Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…Read more...
Black Myth: Wukong is a lengthy and challenging game filled with over 80 bosses and tons of enemy types to tackle, promising that you’ll need to put your skills to the test if you want to see it through to one of its multiple endings. The opening hours of the game give you a lot to learn and think about, and getting…
While Black Myth: Wukong may not be a traditional Souls-like, it shares enough challenging elements—such as its demanding difficulty level—that choosing your early stats and talents wisely is crucial for a smoother experience.
If you need a little guidance on which stats to take starting out, here's everything you need to know about early game stats and talents in Black Myth Wukong.
Best Early Game Talents in Black Myth: Wukong
There are many interesting abilities and talents you can i
While Black Myth: Wukong may not be a traditional Souls-like, it shares enough challenging elements—such as its demanding difficulty level—that choosing your early stats and talents wisely is crucial for a smoother experience.
If you need a little guidance on which stats to take starting out, here's everything you need to know about early game stats and talents in Black Myth Wukong.
Best Early Game Talents in Black Myth: Wukong
There are many interesting abilities and talents you can invest in early in Black Myth: Wukong, and you might be interested in doing so because of that. However, Black Myth: Wukong is a fairly difficult game and it really doesn't pull its punches the further you progress. To that end, the most important stats you should take are the ones thatboost your survivability and ability to evade enemy attacks. Health, stamina, and evasion are what your early points should be focused upon, not damage.
With your first six points, I highly recommend investing in the Robust Constitution talent under the Foundation-Survivial tree. That talent boosts your health by a decent margin and will allow you more room for error. More room for error means more options to adapt.
After that, I recommend going for Deft Evasion in the Foundation-Stamina tree. This talent considerably improves your ability to avoid enemy attacks, allowing you to cancel your early Light attack combo into a seamless dodge. This is important because, later on, you won't be able to just sit there and Light attack enemies to death.
Under the same tree, you should invest at least one point into Simian Agility, Endurance, and Everlasting Vigor. These talents enhance your mobility, but the primary reason to invest in them is that they are prerequisites for unlocking Composure. This talent allows you to continue your Light attack combo string even if you dodge during it. You can be far more aggressive when attacking because you no longer need to be concerned about breaking your attack chain.
The last early-game Talent you should consider taking is Exhilaration, under the Staff Stances tree. This talent improves your Health recovery when consuming a Focus Point, which makes it a great way to heal without using a charge of your Gourd. This doubles as a benefit, as taking at least three points in this tree earns you a second Focus Point.
While many of these Talents are not the most interesting and are largely passive, it's important to get the survivability concerns out of the way so that you can actively take the more 'fun' Talents and stats without concern of dying all the time. Hopefully, this helps your adventure in Black Myth: Wukong.
Stellar Blade's planet Earth lies ravaged and abandoned; skyscrapers puncture its murky sky like monuments of fallen civilization; humankind now struggles for survival on distant space stations ejected by monstrous entities known as Naytiba; however there remains one spark of hope as Eve, an individual wielding an iconic Stellar Blade sword, descends upon it determined to recover what's been taken.
Does Stellar Blade Reminds of Other Games?
Stellar Blade's post-apocalyptic setting, where remnant
Stellar Blade's planet Earth lies ravaged and abandoned; skyscrapers puncture its murky sky like monuments of fallen civilization; humankind now struggles for survival on distant space stations ejected by monstrous entities known as Naytiba; however there remains one spark of hope as Eve, an individual wielding an iconic Stellar Blade sword, descends upon it determined to recover what's been taken.
Does Stellar Blade Reminds of Other Games?
Stellar Blade's post-apocalyptic setting, where remnants of civilization struggle for survival amidst monstrous threats, may recall The Last of Us' dark and atmospheric world-building. (Just in case you did not played it - and I do not think there are too many real gamers who did not do it already - you must buy The Last of Us.) Both games feature an earth that has become hostile against humanity's efforts at survival - with abandoned skyscrapers contributing to feelings of desolation and despair that is present throughout both games.
