FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Eurogamer.net
  • Vampire Survivors' free Darkasso update is here, complete with new skins, achievements, and ArcanasVikki Blake
    Vampire Survivors' free Darkasso update is now available on Nintendo Switch, PC, Xbox, and mobile devices."It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately," Poncle teased in the patch notes. "Hope it worked to keep the contents a bit of a surprise."New additions include nine new extra achievements, a new challenge stage and relic, two new "special character skins", and five new Arcanas to spice up your experience. Read more
     

Vampire Survivors' free Darkasso update is here, complete with new skins, achievements, and Arcanas

18. Srpen 2024 v 12:48

Vampire Survivors' free Darkasso update is now available on Nintendo Switch, PC, Xbox, and mobile devices.

"It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately," Poncle teased in the patch notes. "Hope it worked to keep the contents a bit of a surprise."

New additions include nine new extra achievements, a new challenge stage and relic, two new "special character skins", and five new Arcanas to spice up your experience.

Read more

  • ✇Green Man Gaming Blog
  • Dome Keeper Is Worth Staying In The Ground ForJason Coles
    Dome Keeper launched back in 2022 and was already a brilliant little roguelike, however I found it to be a little too minimalist for my needs at the time. Two years later, however, it’s emerged back on my gaming radar following a massive update back in July, which brought with it a shocking amount of […]
     

Dome Keeper Is Worth Staying In The Ground For

17. Srpen 2024 v 15:30
Dome Keeper launched back in 2022 and was already a brilliant little roguelike, however I found it to be a little too minimalist for my needs at the time. Two years later, however, it’s emerged back on my gaming radar following a massive update back in July, which brought with it a shocking amount of […]
  • ✇My Nintendo News
  • Dead Cells ends off its 7-year run with last major updateAmaan
    Since its initial release in 2017, roguelike Dead Cells has come a long way- partnering with the likes of Castlevania and Hollow Knight, and delivering update after update at every step. But now, Motion Twin and Evil Empire are preparing to send it off with a bang. Update 35: The End is Near will be… Read More »Dead Cells ends off its 7-year run with last major update Source
     

Dead Cells ends off its 7-year run with last major update

Od: Amaan
20. Srpen 2024 v 00:18
Since its initial release in 2017, roguelike Dead Cells has come a long way- partnering with the likes of Castlevania and Hollow Knight, and delivering update after update at every step. But now, Motion Twin and Evil Empire are preparing to send it off with a bang. Update 35: The End is Near will be… Read More »Dead Cells ends off its 7-year run with last major update

Source

  • ✇Gamecritics.com
  • Teenage Mutant Ninja Turtles: Splintered Fate ReviewKonstantin Koteski
    Turtles In Loop HIGH Fluid combat and solid build diversity. LOW Paper-thin story. WTF The Shredder knows who Plato is?! Teenage Mutant Ninja Turtles: Splintered Fate is an honest attempt at the roguelike genre featuring the four titular heroes in a half-shell. The setting and art direction successfully mimic Nickelodeon’s beloved TV series, all the way down to the constant banter between Leonardo, Raphael, Michelangelo, and Donatello, as well as with the inclusion of the
     

Teenage Mutant Ninja Turtles: Splintered Fate Review

19. Srpen 2024 v 13:00

Turtles In Loop

HIGH Fluid combat and solid build diversity.

LOW Paper-thin story.

WTF The Shredder knows who Plato is?!


Teenage Mutant Ninja Turtles: Splintered Fate is an honest attempt at the roguelike genre featuring the four titular heroes in a half-shell.

The setting and art direction successfully mimic Nickelodeon’s beloved TV series, all the way down to the constant banter between Leonardo, Raphael, Michelangelo, and Donatello, as well as with the inclusion of the handful of familiar baddies they have to beat (and re-beat, and re-beat again) throughout the campaign.

All of this is to be expected by TMNT fans, and the game rightfully delivers on all fronts when it comes to allowing up to four players to spend an afternoon controlling the ninja rascals while slicing through hordes of cutesy foes. However, aside from that specific draw bolstered by some admittedly infectious dynamism, there isn’t much here to warrant prolonged attention. 

As mentioned, Splintered Fate is structured as a roguelike, meaning players will progress through randomly-generated stages in linear fashion while earning currencies, learning skills, and besting bosses at regular intervals during a full run lasting roughly 30 minutes. It’s played from a top-down perspective that allows players a clear view of the action, instantly making it a fair (yet chaotic) romp given the sheer quantity of enemies that will fill up the screen.

The plot has the turtles dealing with an enigmatic character who’s kidnapped their master and locked him away in another dimension. They urge the boys to complete a series of stages accessible through a portal conveniently placed within their hideout. With (roughly) each new attempt, the turtles accrue clues on how to ultimately rescue Splinter and get him back. Unfortunately, the runs don’t vary much, and players will have to witness the same collection of bland, uneventful-looking biomes and the same bosses in the very same order (with only slight random variations from time to time) over and over again. 

While the plot isn’t anything to write home about, each line of dialogue is dutifully recorded with a cadence that resembles the TV shows, and it goes a long way to selling the experience to fans. Granted, not every videogame needs to propose a philosophical basis for why we, as players, “need” to willingly initiate the next chapter of play while postulating semi-hidden meta-commentary on the nature of life, but Splintered Fate is an example where it’s clear from the get-go that story doesn’t matter — and truth be told, allowing oneself to get entangled in building an all-powerful turtle is incentive enough to keep restarting the same loop for a good while.

Unsurprisingly, up to four people can play together, either locally or online, each controlling one of the turtles while trying to navigate the ever-increasing onslaught of enemies with brightly colored area-of-attack indicators heralding each offensive move. Splintered Fate does a fine job of intuitively teaching newcomers its core mechanics and allowing them to get into a rhythm before long — the action is always zappy, fluid, and entertaining, with various combinations of enemies and bosses aggressively racking up the difficulty to eventually force the player into a more calculated, hit-and-run style. Learning how to spot tiny gaps between enemies’ attack chains to land a crunchy critical strike is as satisfying and rewarding as one would hope.

In addition to this smooth teaching curve, Splintered Fate also features a fair amount of character variety and RPG elements, evident from the very screen when we get to select a character.

While each turtle uses a different weapon with a unique attack speed, reach, and combos, Leo can store up to two special attacks at once, Donatello heals between rounds and more quickly recharges a “Tool” attack, Raphael is all about scoring critical hits and Michelangelo receives multi-hit bonuses — and is generally more likable than the rest!

On top of that, players get to pick between various boosts upon clearing a room, allowing them to apply elemental damage-over-time effects like fire, lighting, and poison (or whatever “ooze” is supposed to be), as well as increasing their chance to score a critical hit or dodge an enemy swing. Defensively, we can use a small dash move to get out of danger, which replenishes after a few seconds to remind us that situation awareness is supremely important in Splintered Fate

While this may sound a bit complex, that’s not the case in practice. Once the action starts and upon clearing a room, a selection of two or three powers appear on screen that players can choose from in true roguelike fashion. For example, playing as Donatello, I might be prompted to choose between prolonging the invincibility period of my Tool attack or increasing the reach of my Special attack, making it easier to strike fools in all directions at once.

Aside from that choice system, we also earn currencies that can be spent to bolster certain aspects of our build — things like getting a revive that automatically respawns the character upon death, or permanently increasing things like health points or faster move speed. Of course, such a scheme coalesces into a satisfying advances, as even failed runs allow one to make critical upgrades across the board, boosting the desire to surmount each of Splintered Fate’s challenges.  

On the flip side, this system proved unable to combat the staleness that started to creep in once I had successfully been through a dozen successful runs. Of course no game is meant to last forever, but replay and variety are hallmarks of the roguelike genre and in this way, Splintered Fate comes up a bit short. It’s a good time while it lasts — especially for Turtles fans — but more content, more variety and perhaps a little more narrative would have boosted the experience to the next level. But still, it’s OK!

Rating: 7 out of 10 


Disclosures: This game was developed and published by Super Evil Mega Corp. It is currently available on Switch, PS5, XBX and PC. This copy of the game was obtained via publisher and reviewed on the Switch Lite. Approximately 10 hours of play were devoted to the game, and it was completed. About 45 minutes were spent in online multiplier with two other players, while the maximum player count is four. 

Parents: This game has received an E rating from the ESRB and contains Fantasy Violence. The game features the titular cartoon characters as they battle through hordes of enemy ninjas and robots in an attempt to track down and save their kidnapped master. The writing, action, and art direction are all faithful to Nickelodeon’s long-running Teenage Mutant Ninja Turtles series. 

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: All dialogue in this game is shown via textboxes and fairly well-acted voiceovers, so they’re easy to keep track of even mid-fights. All enemy attacks are clearly telegraphed on-screen with easy-to-note areas of attack. I’d say this game is fully accessible

Remappable Controls: This game doesn’t offer a controller diagram and the controls are not remappable. However, the controls are displayed at all times during gameplay at the screen’s corners for easy reference. On the Switch, the face buttons are for striking, using special attacks, and dashing in and out of danger, while the left stick moves the character.

