FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Eurogamer.net
  • Game of the Week: Crow Country and handling people's memories with careRobert Purchese
    It's a dangerous thing, toying with people's gaming memories, because they've often welded to our sense of self and who we are. They're not impartial any more, if they ever were. These memories are a powerful thing to appeal to, and a smart way for a game to get attention, but it's also dangerous ground to tread. Because what if in aping the past, you undermine it? What if in the harsh light of reality, you expose old games for what they were - limited in comparison to what we have now?I've bee
     

Game of the Week: Crow Country and handling people's memories with care

31. Květen 2024 v 17:50

It's a dangerous thing, toying with people's gaming memories, because they've often welded to our sense of self and who we are. They're not impartial any more, if they ever were. These memories are a powerful thing to appeal to, and a smart way for a game to get attention, but it's also dangerous ground to tread. Because what if in aping the past, you undermine it? What if in the harsh light of reality, you expose old games for what they were - limited in comparison to what we have now?

I've been thinking about this because of two games: Skald, the Commodore 64-styled role-playing game, and Crow Country, the PlayStation 1-styled survival horror. Skald came out this week and we have a review in the works, and Crow Country came earlier in the month and our review aired this week. That's partially the reason I'm making Crow Country our game of this week.

It's a gorgeous thing. It's got that muddy colour palette PS1 games used to have, and that sense of claustrophobia caused by a low screen resolution. The camera angle is fixed, the characters are chunky, and you can almost count the number of polygons on them. It really does look like a PS1 game, and people have been giddy about it on social media for weeks. But is that all games like this are - superficial nostalgia plays?

Read more

  • ✇Eurogamer.net
  • Crow Country review - retro horror thrills that offer much more than mere nostalgiaVikki Blake
    I didn't realise how much 90s horror lives on in my muscle memory until I sat down with Crow Country. My head is still full of things I forgot to forget as games grew and evolved and expanded beyond the blocky figures and pixelated gore I grew up with. Stuff like the sound of the cursor flicking over the items in the inventory, or knowing I can reload from the menu, or knowing, with cast iron certainty, that I'll find more handgun ammo than shotgun shells around here, which in turn will be more
     

Crow Country review - retro horror thrills that offer much more than mere nostalgia

29. Květen 2024 v 13:18

I didn't realise how much 90s horror lives on in my muscle memory until I sat down with Crow Country. My head is still full of things I forgot to forget as games grew and evolved and expanded beyond the blocky figures and pixelated gore I grew up with. Stuff like the sound of the cursor flicking over the items in the inventory, or knowing I can reload from the menu, or knowing, with cast iron certainty, that I'll find more handgun ammo than shotgun shells around here, which in turn will be more plentiful than the magnum ammo. Perhaps that's why Crow Country feels so much like coming home.

Well. You know. If I stomped around home melting deformed denizens with my flamethrower, anyway.

I'll be honest, though; these kinds of retro homages? I'm kinda done. And by kinda, I mean totally, and by done, I mean I've absolutely had my fill of them. Maybe they're a little more impactful to those who missed these kinds of experiences the first time around, but I'm old enough that I didn't, which is possibly why I'm more surprised than anyone that after reluctantly picking up Crow Country, I found it astonishingly difficult to put it down again.

Read more

I don’t mean to shock you, but Twitter is doing a cool thing as indie devs share their non-game inspirations

To borrow a tired Xitterism: The Venn diagram between ‘games that have reference points outside of other games’ and ‘games I’m likely to get excited about’ is a circle. For the benefit of people who’ve discovered the one weird trick that therapists hate and improved their mental health tenfold by deleting the bad place, here’s an incredibly cool thread I stumbled upon this morning where indie developers share non-game influences on their projects.

Read more

  • ✇Eurogamer.net
  • PS1 inspired survival horror game Crow Country releases this week and first impressions are really goodIan Higton
    Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!The games' nostalgia-inducing aesthet
     

PS1 inspired survival horror game Crow Country releases this week and first impressions are really good

7. Květen 2024 v 13:03

Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!

