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Avowed Lands on PS5 February 17, 2026, While the Anniversary Update Drops on All Platforms

Promotional image for the game Avowed with 'PRE-ORDERS AVAILABLE NOW' and PlayStation 5 logos.

Microsoft made a surprise appearance at the New Game+ Showcase yesterday, with Obsidian delivering two announcements, the biggest of which is undoubtedly that Avowed is launching on PlayStation 5 soon. The action roleplaying game is about to celebrate its first anniversary. It launched for PC and Xbox Series S|X on February 18, 2026, and on February 17, the game will be available on Sony's PS5 console, following the established pattern set by Microsoft with its newfound multiplatform policy. Pre-orders are now live on the PlayStation Store, offering two options: a $49.99 Standard Edition and a $59.99 Premium Edition. If you're […]

Read full article at https://wccftech.com/avowed-lands-ps5-february-17-2026-anniversary-update-drops-on-all-platforms/

The Most Anticipated Upcoming Video Games of 2026

23. Prosinec 2025 v 16:00

With 2025 rapidly drawing to a close, it’s fair to say this has hardly been a year in which we’ve been starved of exceptional gaming experiences. From the lightning-in-a-bottle success of the magnificent Clair Obscur: Expedition 33, to the long-awaited resurgence of the Battlefield franchise courtesy of October’s excellent Battlefield 6, the superb Kingdom Come: Deliverance 2, and the unexpected domination of the extraction shooter genre by Embark Studios’ ARC Raiders, we’ve been well and truly spoiled for choice. Happily, we’re delighted to report that 2026 is shaping up to be even better. With that in mind, let’s take a look at the most anticipated games of 2026.


Most Anticipated Games of 2026 - 007 First Light

007 First Light

With it being nearly 14 years since the last James Bond tie-in hit our gaming machines (2012’s utterly risible 007 Legends), it’s safe to say that ol’ 007 has some serious work to do to restore his reputation among players. Thankfully, Hitman developer IO Interactive has stepped up to the plate – and judging by what we’ve seen so far, they look poised to do the franchise some long-overdue justice.

A third-person action-adventure that puts players in control of a younger, less experienced James Bond, 007 First Light sees 007 tracking down the treacherous agent 009. Drawing heavily from IO Interactive’s Hitman design DNA, the game leans into stealth, player freedom, and sandbox-style environments, while significantly expanding the formula with punchy cover-based gunplay and a stronger, mission-to-mission narrative throughline—something the Hitman series has traditionally lacked. Simply put, James Bond has never looked quite so essential, and March can’t arrive soon enough.


Most Anticipated Games of 2026 - CONTROL Resonant

CONTROL Resonant

The sequel to one of 2019’s standout releases, Control Resonant is a direct continuation of the events of Control. This time, players step into the shoes of Dylan Faden, who awakens in the aftermath of the chaos set in motion by his sister Jesse and must stop the Hiss from completely annihilating downtown Manhattan.

While Control Resonant retains the third-person exploration and eerie atmosphere that defined the original, it meaningfully expands the formula with a stronger emphasis on visceral melee combat and the introduction of a host of new Hiss-possessed enemies. If you loved Control, then Control Resonant is about as close to a no-brainer purchase as you’ll find in 2026.


Most Anticipated Games of 2026 - Crimson Desert

Crimson Desert

From the studio behind Black Desert comes Crimson Desert, a markedly different proposition from its sprawling MMORPG sibling. This time, the action moves offline without sacrificing any of the spectacle or ambition.

An open-world action RPG of frankly breath-taking scope, Crimson Desert allows players to explore a gorgeously realised dark fantasy world where they can fly dragons, pilot mechs, unleash Devil May Cry-style melee combos, and ultimately shape the fate of a nation. Powered by the studio’s bespoke BlackSpace Engine, the game also boasts some of the most impressive visuals seen in years. Are we excited for Crimson Desert? You bet your bottom gold coin we are.


