Normální zobrazení

Received before yesterday

Reanimal review – the dollhouse horror of Little Nightmares gives way to a grimier tale of war and slaughter

In an industry pestered by calls to "think of the children", Tarsier’s games are useful reminders that children can be utterly depraved in ways no coddling adult would ever dream. Later in Reanimal, the developer’s latest, strictly 'co-optional' horror game, two kids rip an eyeball out of a massive, sunken horse skull and shove it into what I sincerely hope is the eyesocket of a slumbering whale. Somehow, this is necessary to advance.

It’s the kind of thing that would only occur to children, because children do not reason like 'we' do, those disgusting creeps. They sense that they exist in a world that isn’t for them: a world of baffling laws, high shelves, and everyday monstrosity; a world they’re required to 'grow into' by means of repeated shedding and sprouting and subjection - milk teeth and pubic hair and doing your goddamn chores. So they instinctively come up with ways to screw with the system, twist its horrible logic against itself. Why not push a horse’s eyeball into a whale?

Read more

Romeo is a Dead Man review – an offbeat action game that finds its groovy, gory rhythm

Like the summonable, energy-shooting ghoul I cultivated on my spaceship’s zombie farm, Romeo is a Dead Man is a bit of a grower. After an iffy start that exhibits plenty of Grasshopper Manufacture weirdness but not much Grasshopper Manufacture charm, its disparate parts do eventually coalesce, forming a lean yet muscular hack 'n' slash with a playful talent for mixing up its mediums.

Read more

Call of Duty: Black Ops 7 multiplayer review

Call of Duty: Black Ops 7's multiplayer is better than its awful, terrible, abominable, ghastly, hideous, not very good campaign. But 'better' in this case does not necessarily mean 'good'. This year's anxious flurry of maps, modes and zombies achieves the base requirement for a satisfactory shooting experience, and there are a couple of ideas that are interesting if inconsistently successful. But the overall quality is wildly incoherent, while the whole package is overshadowed by the spectre of generative AI.

The biggest change to this year's multiplayer is also the least interesting to discuss, its approach to skill-based matchmaking. Call of Duty's habit of matching you with players allegedly on your ability level has come under fire in recent years for flattening the experience. So this year, Treyarch offers you a choice, letting you play with 'standard' SBMM, or in a pool where SBMM is 'minimally considered'.

Read more

❌