Stellar Blade adds its own special twist by including elements of space travel and cosmic entities known as Naytiba into its sci-fi post-apocalyptic narrative, further creating an engaging experience for viewers. Eve's presence wielding Stellar Blade sword sets in motion an extraordinary journey focused on recovering what has been lost against impossible odds. The combat is very different between the games (and we will talk about it soon).
Post-Apocalyptic Survival and Cosmic Exploration
Stellar Blade creats its own identity in the action-adventure genre by mixing elements of post-apocalyptic survival with cosmic exploration, creating a compelling story around Eve's quest for redemption. Is the story engaging? It is engaging enough but quite linear, lacking any depth or mistery, pretty commercial if you ask me. (Check other games with similar combat in our article about exclsuive PS4 and PS5 games.) The Last of Us is a clear masterpiece where Stellar Blade is nothing of this kind, just a slightly above average single-player game that has superlative elements but also minuses in so many ways.
Steps for Making An Informed Deliberation.
So the question stands: is Stellar Blade worth spending space-bucks on? The answer will depend entirely on what appeals to you in a videogame experience.
Stellar Blade for Combat Connoisseurs:
Stellar Blade will offer an engaging combat system, rewarding skill and mastery through parries, evasions and Beta/Burst Gauges to unleash devastating attacks - providing gamers with an immensely enjoyable gameplay experience. Without a doubt, the main reason why someone will buy Stellar Blade is to experience the Sekiro-like challanging combat, the diversity of enemies and tough bosses. Of course, in a totally different setting, however, recognizable in the defense-driven approach of the award-winning Sekiro: Shaddow Die Twice.
Stellar Blade for Exploration Enthusiasts:
Stellar Blade offers an intriguing post-apocalyptic world just begging to be explored, perfect for anyone seeking adventure. Vast landscapes filled with crumbling cities and treacherous terrain offer ample thrills and spillover. For the truly daring spirit, this game may provide more than enough excitement!
Stellar Blade for Story Seekers:
Stellar Blade may leave some gamers wanting more, especially if narrative innovation is your top priority because this is a very linear tale lacking deepness, character development, and more. While its worldbuilding is exceptional, predictable plot points and character depth may cause them to disengage with it quickly, so these players are better served if they are looking elsewhere.
Conclusion
The story develops as Eve attempts to connect with what remains of human civilization while searching for four hypercores guarded by powerful bosses, each unlocking another piece of the puzzle: its secrets behind an apocalyptic event, exodus to space, and Naytiba origins. Combat is the main dish when it comes to Stellar Blade, and even if derivative, it is recognizable and similar to that of Sekiro: Shaddow Die Twice. After all, if you copy someone, choose that someone carefully. Although somewhat predictable in plot development and execution, its narrative doesn't lack charm and Eve is quite an attractive picture - exploring forgotten settlements while discovering stories about past inhabitants add emotional depth - creating a realistic world with crumbling buildings and abandoned street corners feeling lived-in rather than felt during tragedy's heavy weight.
Are you looking for a new challenge in the Soulslike genre? Well Lords of the Fallen may have what you are looking for. The post https://thegamefanatics.com/lords-of-the-fallen-a-new-challenger/ appeared first on The Game Fanatics,.
Are you looking for a new challenge in the Soulslike genre? Well Lords of the Fallen may have what you are looking for. The post https://thegamefanatics.com/lords-of-the-fallen-a-new-challenger/ appeared first on The Game Fanatics,.
Small, Swift, Smooth, Serene
HIGH Exquisitely designed and beautifully crafted.
LOW Basic mobility is a little funky towards the beginning of the game.
WTF Didn’t expect the baseball bat…
When Bō: Path of the Teal Lotus (Bō) first appeared on my radar, I rushed to request it. With my personal interest in Japanese folklore and visual art I was keen to jump right in, and I must say that I was not disappointed.
Bō is an adventure that draws from Japanese folklore and legen
HIGH Exquisitely designed and beautifully crafted.
LOW Basic mobility is a little funky towards the beginning of the game.
WTF Didn’t expect the baseball bat…
When Bō: Path of the Teal Lotus (Bō) first appeared on my radar, I rushed to request it. With my personal interest in Japanese folklore and visual art I was keen to jump right in, and I must say that I was not disappointed.
