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  • ✇Eurogamer.net
  • What we've been playing - oil rigs, court cases, and great adaptationsRobert Purchese
    Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we enjoy poking around spooky oil rigs, we object in dramatic court cases, and we discover what we love about a game series through a TV adaptation of it.What have you been playing?Catch up with the older editions of this column in our What We've Been Playing archive. Read more
     

What we've been playing - oil rigs, court cases, and great adaptations

26. Červenec 2024 v 12:00

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we enjoy poking around spooky oil rigs, we object in dramatic court cases, and we discover what we love about a game series through a TV adaptation of it.

What have you been playing?

Catch up with the older editions of this column in our What We've Been Playing archive.

Read more

  • ✇Eurogamer.net
  • Would Still Wakes The Deep be better without the monsters?Ian Higton
    Still Wakes the Deep is the Dark Souls of Walking Simulators. Or is it?Jim Trinca, who recently reviewed Still Wakes the Deep for VG247, has opinions about the new game from The Chinese Room (Matt also has opinions in Eurogamer's review). Specifically about how he thinks it could be a much better game without the monsters. He doesn't want to get rid of the naked bum that appears in it though. Just in case you were wondering... In today's video, Jim explores the wonders of Still Wakes the Deep's
     

Would Still Wakes The Deep be better without the monsters?

20. Červen 2024 v 15:00

Still Wakes the Deep is the Dark Souls of Walking Simulators. Or is it?

Jim Trinca, who recently reviewed Still Wakes the Deep for VG247, has opinions about the new game from The Chinese Room (Matt also has opinions in Eurogamer's review). Specifically about how he thinks it could be a much better game without the monsters. He doesn't want to get rid of the naked bum that appears in it though. Just in case you were wondering...

In today's video, Jim explores the wonders of Still Wakes the Deep's dangerous North Sea oil rig, the conversations between the characters who work within its walls and the game's uncomfortable parallels with the real world that are honestly scarier than any imaginary monster ever could be.

Read more

EA Sports FC 24 leads next wave of Xbox and PC Game Pass games for June

18. Červen 2024 v 15:46

Microsoft has announced the next wave of games arriving on Xbox and PC Game Pass this June.

EA Sports FC 24 is the headline game, which arrives on 25th June as football fans enjoy the UEFA Euro 2024 tournament.

Before that, out today, is The Chinese Room's oil rig horror Still Wakes the Deep - a day one release across Xbox Series X/S, PC, and cloud.

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  • ✇Eurogamer.net
  • Still Wakes the Deep review - astonishing artistry can't quite keep this oil rig horror afloatMatt Wales
    As horror locations go, an oil rig is a doozy. It's remote, claustrophobic on the inside, and no less oppressive on the outside, what with its thrashing storms and merciless seas. But for all its bleakness, there's warmth and life, a last bit of humanity and light at the edge of the world - and Still Wakes the Deep, the latest from Dear Esther and Everybody's Gone to the Rapture developer The Chinese Room, embraces all these wonderful extremities as its first-person narrative adventure unfolds.
     

Still Wakes the Deep review - astonishing artistry can't quite keep this oil rig horror afloat

17. Červen 2024 v 16:19

As horror locations go, an oil rig is a doozy. It's remote, claustrophobic on the inside, and no less oppressive on the outside, what with its thrashing storms and merciless seas. But for all its bleakness, there's warmth and life, a last bit of humanity and light at the edge of the world - and Still Wakes the Deep, the latest from Dear Esther and Everybody's Gone to the Rapture developer The Chinese Room, embraces all these wonderful extremities as its first-person narrative adventure unfolds.

It's 23rd December 1975, and electrician Cameron McLeary - Caz to friends - has just received a letter from his wife, begging him to come home. There's tension, we sense, and more to the story we don't yet know, but it's soon brushed aside as his duties call. And so begins one hell of a day on the Beira D oil rig, out in the churning North Sea.

Still Wakes the Deep might be playing in the register of horror, but it's horror with a very human heart, and The Chinese Room holds back the pyrotechnics for a good long while, providing ample time to ease into its richly realised reality before unknowable forces are allowed to take hold. The Beira D might be a grim period nightmare of gaudy fabrics and grubby linoleum, but - in the fag packs and dirty mags, the union missives and National Front fliers, the tragic tinsel trimmings and lovingly recreated baked bean breakfasts - there's so much life here too. Even if you've never stepped foot on an oil rig - or travelled back in time to 1975, for that matter - Still Wakes the Deep's lived-in spaces reveal so much about the people who inhabit them, even before they've properly said hello, it's easy to buy into the authenticity of its world.

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  • ✇Rock, Paper, Shotgun
  • You can turn on Scottish slang in the subtitles, reminds Still Wakes The Deep developerBrendan Caldwell
    When I wrote our Still Wakes The Deep review I mentioned the true-to-life Scottish slang used by the oil rig workers of this North Sea horror. It was wonderful, but all these slang terms were being translated in the subtitles for some reason. "Gobshite" became "bastard". The "polis" were localised as the "police". And every "yersel" sneering out of the machismo-ridden workers became "yourself". Well, turns out that's the result of the game defaulting to "International English" for its captions.
     

