds… doesn’t answer the question posed in the title in any way. The post is more about what they might do and they tap into some of the Nick Yee work from his Quantic Foundry research, literally borrowing a chart from it, to talk about all the things the possibly COULD do, but which they haven’t decided on yet.
The problem with every software project is that there are always many more things you could do than you actually have time, budget, or resources to implement.
So the actual message of the post is that they are on their way forward to test some of their theories. This past weekend the first group of play testers were allowed in to try some of the initial work.
Who the actual game is for has yet to be determined beyond a theoretical estimate. But they are trying to test their theories. I heard that they had 47 people online at once and found some issue including a client memory leak. However, these tests are very, very early in the process, so there is likely a long road ahead before the average schmoe like me gets a peek at what is going on.
I don’t think it will take until 2047. But I would be surprised if there was a “there” there for any general user before, say, 2027. That is just a little more than two years away.
Related:
Announced at this year's Geoffcom, RoadCraft is a new game courtesy of the vehicular bods behind MudRunner and SnowRunner. This means it's very much a simulation game where you're fighting terrain with tyres, except this time you aren't just driving about, but managing a fleet of machines to carry out heavy construction work. Think a mixture of logistics, cars, cranes, and paving some lovely new roads from a once dilapidated junk heap.
Our unlucky planet in Wasteland Waste Disposal has suffered not just one apocalypse but all of them. Turns out the "megapocalypse" was an unhealthy combination of "every worst-case apocalyptic scenario imaginable". Luckily, in this upcoming sandbox adventure, you have a giant metal fortress that walks above the pools of toxic sludge on huge spidery legs and chomps up all the trash you bring it. If you are not intrigued by that, perhaps the little janitor with a sci-fi vacuum cleaner (or the feel-good music reminiscent of Adventure Time songs) will convince you.
Tiny Glade is a relaxing, wholly escapist building sim where you can kick back and summon villages, cottages and castles whilst listening to whimsical tunes without the worry of combat or busywork. This cosy game has received a lot of attention, becoming the fourth most-played demo during Steam Next Fest and earning a place within our own list of favourite demos. It now has a release date - 23rd September 2024.
Announced at this year's Geoffcom, RoadCraft is a new game courtesy of the vehicular bods behind MudRunner and SnowRunner. This means it's very much a simulation game where you're fighting terrain with tyres, except this time you aren't just driving about, but managing a fleet of machines to carry out heavy construction work. Think a mixture of logistics, cars, cranes, and paving some lovely new roads from a once dilapidated junk heap.
Our unlucky planet in Wasteland Waste Disposal has suffered not just one apocalypse but all of them. Turns out the "megapocalypse" was an unhealthy combination of "every worst-case apocalyptic scenario imaginable". Luckily, in this upcoming sandbox adventure, you have a giant metal fortress that walks above the pools of toxic sludge on huge spidery legs and chomps up all the trash you bring it. If you are not intrigued by that, perhaps the little janitor with a sci-fi vacuum cleaner (or the feel-good music reminiscent of Adventure Time songs) will convince you.
Tiny Glade is a relaxing, wholly escapist building sim where you can kick back and summon villages, cottages and castles whilst listening to whimsical tunes without the worry of combat or busywork. This cosy game has received a lot of attention, becoming the fourth most-played demo during Steam Next Fest and earning a place within our own list of favourite demos. It now has a release date - 23rd September 2024.
You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still wearing its baby onesie. Instead of a review, I figured I'd scribble together a mini starter guide for new (or returning) players. Partly because the game is a proper time sink and it was taking me so long to get through everything. But mostly because I wanted to use that numberful headline. So, here you go: 7 dos and 7 don'ts in 7 Days To (7) Die.
You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still wearing its baby onesie. Instead of a review, I figured I'd scribble together a mini starter guide for new (or returning) players. Partly because the game is a proper time sink and it was taking me so long to get through everything. But mostly because I wanted to use that numberful headline. So, here you go: 7 dos and 7 don'ts in 7 Days To (7) Die.