Most Anticipated Games of 2026 - Gears of War: E-Day

Gears of War: E-Day

Although little has been shown of the Unreal Engine 5-powered Gears of War: E-Day beyond its initial cinematic reveal, that hasn’t stopped excitement from reaching fever pitch. This marks the franchise’s second foray into prequel territory, following the underrated Gears of War: Judgment.

Likely launching toward the tail end of 2026, Gears of War: E-Day places players back into the well-worn size 16 boots of Marcus Fenix and Dom Santiago as they face the Locust menace on the very first day of the invasion. While gameplay specifics remain under wraps, it would be genuinely shocking if the game didn’t feature generous helpings of cover shooting, roadie runs, and chainsaw executions. Regardless, Gears of War: E-Day already looks like manna from heaven for fans of the series and horror shooters alike.


Most Anticipated Games of 2026 - Grand Theft Auto 6

Grand Theft Auto 6

Like a vast cosmic black hole, the gravitational pull of Grand Theft Auto 6 on the games industry cannot be overstated. No publisher is brave – or foolish – enough to launch a game in the same week, let alone the same month, as Rockstar’s genre-defining juggernaut. Each delay sparks a curious mix of frustration and celebration, as developers scramble to fill the vacuum left in its wake. That’s before factoring in the impact on booked annual leave and mysteriously timed sick days.

As for the game itself, Grand Theft Auto 6 looks set to fundamentally reshape the open-world genre yet again, much as GTA V and Red Dead Redemption 2 did before it. Players can expect a meticulously handcrafted version of the fictional state of Leonida, packed with extraordinary micro and macro detail, vastly improved NPC AI, cutting-edge next-gen visuals, and Rockstar’s trademark sharp, satirical storytelling. Add in a dual-protagonist system starring ex-con Lucia and her partner Jason (embarking on a Bonnie and Clyde-style crime spree across a sunshine state that definitely isn’t Florida) and you have something truly special.

Grand Theft Auto has always been a trailblazer in open-world design and cinematic storytelling, and all signs suggest GTA 6 won’t just be the most anticipated game of 2026 – it has a very real shot at being the game of the decade. Hyperbole? Not in this dojo, my friend.


Most Anticipated Games of 2026 - Marvel's Wolverine

Marvel’s Wolverine

Marking a clear tonal departure from Insomniac Games’ Spider-Man series, Marvel’s Wolverine looks ready to fully embrace the ultraviolence of its comic book roots. And yes, that means an unapologetically brutal video game to match.

Voiced by Liam McIntyre of Spartacus fame, this gruffer, more feral Logan carves his way through mutant hunters, Sentinels, and even the notoriously vicious Omega Red. Visceral, furious, and visually striking, Marvel’s Wolverine is already shaping up to be the next essential superhero game.


Most Anticipated Games of 2026 - Phantom Blade Zero

Phantom Blade Zero

A wuxia fever dream brought to life, Phantom Blade Zero has impressed at every turn since its announcement in May 2023. This lavish, third-person, combat-focused experience infuses each frame with rapid, acrobatic swordplay reminiscent of Crouching Tiger, Hidden Dragon and House of Flying Daggers.

The result is a balletic showcase of Chinese martial arts, brutal violence, and haunting mythology that stands apart from almost everything else on the horizon. Phantom Blade Zero is simply unmissable.


Most Anticipated Games of 2026 - Resident Evil Requiem

Resident Evil Requiem

Essentially Resident Evil 9 in all but name, Resident Evil Requiem takes players to the very end of the series timeline as we know it, delivering an experience that truly feels like a game of two halves.

As FBI analyst Grace Ashcroft, players are thrust into classic survival horror territory, where jump scares are frequent, and evasion is key due to Grace’s limited combat abilities. The other half of the game places players in the blood-soaked boots of returning fan-favourite Leon S. Kennedy, who dispatches enemies with explosive kicks, bone-crunching suplexes, and chainsaw carnage that would make Leatherface proud.

