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  • ✇NekoJonez's Gaming Blog
  • Preview: Cave Hikers (PC) ~ Point and DragNekoJonez
    Trailer – Steam store page Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game t
     

Preview: Cave Hikers (PC) ~ Point and Drag

Od: NekoJonez
22. Září 2024 v 15:24

TrailerSteam store page

Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.

Demo review

In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.

This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.

Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.

The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.

The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.

So, the game describes itself as:

Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.

And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.

Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.

Interview with the developers

– What games inspired you take to make this one?

It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.

– What’s your process in creating puzzles?

It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.

Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.

– What are the funniest bugs or whoopies that happened during development?

For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.

As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.

– What engine did you use and why?

It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.

– What are some things you learned during developing this game?

Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.

– How many people worked on this game?

It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.

Final thoughts

I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.

I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.

I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.

  • ✇SUPERJUMP
  • Hands-On Preview: Ace Attorney Investigations is More Essential Than I RememberedJames O’Connor
    I gave up on an official translation of Ace Attorney Investigations 2 some time ago. The game, released in Japan for the Nintendo DS all the way back 2011, seemed like the one title in the series that would simply never get an English release, even after the miraculous Great Ace Attorney Chronicles release for modern systems in 2021. The continued adventures of Miles Edgeworth, the dapper, goofy-serious prosecutor who I'm pretty sure has a huge following on Tumblr, were denied to us. It's unlike
     

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered

15. Srpen 2024 v 17:00
Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered

I gave up on an official translation of Ace Attorney Investigations 2 some time ago. The game, released in Japan for the Nintendo DS all the way back 2011, seemed like the one title in the series that would simply never get an English release, even after the miraculous Great Ace Attorney Chronicles release for modern systems in 2021. The continued adventures of Miles Edgeworth, the dapper, goofy-serious prosecutor who I'm pretty sure has a huge following on Tumblr, were denied to us. It's unlikely, I reasoned, that it would happen 13 years after the fact.

I'm very excited to have been wrong. Ace Attorney Investigations Collection finally brings the sequel to modern consoles with an official English translation, distinct and different from the (reportedly quite good) fan translations. The game has been jazzed up with new HD art, and tweaked to work on a single screen. Having received a preview code I'm finally able to play the spin-off, which, many fans contend, stands tall as one of the great games of the series.

After all these years, I can finally play Ace Attorney Investigations 2. I could stop writing this preview, step away from the computer, and finally see what all the fuss is about.  But I'm not playing it yet. Instead, I've been replaying Ace Attorney Investigations, a game I already finished in 2010.

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Source: Press Kit.

The embargo stipulation for the preview session allows me to discuss the first three cases of the original game, as well as the first two of the sequel - and for a moment, I considered getting through those first three chapters and jumping right into the game I haven't played yet. Ace Attorney Investigations is, after all, often talked about as a lesser game in the Ace Attorney canon - a cute adventure for Edgeworth that, in my memory, was a pleasant but slightly meandering distraction. The thought of playing it again first felt like (and please forgive this extremely Australian simile) eating the lumps of raw capsicum and rubbery tomato in a pub side salad before digging into the schnitzel I'd ordered. I like the side salad just fine! But it's not what I'm at the pub for. 

But having revisited the first three cases of the game - which, as it turns out, I remember very little of - I can say that I was wrong again. Ace Attorney Investigations isn't an inessential spin-off. It's another properly wonderful Ace Attorney game.

Ace Attorney Investigations is a slightly different style of game than what fans are used to - there are no courtrooms, and you control Miles directly as he wanders through environments. The new chibi art style is a huge improvement over the DS pixel art original, even if a few of the animations have translated to it a little awkwardly. The narrative thrust of the whole thing is the same as the other Ace Attorney games - there's a series of murders to solve, and you need to investigate areas, talk to witnesses, present evidence, and eventually untangle testimonies to get to the truth.

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Source: Press Kit.

But having revisited the first three cases of the game - which, as it turns out, I remember very little of - I can say that I was wrong again. Ace Attorney Investigations isn't an inessential spin-off. It's another properly wonderful Ace Attorney game.

A new mechanic, unique to the Investigations series, is the ability to deduce. Edgeworth collects facts as he investigates, and two facts can be snapped together in the deduction menu at any time to form a new piece of information. Miles is a prosecutor, but this is really a game about detective work, even more so than the other games in the series. Instead of surprise witnesses in the court, interviews are carried out in the field. Finding important clues  often yields immediate results, and the cases aren't protracted over several court days. This game still has that incredible user experience touch that all the games in the series have, where a successful objection during a testimony leads to the music immediately cutting out. Even without a courtroom or a judge, it still feels like Ace Attorney. It's never quite as exciting as that feeling of stepping into the courtroom, but those court battle elements - the back-and-forth of dissecting a testimony - can pop up at any time in a case.

The first three cases of Ace Attorney Investigations, which ease you into the new gameplay concepts and characters, are great fun. Each one is more isolated than the sprawling investigations of the mainline series - you travel from room to room rather than location to location. They're also jam-packed with easter eggs and fan-favorite characters, all of whom show up to play on their pre-existing relationships with Miles. It's fun to see some of these characters again, even if I know, on some level, I'm being pandered to. Ol' Edgy is a delight, too: the character has always projected a sense of seriousness and competency that might collapse at any moment, and seeing him get flustered by the other characters is always so much fun. Playing as Edgeworth humanizes him a little bit.

The third case also introduces Kay Faraday, the fan-favourite new addition to the cast, and her ability to recreate holographic simulations of crime scenes with her super-fancy phone - the exact kind of silly science this series excels at. The third case uses Kay, and a handful of other new characters, to facilitate a great series of twists and turns. It's one of those cases where the broad shape of what happened becomes clear early, but piecing together all the specifics is quite thrilling.

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Source: Press Kit.

This game still has that incredible user experience touch that all the games in the series have, where a successful objection during a testimony leads to the music immediately cutting out.

After digging into these cases, I can't help but wonder why I didn't remember it more fondly. Ace Attorney Investigations is the first game in the series directed by Takeshi Yamazaki, who would go on to direct its sequel and the 3DS games in the mainline series, Dual Destinies and Spirit of Justice (Shy Takumi, the director behind the first four games, helmed the incredible Great Ace Attorney titles, as well as Ghost Trick). It's possible that my memories of Ace Attorney Investigations have maybe been tainted by my opinions on Dual Destinies, the only Ace Attorney game that I flat-out do not like.

Beyond that, I think time has been good to the Ace Attorney series, and the slowed release schedule lets a game like this one breathe. When Ace Attorney Investigations originally released in 2009, it was, for those of us in the West, essentially an annual series. There had been a new Ace Attorney game on the DS every year since 2005 - and Investigations, as good as it is, wasn't as exciting as the bold (and slightly divisive) Apollo Justice: Ace Attorney, not to mention the series highpoint Trials and Tribulations.

Now, releases have slowed - there have been five new games in English since 2009, one of them a crossover with Professor Layton. Revisiting a game like this means revisiting old friends, characters that the series has moved away from in more recent entries. If we ever see an Ace Attorney 7, Edgeworth could, theoretically, put in an appearance - but Dick Gumshoe has not shown up in one of these games for a long time, and neither have many of the side characters from the original trilogy who pop up in here. If there was a time where I felt like there were too many Ace Attorney games featuring these characters, it has long since passed.

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Source: Press Kit.

Revisiting a game like this means revisiting old friends, characters that the series has moved away from in more recent entries.

Even with my renewed vigor, this isn't as good as peak Ace Attorney. The logic in the solutions isn't always as strong as they are in the best main series games - a few times in the third case I felt like my reasoning for presenting items on certain lines of testimony was just as solid as the actual answer. And for my money, the localization of this game - which is carried over exactly from the DS version - is not as strong as the other games in the series. There are more grammatical issues, more comma splices and run-on sentences, than you'd expect from an Ace Attorney game.

But these are minor quibbles, and I love this game. These characters, these cases, the feeling as the pieces start to fall into place: it's all vintage Ace Attorney. This just makes me all the more excited to move onto the sequel - the one I've been hearing good things about for over a decade now -  for my upcoming review. Ace Attorney Investigations 2 is the headliner of this release, but - judging by the first three cases, at least - the first game is well worth your time, too.

Ace Attorney Investigations Collection releases for Switch, PS4/PS5, Xbox, and PC on September 6, 2024. SUPERJUMP will be publishing a full review, focused on the sequel, at that time. 