Artifice: War Tactics Release Date Revealed (Press Release)

Artifice: War Tactics Release Date Revealed (Press Release)

9th August 2024 - Indie developer Silvine Game Studio is excited to name the date for the release of their Turn Based Strategy title, Artifice: War Tactics, that has been in development for four years, on Steam PC and the full release is 16th August 2024.

Already this distinguished and deeply planned/researched creation has been finely tuned and skillfully worked on over this extended period to ensure a game of depth, challenge and not least quality. It has already won, or been nominated for, a number of awards!

Opening up to a new world of Challenge

Developer’s Silvine strategy game adds another dimension to a genre that is sometimes overlooked as being formulaic, very simple in design, presentation and procedural play. Artifice: War Tactics is a turn-based strategy roguelike game with a unique asymmetric combat system. In this game, enemies set up attack zones, while your champions can actively evade and disrupt  strategy using their traits, abilities, or items.

Studio Quote - Technology/Inspirational

Neeraj Kumar, Founder. Silvine, ”Our studio specialises in both design and technology. Creating an art-heavy game has been a challenge for us, one we have successfully negotiated!  We  conducted extensive research, made iterations, and received a lot of help from colleagues with specialised expertise. Our inspiration stems from games like XCOM, Into the Breach, and Darkest Dungeon.”

Artifice: War Tactics Release Date Revealed (Press Release)

The Game

Unleash your tactical prowess in a mediaeval fantasy world where survival depends on thwarting enemy ambushes with an array of champions at your disposal. Defeat powerful bosses to conquer strongholds and lead your army to victory!

Chaos ensued as civil war broke out in every kingdom, demanding its rulers to bow down to Theosus, or face the wrath of the people. In the end, not many remained to challenge Theosus as he became Ozaria’s sovereign. Years later, Sirion, the keeper of the relic, reached out to the mortals of this realm to rally against the tyranny. He gathered all the rebels to form the Conclave and entrusted the last of the stone fragments to them. You are the leader of this Conclave, and even though your chances of success are slim, it is up to you now to overthrow this false god.

Gameplay - visually cool, challengingly perfect!

Presentation and action is via  the  asymmetric grid combat system where you can execute an impressive array of combinations and synergies. Every action carries consequences. The animation and special effects that accompany each move add real impact to the game’s authenticity and overall ambience, just one of many impressive features.

Setting up to play, each turn base move follows a number of sequences/choices at the player's control. Observe enemy positions and deduce where they’re most likely to set up an ambush. Anticipate where the enemy is most likely to move during the following turn to position your champions. Position your champions strategically. Set attack zones and engage your enemies to create chain reactions of combos, maximising your victory and striking as many enemies as possible. A user-friendly interface gives lots of information about the enemies’ powers and move positions and there are various key presses that will bring up further helpful information. After only a short period of time and your first success Artifice becomes very intuitive.

Look out!

The biome hazards come in four types: Sandworm, frost wraith, Poison Ivy, and Floating Rune. They can be both dangerous and useful. If you are able to hit the enemies while they are next to them, they also attack the enemies. On the other hand, if you end up taking a hit while next to them, you might end up losing a shard (life), which will make the battle more difficult. Using them wisely is important for a master tactician.

Features & Facts

  • Every unit has its own move and attack patterns, as well as unique traits and abilities.
  • After winning 4 battles, you can challenge the boss.
  • If you defeat the boss, a new island will unlock.
  • There are a total of 3 islands and 1 final boss fight to complete.
  • Collect any items or resources that enemies drop when defeated.
  • Win the battle and earn rewards based on achieving secondary objectives and in-game drops.
  • Visit the loadout area to equip great items and upgrade your champions.  
  • Experiment with different objectives and aim for the rewards you need the most.

About Silvine Game Studios

Founded by Neeraj Kumar, Aubhik Nath, Ekta Verma, and Vishal Mohan, Silvine Game Studios is an indie developer based in Chennai, India. After their success with Asura: Vengeance Edition, the team reunited to create Artifice: War Tactics. Learn more at Silvine Game Studios.

  • ✇Alpha Beta Gamer
  • Pip My Dice – Beta Sign UpKJ Robertson
    Pip My Dice is a Yahtzee roguelike where you’ll use customizable dice and powerful relics to rig the odds in your favor as you battle bosses and climb the online leaderboards. Drawing inspiration from Balatro and Yahtzee, Pip My Dice is a dice-based roguelike deckbuilder where players can upgrade their dice or employ various strategies to battle their way through different stages. Players must … Read More The post Pip My Dice – Beta Sign Up first appeared on Alpha Beta Gamer.
     

Pip My Dice – Beta Sign Up

20. Srpen 2024 v 06:58

Pip My Dice is a Yahtzee roguelike where you’ll use customizable dice and powerful relics to rig the odds in your favor as you battle bosses and climb the online leaderboards.

Drawing inspiration from Balatro and Yahtzee, Pip My Dice is a dice-based roguelike deckbuilder where players can upgrade their dice or employ various strategies to battle their way through different stages. Players must … Read More

The post Pip My Dice – Beta Sign Up first appeared on Alpha Beta Gamer.

💾

  • ✇Alpha Beta Gamer
  • Karate Survivor – Open BetaCalum Fraser
    Karate Survivor features a very addictive fusion of beat ’em up and Survivors-like gameplay as a martial arts master beats up huge hordes of thugs. Drawing inspiration from 80’s action movies, Karate Survivor is a Survivors-like roguelite beat ’em up where you use improvised weapons and combos to beat up thugs. The combat is similar to Stick it to the Stickman, with you able … Read More The post Karate Survivor – Open Beta first appeared on Alpha Beta Gamer.
     

Karate Survivor – Open Beta

17. Srpen 2024 v 06:30

Karate Survivor features a very addictive fusion of beat ’em up and Survivors-like gameplay as a martial arts master beats up huge hordes of thugs.

Drawing inspiration from 80’s action movies, Karate Survivor is a Survivors-like roguelite beat ’em up where you use improvised weapons and combos to beat up thugs. The combat is similar to Stick it to the Stickman, with you able … Read More

The post Karate Survivor – Open Beta first appeared on Alpha Beta Gamer.

💾

  • ✇Alpha Beta Gamer
  • SWAP/MEAT – Alpha Sign UpKJ Robertson
    SWAP/MEAT is a co-op roguelite third person shooter where you hunt aliens for their meat, which you use to swap out body parts with new abilities. Playable with one to four players, in SWAP/MEAT you’re a Meat Scientist who works for Rangus Meats and travels to different planets and hunts aliens for meat. The body parts of the aliens you kill can be swapped out … Read More The post SWAP/MEAT – Alpha Sign Up first appeared on Alpha Beta Gamer.
     

SWAP/MEAT – Alpha Sign Up

16. Srpen 2024 v 04:50

SWAP/MEAT is a co-op roguelite third person shooter where you hunt aliens for their meat, which you use to swap out body parts with new abilities.

Playable with one to four players, in SWAP/MEAT you’re a Meat Scientist who works for Rangus Meats and travels to different planets and hunts aliens for meat. The body parts of the aliens you kill can be swapped out … Read More

The post SWAP/MEAT – Alpha Sign Up first appeared on Alpha Beta Gamer.

💾

  • ✇Alpha Beta Gamer
  • Mother Machine – Beta Sign UpKJ Robertson
    Mother Machine is a quirky co-op action roguelite platformer where ravenous chaos goblins climb and feast their way through alien caves. Playable with one to four players, in Mother Machine you are a cute little chaos goblin who has an insatiable appetite. As you and your friends run, jump, swing and blimp your way through procedurally generated cave systems you’ll unlock a wide array of … Read More The post Mother Machine – Beta Sign Up first appeared on Alpha Beta Gamer.
     

Mother Machine – Beta Sign Up

14. Srpen 2024 v 04:20

Mother Machine is a quirky co-op action roguelite platformer where ravenous chaos goblins climb and feast their way through alien caves.

Playable with one to four players, in Mother Machine you are a cute little chaos goblin who has an insatiable appetite. As you and your friends run, jump, swing and blimp your way through procedurally generated cave systems you’ll unlock a wide array of … Read More

The post Mother Machine – Beta Sign Up first appeared on Alpha Beta Gamer.

💾

  • ✇Alpha Beta Gamer
  • Feed The Gods – Open BetaKJ Robertson
    Feed The Gods is a multiplayer card-battling roguelike where cultists attempt to fight their way out of a pit of doom before they’re eaten by an ancient god. Playable with 3-6 players, in Feed The Gods you are a cult leader who uses cards to help guide a loyal cultist to freedom from a pit below the Tower of Doom. Matches take place on a … Read More The post Feed The Gods – Open Beta first appeared on Alpha Beta Gamer.
     

Feed The Gods – Open Beta

12. Srpen 2024 v 06:08

Feed The Gods is a multiplayer card-battling roguelike where cultists attempt to fight their way out of a pit of doom before they’re eaten by an ancient god.