Beyond its dual-protagonist structure, Resident Evil Requiem also allows players to switch between first- and third-person perspectives, adding a level of customisation not seen before in the series. With a February 2026 release date, this looks set to be an essential experience for both longtime fans and newcomers to survival horror.


Most Anticipated Games of 2026 - Slay the Spire 2

Slay the Spire 2

The sequel to one of the finest indie games of the 2010s – and one of the best deck-building roguelikes ever made – Slay the Spire 2 wisely avoids reinventing the wheel. Instead, it builds upon its already rock-solid foundations with meaningful new twists.

Alongside returning characters like Ironclad and Silent, two new playable heroes join the roster: The Regent and The Necrobinder, each with distinct mechanics and playstyles. There are more cards, relics, items, and consumables than ever before, as well as new quests and a stronger narrative focus that expands the game’s lore in ways the original only hinted at. Deck-building fans are going to eat very well when Slay the Spire 2 enters PC early access in March 2026.


Most Anticipated Games of 2026 - Tomb Raider: Legacy of Atlantis

Tomb Raider: Legacy of Atlantis

A full-fat, full-sugar remake of the original Tomb Raider, arriving thirty years after its debut – and nearly two decades after 2007’s Tomb Raider: Anniversary – Tomb Raider: Legacy of Atlantis is already one of 2026’s most anticipated releases.

Built in Unreal Engine 5, the game completely reimagines Lara Croft’s first adventure, modernising its puzzles, refining its platforming, and overhauling combat to meet contemporary expectations. Crucially, it aims to strike that elusive balance between honouring the spirit of the original while presenting it in a bold, refreshed form. If successful, Tomb Raider: Legacy of Atlantis could be something truly special.

The post The Most Anticipated Upcoming Video Games of 2026 appeared first on Green Man Gaming Blog.

Best Games Like Crimson Desert to Play While You Wait

16. Prosinec 2025 v 16:30

Looking for the best games like Crimson Desert to keep you busy until the highly anticipated action RPG launches? You’re not alone. With its stunning visuals, fast-paced combat, and expansive open world, Crimson Desert has quickly become one of the most anticipated fantasy games in development.

Although we haven’t played Crimson Desert yet, its flashy combat, cinematic presentation, and crafting-heavy gameplay strongly resemble several popular games already available. If you’re searching for open-world fantasy RPGs like Crimson Desert, the titles below are your best options right now.


Best Games Like Crimson Desert - Black Desert

Black Desert

Black Desert is the MMORPG that started it all for Pearl Abyss. Featuring fast, combo-driven combat, gorgeous visuals, and a massive open world, it’s the closest experience to Crimson Desert currently available. While Black Desert is multiplayer-focused, many of its mechanics—combat, world design, and visual flair—clearly inspired Crimson Desert’s direction.


Best Games Like Crimson Desert - Elden Ring

Elden Ring

If you’re looking for a dark fantasy world filled with danger, Elden Ring is one of the best games like Crimson Desert in terms of exploration and challenge. Its open world is packed with deadly enemies, hidden secrets, and breathtaking environments. The combat builds on the Dark Souls formula, offering more flexibility and playstyle variety than any previous FromSoftware game.


Best Games Like Crimson Desert - Sonic Frontier

Sonic Frontiers

At first glance, Sonic Frontiers may seem like an odd comparison, but it shares several key similarities with Crimson Desert. It places high-speed combat and boss battles into a large open-world setting, encouraging exploration and skill chaining. Add in its memorable soundtrack and cinematic moments, and it offers a surprisingly fitting alternative.


Best Games Like Crimson Desert - Atlas Fallen

Atlas Fallen: Reign of Sand

Atlas Fallen: Reign of Sand is an open-world action RPG centred around magical weapons, massive monsters, and fast-paced traversal. Sand surfing lets you move across the world at high speed, while combat emphasises flashy abilities and fluid movement. With optional co-op play, it’s a strong choice for fans of cinematic fantasy combat.