World of Warships previews its crossover with Blue Archive for reasons vague and mysterious

20. Srpen 2024 v 21:00
So World of Warships is crossing over with Blue Archive. Why? What’s the connection between a mobile strategy gacha game and a naval battle game? Who knows. That isn’t important. This is the world we live in, wherein World of Warships will cross over with every possible other property as often as reasonably possible, and […]

The First Descendant previews a new sniper, new upgrades, and new Invasion dungeons for Season One

20. Srpen 2024 v 01:00
The first season of content for The First Descendant arrives soon, and it brings with it a new form of dungeon that’s sure to delight speedrunners in the form of Invasion dungeons. Hard-difficulty operations will offer players the choice of entering the “Invasion” form of the operation, which are all about clearing out enemies as […]

Monster Hunter Wilds highlights new moves and features of its 14 classic weapons

20. Srpen 2024 v 00:00
If you’re a fan of Monster Hunter, then you’ve no doubt been watching the various weapon preview vignettes that have been coming out of Monster Hunter Wilds over the past two weeks. But maybe you haven’t been keeping up or you just want to watch them all again. In that case, there’s now a video […]

Crimson Desert showcases the White Horn boss battle ahead of its Gamescom demo

19. Srpen 2024 v 15:30
The “open-world action adventure RPG” that is Crimson Desert has been making a lot of noise since Pearl Abyss revealed that it will be playable at Gamescom 2024, but now it’s bringing even more noise – and some fresh gameplay – with a look at one of its boss fights. The preview opens with protagonist […]
  • ✇IGN India Pc
  • Kingdom Come: Deliverance 2 – The First PreviewRick
    Hands on with Warhorse Studios' massive sequel. It's about to kick off in the centre of Kuttenberg, the sprawling medieval city at the heart of Kingdom Come: Deliverance 2. Menhard the sword master has offered to teach protagonist Henry of Skalitz a few tricks with the blade, but the lesson has been interrupted by Kuttenberg's official fencing …
     

Kingdom Come: Deliverance 2 – The First Preview

Od: Rick
21. Srpen 2024 v 09:00
Hands on with Warhorse Studios' massive sequel.

It's about to kick off in the centre of Kuttenberg, the sprawling medieval city at the heart of Kingdom Come: Deliverance 2. Menhard the sword master has offered to teach protagonist Henry of Skalitz a few tricks with the blade, but the lesson has been interrupted by Kuttenberg's official fencing …

  • ✇IGN India Pc
  • Civilization 7: The First PreviewLeana Hafer
    Times have changed. There's nothing quite like the moment right before sitting down to see a new Civilization game for the first time – particularly since this is the longest we've ever had to wait for a new one – and I'm happy to say I came away with a pretty positive outlook …
     

Civilization 7: The First Preview

20. Srpen 2024 v 23:00
Times have changed.

There's nothing quite like the moment right before sitting down to see a new Civilization game for the first time – particularly since this is the longest we've ever had to wait for a new one – and I'm happy to say I came away with a pretty positive outlook …

Indiana Jones and the Great Circle First Look Preview: It’s So Riddick and I Love it for That

20. Srpen 2024 v 22:00
The upcoming first-person action-adventure from MachineGames harkens back to the studio’s classic roots.

The last time the developers at MachineGames made an Xbox-exclusive first-person action-adventure based on a movie character, it turned out to be one of the best experiences of the entire original Xbox/PS2 console generation. That game was The Chronicles of Riddick: Escape from Butcher Bay, back when the core of …

Větší, hezčí, zábavnější. Hráli jsme pokračování českého RPG Kingdom Come

Dostali jsme jedinečnou příležitost zahrát si s bezmála půlročním předstihem netrpělivě očekávané pokračování dnes už bez debat legendární české hry Kingdom Come: Deliverance. I když k jeho přípravě vývojáři přistoupili hodně konzervativně a nabídnou jednoduše více toho samého, patrně to málokomu bude vadit. Podobných her totiž jinak moc není.

© Warhorse

Kingdom Come: Deliverance II

© Warhorse

Kingdom Come: Deliverance II

© Warhorse

Kingdom Come: Deliverance II

Indiana Jones mohl být exkluzivitou, kterou Xbox zoufale potřebuje. Ale nebude

Dostali jsme hodinovou „nalejvárnu“ o chystané hře Indiana Jones and the Great Circle a naše očekávání prudce vzrostla. Více než o akci o ní vývojáři mluví jako o adventuře, respekt k původní filmové trilogii je vidět z každé scény. Proti všem předpokladům však nepůjde o xboxovou exkluzivitu a hra příští rok vyjde i na Playstationu 5..

© Machine Games

Indiana Jones and the Great Circle

© Machine Games

Indiana Jones and the Great Circle

© Machine Games

Indiana Jones and the Great Circle

Na Kingdom Come: Deliverance 2 se můžete těšit, hra je oproti předchůdci větší a lepší ve všech ohledech - INDIAN

21. Srpen 2024 v 09:00

Prakticky třikrát větší než předchůdce. Lepší RPG zasazené do středověkého českého království byste jen těžko hledali. Kingdom Come: Deliverance II je velmi očekávaný titul, jeden z nejambicióznějších, jaký se v naší republice vůbec tvoří. Obrovský tým Warhorse pod taktovkou Daniela Vávry vzal vše, co se naučil a připravil obrovskou hru, kterou mohu s plnou radostí potvrdit, že bude opět radost zkoumat.

Na severu Čech, včetně hradu Trosky a města Kutné Hory – Kingdom Come: Deliverance II se posouvá dál od Sázavy a chce odvyprávět mnohem delší, výpravnější a napínavější příběh – a tím se také stává poněkud pomalejším zážitkem. Nicméně: to je dobře.

Na novinářské akci jsme si zahráli bez přerušení cirka dvě úvodní hodiny a následně jsme dostali možnost vidět pokročilou část hry odehrávající ve městě, které jsme přímo navštívili i naživo: v Kutné Hoře.

Kingdom Come: Deliverance II pokračuje v událostech, které nastolila jednička. Celým královstvím zmítá chaos. Protože útočníci drancují, co mohou, lidé se jich bojí a Jindřich ze Skalice se kromě jiného stále snaží pomstít za smrt svého otce a matky. Jindřich je již důvěryhodným členem spojenců právoplatného českého krále Václava IV., zatímco se jeho bratr Zikmund snaží o ovládnutí celého českého království.

Jindra má poměrně jednoduchý úkol, doprovází sira Jana Ptáčka na cestě na hrad Trosky za panem Bergovem – který je právě spojencem Zikmunda. Nesou důležitou zprávu, kterou musí předat. Jenže nic nejde podle plánu a záhy zjistíte, že jste necháni na pospas drsným, ale přesto krásným lesům, údolím či zákoutím vesnických a městských ulic, včetně Kutné Hory.

  • ✇Twinfinite
  • Lost Records Bloom & Rage: Tapes, Tunes, and Timeless Bonds (Hands-On Preview)Rowan Jones
    Don’t Nod Studios is taking us back to the 90s for a narrative adventure with Lost Records: Bloom & Rage. From the same creative minds behind the award-winning Life Is Strange comes this new story guaranteed to capture your heart. We play as Swann Holloway as she reconnects with old friends after receiving a mysterious package. Although the girls had vowed to never speak about the strange things that happened when they were teens, it seems that they now have no choice.
     

Lost Records Bloom & Rage: Tapes, Tunes, and Timeless Bonds (Hands-On Preview)

20. Srpen 2024 v 22:30

Don’t Nod Studios is taking us back to the 90s for a narrative adventure with Lost Records: Bloom & Rage. From the same creative minds behind the award-winning Life Is Strange comes this new story guaranteed to capture your heart.

We play as Swann Holloway as she reconnects with old friends after receiving a mysterious package. Although the girls had vowed to never speak about the strange things that happened when they were teens, it seems that they now have no choice.

  • ✇INDIAN
  • Delta Force: Hawk Ops má našlápnuto stát se konkurentem pro Tarkov i Battlefield - INDIANDominik Vysloužil
    Prázdniny ještě neskončily a za tento rok jsme měli možnost vyzkoušet skvělé free-to-play hry. Mohli jsme si užít pořádný grind v The First Descendant nebo přežívání v surrealistickém Once Human. Na své si přišli i milovníci stříleček s tituly jako xDefiant nebo Arena Breakout, který nám výborně ukázal, jak by mohl vypadat Escape from Tarkov, kdyby byl zdarma. To, jak by měl vypadat zdařilý extraction žánr v bezplatné podobě, nám ale ukázal i titul Delta Force: Hawk Ops, na který se dnes podívám
     

Delta Force: Hawk Ops má našlápnuto stát se konkurentem pro Tarkov i Battlefield - INDIAN

20. Srpen 2024 v 13:15

Prázdniny ještě neskončily a za tento rok jsme měli možnost vyzkoušet skvělé free-to-play hry. Mohli jsme si užít pořádný grind v The First Descendant nebo přežívání v surrealistickém Once Human. Na své si přišli i milovníci stříleček s tituly jako xDefiant nebo Arena Breakout, který nám výborně ukázal, jak by mohl vypadat Escape from Tarkov, kdyby byl zdarma. To, jak by měl vypadat zdařilý extraction žánr v bezplatné podobě, nám ale ukázal i titul Delta Force: Hawk Ops, na který se dnes podíváme.

