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  • ✇NekoJonez's Gaming Blog
  • First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the EchoNekoJonez
    Wikipedia – Nintendo Microsite After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is
     

First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the Echo

Od: NekoJonez
20. Říjen 2024 v 13:53

Wikipedia Nintendo Microsite

After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is released, and I have played through a fair chunk of it. So, what is my opinion on this game? Well, that’s what I’m going to tell you in this first impressions article, while I all invite you to leave a comment of your thoughts and/or opinions in the comment section down below.

Renewing the Echoes

After a short introduction where you play as Link, the main story of this game is introduced. There are all consuming interdimensional rifts appearing all over Hyrule, and it’s eating various people in the kingdom.

Link gets eaten by one of those rifts while freeing Zelda and when Zelda tells her father, the king, about these rifts… A new rift appears and replaces the king with an evil clone of himself. Zelda gets thrown in the dungeon and there she meets a fairy named Tri. This fairy gives Zelda a special staff where she can summon objects into the world using echoes. With those echoes, she escapes the dungeon and sets out on an adventure to save Hyrule from doom before the land is fully consumed by the rifts.

Something I always love about the Zelda games is that there is a different core mechanic at the base of the game. In this game, we get two things. We got the rifts to another dark world, but we also got the magical staff, which we can use to summon various echoes into the world. These echoes mean you can tackle this game in various different ways. But I’ll talk more about that later in this article.

In terms of story, this game is hitting all the same beats as your typical Legend of Zelda game. It might be disappointing, to some, that in this game there is no voice acting anymore apart from the grunts and various emotional noises. Personally, I think it adds to the charm of this game. That’s because the characters in this game are way more expressive. While the story isn’t going to leave you at the edge of your seat of “what’s going to happen next”, it’s still well quite enjoyable, and the more expressive characters add quite a lot to the charm and atmosphere of the game.

Something I really like is how in this game, you are free to explore the world at your own peace. This game isn’t limiting you to go in a certain order. While this game isn’t fully open world like Breath of the Wild or Tears of the Kingdom, it’s somewhere in between. You can tackle parts in a different order. Like the first two major dungeons can be done out of order. Each area is its self-contained puzzle, and everything you need can be found in that general area.

In my introduction of this article, I said that I was afraid that was afraid that this game would be a short one where you were able to beat it in a few hours. That it was going to be a game that’s supposed to hold players over for the “next big 3D Zelda title”. To my surprise, this game is rather lengthy for a 2,5D Zelda game. It clocks in at 25 hours of casual playtime, which is, to my knowledge, one of the longest 2,5D Zelda games.

Climbing with beds

Something I find myself doing quite a lot while playing this game was climbing the area with beds. I summoned various beds stacked on top of each other to climb a wall. Since, I wanted to know if the developers hid a secret on that cliff face.

The exploration of this version of Hyrule is a blast to do. While you visit a lot of familiar places and meet your usual suspects like the Zora and the Gerudo, it’s a treat seeing them again. The only thing I missed a bit is showing the impact of the rifts. Something that this game only tells through dialogue was how things got impacted by the rifts. I wish it was shown a bit more visually. Like different animations of the characters before and after. But maybe, Tears of the Kingdom set the bar a bit too high for those expectations where each major area had a certain curse.

In terms of gameplay, this game really leans into the echoes mechanic. It also remembers that Zelda is a princess and didn’t really have combat training. So, you have to use summoned enemies to your advantage to let them fight for you. Now, you do have a sword, but you can only use it when your power meter has charge. I always reserved that for the dungeon bosses or when the situation got pretty dicey. Since recharging that meter is either done with potions or by defeating monsters from the rift world. These enemies aren’t exactly common in the overworld, and the energy bar drains fast.

In general, this game hits the same general gameplay beats as all other Zelda games. You go from dungeon to dungeon, learning a new technique or skill, defeating the boos and moving forward to another dungeon. There are also side quests in this game, that give you a nice reward. In this game, you also have a nice system to keep track of these side quests, like in Tears of the Kingdom. Something they also brought over from that game is the cooking system to a degree.

That’s something I personally feel mixed about. Maybe it’s me, but I feel the ingredients are quite rare to come by and there is no real way to farm certain ingredients like in Breath of the Wild. I have to admit that it adds a certain charm to this game, but I feel it’s a bit under implemented here. Like when you first meet the potion creators Deku shrubs, they talk about recipes… And I had a hard time finding any.

Like in Tears of the Kingdom, you can also eat most of the ingredients without cooking them. While I personally dislike the fact you have to do two clicks to consume an item, I do understand why they did it. To avoid you consuming them too much. Yet, this is a change from the two previous games and I honestly really feel it’s a set backwards. A fine solution would be to give the player an option to switch between both systems.

Grezzo playset

This game was co-developed by Grezzo. Their previous original Zelda game was Tri Force Heroes. But, this game looks very similar in graphical style to the remake of Link’s Awakening on the Nintendo Switch from late 2019.

This game looks like a plastic toy set and it looks amazing. While I was playing this game, I felt amazed at how expressive they were able to make everything without breaking the illusion that this is a toy set brought to live by our imagination. I don’t have a lot of complaints about the visuals and animations. And most of my complaints aren’t that big of a deal in the grand scheme of things.

Just like, I don’t have any complaints about the music and sound design of this game. If you take the music and sound design in a vacuum, you would say that it sounds just like very other Zelda game. It sounds like a remix of the familiar melodies we all know and love from the Zelda games. But, this isn’t a problem, since it sells the illusion that you are a child playing with a sort of Playmobil toy set of Hyrule and trying to recreate the sound effects and music of the game.

In terms of controls, this game plays like a dream. I rarely had problems with the controls and something I really like is the fact that with one press of a stick, you can see a view from on top when you feel the camera is blocking something. Now, there is one thing that I do have some things to criticize about. And that’s about the jumping.

It’s pretty difficult sometimes to judge how high Zelda can jump. I had moments in combat where I wasn’t aware I could jump on a higher ledge until I saw an enemy jumping backwards on that ledge. I also got tripped up several times with how far Zelda can jump. Her jump is shorter than I think, and the amount of times I jumped into a pit misjudging the jump is quite a lot. Something that would have helped is something a small landing shadow when Zelda was coming down. Then again, that must have been a nightmare to implement… So, maybe I should keep her shorter jump just better in mind.

Now, something else. Something I really like is how this game has two difficulty modes. I’m playing through this game on the normal difficulty setting and I have to say, I’m happy that I did. This game can lure you into a false sense of security. I wouldn’t say that this game is hard, but it isn’t a cakewalk either. You really need to keep your wits about you and think fast sometimes.

Being aware of what’s around you is also quite important since this game loves to hide things in little side area’s and using the map system is a must. I love how you can put pins and such on the map. Yet, I have to admit that I still keep notes in my phone like: “treasure in Gerudo dungeon, need to check later”.

The more I play through this game, the more I realize that the critiques I can make about this game are more on the minor side. Like how it feels like a waste of time when you are scrolling through a long list of echoes when you just want to find one. An easy solution would be to give the player an ability to favorite certain echoes. But then again, the sort function in the quick menu has “most used”, “recently learned” … So, it’s kinda that.

Now, you have two save slots in this game. So, you can play through this game and let a friend or a sibling play through a different slot. Now, this game also autosaves for you frequently, in case you forget to save. The game also keeps like several autosaves in case you want to return to an earlier point.

Something I really like is how this game also has a quick travel system. The system works similarly like an owl statue in Majora’s Mask or a water vane in Link Between Worlds. It makes it easy when you feel stumped by a puzzle and want to return later. The fast travel locations are very fairly placed all over the land.

While I went quite critical in this game, the more I played it, the more it won me over. This game is a new 2,5D Zelda adventure game I hope we were going to see again. The last new, non remake 2,5D Zelda game was released almost 11 years ago. And, I’m so happy to see a return to this style. I’d love to see a this style also making an appearance very so often since it’s clear there are still various unique ways to explore Hyrule and tell a story about the Hyrule legend without going fully 3D.

Apart from a few small complaints you read in this article, I honestly don’t have any major complaints about this game. This is a game I’m going to finish for sure, since I’m enjoying my time with this title quite a lot. If you are into the series, I highly recommend this title to you. If you enjoy exploration and playing with unique mechanics, I also think this game is for you. This game is totally worth it’s price tag and it pleasantly surprised me.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Silent Hill 2 Remake drops a new story trailer, and yes, we finally get to see Eddie

19. Srpen 2024 v 12:53

Konami has dropped a brand new story trailer for its highly-anticipated Silent Hill 2 Remake.

The teaser essentially matches the original's acclaimed 2001 E3 trailer, and the script is almost identical, too, all set against a fabulous reimagining of (one of) Silent Hill 2's end themes, Promise.

The Remake trailer is below. For comparison, here's the 2001 E3 trailer for Silent Hill 2:

Read more

  • ✇Eurogamer.net
  • Silent Hill 2's remake dares to modernise a classic, and is largely succeedingThomas Morgan
    Silent Hill 2 remains one of the all time survival horror greats - and its story of grief, framed by fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there's a lot riding on developer Bloober Team to nail the details of its remake's atmosphere when it arrives on 8th October. To be blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not helped by a poorly pitched 'combat trail
     

Silent Hill 2's remake dares to modernise a classic, and is largely succeeding

19. Srpen 2024 v 09:00

Silent Hill 2 remains one of the all time survival horror greats - and its story of grief, framed by fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there's a lot riding on developer Bloober Team to nail the details of its remake's atmosphere when it arrives on 8th October. To be blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not helped by a poorly pitched 'combat trailer' at Sony's State of Play in January that completely missed the brief. Since then, later gameplay showings have put the remake's intentions in much better light. And thankfully, in playing its opening three hours at a recent Konami event - from the start right up to the first Pyramid Head boss - I am now much more positive about it. Despite my worries going in, I'm glad the remake does even dare to make key changes to the game, complete with new puzzles, updated combat, plus the promise of new, additional endings.

