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  • ✇Eurogamer.net
  • No Rest for the Wicked update revamps its Crucible roguelite endgame modeVictoria Kennedy
    No Rest for the Wicked developer Moon Studios has released its first new content update for the early access release.Known as The Crucible update, it brings a "whole new Crucible" (seems fitting), as well as a new fungal enemy faction known as the Gloam, a new Exalted item status, the promise of "more visceral" combat and more.You can check out a little teaser for the update in the video below. Read more
     

No Rest for the Wicked update revamps its Crucible roguelite endgame mode

26. Červenec 2024 v 14:01

No Rest for the Wicked developer Moon Studios has released its first new content update for the early access release.

Known as The Crucible update, it brings a "whole new Crucible" (seems fitting), as well as a new fungal enemy faction known as the Gloam, a new Exalted item status, the promise of "more visceral" combat and more.

You can check out a little teaser for the update in the video below.

Read more

No Rest For The Wicked's latest update expands its endgame roguelite mode with new enemies, buffs, arenas

Grimdark hack-and-slasher No Rest For The Wicked has received its first major update - or the first that isn't focused on bug fixes and performance improvements, anyway. It focuses on revamping the Crucible, the endgame's repeatable roguelite, adding more randomisation to arenas and a new system of player buffs.

Read more

No Rest For The Wicked's latest update expands its endgame roguelite mode with new enemies, buffs, arenas

27. Červenec 2024 v 13:45

Grimdark hack-and-slasher No Rest For The Wicked has received its first major update - or the first that isn't focused on bug fixes and performance improvements, anyway. It focuses on revamping the Crucible, the endgame's repeatable roguelite, adding more randomisation to arenas and a new system of player buffs.

Read more

  • ✇Eurogamer.net
  • Elden Ring DLC falls to a "mixed" Steam rating as PC players complain about difficulty and performanceVikki Blake
    Elden Ring's Shadow of the Erdtree DLC has fallen to a "mixed" user rating on Steam after players logged their disappointment with difficulty and the PC version's performance issues.An aggregate score of almost 15,000 players has seen the critically acclaimed DLC stumble on PC, and whilst most players comment favourably on the game's stunning presentation and world building, others take issue with the capped FPS, stuttering, and "bosses with jerky roll-catch movements and a plethora of physical
     

Elden Ring DLC falls to a "mixed" Steam rating as PC players complain about difficulty and performance

22. Červen 2024 v 19:47

Elden Ring's Shadow of the Erdtree DLC has fallen to a "mixed" user rating on Steam after players logged their disappointment with difficulty and the PC version's performance issues.

An aggregate score of almost 15,000 players has seen the critically acclaimed DLC stumble on PC, and whilst most players comment favourably on the game's stunning presentation and world building, others take issue with the capped FPS, stuttering, and "bosses with jerky roll-catch movements and a plethora of physically nonsensical moves".

"I love running for 20 minutes in an open area with absolutely nothing to pick up random consumables that I'll never use against bosses that are insanely tedious to fight. Very miserable experience," said one unhappy Tarnished.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Shockingly great soulslike Lies Of P is due a DLC by the end of the yearNic Reuben
    Our Edders, the RPSer I’d most trust to help me gank a rival covenant member with hammers, reckoned Pinocchio soulslike Lies Of P was an “instant must-play” in his review, and I was pretty fond of it myself. We already know that we’re due a sequel at some point the future, thanks to impressive sales. Director Jiwon Choi previously teased some DLC concept art, and now it looks like we’ll be seeing that DLC by the time the year’s out, according to a fiscal report. Read more
     

Shockingly great soulslike Lies Of P is due a DLC by the end of the year

Our Edders, the RPSer I’d most trust to help me gank a rival covenant member with hammers, reckoned Pinocchio soulslike Lies Of P was an “instant must-play” in his review, and I was pretty fond of it myself. We already know that we’re due a sequel at some point the future, thanks to impressive sales. Director Jiwon Choi previously teased some DLC concept art, and now it looks like we’ll be seeing that DLC by the time the year’s out, according to a fiscal report.

Read more

No Rest for the Wicked's performance improvements are so good, Moon Studios has updated its recommended specs

4. Květen 2024 v 18:34

Moon Studios has outlined the changes coming to the first patch for its early access dark fantasy action RPG, No Rest for the Wicked.

"This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes," the team explained in the patch notes, saying the patch "celebrates" the game's two-week anniversary.

Given the long, long list of performance improvements and optimisations, Moon Studios has now revised its recommended PC specs for the RPG, the updated version of which is available below:

Read more

No Rest for the Wicked's performance improvements are so good, Moon Studios has updated its recommended specs

4. Květen 2024 v 18:34

Moon Studios has outlined the changes coming to the first patch for its early access dark fantasy action RPG, No Rest for the Wicked.

