Black Myth: Wukong review - a disjointed and uneven action spectacle
Black Myth: Wukong is nothing if not ambitious. As many of its early trailers and tech demos implied, this was a game punching above its weight. It wasn't just a lavish retelling of the epic Chinese novel Journey to the West, a work that games have rarely engaged with outside of Asia (Ninja Theory's Enslaved: Odyssey to the West notwithstanding), but it also seemed to be demonstrating a level of technical mastery and visual pizzazz we hadn't quite seen before. It immediately put developer Game Science on the map, even if it wasn't always for the most savoury of reasons.
But now, after spending upwards of 40 hours retracing the steps of its titular simian hero as the silent but deadly Destined One, Black Myth emerges as a game that frustrates more than it delights. Its plentiful supply of grand, sweeping boss battles set the heart alight at regular intervals, its mythological menagerie bristling with the same kind of malicious energy and intent as their FromSoft equivalents. They are the tentpoles that hold this game aloft, their sharp claws, vicious fangs and powerful hoofs often tearing up the screen in exquisite and sumptuous detail. Indeed, they're the kind of bosses that will probably go down as some of the most dramatic of this generation, with its glistening dragons that rage across icy lakes and rippling pools, muscular tigers that sup in temples of blood, and giant bears, wolves, rats and spiders that command the elements to devastating effect.
But outside of those pulse-racing encounters, Black Myth is an altogether more mind-numbing experience, its thrilling highs undone by baggy world design, an uneven difficulty curve and disjointed storytelling. Ostensibly, this is a quest about reviving the legendary Sun Wukong, who scattered himself to the wind in the form of six relics after being defeated in battle centuries earlier. As the Destined One, you'll travel through forests, sand, ice, ash and more to bring them back to your mountain home, winding your way through its alternately narrow and wide linear environments until you reach the big bad in possession of it.