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  • ✇Eurogamer.net
  • The spirit of Buster Keaton flies again in World of Goo 2Christian Donlan
    I'm not sure how funny Buster Keaton movies are these days - I assume there are moments that still work as pure gags. But these films of his remain wonderful, because Keaton was kind of the Tom Cruise of his age - or rather Cruise, who namechecks Keaton often in interviews - is the closest thing we have to the original. Keaton's gags were almost always stunts, dangerous, brilliant, clearly visual stunts that moved the action forward while giving audiences something to gasp at. There's nothing o
     

The spirit of Buster Keaton flies again in World of Goo 2

6. Srpen 2024 v 11:49

I'm not sure how funny Buster Keaton movies are these days - I assume there are moments that still work as pure gags. But these films of his remain wonderful, because Keaton was kind of the Tom Cruise of his age - or rather Cruise, who namechecks Keaton often in interviews - is the closest thing we have to the original. Keaton's gags were almost always stunts, dangerous, brilliant, clearly visual stunts that moved the action forward while giving audiences something to gasp at. There's nothing on the surface to make me think of the World of Goo games, and yet I think of Keaton constantly when I play.

Keaton's world moves. I think that's it. Its physics are dependable - and predictable, which is important for gags and for games - but the ground itself cannot be trusted. If Keaton's sat on a steamboat's wheel and he thinks he's safe, we know that wheel's going to start turning. If he's climbing a ladder, we know that the ladder itself will start sinking into the mud. What then? Keaton has to vamp - to make the moment work. He has to over-engineer things to create a sense of new stability. That's where you get the gag, where you get the fun.

This is everywhere in World of Goo. At the heart of the first game, which helped usher in the Indie era, and at the heart of the second, which has just arrived, bringing with it both new ideas and a lot of fond memories - at the heart of both you're dealing with treacherous foundations. These games are bridge builders at their simplest. (Granted, they never stay simple for very long.) You have a pile of black goo lumps, and you can extend the lumps outwards to create rudimentary frames. The goal for each level is a pipe you have to reach, which will suck in any remaining goo balls. So build upwards in a tower to a pipe that's lurking above you! Build outward as a bridge across a nasty gap.

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World Of Goo 2 review: an inventive return to goo with some flies in the ointment

The first World Of Goo was a cheerful parade of goopy engineering with a sense of never-ending novelty (well, never-ending for about four hours). Every level would introduce a new goo type or a twist on the basic bridge-building puzzle that challenged you to get a gaggle of gurgling balls to the nearest pipe. World Of Goo 2 pursues that sense of novelty with just as much twitchy eagerness as its predecessor, throwing new toys and goos at the player in an effort to keep you on your sludge-coated toes. That pursuit doesn't always result in pleasing new levels, though. There is a "hit and miss" feeling to things this time around. But those hits are hits. For anyone who has spent the last 16 years yearning for more sticky structure-building: I hope you like comically unpredictable fluids.

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World Of Goo 2 gets second trailer a week ahead of release and ooh I'm pumped

It's not often that a trailer release alone is enough to justify a post around here, but World Of Goo 2 ought to be bigger on everyone's radar. A sequel to one of the best games ever made ought to be cause for an international holiday. It's being released next Friday, on August 2nd, and the new trailer below will gloop your tower with glimpses fo the puzzling tower-building to be found therein.

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  • ✇Rock, Paper, Shotgun
  • World Of Goo 2 review: an inventive return to goo with some flies in the ointmentBrendan Caldwell
    The first World Of Goo was a cheerful parade of goopy engineering with a sense of never-ending novelty (well, never-ending for about four hours). Every level would introduce a new goo type or a twist on the basic bridge-building puzzle that challenged you to get a gaggle of gurgling balls to the nearest pipe. World Of Goo 2 pursues that sense of novelty with just as much twitchy eagerness as its predecessor, throwing new toys and goos at the player in an effort to keep you on your sludge-coate
     

World Of Goo 2 review: an inventive return to goo with some flies in the ointment

2. Srpen 2024 v 18:00

The first World Of Goo was a cheerful parade of goopy engineering with a sense of never-ending novelty (well, never-ending for about four hours). Every level would introduce a new goo type or a twist on the basic bridge-building puzzle that challenged you to get a gaggle of gurgling balls to the nearest pipe. World Of Goo 2 pursues that sense of novelty with just as much twitchy eagerness as its predecessor, throwing new toys and goos at the player in an effort to keep you on your sludge-coated toes. That pursuit doesn't always result in pleasing new levels, though. There is a "hit and miss" feeling to things this time around. But those hits are hits. For anyone who has spent the last 16 years yearning for more sticky structure-building: I hope you like comically unpredictable fluids.

Read more

World Of Goo 2 gets second trailer a week ahead of release and ooh I'm pumped

27. Červenec 2024 v 14:23

It's not often that a trailer release alone is enough to justify a post around here, but World Of Goo 2 ought to be bigger on everyone's radar. A sequel to one of the best games ever made ought to be cause for an international holiday. It's being released next Friday, on August 2nd, and the new trailer below will gloop your tower with glimpses fo the puzzling tower-building to be found therein.

Read more

The Amazing Upcoming Games That Make Xbox, PlayStation, and Nintendo's 2024 So Much More Interesting

19. Duben 2024 v 18:00
2024 looks quiet....if you're not looking at the incredible indie space.

There’s an uncomfortable sense among the gaming community, as industry layoff numbers stack up, project after project is cancelled, and as console life cycles slow, that we’re on the cusp of a bit of a video game dry spell. That feeling isn’t totally unfounded - there are very few AAA …

2024's release schedule just got a lot brighter, starting with Pepper Grinder and Snufkin in March

Yesterday's Nintendo Direct got rather overshadowed by a certain trailer for Elden Ring: Shadow Of The Erdtree, but there were still plenty of good news nuggets to be had in there for us PC folks - which I've summarised for you below. The long and short of it is: more release dates! Loads of 'em! And they're all coming in the first half of 2024 as well. I love it when a schedule comes together.

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