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Steam Workshop mods should hopefully suffer less update-induced hassle, thanks to new version control tools

The regular modpocalypses which tend to erupt when a fresh update for a game comes down the pipeline - an especially terrifying prospect if it's an older game and the tweaks/additions aren't something you're happy to temporarily switch back to vanilladom in order to enjoy - may now be less of a ballache. Well, at least when it comes to the Steam Workshop, which has just had new version control pipes welded to its pulsating metal frame.

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Fallout 3: District of Columbia doubles the size of DC's ruins by resurrecting a bunch of cut areas

Fallout 3's at its best during your first trip into the war-torn ruins of downtown DC. Rather than an open and desolate expanse, you're navigating tight underground passageways by Pip-Boy light, occasionally emerging into the daylight to fight through patches of ruined city often littered with battered landmarks. Bethesda had initially envisioned this urban jungle to be even more of an expansive labyrinth, and a group of modders have now had a crack at resurrecting the cut areas to create their own version of that more expansive DC.

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This Red Dead Redemption 2 mod turns the western into Cowboytamari Damacy, but you'll likely never be able to try it

Ah, hello, Prince Arthur. This is King Dutch. Long time no see. We thought today would be a good day for rolling. The katamari. The gunslinger suffering from tuberculosis. Where the first rolls the second follows. Roll, roll, roll.

That, essentially, is the ethos behind a Red Dead Redemption 2 mod which streamer Blurbs created late last year, and has since shown off in a video that's heavy on large masses of horses and pardners being rolled into rootin' tootin' chaos balls.

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Quake goes Brutalist again with a "megalithic" 77 map mod that's available as a free standalone game

If you're a fan of both the colour grey being draped all over designs that could be accurately described as both angular and slabby, you're in luck. A third brutalist map jam has hit Quake, with this one being less of a fan-made map pack and more of a huge overhaul mod - the concrete cavernousness of which dwarfs the original game.

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Fallout: London's next DLC, Last Orders, will be served up early this year if current pint-pulling plans hold

It's a new year, and Fallout: London developers Team FOLON have kicked it off by revealing that the massive Fallout 4 mod's second DLC is currently planned to rock up in the irradiated tube station of our lives pretty soon. This add-on's dubbed Last Orders and looks to have at least something to do with a trip to the pub.

To be fair, that makes perfect sense. Fallout: London's first DLC was dubbed Rabbit and Pork, so following up last year's meal of new quests with a drink is only human.

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Beyond Skyrim: Cyrodiil, the full Imperial expansion from the devs of Skyrim's massive Bruma mod, gets a bird chatter-heavy teaser

Right, so. There's Oblivion Remastered, the official Oblivion remaster which released earlier this year. There's Skyblivion, the fan-made Oblivion remake mod which still currently looks due out relatively soonish, despite its release window having been a source of drama a few months ago. There's also Beyond Skyrim: Cyrodiil, another massive Skyrim modding project, but this time seeking to re-create the province in which Oblivion's set as it might be at the time The Elder Scrolls five takes place. Simple. The last one of those has just released a fresh teaser.

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"We feel we’re reaching a new level": Cyberpunk 2077's multiplayer mod just completed its "most stable and successful test" yet

So, an ambitious Cyberpunk 2077 multiplayer mod called CyberMP has been in development for a little while now, and the folks behind it have just concluded its "most stable and successful" closed beta test yet. Tweaks to key elements like vehicle and player synchronisation, as well as a new interface and custom lobbies went down well with testers, while technical gremlins were minimal.

If this is your first time hearing about CyberMP, it's a project that's currently being worked on by a team of 10, having first come to prominence last summer. Its goal is to offer multi-person deathmatches and races to Cyberpunkers, rather than full GTA Online-style co-op missioning or gigging.

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Recently unearthed Fallout: New Vegas builds could be "incredibly useful" for modders, preservationists claim

Pre-release builds of Fallout: New Vegas recently unearthed at a shop in Utah contain rare files which could be "incredibly useful" to expanding what modders can do with the RPG. Well, at least they doe in the estimation of the folks who claim to have found them, a group of preservationists whose current online presence only looks to have popped up last month.

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"Essentially, War Sails is a large mod": Mount & Blade II: Bannerlord devs on delaying leaving port and why custom naval battles were a late addition

Earlier this year, Mount & Blade II: Bannerlord's War Sails naval expansion had its release pushed back from June 17th to November 26th. You can give it a go right now if you fancy, so it obviously made that second date. Prior to the DLC dropping, I chatted with Bannerlord senior producer Falk Engel about what went into the decision to ditch the initial summer date, and why custom naval battles were only confirmed to be arriving with its launch quite late in the day.

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The Fallout TV Show season 2's NCR ranger power armour has already arrived in Fallout 4 thanks to modders

Well, that was quick. Season two of Prime Video's Fallout show is still weeks away from arriving on December 17th, but a group of modders have wasted no time in studying its latest trailer and taking a crack at adding the NCR ranger power armour shown off to Fallout 4.

Can't take a break and wait for the anniversary update's fallout to totally dissipate when there's a modathon on, I guess.

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Fallout 4's anniversary update "didn’t quite land with the impact many hoped for", so Nexus Mods have assembled their own

It's fair to say Fallout 4's anniversary update's earned some stick due to effect it had on PC mods, just like the RPG's next-gen update did before it. Lots of works needed updating, and while that happened pretty quickly in a number of cases, there was still disruption for some additions that generally feel a lot more necessary over on console.

Enter modding platform Nexus Mods, who've decided to follow-up the update by putting together their own "anniversary collection" of Fallout 4 mods from the works they host, with hopes it'll serve as a free alternative aimed at celebrating ten years of the RPG being modded.

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Fallout 4's latest modder-made expansion takes you to some Misery Islands with a history of "corruption, decay, and loneliness"

If you really dug Fallout 4's Far Harbor DLC, you'll be glad to know a couple of modders have been gradually working away at adding a bunch more post-apocalyptic versions of real-life islands off the coast of New England to the RPG's map for a little while now. Following the release of their first atomic-boomed atoll, Boon Island, last year, the pair have just released a trip to Massachusetts' Misery islands.

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