Title: Minecraft Dungeons
Type of Game: Action RPG, Dungeon Crawler
Developer: Mojang Studios, Double Eleven
Publisher: Xbox Game Studios
Released: May 26, 2020
Platforms Available: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch
Platform Reviewed: PlayStation 4
Level of Maturity: E10+ (Everyone 10 and older)
Reading Time: 8 minutes
Action RPG spin-off Minecraft Dungeons doesn’t put the famous brand to shame and delivers fun and accessible gameplay. It’s an ideal family game that excels with up to four-person co-op and a hilarious audiovisual aspect. More demanding players may be put off by the short game time and the simple and repetitive game mechanics at its core, but for fans of Universal Minecraft or Diablo, it certainly has something to offer. The original Minecraft ranks as one of gaming’s biggest phenomena. Numbers in excess of 300 million units sold on every possible platform speak for themselves. It was only a matter of time before brand owner Microsoft leveraged the popularity of the cube world in other games.
In addition to various ports of the original Minecraft, the first derivation was the story adventure game Minecraft: Story Mode by Telltale Games. After that, the original Swedish developers from Mojang Studio returned to their gem with the help of the Double Eleven team. Of course, the entire project was created without the company’s founder Markus Persson, aka Notch, who hasn’t been with the company since its sale. Even so, expectations were not low. Minecraft Dungeons is an action RPG that takes partial inspiration from titles in the dungeon-crawler genre. The gameplay itself is, for obvious reasons, geared towards younger and less active players who will be interested in the game primarily due to its branding. It’s worth mentioning that fans of Diablo may be satisfied with Minecraft Dungeons, but certainly not the most hardcore members of the community.
After a character selection, a short tutorial, and an introductory story cutscene, the developers drop you into the first of nine levels. The individual levels feel linear at first glance, but upon closer inspection, you may discover various detours or hidden areas. The primary focus of the game is the elimination of various enemies. In addition to the classic melee weapon, you get a long-range bow and three slots for special abilities. These allow you to summon, for example, an animal companion for a short time, launch a special fire arrow barrage, or reduce the damage taken. New abilities, bows, armor, and various melee weapons can be found as you progress through the levels. Either they fall out of some slain enemies, or you can find them in various crates scattered around the map.
In addition to new equipment and abilities, you also collect in-game currency in the form of the familiar green emeralds. These can be used to buy new equipment and abilities between levels. The developers have created a sort of home area or base for this purpose. This is very nicely done, but it definitely deserves a bit deeper use. For example, add the possibility of upgrading your house or playing some mini-games between adventures. Personally, enough gear always fell out of enemies or chests that I didn’t feel the need to buy more stuff with in-game currency from merchants, and rather just upgrade these items to keep them at the recommended level relative to the current difficulty of the area I was in.
The combat system is fairly foundational and easy to understand. You intersperse basic melee weapon attacks with ranged arrow shooting, feints, and the occasional use of special abilities combined with a healing potion that replenishes itself after a certain amount of time. You have three lives for each level to complete. The first three deaths within a level are therefore not fatal. Bosses and regular enemies do not replenish health. Therefore, after losing one of the first three lives, you respawn at the exact point where your opponents overwhelm you; the end of the level occurs only in the case of the fourth death, after which you are forced to repeat the entire mission.
At least the first pass through the game is relatively easy for more experienced players. The only major difficulties I encountered were with the last level. This is characterized by a large number of bosses and numerous hordes of common enemies. With this exception, the difficulty of the game goes hand in hand with the gradual improvement of equipment. As you play, you’ll constantly encounter new weapons and stronger enemies. Their numbers and the aforementioned frequency of boss fights will also increase. In terms of the variety of opponents, there is nothing to complain about in the end. It’ll take you about four to five hours to beat all nine levels and the tutorial, which at first glance seems little, but the crucial thing is that with each level you’ll need a slightly longer grind to be able to conquer the next one so definitely don’t expect to go half-naked from the beginning of the game to the end in one five-hour session. More realistic is like fifteen hours, and in case you like platinum trophies on the PlayStation platform like me then expect up to twenty-five hours.