Before we get to that, a quick Digital Foundry-style aside. On booting the game there were two graphics modes on PS5: a 30fps quality mode, and a performance mode that targets 60fps. Dynamic resolution appears to be used more aggressively for the latter, but I happily stuck with the 60fps option, which ran Silent Hill's south vale region and later Wood Side Apartment block smoothly. The only problem spot was an early graveyard area - with its obvious sub-60 drops in the build shown - but that might improve by release.

Speaking with the team at Bloober directly, it's also confirmed that both modes use Unreal Engine 5's Lumen technology on PS5 - enhancing its reflections with a software-based approximation of ray tracing. The result being that the rain-slicked streets reflect every shop sign crisply, even if they're out of your camera's view (a problem for the SSR method, which is still used as a fallback behind Lumen here). Added to this the team confirms that Lumen is also used for ambient occlusion, albeit only on the 30fps quality mode. Also, for a bit of fun, an additional 90s filter toggle is included in the remake's menus to change its colour grading to more closely match the fade of the PS2 original's - if you're that way inclined.

Read more

After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

Silent Hill has a messy, up-is-down relationship with time and history, so let's go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative "Unreal Engine 5" technology created by Jazz Jackrabbit publishers Epic MegaGames, it's a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tolerance for the quirks of the era.

It begins with your character, James Sunderland, descending from the road towards the eponymous Midwestern nowhere-town. Like many games of the period, Silent Hill 2 uses a third-person, over-the-shoulder manual camera, which allows you to glance fearfully up at the monstrous pine trees that fringe the path - each rising from a bulging tide of fog that menaces with the suggestion of approaching figures. There is moisture everywhere, gushing from drain pipes and dribbling down concrete barriers. As you amble into the murk, deathly chords and groaning, unmechanical motifs reverberate from somewhere deep underground.

Read more

Why didn't Silent Hill 2 Remake studio Bloober start by remaking Silent Hill 1? The devs explain

When Bloober and Konami announced that they were remaking Silent Hill 2 as part of a comprehensive series reboot, it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills - if I were a calculating franchise custodian tasked with 'bringing back' one of the acclaimed original trilogy, that's probably the instalment I and my spreadsheets would fix upon. I mean, it's the game with Pyramid Head in it - the nearest thing Silent Hill has to a mascot, and it's not like there's an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist.

Still, the decision to 'skip' the first game in the series, whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain itch a bit, and when I ran into Bloober's creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it.

Read more

Control 2, Condor and the Max Payne remakes are shaping up just fine, say Remedy

The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar.

Read more

  • ✇Rock, Paper, Shotgun
  • After three hours of Bloober's Silent Hill 2, it's unclear who is remaking whoEdwin Evans-Thirlwell
    Silent Hill has a messy, up-is-down relationship with time and history, so let's go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative "Unreal Engine 5" technology created by Jazz Jackrabbit publishers Epic MegaGames, it's a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tole
     

After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

19. Srpen 2024 v 15:03

Silent Hill has a messy, up-is-down relationship with time and history, so let's go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative "Unreal Engine 5" technology created by Jazz Jackrabbit publishers Epic MegaGames, it's a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tolerance for the quirks of the era.

It begins with your character, James Sunderland, descending from the road towards the eponymous Midwestern nowhere-town. Like many games of the period, Silent Hill 2 uses a third-person, over-the-shoulder manual camera, which allows you to glance fearfully up at the monstrous pine trees that fringe the path - each rising from a bulging tide of fog that menaces with the suggestion of approaching figures. There is moisture everywhere, gushing from drain pipes and dribbling down concrete barriers. As you amble into the murk, deathly chords and groaning, unmechanical motifs reverberate from somewhere deep underground.

Read more

Why didn't Silent Hill 2 Remake studio Bloober start by remaking Silent Hill 1? The devs explain

19. Srpen 2024 v 09:13

When Bloober and Konami announced that they were remaking Silent Hill 2 as part of a comprehensive series reboot, it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills - if I were a calculating franchise custodian tasked with 'bringing back' one of the acclaimed original trilogy, that's probably the instalment I and my spreadsheets would fix upon. I mean, it's the game with Pyramid Head in it - the nearest thing Silent Hill has to a mascot, and it's not like there's an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist.

Still, the decision to 'skip' the first game in the series, whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain itch a bit, and when I ran into Bloober's creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it.

Read more

Control 2, Condor and the Max Payne remakes are shaping up just fine, say Remedy

9. Srpen 2024 v 19:08

The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy's Control 2, which Remedy say is coming along nicely. The same is apparently true of the multiplayer Control spin-off Project Condor and the Max Payne 1 & 2 remakes, on which Remedy are collaborating with GTA and Max Payne 3 developers Rockstar.

Read more

  • ✇Kotaku
  • Silent Hill 2 Remake Hype Is Growing Despite The Initial HateEthan Gach
    Silent Hill 2 Remake had a rough reveal, between some disappointment that it was being handled by hit-or-miss horror studio Bloober Team and, more recently, divisive takes on protagonist James Sunderland’s new face. But a new batch of glowing hands-on previews is giving fans something to get hopeful for as the…Read more...
     

Silent Hill 2 Remake Hype Is Growing Despite The Initial Hate

19. Srpen 2024 v 19:45

Silent Hill 2 Remake had a rough reveal, between some disappointment that it was being handled by hit-or-miss horror studio Bloober Team and, more recently, divisive takes on protagonist James Sunderland’s new face. But a new batch of glowing hands-on previews is giving fans something to get hopeful for as the…

Read more...

  • ✇GAME PRESS
  • Třetí díl remaku Final Fantasy 7 bude „ještě větší“ než Rebirth, říká režisérAdam Jacik
    „Jsem si naprosto jistý, že třetí hra ze série Final Fantasy 7 Remake bude opět jednou z nejoblíbenějších a nejpopulárnějších her v celé historii videoher,“ říká Naoki Hamaguči. Final Fantasy 7 Rebirth byla uvedena na trh na začátku tohoto roku, a i když se možná neprodávala v takové míře, v jakou společnost Square Enix doufala, co se týče kritiky, bylo toto akční RPG univerzálním hitem. Kromě mnoha jiných věcí byla jeho ohromující velikost a rozsah pro mnohé body vysoké chvály a podle lidí, kte
     

Třetí díl remaku Final Fantasy 7 bude „ještě větší“ než Rebirth, říká režisér

19. Srpen 2024 v 09:52

Final Fantasy 7 Rebirth 1

Jsem si naprosto jistý, že třetí hra ze série Final Fantasy 7 Remake bude opět jednou z nejoblíbenějších a nejpopulárnějších her v celé historii videoher,“ říká Naoki Hamaguči.

Final Fantasy 7 Rebirth byla uvedena na trh na začátku tohoto roku, a i když se možná neprodávala v takové míře, v jakou společnost Square Enix doufala, co se týče kritiky, bylo toto akční RPG univerzálním hitem. Kromě mnoha jiných věcí byla jeho ohromující velikost a rozsah pro mnohé body vysoké chvály a podle lidí, kteří ho vytvořili, jeho pokračování překoná i jeho vlastní vysoké ambice.

Během nedávného živého panelu, který se zabýval vývojem Final Fantasy 7 Rebirth, se režisér Naoki Hamaguči vyjádřil k závěrečnému dílu trilogie Final Fantasy 7 Remake a prohlásil, že hra bude „rozšířená“ a „ještě větší“ než to, co jsme již viděli v remake trilogii.

„Když přemýšlím o třetí a poslední hře z trilogie Remake, opravdu mě to naplňuje vzrušením a mám od ní také velká očekávání,“ řekl. „Opravdu doufám, že fanoušci mohou mít vůči této hře velká očekávání a my je naplníme. Svět Final Fantasy 7 rozhodně rozšíříme a uděláme ještě větší, než je nyní.“

Hamaguči dále dodal, že práce na závěrečném dílu trilogie pokračují a že je přesvědčen, že půjde o další vrchol série – což vyjádřil přinejmenším v superlativech.

Vývojový tým v tuto chvíli usilovně pracuje a chystáme se udělat ze hry něco, co dokonce předčí všechna očekávání, která vůči hře máte,“ řekl Hamaguči. „Jsem si naprosto jistý, že třetí hra ze série Final Fantasy 7 Remake bude opět jednou z nejoblíbenějších a nejpopulárnějších her v celé historii videoher.

Začátkem letošního roku producent Yoshinori Kitase naznačil, že Square Enix doufá v dokončení vývoje závěrečného dílu trilogie do roku 2027. Podle vývojářů bude hra obsahovat ještě větší volnost v boji, přepracovaný svět, který umožní cestování vzducholodí, a dokonce i přepracovanou a vylepšenou verzi hry Queen’s Blood.

Článek Třetí díl remaku Final Fantasy 7 bude „ještě větší“ než Rebirth, říká režisér se nejdříve objevil na GAME PRESS.

