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  • ✇Eurogamer.net
  • Let's go climbing in some gamesChristian Donlan
    It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When yo
     

Let's go climbing in some games

4. Květen 2024 v 11:00

It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When you scan the side of a building in Crackdown's Pacific City, you're not really looking for platforms, but handholds.

Funny it should take me so long to realise this. I've always been a fan of climbing - not doing it, although I have dabbled, skill-lessly, in my youth, but following it, reading about it, dreaming about it. I have friends who are climbers and I am always full of questions. I've read the complete works of people like Alex Honnold and Chris Bonington. Bonington was my mum's childhood - and adulthood - hero, incidentally. I'm named after him, and on my desk at home I have a postcard of him as a young man, wearing a dark, surprisingly formal jacket, up somewhere high, and with a thick cord of ropes over his shoulder. It's a picture of pure adventure. What a disappointment to him I must be.

At that desk, though, I do quite a bit of climbing. I climbed through Crackdown, without realising it, and recently I climbed through Jusant. With the release of a new climbing game this week, I've been thinking about how it all fits together. Climbing feels, of all activities, uniquely physical to me, because it's about rock and about hands and about clasping. It's about connections, points of contact, cleaving to a part of the natural world and holding on tight. How do games do that?

Read more

  • ✇Eurogamer.net
  • Let's go climbing in some gamesChristian Donlan
    It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When yo
     

Let's go climbing in some games

4. Květen 2024 v 11:00

It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When you scan the side of a building in Crackdown's Pacific City, you're not really looking for platforms, but handholds.

Funny it should take me so long to realise this. I've always been a fan of climbing - not doing it, although I have dabbled, skill-lessly, in my youth, but following it, reading about it, dreaming about it. I have friends who are climbers and I am always full of questions. I've read the complete works of people like Alex Honnold and Chris Bonington. Bonington was my mum's childhood - and adulthood - hero, incidentally. I'm named after him, and on my desk at home I have a postcard of him as a young man, wearing a dark, surprisingly formal jacket, up somewhere high, and with a thick cord of ropes over his shoulder. It's a picture of pure adventure. What a disappointment to him I must be.

At that desk, though, I do quite a bit of climbing. I climbed through Crackdown, without realising it, and recently I climbed through Jusant. With the release of a new climbing game this week, I've been thinking about how it all fits together. Climbing feels, of all activities, uniquely physical to me, because it's about rock and about hands and about clasping. It's about connections, points of contact, cleaving to a part of the natural world and holding on tight. How do games do that?

Read more

  • ✇Eurogamer.net
  • Let's go climbing in some gamesChristian Donlan
    It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When yo
     

Let's go climbing in some games

4. Květen 2024 v 11:00

It was Digital Foundry's John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it's a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you're tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When you scan the side of a building in Crackdown's Pacific City, you're not really looking for platforms, but handholds.

Funny it should take me so long to realise this. I've always been a fan of climbing - not doing it, although I have dabbled, skill-lessly, in my youth, but following it, reading about it, dreaming about it. I have friends who are climbers and I am always full of questions. I've read the complete works of people like Alex Honnold and Chris Bonington. Bonington was my mum's childhood - and adulthood - hero, incidentally. I'm named after him, and on my desk at home I have a postcard of him as a young man, wearing a dark, surprisingly formal jacket, up somewhere high, and with a thick cord of ropes over his shoulder. It's a picture of pure adventure. What a disappointment to him I must be.

At that desk, though, I do quite a bit of climbing. I climbed through Crackdown, without realising it, and recently I climbed through Jusant. With the release of a new climbing game this week, I've been thinking about how it all fits together. Climbing feels, of all activities, uniquely physical to me, because it's about rock and about hands and about clasping. It's about connections, points of contact, cleaving to a part of the natural world and holding on tight. How do games do that?

Read more

  • ✇Xbox's Major Nelson
  • Next Week on Xbox: New Games for April 22 to 26Mike Nelson, Xbox Wire Editor
    Category: Next Week on Xbox Next Week on Xbox: New Games for April 22 to 26 Mike Nelson, Xbox Wire Editor Published April 19, 2024 Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (
     

Next Week on Xbox: New Games for April 22 to 26

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for April 22 to 26

Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates are subject to change). Let’s dive in!


Xbox Live

Eiyuden Chronicle: Hundred Heroes

505 Games

44
$49.99

Eiyden Chronicle: Hundred Heroes – April 23
Game Pass

Available on day one with Game Pass! Gather your allies for Eiyuden Chronicle: Hundred Heroes, the grand JRPG adventure. Assemble your 6-party team from a cast of over a hundred heroes and shape your destiny in this lush, hand-crafted 2.5D world brimming with war, intrigue, and magic. Manage your town of vibrant characters, play delightful mini-games, and prepare for an unforgettable narrative of boundless charm.


Xbox Live

Hammerwatch II

Maximum Entertainment

Hammerwatch II – April 23
Smart Delivery

Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Adventure alone or gather your party to aid King Roland’s resistance, all while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil in this epic ode to classic ARPGs.


Xbox Live

Lunar Lander Beyond

Atari

$29.99

Lunar Lander Beyond – April 23
Optimized for Xbox Series X|S / Smart Delivery

As a newly appointed captain of the Pegasus corporation, you must guide a roster of colorful pilots, eclectic advisors, and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.