Playable with 3-6 players, in Feed The Gods you are a cult leader who uses cards to help guide a loyal cultist to freedom from a pit below the Tower of Doom. Matches take place on a … Read More

The post Feed The Gods – Open Beta first appeared on Alpha Beta Gamer.

💾

Dead Cells gets its final update after 8 years of development, bringing it to a cursed close

One of the best roguelikes on PC is getting a farewell of sorts this week. Twitchy slashfest Dead Cells received its final major update, introducing new enemies, fresh weapons, and a few mutations. Unfortunately, all this new stuff is very cursed. In other words, it all toys with the game's "curse" status effect, a hex that causes you to be killed if you take even a single hit. You'll probably die a few times as a result of this update, which in some ways is a fitting finalé for this fast-paced jar smasher of a game. You can see the new features in the trailer below.

Read more

Arcade shooter Nova Drift is a Petri dish in which to spawn the daftest, deadliest spaceship

I'm no shoot 'em up nutter - or "shmutter", as I understand they prefer to be called - but some of the first games I remember playing are shmups. Games like Maelstrom, Ambrosia's Macintosh clone of Asteroids, and the proto-shmup Crystal Quest from Patrick Buckland, who would go on to make Carmageddon. Little did I know that the humble premise of a small 2D spacecraft shooting baddies on a wrap-around screen would reach the glittering heights of Nova Drift. Had you shown me this game back in 1995, I dare say I'd have shmupped myself.

Read more

  • ✇Rock, Paper, Shotgun
  • Dead Cells gets its final update after 8 years of development, bringing it to a cursed closeBrendan Caldwell
    One of the best roguelikes on PC is getting a farewell of sorts this week. Twitchy slashfest Dead Cells received its final major update, introducing new enemies, fresh weapons, and a few mutations. Unfortunately, all this new stuff is very cursed. In other words, it all toys with the game's "curse" status effect, a hex that causes you to be killed if you take even a single hit. You'll probably die a few times as a result of this update, which in some ways is a fitting finalé for this fast-paced
     

Dead Cells gets its final update after 8 years of development, bringing it to a cursed close

19. Srpen 2024 v 13:05

One of the best roguelikes on PC is getting a farewell of sorts this week. Twitchy slashfest Dead Cells received its final major update, introducing new enemies, fresh weapons, and a few mutations. Unfortunately, all this new stuff is very cursed. In other words, it all toys with the game's "curse" status effect, a hex that causes you to be killed if you take even a single hit. You'll probably die a few times as a result of this update, which in some ways is a fitting finalé for this fast-paced jar smasher of a game. You can see the new features in the trailer below.

Read more

Arcade shooter Nova Drift is a Petri dish in which to spawn the daftest, deadliest spaceship

13. Srpen 2024 v 17:44

I'm no shoot 'em up nutter - or "shmutter", as I understand they prefer to be called - but some of the first games I remember playing are shmups. Games like Maelstrom, Ambrosia's Macintosh clone of Asteroids, and the proto-shmup Crystal Quest from Patrick Buckland, who would go on to make Carmageddon. Little did I know that the humble premise of a small 2D spacecraft shooting baddies on a wrap-around screen would reach the glittering heights of Nova Drift. Had you shown me this game back in 1995, I dare say I'd have shmupped myself.

Read more

Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back

8. Srpen 2024 v 15:00

Hm. Hmmmm. Right. So, what have we got here? There’s my Blood Donor card, which reduces the value of the hearts I play, but also heals me. That’s fine, actually. Reduced score means I can squeeze in another card for more healing. If I can pull my Tarot card, I'll deal damage with each heal, and I’ve already pulled two scratch cards for yet more quick damage. Now, if I can just pull a Jack, I can plonk down the King Of Space And Time for a brutal finisher. That’ll transfer everything on my side over to my opponent’s, forcing a bust for a nice final chunk of hurt and…

Read more

Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back

Hm. Hmmmm. Right. So, what have we got here? There’s my Blood Donor card, which reduces the value of the hearts I play, but also heals me. That’s fine, actually. Reduced score means I can squeeze in another card for more healing. If I can pull my Tarot card, I'll deal damage with each heal, and I’ve already pulled two scratch cards for yet more quick damage. Now, if I can just pull a Jack, I can plonk down the King Of Space And Time for a brutal finisher. That’ll transfer everything on my side over to my opponent’s, forcing a bust for a nice final chunk of hurt and…

Read more

  • ✇Kotaku
  • 8 Vital Things To Know Before Starting Black Myth: WukongBilly Givens
    Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…Read more...
     

8 Vital Things To Know Before Starting Black Myth: Wukong

20. Srpen 2024 v 15:05

Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…

Read more...

  • ✇WePlayGames.net: Home for all Gamers
  • Black Myth: Wukong – First ImpressionsPetko
    Title: Black Myth: WukongType of Game: Action RPGDeveloper: Game SciencePublisher: Game ScienceReleased: 20.8.2024Platforms Available: PC Game, PlayStation 5, Xbox Series X/S (TBD)Platform Reviewed: PlayStation 5Level of Maturity: Teen Article Reading Time: 4 minutesOpenCritic Rating: 80/100Metacritic Rating: 82/100 (PC) Black Myth: Wukong – Intro gameplay A Souls-like at Its Core Right off the bat, Black Myth: Wukong is truly a Souls-like title at its core. Uncompromising enemies, th
     

Black Myth: Wukong – First Impressions

Od: Petko
20. Srpen 2024 v 18:32

Title: Black Myth: Wukong
Type of Game: Action RPG
Developer: Game Science
Publisher: Game Science
Released: 20.8.2024
Platforms Available: PC Game, PlayStation 5, Xbox Series X/S (TBD)
Platform Reviewed: PlayStation 5
Level of Maturity: Teen
Article Reading Time: 4 minutes
OpenCritic Rating: 80/100
Metacritic Rating: 82/100 (PC)

Black Myth: Wukong – Intro gameplay

A Souls-like at Its Core

Right off the bat, Black Myth: Wukong is truly a Souls-like title at its core. Uncompromising enemies, the need to learn incoming attack combinations from most opponents you meet, and careful health management all contribute to the familiar challenge that fans of the genre expect. Wukong’s approach to the genre differs more in the extraneous details. For instance, you don’t lose souls after every death, so you don’t have to go retrieve them afterward. As someone who isn’t precisely a Souls-like enthusiast, I appreciated this small but significant departure from the norm.

Black Myth: Wukong – Epic Opening Battle

Unique Abilities that Enhance Gameplay

Wukong also offers some very interesting abilities, such as freezing an enemy for a few moments, giving you a convenient opportunity to heal or attack. I wouldn’t want to reveal other skills, as they pleasantly surprised me during gameplay. The freezing ability, in particular, stood out as a tactical tool that adds depth to combat. These abilities are refreshing and set Black Myth: Wukong apart from other titles in the genre, hinting at a richer variety of gameplay mechanics.

Classic RPG Elements

In addition to its Souls-like foundation, the game incorporates classic RPG elements like XP, levels, abilities, and a skill tree. You’ll be teaching Wukong new techniques and even improving his equipment. This aspect of the game will be particularly pleasing for those who enjoy the RPG genre. It offers a sense of progression and customization that enhances the overall experience, providing a layer of depth that complements the challenging combat.

Technical Brilliance

Now, to the technical side of the game, which can be described in one word – AMAZING. Medieval China is portrayed in stunning detail, creating a beautiful and slightly eerie environment. The game is strictly corridor-based, so it won’t offer you vast open-world landscapes to explore. However, within its constraints, it still manages to be a visual gem. Every corner of the game is meticulously crafted, making the world feel alive and immersive.

Black Myth: Wukong – First Boss Fight Ghuanghzi

Performance and Stability

As for the game’s performance, I’m happy to report that it seems to be in excellent condition. In an era where many big releases suffer from bugs and glitches, Black Myth: Wukong is a refreshing exception. I’m playing in performance mode at 60 fps, even if it comes at the cost of a lower resolution. The game maintains this frame rate steadily, providing a smooth experience throughout. The only hiccup I encountered was at the beginning, where the frame rate briefly dropped to 30 fps, but everything ran flawlessly after the introduction.

Conclusion: A Promising Start

At its core, the game is a Souls-like title to be reckoned with. If you are not directly a fan of FromSoftware titles, then hesitation to buy or not is very necessary. As a gamer myself who doesn’t exactly love the genre, I’m still a bit on the fence about whether the game will win me over or not. But still, Wukong, at least as far as I can tell, has its unquestionable qualities in certain aspects, even for gamers like me. Especially when the game is a bit more accessible for a Souls game than it was, for example, with Elden Ring. But don’t be fooled… you still have to try at all costs to make the monkey king succeed on his way to his destiny.

Black Myth: Wukong – Where to Buy

Steam (PC): Aailable for $59.99 Get yours Black Myth: Wukong on Steam.

Epic Game Store: Buy for $59.99 . Could you check it out on Epic?

PlayStation Store (PS5): You can find Wukong on the PlayStation Store for $59.99.

Wegame ( Chinese): Buy Black Myth Wukong on Chinese Store Wegame

Official Page: Visit the official Black Myth: Wukong page for more information.