Best Games Like Crimson Desert - Enshrouded

Enshrouded

While Enshrouded leans into survival crafting, it offers deep fantasy RPG elements that fans of the genre will appreciate. Playing as a Flameborn, you’ll explore a dangerous world consumed by a mysterious fog, battling bosses and uncovering secrets. It supports solo and cooperative play, making it one of the best fantasy survival games available.


Best Games Like Crimson Desert - Dragon's Dogma 2

Dragon’s Dogma 2

Dragon’s Dogma 2 is a high-fantasy open-world RPG filled with dynamic combat, memorable monsters, and meaningful player choice. The world reacts to your decisions, ensuring that each playthrough feels unique. Its flexible combat system and emergent gameplay make it an excellent alternative.


While the wait for Crimson Desert may feel long, there’s no shortage of incredible open-world and fantasy RPGs to keep you busy in the meantime. Whether you’re drawn to fast-paced combat, vast worlds to explore, or deep progression systems, the games above each capture a different aspect of what makes Crimson Desert so exciting. Until its release, these titles offer plenty of epic adventures to dive into – and may even become favourites in their own right.

The post Best Games Like Crimson Desert to Play While You Wait appeared first on Green Man Gaming Blog.

Yakuza Turns 20: The Rise of Sega’s Most Uncompromising RPG Franchise

16. Prosinec 2025 v 11:29

When Sega’s Yakuza series first punched, kicked, and swaggered its way onto the scene in 2005 with enough testosterone to destroy a small planet, it’s fair to say the games industry hadn’t quite seen anything like it before. Sure, you could argue that Yakuza is ultimately a fusion of well-worn genres and mechanics, but Sega’s brashly violent new franchise was — and still is — defined by a much broader range of qualities than that alone. With that in mind, here’s how the Yakuza franchise has gone from strength to strength as it celebrates its 20th anniversary.

Not Grand Theft Auto – Something Else, Something Different

I get it. At first glance, it’s easy to see why those unfamiliar with the Yakuza (or Like a Dragon, as the series is now also known) games might assume they share a close kinship with Rockstar’s Grand Theft Auto. Crime-opera storytelling, colourful characters, sprawling urban environments, open exploration, and freewheeling violence all make the comparison understandable — especially for players yet to be fully initiated into the franchise’s charms.

What we actually got with Yakuza, however, was something entirely different. Where Grand Theft Auto is built around rapid vehicular traversal across vast open worlds and the freedom to do almost anything, Yakuza deliberately keeps its world smaller and more intimate. Players are encouraged to walk — or run — through its streets, soaking in every handcrafted inch of an evocative recreation of Tokyo’s real-world Kabukicho district. With an emphasis on bone-crunching, face-to-face combat over firearms, a wealth of eccentric side activities, and a flawlessly executed tonal balancing act that shifts effortlessly between the profound and the absurd, Yakuza stands worlds apart from Rockstar’s marquee series.

Yakuza Kiwami on PC

Walking That Tonal Tightrope

Indeed, one of the most surprising things for newcomers to the Yakuza franchise, and certainly an enduring quality for those who would consider themselves long-time fans, is the manner in which the series walks the tonal tightrope. Deftly oscillating between super-serious, double-hard tattooed dudes gruffly talking stoically about honour, mafia politics and Yakuza tradition, through to the glorious nuttiness of its many, many scenarios that has our hero doing everything from stopping a peeping tom to beating up a bunch of thugs dressed up as babies in a creche(!) It’s fair to say that no series quite manages (or even attempts) this sort of tonal double act.

And somehow – it all works, and a big part of this is down to the fact that the series knows to keep the more serious stuff in the domain of its main story quests, while the much-less serious, grin-inducing stuff is found almost exclusively in the veritable wealth of side quests and incidental activities.