Xbox Live

Tales of Kenzera™: ZAU Standard Edition

Electronic Arts

5
$19.99 $17.99

Tales of Kenzera: Zau – April 23
Optimized for Xbox Series X|S

Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness. With your cosmic powers and untried courage, advance into unknown mythological lands in this metroidvania title. Will you embrace the dance of the shaman?


Xbox Live
Xbox Play Anywhere

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants

GameMill Entertainment

$29.99 $25.49

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants – April 23
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Re-experience the 2017 arcade classic with three additional stages and six additional boss battles! Take control of Leonardo, Michelangelo, Donatello, or Raphael in this classic beat ‘em up inspired by the cult favorite Turtles in Time. Play with your friends through local co-op and dominate the Foot Clan to foil the Shredder’s maniacal plan.


Xbox Live

Aery – Cyber City

EpiXR Games

$9.99
Xbox One X Enhanced

Aery – Cyber City – April 23
Xbox One X Enhanced

Play a little bird on its journey to find a home after losing its dear friend. You will discover unknown, giant, and beautiful environments and you will be able to enjoy the feeling of flying while exploring a whole world filled with beauty and little secrets.


Xbox Live

Farm Tycoon

PlayWay S.A.

Farm Tycoon – April 24
Optimized for Xbox Series X|S / Smart Delivery

Expand your farm business, produce cheap and sell your products at high prices. Control the land cultivation process, select the best employees, buy the most appropriate farm equipment, raise livestock, and process the harvested crops. Manage your own farm in the game Farm Tycoon!


Xbox Live

Hidden Cats in New York

Silesia Games Sp. z o.o.

Hidden Cats in New York – April 24

Come and visit the famous Big Apple for a brand new cat-spotting adventure! Relax and look around the city, and with enough patience, find over 700 feline friends! The city only gets more vibrant the more cats you find!


Xbox Live

Insurmountable

Daedalic Entertainment

Insurmountable – April 24
Optimized for Xbox Series X|S / Smart Delivery

An adventure roguelike with permadeath where you must overcome huge mountains. Thanks to the procedurally created environment, no two climbs are the same. Keep your climber alive by always making sure that your vital values don’t get into the critical range. This is made more difficult by a dynamic weather system, day/night changes, and a multitude of randomly generated events.


Xbox Live

Metro Simulator 2

Ultimate Games

Metro Simulator 2 – April 24

A distinctive game that recreates Moscow Metro and authentic train controls. 24 stations, various tunnels, and items within them. The game uses modern technologies to show the full experience of Russian capital’s subway — stations on this line will reflect the changes of their era.


Xbox Live

Ratyrinth

Eastasiasoft Limited

Ratyrinth – April 24
Optimized for Xbox Series X|S / Smart Delivery

Take the role of a nimble rodent separated from his family and lost in a frightening forest filled with fearsome foes! Ratyrinth is a side-scrolling precision platformer with brainteasing level design and retro presentation. Run, jump, cling to walls, swim and climb through mazelike stages presented in minimalistic 2-tone style with fluid pixel art animation.


Xbox Live
Xbox Play Anywhere

Another Crab's Treasure

Aggro Crab

Another Crab’s Treasure – April 25
Game Pass / Xbox Play Anywhere

Available on day one with Game Pass! A soulslike adventure set in a crumbling underwater world. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell and discover the dark secrets behind the polluted ocean.


Xbox Live

Assault Suit Leynos 2 Saturn Tribute

CITY CONNECTION CO., LTD.

Assault Suit Leynos 2 S-Tribute – April 25

Developed by Masaya in 1997, this robot action game gained popularity at the time thanks to its customizable features, incredible robots, engaging storyline, and its position as the next installment in the Leynos series. The Saturn Tribute version includes new features like Rewind, Quick Save & Load, and Tips functions for smoother gameplay. You can also get power-ups with your Assault Suit.


Xbox Live

Manor Lords (Game Preview)

Hooded Horse

Manor Lords (Game Preview) (PC) – April 26
Game Pass

Available on day one with Game Pass! Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles and complex economic and social simulations. Rule your lands as a medieval lord — the seasons pass, the weather changes and cities rise and fall.


Xbox Live

SAND LAND Pre-Order

Bandai Namco Entertainment America Inc.

6
$59.99

Sand Land – April 26
Optimized for Xbox Series X|S

In this action RPG, players will find a nostalgic and heartwarming world created by Akira Toriyama where you’ll meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. The end is only the beginning, as beyond this arid ground lies a new realm to explore.


Xbox Live

TopSpin 2K25 Cross-Gen Edition – Pre Order

2K

5
$69.99

TopSpin 2K25 – April 26
Optimized for Xbox Series X|S

Travel the world as an up-and-coming pro, go toe-to-toe with the biggest names in tennis, and take Centre Court at Wimbledon, Roland-Garros, the US Open, and the Australian Open as you strive to become a Grand Slam Champion in the MyCareer mode. Or choose from over 24 playable pros and unleash their explosive power and clever finesse against other players locally or online.


Xbox Live

Zombies, Aliens and Guns

Ratalaika Games S.L.

Zombies, Aliens, and Guns – April 26
Optimized for Xbox Series X|S / Smart Delivery

Aliens have attacked the planet, and they’re turning innocent people into mindless zombies. It won’t be long before the invaders have destroyed the planet unless somebody with guns stands in their way. That’s where you come in! Lead a cadre of soldiers who are ready to take down every last enemy in their path.


The post Next Week on Xbox: New Games for April 22 to 26 appeared first on Xbox Wire.

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