If you haven't been watching, Fallout Season 2 is pretty great and has been enjoying a good deal of success. So much so that Season 3 is already well into the writing stage. New games are sadly still a ways off, however, which is why both veteran and new players are flocking to Fallout 4 and other entries to go post-apocalyptic.
It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.
Fallout 3's at its best during your first trip into the war-torn ruins of downtown DC. Rather than an open and desolate expanse, you're navigating tight underground passageways by Pip-Boy light, occasionally emerging into the daylight to fight through patches of ruined city often littered with battered landmarks. Bethesda had initially envisioned this urban jungle to be even more of an expansive labyrinth, and a group of modders have now had a crack at resurrecting the cut areas to create their own version of that more expansive DC.
While it hasn't taken as commanding a stranglehold over the world's collective consciousness as its debut series did, the second helping of Amazon's Fallout TV show is succeeding in helping drive a number of extra Steam players back to the wasteland. That said, a number of said wastelands being heavily discounted as part of the platform's recently concluded winter sale likely hasn't hindered those efforts.
It's a new year, and Fallout: London developers Team FOLON have kicked it off by revealing that the massive Fallout 4 mod's second DLC is currently planned to rock up in the irradiated tube station of our lives pretty soon. This add-on's dubbed Last Orders and looks to have at least something to do with a trip to the pub.
To be fair, that makes perfect sense. Fallout: London's first DLC was dubbed Rabbit and Pork, so following up last year's meal of new quests with a drink is only human.
When I looked back on 2025 to assemble my advent calendar votes, I was surprised how many of them were smaller titles, especially in a year that saw both a new Silent Hill and Doom hitting the shelves. But then I remembered this year the Steam algorithm's whispered in my ear like the Green Goblin Mask to Norman Osborn, guiding me to lovely indie gems (and telling me to squash that Spider-Man).
Greetings traveller, and welcome to Burning Springs! You may know it as the latest location in the newly updated Fallout 76, but to me, a recently defrosted Ohioan historian from the ancient past of 2025, it's home.
The tour will start shortly. I just need a moment to get my bearings. I swear Fort Steuben was 120 miles over that way…? It seems in the years between my big freeze and today, in 2105, the geography got moved around a little. Let's return to that wrinkle later.
Skyblivion, the massive mod remake of Oblivion in Skyrim's engine, won't be making its previously announced 2025 release goal, the team behind it have confirmed. Instead, the mod'll be coming out at some point in 2026, giving the team behind it extra time to overcome the final few hurdles and get it polished up.
This news comes a few months after ex-Skyblivion level and world designer Dee Keyes called the 2025 release goal the mod's team set in 2023 "pointless and unachievable". Keyes also accused Skyblivion project lead Kyle 'Rebelzize' Rebel and implementation lead Heavy Burns of rushing the project out the door and mismanaging communication within the team, subsequently sharing more of his perspective on the project in a video interview with RPS sister site Eurogamer. In a response to Keyes' original claims, Heavy Burns asserted that "many of the statements in his post are either misrepresented or just untrue".
Right, so. There's Oblivion Remastered, the official Oblivion remaster which released earlier this year. There's Skyblivion, the fan-made Oblivion remake mod which still currently looks due out relatively soonish, despite its release window having been a source of drama a few months ago. There's also Beyond Skyrim: Cyrodiil, another massive Skyrim modding project, but this time seeking to re-create the province in which Oblivion's set as it might be at the time The Elder Scrolls five takes place. Simple. The last one of those has just released a fresh teaser.
Fallout 76 Burning Springs has finally stepped into a new territory for Bethesda's online, open-world adventure, but not without an early stumble. What started out with a rather messy launch back in 2018 has now grown into one of my most-played RPGs of all time, a game that's genuinely fulfilled its promise of opening the post-apocalypse up into a full multiplayer experience. The new Fallout 76 update takes us to Ohio, and ties neatly into the Amazon Prime series with the inclusion of Walton Goggins as The Ghoul - but it hasn't all gone to plan, with failed logins and error codes stopping players at the border.
Since its release in 2011, Fallout: New Vegas (FNV) has had no shortage of mods—initially to keep the game from crashing and allow the player to move faster than a snail. Soon, however, the modding market quickly branched out into a vast array of weapon mods, companion mods, sex mods, weapon companion mods, weapon companion sex mods, and most notably, quest mods. The Nexus page for FNV has over a thousand quest mods, among them mods allowing the player to build their own casino in Primm, rebuild the Enclave (but as good guys), or travel to places like California, Utah, or Oregon to spread their ideals.