Subreddit: Join the discussion on the Black Myth: Wukong Subreddit.

Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Merchant
Black Myth Wukong Merchant
Black Myth Wukong Merchant
Black Myth Wukong Another scene
Black Myth Wukong Another scene
Black Myth Wukong Another scene
Black Myth Wukong Boss to fight
Black Myth Wukong Boss to fight
Black Myth Wukong Boss to fight
Black Myth Wukong Preparing to combat
Black Myth Wukong Preparing to combat
Black Myth Wukong Preparing to combat
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Opening chest
Black Myth Wukong Opening chest
Black Myth Wukong Opening chest
Black Myth Wukong Killing NPCs
Black Myth Wukong Killing NPCs
Black Myth Wukong Killing NPCs
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Luck is around the corner
Black Myth Wukong Luck is around the corner
Black Myth Wukong Luck is around the corner
Black Myth Wukong Flying knockout
Black Myth Wukong Flying knockout
Black Myth Wukong Flying knockout
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Axe
Black Myth Wukong Axe
Black Myth Wukong Axe
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong What is behind the arch
Black Myth Wukong What is behind the arch
Black Myth Wukong What is behind the arch
Black Myth Wukong Sitting and watching
Black Myth Wukong Sitting and watching
Black Myth Wukong Sitting and watching
Black Myth Wukong Scenes are great
Black Myth Wukong Scenes are great
Black Myth Wukong Scenes are great
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Menu Inventory
Black Myth Wukong Menu Inventory
Black Myth Wukong Menu Inventory
Black Myth Wukong Up this hill maybe
Black Myth Wukong Up this hill maybe
Black Myth Wukong Up this hill maybe
Black Myth Wukong Menu Foundation
Black Myth Wukong Menu Foundation
Black Myth Wukong Menu Foundation

The post Black Myth: Wukong – First Impressions appeared first on WePlayGames.net: Home for Top Gamers.

  • ✇WePlayGames.net: Home for all Gamers
  • Black Myth: Wukong – First Look at Fighting MonkeyMat
    Title: Black Myth: WukongType of Game: Action RPGDeveloper: Game SciencePublisher: Game ScienceReleased: 20.8.2024Platforms Available: PC, PlayStation 5, Xbox Series X/S (later)Platform Reviewed: PCLevel of Maturity: Teen Article Reading Time: 6 minutes Heads up, gamers! August 20, 2024, is about to get wild. Black Myth: Wukong is finally swinging into action, and boy, is it making a racket. This Chinese mythology-fueled romp has been teasing us for years, and now it’s time to see if it live
     

Black Myth: Wukong – First Look at Fighting Monkey

Od: Mat
16. Srpen 2024 v 18:35

Title: Black Myth: Wukong
Type of Game: Action RPG
Developer: Game Science
Publisher: Game Science
Released: 20.8.2024
Platforms Available: PC, PlayStation 5, Xbox Series X/S (later)
Platform Reviewed: PC
Level of Maturity: Teen
Article Reading Time: 6 minutes

Heads up, gamers! August 20, 2024, is about to get wild. Black Myth: Wukong is finally swinging into action, and boy, is it making a racket. This Chinese mythology-fueled romp has been teasing us for years, and now it’s time to see if it lives up to the hype. We’re still prepping our full review here at WePlayGames.net, but let’s dig into the early buzz.

Weplaygames Youtube Channel : Black Myth Official Black Myth: Wukong trailer

From Daydream to Phenomenon

Picture this: In 2018, a bunch of starry-eyed devs at Game Science cooked up this crazy idea in Hangzhou. Fast forward to 2020, and their pre-alpha trailer breaks the internet harder than a cat video. Since then? It’s been a roller coaster of hype and hair-pulling anticipation.

Not Your Run-of-the-Mill Hack ‘n’ Slash

Game Science has been yelling themselves that this isn’t a souls-like clone. Guess what? They might be onto something. GameSpot‘s saying it’s got its flavor in the action RPG buffet. You’re playing this monkey dude, the Destined One, straight outta “Journey to the West.” Sounds bonkers? It is.

Now, about that fighting – oh boy. IGN‘s raving about this Focus system that’ll have you pulling off moves smoother than a greased-up eel. Dodge like Muhammad Ali, hit like Mike Tyson, and watch that Focus meter go nuts. Then? Unleash hell. Throw in some shape-shifting shenanigans and magical mumbo-jumbo, and you’ve got a party.

Boss Fights That’ll Melt Your Face

If there’s one thing this game’s nailing, it’s the big bads. GameSpot can’t stop gabbing about these Yaoguai – think mythical nasties that’d give your nightmares nightmares. We’re talking about wolves with flaming bling and dragons that’d make Daenerys jealous. The works. Some folks found these throwdowns a cakewalk, but IGN’s warning that some late-game beasties might have you rage-quitting harder than Dark Souls veterans.

Eye Candy and Ear Worms

Both GameSpot and IGN are losing their minds over how this game looks. It’s so pretty it might make your eyeballs pop. Snow that crunches just right, trees you want to hug, and lighting that’ll make you weep. Game Science went all-in, ditching Unreal Engine 4 for 5 in 2021. Talk about commitment.

And the tunes? Chef’s kiss. We’re talking sweeping scores, battle music that’ll get your blood pumping, and get this – they snagged the theme from the old ’86 “Journey to the West” show. Nostalgia overload, anyone?

Plot Twist: The Story’s a Head-Scratcher

While everyone’s drooling over the pretty pictures and slick moves, the story’s got folks scratching their heads. GameSpot and IGN hint that if you’re not up on your “Journey to the West” lore, you might feel like you’ve stumbled into a foreign film without subtitles. The hero’s got a bad case of the “strong, silent type,” which doesn’t help.

But wait! There’s hope. IGN’s got a soft spot for these artsy chapter-ending bits. Each one’s like a mini-masterpiece, adding some much-needed feels to the monkey business.

Rough Around the Edges

Now for the not-so-great news. IGN’s run into more bugs than a summer picnic – crashes, wonky audio, even some game-breaking nonsense on PC. Here’s hoping for some day-one magic patches.

And the level design? It’s catching some flak. GameSpot mentions you might spend more time lost than Marco Polo without a map. Oh, and invisible walls? They’re everywhere. It’s like playing tag with a mime.

Hype Trains Off the Rails

Despite the hiccups, this game’s got people frothing at the mouth. It’s been sitting pretty as Steam’s most wanted since May, and its benchmark tool drew crowds like free beer at a frat party. It even snagged Best Visuals at Gamescom 2023 before anyone could get their grubby paws on it.

Come D-Day, you can grab it in flavors from no-frills digital to a collector’s edition that’ll have your wallet sobbing. PS5 and PC folks get first dibs, with Xbox Series X/S players left twiddling their thumbs for a bit.

The Lowdown

As we sharpen our critique claws for the full review, it’s clear Black Myth: Wukong is more than just monkey business. It might not be perfect, but it’s dishing out a heaping helping of Chinese mythology with a side of face-melting action that’s got us intrigued. Word on the street is this might kick off a whole series of Chinese legend-inspired games. Color us stoked.

Keep your eyes peeled for our deep dive, which is coming soon once launched on PlayStation 5. Meanwhile, if you’re itching for a fresh action fix with some Eastern zing, you might want to pencil in a date with the Destined One. Just pack some extra patience – this journey might have a few bumps and bruises along the way.

Where to Buy Black Myth: Wukong

Steam (PC): Expected to be available on release. Wishlist it on Steam.

Epic Game Store: Expected to be available on release. Check it out on Epic.

PlayStation Store (PS5): Expected to be available on release. You can find it on the PlayStation Store.

Wegame ( Chinese): Buy Black Myth Wukong on Chinese Store Wegame

Official Page: Visit the official Black Myth: Wukong page for more information.

Subreddit: Join the discussion on the Black Myth: Wukong Subreddit.

The post Black Myth: Wukong – First Look at Fighting Monkey appeared first on WePlayGames.net: Home for Top Gamers.

  • ✇Destructoid
  • Best early game stats in Black Myth: WukongDarrus Myles
    While Black Myth: Wukong may not be a traditional Souls-like, it shares enough challenging elements—such as its demanding difficulty level—that choosing your early stats and talents wisely is crucial for a smoother experience. If you need a little guidance on which stats to take starting out, here's everything you need to know about early game stats and talents in Black Myth Wukong. Best Early Game Talents in Black Myth: Wukong There are many interesting abilities and talents you can i
     

Best early game stats in Black Myth: Wukong

20. Srpen 2024 v 22:52

Act 2 - Black Myth Wukong

While Black Myth: Wukong may not be a traditional Souls-like, it shares enough challenging elements—such as its demanding difficulty level—that choosing your early stats and talents wisely is crucial for a smoother experience.

If you need a little guidance on which stats to take starting out, here's everything you need to know about early game stats and talents in Black Myth Wukong.