  • ✇INDIAN
  • Silent Hill 2 Remake má v příběhovém traileru dobrou atmosféru - INDIANMichal Burian
    Společnosti Bloober Team a Konami využívají ticho před bouří a přinášejí znepokojující příběhový trailer lákající na Silent Hill 2 Remake. Doplňují ho gameplay záběry.Autoři hororových her Layers of Fear, The Medium a Observer druhý Silent Hill zmodernizovali. V rámci této práce se rozhodli pro kameru za ramenou hlavního hrdiny. Tu používají také úspěšné a oblíbené remaky série Resident Evil od Capcomu. Zároveň zachovali příběh a atmosféru. Mlha opět hraje klíčovou roli. Tvůrci tvrdí, že tohle j
     

Silent Hill 2 Remake má v příběhovém traileru dobrou atmosféru - INDIAN

19. Srpen 2024 v 14:38

Společnosti Bloober Team a Konami využívají ticho před bouří a přinášejí znepokojující příběhový trailer lákající na Silent Hill 2 Remake. Doplňují ho gameplay záběry.

Autoři hororových her Layers of Fear, The Medium a Observer druhý Silent Hill zmodernizovali. V rámci této práce se rozhodli pro kameru za ramenou hlavního hrdiny. Tu používají také úspěšné a oblíbené remaky série Resident Evil od Capcomu. Zároveň zachovali příběh a atmosféru. Mlha opět hraje klíčovou roli. Tvůrci tvrdí, že tohle je jejich vize.

To dokládá dnešní video, které začíná tím, že James obdrží tajemný dopis od své ženy Mary. Poslala ho z městečka Silent Hill, kam se chtěla vrátit, ale nestihla to, protože podlehla vážné nemoci. Jak je možné, že ho napsala Mary? To se rozhodne James zjistit. V zamlžených ulicích na něj však čeká něco znepokojivého a nebezpečného. Také potkává podivné a vystrašené lidi a ženu, která se podoba jeho nebohé Mery.

Ještě tady máme nové gameplay záběry. Těšíte se na hru? Předělávka známého survival hororu vyjde 8. 10. 2024 na PlayStation 5 a PC.

  • ✇INDIAN
  • Dejte nám šanci, prosí po kritice šéf vývojářů remaku Silent Hillu 2 - INDIANMichal Burian
    Na moderní předělávku kultovního psychologického hororu Silent Hill 2 se snesla kritika. Fanoušci nejsou spokojeni s prezentovanými záběry a nelíbí se jim ani výběr Bloober Teamu. Polské studio stojící za Layers of Fear, The Medium nebo Observer má dle nich kontroverzní přístup k psychologickým hororům a upřednostňuje příběh před bojem.Piotr Babieno, generální ředitel Bloober Team, si je kritiky a tlaku spojeným se znovuvytvořením hry, která je považována za téměř nedotknutelnou, vědom. V rozhov
     

Dejte nám šanci, prosí po kritice šéf vývojářů remaku Silent Hillu 2 - INDIAN

6. Srpen 2024 v 11:37

Na moderní předělávku kultovního psychologického hororu Silent Hill 2 se snesla kritika. Fanoušci nejsou spokojeni s prezentovanými záběry a nelíbí se jim ani výběr Bloober Teamu. Polské studio stojící za Layers of Fear, The Medium nebo Observer má dle nich kontroverzní přístup k psychologickým hororům a upřednostňuje příběh před bojem.

Piotr Babieno, generální ředitel Bloober Team, si je kritiky a tlaku spojeným se znovuvytvořením hry, která je považována za téměř nedotknutelnou, vědom. V rozhovoru pro Rolling Stone poprosil o šanci. Tvrdí, že v jeho vizi nejde o remake, ale spíše o romantizovanou vizi původní hry. Zaměřili se na nostalgii, prostředí a atmosféru. To jsou tři věci, co definovali původní Silent Hill 2.

„Sním o tom, že nám hráči budou důvěřovat,“ říká Babieno, „ale uvědomuji si, že důvěra se získává činy, ne slovy. Proto se držíme zásady nekomentovat [specifika hry] a nevzbuzovat naděje. Naší prací chceme ukázat naše ambice, takže nemůžeme žádat nic víc než 'dejte nám šanci'."

Pro Babiena je remake Silent Hillu 2 také emotivní otázkou. Vzpomíná, jak viděl původní hru, kterou hrál jeho bratr. Šlo o zážitek, jenž zcela změnit jeho vnímání hororových videoher.

„Tehdy jsem četl spoustu knih od Stephena Kinga, od Dostojevského [...], sledoval jsem spoustu filmů od Lynche, Finchera, Kieślowského,“ říká Babieno. Nemyslel si ale, že hry mohou proniknout hluboko do něčí psychologie. Pak objevil Silent Hill 2 a byl fascinován symbolikou hry natolik, že mu v podstatě změnila život.

Remake Silent Hillu 2 považuje Babieno za odraz vývoje Bloober Teamu. Od Layers of Fear a The Medium se tým rozšířil z přibližně 10 lidí na více než 250 zaměstnanců. Polské studio prochází transformací s cílem soustředit se na hororový žánr a přinést hráčům nové zážitky. Skrz Silent Hill 2 Remake chtějí ukázat své ambice, které budou rozvinuty v nové značce s pracovním názvem Project C.

Vývoj Silent Hill 2 Remaku nebyl jednoduchý. Šlo o náročnou cestu, na které se balancovalo mezi zachováním a inovacemi. Se správným směrem pomohli původní tvůrci Silent Hillu 2 z Konami, s nimiž Bloober vedl dlouhé diskuze. Nakonec našli rovnováhu mezi tím, co chtěli v Polsku a jak si to představovali jejich partneři. Babieno rovněž děkuje za kritiku, která je posouvá kupředu. Pomohla vylepšit hru.

Silent Hill 2 Remake s kamerou za ramenou hlavního hrdiny, stejně jako mají předělávky série Resident Evil od Capcomu, vyjde 8. 10. 2024 pro PlayStation 5 a PC.

  • ✇Mega Visions
  • Everything we know about Metal Gear Solid Delta: Snake EaterDaniel Hein
    After years of rumors and false hopes, the Metal Gear Solid 3 remake is finally happening. Konami announced Metal Gear Solid Delta: Snake Eater earlier this year as part of the May 2023 PlayStation Showcase. It’s the first Metal Gear title since 2018’s lackluster Metal Gear Survive, and the first time familiar Hideo Kojima characters have graced our screens since 2015. Considering his rocky exit from Konami and subsequent new ventures, Kojima’s future with the Metal Gear series seemed over. A
     

Everything we know about Metal Gear Solid Delta: Snake Eater

5. Září 2023 v 11:00

After years of rumors and false hopes, the Metal Gear Solid 3 remake is finally happening. Konami announced Metal Gear Solid Delta: Snake Eater earlier this year as part of the May 2023 PlayStation Showcase. It’s the first Metal Gear title since 2018’s lackluster Metal Gear Survive, and the first time familiar Hideo Kojima characters have graced our screens since 2015.

Considering his rocky exit from Konami and subsequent new ventures, Kojima’s future with the Metal Gear series seemed over. And while he’s still working over at Kojima Productions, Konami has been hard at work remaking one of his classic stealth-action games.

Metal Gear Solid 3 was first released back in 2004 and garnered critical acclaim. It remains one of the most popular games in the franchise, with many players voting it as their favorite. Now, players will get the chance to explore the origins of Big Boss and the Metal Gear Solid franchise once again, with updated graphics and gameplay.

Metal Gear Solid Delta doesn’t have a release date yet, although we anticipate this Snake Eater remake might come out in 2024. Until we know for sure, here’s everything we know about this title.

The dead are not silent

Metal Gear Solid 3
The original Metal Gear Solid 3 came out in 2004.

It helps to understand the backstory of the Metal Gear Solid 3 remake, as it’s been a rumored project for a few years now. Although Konami mostly exited the video game business a few years back, talks of a separate division or company remaking classic Metal Gear entries was still buzzing. Konami wasn’t one to confirm rumors, and Hideo Kojima was too busy working on Death Stranding and Kojima Productions to worry one way or the other.

Still, the rumors persisted, and gained heightened attention in the lead up to the PlayStation Showcase in May. Many industry insiders proclaimed that Konami would reveal the MGS3 remake at the event. Many fans were understandably apprehensive, but the showcase proved that their fears were unfounded.

Konami revealed the remake, titled Metal Gear Solid Delta: Snake Eater, at the event alongside the Metal Gear Solid Master Collection. The latter is a series of compilations that bring classic Metal Gear games to current-generation consoles; the first volume will include all mainline Metal Gear games up to Snake Eater, with some additional games as well.

With that and Metal Gear Solid Delta, it seems that MGS3 fans will have plenty to look forward to. As old and new players alike experience the original game through the Master Collection, we also have a revamped version on the horizon. With that, it’s time to start the mission proper.

We’re off on a mission of virtue

Metal Gear Solid 3 Characters
A boss and her snake.

Konami and the team have confirmed that Metal Gear Solid Delta is as close to a 1:1 remake of Snake Eater as possible. Although it’s built on a new engine with recreated graphics and sound, the actual storyline and progression is the same. The team is even reusing the original voice clips, preserving the original script as much as possible.

As such, we can provide a basic rundown of the story as it relates to the original. (There won’t be any spoilers in this section, so fret not!)