"This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes," the team explained in the patch notes, saying the patch "celebrates" the game's two-week anniversary.

Given the long, long list of performance improvements and optimisations, Moon Studios has now revised its recommended PC specs for the RPG, the updated version of which is available below:

Read more

No Rest for the Wicked's performance improvements are so good, Moon Studios has updated its recommended specs

4. Květen 2024 v 18:34

Moon Studios has outlined the changes coming to the first patch for its early access dark fantasy action RPG, No Rest for the Wicked.

"This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes," the team explained in the patch notes, saying the patch "celebrates" the game's two-week anniversary.

Given the long, long list of performance improvements and optimisations, Moon Studios has now revised its recommended PC specs for the RPG, the updated version of which is available below:

Read more

Hades 2 early access review: a roguelike of witchy crowd control with a sparkling new cast

Scylla and the Sirens are a rock band of mythical boat wreckers who insist they have tons of fans. (They do not.) As a boss battle in Hades 2 they are a deadly trio that has bested me more times in the last few hours than I care to admit. But as a sign of things to come for this early access roguelike sequel, they are an encouraging bunch of characterful malcontents. The harbingers of a confident, slash-happy action game, and another poppy adaptation of classic Greek japes.

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No Rest for the Wicked lowers its recommended specs as first big patch brings “significant” performance boosts

After a bit of a bumpy landing on PC, it looks like No Rest for the Wicked is finally finding its feet. The early access action-RPG launched with notable performance problems that developers Moon Studios promised they’d address, starting with several hotfixes over the last few weeks that managed to claw back some frames. The game’s first big patch goes a step further, seemingly boosting the game’s performance to a degree that its minimum and recommended hardware specs have been lowered as a result.

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Don’t expect Ori 3 anytime soon, as devs say they’ll be working on No Rest for the Wicked for up to a decade

If you’re holding out hope for another Ori and the Blind Forest sequel after Will of the Wisps, bad news: it’s probably going to be a while. Developers Moon Studios have said they’re all-in on Soulslike action-RPG No Rest for the Wicked, suggesting that their “magnum opus” will be their focus for up to a decade.

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Even if we never get Stellar Blade on PC, action-RPG Aikode looks comparably swish

Tucked away in the corner of this year's Day Of The Devs at GDC I discovered a lavish, strangely unattended action-RPG, in which austerely beautiful young women in elaborate skirts kick the bejazus out of each other on fields of whirling flowers. That game was Aikode, the work of Spanish solo developer Ace.

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  • ✇Eurogamer.net
  • No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"Vikki Blake
    No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".In a lengthy update on the game's social media accounts, the team said: "Thank you again to all o
     

No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"

20. Duben 2024 v 18:55

No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".

As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".

In a lengthy update on the game's social media accounts, the team said: "Thank you again to all of you for making our Early Access launch so amazing. Today's hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.

Read more

  • ✇Eurogamer.net
  • No Rest for the Wicked had a rocky launch, but fixes are comingVictoria Kennedy
    No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut. The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook". "I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote
     

No Rest for the Wicked had a rocky launch, but fixes are coming

19. Duben 2024 v 13:43

No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut.

The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook".

"I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote, while another adds: "Wait till further development/release if you have any self control."

Read more

  • ✇Eurogamer.net
  • No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics techJohn Linneman
    No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with
     

No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

18. Duben 2024 v 17:58

No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts.

At its core, Wicked remains a game rooted in the Unity Engine but with a vast range of customisations transforming it into its own thing, hence the nickname - Moonity. This, however, is used only for the game's presentation layer - the graphics you see on-screen. Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.

What makes this setup work well is the division between rendering and simulation - basically, input responsiveness is separate from frame-rate so, if you're playing on a lower end platform, like a Steam Deck, at 30fps, the game will still feel as responsive as a game running at a higher frame-rate. The visuals, however, are striking. First and foremost, Wicked supports HDR on day one - this is important as we have largely considered Ori and the Will of the Wisps to stand out as one of the best examples of HDR in any game released to date. The HDR implementation is superb and just as intense and engaging as Ori. It makes a gigantic difference if you use an HDR display.

Read more

  • ✇Eurogamer.net
  • No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"Vikki Blake
    No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".In a lengthy update on the game's social media accounts, the team said: "Thank you again to all o
     

No Rest for the Wicked's first hotfix is here, and a second patch is "on the way"

20. Duben 2024 v 18:55

No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is "already in progress".

As Victoria summarised for us yesterday, the Diablo-like game from Ori and the Blind Forest developer Moon Studios released to mixed reviews on Steam, but already the team is on the case in a bid to address "balance, durability, stamina, loot, stability, and immediate Quality of Life".