Delta Force je série, která kdysi dominovala v žánru realističtějších, taktických stříleček z pohledu první osoby spolu s tituly jako Call of Duty nebo Medal of Honor. Delta Force: Hawk Ops se vydává poněkud více mainstreamovou cestou a plánuje se svézt na vlně bezplatných her, které sází na to, že vás zabaví natolik, že si koupíte různé skiny a výhody.

Kupování dodatků a skinu jde snáze, pokud je hra zábavná. A to Delta Force je. I když Delta Force: Hawk Ops obsahuje extraction mód, kterého někteří mají plné zuby, vydržte. Vývojáři z Team Jade mysleli i na hráče, které nebaví neustálé shánění předmětů a bolestivá ztráta drahého lootu. Jedním ze tří hlavních módů je totiž dobývání, jaké můžeme znát ze série Battlefield.

Měli jsme možnost zúčastnit se alfa testování a přinášíme vám dojmy především ze dvou hlavních módů – dobývacího a extraction režimu. Třetím módem je pak remake dílu Black Hawk Down z roku 2003, který má být 1:1 předělávkou nejzvučnějšího dílu serie, nově v Unreal Engine 5 kabátku. Tento mód ovšem není během testování dostupný.

Začneme tím, co znamená extrakční styl hraní. Jste vysazeni na mapě, na které bojujete nejen proti nepřátelům řízeným umělou inteligencí, ale i proti ostatním hráčům. Vaším úkolem je prozkoumat mapu a odnést si co nejvíce cenného lootu a kvalitního vybavení. Pokud vybavení odnesete ven z mapy, můžete jej využít ve vaší základně. Pokud ale neuspějete a někdo vás zabije, ztratíte vše, co u sebe máte. Včetně toho vybavení, které jste našli dříve a vzali si na novou expedici. Ale věřím, že po všech těch extrakčních hrách už asi tento koncept znáte.

Přináší ovšem Delta Force: Hawk Ops v tomto odvětví něco nového? Ano i ne. Pokud se pohybujete ve světě extraction her, pak je Hazard Operation mód v Delta Force: Hawk Ops velmi podobný projektu Arena Breakout, který jsme si mohli vyzkoušet minulý měsíc a který je plně dostupný od 13. srpna. V těchto dvou hrách můžeme cítit silnou inspiraci Escape from Tarkov, avšak jsou mnohem arkádovější a rychlejší. A hlavně zdarma! Delta Force: Hawk Ops však přináší plno akčních událostí na mapě, takže nejde jen o to zabíjet místní vojáky a nepřátele, ale i plnit různé mise, jako je zabití určitých cílů, vykrádání trezoru nebo loupež šifrovaných dat, která je v rámci hodnocení největší výzvou. Věřte, že pokud se tento event objeví na mapě, hráči po sobě jdou jako po uzeném, protože díky těmto šifrovaným datům můžete získat i skiny na zbraně, které se aplikují pokaždé, když vezmete na bojišti daný typ zbraně, takže o něj nepřijdete ani po smrti.

  • ✇Twinfinite
  • Dead Rising Deluxe Remaster Is Full of Welcome Changes (Hands-On Preview)Emily Serwadczak
    Originally released in 2006, Dead Rising quickly solidified itself as a zombie fan favorite, spawning multiple sequels and a following ready to rival The Walking Dead. Now, 18 years later, Capcom has rewarded us all with a remastered update of the game that started it all. Image Source: Capcom via Twinfinite It is safe to say that the biggest update in the game is the graphics. With 18 years comes incredible advancements in animation, and Capcom did not skip out on making sure we could se
     

Dead Rising Deluxe Remaster Is Full of Welcome Changes (Hands-On Preview)

13. Srpen 2024 v 17:00

Originally released in 2006, Dead Rising quickly solidified itself as a zombie fan favorite, spawning multiple sequels and a following ready to rival The Walking Dead. Now, 18 years later, Capcom has rewarded us all with a remastered update of the game that started it all.

Frank West in DRDR saying "I've covered wars you know"
Image Source: Capcom via Twinfinite

It is safe to say that the biggest update in the game is the graphics. With 18 years comes incredible advancements in animation, and Capcom did not skip out on making sure we could see every reaction and emotion on not only Frank’s face, but on every NPC’s too. While the original game still holds up well, the graphics overhaul was well worth the time and makes the gore that bit more visceral, which you definitely want in a modern zombie game. Especially when taking them down with a skateboard or golf putter is still very much an option.

  • ✇Mega Visions
  • PREVIEW: Hunt or be hunted in INVERSE [Meta Quest]David Maddox
    INVERSE, a survival horror VR game from developer MassVR, drops on the Meta Quest today. We’ll have a full review soon, but we got a sneak peek at the game and mechanics. We’ll give you the rundown on what you’ll be in for with this twist on the innovative asymmetric gameplay genre. INVERSE is not just a simple solo or multiplayer VR game. While yes, it does offer players the choice to embark on their own as either a lone monster hunter or to play as a team, the agents you play must survive d
     

PREVIEW: Hunt or be hunted in INVERSE [Meta Quest]

6. Září 2023 v 23:02

INVERSE, a survival horror VR game from developer MassVR, drops on the Meta Quest today. We’ll have a full review soon, but we got a sneak peek at the game and mechanics. We’ll give you the rundown on what you’ll be in for with this twist on the innovative asymmetric gameplay genre.

INVERSE is not just a simple solo or multiplayer VR game. While yes, it does offer players the choice to embark on their own as either a lone monster hunter or to play as a team, the agents you play must survive defenseless until power control terminals throughout the creepy facility are activated.

All the while, a twisted, monstrous entity called the Nul attacks at every opportunity. But who is this destructive creature… could it be one of your own?

Game design by those who love the genre

MassVR is a team of horror and sci-fi enthusiasts, so INVERSE offers a ‘spine-chilling and cinematic experience’ that immerses players in a relentless fight for survival. In a press release, Chris Lai, CEO and co-founder of the company, said: “INVERSE brings the essence of survival horror to VR, offering players an unmatched experience of fear, thrill, and strategic gameplay.”

The game makes a solid bold claim that ‘horror enthusiasts’ and ‘virtual reality aficionados’ should prepare themselves for a ‘chilling journey into the depths of fear and discover what awaits in the shadowy realms.’ And the visual setup certainly delivers. The look and feel of the abandoned station is quite creepy and just enough of a maze to keep players looking over their shoulder.

Agent… or monster?

The game supports up to four players working together as agents locating and unlocking weapons terminals and defeat the evil Nul. But that’s where the fun twist comes into play. One player actually assumes the role of the Nul, using unique abilities to hunt down and eliminate the agent!

But don’t worry if you don’t know enough people to fill a team. AI players can seamlessly fill in to make sure the experience is immersive regardless of the number of human players.

Players begin by completing tasks and surviving Nul attacks. Once your weapon is unlocked, it’s time to go on the offensive in Monster Hunt mode. INVERSE is unique in that all players play offense and defense in each match. This ensures that you must master both offensive and defensive tactics to succeed.

Don’t fear being alone

The solo player experience has been quite well thought out, too. During single-player matches, INVERSE presents players with plenty of challenges that test players’ skills. But they also offer a deeper exploration of the game’s lore and terror-filled world. The story the game is built around takes center stage.

Plus, the progressive leveling system allows players to unlock new skills and perks. These added bonuses keep the game interesting and allow players to be better equipped when facing the growing challenges as well as enhancing survival chances.

Face the ever growing darkness

MassVR has stated that they’re going to provide a “continuously evolving experience for players.” INVERSE is expected to receive bi-annual content updates to ensure players have new experiences. This will keep the game from getting monotonous, hopefully. Since the company started out in the physical VR space, console games certainly seem to be adding more versatility and the ability to grow to their repertoire.

Lai says, “We wanted to create a game that captures the intense emotions of playing a horror game with friends in real life while still delivering engaging gameplay for both solo and cooperative play styles in VR.” Time will tell if they succeeded, but INVERSE is certainly off to a good start.

The game is available on the Meta Quest today, Sept. 7. We’ll have a full review shortly.

Are you excited for this new horror multiplayer experience? Let us know in the comments.

The post PREVIEW: Hunt or be hunted in INVERSE [Meta Quest] appeared first on Mega Visions.