Metal Gear Solid Delta: Snake Eater is the story of Naked Snake, an agent in the FOX unit. He’s sent deep into the jungles of Russia in 1964 to retrieve a defector from the Soviet Union. However, his commanding officer on the mission, a woman known as The Boss, interrupts his mission by defecting to the Soviets. She wounds Naked Snake, leaving him for dead and coordinating a strike on Russian civilians to frame the United States.

With the mission exposed and Russia threatening to retaliate if the situation isn’t under control, Naked Snake is forced back into the jungle after he recovers. He needs to stop The Boss and her Cobra Unit and shut down the new Soviet weapon, a mysterious combat vehicle nicknamed the Shagohod.

Head back into the jungle in Metal Gear Solid Delta: Snake Eater

Metal Gear Solid Delta Snake Eater Jungle
The Russian wildlands of Tselinoyarsk have been lovingly recreated.

Up to this point, the Metal Gear series was primarily focused on interior locations and buildings. You’d sneak around long hallways and open rooms while trying to find cover amidst the manmade terrain.

Metal Gear Solid 3 switched things up by trading the concrete jungle for a real one. There were far more natural settings in that game, dropping you off in the fictional Russian jungle of Tselinoyarsk. It created more unique opportunities for stealth; in particular, camouflaging your gear and face to match your surroundings. You could also the naturally unpredictable terrain and elements to your advantage.

That’s true of Metal Gear Solid Delta as well, as its version of Snake Eater doesn’t change the location up. From the reveal trailer, the swampy marshes where Snake is initially dropped in have been rendered gorgeously. Considering the story is the same, it’s unlikely that there will be any new areas to visit.

Until we get a gameplay trailer for sure, we won’t know if Delta will retain either the original version’s fixed camera system or include the updated camera system from later versions of Snake Eater. It’s also entirely possible that the camera has been reworked entirely. It might take the more modern system found in Metal Gear Solid V. We’ll just have to wait and see.

What a thrill

Metal Gear Solid 3 Snake Eater Bridge
Cross that bridge when you get to it.

As a remake that’s meant to honor the original to the letter, we can assume a few things about the gameplay even without a trailer. The core fundamentals of tactical stealth action should all be implemented into Metal Gear Solid Delta: Snake Eater, but newcomers will hopefully have little struggle adjusting.

MGS3 gave you ample opportunity to surprise your opponents with both artificial and natural traps. Or you can sneak around them and avoid fights altogether (except for mandatory boss fights). When the heat does come down on you, of course, you’ll have plenty of weapons at your disposal. That is, once you find them first.

The tactical side of Metal Gear comes from the limited resources you’ve got in the field. You’ll need to find weapons and ammo as well as survival resources like food and water. One of the most unique parts of MGS3 was patching up your own wounds in the middle of combat. It remains to be seen if this system carries over in the same way in Delta. Given its apparent faithfulness to the source material, we can expect it to remain.

When is Metal Gear Solid Delta: Snake Eater coming out?

Naked Snake
Naked Snake’s anxiously awaiting the release of Metal Gear Solid Delta.

So far, Konami has not yet confirmed a release date for Metal Gear Solid Delta: Snake Eater. However, the original game hit store shelves in late 2024. It’s reasonable to expect that Konami might try to tie in with the game’s 20th anniversary and release it in Nov. 2024. However, this is pure speculation. Until we get more information from Konami, take this with a grain of salt.

Metal Gear Solid Delta: Snake Eater is developed by Konami Digital Entertainment with the help of Virtuos and published by Konami. It will be available for the PlayStation 5, Xbox Series X/S, and PC.

What are your thoughts on this Metal Gear Solid 3 remake? Let us know!

The post Everything we know about Metal Gear Solid Delta: Snake Eater appeared first on Mega Visions.

How Capcom Became The Masters Of Remasters And Remakes

3. Srpen 2024 v 19:00
It’s fair to say that the notion of remastering or remaking a title of any renown inhabits the same mind space as creating a new title from scratch. Sure, while you effectively have a source material of sorts to start from, versus nothing for an entirely new title, you still must wrestle with that same […]
  • ✇NekoJonez's Gaming Blog
  • First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A RemakeNekoJonez
    Nintendo.co.uk microsite – Wikipedia page Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one
     

First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

Od: NekoJonez
10. Březen 2024 v 15:12

Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

  • ✇Gaming Instincts – Next-Generation of Video Game Journalism
  • Gothic Remake Gets New Gameplay TrailerAbdul Saad
    Publisher THQ Nordic and developer Alkimia Interactive have released a new trailer for the upcoming Gothic Remake. The trailer showcases several elements including the story background, combat, locations, enemies, and more. Gothic Remake will launch for PlayStation 5, Xbox Series X/S, and PC via Steam. A release date has yet to be announced. The game’s details via the publisher: The Kingdom of Myrtana has been invaded by an implacable horde of orcs. King Rhobar II, in need of a large quantity o
     

Gothic Remake Gets New Gameplay Trailer

Publisher THQ Nordic and developer Alkimia Interactive have released a new trailer for the upcoming Gothic Remake. The trailer showcases several elements including the story background, combat, locations, enemies, and more. Gothic Remake will launch for PlayStation 5, Xbox Series X/S, and PC via Steam. A release date has yet to be announced.

The game’s details via the publisher:

The Kingdom of Myrtana has been invaded by an implacable horde of orcs.

King Rhobar II, in need of a large quantity of magical ore in order to forge powerful weapons, operates the Khorinis mines with all available prisoners. To prevent them from escaping, the monarch asks his best magicians to create a magical barrier. But something goes wrong. The magic gets out of control and a mutiny turns the mines into a wild territory now controlled by the most violent prisoners.

The King is forced to negotiate with the new owners, while the tension between the different factions of the mines increases. What no one expects is that the arrival of an unknown prisoner will change absolutely everything.

Key Features

Return to The Colony, in a full blown remake of the popular and revolutionary game Gothic from 2001. Rediscover the world of the mining colony, its secrets and challenges.
Play as the Nameless Hero—manage the fate of a lifetime convicted prisoner who must survive in a world of wild animals, creatures and convicts of dangerous reputation.
Faithful full remake of the original Gothic.
Modernized combat system that takes the basic premises of the original combat system to the modern age.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Gothic Remake Gets New Gameplay Trailer appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

  • ✇TheSixthAxis
  • Get a deep look at Gothic Remake’s world, gameplay and storyStefan L
    A good look at the world, story and gameplay of the Gothic Remake has been shared during this THQ Nordic Summer Showcase, exploring the ways that this is both faithful to and an improvement upon the cult classic 2001 RPG. Featuring clips of gameplay and other in-game shots, there’s a good four minutes of footage in the trailer, as THQ and developer Alkimia Interactive explore the various facets of the game that they are rebuilding from the ground up. Set in a medieval fantasy where the Kingdom
     

Get a deep look at Gothic Remake’s world, gameplay and story

Od: Stefan L
2. Srpen 2024 v 21:34

A good look at the world, story and gameplay of the Gothic Remake has been shared during this THQ Nordic Summer Showcase, exploring the ways that this is both faithful to and an improvement upon the cult classic 2001 RPG.

Featuring clips of gameplay and other in-game shots, there’s a good four minutes of footage in the trailer, as THQ and developer Alkimia Interactive explore the various facets of the game that they are rebuilding from the ground up.

Set in a medieval fantasy where the Kingdom of Myrtana is fighting a war against Orcs, the king has made a desperate move to send any and all criminals to the Valley of Mines to extract magical ore that can be used to construct powerful weapons. Trying to seal the valley with a magical dome, the spell goes wrong, permanently sealing the valley, giving the convicts a chance to rapidly take control. Now there are three camps and ways of thinking, the Old Camp, New Camp and the Sleeper (who worship a mysterious new swamp deity), and you’ll have to decide which team to side with.

The world is key to the RPG with daily cycles for its inhabitants, while you’re given the freedom to explore and tackle the unfolding story as you see fit, taking on quests to earn respect, but then having freedom to complete them how you see fit. The combat remains slow and methodical, with melee, bow and arrow, and arcana all available to you.

As a remake of such a beloved title, Alkimia is retaining everything that was there in the original, but expanding on the world to tell new stories and grow existing ones. More diverse NPC routines and actions will be built into the setting, and there’s new places to explore, thanks in part to swimming, diving and the new climbing ability improving how you can get around.

Combat controls have been modernised, while still aiming to be tactical and slow paced, while there’s also more complex crafting and character progression systems. The UI is generally kept to a minimum to keep players immersed in the world.

Gothic has been in the works for quite some time. It was greenlit off the back of some canny marketing by THQ Nordic, first commissioning a playable teaser that was made and released in 2019 to show what a Gothic remake might be able to offer, and then gathering what ended up being “unambiguous feedback” from fans. Off the back of this, they founded Alkimia Interactive in Barcelona specifically for the remake, and they’ve been plugging away at it ever since.

There’s obviously some real progress being made, but there’s still no sign of a release date, so I expect we’ll be back here again at THQ Nordic’s summer showcase in 2025?

  • ✇Eurogamer.net
  • Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcaseMatt Wales
    Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (
     

Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcase

2. Srpen 2024 v 21:35

Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.

So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.

We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.