In a lengthy update on the game's social media accounts, the team said: "Thank you again to all of you for making our Early Access launch so amazing. Today's hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.

Read more

  • ✇Eurogamer.net
  • No Rest for the Wicked had a rocky launch, but fixes are comingVictoria Kennedy
    No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut. The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook". "I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote
     

No Rest for the Wicked had a rocky launch, but fixes are coming

19. Duben 2024 v 13:43

No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut.

The Diablo-like game from Ori and the Blind Forest developer Moon Studios currently holds a mixed review average on Steam, with the top comment stating that while there are definitely the bones of a good release here, its developer "still needs to cook".

"I want to like this, but the performance is just not in a good enough place for me to recommend it right now," one player wrote, while another adds: "Wait till further development/release if you have any self control."

Read more

  • ✇Eurogamer.net
  • No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics techJohn Linneman
    No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with
     

No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

18. Duben 2024 v 17:58

No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts.

At its core, Wicked remains a game rooted in the Unity Engine but with a vast range of customisations transforming it into its own thing, hence the nickname - Moonity. This, however, is used only for the game's presentation layer - the graphics you see on-screen. Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.

What makes this setup work well is the division between rendering and simulation - basically, input responsiveness is separate from frame-rate so, if you're playing on a lower end platform, like a Steam Deck, at 30fps, the game will still feel as responsive as a game running at a higher frame-rate. The visuals, however, are striking. First and foremost, Wicked supports HDR on day one - this is important as we have largely considered Ori and the Will of the Wisps to stand out as one of the best examples of HDR in any game released to date. The HDR implementation is superb and just as intense and engaging as Ori. It makes a gigantic difference if you use an HDR display.

Read more

No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

No rest for No Rest For The Wicked's developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.

Read more

No Rest for the Wicked’s PC performance suggests the wicked might be better off waiting

Lured like an unsatisfied sailor by the siren song of alleged performance woes, I’ve been giving No Rest for the Wicked a cursory benchmarkin’, and yes! The isometric ARPG does suffer from all the early access wonkiness you’ve likely heard about already today.

Read more

No Rest For The Wicked devs working on fixes for performance issues and progression loss bugs

No Rest For The Wicked, the top-down soulslike that released yesterday in Steam early access, is already seeing its fair share of performance and QOL issues, including instability, lack of keybinding options, and players losing their progress. In response, developer Moon Studios have put out a blog saying that, yes, they’re aware of the problems and, yes, they’re actively looking to address the most common hiccups.

Read more

No Rest For The Wicked will be playable on Steam Deck, although recommended PC specs may be a worry

Nowadays, I'm more than happy to sacrifice high frames and a big screen for the comforts of the Steam Deck. I like lounging on the couch, the light forearm workout, and heating my room in only a few minutes. So it's good news that Moon Studios' upcoming ARPG No Rest For The Wicked will be playable on launch for Deck, the ROG Ally and other handhelds. Minimum PC specs also don't look too taxing, but those after the shiniest-looking game on recommended hardware may be in for a shock.

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No Rest For The Wicked launch trailer drops as devs promise no microtransactions, always-online or anti-cheat

As a big fan of Ori And The Blind Forest, I am very excited for Moon Studios' new venture No Rest For The Wicked, an online ARPG which swaps the cutesyness of Ori and that ickle wickle forest for top-down fights against abominations slathered in muck and entrails. A new early access release trailer highlights said fights, alongside the devs saying that there's going to be no microtransactions, no always-online requirement, and no anti-cheat software bundled in. I don't want to speak too soon, but so far, it looks like we're onto something pretty darn good here.

Read more

  • ✇Eurogamer.net
  • Playing Ori dev's new Soulsborne, No Rest for the WickedIan Higton
    Ori and the Blind Forest is well known for its tear-jerker of an intro cutscene so for developer Moon Studios, the dark and damp, gore-soaked world of its next game No Rest for the Wicked, seems like a radical change in direction. But how well has the studio managed the switch from magical Metroidvania to a swords and sorcery Soulsborne-like? Well, I went in blind and you can join me in my journey of discovery as I learn the ropes in the gameplay video below, where I play through the first 90 m
     

Playing Ori dev's new Soulsborne, No Rest for the Wicked

8. Březen 2024 v 19:30

Ori and the Blind Forest is well known for its tear-jerker of an intro cutscene so for developer Moon Studios, the dark and damp, gore-soaked world of its next game No Rest for the Wicked, seems like a radical change in direction.

But how well has the studio managed the switch from magical Metroidvania to a swords and sorcery Soulsborne-like? Well, I went in blind and you can join me in my journey of discovery as I learn the ropes in the gameplay video below, where I play through the first 90 minutes of the game.