  • ✇Mega Visions
  • Everything we know about Metal Gear Solid Delta: Snake EaterDaniel Hein
    After years of rumors and false hopes, the Metal Gear Solid 3 remake is finally happening. Konami announced Metal Gear Solid Delta: Snake Eater earlier this year as part of the May 2023 PlayStation Showcase. It’s the first Metal Gear title since 2018’s lackluster Metal Gear Survive, and the first time familiar Hideo Kojima characters have graced our screens since 2015. Considering his rocky exit from Konami and subsequent new ventures, Kojima’s future with the Metal Gear series seemed over. A
     

Everything we know about Metal Gear Solid Delta: Snake Eater

5. Září 2023 v 11:00

After years of rumors and false hopes, the Metal Gear Solid 3 remake is finally happening. Konami announced Metal Gear Solid Delta: Snake Eater earlier this year as part of the May 2023 PlayStation Showcase. It’s the first Metal Gear title since 2018’s lackluster Metal Gear Survive, and the first time familiar Hideo Kojima characters have graced our screens since 2015.

Considering his rocky exit from Konami and subsequent new ventures, Kojima’s future with the Metal Gear series seemed over. And while he’s still working over at Kojima Productions, Konami has been hard at work remaking one of his classic stealth-action games.

Metal Gear Solid 3 was first released back in 2004 and garnered critical acclaim. It remains one of the most popular games in the franchise, with many players voting it as their favorite. Now, players will get the chance to explore the origins of Big Boss and the Metal Gear Solid franchise once again, with updated graphics and gameplay.

Metal Gear Solid Delta doesn’t have a release date yet, although we anticipate this Snake Eater remake might come out in 2024. Until we know for sure, here’s everything we know about this title.

The dead are not silent

Metal Gear Solid 3
The original Metal Gear Solid 3 came out in 2004.

It helps to understand the backstory of the Metal Gear Solid 3 remake, as it’s been a rumored project for a few years now. Although Konami mostly exited the video game business a few years back, talks of a separate division or company remaking classic Metal Gear entries was still buzzing. Konami wasn’t one to confirm rumors, and Hideo Kojima was too busy working on Death Stranding and Kojima Productions to worry one way or the other.

Still, the rumors persisted, and gained heightened attention in the lead up to the PlayStation Showcase in May. Many industry insiders proclaimed that Konami would reveal the MGS3 remake at the event. Many fans were understandably apprehensive, but the showcase proved that their fears were unfounded.

Konami revealed the remake, titled Metal Gear Solid Delta: Snake Eater, at the event alongside the Metal Gear Solid Master Collection. The latter is a series of compilations that bring classic Metal Gear games to current-generation consoles; the first volume will include all mainline Metal Gear games up to Snake Eater, with some additional games as well.

With that and Metal Gear Solid Delta, it seems that MGS3 fans will have plenty to look forward to. As old and new players alike experience the original game through the Master Collection, we also have a revamped version on the horizon. With that, it’s time to start the mission proper.

We’re off on a mission of virtue

Metal Gear Solid 3 Characters
A boss and her snake.

Konami and the team have confirmed that Metal Gear Solid Delta is as close to a 1:1 remake of Snake Eater as possible. Although it’s built on a new engine with recreated graphics and sound, the actual storyline and progression is the same. The team is even reusing the original voice clips, preserving the original script as much as possible.

As such, we can provide a basic rundown of the story as it relates to the original. (There won’t be any spoilers in this section, so fret not!)

Metal Gear Solid Delta: Snake Eater is the story of Naked Snake, an agent in the FOX unit. He’s sent deep into the jungles of Russia in 1964 to retrieve a defector from the Soviet Union. However, his commanding officer on the mission, a woman known as The Boss, interrupts his mission by defecting to the Soviets. She wounds Naked Snake, leaving him for dead and coordinating a strike on Russian civilians to frame the United States.

With the mission exposed and Russia threatening to retaliate if the situation isn’t under control, Naked Snake is forced back into the jungle after he recovers. He needs to stop The Boss and her Cobra Unit and shut down the new Soviet weapon, a mysterious combat vehicle nicknamed the Shagohod.

Head back into the jungle in Metal Gear Solid Delta: Snake Eater

Metal Gear Solid Delta Snake Eater Jungle
The Russian wildlands of Tselinoyarsk have been lovingly recreated.

Up to this point, the Metal Gear series was primarily focused on interior locations and buildings. You’d sneak around long hallways and open rooms while trying to find cover amidst the manmade terrain.

Metal Gear Solid 3 switched things up by trading the concrete jungle for a real one. There were far more natural settings in that game, dropping you off in the fictional Russian jungle of Tselinoyarsk. It created more unique opportunities for stealth; in particular, camouflaging your gear and face to match your surroundings. You could also the naturally unpredictable terrain and elements to your advantage.

That’s true of Metal Gear Solid Delta as well, as its version of Snake Eater doesn’t change the location up. From the reveal trailer, the swampy marshes where Snake is initially dropped in have been rendered gorgeously. Considering the story is the same, it’s unlikely that there will be any new areas to visit.

Until we get a gameplay trailer for sure, we won’t know if Delta will retain either the original version’s fixed camera system or include the updated camera system from later versions of Snake Eater. It’s also entirely possible that the camera has been reworked entirely. It might take the more modern system found in Metal Gear Solid V. We’ll just have to wait and see.

What a thrill

Metal Gear Solid 3 Snake Eater Bridge
Cross that bridge when you get to it.

As a remake that’s meant to honor the original to the letter, we can assume a few things about the gameplay even without a trailer. The core fundamentals of tactical stealth action should all be implemented into Metal Gear Solid Delta: Snake Eater, but newcomers will hopefully have little struggle adjusting.

MGS3 gave you ample opportunity to surprise your opponents with both artificial and natural traps. Or you can sneak around them and avoid fights altogether (except for mandatory boss fights). When the heat does come down on you, of course, you’ll have plenty of weapons at your disposal. That is, once you find them first.

The tactical side of Metal Gear comes from the limited resources you’ve got in the field. You’ll need to find weapons and ammo as well as survival resources like food and water. One of the most unique parts of MGS3 was patching up your own wounds in the middle of combat. It remains to be seen if this system carries over in the same way in Delta. Given its apparent faithfulness to the source material, we can expect it to remain.

When is Metal Gear Solid Delta: Snake Eater coming out?

Naked Snake
Naked Snake’s anxiously awaiting the release of Metal Gear Solid Delta.

So far, Konami has not yet confirmed a release date for Metal Gear Solid Delta: Snake Eater. However, the original game hit store shelves in late 2024. It’s reasonable to expect that Konami might try to tie in with the game’s 20th anniversary and release it in Nov. 2024. However, this is pure speculation. Until we get more information from Konami, take this with a grain of salt.

Metal Gear Solid Delta: Snake Eater is developed by Konami Digital Entertainment with the help of Virtuos and published by Konami. It will be available for the PlayStation 5, Xbox Series X/S, and PC.

What are your thoughts on this Metal Gear Solid 3 remake? Let us know!

The post Everything we know about Metal Gear Solid Delta: Snake Eater appeared first on Mega Visions.

  • ✇NekoJonez's Gaming Blog
  • Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click GenreNekoJonez
    Itch.io – Steam Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier
     

Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click Genre

Od: NekoJonez
20. Květen 2024 v 19:22

Itch.ioSteam

Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier this year, a demo of the game got released. Now, I asked the developer if he was interested in streaming this demo with us, and he did. Here is a link to part 1 & part 2. Sadly, due to overheating of Klamath’s computer, it had to be cut into two parts and the ending was quite abrupt. Now, this stream is almost a month ago, and I still wanted to write an article about this game. So, what do I think of the demo? Am I still as impressed when I saw it during the livestream, or is my opinion going to change when I’m not back seating and playing it myself? Let’s find out in this article.

Hacking The Point-And-Click Genre

The story of this demo is quite simple. Ama enters the police station and gets new tasks to aid the space colony she is in. Overall, the story is told more naturally compared to other games. Mostly, we get an opening where the main story of the game is teased, but not in this game. During interactions with the others, we get little glimpses into the world and story. Now, this is a tricky thing to pull off, since either you have to force the player to interact with everybody or risk that some players miss potentially important information. On the other hand, info dumping on the player isn’t always the best solution.

Now, in this space colony, there is an AI that makes a lot of decisions. It turns out that Ama and her dad have created that AI and the software to interact with it. She is one of the ambassadors of the human race. But it doesn’t take too long before strange things start to happen, and you notice that not everything is what you think it is.

The dialogues in this game appear above the character’s their head. When it’s cursive, you know it’s a thought. Not only that, you have simple sound effects that appear to put some additional power to the dialogues and to quickly differentiate between thoughts and spoken dialogues. Currently, there are plans to fully voice act this game, but if those plans fall through, I’d recommend to the developer to have different sound effects for the dialogues for different emotions.

Now, the game cold opens with an old school terminal as a main menu. This might be a bit jarring for new players who aren’t used to working with the command line. Personally, as somebody who knows how a command line works, I really love this touch. Since, this interface is also present in a lot of puzzles in the game. It fits the atmosphere and style of the game as a glove. To be honest, I think that with some minor polishing, it would be perfect.