The games' nostalgia-inducing aesthetics definitely have the potential to feel a bit gimmicky, but they actually work really well and only serve to accentuate the creepiness of the story. The visuals have the same vibe as the pre-rendered backgrounds of PS1 games of old, such as Resident Evil, but Crow Country gives you the freedom to fully rotate the camera. This means you can easily explore all corners of the game's spooky theme park setting for the many items and lore drops that litter the environment. That's not the only quality of life improvement that Crow Country makes over the games that inspired it though, there's even the option to choose a modern control scheme, which is great news for those of us who find old-school tank controls more frustrating than fun to use.

Other standouts I noticed during my first 90 minutes of play time include the excellent audio design that contains sound effects and audio stings that made my skin crawl and a lot of imaginative but fairly simple to solve (so far!) puzzles. This is all wrapped up in a narrative that at first seems rather clear-cut but, by the end of the 90 minute stream at least, begins to hint at some much wierder goings-on with both the theme park and the game's protagonist Mara Forest.

Read more

  • ✇Eurogamer.net
  • PS1 inspired survival horror game Crow Country releases this week and first impressions are really goodIan Higton
    Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!The games' nostalgia-inducing aesthet
     

PS1 inspired survival horror game Crow Country releases this week and first impressions are really good

7. Květen 2024 v 13:03

Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!

The games' nostalgia-inducing aesthetics definitely have the potential to feel a bit gimmicky, but they actually work really well and only serve to accentuate the creepiness of the story. The visuals have the same vibe as the pre-rendered backgrounds of PS1 games of old, such as Resident Evil, but Crow Country gives you the freedom to fully rotate the camera. This means you can easily explore all corners of the game's spooky theme park setting for the many items and lore drops that litter the environment. That's not the only quality of life improvement that Crow Country makes over the games that inspired it though, there's even the option to choose a modern control scheme, which is great news for those of us who find old-school tank controls more frustrating than fun to use.

Other standouts I noticed during my first 90 minutes of play time include the excellent audio design that contains sound effects and audio stings that made my skin crawl and a lot of imaginative but fairly simple to solve (so far!) puzzles. This is all wrapped up in a narrative that at first seems rather clear-cut but, by the end of the 90 minute stream at least, begins to hint at some much wierder goings-on with both the theme park and the game's protagonist Mara Forest.

Read more

  • ✇Destructoid
  • How to get the flamethrower in Crow CountryDavid Morgan
    Crow Country features only a handful of weapons, but about half of them can be easily missed. The flamethrower, a late-game unlockable that relies on gasoline for fuel, is no exception. Let's quickly go over what you'll need to unlock it, 100% spoiler-free. First, you'll need to be sure you've obtained the Data Disk. This is a mandatory late-game item, so if you haven't found it yet, you don't need to worry about missing out on the flamethrower. Just come back to this guide once you've got
     

How to get the flamethrower in Crow Country

11. Květen 2024 v 21:30

Crow Country features only a handful of weapons, but about half of them can be easily missed. The flamethrower, a late-game unlockable that relies on gasoline for fuel, is no exception. Let's quickly go over what you'll need to unlock it, 100% spoiler-free.

First, you'll need to be sure you've obtained the Data Disk. This is a mandatory late-game item, so if you haven't found it yet, you don't need to worry about missing out on the flamethrower. Just come back to this guide once you've got your hands on it.

Next, head to the Train Room:

Screenshot by Destructoid.

Once inside, access the terminal at the back left of the room by using your Data Disk. You'll be met with a screen that asks you to assign a letter to each of a train's cars. The train on display in the room is your rubric, while the two plaques and buttons will give you clues as to which letter to assign to each car.

The first plaque says the cars it activates are done in the Arabella and Bernadette styles, while the second says its cars display the Arabella and Delilah styles. These are the letters you'll need to punch in the terminal, and the "styles" they refer to are the shapes found on the top of the cars (not their color, as I initially assumed).

The solution to the puzzle is as follows:

Screenshot by Destructoid.

And if you want to see exactly how these are determined, here's a quick breakdown of each "style" that appears on the two running trains (C is entered by process of elimination). The trip-up here is that "A" can appear as either a single rectangle or as two rectangles next to each other:

Diagram by Destructoid.