Best Early Game Talents in Black Myth: Wukong

There are many interesting abilities and talents you can invest in early in Black Myth: Wukong, and you might be interested in doing so because of that. However, Black Myth: Wukong is a fairly difficult game and it really doesn't pull its punches the further you progress. To that end, the most important stats you should take are the ones that boost your survivability and ability to evade enemy attacks. Health, stamina, and evasion are what your early points should be focused upon, not damage.

Staff Stances tree in Black Myth: Wukong
Screenshot by Destructoid

With your first six points, I highly recommend investing in the Robust Constitution talent under the Foundation-Survivial tree. That talent boosts your health by a decent margin and will allow you more room for error. More room for error means more options to adapt.

After that, I recommend going for Deft Evasion in the Foundation-Stamina tree. This talent considerably improves your ability to avoid enemy attacks, allowing you to cancel your early Light attack combo into a seamless dodge. This is important because, later on, you won't be able to just sit there and Light attack enemies to death.

Foundation Tree in Black Myth: Wukong
Screenshot by Destructoid

Under the same tree, you should invest at least one point into Simian Agility, Endurance, and Everlasting Vigor. These talents enhance your mobility, but the primary reason to invest in them is that they are prerequisites for unlocking Composure. This talent allows you to continue your Light attack combo string even if you dodge during it. You can be far more aggressive when attacking because you no longer need to be concerned about breaking your attack chain.

The last early-game Talent you should consider taking is Exhilaration, under the Staff Stances tree. This talent improves your Health recovery when consuming a Focus Point, which makes it a great way to heal without using a charge of your Gourd. This doubles as a benefit, as taking at least three points in this tree earns you a second Focus Point.

While many of these Talents are not the most interesting and are largely passive, it's important to get the survivability concerns out of the way so that you can actively take the more 'fun' Talents and stats without concern of dying all the time. Hopefully, this helps your adventure in Black Myth: Wukong.

The post Best early game stats in Black Myth: Wukong appeared first on Destructoid.

  • ✇CGMagazine
  • Demon’s Mirror Preview — Of Cards And ChainsJason Rodriguez
    Demon’s Mirror is an upcoming roguelike game from developer Be-Rad Entertainment. “Great! Another roguelike game!” you might exclaim in exasperation. Don’t worry, though, because Demon’s Mirror offers an additional twist, one that sees the genre combined with deckbuilding reminiscent of Slay the Spire and match-3 or, in this case, chain-3 gameplay, akin to Puzzle Quest. I had a chance to check out a hands-off preview of Demon’s Mirror. I joined Brad Johnson, the founder of Be-Rad Entertainme
     

Demon’s Mirror Preview — Of Cards And Chains

10. Srpen 2024 v 20:00
Demon’s Mirror Preview — Of Cards And Chains

Demon’s Mirror is an upcoming roguelike game from developer Be-Rad Entertainment. “Great! Another roguelike game!” you might exclaim in exasperation. Don’t worry, though, because Demon’s Mirror offers an additional twist, one that sees the genre combined with deckbuilding reminiscent of Slay the Spire and match-3 or, in this case, chain-3 gameplay, akin to Puzzle Quest.

I had a chance to check out a hands-off preview of Demon’s Mirror. I joined Brad Johnson, the founder of Be-Rad Entertainment, as well as folks from publisher Good Shepherd Entertainment. While I only saw a brief glimpse of the characters and mechanics, I was still very much intrigued by tactical intricacies.

Demon’s Mirror features three heroes who have been trapped in a dark realm. Only two were available in the demo, Wulf and Draga, though it was easy to see their unique perks and card abilities. For instance, Wulf gets a free chain point, whereas Draga can lower the cost of chaining and cards by a point. Sounds a bit confusing? Well, then, I’ll go ahead and explain the mechanics…

As mentioned earlier, Demon’s Mirror combines deckbuilding and chain-3 gameplay. During your character’s turn, you can use action points to either chain tiles on the board or play the cards in your hand. Chaining essentially means drawing a line across multiple symbols of the same type, such as swords to deal damage, shields to block damage, or essence (i.e. green orbs) to buff cards. There’s even another resource called willpower (i.e. purple gems), which gives three potential effects to choose from.

“Demon’s Mirror offers an additional twist, one that sees the genre combined with deckbuilding reminiscent of Slay the Spire…”

Naturally, the more symbols and the longer the line you chain, the stronger the effect. This is where your tactical acumen comes into play since you need to ascertain whether it’s better to deal damage to a foe, empower your next action, or block an oncoming hit. Another cool tidbit is that there’s an accessibility setting that automatically shows you the longest line you can trace, in case that’s the action you want to do during that turn.

Demon’s Mirror Preview — Of Cards And Chains

As for the card-based gameplay in Demon’s Mirror, those in your hand are refreshed each turn, allowing you to make use of various abilities and quirks. For instance, one card might deal flat damage to all enemies, while another has a bigger boost against a single target. The most useful, as I’ve seen, is the card that swaps tiles that are next to each other. It’s another layer of strategy for those who really want to create the longest chain on the board.

Similarly, the foes you battle can place their own enemy tiles, which automatically deal damage to your character after a few turns. When this occurs, you have to prioritize destroying that tile or at least prepare to take the brunt of the hit. As you plan your moves, you also have to consider your chosen character’s unique perks as they relate to the action economy.

“…with each run in Demon’s Mirror, you could find yourself completing objectives or tallies, allowing you to unlock modifiers for future attempts.”

I asked Be-Rad Entertainment founder Brad Johnson how he conceptualized Demon’s Mirror, especially since it combined the three genres of roguelike, deckbuilder, and match-3/chain-3. According to Johnson, it was a challenge to try and balance all three genres. However, the team did obtain a lot of feedback after doing two beta tests, the second of which had over a hundred testers. I was told that the team is confident that Demon’s Mirror will be “more accessible, fun, and balanced” due to the preparations that they’ve made.

Demon’s Mirror Preview — Of Cards And Chains

I should also mention the roguelike aspect since your journey in Demon’s Mirror requires you to clear three zones. Each zone’s map has icons representing enemies, elites, bosses, shops, campsites, and even random events. (Regrettably, I’ve been told that there are no multi-stage event sequences or secret outcomes as of this moment.)

With each attempt, your character’s cards are randomized from a pool of those that you’ve unlocked. Likewise, the icons on the map will have randomized positions, too, which means the path you take to your goal will be different. Lastly, with each run in Demon’s Mirror, you could find yourself completing objectives or tallies, allowing you to unlock modifiers for future attempts.

All in all, Demon’s Mirror is shaping up to be a promising title that offers a unique mishmash of mechanics from different genres. The game will be available soon on Steam. We’ll keep you posted once a definite release date has been announced.

Blackjack roguelike adventure Dungeons & Degenerate Gamblers is out now

Od: Liam Dawe
9. Srpen 2024 v 11:31
Ready to break Blackjack? Dungeons & Degenerate Gamblers has you battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack roguelike adventure.

.

Read the full article on GamingOnLinux.

  • ✇Green Man Gaming Blog
  • Dragon Eclipse Is Slay the Spire Meets PokemonJason Coles
    Dragon Eclipse has not long hit Early Access, and while it’s a little light on stuff to do right now – what with it currently only having one run boss, three difficulty levels and a few different monsters and tamers to pick from – it’s already an incredibly cool take on the roguelike deckbuilder that […]
     

Dragon Eclipse Is Slay the Spire Meets Pokemon

24. Červenec 2024 v 13:02
Dragon Eclipse has not long hit Early Access, and while it’s a little light on stuff to do right now – what with it currently only having one run boss, three difficulty levels and a few different monsters and tamers to pick from – it’s already an incredibly cool take on the roguelike deckbuilder that […]
  • ✇Green Man Gaming Blog
  • The Best Games Like Flintlock: The Seige of DawnJason Coles
    Flintlock: The Siege of Dawn is releasing later this month and promises to bring a slightly lighter, more accessible touch to the burgeoning Soulslike genre. Although it’s arguably the first game to be marketed as Souls-lite, it shares enough of its tougher namesake genre’s DNA to enable us to hand-pick out some of the best […]
     

The Best Games Like Flintlock: The Seige of Dawn

10. Červenec 2024 v 17:58
Flintlock: The Siege of Dawn is releasing later this month and promises to bring a slightly lighter, more accessible touch to the burgeoning Soulslike genre. Although it’s arguably the first game to be marketed as Souls-lite, it shares enough of its tougher namesake genre’s DNA to enable us to hand-pick out some of the best […]
  • ✇Gamer For Fun
  • Games Like Elden Ring: Top Alternatives for Fantasy RPG FansAnita Kantar
    Elden Ring’s release marked a significant moment in gaming, captivating players with its vast open-world, intricate combat mechanics, and a high degree of challenge that rewards persistence and skill. The game’s blend of exploration, lore, and a merciless yet fair difficulty curve created a unique experience that has left many players seeking similar thrills in ... Read more The post Games Like Elden Ring: Top Alternatives for Fantasy RPG Fans appeared first on Gamer For Fun.
     