There are a few things I would change. First, I’d get rid of the case-sensitive commands. The main reason is that a lot of people have the default keybinding for the Steam overlay with is… Shift+Tab. Since I love using autocomplete, it got pretty frustrating when I was holding my shift button and tabbed to autocomplete and my Steam overlay popped up.

A second thing I’d change is to allow the user to enlarge the font of terminal. The reason for that is because it doesn’t really scale pretty well with people who are using larger monitors.

Now, since this game is still in development and this is just the demo… I can totally excuse that there are features not present. Like pushing the up arrow to get the last command, or the help feature not always working correctly in all menus. For example, if you are in the options menu and use “QUALITY HELP”, you get information but if you first write “QUALITY” to see the options you can input and then “QUALITY HELP”… It bugs out and doesn’t give you help at all. Another small bug I noticed is that for some reason, the enter button on my numpad didn’t enter but always selected the whole text. But hey, during the stream the developer said that some of these things are on the list to get fixed for the full game.

Cyberpunk Sci-fi

I was impressed with the visuals of the game when we were playing this game on stream. While I haven’t played the Blade Runner games yet, I have seen a lot of people talk about it and know the visual style of the game. This game really mimics that style extremely well. You really feel like you are in a sci-fi world with some older technology than we have compared to our own technology.

Also, something I really love in this demo is that everything is one big space. You don’t really have “screens” in this game, like in a Broken Sword game for example. No, the camera swings and follows Ama as if she was in a movie. This sells the illusion of the area even more. While I’d have loved to see the details the developer put in every scene more up close sometimes, the more zoomed out look gives you a better overview on the scene. It almost feels like you are watching Ama through security camera’s or a drone camera in a way.

The biggest thing that I want to point out in terms of the visuals is Ama herself. The game goes for a more dark and dimly light environment and with a main character that’s wearing black clothes, it’s extremely easy to lose Ama in the scenery. It wouldn’t surprise me if they gave our main character in Blade Runner a brown coat for that reason, so you can more quickly see the main character without breaking the visual style of the game. But, overall, this is almost a nitpick. Since, it didn’t happen a lot that I lost Ama in the scene. It mostly happened when I was replaying parts of the demo while writing this article.

Now, I want to talk about the command line. The tutorial in this game on how a command line works is actually well done. I love how it doesn’t hold the players hands and tries to force them to input the right thing. It really lets you experiment with it and learn how it works. All the while, a small guide on how things work is displayed on the top of your screen.

This whole command line mechanic in this game is a breath of fresh air. It’s impressive how true to reality the whole command line is. While it uses some creative liberties here and there to make it fit into the game world, overall, it might be a real command line interface that’s open in the game.

In this demo, you have a few tasks to complete. Most of these tasks involve fixing various things. One task is highly dependent on the command line. This was quite easy for me since, like I said, I know how to use a command line. Visually, it’s a bit tricky during the tutorials in the network view since it’s not really clear/easy on how you can scroll up or down while in the network view. Using the mouse mostly scrolls around the network map. I think an easier way to scroll up and down in the terminal could be useful there. Also, when you have to input a command that’s longer than the terminal screen, I’d start a second line. Since, that’s how real life works. Or move the whole thing, and not let the username stay.

Final thoughts and future wishes

Overall, the demo is quite short. If you don’t know what you are doing and exploring everything, it will take you mostly two hours to complete. But if you know what to do, you can finish this in 10 minutes. Yet, the impression I got from the stream hasn’t changed. This game has quite a lot of potential but it needs some polish here and there.

There are some minor things like some objects not being solid and Ama being able to run through them, but there are also more major issues. The elevator bug the developer Marc mentioned during the stream, happened to me. Ama didn’t go up with the elevator and she was stuck. I think it was related to another bug I encountered where the head of IT got stuck in an animation loop. Somehow it was like Ama was near him while Ama was walking in other parts of the station. I don’t know what exactly triggered that, and I have replayed the demo trice to try and get it back into that bugged state, but I was unable to find the cause and I was unable to replicate it.

Currently, there is one way to save the game. There are several terminals in this demo where you can save your game. You only have one save slot. There is also no manual saving of the game. So, remember that. You can also only load from the main menu.

Reviewing a demo is always tricky to do. Especially if the game is still in development, since you never know for sure how the final game is going to look like. Yet, this demo is extremely promising. The puzzles where a lot of fun and after playing the demo, I had the same feeling that Klamath had at the end of the stream. I want to play more or similar games like this.

I could start talking about how the sound effects are amazing but there isn’t enough music yet. But, at one hand, the lack of music really sells the atmosphere of the game a lot more but on the other hand, the music during the terminal sections is really enjoyable. But, I’m sure that in the full game we shall see more music.

Just like I’m convinced that when the full game releases and the players find bugs, they will get fixed. While I was talking with Marc during the stream, I really felt the passion for creating this game and how he wants to make it the best experience it can be for his players. So, if you are interested in this game after reading this article in any way shape or form, I highly recommend that you give this game a chance, play the demo for yourself and give the developer feedback via his Discord or any other of his official channels.

I can’t wait to see and play the final game. Various things got revealed and talked about during the stream and I have to say, it was an amazing experience and conversation. I was already interested in seeing this game when it was on KickStarter but now that I have played the demo, I think we are on a winner here. This game will put an interesting twist on the point-and-click genre and will be interesting to anyone who enjoys adventure games with a sci-fi influence or just enjoy more unique puzzle games.

I want to thank Marc for reaching out to me and talking about his unique project. You can be sure that when the full version releases… me and Klamath will play through it and most likely stream it. And I’ll write a more in-depth article on the final product. Since, I might have not talked quite in-depth in this article but I want to hold off my final opinions when the game is fully released.

If you have read my article, played the demo and/or watched our stream, I’m curious, what did you think about this game? Feel free to talk about it in the comments. Am I overhyping the game or overlooking flaws? Or is there something you’d love to see in the full game?

And with that said, I have said everything about the game I want to say for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: My Palworld wishlistNekoJonez
    Steam store page – Twitter/X – Wikipedia I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are curre
     

Gamer’s Thoughts: My Palworld wishlist

Od: NekoJonez
3. Duben 2024 v 17:17

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Our favorite indie game demos from Steam’s PixElated Festival – Cute Zeldalikes, base building and precision platforming

Od: Gare
3. Srpen 2024 v 18:50

Guess who loves pixel art games around here? Well, we do. You can probably see where this is going, but I’m going to tell you anyway: we tried a bunch of demos, picked out our favorites, and now we’re here to tell you about them. Trust me, there are some juicy titles in here, so do read on!

Promising Indie Game Releases – August 2024 – Melancholic horror, cyberpunk action, and plenty of goo

Od: Gare
31. Červenec 2024 v 21:31

Welcome to GTOGG’s August 2024 edition of Promising Indie Game Releases, where we highlight indie and non-mainstream titles that we believe deserve your attention – in other words, “look at all this potentially cool stuff you might’ve missed otherwise”. That would’ve been too long for a title, though.

Promising Indie Game Releases – July 2024 – Post-apocalyptic Japan, dystopian sci-fi New York and the continent of Atlantis

Od: Gare
16. Červenec 2024 v 20:05

Welcome to GTOGG’s July 2024 edition of Promising Indie Game Releases, where we highlight indie and non-mainstream titles that we believe deserve your attention – in other words, “look at all this potentially cool stuff you might’ve missed otherwise”. That would’ve been too long for a title, though.

  • ✇GTOGG
  • Five memorable indie game demos from June 2024’s Steam Next FestGare
    The sun is out, our drinks are cold and we’re sweating buckets – in other words, summer is officially here, and with it, yet another Steam Next Fest has arrived to give us a lovely truckload of indie demos to look through. As usual, we’ve found a handful of gems we’re very much looking forward to sharing with you.
     

Five memorable indie game demos from June 2024’s Steam Next Fest

Od: Gare
18. Červen 2024 v 19:46

The sun is out, our drinks are cold and we’re sweating buckets – in other words, summer is officially here, and with it, yet another Steam Next Fest has arrived to give us a lovely truckload of indie demos to look through. As usual, we’ve found a handful of gems we’re very much looking forward to sharing with you.

  • ✇GTOGG
  • Does it Bite? – V Rising – 1.0 Very First ImpressionsEmily
    You awaken as a vampire, weakened and ravenous, driven by an insatiable thirst to reclaim your former power and forge a dark empire. The game thrusts you into a world where survival hinges on resource gathering and castle building, all in the relentless pursuit of becoming the ultimate vampire overlord...
     

Does it Bite? – V Rising – 1.0 Very First Impressions

Od: Emily
15. Červen 2024 v 19:21

You awaken as a vampire, weakened and ravenous, driven by an insatiable thirst to reclaim your former power and forge a dark empire. The game thrusts you into a world where survival hinges on resource gathering and castle building, all in the relentless pursuit of becoming the ultimate vampire overlord...