Just punch these in, and one of the cars in the display train will open containing your prize! By this point in the game, you're likely flush with fuel, so get out there and scorch some flesh.

The post How to get the flamethrower in Crow Country appeared first on Destructoid.

  • ✇Destructoid
  • How to get the magnum in Crow CountryDavid Morgan
    What's a survival horror game without a magnum that you'll never fire a single time because there might be an even bigger, badder boss in the next room? Crow Country has its very own boss-killer, and you can get it about midway through the game. There's only one prerequisite item: the silver key. If you don't have this yet, then there are actually several prerequisite items, but at the risk of spoiling the experience, you can revisit this guide once you've got your hands on it to get your s
     

How to get the magnum in Crow Country

11. Květen 2024 v 20:30

What's a survival horror game without a magnum that you'll never fire a single time because there might be an even bigger, badder boss in the next room? Crow Country has its very own boss-killer, and you can get it about midway through the game.

There's only one prerequisite item: the silver key. If you don't have this yet, then there are actually several prerequisite items, but at the risk of spoiling the experience, you can revisit this guide once you've got your hands on it to get your shiny new gun as soon as possible.

First, head over to the Gift Shop, located just off the main square:

Screenshot by Destructoid.

Inside, you'll find several items for sale, each of which you can inspect to check the price. Near the cash register at the back of the shop is a note from Mr. Crow himself, which lists several items he's planning on picking out for his daughter Natalie. By adding the price of these items and entering the result, $19.75, into the register, we'll claim our prize:

  1. Haunted Hilltop stuffed toy - $5.50
  2. Classic Crow Country rubber doll - $10.00
  3. Fairytale Town action figure - $4.25

The items aren't labeled exactly as they appear in the shop, and there are many to choose from, so some deductive reasoning goes a long way in finding the right ones. Once you have your hands on the magnum, all that's left is to find some ammo for it. And that's a puzzle even I've struggled with.

The post How to get the magnum in Crow Country appeared first on Destructoid.

  • ✇Eurogamer.net
  • PS1 inspired survival horror game Crow Country releases this week and first impressions are really goodIan Higton
    Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!The games' nostalgia-inducing aesthet
     

PS1 inspired survival horror game Crow Country releases this week and first impressions are really good

7. Květen 2024 v 13:03

Stone the crows! London-based indie studio, SFB Games is probably best know for its Nintendo Switch launch title Snipperclips, but its newest release, Crow Country couldn't be any more different. Heavily inspired by PS1 survival horror games in both graphics and gameplay, Crow Country sees you exploring an abandoned theme park in search of its missing owner Edward Crow, and you can watch me play through the opening 90 minutes of the game on the player above!

The games' nostalgia-inducing aesthetics definitely have the potential to feel a bit gimmicky, but they actually work really well and only serve to accentuate the creepiness of the story. The visuals have the same vibe as the pre-rendered backgrounds of PS1 games of old, such as Resident Evil, but Crow Country gives you the freedom to fully rotate the camera. This means you can easily explore all corners of the game's spooky theme park setting for the many items and lore drops that litter the environment. That's not the only quality of life improvement that Crow Country makes over the games that inspired it though, there's even the option to choose a modern control scheme, which is great news for those of us who find old-school tank controls more frustrating than fun to use.

Other standouts I noticed during my first 90 minutes of play time include the excellent audio design that contains sound effects and audio stings that made my skin crawl and a lot of imaginative but fairly simple to solve (so far!) puzzles. This is all wrapped up in a narrative that at first seems rather clear-cut but, by the end of the 90 minute stream at least, begins to hint at some much wierder goings-on with both the theme park and the game's protagonist Mara Forest.