Read more

  • ✇INDIAN
  • Porovnání původního Gothicu s remakem. Rozdíl 23 let je znát - INDIANMichal Burian
    O víkendu jsme se konečně mohli podívat na záběry z hraní remaku prvního dílu RPG série Gothic. Fanoušci využili téměř pětiminutové video a vytvořili srovnání s původní verzí hry, která vyšla už před 23 lety.Zub času se na originálu pochopitelně podepsal. Kromě modernějšího grafického kabátku a kvalitnějších textur známého prostředí zaujmou modely nepřátel, které působí hrozivěji, a NPC postav.Pokračovat na web
     

Porovnání původního Gothicu s remakem. Rozdíl 23 let je znát - INDIAN

6. Srpen 2024 v 07:00

O víkendu jsme se konečně mohli podívat na záběry z hraní remaku prvního dílu RPG série Gothic. Fanoušci využili téměř pětiminutové video a vytvořili srovnání s původní verzí hry, která vyšla už před 23 lety.

Zub času se na originálu pochopitelně podepsal. Kromě modernějšího grafického kabátku a kvalitnějších textur známého prostředí zaujmou modely nepřátel, které působí hrozivěji, a NPC postav.

  • ✇Eurogamer.net
  • Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcaseMatt Wales
    Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (
     

Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcase

2. Srpen 2024 v 21:35

Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.

So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.

We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.

Read more

  • ✇INDIAN
  • Konečně se můžeme podívat, jak vypadá Gothic Remake v akci - INDIANMichal Burian
    Společnost THQ Nordic odkryla karty a po řadě lákadel konečně ukázala herní ukázku z očekávané hry Gothic Remake. Předělávka kultovního RPG se kromě moderního grafického kabátku pochlubí známým světem s nebezpečnými nepřáteli, kteří mají přepracovaný vzhled, a novým soubojovým systémem.V remaku se znovu vrátíme do hornické kolonie a objevíme její tajemství, včetně známého kempu. Vývojáři ve španělském studiu Alkimia Interactive mají zachovat živoucí svět, napínavý boj, zajímavý příběh a průzkum,
     

Konečně se můžeme podívat, jak vypadá Gothic Remake v akci - INDIAN

3. Srpen 2024 v 09:33

Společnost THQ Nordic odkryla karty a po řadě lákadel konečně ukázala herní ukázku z očekávané hry Gothic Remake. Předělávka kultovního RPG se kromě moderního grafického kabátku pochlubí známým světem s nebezpečnými nepřáteli, kteří mají přepracovaný vzhled, a novým soubojovým systémem.

V remaku se znovu vrátíme do hornické kolonie a objevíme její tajemství, včetně známého kempu. Vývojáři ve španělském studiu Alkimia Interactive mají zachovat živoucí svět, napínavý boj, zajímavý příběh a průzkum, který má hráče odměňovat.

Ve více než čtyřminutovém traileru je nám nejprve představený zajímavý a nebezpečný svět, který má být plně otevřen a má být zcela na nás, kam se vydáme a co uděláme v kůži bezejmenného hrdiny, vězně odsouzeného na doživotí, který musí přežít ve světě plném divokých zvířat, tvorů a odsouzenců s nebezpečnou pověstí.

Soubojový systém od playtestu v roce 2019 prošel výrazným vývojem (naše dojmy). Vypadá to, že tvůrci mysleli na to, že ze začátku náš hrdina neumí moc zacházet se zbraněmi a přizpůsobili tomu animace. Proto se s nimi hůře ohání. Časem se to ale naučí a bude z něj schopnější a rychlejší bojovník, jenž využívá sečné, bodné a střelné zbraně, stejně tak magii.

Gothic Remake je ve vývoji pro PC, PlayStation 5 a Xbox Series X/S. Datum vydání odhaleno nebylo.

Gothic Remake gameplay overview reveals an eccentric open world RPG that still feels like the future

It's a hell of a thing to showcase a remake weeks after kiboshing the developers of the original game. In early July, Gothic creators Piranha Bytes were reportedly shuttered as part of Embracer Group's mad race to trim costs, following their decade-long acquisition binge. Watching THQ Nordic's new Gothic Remake trailer, below, feels a little like watching a vivisectionist parade about in somebody else's skin. Still, the remake's developers Alkimia Interactive aren't to blame for Embracer's fuck-ups, and I am selfishly happy to see Gothic return as an Unreal Engine 5 production - even if I didn't play the original back in 2001.

Sin did play the original game, and in her 2016 retrospective, she paints an absorbing picture of a dark fantasy "microsociety" in which every community "has a reason to exist, a means of providing for itself, a social order, and a long term goal". It's a setup that reminds me of my beloved Roadwarden, even as the sight of grumpy lizards slinking through undergrowth has me silently mouthing "fus roh dah".

Read more

Gothic Remake gameplay overview reveals an eccentric open world RPG that still feels like the future

2. Srpen 2024 v 21:43

It's a hell of a thing to showcase a remake weeks after kiboshing the developers of the original game. In early July, Gothic creators Piranha Bytes were reportedly shuttered as part of Embracer Group's mad race to trim costs, following their decade-long acquisition binge. Watching THQ Nordic's new Gothic Remake trailer, below, feels a little like watching a vivisectionist parade about in somebody else's skin. Still, the remake's developers Alkimia Interactive aren't to blame for Embracer's fuck-ups, and I am selfishly happy to see Gothic return as an Unreal Engine 5 production - even if I didn't play the original back in 2001.

Sin did play the original game, and in her 2016 retrospective, she paints an absorbing picture of a dark fantasy "microsociety" in which every community "has a reason to exist, a means of providing for itself, a social order, and a long term goal". It's a setup that reminds me of my beloved Roadwarden, even as the sight of grumpy lizards slinking through undergrowth has me silently mouthing "fus roh dah".

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • The 10 best immersive sims on PCBrendan Caldwell
    The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find
     

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

  • ✇Rock, Paper, Shotgun
  • The 10 best immersive sims on PCBrendan Caldwell
    The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find
     

The 10 best immersive sims on PC

25. Červenec 2024 v 14:26

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

Gothic Remake - Official Deep Dive Trailer | THQ Nordic Digital Showcase 2024

Od: IGN India
2. Srpen 2024 v 21:19
Get a deep dive into Gothic Remake in this new trailer for the upcoming action RPG, including a closer look at the story, combat, quests, weapons, gameplay enhancements, and more, as well as improvements from the original 2001 game. Gothic Remake will be available on PC, PS5, and Xbox Series X/S.

  • ✇PCGamesN
  • Riven remake review - a 1997 classic reborn as this year’s top puzzlerMiri Teixeira
    Of the hundreds of games and years of gameplay we squeeze into our limited stay on Earth, some of us are lucky enough to find a game or series that just won't let go. However many other adventures we take on, characters we build, or objectives we complete, the mere mention of this game is enough to get us misty-eyed, lore-dumping on the nearest passer-by, whether they like it or not. For me, it was the Myst series, with Riven being my favorite of the bunch. Continue reading Ri
     

Riven remake review - a 1997 classic reborn as this year’s top puzzler

24. Červen 2024 v 16:40
Riven remake review - a 1997 classic reborn as this year’s top puzzler

Of the hundreds of games and years of gameplay we squeeze into our limited stay on Earth, some of us are lucky enough to find a game or series that just won't let go. However many other adventures we take on, characters we build, or objectives we complete, the mere mention of this game is enough to get us misty-eyed, lore-dumping on the nearest passer-by, whether they like it or not. For me, it was the Myst series, with Riven being my favorite of the bunch.

MORE FROM PCGAMESN: Best old games, Best puzzle games, Best PC games
  • ✇DSOGaming
  • Dragon Quest III HD-2D Remake gets official PC requirements, may not use DenuvoJohn Papadopoulos
    Square Enix has revealed the official PC system requirements for Dragon Quest III HD-2D Remake via its Steam store page. And, from the looks of it, this upcoming remake may not be using the Denuvo anti-tamper tech. Now the reason I’m saying this is because all the latest Steam store pages for Square Enix include … Continue reading Dragon Quest III HD-2D Remake gets official PC requirements, may not use Denuvo → The post Dragon Quest III HD-2D Remake gets official PC requirements, may not use Den
     

Dragon Quest III HD-2D Remake gets official PC requirements, may not use Denuvo

24. Červen 2024 v 11:27

Square Enix has revealed the official PC system requirements for Dragon Quest III HD-2D Remake via its Steam store page. And, from the looks of it, this upcoming remake may not be using the Denuvo anti-tamper tech. Now the reason I’m saying this is because all the latest Steam store pages for Square Enix include … Continue reading Dragon Quest III HD-2D Remake gets official PC requirements, may not use Denuvo

The post Dragon Quest III HD-2D Remake gets official PC requirements, may not use Denuvo appeared first on DSOGaming.

  • ✇Rock, Paper, Shotgun
  • Dragon Quest III HD-2D Remake is headed to PC in NovemberGraham Smith
    Classic RPG Dragon Quest 3 is getting a remake in Square Enix's now familiar HD-2D style, which blends high-resolution 2D sprites together with 3D worlds. It'll land on November 14th. "Waitaminute," you might be saying, "Shouldn't they remake the first two games beforehand?" No, you numpty, you nyaff, you roaster; within the internal chronology of Dragon Quest, 3 comes first. Plus, they are remaking 1 and 2 as well, for release sometime in 2025. Read more
     

Dragon Quest III HD-2D Remake is headed to PC in November

18. Červen 2024 v 23:00

Classic RPG Dragon Quest 3 is getting a remake in Square Enix's now familiar HD-2D style, which blends high-resolution 2D sprites together with 3D worlds. It'll land on November 14th. "Waitaminute," you might be saying, "Shouldn't they remake the first two games beforehand?" No, you numpty, you nyaff, you roaster; within the internal chronology of Dragon Quest, 3 comes first.