House of Golf 2: A Putt Above the Rest?

5. Srpen 2024 v 16:16

With some seriously cool visuals pushing House of Golf 2 along, things look well set for the launch on Xbox Series X|S, PlayStation 5 and PC.

The post House of Golf 2: A Putt Above the Rest? appeared first on TheXboxHub.

Monster Hunter Wilds debuts video previews of game mechanics and the great sword weapon in action

5. Srpen 2024 v 17:00
Early this morning saw a little surprise land in the YouTube subscription feeds of voracious Monster Hunter Wilds fans: a series of three new videos that provide some of the first sneak peeks at specific gameplay elements of the multiplayer RPG. The first video takes a look at the focus mode feature of Wilds, which […]

Victorian sandbox Nightingale banks on a big summer patch to turn its fortunes around

5. Srpen 2024 v 16:00
While admitting “shortcomings” to Nightingale’s initial launch, six months into early access Inflexion Games’ devs say that they’re “proud” of the title and yet “not satisfied” with where the game is at right now, including lower player numbers. CEO Aaryn Flynn and Art and Audio Director Neil Thomson recorded a video to announce that now […]

The MOP Up: EVE Echoes is going to let you drill into the moon

4. Srpen 2024 v 22:00
EVE Echoes — please remember that this still exists — offered up some balance and market adjustments along with a preview of some new corporation tech that will allow players to drill into moons. And this is just the beginning of the rest of the news! Read on for a roundup of other smaller MMO news stories […]

Final Fantasy XIV shares its full program schedule for Gamescom 2024

2. Srpen 2024 v 21:00
It’s only a couple of weeks until Gamescom 2024 kicks off, and Final Fantasy XIV is getting quite a presence there. Obviously it will not be a preview of what’s coming in Dawntrail because the expansion is already out, but it will include a trial battle against Valigarmanda as well as a chance to play […]
  • ✇INDIAN
  • Dojmy ze Spectre Divide – kompetitivní střílečky, kde máte dvě šance něco udělat - INDIANJan Kalný
    Už vás nebaví Counter-Strike, Valorant, Rainbow Six: Siege a doufáte, že na scénu zase přijde nějaká rána z čistého nebe, která sféru kompetitivních stříleček opět rozvíří? No, přesně s takovým titulem se snaží přijít nezávislé studio Mountaintop, které nás pozvalo si zahrát jejich novou kompetitivní free-to-play 3v3 first-person střílečku Spectre Divide. Poznávací prvky ikonických her, z nichž si tato bere inspiraci, poznáte už na první pohled. Ale přece jenom přichází s řadou unikátních změn,
     

Dojmy ze Spectre Divide – kompetitivní střílečky, kde máte dvě šance něco udělat - INDIAN

1. Srpen 2024 v 18:00

Už vás nebaví Counter-Strike, Valorant, Rainbow Six: Siege a doufáte, že na scénu zase přijde nějaká rána z čistého nebe, která sféru kompetitivních stříleček opět rozvíří? No, přesně s takovým titulem se snaží přijít nezávislé studio Mountaintop, které nás pozvalo si zahrát jejich novou kompetitivní free-to-play 3v3 first-person střílečku Spectre Divide. Poznávací prvky ikonických her, z nichž si tato bere inspiraci, poznáte už na první pohled. Ale přece jenom přichází s řadou unikátních změn, které ji dovolují dost sebejistě vystoupit z řady. A jedna taková první změna stojí už hned v popředí – zápasy jsou sice tři proti třem… ale postav je v každém týmu šest.

Je to jednoduché. Každý hráč disponuje takzvaným „Spectrem“. Jakousi nehybnou schránkou, druhým tělem, do něhož se může kdykoliv převtělit. V praxi to znamená, že všichni mají dvě šance v každém kole změnit situaci a doba, kterou strávíte koukáním na to, jak hrají ostatní, se razantně snižuje. Nejde však jenom o to, že najednou máte dva životy. Když říkám, že se do svého druhého já můžete převtělit kdykoliv, tak to znamená klidně i během přestřelky. Vašeho Spectra si pomocí takového puko-disku můžete nechat poslat na hozené místo. A místo nutnosti spoléhat na spoluhráče a doufat, že je inteligentnější více než jak hraje, může váš dvojník držet pod kontrolou další úhel stejné chodby nebo oblasti.

Nejde však o bota. Umělá inteligence ho neovládá, a zatímco někde jenom stojí, dokáže bez vaší asistence akorát přebít zbraň či umístit bombu. A to jen tehdy, pokud jste samotnou akci započali vy. Zcela bez vaší pomoci pak dokáže jenom vnímat hlasité kroky nepřátel v okolí. A tím vás upozornit, jestli se někdo kolem něho nehýbe. To se hodí obzvlášť na to, pokud s ním chcete hlídat úplně druhou půlku mapy, zatímco vy hlídáte tu první, abyste měli pod palcem obě oblasti pro bombu. Přesně to je jediný a hlavní mód, který ve hře najdeme. Útočící tým musí položit bombu a bránící tým tomu musí zabránit nebo bombu zneškodnit. Nebo se zkrátka oba týmy postřílí, čímž upřímně končí většina kol.

Mechanika Spectra opravdu už na první pohled dodává hře nevídanou dynamiku, a hlavně vlastní identitu. I v momentech, kdy jsem hrál proti silnějším nepřátelům nebo jsem prostě jenom byl noob, jak se na herního novináře patří, nepřišla ta klasická frustrace jako u jiných her. Jedna smrt není banální, to vůbec ne, ale zrovna tak to není konečná. A to dělá hodně. Když se vám navíc povede nepřítele přelstít, ten pocit je dost neskutečný. Toho lze třeba dosáhnout i tím, že pouze házením puku – a tedy když máte Spectra naživu – se lze dostat na nějaká speciální vyvýšená místa, kam se jinak nedá vyšplhat.

Kromě dost nepřeberných množství taktik, které tahle opravdu jednoduchá, přesto brilantní mechanika nabízí, ale jádrem hry stále zůstává střelba a zbraně. Zde už se Spectre Divide výrazně více podobá třeba zmiňovanému Counter-Striku nebo Valorantu. Jde tedy o takzvanou ADS střílečku. Jinými slovy střílečku, kde většinu času strávíte koukáním do hledí zbraně. Střílení od boku, ač užitečné v konkrétních situacích, vás moc daleko nedostane. A přesné zásahy, především do hlavy, budou to, co vás oddělí od průměrných hráčů. I v tomto případě se však vývojáři pyšní menší unikátností a něčím, co hru dělá jak přístupnější, tak vlastně mnohem obtížnější na hraní. A to je takzvaná true-to-crosshair mechanika. Jinými slovy: kam míříte, tam střelíte. Ať už se krčíte, stojíte, chodíte nebo – kdyby to hra dovolala – jste se stavěli na hlavu. Zbraně mají klasický deterministický rozptyl při automatické střelbě, ale ta jednorázová prostě střelí, kam koukáte. Zápasy díky tomu působí i dynamičtěji a hráči opravdu nemají problém se celkem aktivně pohybovat, což je fajn. Kempení jednoho rohu jim tak automaticky nepřidává výhodu.

  • ✇INDIAN
  • Musíme si promluvit – Star Wars Outlaws není tak hrozné, jak jsme si mysleli - INDIANTereza Krečová
    V prvních dojmech ze Star Wars Outlaws jsme měli možnost vidět několik úseků ze hry a neodnesli jsme si dvakrát pozitivní dojmy. Tentokrát jsme si novou akční adventuru od Ubisoftu mohli rovnou i zahrát a naše dojmy jsou poněkud pozitivnější.Star Wars Outlaws vyjdou 30. 8. letošního roku na PC, PlayStation 5 a Xbox Series X/S. Když si předobjednáte jednu z dražších edic, odemkne se hra o tři dny dříve.Pokračovat na web
     

Musíme si promluvit – Star Wars Outlaws není tak hrozné, jak jsme si mysleli - INDIAN

30. Červenec 2024 v 19:27

V prvních dojmech ze Star Wars Outlaws jsme měli možnost vidět několik úseků ze hry a neodnesli jsme si dvakrát pozitivní dojmy. Tentokrát jsme si novou akční adventuru od Ubisoftu mohli rovnou i zahrát a naše dojmy jsou poněkud pozitivnější.

Star Wars Outlaws vyjdou 30. 8. letošního roku na PC, PlayStation 5 a Xbox Series X/S. Když si předobjednáte jednu z dražších edic, odemkne se hra o tři dny dříve.

Nejlepší Star Wars hra vůbec? Zahráli jsme si očekávané Outlaws od Ubisoftu

Po čtyřech hodinách strávených ve hře Star Wars Outlaws můžeme s klidným srdcem prohlásit, že vysoká očekávání se s největší pravděpodobností podaří naplnit. Nebude to sice nejoriginálnější hra všech dob, ale kdo by si stěžoval, když vše funguje tak, jak má.