Read more

  • ✇PC Archives - Siliconera
  • Review: Crow Country Celebrates the Survival Horror GenreDaniel Bueno
    In recent years, the unstoppable craving for an old-school survival horror revival has been growing within me. It seems I’m not the only one feeling that way, as various indie developers expanded on some of my favorite aspects of the genre, with excellent games like developers Jasper Byrne’s Lone Survivor and rose-engine’s Signalis. Now Crow Country joins the list by offering a true-to-form classic survival horror adventure that draws inspiration from and pays tribute to PS1-era titles, all wh
     

Review: Crow Country Celebrates the Survival Horror Genre

9. Květen 2024 v 21:00

Review: Crow Country Celebrates the Survival Horror Genre

In recent years, the unstoppable craving for an old-school survival horror revival has been growing within me. It seems I’m not the only one feeling that way, as various indie developers expanded on some of my favorite aspects of the genre, with excellent games like developers Jasper Byrne’s Lone Survivor and rose-engine’s Signalis. Now Crow Country joins the list by offering a true-to-form classic survival horror adventure that draws inspiration from and pays tribute to PS1-era titles, all while doing its own original thing.

The game takes players back to 1990 Atlanta, Georgia, and it starts when protagonist Mara Forest breaks into the eponymous Crow Country abandoned theme park. Her job is to find the owner Edward Crow, due to his daughter filing a missing persons report. As Mara delves deeper into the creepy locale, she discovers a plethora of terrible monsters roaming the park, putting anyone that approaches the place in danger. Determined to discover the secret hiding behind these creatures and Edward’s disappearance, she pushes forward. Throughout the game, she meets a variety of characters that found themselves drawn to the place. While their reasons for being there differ, their motivations are the same: investigating the monsters that roam the park and the cause and consequences of their appearance.

Crow Country protagonist Mara standing in a dark hallway, pointing a gun at an enemy.
Image via SFB Games

I really enjoyed the story in Crow Country. The central mystery is engaging and unique, and it keeps things simple and easy to follow. The environmental storytelling is also very effective, with the park having plenty of files that go into the history and creation of the place. One of the things I appreciated the most about the story is how the narrative is confident enough to not overexplain how and why everything happens, leaving just enough unanswered and ambiguous. After all, desperately trying to seek answers for things we don’t understand can lead to unforeseen consequences.

The setting of a theme park is ideal for a horror game, and I thought that Crow Country effectively uses this concept to its full potential. Using a creepy theme park as the setting for a horror game allows the layout to feel like the Spencer Mansion in the original Resident Evil without the puzzles feeling out of place. Furthermore, Crow Country expands on the concept of a location like the Lakeside Amusement Park in Silent Hill 3, showing different flavors of horror with the contrast between the run-down public facing areas and the fenced-off staff rooms and corridors. While its main fairytale area is supposed to be charming, the decay and abandonment has rendered it eerie and unwelcoming. Its tacky haunted mansion-style zone wouldn’t really scare anyone under normal circumstances, but given the situation I felt like I was being effectively gaslit into doubting whether what was threatening me was a part of the fictional spectacle or if I was truly in danger.

https://www.youtube.com/watch?v=BFFvZgDsUOI

The gameplay loop in Crow Country will be very familiar to those that have played any early Silent Hill and Resident Evil entries. The park is divided in different sized “rooms” and areas, similar to Resident Evil, while the inventory system veers closer to Silent Hill. Mara carries all her weapons and items all the time, reducing frustration and making puzzles more about the experience than backtracking to safe rooms. The game uses a limited camera angle that players can freely rotate. Not being able to see clearly made the game pretty frightening in my experience. This coupled with some weird things that start happen as the plot moves forward, I found myself always on edge. Even after I cleared up a room full of enemies, I felt like I couldn’t trust myself.

As with all PS1 survival horror games, combat is de-emphasized in Crow Country. Aiming weapons is slow and locks you in place, while shooting enemies from up close deals more damage but puts you at risk of being hit. Mara starts with a pistol and can find a shotgun, a magnum, and a flamethrower, as well as being able to use grenades to deal with various enemies at once. While the guns only offer different damage values, I really enjoyed the flamethrower as an AoE weapon, as well as how the pistol also serves as a tool for solving some puzzles or interacting with boxes and bottles, creating an interesting item economy.