Games Like Elden Ring: Top Alternatives for Fantasy RPG Fans

19. Prosinec 2023 v 06:52

Elden Ring’s release marked a significant moment in gaming, captivating players with its vast open-world, intricate combat mechanics, and a high degree of challenge that rewards persistence and skill. The game’s blend of exploration, lore, and a merciless yet fair difficulty curve created a unique experience that has left many players seeking similar thrills in ... Read more

The post Games Like Elden Ring: Top Alternatives for Fantasy RPG Fans appeared first on Gamer For Fun.

  • ✇Buy Cheap PS4 Games BuyGames
  • Who Is Stellar Blade For?noreply@blogger.com (Unknown)
    Stellar Blade's planet Earth lies ravaged and abandoned; skyscrapers puncture its murky sky like monuments of fallen civilization; humankind now struggles for survival on distant space stations ejected by monstrous entities known as Naytiba; however there remains one spark of hope as Eve, an individual wielding an iconic Stellar Blade sword, descends upon it determined to recover what's been taken. Does Stellar Blade Reminds of Other Games? Stellar Blade's post-apocalyptic setting, where remnant
     

Who Is Stellar Blade For?

Stellar Blade's planet Earth lies ravaged and abandoned; skyscrapers puncture its murky sky like monuments of fallen civilization; humankind now struggles for survival on distant space stations ejected by monstrous entities known as Naytiba; however there remains one spark of hope as Eve, an individual wielding an iconic Stellar Blade sword, descends upon it determined to recover what's been taken.

Does Stellar Blade Reminds of Other Games?

Stellar Blade's post-apocalyptic setting, where remnants of civilization struggle for survival amidst monstrous threats, may recall The Last of Us' dark and atmospheric world-building. (Just in case you did not played it - and I do not think there are too many real gamers who did not do it already - you must buy The Last of Us.) Both games feature an earth that has become hostile against humanity's efforts at survival - with abandoned skyscrapers contributing to feelings of desolation and despair that is present throughout both games.

Exploration awaits in Stellar Blade, as Eve navigates treacherous terrain with the help of her trusty rope swing.

Stellar Blade adds its own special twist by including elements of space travel and cosmic entities known as Naytiba into its sci-fi post-apocalyptic narrative, further creating an engaging experience for viewers. Eve's presence wielding Stellar Blade sword sets in motion an extraordinary journey focused on recovering what has been lost against impossible odds. The combat is very different between the games (and we will talk about it soon).

Post-Apocalyptic Survival and Cosmic Exploration

Stellar Blade creats its own identity in the action-adventure genre by mixing elements of post-apocalyptic survival with cosmic exploration, creating a compelling story around Eve's quest for redemption. Is the story engaging? It is engaging enough but quite linear, lacking any depth or mistery, pretty commercial if you ask me. (Check other games with similar combat in our article about exclsuive PS4 and PS5 games.) The Last of Us is a clear masterpiece where Stellar Blade is nothing of this kind, just a slightly above average single-player game that has superlative elements but also minuses in so many ways.

Immerse yourself in the sensory experience of Stellar Blade with the PS5's DualSense controller's haptic feedback technology.

Steps for Making An Informed Deliberation.

So the question stands: is Stellar Blade worth spending space-bucks on? The answer will depend entirely on what appeals to you in a videogame experience.

Stellar Blade for Combat Connoisseurs:

Stellar Blade will offer an engaging combat system, rewarding skill and mastery through parries, evasions and Beta/Burst Gauges to unleash devastating attacks - providing gamers with an immensely enjoyable gameplay experience. Without a doubt, the main reason why someone will buy Stellar Blade is to experience the Sekiro-like challanging combat, the diversity of enemies and tough bosses. Of course, in a totally different setting, however, recognizable in the defense-driven approach of the award-winning Sekiro: Shaddow Die Twice.

Experience the adrenaline-fueled action of Stellar Blade as Eve confronts a formidable foe amidst stunning visual effects.

Stellar Blade for Exploration Enthusiasts:

Stellar Blade offers an intriguing post-apocalyptic world just begging to be explored, perfect for anyone seeking adventure. Vast landscapes filled with crumbling cities and treacherous terrain offer ample thrills and spillover. For the truly daring spirit, this game may provide more than enough excitement!

Stellar Blade for Story Seekers:

Stellar Blade may leave some gamers wanting more, especially if narrative innovation is your top priority because this is a very linear tale lacking deepness, character development, and more. While its worldbuilding is exceptional, predictable plot points and character depth may cause them to disengage with it quickly, so these players are better served if they are looking elsewhere.

Behind-the-scenes glimpse of the development process of Stellar Blade, showcasing the dedication of Shift Up and Sony Interactive Entertainment.

Conclusion

The story develops as Eve attempts to connect with what remains of human civilization while searching for four hypercores guarded by powerful bosses, each unlocking another piece of the puzzle: its secrets behind an apocalyptic event, exodus to space, and Naytiba origins. Combat is the main dish when it comes to Stellar Blade, and even if derivative, it is recognizable and similar to that of Sekiro: Shaddow Die Twice. After all, if you copy someone, choose that someone carefully. Although somewhat predictable in plot development and execution, its narrative doesn't lack charm and Eve is quite an attractive picture - exploring forgotten settlements while discovering stories about past inhabitants add emotional depth - creating a realistic world with crumbling buildings and abandoned street corners feeling lived-in rather than felt during tragedy's heavy weight.

  • ✇NekoJonez's Gaming Blog
  • Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of GamingNekoJonez
    Steam store – Official website – Wikipedia entry Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero
     

Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

Od: NekoJonez
28. Červenec 2024 v 19:31

Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

The negatives:

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

The positives:

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

Final thoughts:

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

  • ✇https://sassygamers.com/feed/
  • Scar Tries: The Rogue Prince of PersiaTheThousandScar
    Scar Tries: The Rogue Prince of Persia Despite the enormous success of Dead Cells, I only started playing it recently. It’s easy to overlook just how much influence Dead Cells had on the indie gaming industry. While I enjoy roguelikes, I’m a little burnt out on them. So many are out there now that it’s working out which ones are worth playing. We’re still in the Steam Summer Sales, and I’ve been making a spreadsheet of stuff I’m interested in. I’m weird like that, but it helps me prioritize
     

Scar Tries: The Rogue Prince of Persia

1. Červenec 2024 v 10:00

Scar Tries: The Rogue Prince of Persia

Despite the enormous success of Dead Cells, I only started playing it recently. It’s easy to overlook just how much influence Dead Cells had on the indie gaming industry. While I enjoy roguelikes, I’m a little burnt out on them. So many are out there now that it’s working out which ones are worth playing.

We’re still in the Steam Summer Sales, and I’ve been making a spreadsheet of stuff I’m interested in. I’m weird like that, but it helps me prioritize what games I want to play. I’m at the point with my library where I want to buy games I know I’ll play sooner than later. I will probably write up my Steam Sale pickups once the sale is over, but for now, I get to enjoy the endless search. Onto today’s episode of ‘Scar Tries’, that brings me to The Rogue Prince Of Persia. There was a reason I mentioned Dead Cells because the team that took over from Dead Cells development in 2019 (Evil Empire) is behind Rogue Prince! Some of my rambles are on topic.

Onto Rogue Prince. The Prince of Persia franchise has long been a popular one, and Ubisoft’s Prince of Persia: The Lost Crown back in January was a pretty good time, all in all. The Rogue Prince of Persia takes players back to the Persian realm as they try to fight off the massive Hun invasion. Launching in Early Access on the 27th of May, Evil Empire managed to push through some tricky times and the result is a solid piece of kit. Despite the technical problems and optimization facing players at launch, I was lucky to avoid most of it.

As this is a ‘Scar Tries’ article, I’m sharing only my early impressions of the game, so this won’t be a very long piece. I’ve finished just a few levels so far. The current Early Access version features the first act of the story with six levels, a bunch of secret areas, and two boss fights.

With Sargon under relentless attack by the mighty Huns, the player must save their beloved city from the horde. Rogue Prince is incredibly fast-paced even by action roguelike standards, blending aggressive swordplay and acrobatics to create a solid gameplay loop. The usual roguelike structure is in here: finding increasingly powerful buffs and artefacts, unlocking new tools for future runs, and finding new characters to interact with. It’s a difficult game for certain, but I like how well Rogue Prince balances challenge with accessibility. Evil Empire wants The Rogue Prince of Persia to be playable for everyone, and I’m having fun. Movement feels fluid and enjoyable. While I had success playing with a mouse and keyboard, Evil Empire recommends you play with a controller.

The enemy Huns come in different forms. Some like the classic grunts will die easily, while others need their stance broken before you can wail on them. Both you and your opponents can go down quickly if not careful, so keeping mobile is key. With the excellent movement and different tricks you can do during gameplay, the combat feels challenging and fair in equal measure. I got my ass handed to me several times during these initial impressions, particularly the first boss fight. Even when I lost, I still had fun.

Ultimately, that was the biggest takeaway I had. The Rogue Prince of Persia has a long way to go, and the current Early Access version only contains a sliver of the content available. Despite the early setbacks, Evil Empire is easing into this new development cycle. If you’re in the mood for a good-looking action roguelike with great movement, The Rogue Prince of Persia might just be worth looking into.