© Ubisoft

Star Wars Outlaws

© Ubisoft

Star Wars Outlaws

© Ubisoft

Star Wars Outlaws
  • ✇NerdFix
  • Druhá sezóna Rodu Draka: Píseň intrik a tragédie - NerdFixAndrea Olejárová
    Hra o trůny je zpět. A tím myslím opravdový návrat ke komornějším intrikám, nástupnickým krizím, politickým hrám a vysokým osobním sázkám. HBO nám poskytlo předběžný přístup k prvním čtyřem epizodám seriálu Rod Draka a tak vám prozradím, jaké jsou mé první dojmy. Díky nepříliš vydařené poslední sezóně Game of Thrones se diváci snažili na univerzum brutálního fantasy dramatu rychle zapomenout. Rod Draka však ovšem před dvěma lety díky šťavnatému vyprávění a odkazům na nejlepší léta Hry o trůny re
     

Druhá sezóna Rodu Draka: Píseň intrik a tragédie - NerdFix

19. Červen 2024 v 15:26

Hra o trůny je zpět. A tím myslím opravdový návrat ke komornějším intrikám, nástupnickým krizím, politickým hrám a vysokým osobním sázkám. HBO nám poskytlo předběžný přístup k prvním čtyřem epizodám seriálu Rod Draka a tak vám prozradím, jaké jsou mé první dojmy. 

Díky nepříliš vydařené poslední sezóně Game of Thrones se diváci snažili na univerzum brutálního fantasy dramatu rychle zapomenout. Rod Draka však ovšem před dvěma lety díky šťavnatému vyprávění a odkazům na nejlepší léta Hry o trůny reputaci franšízy vykoupil. Palácové pletichaření a pikantní sexuální pletky vyplňovaly mezery mezi scénami masového násilí nebo spektakulární dračí akce. Na druhou stranu se jednalo o 10 epizod, které zrychleně prošly desetiletími souvislostí až na pokraj velké války známé jako Tanec draků. Navzdory mnoha silným stránkám mnozí diváci, včetně mě, kritizovali časové skoky, kvůli kterým seriál občas působil příliš uspěchaně, místo aby trpělivě budoval zápletku a postavy. Měla jsem pocit, že zde oproti Hře o trůny chybí pevný základ, který by mi umožnil skutečně se ponořit do jádra příběhu.   

  • ✇IGN India Pc
  • DeathSprint 66 Hands-On PreviewMatt Kim
    The M-Rated arcade racer has some legs. What if when playing Mario Kart and you throw a red shell at an opponent, instead of just knocking them aside, you blow them up instead? That’s the kind of outside-the-box thinking Sumo Digital is cooking up with DeathSprint 66, which is basically a real murder-y version of Mario Kart.Set …
     

DeathSprint 66 Hands-On Preview

Od: Matt Kim
22. Červen 2024 v 16:00
The M-Rated arcade racer has some legs.

What if when playing Mario Kart and you throw a red shell at an opponent, instead of just knocking them aside, you blow them up instead? That’s the kind of outside-the-box thinking Sumo Digital is cooking up with DeathSprint 66, which is basically a real murder-y version of Mario Kart.

Set …

PREVIEW: Strategie Sanctuary nabídne gigantické bitvy tisíců jednotek

Realtimová strategie Sanctuary: Shattered Sun chce zaplnit prázdné místo, které mají fanoušci v srdcích po skončení série Supreme Commander. A zatím to vypadá, že by se jim to mohlo podařit, bitvy tisíců jednotek na obrovských mapách jsou přesně tak pompézní, jak si pamatujeme z minulosti.

© Enhearten Media

Sanctuary: Shattered Sun

© Enhearten Media

Sanctuary: Shattered Sun

© Enhearten Media

Sanctuary: Shattered Sun

Hrajeme World of Warcraft: The War Within, začátek působí dramaticky

Stále populární MMORPG World of Warcraft oslaví letos v listopadu dvacet let od zahájení provozu. Necelé tři měsíce předtím se hráči dočkají nové expanze The War Within. My už hrajeme betu a přinášíme vám první postřehy.

© Blizzard

World of Warcraft: The War Within

© Blizzard

World of Warcraft: The War Within

© Blizzard

World of Warcraft: The War Within

Skoro jako asasín ve vesmíru. Star Wars Outlaws jsou už za rohem

V rámci prezentace pro média jsme mohli vidět tři různé mise z chystané hry Star Wars Outlaws od Ubisoft Massive. Hra se má k světu a rozhodně bude velkým lákadlem minimálně pro všechny fanoušky Star Wars.

© Ubisoft

Star Wars Outlaws

© Ubisoft

Star Wars Outlaws

© Ubisoft

Star Wars Outlaws

Star Wars Outlaws May Fulfill That Galactic Scoundrel Fantasy

10. Červen 2024 v 22:00
Uncharted territory for Star Wars.

Some of the more interesting Star Wars content in recent years has nothing to do with Jedi and Sith. While their iconic push-and-pull of good versus evil has been a great framework for games like the Star Wars Jedi series, honing in on the life of a scoundrel …

How Assassin’s Creed Shadows Blends New And Classic Ideas With Dual Protagonists

10. Červen 2024 v 22:00
Deadly stealth and brute force working in tandem.

16th-century Japan is ripe with fascinating historical context for an Assassin’s Creed game to thrive, which is one aspect that makes the upcoming Assassin’s Creed Shadows so enticing. The way the series bends history for its fiction has me hyped to see its version of feudal Japan, but it’s …

  • ✇NerdFix
  • Lepší, než jsme čekali. První dojmy z české předpremiéry Star Wars série Akolytka - NerdFixMartin Cvrček, Petr Duppal
    Zažili jsme to už mnohokrát. Lucasfilm oznámí novou sérii nebo seriál, ještě před vydáním první opoutávky se k němu sletí davy fanoušků Star Wars a rozpitvají vše, co objeví na internetu. Někteří se začnou těšit, mnohem častěji lze ale vycítit obavy. V případě série Akolytka byla však ta míra obav přece jen poněkud větší než obvykle. Přestože nabízí možnost vůbec poprvé poznat v hrané podobě éru vrcholné Republiky, kterou lze znát především z knih a komiksů a kterou můžeme zařadit do doby zhruba
     

Lepší, než jsme čekali. První dojmy z české předpremiéry Star Wars série Akolytka - NerdFix

5. Červen 2024 v 16:23

Zažili jsme to už mnohokrát. Lucasfilm oznámí novou sérii nebo seriál, ještě před vydáním první opoutávky se k němu sletí davy fanoušků Star Wars a rozpitvají vše, co objeví na internetu. Někteří se začnou těšit, mnohem častěji lze ale vycítit obavy. V případě série Akolytka byla však ta míra obav přece jen poněkud větší než obvykle. Přestože nabízí možnost vůbec poprvé poznat v hrané podobě éru vrcholné Republiky, kterou lze znát především z knih a komiksů a kterou můžeme zařadit do doby zhruba 100 a více let před událostmi filmové ságy Skywalkerů, dosud vydané upoutávky mnoho příznivců předaleké galaxie nepřesvědčily. Ale my jsme přece profi redaktoři. My se náladou divácké komunity nenecháme zvyklat a ke všemu pokaždé přistupujeme bez předsudků, že ano?

Jenomže... to není tak úplně pravda. Nebudeme lhát, ani my jsme v kvality Akolytky zprvu příliš nevěřili. Přesto jsme neváhali, když jsme dostali možnost zúčastnit se české předpremiéry prvních dvou epizod. Zvlášť když jsme je mohli vidět na velkém plátně kina a téměř dva týdny před oficiálním startem na Disney+. A světe div se, Síla byla s námi, nebo spíš s tvůrci samotné série, protože jsme z kinosálu odcházeli s převážně pozitivními dojmy.

