FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇NekoJonez's Gaming Blog
  • First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A RemakeNekoJonez
    Nintendo.co.uk microsite – Wikipedia page Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one
     

First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

Od: NekoJonez
10. Březen 2024 v 15:12

Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

Playing Bella Wants Blood is satisfying in the same way pulling clogged hair from a shower drain is

In my eternal quest to describe games concisely enough that you don’t feel robbed of time you could have just watched a trailer with, I am compelled to use many of the same words and word combinations ad nauseam. So, when a game like horror tower defence Bella Wants Blood comes along and uses some odd nouns, I get all excited. Here, that’s because I get to recklessly spaff out terms like ‘Blood Gutters’, ‘The Rattler’, and your friend and mine, ‘The Stabber’. Barely an atom quivers in Bella Wants Blood that hasn’t been stylised or made odd and alluring in some way.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Kickback is a cross between Doom: Eternal and the bouncing DVD logoNic Reuben
    Readers, I appear to have locked myself in self-referential language matrix trying to describe the feeling of playing top-down action shooter Kickback. You can only move through the recoil from shooting, you see, which means facing the opposite way to where you want to go. It’s both very counterintuitive and very fun. To call something both counterintuitive and fun seems, well, counterintuitive. But also: fun. Which, as a concept is very fun to think about. But, also, quite counterintuitive. W
     

Kickback is a cross between Doom: Eternal and the bouncing DVD logo

Readers, I appear to have locked myself in self-referential language matrix trying to describe the feeling of playing top-down action shooter Kickback. You can only move through the recoil from shooting, you see, which means facing the opposite way to where you want to go. It’s both very counterintuitive and very fun. To call something both counterintuitive and fun seems, well, counterintuitive. But also: fun. Which, as a concept is very fun to think about. But, also, quite counterintuitive. Writing such a incredibly redundant paragraph is quite fun, even though I’m just repeating myself. Counterintuitive, right? I’m going to try to escape this paragraph now. If I manage it, I’ll see you in the one below.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • The Electronic Wireless Show podcast: a patch of patchesAlice Bell
    Over the past while a few games have had post-launch patches, the exemplars being Starfield and Stardew valley, which have post-launch patches of different kinds and for different reasons. We take some time on the Electronic Wireless Show podcast to talk about this patch of patches, and what it was like in the good ol' days, where a broken game came out and stayed broken, gosh darn it! Nate isn't here today, which means I can make fun of him for owning fish, or whatever it is he does, but in hi
     

The Electronic Wireless Show podcast: a patch of patches

Over the past while a few games have had post-launch patches, the exemplars being Starfield and Stardew valley, which have post-launch patches of different kinds and for different reasons. We take some time on the Electronic Wireless Show podcast to talk about this patch of patches, and what it was like in the good ol' days, where a broken game came out and stayed broken, gosh darn it!

Nate isn't here today, which means I can make fun of him for owning fish, or whatever it is he does, but in his stead James steps up with an RGB lighting-themed game where I have to guess what accessories people stuck lights on to turn into gamer accessories. This is because Razer stuck RGB lights on a pandemic mask and are in trouble over it now. Naughty Razer. Plus, we talk about the games we're playing right now, and dish you up some juicy recommendations at the end of the show.

Read more

The Electronic Wireless Show podcast S3 episode 9: hiding your shameful sex games with Steam's new update

This week Steam unveiled a couple of changes. Your shopping basket from the Steam store is now shared between devices, so if you put something in there on browser you can finish it up on your Steam Deck. But, more importantly, you can now hide single, selected games from your library, so your friends can't see when you're playing them - or even that you own them. Obviously the first thing that comes to mind is that this could usher in a new dawn of secret perverts able to hide their embarrassing 3D sex games, but are there other use cases for it? We discuss on this week's podcast. Plus: we've been playing current games! Cheese! And some more booze recommendations from James!

Read more

FF7 Rebirth Director Reveals The Unlikely Inspiration Behind Queen's Blood

7. Březen 2024 v 15:15

Final Fantasy VII Rebirth’s in-universe card game Queen’s Blood has taken players by storm. Whether it’s the thrill of the hunt for a new card, or besting your opponent with a broken deck, the Final Fantasy series has another standout card game to go alongside Final Fantasy VIII’s revered Triple Triad and Final…

Read more...

  • ✇Kotaku
  • Uh, Can Chocobos Be Milked In FF7 Rebirth?Willa Rowe
    There is a woman in Final Fantasy VII Rebirth’s opening town of Kalm that I cannot stop thinking about. She isn’t particularly special. She doesn’t sell weapons. She doesn’t have a side quest for you to undertake. You can’t even play the amazing minigame Queen’s Blood against her. She is simply an NPC who populates…Read more...
     

Uh, Can Chocobos Be Milked In FF7 Rebirth?

1. Březen 2024 v 16:00

There is a woman in Final Fantasy VII Rebirth’s opening town of Kalm that I cannot stop thinking about. She isn’t particularly special. She doesn’t sell weapons. She doesn’t have a side quest for you to undertake. You can’t even play the amazing minigame Queen’s Blood against her. She is simply an NPC who populates…

Read more...

The Electronic Wireless Show podcast S3 episode 8: does Elden Ring still have a hidden secret to find?

As with all headlines that are phrased as a question, the answer is "probably not", but in any case, Miyazaki has mysteriously hinted at there being at least one secret thing in Elden Ring that players haven't found yet. On this week's Electronic Wireless Show podcast we discuss this, as well as some of our favourite and least favourite deployments of the video game Easter egg. We also talk about what we've been playing this week (Nightingale; PowerWash Sim, natch) and visiting Scotland. Sadly neither of us got to go to the Glasgow Willy Wonka experience. But we both wish we could have.

Read more

  • ✇IGN India Pc
  • Final Fantasy 14 Open Beta Is Now Live on Xbox Series X/SMoulik Mathur
    There are no restrictions on play time but users can only reach up to Level 70 during the free trial. Xbox Series X/S players can now play Final Fantasy 14 as its open beta is now live. The open beta kicked off at 1:30 pm IST on February 21, but it is not known yet when the open beta period will end. Final Fantasy 14 open beta has been …
     

Final Fantasy 14 Open Beta Is Now Live on Xbox Series X/S

22. Únor 2024 v 11:20
There are no restrictions on play time but users can only reach up to Level 70 during the free trial.

Xbox Series X/S players can now play Final Fantasy 14 as its open beta is now live. The open beta kicked off at 1:30 pm IST on February 21, but it is not known yet when the open beta period will end.

Final Fantasy 14 open beta has been …

The Electronic Wireless Show podcast S3 episode 6: Skull & Bones is finally about to come out

It's happening! Why I played Skull & Bones back when it wasn't even a live service game. But now it is, and it's out this weekend. We talk a bit about how long it has been coming out, why it's been in development this long, and why they didn't just release the sucker the two or three previous times they got close to doing so. Honestly, I hope it does okay. We also talk about the games we've been playing this week, and Nate challenges us with a game of Palworld Pal: real or fake? PLUS the giant game dildo and our recommendations this week.

Read more

❌
❌