Despite the solid game time, the game would certainly welcome more content just due to the variety of enemies. However, the price set at a pleasant 20 euros for the basic edition, excluding discounts, must be taken into account. Following the example of other Microsoft titles, Minecraft Dungeons also headed to Xbox Games Pass on release day and, some time ago, to PlayStation Plus Essential monthly games. If you’d like to spend more time with the game, a possible second playthrough isn’t a bad idea either. Aside from exploring the maps more thoroughly yourself, you may also be motivated by the newly unlocked difficulty. The game additionally makes partial use of random generation. Thanks to this, you’ll always come across a slightly different enemy composition or boss type when repeating levels.
Among the game’s greatest strengths is the possibility of offline and online cooperation for up to four players. While the entire campaign can be played alone, the fun is still much greater in co-op. Minecraft Dungeons, like TT Games’ LEGO games, can work as ideal family fun for a couple of evenings. The content that expanded the game later includes a new island area, by the way.
From the attached images, you will have noticed the typical Minecraft block world and the distinctly stylized graphics, which still look interesting and clearly recognizable even after all these years. The visually appealing lighting effects and explosions are particularly noteworthy. Many players may be surprised to learn that the title runs on Unreal Engine 4. I must also praise the hilarious sounds and soundtrack. At the very least, Minecraft fans can’t complain about the graphics and will feel right at home in the game.
It is not easy to attach a numerical rating to Minecraft Dungeons. Hardcore gamers and fans of the dungeon-crawler genre can easily condemn the game as too simple, childish, and short. However, it is precisely by making the gameplay easily accessible and unpretentious that the developers have opened the door to younger audiences and less experienced players. The result is ideal family entertainment that benefits in particular from the possibilities of up to four-person cooperation, the hilarious audiovisual aspect, and the interesting world of Minecraft.
Steam (PC): Available for $19.99. You can purchase it directly from Steam.
Xbox Store (Xbox One): Available for $19.99. Check it out on the Xbox Store.
PlayStation Store (PS4): Available for $19.99. You can find it on the PlayStation Store.
Nintendo Shop (Switch): Available for $19.99. Purchase it from the Nintendo Shop.
Epic Games Store (PC): Available for $19.99. Purchase it from the Epic Games Store.
Official Page: Visit the official Minecraft Dungeons page for more information.
Subreddit: Join the discussion on the Minecraft Dungeons Subreddit.
The post Minecraft Dungeons: Interesting Variation Of Diablo From The Mojang’s Minecraft Universe appeared first on WePlayGames.net: Home for Top Gamers.
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Read the full article on GamingOnLinux.
At long last, the alien invasion is finally over! That being said though, Fortnite’s island is full of…cubes? We always get a certain theme when it comes to starting with a new season, and this time, when Season 8 launched, it was simply called “Cubed”.
While we won’t get into the nitty-gritty of how the story is going so far because of its intricacy, the basic premise is that the cubes that were used to power the alien mothership that used to abduct players has now been set free, resulting in the cubes wreaking havoc on the island.
Besides that though, players can expect a combination of new weapons, locations, characters, and skins in the Fortnite Item Shop. Heck, there are even portals that transport players into a monster-filled realm. So just what can we expect in Season 2: Chapter 8 of Fortnite? Let’s find out.
When talking about the Battle Pass in Fortnite, it’s pretty much the same thing every time. Veterans will be happy to know that the Season 8 Battle Pass will come at a familiar price point of 950 V-Bucks or approximately $10 for those that want to unlock all of the premium goodies. The free Battle Pass is available for everyone, but they won’t be able to get the more wanted items such as skins that aren’t available in the Fortnite Item Shop.
For those that want to skip the grind, they have the option to avail the premium track of the Battle Pass which costs 2,800 V-Bucks or approximately $25. This lets players skip 25 tiers in an instant, thereby granting them the ability to start their grind to tier 100 a quarter of the way through already.
The Season 8 Battle Pass will be coming with all sorts of unique items that players can collect. From villainous skins such as Carnage down to ultra-vibrant unicorns, there’s a lot to cover in terms of variety. Marvel characters have always popped in and out of Fortnite, so it’s no surprise to have Carnage in for the ride. There are also the likes of characters that are unique to the storyline in Fortnite such as Charlotte and Fabio Sparklemane. Exclusive content is given in abundance to Fortnite players this time for those that get the premium Battle Pass, and the best part of all this is that they can earn free V-Bucks along the way that’s enough to purchase the next season’s Battle Pass.