Plus, they are remaking 1 and 2 as well, for release sometime in 2025.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Dragon Quest III HD-2D Remake is headed to PC in NovemberGraham Smith
    Classic RPG Dragon Quest 3 is getting a remake in Square Enix's now familiar HD-2D style, which blends high-resolution 2D sprites together with 3D worlds. It'll land on November 14th. "Waitaminute," you might be saying, "Shouldn't they remake the first two games beforehand?" No, you numpty, you nyaff, you roaster; within the internal chronology of Dragon Quest, 3 comes first. Plus, they are remaking 1 and 2 as well, for release sometime in 2025. Read more
     

Dragon Quest III HD-2D Remake is headed to PC in November

Classic RPG Dragon Quest 3 is getting a remake in Square Enix's now familiar HD-2D style, which blends high-resolution 2D sprites together with 3D worlds. It'll land on November 14th. "Waitaminute," you might be saying, "Shouldn't they remake the first two games beforehand?" No, you numpty, you nyaff, you roaster; within the internal chronology of Dragon Quest, 3 comes first.

Plus, they are remaking 1 and 2 as well, for release sometime in 2025.

Read more

  • ✇Kotaku
  • Final Fantasy VII Rebirth’s Best Weapons For AerithClaire Jackson
    Our Midgar-raised, spellcasting Flower Girl is pretty handy at this whole magic business. Equipped with the right staff, Aerith can not only ascend to cause dramatic devastation for your enemies, but she can also keep your party healthy via her limit breaks and very high magic stats. Read more...
     

Final Fantasy VII Rebirth’s Best Weapons For Aerith

21. Červen 2024 v 21:02

Our Midgar-raised, spellcasting Flower Girl is pretty handy at this whole magic business. Equipped with the right staff, Aerith can not only ascend to cause dramatic devastation for your enemies, but she can also keep your party healthy via her limit breaks and very high magic stats.

Read more...

  • ✇GAME PRESS
  • RECENZE: System Shock (PS5) – Shodan vás již očekáváJiří Morávek
    Legendární System Shock od studia LookingGlass je bylo jedním z mých herních restů, za které jsem se styděl. Hra, která před 30 lety položila základy dalším kultovním titulům jako série BioShock či DeusEx, se před rokem dočkala remasterované verze na PC. Letos se vylepšená verze dostává i na konzole PlayStation a já obrán o jakékoliv výmluvy jsem neměl na výběr a vydal se zjistit, kdo že je ta Shodan a proč tak touží po naší smrti. Recenzovaná verze: PlayStation 5 Ještě než jsem se ale do hraní
     

RECENZE: System Shock (PS5) – Shodan vás již očekává

19. Červen 2024 v 22:15

Legendární System Shock od studia LookingGlass je bylo jedním z mých herních restů, za které jsem se styděl. Hra, která před 30 lety položila základy dalším kultovním titulům jako série BioShock či DeusEx, se před rokem dočkala remasterované verze na PC. Letos se vylepšená verze dostává i na konzole PlayStation a já obrán o jakékoliv výmluvy jsem neměl na výběr a vydal se zjistit, kdo že je ta Shodan a proč tak touží po naší smrti.

Recenzovaná verze: PlayStation 5

Ještě než jsem se ale do hraní pustil, musel jsem si udělat menší průzkum, abych si trochu připomenul do čeho jdu. A dobře jsem udělal. I díky tomu jsem hned viděl ty nejmarkantnější rozdíly mezi verzí z roku 1994 a tou aktuální. U všemožných remasterů či remaků značnou část hráčů samozřejmě nejvíce zajímá to, jak hra vypadá. Vývojáři se v nové verzi vydali cestou, která sice vylepšuje veškeré textury a nahání frame-rate do výšin, ale přitom zachovává stylizaci hry, na které tolik hráčů vyrostlo. Všimnout si toho můžete již v úvodu hry, kdy se hlavní postava snaží hacknout sít TriOptimum.

Jako hráč, kterého původní hra zcela minula, jsem byl na začátku slušně řečeno zmaten. Kolegové a kamarádi mě varovali, že se jedná o velmi náročnou hru, ale s ohledem na odehraná léta jsem jejich varovaní nebral příliš v potaz. První momenty na orbitální stanici Citadela tak byly nervózní a zbrklé. Nedělal mi problém soubojový systém a s prvními nepřáteli jsem si poradil bez problémů. Trable mi ovšem dělali první rébusy a především orientace na lodi. Můj průzkum a snahu se ve hře zorientovat potají sledovala Shodan pomocí všudypřítomných kamer, což nejenže pomáhalo stupňovat mou nervozitu, ale budovalo to i creepy atmosféru, kterou jsem docenil až o několik hodin později.

Hratelnost je obecně jedním z nejdůležitějších aspektů videoher a tak mě zajímalo, jak se hra popasuje s dnešními standardy. Dlužno uznat, že převedení hratelnosti se vývojářům povedlo a třeba takový pohyb či míření nepůsobí ani zdaleka kostrbatě. Větší problém jsem měl ale s pohybem v inventáři. Hra vám totiž nic nevysvětlí a neprozradí ani to, co dělají různá tlačítka. Několikrát se mi tak na začátku hry stalo, že jsem si inventář nechtěně vymazal. Zatímco melee souboje mě příliš neoslovily, tak střelba je v System Shocku skvělým retro zážitkem, a to myslím upřímně. Střelba a řešení rébusů mě na celé hře totiž bavili nejvíce.

Zpět ale ke grafické stránce hry. Ta už z podstaty remaku prošla výraznou proměnou a k vidění jsou pochopitelně vylepšené textury, nasvícení scén, stínování a v neposlední řadě také vyšší rozlišení. To vše a mnohem více přispívá k atmosféře, která na Citadele vládne. Vše je atmosférické a místy dokonce klaustrofobické. Za každým rohem na vás číhá nebezpečí a onen pocit napětí je společně s grafikou dalším faktorem, kterým si hra získá nové hráče a udrží pozornost navrátilců.

System Shock ale není jen o strachu o vlastní život, ale také o příběhové kampani, jejíž hlavní záporák byla ve své době neskutečně originální postava. Hra je plná dialogů, které je radno pozorně poslouchat a číst. Váš „vztah“ se Shodan se totiž neustále vyvíjí a je tak potřeba mít se na pozoru. Shodan vám bude hraní často znepříjemňovat a psychologickým nátlakem vás terorizovat, takže jsem si užíval každý okamžik, kdy mi její mrazivý hlas nezněl v uších.

Celkově pro mě byla hra vítaným zážitkem. Největší překážkou na cestě k novým hráčům a širší veřejnosti může být zmiňovaná obtížnost. Pokud se do System Shocku pustíte, tak po vás bude hra vyžadovat neustále soustředění a slušnou dávku trpělivosti. Problémová může být především orientace na vesmírné stanici, u čehož jsem nejednou upouštěl páru pomocí sprostých slov. Ano, co se týče obtížnosti tak je System Shock old-school gamesou, která umí být frustrující a i pro zkušené hráče je bezesporu výzvou.

System Shock je intenzivní zážitek a vývojářům se v tomto remaku podařilo extrahovat to nejlepší z původní verze a s citem to navléci do modernějšího hávu. Hra si ponechala svou stylizaci, atmosféru a převzala i nemilosrdné zacházení s hráčem. Abyste Shodan zabránili k Zemi vystřelit smrtící paprsek, tak se budete muset hodně ohánět, a taky si dávat pozor, abyste ten paprsek nespustili vy sami… 

Vývojáři: Nightdive Studios

Vydavatelství: Prime Matter

Datum vydání: 21.5.2024

Česká lokalizace: Ne

Článek RECENZE: System Shock (PS5) – Shodan vás již očekává se nejdříve objevil na GAME PRESS.

  • ✇GAME PRESS
  • Remake hry Prince of Persia: The Sands of Time vyjde v roce 2026Adam Jacik
    Ubisoft letos slaví 35. výročí série Prince of Persia a po letech hladu se fanoušci série letos rozhodně měli do čeho ponořit díky hrám Prince of Persia: The Lost Crown a The Rogue Prince of Persia. Na nedávné prezentaci Ubisoft Forward se společnost kromě novinek k oběma výše zmíněným titulům podělila také o krátkou aktualizaci remaku Prince of Persia: The Sands of Time. Společnost se podělila o krátký nový teaser trailer, který je ve skutečnosti jen o málo víc než odhalení loga hry, i když odh
     

Remake hry Prince of Persia: The Sands of Time vyjde v roce 2026

11. Červen 2024 v 08:32

Ubisoft letos slaví 35. výročí série Prince of Persia a po letech hladu se fanoušci série letos rozhodně měli do čeho ponořit díky hrám Prince of Persia: The Lost Crown a The Rogue Prince of Persia.

Na nedávné prezentaci Ubisoft Forward se společnost kromě novinek k oběma výše zmíněným titulům podělila také o krátkou aktualizaci remaku Prince of Persia: The Sands of Time.

Společnost se podělila o krátký nový teaser trailer, který je ve skutečnosti jen o málo víc než odhalení loga hry, i když odhaluje okno vydání a potvrzuje, že Prince of Persia: The Sands of Time vyjde někdy v roce 2026. Zda se tohoto termínu bude držet, to se teprve uvidí – koneckonců tituly od Ubisoftu nejsou zpožděním nijak neznámé.