An enemy with long limbs standing in front of the protagonist in Crow Country.
Image via SFB Games

Image via SFB Games

Crow Country protagonist Mara standing in a strange green-tinted room with a shotgun pointed at her from inside a coffin.
Image via SFB Games

Image via SFB Games

The visual direction for Crow Country is one of the strongest suits of the game. It captures that low-fi feel that games like the original Resident Evil had, while keeping things modern and crisp. Mara is very well animated, and the chunky 3D character models mesh very well with the environments. The enemies are extremely freaky looking and uncanny. Finding a new unspeakable horror in Crow Country is always awfully refreshing. In fact, I would often leave rooms as fast as possible when finding new enemies to try and gather myself before counting my bullets and healing items, deciding if I wanted to tackle whatever I just saw. (Often opting to just bail.) The soundtrack of the game was composed by Ockeroid, and it is equally as fantastic as the visuals. One of the reasons I was so tense while playing is thanks to the oppressive and chilling soundtrack, which also gets a chance to be playful and breathe at times.

It took me approximately 6-7 hours to beat the game. And, even though it felt like the right length, I still wanted to spend more time in the park. After completing it, I spent a few hours trying to find as many secrets as I could and completing some of the optional content that unlocks after seeing the ending. The only blemish I found in an otherwise spotless experience was being unable to unlock one of the weapon upgrades available in the game after completing the required challenge. Fortunately, this is something that a patch would easily fix.

Crow Country is one of those games that answer all of my needs for an old-school survival horror title. The game isn’t shy about its inspirations and it is a clear homage to PS1 survival horror games. While it is a somewhat short experience, Crow Country shows that sometimes less is more. And I want more of this.

Crow Country comes out on May 10, 2024 for the PS4, PS5, Xbox Series X, and PC via Steam.

The post Review: Crow Country Celebrates the Survival Horror Genre appeared first on Siliconera.

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Crow Country review: my first Resident Evil (complimentary)Alice Bell
    Tangle Tower was a weird and cute point and click murder mystery set in a big weird tower full of colourful characters, so what better way for the devs to fill time before the sequel comes out than by making a creepy retro survival horror set in a regional theme park? Crow Country is like if Resident Evil was made out of Duplo: more chunky, less threatening, and easier than playing with a fully motorised K'Nex ferris wheel, but darn it, it's still a good time. Read more
     

Crow Country review: my first Resident Evil (complimentary)

Tangle Tower was a weird and cute point and click murder mystery set in a big weird tower full of colourful characters, so what better way for the devs to fill time before the sequel comes out than by making a creepy retro survival horror set in a regional theme park? Crow Country is like if Resident Evil was made out of Duplo: more chunky, less threatening, and easier than playing with a fully motorised K'Nex ferris wheel, but darn it, it's still a good time.

Read more

  • ✇Eurogamer.net
  • What to Play This May 2024Chris Tapsell
    Hello and welcome back to What To Play! We've returned from a little hiatus, which you definitely noticed and have been very sad about, of course. It's finally edging towards spring here in the UK, but don't let that tempt you into going outside, there's video games to be a-playin'!As ever, this is where we'll round up the best games from the month gone by, and the things we're most excited to play from the month ahead - plus, any other suggestions for what might complement it. Here's What To P
     

What to Play This May 2024

1. Květen 2024 v 14:00

Hello and welcome back to What To Play! We've returned from a little hiatus, which you definitely noticed and have been very sad about, of course. It's finally edging towards spring here in the UK, but don't let that tempt you into going outside, there's video games to be a-playin'!

As ever, this is where we'll round up the best games from the month gone by, and the things we're most excited to play from the month ahead - plus, any other suggestions for what might complement it. Here's What To Play This May 2024.

Availability: Out now on PC, Switch, Xbox One and Xbox Series X/S.

Read more

  • ✇PlayStation.Blog
  • Crow Country: retro original PlayStation-era gameplay stylings meet modern horrorHeidi Kemps (she/her)
    It’s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country. “Crow Country is a classic style survival horror, ve
     

Crow Country: retro original PlayStation-era gameplay stylings meet modern horror

2. Květen 2024 v 16:00

It’s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country.