You can turn on Scottish slang in the subtitles, reminds Still Wakes The Deep developer

19. Červen 2024 v 12:37

When I wrote our Still Wakes The Deep review I mentioned the true-to-life Scottish slang used by the oil rig workers of this North Sea horror. It was wonderful, but all these slang terms were being translated in the subtitles for some reason. "Gobshite" became "bastard". The "polis" were localised as the "police". And every "yersel" sneering out of the machismo-ridden workers became "yourself". Well, turns out that's the result of the game defaulting to "International English" for its captions. But if you want to immerse yourself in Scottish vernacular as deeply as protagonist Caz McCleary immerses himself in hazardous chemical spills, good news. There's another option, says one of the game's developers.

Read more

  • ✇Rock, Paper, Shotgun
  • Still Wakes The Deep review: soaked in sea horror and shiveringly good voice actingBrendan Caldwell
    Scottish petrochemical horror is not exactly a genre, but maybe it ought to be. From the opening moments of Still Wakes The Deep you know life on its 1970s North Sea oil rig is precarious. Leaky ceilings, busted panelling, faulty drill machinery - the omens pile up as you spend your first thirty minutes wandering through the colleague-packed canteen and over the platform into the boss' office for a severe dressing-down. It's a classic pre-disaster setup for a mostly traditional monster story,
     

Still Wakes The Deep review: soaked in sea horror and shiveringly good voice acting

17. Červen 2024 v 15:06

Scottish petrochemical horror is not exactly a genre, but maybe it ought to be. From the opening moments of Still Wakes The Deep you know life on its 1970s North Sea oil rig is precarious. Leaky ceilings, busted panelling, faulty drill machinery - the omens pile up as you spend your first thirty minutes wandering through the colleague-packed canteen and over the platform into the boss' office for a severe dressing-down. It's a classic pre-disaster setup for a mostly traditional monster story, yet the game sticks expertly to the first-person horror form, and its voice actors' performances are so spot-on, that it'd feel churlish to judge this foaming fear simulator for sticking to type. It also has some markedly unsettling use of the shipping forecast, a famously dull feature of British radio I definitely did not expect to freak me out in a video game.

Read more

Still Wakes the Deep, Warhammer 40,000: Boltgun and Deathsprint 66 makers to lay off hundreds of staff

12. Červen 2024 v 18:29

Sumo Group, the British video game collective which owns developers Sumo Digital, publishers Secret Mode and more - including Everybody's Gone to the Rapture devs The Chinese Room - is laying off hundreds of staff, cutting 15% of their workforce “to better navigate the upcoming challenges expected in the coming months”.

Read more

You can turn on Scottish slang in the subtitles, reminds Still Wakes The Deep developer

When I wrote our Still Wakes The Deep review I mentioned the true-to-life Scottish slang used by the oil rig workers of this North Sea horror. It was wonderful, but all these slang terms were being translated in the subtitles for some reason. "Gobshite" became "bastard". The "polis" were localised as the "police". And every "yersel" sneering out of the machismo-ridden workers became "yourself". Well, turns out that's the result of the game defaulting to "International English" for its captions. But if you want to immerse yourself in Scottish vernacular as deeply as protagonist Caz McCleary immerses himself in hazardous chemical spills, good news. There's another option, says one of the game's developers.

Read more

Still Wakes The Deep review: soaked in sea horror and shiveringly good voice acting

Scottish petrochemical horror is not exactly a genre, but maybe it ought to be. From the opening moments of Still Wakes The Deep you know life on its 1970s North Sea oil rig is precarious. Leaky ceilings, busted panelling, faulty drill machinery - the omens pile up as you spend your first thirty minutes wandering through the colleague-packed canteen and over the platform into the boss' office for a severe dressing-down. It's a classic pre-disaster setup for a mostly traditional monster story, yet the game sticks expertly to the first-person horror form, and its voice actors' performances are so spot-on, that it'd feel churlish to judge this foaming fear simulator for sticking to type. It also has some markedly unsettling use of the shipping forecast, a famously dull feature of British radio I definitely did not expect to freak me out in a video game.

Read more

Still Wakes the Deep, Warhammer 40,000: Boltgun and Deathsprint 66 makers to lay off hundreds of staff

Sumo Group, the British video game collective which owns developers Sumo Digital, publishers Secret Mode and more - including Everybody's Gone to the Rapture devs The Chinese Room - is laying off hundreds of staff, cutting 15% of their workforce “to better navigate the upcoming challenges expected in the coming months”.

Read more

Still Wakes The Deep’s authentic horror aims to channel Ken Loach by way of Stanley Kubrick

Set in 1975 on an oil rig in the Scottish North Sea, horror game Still Wakes The Deep is less about supernatural events, and more about the people who experience them. Here, that’s Scottish electrician Caz McLeary and the crew of the Beira D rig. In bringing the rig to life, The Chinese Room turned to archival footage, oil and gas legislation, blueprints, and photographs. For lead designer Rob McLachlan, though, it was conversations with former platform workers that painted the clearest picture of what life on the rigs was really like.

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