Bō is an adventure that draws from Japanese folklore and legend. Players must navigate Bō — an adorable lotus-shaped creature called a Tentaihana — through different worlds, meeting and helping other spirits and creatures along the way.
Bō is visually captivating, and exploring the worlds that Bō encounters is a treat. Bō’s landscape contains two and three dimensional elements, which Humble Games describes as 2.5D.
When playing, I felt as if I were gliding, jumping, and running through a painting. Every location is more beautiful than the last, but I was particularly enamored with the creepy, bruise-hued Kitsune Burrows. They provided a satisfying change in scenery in an otherwise pastel colored environment, and I found myself lingering there a bit longer than necessary just to look around. The crystalline Ice Caverns are also a favorite of mine, though the icicles are a bit tricky to maneuver. Everything looks so lush, and the accompanying musical score makes it feel all the more immersive.
While exploring, players can equip Omamori, little tabs that help Bō in a myriad of ways, and each tab triggers an effect that becomes increasingly more complex as players collect more of them.Because Bō is very combat focused, I found the health centered Omamori tabs to be the most helpful. I almost always had Vitality equipped, which heals Bō’s health based on the amount of enemies they defeat.
Shrines serve as spaces where Bō can refill their teapot — an important tool that helps Bō regain their health. It can be used both in and out of battle, and can be accessed in a pinch (which players may find themselves in, more often than not). The teapot also helps Bō during combat and contains a heat gauge that works in tandem with Daruma dolls. Daruma dolls each have specific effects and attacks that can be used to help take down difficult enemies — as the heat gauge rises, the Daruma doll’s attacks increase in damage. I will almost always choose ranged battle if I can swing it, so the doll which shoots homing orbs at enemies near Bō became a necessary part of my arsenal.
Players can also update their weapons as they progress. Bō has an earring that doubles as a staff that players access early on, which eventually evolves into other items when needed. I was amused by the baseball bat, and while it did feel a bit out of place it made for a quirky game mechanic. While it’s mostly used as a weapon that allows players to parry and attack enemies, it’s also necessary when completing certain quests for the spirits Bō meets. In one such quest, Bō must collect Armapillos (armadillo like creatures) for a spirit named Shimeji, and the only possible way to corral them is to hit them with the bat. Hitting the Armapillos felt a little mean! (And punting them back and forth required more precision and dexterity than I thought necessary…)
It’s a good thing that Bō gives the player these options, as it’s actually quite challenging to play! While the side-scrolling adventure genre is an undeniable part of Bō’s DNA, the amount of items, buffs, and weapons players can access make it so that Bō fits just as comfortably within the soulslike genre. Boss attack mechanics aren’t extremely complex, but can be quite difficult to dodge or counter, which can lead to silly mistakes. One awkward or poorly-timed jump and players might find themselves having to restart a tedious battle from the very beginning.
The first major boss battle, which takes place in the Uzumaki cave, was a bit of a pain for me. A lot of this had to do with the basic mobility control system, which ended up being my biggest gripe with Bō.
While the mechanics are simple in theory, players are often expected to push many buttons at once to perform a mechanic as straightforward as jumping. Jumping is a necessary part of gameplay and some of the Daruma dolls require that Bō be airborne to be effective in battle, so struggling to perform these actions might be a bit frustrating for some. I initially had the most trouble with a sequence of lanterns that Bō must hit in order to ascend towards their next location, but they must be hit perfectly. Otherwise, Bō will fall and the sequence must be started over. I quickly learned that patience was perhaps the most necessary tool for success in Bō, which is kind of lovely.
As Bō progresses their actions and attacks become a bit more effective, and when that initial roughness is left behind, the worlds that players encounter afterwardsare so beautiful that any early game hiccups are forgotten. Bō: Path of the Teal Lotus is exceptional. With its visually stunning worlds and exciting battles, Bō has all the elements of an indie action classic.
Rating: 8.5 out of 10
Disclosures: This game is developed by Squid Shock Studios and published by Humble Games. It is currently available on PS5, Switch, PC, XBO/S/X, and iOS. This copy of the game was obtained via publisher, and reviewed on PS5. Approximately 7 hours were devoted to the game, and it was not completed. There is no multiplayer mode.