“Crow Country is a classic style survival horror, very much inspired by games from the PlayStation One era, which is our favorite or my favorite era of gaming,” says Adam Vian, the creative director, lead developer, and designer.

Closed for the season(s)

It’s 1990, and the Crow Country amusement park just outside Atlanta abruptly shuttered two years ago. The former owner, Edward Crow, has been missing all that time. Special agent Mara Forest visits the abandoned park to solve this mystery.

I asked Adam about the inspirations behind the game’s setting. “I’m a big urban exploring fan; I watch a lot of it online,” he says. “They’ve been to all kinds of amazing places, slightly beautiful, sad places that are empty but have left behind stories. It’s so fascinating. Crow Country is about the yearning to look behind the scenes at a theme park. Get off the rides and look behind the animatronics. Go in staff-only doors and look at their machines, the control panels, and all the stuff you’re not normally supposed to see in this amazing network of tunnels. And it’s quite creepy and dark because they’re not designed to be seen by the public. But they’re amazing.”

Everything old is new again

So, what about the original PlayStation era of survival horror inspired Adam to make a game in that vein? 

“I think it’s mostly about how sophisticated the graphics were,” he says. “It was complex enough to show human characters but not yet photorealistic. Once you go too far past that generation, you’re too close to photorealism for your imagination to need to do any work. Some things aren’t quite clear, you can use more stylization. And it’s more engaging for that reason. For horror, it’s all about leaving that gap of ‘I’m not quite sure what I’m looking at.’ And it’s scarier than if I was looking at a high-resolution image.”

Modern conveniences

SFB Games had to weigh whether modern gaming conveniences should be eschewed to get that retro feel down just right. 

“I would say the big one we have avoided is auto-saving checkpoints,” says Adam. “Almost everything you play now will auto-save and give you checkpoints. One of my favorite traditions in horror games is the save room. You can rest, reflect, and calm down for a moment while you save your game. The save room loses its power if you’re not threatened with losing progress. So you have to respect that old school system.”

“We’ve got both traditional and modern controls simultaneously, so you can use the D-pad for tank and the analog stick for modern. When I play, I will occasionally find myself touching the D-pad to rotate Mara a little bit or to make her move back a little bit — two things that you can’t necessarily do with modern controls. So, if you’re choosing to play tank, only you are making it slightly hard on yourself, and that’s fine. Maybe that’s the challenge you want.” 

Regarding challenges, I asked what sort of puzzles players can look forward to solving because one of the hallmarks of classic survival horror is (sometimes very out-of-place) puzzles. “I have tried quite a bit to tell a story with the world and the details, so a lot of it will line up with relevant story details.  I also wanted variety so every puzzle would be different. You’ve got a puzzle in the arcade where you play the arcade games, but the actual logic of why you need to play them is not so realistic. I also wanted some puzzles that were part of the horror, so a couple of the puzzles in Crow Country might make you uncomfortable and go, ‘This is horrible,’ or ‘I don’t want to touch that thing. I don’t wanna go near it.’” 

Surprises all around

What else in the game are the developers excited for the players to experience? For Adam, it’s the soundscape. 

“The soundtrack was composed by Ockeroid, who created the most beautiful [original PlayStation]-esque soundtrack. It’s beautiful, sometimes very horrible, and kind of moving and dark sometimes. There are also various upgrades, secret ammo, optional guns, and things you’d expect to see in a game like this. There’s a secret way to increase your running speed. There’s a secret way to make your med kits heal you more. But they’re quite hidden, so you’ve got to look hard for them.”

“Even if you’re not a diehard horror fan, you should check it out,” says Tom. “You could approach it in exploration mode, turning it into a spooky, tense puzzle game adventure. With no risk, just a thick, spooky atmosphere around you. I think you’ll find something to enjoy here.”

Players can look forward to experiencing the horror when Crow Country launches on PS5 & PS4 on May 9. 