Many of these mods are ambitious undertakings, with some taking years to build. However, a second category of ambitious quest mods exists in which modmakers make several mods over the years, each with its own story, but also telling an overarching narrative. Though the most prominent such modmaker is Someguy3000, other such modmakers include Rikkurikku, CellblockPsycho, and Th3Overseer, whose six-mod series has racked up nearly 400,000 downloads—and who, in a virtually unprecedented move, is now adapting those very same mods into novels.
A world of depravity beckons in Fallout: New Vegas. Source: Th3Overseer.
Th3Overseer got into the Fallout series in 2009 with Fallout 3, and loved it so much he preordered Fallout: New Vegas as soon as possible, which was a terrible error as FNV at launch was virtually unplayable. Time went on, however, and he discovered YouTuber Alchestbreach, who both played and made his own mods and showcased them on his YouTube channel. Galvanized by Alchestbreach, he decided to give modmaking a shot, and after a few smaller mods, produced the quest mod “The Initiation,” which expanded the Great Khans’ quest line. “[The Initiation] was atrocious in hindsight, but proved I could make these things,” says Th3Overseer. “The Initiation sucks, and I regret everything. Baby’s first mod, and all that.” Despite its professed shortcomings, the mod has garnered over 2,000 endorsements and nearly 40,000 downloads on Nexus.
Following The Initiation, Th3Overseer began creating a follow up: His next mod, “Eliza,” features a fully-voiced companion of the same name. Eliza, admits Th3Overseer, “genuinely is two mods that are sloppily tied together. One was a western storyline with the Khans and a wacky new companion character, and the other was a thing about criminals and espionage.” He welded them together and got the idea while he was making it to tell an overarching narrative across his mods.
Although he was dissatisfied with the fusion in the mod, “Eliza” remains the favorite of prominent New Vegas YouTuber Mike Burnfire. Burnfire likes Eliza because, in his eyes, “She's a memorable traveling companion that confidently asserts herself without becoming overbearing or obnoxious, which can be a tough line to walk.”
The story of The Initiation continues in Eliza and then into the next mod in the series, Headhunting. During Headhunting, the Courier (the hero of New Vegas) tracks down bounties on people all across the wastelands, from disc jockeys to bridge sellers to ransom-seeking kidnappers. The Courier even has a massive shootout with a sprawling family of inbred moonshine-swigging hillbillies.
Eventually, the skeleton of the series' story arc was formed, with most of the plot driven by two dueling antagonists: Senator Burke, a corrupt New California Republic senator who represents the worst aspects of the Old World; and Sheridan, a notorious psychopathic raider leader who represents the worst aspects of the New World. Sheridan’s associates provide violent, overpowered targets for the Courier to fight across the series, while Burke’s associates try to hamper the Courier politically and send assassins after them when all else fails.
Another recurring organization is the Office of Mojave Affairs, a shady NCR agency working in the background with enigmatic motives and loyalties. The plot line of the series would see the Courier working to take down Burke and Sheridan, taking lots of drugs and making lots of money along the way.
Ultraviolence plays a large role in Th3Overseer’s mods, as in the main game. Source: Th3Overseer.
"The North Road" came next, where the Courier roams a devastated part of Nevada north of New Vegas to capture or kill a child molester, in a plot line Th3Overseer says was inspired by Sin City. It was followed by "The Depths of Depravity," in which the Courier confronts some of the most evil and corrupt aspects of the NCR. True Detectiveseason one was a major inspiration for Depths; however, as with The North Road, its story quickly became its own unique and fulfilled plot line. “The High Desert” is the unintended conclusion to the series, in which the Courier helps set up a saloon in Primm, goes on a drug trip in a commune of kooky characters, and works for a lesbian pirate.
The series was well-received by the community. Aside from the thousands of downloads and endorsements, other prominent YouTubers like Ramblelime have spoken of their fondness for the mods. “[Th3Overseer’s] mods improve over time and build on each other,” Ramblelime says. He views that as one of their strengths, together with how the mods fill out the world of New Vegas. He added, “My favorite is The Depths of Depravity…it’s a fascinatingly gritty mystery; a mod has never been able to give me that pit-in-my-stomach feeling before or since.” Ramblelime even made a retrospective video essay analyzing the series, speaking to its strengths and weaknesses.