Parents: This game is rated E by the ESRB and contains Alcohol and Tobacco references, Mild Fantasy Violence, and Mild Language. There is no blood, and no gratuitous battle sequences. Gameplay mechanics may be a bit complex for really young players, but not completely inaccessible.
Colorblind Modes: This game does not have colorblind modes, but it does have a high contrast filter.
Deaf & Hard of Hearing Gamers: The game offers subtitles. Subtitles cannot be resized. I was pleased to see that there are many audio accessibility options. Players with dyslexia can change subtitle and game font, game speed can be modified, action cue icons can be added, controller vibration can be modified, camera shake can be adjusted, and players have the option of making themselves invincible, or provide themselves with an infinite supply of mana. Therefore, the game is fully accessible.
Remappable Controls: Yes, the game’s controls are remappable.
Popular Twitch streamer Kai Cenat has embarked on a journey few of us could ever do: he’s been marathoning 2022’s hit RPG Elden Ring for the bulk of the last week. Cenat, who accidentally incited a riot in New York last year, announced that he would be playing the game “till I beat it” beginning May 10. It’s now been…Read more...
Popular Twitch streamer Kai Cenat has embarked on a journey few of us could ever do: he’s been marathoning 2022’s hit RPG Elden Ring for the bulk of the last week. Cenat, who accidentally incited a riot in New York last year, announced that he would be playing the game “till I beat it” beginning May 10. It’s now been…
It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a mo
It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.
Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a month (or £30/€30/$30 a year), you get an ad-free website, exclusive articles, this podcast - in which we also answer your questions - and if you're a yearly subscriber, some key giveaways. I'm working on a new one of those right now. End advert.
Today I have Ian Higton and Ed Nightingale with me. Ian's expertise in the area of streaming needs little explanation. He's been one of the faces of Eurogamer video for many years now; he's actually the longest serving member by a couple of years - he ran the channel alone for a while. And as we find out in this podcast, he was right there at the start of streaming on YouTube. Incidentally, if you're interested in Ian's fuller life story, as I like to think of it, check out the dedicated interview podcast he and I recorded as he reached his 10-year anniversary here.
It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a mo
It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.
Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a month (or £30/€30/$30 a year), you get an ad-free website, exclusive articles, this podcast - in which we also answer your questions - and if you're a yearly subscriber, some key giveaways. I'm working on a new one of those right now. End advert.
Today I have Ian Higton and Ed Nightingale with me. Ian's expertise in the area of streaming needs little explanation. He's been one of the faces of Eurogamer video for many years now; he's actually the longest serving member by a couple of years - he ran the channel alone for a while. And as we find out in this podcast, he was right there at the start of streaming on YouTube. Incidentally, if you're interested in Ian's fuller life story, as I like to think of it, check out the dedicated interview podcast he and I recorded as he reached his 10-year anniversary here.
FromSoftware showed us what’s been cooking in the Elden Ring oven, and the results have undoubtedly made Soulslike fans salivate. (I’m Soulslike fans.) The studio unveiled the first trailer for its hotly anticipated DLC, Shadow of the Erdtree, and now that we know it arrives on June 21, it’s a good time to round up…Read more...
FromSoftware showed us what’s been cooking in the Elden Ring oven, and the results have undoubtedly made Soulslike fans salivate. (I’m Soulslike fans.) The studio unveiled the first trailer for its hotly anticipated DLC, Shadow of the Erdtree, and now that we know it arrives on June 21, it’s a good time to round up…
The impact of From Software’s titles is unquestionable. A seemingly unstoppable force that sinks its teeth into the soft flesh of all around it, infecting them with its disease. Of course, it’s a disease most welcome, proven by the ever-growing list of titles made in the image of its sire. Lords of the Fallen Developer: […]
The impact of From Software’s titles is unquestionable. A seemingly unstoppable force that sinks its teeth into the soft flesh of all around it, infecting them with its disease. Of course, it’s a disease most welcome, proven by the ever-growing list of titles made in the image of its sire. Lords of the Fallen Developer: […]