  • ✇PlayStation.Blog
  • Crow Country: retro original PlayStation-era gameplay stylings meet modern horrorHeidi Kemps (she/her)
    It’s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country. “Crow Country is a classic style survival horror, ve
     

Crow Country: retro original PlayStation-era gameplay stylings meet modern horror

2. Květen 2024 v 16:00

It’s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country.

“Crow Country is a classic style survival horror, very much inspired by games from the PlayStation One era, which is our favorite or my favorite era of gaming,” says Adam Vian, the creative director, lead developer, and designer.

Closed for the season(s)

It’s 1990, and the Crow Country amusement park just outside Atlanta abruptly shuttered two years ago. The former owner, Edward Crow, has been missing all that time. Special agent Mara Forest visits the abandoned park to solve this mystery.

I asked Adam about the inspirations behind the game’s setting. “I’m a big urban exploring fan; I watch a lot of it online,” he says. “They’ve been to all kinds of amazing places, slightly beautiful, sad places that are empty but have left behind stories. It’s so fascinating. Crow Country is about the yearning to look behind the scenes at a theme park. Get off the rides and look behind the animatronics. Go in staff-only doors and look at their machines, the control panels, and all the stuff you’re not normally supposed to see in this amazing network of tunnels. And it’s quite creepy and dark because they’re not designed to be seen by the public. But they’re amazing.”

Everything old is new again

So, what about the original PlayStation era of survival horror inspired Adam to make a game in that vein? 

“I think it’s mostly about how sophisticated the graphics were,” he says. “It was complex enough to show human characters but not yet photorealistic. Once you go too far past that generation, you’re too close to photorealism for your imagination to need to do any work. Some things aren’t quite clear, you can use more stylization. And it’s more engaging for that reason. For horror, it’s all about leaving that gap of ‘I’m not quite sure what I’m looking at.’ And it’s scarier than if I was looking at a high-resolution image.”

Modern conveniences

SFB Games had to weigh whether modern gaming conveniences should be eschewed to get that retro feel down just right. 

“I would say the big one we have avoided is auto-saving checkpoints,” says Adam. “Almost everything you play now will auto-save and give you checkpoints. One of my favorite traditions in horror games is the save room. You can rest, reflect, and calm down for a moment while you save your game. The save room loses its power if you’re not threatened with losing progress. So you have to respect that old school system.”

“We’ve got both traditional and modern controls simultaneously, so you can use the D-pad for tank and the analog stick for modern. When I play, I will occasionally find myself touching the D-pad to rotate Mara a little bit or to make her move back a little bit — two things that you can’t necessarily do with modern controls. So, if you’re choosing to play tank, only you are making it slightly hard on yourself, and that’s fine. Maybe that’s the challenge you want.” 

Regarding challenges, I asked what sort of puzzles players can look forward to solving because one of the hallmarks of classic survival horror is (sometimes very out-of-place) puzzles. “I have tried quite a bit to tell a story with the world and the details, so a lot of it will line up with relevant story details.  I also wanted variety so every puzzle would be different. You’ve got a puzzle in the arcade where you play the arcade games, but the actual logic of why you need to play them is not so realistic. I also wanted some puzzles that were part of the horror, so a couple of the puzzles in Crow Country might make you uncomfortable and go, ‘This is horrible,’ or ‘I don’t want to touch that thing. I don’t wanna go near it.’” 

Surprises all around

What else in the game are the developers excited for the players to experience? For Adam, it’s the soundscape. 

“The soundtrack was composed by Ockeroid, who created the most beautiful [original PlayStation]-esque soundtrack. It’s beautiful, sometimes very horrible, and kind of moving and dark sometimes. There are also various upgrades, secret ammo, optional guns, and things you’d expect to see in a game like this. There’s a secret way to increase your running speed. There’s a secret way to make your med kits heal you more. But they’re quite hidden, so you’ve got to look hard for them.”

“Even if you’re not a diehard horror fan, you should check it out,” says Tom. “You could approach it in exploration mode, turning it into a spooky, tense puzzle game adventure. With no risk, just a thick, spooky atmosphere around you. I think you’ll find something to enjoy here.”

Players can look forward to experiencing the horror when Crow Country launches on PS5 & PS4 on May 9. 

❌
❌