It’s like a neverending cycle of getting free Battle Passes after every season!
Perhaps the biggest change that’s coming to Season 8 is that there’s a new element coming called “The Sideways”. Described as a “monster-filled reality” that’s “dark” and “malevolent”, it’s what’s being spread by the cubes that are now creating chaos within Fortnite’s island. Players will be able to access them by entering through portals. With the addition of monster NPCs called Cube Monsters, features will include low gravity and the inability to build anything. This will certainly impact the different island locations.
At the very least, there’s still some fun to be had with “The Sideways” in the form of new weapons. Players can craft and create superpowered “sideways” weapons in Season 8 by accumulating a new crafting component from those areas. These new materials are called Cube Monster Parts. Oh, and don’t forget, classic guns such as the harpoon gun and automatic sniper rifle will be making a comeback.
With the fate of the island up to the players, it’s your job to protect it. Since Season 8 is all about an all-out war against the Cubes, support from far and wide is needed if players want to secure a future for their beloved island. Since there will be fellow Loopers (players that go in and out of the portals) across the island, you have the option to donate the Bars that you earn to certain construction sites where Turret Stations will be built.
It’s certainly a bizarre time for Fortnite players this time around. With Chapter 2: Season 8 all about fighting back against the Cubes, one would think that the alien invasion that we had in the last season was so much better. Sure they abducted players into their mothership, but they at least gave them enhancements that ultimately buffed them.
But hey, at least there are some cool exclusive skins in the Battle Pass that aren’t available in the Fortnite Item Shop!
What do you think of Chapter 2: Season 8 of Fortnite so far? Let us know down below.
There’s a Best Friendzy event in Fortnite, and it requires players to actually play with a friend. It’s not exactly great for folks that prefer going solo, but at least there’s free stuff.
Saddle up Fortnite players, because there’s a new event in town. The two-week Best Friendzy event rewards players with all sorts of in-game cosmetics for free. That’s right, players can now get their mitts on some cool new stuff without having to pay or purchase anything from the Fortnite Item Shop now! Ever since Season 7, Fortnite has been offering its players a wide variety of new content that they’ve been experimenting with. The best part is, it’s not exclusive to players who have the Battle Pass. A prime example would be the Imposters game mode that we all know is an Among Us rip-off at this point, and there’s the upcoming Island Games event as well. So just what can we expect for the Best Friendzy event? Let’s find out.
The Best Friendzy event is a new time-limited reward system in Fortnite which requires players to team up with anyone on their friend’s list together to receive points. If you’re more of a solo player, it’s time to change things up if you’re looking to get the in-game cosmetic items, because they’ll only be available during the event and can’t be purchased in the Fortnite Item Shop. Plus, getting a Victory Royale is so much better with friends!
To begin with, players have to visit the official Best Friendzy website and follow the instructions that will be provided to their Epic Games account. Once that’s over, Fortnite will be able to track their progression. After registering and logging into the Best Friendzy website, they’ll finally be able to earn the rewards. Their friends don’t need to register for you to see your progress together, but they have the option to track their progress. One thing to note about the status of one’s point progression is that players ought to expect a delay of about 30 minutes when it comes to updating their points on the website.
A player’s point progression is based on the time that they’ve spent playing Fortnite together with a friend. For every 10 minutes that they have played together with a friend in the Battle Royale mode, they get to earn a point. For every 10 minutes that a player and their friend play together in the Creative mode, they also get a point, but they can only earn a maximum of 6 points per day in Fortnite’s Creative mode. As a bonus, Fortnite will be giving out 60 minutes worth of Daily Bonus wherein players will receive a 3x bonus for their time spent playing Fortnite. This means that for the next hour, players get to earn 3 points for every 10 minutes instead of just a single point.
Remember those points that have just been accumulating? Well, there’s a use for them! All of the points count towards the four new in-game items that players can redeem. The very best of the rewards have to be grinded for, unfortunately. But at the very least, they look pretty cool.