In No Rest for the Wicked, you play as a Cerim, a holy warrior imbued with remarkable powers (that you have to earn back before you can use them it seems) and, after a tragic accident at sea, you wash up on the backwaters of a land called Isola Sacra which is awash with something called 'the Pestilence'.

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  • ✇Eurogamer.net
  • Watch today's Xbox Partner Preview hereLiv Ngan
    Join us to watch Xbox's latest Partner Preview broacast, which is set to air will air today - Wednesday 6th March - at 6pm UK time. That's 1pm Eastern, or 10am Pacific if you're over the pond.The video presentation will last 30 minutes and showcase a selection of upcoming third-party games coming to Xbox, with a mix of trailers, gameplay videos, and additional behind-the-scenes information.So, what do we expect? Well, Xbox has teased a closer look at combat and traversal in the EA-published Met
     

Watch today's Xbox Partner Preview here

Od: Liv Ngan
4. Březen 2024 v 17:06

Join us to watch Xbox's latest Partner Preview broacast, which is set to air will air today - Wednesday 6th March - at 6pm UK time. That's 1pm Eastern, or 10am Pacific if you're over the pond.

The video presentation will last 30 minutes and showcase a selection of upcoming third-party games coming to Xbox, with a mix of trailers, gameplay videos, and additional behind-the-scenes information.

So, what do we expect? Well, Xbox has teased a closer look at combat and traversal in the EA-published Metroidvania Tales of Kenzera: Zau from Assassin's Creed Origin star Abubakar Salim, new gameplay of Capcom's Kunitsu-Gami: Path of the Goddess, as well as another look at The First Berserker: Khazan, a Nexon-published action-RPG which was announced at The Game Awards 2023.

Read more

  • ✇Eurogamer.net
  • Ori studio's No Rest for the Wicked enters Steam early access in AprilMatt Wales
    Ori and the Blind Forest developer Moon Studios has announced its dark action-RPG No Rest for the Wicked will launch into Steam early access on 18th April. No Rest for the Wicked, which was unveiled during last year's The Game Awards, is described by Moon Studios as an "expansive" and "visceral" action-RPG that's "set to reinvent the genre". It casts players as a Cerim - a holy warrior "imbued with remarkable powers" - who embarks on a journey across the harsh Isola Sacra to defeat an unholy
     

Ori studio's No Rest for the Wicked enters Steam early access in April

1. Březen 2024 v 20:00

Ori and the Blind Forest developer Moon Studios has announced its dark action-RPG No Rest for the Wicked will launch into Steam early access on 18th April.

No Rest for the Wicked, which was unveiled during last year's The Game Awards, is described by Moon Studios as an "expansive" and "visceral" action-RPG that's "set to reinvent the genre". It casts players as a Cerim - a holy warrior "imbued with remarkable powers" - who embarks on a journey across the harsh Isola Sacra to defeat an unholy plague.

Its campaign promises a "mature, dark" narrative, as well as "brutal, precision-based" combat, and a hand-crafted world, with players can take on No Rest for the Wicked's challenges, quests, and bosses either solo or with up to three friends by their side.

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Ori dev's No Rest For The Wicked hacks-and-slashes onto Steam Early Access in April

The two Ori games were gorgeous platformers that challenged your dexterity while tugging on your heartstrings. The next game from developers Moon Studios seems more likely to do the former than the latter. No Rest For The Wicked is a Souls-ish action RPG that apparently thinks you're extremely wicked.

It also got a release date today during a showcase stream: April 18th.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Soulslikers are going to love Ori studio's new ARPG No Rest For The WickedKatharine Castle
    When Ori And The Blind Forest developers Moon Studios announced that their next game would be a top-down, online action RPG, my initial reaction was, 'Heck yes, sign me the hell up for this Souls-y, Diablo-y hack and slash.' Having now played the opening 90 minutes of the game ahead of tonight's Wicked Inside showcase, that initial excitement has settled into more of a 'Hoo boy, this thing is hard as nails. Folks who like Elden Ring and Dark Souls are going to go absolutely bananas for it.' It'
     

Soulslikers are going to love Ori studio's new ARPG No Rest For The Wicked

When Ori And The Blind Forest developers Moon Studios announced that their next game would be a top-down, online action RPG, my initial reaction was, 'Heck yes, sign me the hell up for this Souls-y, Diablo-y hack and slash.' Having now played the opening 90 minutes of the game ahead of tonight's Wicked Inside showcase, that initial excitement has settled into more of a 'Hoo boy, this thing is hard as nails. Folks who like Elden Ring and Dark Souls are going to go absolutely bananas for it.' It's definitely verging on the edge of being just a teensy bit too punishing for my personal taste, but even though my arse got thoroughly whomped time and time again during this initial prologue section, there's still something about No Rest For The Wicked that's left me quietly captivated.

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