  • ✇My Nintendo News
  • “Taopunk” Souls-like Nine Sols rated for Nintendo Switch in TaiwanAmaan
    Nine Sols, a 2D indie Souls-like that combines Taoism and cyberpunk has now been rated in Taiwan for Switch and other consoles. Released on PC in May earlier this year, it is Red Candle Games’ most recent game and a departure from their previous works- the psychological horror duo of Detention and Devotion. Gematsu broke… Read More »“Taopunk” Souls-like Nine Sols rated for Nintendo Switch in Taiwan Source
     

“Taopunk” Souls-like Nine Sols rated for Nintendo Switch in Taiwan

Od: Amaan
5. Srpen 2024 v 23:59
Nine Sols, a 2D indie Souls-like that combines Taoism and cyberpunk has now been rated in Taiwan for Switch and other consoles. Released on PC in May earlier this year, it is Red Candle Games’ most recent game and a departure from their previous works- the psychological horror duo of Detention and Devotion. Gematsu broke… Read More »“Taopunk” Souls-like Nine Sols rated for Nintendo Switch in Taiwan

Source

Lords of the Fallen Impressions | A New Challenger

19. Říjen 2023 v 17:24
Are you looking for a new challenge in the Soulslike genre? Well Lords of the Fallen may have what you are looking for. The post https://thegamefanatics.com/lords-of-the-fallen-a-new-challenger/ appeared first on The Game Fanatics,.
  • ✇Gamecritics.com
  • Bō: Path Of The Teal Lotus ReviewTaylor Pryor
    Small, Swift, Smooth, Serene HIGH Exquisitely designed and beautifully crafted.  LOW Basic mobility is a little funky towards the beginning of the game.  WTF Didn’t expect the baseball bat… When Bō: Path of the Teal Lotus (Bō) first appeared on my radar, I rushed to request it. With my personal interest in Japanese folklore and visual art I was keen to jump right in, and I must say that I was not disappointed.  Bō is an adventure that draws from Japanese folklore and legen
     

Bō: Path Of The Teal Lotus Review

28. Červenec 2024 v 13:00

Small, Swift, Smooth, Serene

HIGH Exquisitely designed and beautifully crafted. 

LOW Basic mobility is a little funky towards the beginning of the game. 

WTF Didn’t expect the baseball bat…


When Bō: Path of the Teal Lotus () first appeared on my radar, I rushed to request it. With my personal interest in Japanese folklore and visual art I was keen to jump right in, and I must say that I was not disappointed. 

is an adventure that draws from Japanese folklore and legend. Players must navigate Bō — an adorable lotus-shaped creature called a Tentaihana — through different worlds, meeting and helping other spirits and creatures along the way. 

is visually captivating, and exploring the worlds that Bō encounters is a treat. ’s landscape contains two and three dimensional elements, which Humble Games describes as 2.5D.

When playing, I felt as if I were gliding, jumping, and running through a painting. Every location is more beautiful than the last, but I was particularly enamored with the creepy, bruise-hued Kitsune Burrows. They provided a satisfying change in scenery in an otherwise pastel colored environment, and I found myself lingering there a bit longer than necessary just to look around. The crystalline Ice Caverns are also a favorite of mine, though the icicles are a bit tricky to maneuver. Everything looks so lush, and the accompanying musical score makes it feel all the more immersive.  

While exploring, players can equip Omamori, little tabs that help Bō in a myriad of ways, and each tab triggers an effect that becomes increasingly more complex as players collect more of them. Because is very combat focused, I found the health centered Omamori tabs to be the most helpful. I almost always had Vitality equipped, which heals Bō’s health based on the amount of enemies they defeat.

Shrines serve as spaces where Bō can refill their teapot — an important tool that helps Bō regain their health. It can be used both in and out of battle, and can be accessed in a pinch (which players may find themselves in, more often than not). The teapot also helps Bō during combat and contains a heat gauge that works in tandem with Daruma dolls. Daruma dolls each have specific effects and attacks that can be used to help take down difficult enemies — as the heat gauge rises, the Daruma doll’s attacks increase in damage. I will almost always choose ranged battle if I can swing it, so the doll which shoots homing orbs at enemies near Bō became a necessary part of my arsenal.

Players can also update their weapons as they progress. Bō has an earring that doubles as a staff that players access early on, which eventually evolves into other items when needed. I was amused by the baseball bat, and while it did feel a bit out of place it made for a quirky game mechanic. While it’s mostly used as a weapon that allows players to parry and attack enemies, it’s also necessary when completing certain quests for the spirits Bō meets. In one such quest, Bō must collect Armapillos (armadillo like creatures) for a spirit named Shimeji, and the only possible way to corral them is to hit them with the bat. Hitting the Armapillos felt a little mean! (And punting them back and forth required more precision and dexterity than I thought necessary…)

It’s a good thing that gives the player these options, as it’s actually quite challenging to play! While the side-scrolling adventure genre is an undeniable part of ’s DNA, the amount of items, buffs, and weapons players can access make it so that fits just as comfortably within the soulslike genre. Boss attack mechanics aren’t extremely complex, but can be quite difficult to dodge or counter, which can lead to silly mistakes. One awkward or poorly-timed jump and players might find themselves having to restart a tedious battle from the very beginning. 

The first major boss battle, which takes place in the Uzumaki cave, was a bit of a pain for me. A lot of this had to do with the basic mobility control system, which ended up being my biggest gripe with .

While the mechanics are simple in theory, players are often expected to push many buttons at once to perform a mechanic as straightforward as jumping. Jumping is a necessary part of gameplay and some of the Daruma dolls require that Bō be airborne to be effective in battle, so struggling to perform these actions might be a bit frustrating for some. I initially had the most trouble with a sequence of lanterns that Bō must hit in order to ascend towards their next location, but they must be hit perfectly. Otherwise, Bō will fall and the sequence must be started over. I quickly learned that patience was perhaps the most necessary tool for success in , which is kind of lovely.

As Bō progresses their actions and attacks become a bit more effective, and when that initial roughness is left behind, the worlds that players encounter afterwards are so beautiful that any early game hiccups are forgotten. Bō: Path of the Teal Lotus is exceptional. With its visually stunning worlds and exciting battles, has all the elements of an indie action classic. 

Rating: 8.5 out of 10


Disclosures: This game is developed by Squid Shock Studios and published by Humble Games. It is currently available on PS5, Switch, PC, XBO/S/X, and iOS. This copy of the game was obtained via publisher, and reviewed on PS5. Approximately 7 hours were devoted to the game, and it was not completed. There is no multiplayer mode. 

Parents: This game is rated E by the ESRB and contains Alcohol and Tobacco references, Mild Fantasy Violence, and Mild Language. There is no blood, and no gratuitous battle sequences. Gameplay mechanics may be a bit complex for really young players, but not completely inaccessible. 

Colorblind Modes: This game does not have colorblind modes, but it does have a high contrast filter. 

Deaf & Hard of Hearing Gamers: The game offers subtitles. Subtitles cannot be resized. I was pleased to see that there are many audio accessibility options. Players with dyslexia can change subtitle and game font, game speed can be modified, action cue icons can be added, controller vibration can be modified, camera shake can be adjusted, and players have the option of making themselves invincible, or provide themselves with an infinite supply of mana. Therefore, the game is fully accessible

Remappable Controls: Yes, the game’s controls are remappable

  • ✇Alpha Beta Gamer
  • Streets of Rogue 2 – Beta Sign UpKJ Robertson
    Streets of Rogue 2 is an immersive open world sandbox RPG where you fight, hack, steal, sneak build and talk your way into power and usurp a corrupt president. A sequel to the 2020 cult hit original, Streets of Rogue 2 look set to up the ante in every way possible and has a map that’s 10,000 times the size. Drawing inspiration from Rimworld, Valheim, … Read More The post Streets of Rogue 2 – Beta Sign Up first appeared on Alpha Beta Gamer.
     

Streets of Rogue 2 – Beta Sign Up

31. Červenec 2024 v 03:51

Streets of Rogue 2 is an immersive open world sandbox RPG where you fight, hack, steal, sneak build and talk your way into power and usurp a corrupt president.

A sequel to the 2020 cult hit original, Streets of Rogue 2 look set to up the ante in every way possible and has a map that’s 10,000 times the size. Drawing inspiration from Rimworld, Valheim, Read More

The post Streets of Rogue 2 – Beta Sign Up first appeared on Alpha Beta Gamer.

💾

  • ✇Alpha Beta Gamer
  • The Spell Brigade – Beta Sign UpKJ Robertson
    The Spell Brigade is an online co-op Survivors-like where up to four players work together to battle massive hordes of dark creatures. Success in The Spell Brigade is all about working together and finding synergies between your differently skilled characters. The core gameplay has a traditional loop of blasting enemies and earning upgrades, but the co-op element looks set to be a game-changer – especially … Read More The post The Spell Brigade – Beta Sign Up first appeared on Alpha Beta Gamer
     

The Spell Brigade – Beta Sign Up

26. Červenec 2024 v 15:49

The Spell Brigade is an online co-op Survivors-like where up to four players work together to battle massive hordes of dark creatures.