For just 3 points, players can get an Outer Space Handshake Emoticon that they can flex to other opponents or players in Battle Royale mode. Then there’s also the Invasion Remix Track which they can get for 10 points if they’re looking to turn things up in the music aspect. Players weren’t too keen on Wraps before, but they slowly warmed up to the idea of using it for their weapons. The Life’s a Beach Wrap which can be purchased for 20 points is the perfect cosmetic Wrap to sum up how life has been for some gamers over the last couple of years. And finally, there’s the Aquari-Axe Pickaxe which looks like it’s made out of Jello. That one is the most expensive out of the four free items that players get, amounting to a whopping 50 points.
For those who are interested in getting the free cosmetic items that can’t be found in the Fortnite Item Shop, the rewards will only be available from August 31 to September 12, so act quickly! Players have to make sure that they play with friends that are actually part of their friend’s list and to make the most out of their 60 minutes worth of Daily Bonus if they’re looking to gun the Aquari-Axe Pickaxe. What do you think of the Best Friendzy event? Are you thinking of partnering up with a buddy to get the rewards? Let us know down below.
Wild Planet is an open world survival adventure where you use ingenuity and teamwork to survive on an untamed alien planet.
Playable in single-player or co-op, Wild Planet will see you exploring a vast alien planet made up of dinose biomes. You’ll hunt alien bugs, gather resources, craft equipment, build bases and delve into ancient dungeons filled with danger and riches.
It’s got a great … Read More
The post Wild Planet – Beta Sign Up (Steam) first appeared on Alpha Beta Gamer.MIRO is a beautiful Sci-Fi exploration adventure where you travel to unknown worlds in search of a new home for humanity.
Playing a little like a more streamlined No Man’s Sky, in MIRO you take command of a scientific spacecraft with a missing crew and a fractured AI ship’s computer. You can travel to procedurally generated worlds or pre-generated worlds where you’ll explore, discover … Read More
The post MIRO – Open Alpha first appeared on Alpha Beta Gamer.Prison Architect 2 has been indefinitely delayed so publisher Paradox can improve its performance and content.
The game was expected to release on 3rd September, but has now been delayed for the third time this year.
The news was shared in a statement from Paradox, explaining the team "need more time to improve both the game's performance and its content" as internal reviews and beta test groups highlight these require more work.
Prison Architect 2 has been indefinitely delayed so publisher Paradox can improve its performance and content.
The game was expected to release on 3rd September, but has now been delayed for the third time this year.
The news was shared in a statement from Paradox, explaining the team "need more time to improve both the game's performance and its content" as internal reviews and beta test groups highlight these require more work.
Jail shake-and-breaker management sim Prison Architect 2 has been delayed indefinitely, a couple of months after publishers Paradox parted ways with original developers Double Eleven. Current developers Kokku will use the additional time "to improve both the game's performance and its content". Additionally, Paradox are removing the option to preorder the game until they have a "robust" release timeline. Existing preorders on all platforms will be refunded, and all preorder-exclusive items will be added into the base game.
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.
Jail shake-and-breaker management sim Prison Architect 2 has been delayed indefinitely, a couple of months after publishers Paradox parted ways with original developers Double Eleven. Current developers Kokku will use the additional time "to improve both the game's performance and its content". Additionally, Paradox are removing the option to preorder the game until they have a "robust" release timeline. Existing preorders on all platforms will be refunded, and all preorder-exclusive items will be added into the base game.
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.
Between Minecraft, Roblox, Dreams, and Gmod there are plenty of creative ways to make your own games. You can learn the basics and be off to the races, sharing animations, game modes, and unique experiences with absolutely anyone. For those games, though, the act of creation is almost entirely locked into their own ecosystem, so Sandbox wants to change that. A spiritual successor to Gmod from Facepunch Studios, the team just made Sandbox open to all for the first time. It was so popular that it broke.
A native version of Minecraft is finally coming to PS5.
Acknowledging that until now, "the only way to play Minecraft on a PlayStation 5 is by purchasing the PlayStation 4 version of the game", Mojang says that "by developing a native version of Minecraft for PS5, we'll be able to make the game run more effectively on the PS5's hardware, so you can lose your inventory in lava in the smoothest possible way!"
As MMORPG Black Desert Online sneakily celebrates its tenth anniversary, developer Pearl Abyss reveals a brand new playable class coming to the game soon. There's even a new expansion on the horizon, alongside the reveal of the highest-tier weapon in the entire game.
MORE FROM PCGAMESN: Black Desert Online guide