Despite having five or six more mods planned, the series was discontinued after The High Desert. In 2021, Th3Overseer was already taking a break from FNV to focus on other projects. Then Nexus Mods, the massive modding website that hosted all his mods, announced a series of sweeping changes to their policies. Most notably, Nexus removed the right for mod authors to delete their own files from the website, something Th3Overseer publicly protested as unethical. Nexus removed his announcement, accused him of spreading misinformation, banned him from posting images on the site, and threatened to terminate his account if he ever criticized Nexus’s staff again.
Th3Overseer was incensed, deciding to semi-retire from modmaking and not to release any of his future quest mods on Nexus again. He has released a series of humorous mods, such as adding Dr. Gregory House to the Lucky 38; anime girls to Red Rock Canyon, the Pip-Boy, and the Powder Gangers; and Sonic the Hedgehog to a set of armor. He's also made a few serious quality-of-life mods. None of these mods has been released on Nexus.
In 2022, as it became evident he was unlikely to work on any more such mods in the near future, Th3Overseer released an outline of his future unmade mods, explaining how the Courier would wipe out Sheridan’s gang and deal with the Burke family. He answered various questions on his Discord and other social media about his various plans as well as other unresolved plot threads, but for the time, it looked like that would be the end of the Overseer series.
Source: Th3Overseer.
In 2025, however, things changed. Th3Overseer (just barely) makes ends meet doing various freelance writing gigs and is currently trying his hand at his own low-fantasy series. In the midst of his writing career, an idea came to him: Modmaking had many sloggish elements, and he admits he was never as competent as other modders. The Initiation, in particular, is a coding mess, as he freely admits. Modding also pays very poorly (which is to say not at all). Nevertheless, he wanted to finish the story he was telling and satisfy the fans, and the result is The Sunset Frontier.
The Sunset Frontier is Th3Overseer’s solution, a planned series of novels under the pen name J. Marshall, meant to retell the events of the mod series and eventually draw it out to its originally planned conclusion. The first novel, released on Amazon in September, titled Headhunting, largely adapts the plot of the bounty-hunting mod by the same name. Rather than have the Courier, the protagonist of Fallout: New Vegas, be the main character, Eliza is instead the heroine.
Although all Fallout intellectual property belongs to Bethesda, it was easy enough for Th3Overseer to lift his story lines into a new setting. Though Las Vegas is briefly teased at the start of the story, Eliza ultimately settles in the novel’s new main setting in the ruins of Barstow, California. The New California Republic (NCR) becomes the Western Government Coalition (WCG); Caesar’s Legion becomes the American Restoration Authority; the Fiends and the Great Khans become the Wreckers and the Kestrels. All original characters, such as Burke, Eliza, Sheridan, and so on, retain their names. A few gags are present for longtime fans of the mods, among them references to the prevalence of oldies tunes blaring across the wasteland’s airwaves, as well as the platoons of Legion hit squads that regularly ambush the vilified Courier outside the offices of Tully Headhunting.
The ease of the transition has been a pleasant surprise for Th3Overseer. The sole other main change was realism. “I made a decision very early on that I wanted the adaptations to hew to realism far closer than anything in the game settings would allow.” Though he likes learning things, he admits, “There’s still a lot more moving parts here [as opposed to] the mods, where I can just shrug and go: ‘Yeah, but the vanilla game doesn't care that much about making up fictional landmarks and hand-waving logistical details, so...’” This means no ghouls or other irradiated mutant monsters exist in Barstow that are easily found in the Mojave Wasteland; humans are the real monsters, after all.
Due to differences in storytelling between video games and books, Th3Overseer has a few advantages. The order of events can be more strictly controlled than in a video game, or shuffled around, and a greater sense of progression follows as a result. Headhunting takes place before the events of Eliza’s gang initiation, as told in the Eliza mod. The events of the Eliza mod take place before the events of Headhunting, for various story-related reasons. Other changes can be made based on how Th3Overseer’s writing has matured. Eliza, Th3Overseer felt, was obnoxious in her initial incarnation. With a second crack at things, he can fill out her character better.
Danger lurks behind every target Tully Headhunting wants dead. (Aside from the radio host.) Source: Th3Overseer.
As of right now, Th3Overseer plans to conclude the series eight years in the making. “Unless I hit some big financial emergency where I must drop everything and devote myself entirely to some horrible job, yes, I intend to finish the book series even if it doesn’t, in and of itself, pay my bills. It's a step in my desired path of being an author.” Eliza is the planned protagonist for most of the series, but other fan favorites from the mods, like depraved junkie Todd and traumatized hitwoman Charlie, are also intended to be point-of-view characters.