Success in The Spell Brigade is all about working together and finding synergies between your differently skilled characters. The core gameplay has a traditional loop of blasting enemies and earning upgrades, but the co-op element looks set to be a game-changer – especially … Read More

The post The Spell Brigade – Beta Sign Up first appeared on Alpha Beta Gamer.

💾

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Keeping up with KeeperRL: alpha 28 released, improves mod supportHythlodaeus
    It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding. Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized
     

Keeping up with KeeperRL: alpha 28 released, improves mod support


It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.

Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized customization is key to maintain community engagement, a very positive assessment in our regard. You can read the full changelog here.

For those who are not reminded, KeeperRL comes in two versions: a gratis package with plain ASCII graphics and no sound, and a commercial package including pixel art graphics and soundtrack, available for 12.99 EUR on a variety of digital stores. The program code is entirely Free Software, licensed under the GPLv3.

Code license: GPLv3
Assets license: Proprietary (commercial version), CC-BY-NC-SA 4.0 (gratis version)

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Keeping up with KeeperRL: alpha 28 released, improves mod supportHythlodaeus
    It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding. Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized
     

Keeping up with KeeperRL: alpha 28 released, improves mod support


It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.

Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized customization is key to maintain community engagement, a very positive assessment in our regard. You can read the full changelog here.

For those who are not reminded, KeeperRL comes in two versions: a gratis package with plain ASCII graphics and no sound, and a commercial package including pixel art graphics and soundtrack, available for 12.99 EUR on a variety of digital stores. The program code is entirely Free Software, licensed under the GPLv3.

Code license: GPLv3
Assets license: Proprietary (commercial version), CC-BY-NC-SA 4.0 (gratis version)

This post was retrieved from freegamer.blogspot.com.

  • ✇WePlayGames.net: Home for all Gamers
  • PS5 Brings Inferno with Demon’s Souls to Happy Subscribers for FreeMat
    FromSoftware or Soulslike game fans, rejoice! The PS5 remake of Demon’s Souls from 2020, the precursor to the Elden Ring phenomenon, is now available for PlayStation Plus Extra subscribers. Demon’s Souls Reading Book Monster This visually stunning reimagining brings the brutal world of Boletaria to life with breathtaking detail, offering veterans and newcomers alike a chance to experience the game that started it all. Demon’s Souls Knight Did you know? The Demon’s Souls remake includ
     

PS5 Brings Inferno with Demon’s Souls to Happy Subscribers for Free

Od: Mat
22. Červenec 2024 v 03:04

FromSoftware or Soulslike game fans, rejoice! The PS5 remake of Demon’s Souls from 2020, the precursor to the Elden Ring phenomenon, is now available for PlayStation Plus Extra subscribers.

This visually stunning reimagining brings the brutal world of Boletaria to life with breathtaking detail, offering veterans and newcomers alike a chance to experience the game that started it all.

Did you know? The Demon’s Souls remake includes a mysterious new door, unseen in the original, sparking wild theories among the community. What secrets lie behind it? There’s only one way to find out – dive in and discover for yourself.

Are you not ready yet to pay for Elden Ring and Shadow of Erdtree DLC? Practice in Demon’s Souls for your PlayStation 5. It’s really a good deal.

The post PS5 Brings Inferno with Demon’s Souls to Happy Subscribers for Free appeared first on WePlayGames.net: Home for Top Gamers.

Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

Od: Ed Thorn
30. Červenec 2024 v 12:11

Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes.

Read more

Here's a free demo for Cleanfall, horrible "alchemic" lovechild of Spelunky, Noita and tower defence

In Cleanfall you essentially play a Roomba that is trying to reverse the apocalypse because the apocalypse is messy. A Roomba capable of tunnelling through miles of procedurally generated, monster-infested crust so as to reorganise the Earth's core and bring about its ultimate objective - a sparkling living room. I enjoy the militant reductiveness of this character motivation. There are sprawling underground ecosystems to discover, yes, weird plants to harvest, fractious clumps of tentacles to appraise, avoid or slaughter. But all of these things are contemptible details to be swept up and bagged and thrown in the dumpster.

Read more

Grit And Valor 1949 is a real-time Into The Breach, or at least vaguely similar enough that I can squeeze a more popular game in this headline

Grit And Valor 1949 certainly evokes the tactics of Into The Breach, with its stompy machinery and floating tile battlegrounds. But, despite all appearances, this one isn’t actually turn-based at all. A tiley, tiny real time strategy then? Aye, and one that’s actually pretty frantic as it happens. Missions are snappy, intense skirmishes. You’ll fight off waves while trying to protect your useless, freeloading command vehicle. This threat, combined with on-the-fly tactical consider-me-do's like utilising cover and keeping rock-paper-scissors matchups in your favour ends up spawning something quite distinct. Please, do stomp on, preferably with less hypens for all our sakes.

Read more

  • ✇Rock, Paper, Shotgun
  • Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promiseEd Thorn
    Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes. Read more
     

Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

Od: Ed Thorn
30. Červenec 2024 v 12:11

Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes.

Read more

Here's a free demo for Cleanfall, horrible "alchemic" lovechild of Spelunky, Noita and tower defence

30. Červenec 2024 v 12:07

In Cleanfall you essentially play a Roomba that is trying to reverse the apocalypse because the apocalypse is messy. A Roomba capable of tunnelling through miles of procedurally generated, monster-infested crust so as to reorganise the Earth's core and bring about its ultimate objective - a sparkling living room. I enjoy the militant reductiveness of this character motivation. There are sprawling underground ecosystems to discover, yes, weird plants to harvest, fractious clumps of tentacles to appraise, avoid or slaughter. But all of these things are contemptible details to be swept up and bagged and thrown in the dumpster.

Read more

Grit And Valor 1949 is a real-time Into The Breach, or at least vaguely similar enough that I can squeeze a more popular game in this headline

25. Červenec 2024 v 10:34

Grit And Valor 1949 certainly evokes the tactics of Into The Breach, with its stompy machinery and floating tile battlegrounds. But, despite all appearances, this one isn’t actually turn-based at all. A tiley, tiny real time strategy then? Aye, and one that’s actually pretty frantic as it happens. Missions are snappy, intense skirmishes. You’ll fight off waves while trying to protect your useless, freeloading command vehicle. This threat, combined with on-the-fly tactical consider-me-do's like utilising cover and keeping rock-paper-scissors matchups in your favour ends up spawning something quite distinct. Please, do stomp on, preferably with less hypens for all our sakes.

Read more

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Keeping up with KeeperRL: alpha 28 released, improves mod supportHythlodaeus
    It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding. Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized
     

Keeping up with KeeperRL: alpha 28 released, improves mod support


It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.

Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized customization is key to maintain community engagement, a very positive assessment in our regard. You can read the full changelog here.

For those who are not reminded, KeeperRL comes in two versions: a gratis package with plain ASCII graphics and no sound, and a commercial package including pixel art graphics and soundtrack, available for 12.99 EUR on a variety of digital stores. The program code is entirely Free Software, licensed under the GPLv3.

Code license: GPLv3
Assets license: Proprietary (commercial version), CC-BY-NC-SA 4.0 (gratis version)

This post was retrieved from freegamer.blogspot.com.

  • ✇PCGamesN
  • Get the superb, XCOM inspired strategy game Invisible, Inc for just $3Will Nelson
    There are far too many excellent turn-based strategy games to play them all these days, and with even more coming to PC everyday, going back to the landmark releases gets harder and harder. But if you missed it, Invisble, Inc from Don't Starve developer Klei Entertainment is worth a return, particularly if you miss XCOM 2, and need something to fill the gap before (hopefully) XCOM 3. Oh, and if it helps, you can get it for just $3 right now. Continue reading Get the superb, XC
     

Get the superb, XCOM inspired strategy game Invisible, Inc for just $3

24. Červen 2024 v 16:06
Get the superb, XCOM inspired strategy game Invisible, Inc for just $3

There are far too many excellent turn-based strategy games to play them all these days, and with even more coming to PC everyday, going back to the landmark releases gets harder and harder. But if you missed it, Invisble, Inc from Don't Starve developer Klei Entertainment is worth a return, particularly if you miss XCOM 2, and need something to fill the gap before (hopefully) XCOM 3. Oh, and if it helps, you can get it for just $3 right now.

  • ✇Rock, Paper, Shotgun
  • The 19 best roguelike games on PC in 2024Brendan Caldwell
    Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go ri
     

The 19 best roguelike games on PC in 2024

20. Červen 2024 v 16:20

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

Read more

Armello and Solium Infernum developers League Of Geeks are going "into hibernation"

15. Červen 2024 v 23:06

League Of Geeks are going "into hibernation". The Australian developers behind fantasy strategy games such as the animal-themed Armello and hellish remake Solium Infernum said that their remaining staff are going to take an extended break, and they're not sure "when (or if)" they will revive the studio.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • The 19 best roguelike games on PC in 2024Brendan Caldwell
    Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go ri
     

The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

Read more

❌
❌