  • ✇IGN India Pc
  • Anger Foot is Like John Wick with Some Extra KickTristan Ogilvie
    Hands-on with the frantic first-person shooter that brings new meaning to the term foot soldier. Fast-paced first-person shooters may be a dime a dozen these days, but Anger Foot has a unique gameplay hook that is literally kicking the door down for your attention. This colourful and completely chaotic shooter from the makers of Broforce is like a first-person take on the compelling, room-clearing carnage …
     

Anger Foot is Like John Wick with Some Extra Kick

31. Květen 2024 v 18:00
Hands-on with the frantic first-person shooter that brings new meaning to the term foot soldier.

Fast-paced first-person shooters may be a dime a dozen these days, but Anger Foot has a unique gameplay hook that is literally kicking the door down for your attention. This colourful and completely chaotic shooter from the makers of Broforce is like a first-person take on the compelling, room-clearing carnage …

Chasing the End Is a Pixel-Art Puzzle-Adventure That Makes its Love for Inside Known in the First Minute

31. Květen 2024 v 17:00
An asteroid hurtling towards Earth is the end. Or is it?

Chasing the End doesn’t hide its inspirations for even a second. In the opening scene, Rion, a young woman in Seoul, South Korea, rises from the bed in her apartment building, the TV in the corner showing nothing but static, and a not-so-subtle pixel-art poster of Playdead’s 2016 masterpiece

  • ✇IGN India Pc
  • Infinity Nikki: The First Hands-On PreviewDaniel Robson
    Breath of the Wardrobe. At last, an open-world game that measures up – literally. On the one hand, Infinity Nikki is the console-ready follow-up to the Miracle Nikki and Shining Nikki series of dress-up games on mobile from Chinese game publisher Infold. On the other, it takes some influence from The Legend of Zelda: …
     

Infinity Nikki: The First Hands-On Preview

31. Květen 2024 v 03:00
Breath of the Wardrobe.

At last, an open-world game that measures up – literally. On the one hand, Infinity Nikki is the console-ready follow-up to the Miracle Nikki and Shining Nikki series of dress-up games on mobile from Chinese game publisher Infold. On the other, it takes some influence from The Legend of Zelda: …

Chystá se další Prince of Persia a hraje se skvěle

Fanoušci legendárního Prince of Persia mají letos žně. Ačkoli na plnotučné 3D pokračování stále čekáme, lednová metroidvania Prince of Persia: The Lost Crown se nečekaně povedla a slibně vypadá i právě vycházející rogue-like hopsačka The Rogue Prince of Persia od tvůrců oblíbených Dead Cells. My už jsme ji měli možnost vyzkoušet a prozradíme vám, jak se hraje.

© Ondřej Zach

The Rogue Prince of Persia

© Ondřej Zach

The Rogue Prince of Persia

© Ondřej Zach

The Rogue Prince of Persia

Česká realistická akce Gray Zone Warfare se hraje skvěle, optimalizace vázne

Ambiciózní český projekt vstoupil do předběžného přístupu na Steamu. Trhá rekordy, ale je to oprávněné? Je to velmi zábavná hra s ohromným potenciálem, to bez debat. Abyste si ji ovšem mohli v současném stavu užít, potřebujete velmi dobrou mašinu.

© Bonusweb.cz

Gray Zone Warfare

© Bonusweb.cz

Gray Zone Warfare

© Bonusweb.cz

Gray Zone Warfare

Diablo Immortal's New Tempest Class Wields Wind and Water to Fun Effect

17. Květen 2024 v 23:53
Step aside, Mother Nature. There’s a new master of the environment in town.

Diablo Immortal has had its ups and downs, just as its big brother Diablo IV has, but I have to admit the team working on Immortal has constantly been adding things that pique my interest. The Blood Knight was the first new class added to the Diablo franchise in nine …

  • ✇Xbox's Major Nelson
  • Compact Mode continues evolving in the Xbox App on PCJon
    Jump back in comes to Compact Mode  In November, we introduced Compact Mode, a feature available via the Xbox app on PC that enhances your gaming experience by providing a more intuitive user interface on smaller screens, including Windows handhelds. We’re excited to announce that the Jump back in feature and enhancements to the Friends panel are rolling out to all Xbox Insiders enrolled in the PC Gaming Preview starting today!  When we launched Compact Mode, we focused on giving you more
     

Compact Mode continues evolving in the Xbox App on PC

Od: Jon
8. Květen 2024 v 20:35

Jump back in comes to Compact Mode 

In November, we introduced Compact Mode, a feature available via the Xbox app on PC that enhances your gaming experience by providing a more intuitive user interface on smaller screens, including Windows handhelds. We’re excited to announce that the Jump back in feature and enhancements to the Friends panel are rolling out to all Xbox Insiders enrolled in the PC Gaming Preview starting today! 

When we launched Compact Mode, we focused on giving you more space to browse content by simplifying the sidebar. We are now taking it further with Jump back in, our latest feature that allows you to quickly access the games you have recently played on your Windows device when you are immersed in Compact Mode. 

Jump back in will feature the last nine games you played from the app. When you click on any game card, you will go directly to its game hub where you can jump into game play. You can also right-click or press the menu button on your controller to launch directly into game play from the context menu.  

Enhancements to the Friends panel 

With Compact Mode, we have also made it easier to access the Friends panel via controller navigation, with quick access directly from the sidebar, and consistent with other panels like Notifications. We are looking forward to hearing your feedback as we continue to improve the experiences related to Friends in the app. 

Starting next week, a new survey will be available in the Xbox Insider Hub (open or install clicking here) for players enrolled in the PC Gaming preview to give us your feedback on Jump back in and the updated Friends panel access with Compact Mode. As a reminder, you can always give us suggestions for the app or leave feedback by clicking on your Profile card inside the Xbox App and then selecting Feedback from the dropdown menu. We can’t wait to hear from you as we work to bring more enhancements to Compact Mode and the Xbox App on PC for you to enjoy seamless Xbox gaming experiences across all your Windows devices. 

How to get Xbox Insider support and share your feedback 

If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Also, you can provide direct feedback to Team Xbox by following the steps here under the “Report a problem online” section. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider. Keep an eye on future Xbox Insider Release Notes for more information regarding the PC Gaming Preview

Like what you see but not an Xbox Insider? 

If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. (Note: The features outlined in this article are currently only available for PC-based Xbox Insiders.) 

The post Compact Mode continues evolving in the Xbox App on PC appeared first on Xbox Wire.

  • ✇Xbox's Major Nelson
  • Compact Mode continues evolving in the Xbox App on PCJon
    Jump back in comes to Compact Mode  In November, we introduced Compact Mode, a feature available via the Xbox app on PC that enhances your gaming experience by providing a more intuitive user interface on smaller screens, including Windows handhelds. We’re excited to announce that the Jump back in feature and enhancements to the Friends panel are rolling out to all Xbox Insiders enrolled in the PC Gaming Preview starting today!  When we launched Compact Mode, we focused on giving you more
     

Compact Mode continues evolving in the Xbox App on PC

Od: Jon
8. Květen 2024 v 20:35

Jump back in comes to Compact Mode 

In November, we introduced Compact Mode, a feature available via the Xbox app on PC that enhances your gaming experience by providing a more intuitive user interface on smaller screens, including Windows handhelds. We’re excited to announce that the Jump back in feature and enhancements to the Friends panel are rolling out to all Xbox Insiders enrolled in the PC Gaming Preview starting today! 

When we launched Compact Mode, we focused on giving you more space to browse content by simplifying the sidebar. We are now taking it further with Jump back in, our latest feature that allows you to quickly access the games you have recently played on your Windows device when you are immersed in Compact Mode. 

Jump back in will feature the last nine games you played from the app. When you click on any game card, you will go directly to its game hub where you can jump into game play. You can also right-click or press the menu button on your controller to launch directly into game play from the context menu.  

Enhancements to the Friends panel 

With Compact Mode, we have also made it easier to access the Friends panel via controller navigation, with quick access directly from the sidebar, and consistent with other panels like Notifications. We are looking forward to hearing your feedback as we continue to improve the experiences related to Friends in the app. 

Starting next week, a new survey will be available in the Xbox Insider Hub (open or install clicking here) for players enrolled in the PC Gaming preview to give us your feedback on Jump back in and the updated Friends panel access with Compact Mode. As a reminder, you can always give us suggestions for the app or leave feedback by clicking on your Profile card inside the Xbox App and then selecting Feedback from the dropdown menu. We can’t wait to hear from you as we work to bring more enhancements to Compact Mode and the Xbox App on PC for you to enjoy seamless Xbox gaming experiences across all your Windows devices. 

How to get Xbox Insider support and share your feedback 

If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Also, you can provide direct feedback to Team Xbox by following the steps here under the “Report a problem online” section. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider. Keep an eye on future Xbox Insider Release Notes for more information regarding the PC Gaming Preview

Like what you see but not an Xbox Insider? 

If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. (Note: The features outlined in this article are currently only available for PC-based Xbox Insiders.) 

The post Compact Mode continues evolving in the Xbox App on PC appeared first on Xbox Wire.

Je to nářez, ale zatím jen v předběžném přístupu. Hráli jsme Hades 2

Jedna z nejlépe hodnocených her roku 2020 se dočkala pokračování. Hades 2 neslevuje z ničeho, co dělalo jedničku tak skvělou a naopak vše rozjíždí znovu, velkolepěji a se spoustou nových nápadů. Hra ovšem zatím není úplně hotová, minimálně celý zbytek roku zůstane v předběžném přístupu.

© Supergiant Games

Hades 2

© Supergiant Games

Hades 2

© Supergiant Games

Hades 2
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