Scant literature exists that analyzes story mods in video games, despite their prevalence and popularity. Technically, all story mods are fanfiction, even if they do not contradict canon, and there is a history stretching back two decades now of authors creating successful book series based on their fanfiction. Tremaire by Naomi Novik began as Master and Commander fanfiction; Cassandra Claire's The Mortal Instruments series began as Harry Potter fanfiction; and Tamsyn Muir's breakout hit The Locked Tomb is theorized to have begun as Homestuck fanfiction.
Th3Overseer concedes the point about story mods and fanfiction, but says that "Mods are more technical than fanfiction, but the basic idea is more or less the same. It's unauthorized, third-party writing set in an existing IP that the author doesn't have official permission to use." There are degrees to it, he argues. "A quest mod that purports to give the player the untold early-life story of Fantastic, a vanilla NPC, is very deep in 'fanfiction territory,' whereas my own content, while originally utilizing the setting of FNV, was able to be very cleanly divorced from the Fallout IP and made into its own thing." In any case, Th3Overseer is travelling uncharted waters in the field of video games and literature.
Plenty of novels set in video game franchises exist; some of them are actually good. But a modder adapting their stories for another medium—and even making (some) money off of it—is an unprecedented move. The degree to which the series will become popular is currently unclear; it may only stay in the circle of Th3Overseer's dedicated fans and their immediate friends.
But perhaps one day Th3Overseer may be cited as one of the first transformational authors of the third millennium in a postmodern world. Or maybe he'll win the lottery like Oliver Swanick and ride into the sunset to bury some treasure in Lake Ivanpah before even publishing book two. Whatever the case, his fans can look forward to a true conclusion to the series and the ultimate confrontation with Sheridan and the Burke family.
You can download Th3Overseer’s mods on his Nexus page (be aware you may have to turn on “Show adult content” to see most of his story mods). You can buy the first book in The Sunset Frontier on its Amazon page.
Well, that was quick. Season two of Prime Video's Fallout show is still weeks away from arriving on December 17th, but a group of modders have wasted no time in studying its latest trailer and taking a crack at adding the NCR ranger power armour shown off to Fallout 4.
It's fair to say Fallout 4's anniversary update's earned some stick due to effect it had on PC mods, just like the RPG's next-gen update did before it. Lots of works needed updating, and while that happened pretty quickly in a number of cases, there was still disruption for some additions that generally feel a lot more necessary over on console.
Enter modding platform Nexus Mods, who've decided to follow-up the update by putting together their own "anniversary collection" of Fallout 4 mods from the works they host, with hopes it'll serve as a free alternative aimed at celebrating ten years of the RPG being modded.
If you really dug Fallout 4's Far Harbor DLC, you'll be glad to know a couple of modders have been gradually working away at adding a bunch more post-apocalyptic versions of real-life islands off the coast of New England to the RPG's map for a little while now. Following the release of their first atomic-boomed atoll, Boon Island, last year, the pair have just released a trip to Massachusetts' Misery islands.
Chatting at the Golden Joystick Awards, Mustaine explained “we had a real successful shadowdrop with Hi-Fi Rush through Xbox and through Bethesda,” prompting Bethesda to follow-up with its Oblivion remaster shadowdrop. “Todd Howard, the boss man, he’s wanted to shadowdrop things for a long time because it’s so great to be able to say, ‘Here’s the thing, get it today.’ It’s very valuable.”
We all have short attention spans now. There’s Grand Theft Auto, for example. I want that today, right? So it is an interesting strategy… I don’t have any ideas of what would be next, but I hope it’s not the last. Personally, I think it was great to own the internet for that day and, you know, give people exactly what they want the moment we talk about it. I’m a fan of that personally, but I’d love to see more people do it.
Bethesda is currently working on The Elder Scrolls VI, which Todd Howard recently admitted is still a long way off. During the same interview, he also expressed interest in more shadowdrops, stating that its release of Oblivion Remastered was a “test run” that “worked well.”
At the tail end of 2024 the original PlayStation turned 30 years old. While the Xbox 360 is only hitting 20 and it's not an industry shaker to the degree the PS1 was, there's no doubt it earned its place as one of the most important consoles of all time. Xbox managed to challenge Sony in the traditional home console space the PlayStation had dominated with PS1 and PS2, and the console's brilliant line-up of games played a major role in that.