Ubisoft oznámil remake Prince of Persia: The Sands of Time již v roce 2020. Projekt vedla studia společnosti v Bombaji a Pune, ale poté, co se jeho odhalení setkalo s kritikou kvůli zdánlivé neambicióznosti a nedostatečným vizuálním a technickým vylepšením, Ubisoft v roce 2022 oznámil, že projekt předal svému montrealskému studiu. Nedávno bylo také potvrzeno, že Ubisoft Toronto bude poskytovat podporu při vývoji.

Nedávná zpráva tvrdí, že pod novým vedením byl projekt remaku restartován a nyní obsahuje nové herní mechanismy, přepracovanou vizuální stránku a další prvky.

Článek Remake hry Prince of Persia: The Sands of Time vyjde v roce 2026 se nejdříve objevil na GAME PRESS.

  • ✇INDIAN
  • Tvůrce soulsovek, Hidetaka Miyazaki, by rád udělal tradiční JRPG - INDIANKamil Dvorský
    Studio FromSoftware včera vydalo rozšíření do své nejúspěšnější hry vůbec - expanzi Shadow of the Erdtree pro Elden Ring - a ten, jenž její žánr přinesl světu, u toho samozřejmě nemohl chybět. Není úplně běžné, čekat na DLC do hry přes dva roky. Ale Shadow of the Erdtree není úplně běžné DLC.Mimo jiné se mu podařilo sesadit expanzi O Víně a krvi pro třetího Zaklínače, která od svého vydání držela titul nejlépe hodnoceného rozšíření vůbec.For the last 8 years, The Witcher 3: Blood and Wine had th
     

Tvůrce soulsovek, Hidetaka Miyazaki, by rád udělal tradiční JRPG - INDIAN

22. Červen 2024 v 13:48

Studio FromSoftware včera vydalo rozšíření do své nejúspěšnější hry vůbec - expanzi Shadow of the Erdtree pro Elden Ring - a ten, jenž její žánr přinesl světu, u toho samozřejmě nemohl chybět. Není úplně běžné, čekat na DLC do hry přes dva roky. Ale Shadow of the Erdtree není úplně běžné DLC.

Mimo jiné se mu podařilo sesadit expanzi O Víně a krvi pro třetího Zaklínače, která od svého vydání držela titul nejlépe hodnoceného rozšíření vůbec.

For the last 8 years, The Witcher 3: Blood and Wine had the honor of being the best reviewed expansion for a role-playing game - but @ELDENRING gets to wear that crown now. Congratulations to the entire team at @fromsoftware_pr on their stellar work! pic.twitter.com/aop9B1ZG3J

— The Witcher (@witchergame) June 21, 2024

  • ✇Eurogamer.net
  • Silent Hill 2 Remake producer says the original Japanese team wanted to update with "drastic changes"Vikki Blake
    Silent Hill 2's original creators "didn't want to make the same thing again" when it came to Silent Hill 2 Remake, causing Remake developer Bloober Team to push back on some of their suggestions.In an interview with Famitsu, Silent Hill 2 Remake producer Motoi Okamoto – who joined Konami in 2019 to revive the dormant horror series – discussed how Konami and the original developers worked alongside Bloober to find the right "balance" between remaking and reimagining the revered game."The Japanes
     

Silent Hill 2 Remake producer says the original Japanese team wanted to update with "drastic changes"

7. Červen 2024 v 12:38

Silent Hill 2's original creators "didn't want to make the same thing again" when it came to Silent Hill 2 Remake, causing Remake developer Bloober Team to push back on some of their suggestions.

In an interview with Famitsu, Silent Hill 2 Remake producer Motoi Okamoto – who joined Konami in 2019 to revive the dormant horror series – discussed how Konami and the original developers worked alongside Bloober to find the right "balance" between remaking and reimagining the revered game.

"The Japanese staff who worked on the original version said, 'I want to change this'. But on the other hand, Bloober Team had a lot of opinions like, 'No, I don't want to change this!'" Okamoto said, as translated by Google.

Read more

  • ✇INDIAN
  • Prince of Persia: The Sands of Time Remake vyjde až v roce 2026 - INDIANMichal Burian
    Čekání na remake Prince of Persia: The Sands of Time bude dlouhé. Na Ubisoft Forward jsme se dočkali nic neříkajícího teaser traileru, který oznámil, že hra vyjde až v roce 2026. To je u příležitosti 30. výročí legendární značky málo. Fanouškům pochopitelně nestačí oznámené novinky do Prince of Persia: The Lost Crown a The Rogue Prince of Persia.Ono to zas není tak překvapivé vzhledem k posledním informacím o nutnosti začít od začátku. Jak víme, remake se z indických studií Bombaj a Pune přesunu
     

Prince of Persia: The Sands of Time Remake vyjde až v roce 2026 - INDIAN

10. Červen 2024 v 21:50

Čekání na remake Prince of Persia: The Sands of Time bude dlouhé. Na Ubisoft Forward jsme se dočkali nic neříkajícího teaser traileru, který oznámil, že hra vyjde až v roce 2026. To je u příležitosti 30. výročí legendární značky málo. Fanouškům pochopitelně nestačí oznámené novinky do Prince of Persia: The Lost Crown a The Rogue Prince of Persia.

Ono to zas není tak překvapivé vzhledem k posledním informacím o nutnosti začít od začátku. Jak víme, remake se z indických studií Bombaj a Pune přesunul domů do kanadského Montrealu, kde už sice nejsou původní tvůrci, ale najdeme tam zkušené vývojáře. Těm pomáhají kolegové z Ubisoft Toronto.

Předělávka byla původně představena na začátku školního roku 2020/2021, ale místo nadšení schytala kritiku za grafiku a animace. V prosinci téhož roku byla o dva měsíce odložena, aby vývojáři měli čas potřebný ke splnění očekávání fanoušků. Všem ale bylo jasné, že dva měsíce jsou pro „jedinečné vizuální zpracování“, jak ho nazval Ubisoft, málo. To se také potvrdilo a po několika dalších odkladech jsme se v květnu 2022 dozvěděli, že se problematický projekt z Indie stěhuje do Kanady, kde dle všeho měli začít od úplného začátku.

  • ✇Destructoid
  • Prince of Persia: The Sands of Time coming in 2026, new teaser could have been an emailZoey Handley
    During the Ubisoft Forward Stream, the company has again assured us that their remake of Prince of Persia: The Sands of Time still exists. Except it’s coming in 2026. They told us this during an extremely brief nothing of a teaser. Considering this is the series’ 35th anniversary and they’re making a big deal of it, they probably wanted the Prince of Persia: The Sands of Time remake to hit this year, but things don’t sound like they’re going that well with a change of developers back in 2022
     

Prince of Persia: The Sands of Time coming in 2026, new teaser could have been an email

10. Červen 2024 v 21:48

Prince of Persia Teaser screenshot

During the Ubisoft Forward Stream, the company has again assured us that their remake of Prince of Persia: The Sands of Time still exists. Except it’s coming in 2026. They told us this during an extremely brief nothing of a teaser.

Considering this is the series’ 35th anniversary and they’re making a big deal of it, they probably wanted the Prince of Persia: The Sands of Time remake to hit this year, but things don’t sound like they’re going that well with a change of developers back in 2022. I suppose with nothing else to tell us, they showed us a candle burning in reverse before revealing a pretty far-off date. That’s far enough away for me to forget that it exists.

https://youtu.be/fdhrdKu1SCA?feature=shared

Prince of Persia: The Sands of Time first came out in 2003 and brought new excitement to the franchise started by Jordan Mechner back in 1989. Since then, new entries in the series have been pretty frequent, but arguably, none have really been able to achieve the same popularity.

That’s not for lack of trying. This year saw Prince of Persia: The Lost Crown which released to critical acclaim. The Rogue Prince of Persia is currently in early access and is being handled by the devs of one of the best Roguelite platformers, Dead Cells. Even without the Prince of Persia: Sands of Time remake, it’s a pretty great year for the series.

Prince of Persia: The Sands of Time will be coming in 2026.

The post Prince of Persia: The Sands of Time coming in 2026, new teaser could have been an email appeared first on Destructoid.

  • ✇GAME PRESS
  • Prince of Persia: The Sands of Time Remake – Ubisoft Toronto se připojuje jako spoluvývojářAdam Jacik
    Před více než dvěma lety Ubisoft oznámil, že zbavuje svá studia v Bombaji a Pune role hlavních vývojářů hry Prince of Persia: The Sands of Time Remake a předává otěže projektu studiu Ubisoft Montreal, které vyvinulo i původní titul z roku 2003. A ačkoli se teprve uvidí, jak dlouho bude trvat, než bude remake konečně připraven k vydání, zdá se, že výroba v zákulisí pokračuje a k práci na hře bylo přizváno další studio Ubisoftu. Ubisoft Toronto na své oficiální stránce na Twitteru oznámil, že se p
     

Prince of Persia: The Sands of Time Remake – Ubisoft Toronto se připojuje jako spoluvývojář

4. Červen 2024 v 07:15

Před více než dvěma lety Ubisoft oznámil, že zbavuje svá studia v Bombaji a Pune role hlavních vývojářů hry Prince of Persia: The Sands of Time Remake a předává otěže projektu studiu Ubisoft Montreal, které vyvinulo i původní titul z roku 2003.

A ačkoli se teprve uvidí, jak dlouho bude trvat, než bude remake konečně připraven k vydání, zdá se, že výroba v zákulisí pokračuje a k práci na hře bylo přizváno další studio Ubisoftu.

