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I'm tired of pretending that Perfect Dark Zero isn't at least 50% really, really good

Time can be cruel. I'm not talking about the ravages of age when I say that - although, christ, the closer I creep to forty the creakier I become - but I'm thinking, I suppose, about legacy. The very nature of history, especially when it's oral in its delivery, is that it becomes truncated. Short-form takes over. For instance - think of a Prime Minister or President (back when we had normal ones of those, anyway), or the manager of a sports team, their tenure often ends up defined very broadly, no matter how much nuance there was at the time. Oftentimes, it's good or bad, with little in between. Which is a shame - because sometimes the nuance is where the most interesting thinking resides.

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Xbox really committed to Japanese game development in the 360 era, and we didn't know how good we had it

The Xbox business today is pretty unrecognizable from that of 20 years past, which on this week all that time ago was launching the Xbox 360. There's all the changes to the business, a different suite of executives at the top, and an entirely different first-party portfolio, of course - but when I think of the changes, one absence comes to the forefront of my mind: Japan.

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A building filled with dreamers: my favourite thing about the Xbox 360

When I look back on most consoles, I'm largely looking back at the games. The PS3 is LittleBigPlanet and Metal Gear 4, as far as I'm concerned, and even the GameCube, that squat, characterful delight, is largely hidden behind Mario Sunshine, Wind-Waker and Animal Crossing. (Even just typing that: cor, what a time that was.)

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"No one will play Uno! On a console, really? Why bother?" - Looking back at Uno, the Xbox Live Arcade hit that thrust social play onto the 360 generation

I'll lay my age card on the table here: Uno on the Xbox 360 was the first time I used a webcam. Ever. It was also one of the first games I ever played, on my first ever console. As you can imagine, this combination of first times has given the game a spot quite close to my heart - it showed me how social and casual gaming fits into the world of video games… as well as a few other things I probably shouldn't have been seeing.

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"Microsoft was afraid Sony was going to own the living room" - the big Xbox 360 interview

Peter Moore is one executive who can probably claim to have done it all. Having recently fulfilled a lifelong dream of being CEO of Liverpool Football Club, this Liverpudlian businessman also spent decades working in video games, leading EA, helping Sega launch the Dreamcast and, of course, making a real contender of Microsoft's gaming business with the launch of Xbox 360. Whenever the Xbox 360 made a move, Moore was the person on stage announcing it, literally rolling up his sleeves to display Halo and Grand Theft Auto tattoos, taking the fight to Sony and PlayStation.

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