Ubisoft Toronto na své oficiální stránce na Twitteru oznámil, že se připojil k vývoji remaku Prince of Persia: The Sands of Time. „Jsme nadšeni, že můžeme přetočit čas a společně s našimi partnery z Ubisoftu Montreal přinést kreativitu, odborné znalosti a aktualizované technologie našeho studia k osvěžení této milované klasiky,“ napsalo studio.

Společnost Ubisoft Toronto byla založena v roce 2010 a od té doby působila jako hlavní vývojář velkých projektů, jako jsou Splinter Cell Blacklist, Watch Dogs: Legion a Far Cry 6. V současné době studio vede také vývoj remaku původní hry Splinter Cell.

Co se týče remaku hry Sands of Time, zatím nejsou známy konkrétní informace o tom, jak daleko je vývoj hry, ale v listopadu loňského roku Ubisoft uvedl, že hra je stále ve vývoji a že projekt „překročil důležitý interní milník“. Nedávná zpráva tvrdila, že hra je stále v rané fázi vývoje. Více informací o tom si můžete přečíst zde.

Ubisoft Toronto is joining the development of the remake of Prince of Persia: The Sands of Time!

We’re excited to rewind time and bring our studio’s creativity, expertise and updated tech to refresh this beloved classic with our partners at @UbisoftMTL. pic.twitter.com/kksyihIjKG

— Ubisoft Toronto (@UbisoftToronto) June 3, 2024

Článek Prince of Persia: The Sands of Time Remake – Ubisoft Toronto se připojuje jako spoluvývojář se nejdříve objevil na GAME PRESS.

  • ✇PC Archives - Siliconera
  • Resident Evil 2 Remake and 7 Heading to iOS and MacJenni Lada
    Both Resident Evil 2 remake and Resident Evil 7 are lurking in the future of some Mac and iOS device owners. Resident Evil 7 is on the way on July 2, 2024. Meanwhile, the remake is in development for the new platforms.  Resident Evil 7 pre-orders just opened. People can get it with Chris Redfield’s Not a Hero DLC. The Gold Edition update adds End of Zoe, Banned Footage 1-2, Madhouse difficulty, and extras like a 5-Coin Set and Survival Pack. A free download trial is going to be available, an
     

Resident Evil 2 Remake and 7 Heading to iOS and Mac

10. Červen 2024 v 20:00

Resident Evil 2 Remake and 7 Heading to iOS and Mac

Both Resident Evil 2 remake and Resident Evil 7 are lurking in the future of some Mac and iOS device owners. Resident Evil 7 is on the way on July 2, 2024. Meanwhile, the remake is in development for the new platforms. 

Resident Evil 7 pre-orders just opened. People can get it with Chris Redfield’s Not a Hero DLC. The Gold Edition update adds End of Zoe, Banned Footage 1-2, Madhouse difficulty, and extras like a 5-Coin Set and Survival Pack. A free download trial is going to be available, and there is cross-compatibility across all Mac and iOS devices. It also supports Bluetooth controllers and an auto-fire option. 

As for Resident Evil 2 remake, only two element of it are confirmed just yet. It will also support the free download to check support and gameplay. Universal purchase and cross-compatibility will also appear.

Here’s the full list of supported Resident Evil 7 and Resident Evil 2 remake supported devices: 

  • iPhone 15
  • iPhone 15 Pro
  • iPads with M1 or better
  • Macs with M1 or better

This comes after other Resident Evil games were confirmed for Mac and iOS devices. Resident Evil 4 and Village (8) were revealed back in September 2023

Resident Evil 7 will be playable on select Macs and iOS devices on July 2, 2024, and the Resident Evil 2 remake is in development. Both games are playable on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC.

The post Resident Evil 2 Remake and 7 Heading to iOS and Mac appeared first on Siliconera.

  • ✇IGN India Pc
  • Prince of Persia Sands of Time Remake Set for 2026Wesley Yin-Poole
    The clock is ticking. Ubisoft has finally put a release window on the Prince of Persia Sands of Time Remake: 2026.The Sands of time remake’s release year, announced during the Ubisoft Forward 2024 event alongside a brief teaser video, comes after what was reportedly a troubled development. In November last year, Ubisoft …
     

Prince of Persia Sands of Time Remake Set for 2026

10. Červen 2024 v 21:40
The clock is ticking.

Ubisoft has finally put a release window on the Prince of Persia Sands of Time Remake: 2026.

The Sands of time remake’s release year, announced during the Ubisoft Forward 2024 event alongside a brief teaser video, comes after what was reportedly a troubled development. In November last year, Ubisoft …

  • ✇IGN India Pc
  • Ubisoft Forward 2024: Everything AnnouncedLogan Plant
    Tons of new gameplay for Star Wars Outlaws and Assassin's Creed Shadows. The Ubisoft Forward 2024 is a wrap, and it brought a ton of new gameplay for the pair of open world games coming later this year: Star Wars Outlaws and Assassin's Creed Shadows. Plus, Ubisoft revealed Anno 117: Pax Romana and told us the Prince of Persia: The Sands of …
     

Ubisoft Forward 2024: Everything Announced

10. Červen 2024 v 21:10
Tons of new gameplay for Star Wars Outlaws and Assassin's Creed Shadows.

The Ubisoft Forward 2024 is a wrap, and it brought a ton of new gameplay for the pair of open world games coming later this year: Star Wars Outlaws and Assassin's Creed Shadows. Plus, Ubisoft revealed Anno 117: Pax Romana and told us the Prince of Persia: The Sands of …

  • ✇Eurogamer.net
  • Silent Hill 2 Remake releases on PS5 and PC this OctoberVictoria Kennedy
    At this evening's State of Play, we got another look at Bloober's upcoming Silent Hill 2 remake. Perhaps learning from its previous combat-focused tease, the Silent Hill 2 Remake team went down the more atmospheric route for this trailer. Gone were the parkouring nurses from yore, and in its place we got crumbling gravestones, creaking floorboards and plenty of fog. After all, this is Silent Hill! The trailer gave us all a closer look at James, the game's protagonist. He is trying to get t
     

Silent Hill 2 Remake releases on PS5 and PC this October

31. Květen 2024 v 01:18

At this evening's State of Play, we got another look at Bloober's upcoming Silent Hill 2 remake.

Perhaps learning from its previous combat-focused tease, the Silent Hill 2 Remake team went down the more atmospheric route for this trailer. Gone were the parkouring nurses from yore, and in its place we got crumbling gravestones, creaking floorboards and plenty of fog. After all, this is Silent Hill!

The trailer gave us all a closer look at James, the game's protagonist. He is trying to get to Silent Hill, having received a letter from his deceased wife. "James heads to where they shared so many memories, in the hope of seeing her one more time," the trailer description reads. You can check it out below.

Read more

  • ✇Eurogamer.net
  • Silent Hill announcement stream scheduled for this weekVictoria Kennedy
    Konami has announced a second Silent Hill Transmission show.This show will cover game updates, another look at the Return to Silent Hill film adaptation, and merch, Konami said.While Konami has kept further specifics for the show under wraps, I have a few ideas for what we can expect. First of all, I am sure we will see more of the Silent Hill 2 Remake, and perhaps even get a release date. Back in January, a promotional video from PlayStation appeared to suggest the remake would be released at
     

Silent Hill announcement stream scheduled for this week

28. Květen 2024 v 12:37

Konami has announced a second Silent Hill Transmission show.

This show will cover game updates, another look at the Return to Silent Hill film adaptation, and merch, Konami said.

While Konami has kept further specifics for the show under wraps, I have a few ideas for what we can expect. First of all, I am sure we will see more of the Silent Hill 2 Remake, and perhaps even get a release date. Back in January, a promotional video from PlayStation appeared to suggest the remake would be released at some point this year.

Read more

  • ✇NerdFix
  • Return to Silent Hill: Zákulisní video o filmové adaptaci ukáže Jamese Sunderlanda - NerdFixJan Stehlík
    Přenos Konami, který se z velké části zaměřil na chystaný remake legendárního druhého dílu Silent Hillu, nezapomněl ani na připravovanou filmovou adaptaci jménem Return to Silent Hill. Trailer sice ještě na světě není, ale menší ukázku z filmu zde přece jenom máme, přenos především nabídne pohled do zákulisí.Jedna sekvence odhaluje herce Jeremyho Irvinea, který si zahraje hlavního protagonistu Jamese Sunderlanda, jenž se vrací do ponurého titulního městečka, aby našel svou ztracenou lásku Mary C
     

Return to Silent Hill: Zákulisní video o filmové adaptaci ukáže Jamese Sunderlanda - NerdFix

31. Květen 2024 v 09:16

Přenos Konami, který se z velké části zaměřil na chystaný remake legendárního druhého dílu Silent Hillu, nezapomněl ani na připravovanou filmovou adaptaci jménem Return to Silent Hill. Trailer sice ještě na světě není, ale menší ukázku z filmu zde přece jenom máme, přenos především nabídne pohled do zákulisí.

Jedna sekvence odhaluje herce Jeremyho Irvinea, který si zahraje hlavního protagonistu Jamese Sunderlanda, jenž se vrací do ponurého titulního městečka, aby našel svou ztracenou lásku Mary Crane (Hannah Emily Anderson).

O filmu se také rozpovídá režisér filmu Christophe Gans, který natočil i první hranou adaptaci z roku 2006. Mimo jiné potvrdil, že snímek bude především psychologickým hororem. Segment o filmu začíná v čase: 32:17

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