A Saga Told Across Eras

One of the more compelling aspects of Yakuza’s design has been how its long-running saga spans across time periods that can quite literally stretch across the centuries. From the early Tokugawa period, which Ryū ga Gotoku Kenzan embraces as its own, through to the Bakumatsu era of Like A Dragon: Ishin, the heady 1980s of Yakuza 0 and the shining modernity of Like A Dragon: Infinite Wealth’s 2023 setting, the Yakuza franchise doesn’t just take place in different eras; it fully acknowledges the passage of time, too.

Like a Dragon: Infinite Wealth on PC

A City That Feels Like a Character All Its Own

From long-time protagonist Kazuma Kiryu to fan-favourite anti-hero Goro Majima and everyone in between, Yakuza hardly lacks compelling characters. Yet, without sounding too clichéd, the city of Kamurocho arguably stands as a character in its own right — one that has played a central role for nearly the entire lifespan of the franchise.

A neon-lit labyrinth of bars, storefronts, hostess clubs, winding alleyways, and towering skyscrapers, Kamurocho is more than a convincing recreation of a real-world location. It’s a near-permanent fixture, appearing in almost every entry across a timeline that spans close to four decades. Like any character followed over time, Kamurocho ages too — not through wrinkles or scars, but through architectural and structural change.

Shops and street stalls that exist in the 1980s-set Yakuza 0 may later be boarded up or removed entirely, while the relentless march of progress sees dormant retail units transformed into sprawling shopping centres in Yakuza 6. Returning to Kamurocho across successive games often feels like reconnecting with an old friend — familiar, yet subtly changed.

Yakuza Kiwami 2 on PC

Bone-Breaking Combat: Unlike Anything Else

More than almost any other aspect of its design, Yakuza’s brutally satisfying, fully three-dimensional real-time combat acts as a powerful hook for first-time viewers. If you were being particularly reductive, you might describe it as a 3D evolution of the scrolling brawler combat Sega popularised with Streets of Rage and Golden Axe — or perhaps even SpikeOut, for the half-dozen people who still remember it.

In practice, Yakuza delivers immediate, visceral savagery. Every encounter sees players punching, kicking, grappling, throwing, and unleashing devastating combos. Weapons abound (both carried and improvised), and the series’ iconic Heat Action system elevates combat into something unforgettable. With a full Heat gauge, players can trigger cinematic finishing moves: smashing faces into pavement, slamming enemies spine-first into lampposts, crushing skulls with car doors, or far worse. Violence, it’s fair to say, was never in short supply.

While later entries pivoted toward turn-based JRPG combat and reimagined fist-to-face brutality in new ways, the series’ freewheeling violent spirit has never truly left.

Re-establishing Mini-Games in the Action RPG Genre

With a typical Yakuza game clocking in at 20–30 hours for main story content alone, it’s understandable that players might want to break things up, and that’s where the franchise’s staggering range of mini-games comes in. Far more than throwaway distractions, many offer tangible character progression and are robust enough to stand as fully-fledged experiences in their own right.

Yakuza Kiwami 3 & Dark Ties on PC

From darts, baseball, pool, karaoke, fishing, mahjong, poker, and golf, to miniature car racing, drone racing, skateboarding, cabaret management, real-estate empires, cage fighting, arcade gaming, and countless part-time jobs, the sheer breadth of activities can easily push playtime beyond the 100-hour mark for completionists. And speaking of arcade machines…

Arcade-Perfect Ports as Part of the Package

True to its love of history, Yakuza is also renowned for its pitch-perfect recreations of classic Sega arcade games. From retro gems like Space Harrier, Super Hang-On, and Out Run, to more modern titles such as Taiko no Tatsujin and Virtua Fighter 5: Final Showdown, these arcade-perfect inclusions serve as a loving celebration of Sega’s coin-op heritage.

As much as it is an enduring action RPG saga, Yakuza also stands as a quietly impressive act of gaming preservation – one that, 20 years on, shows no signs of slowing down anytime soon.


As Yakuza celebrates two decades of grit, heart, and sheer unpredictability, its journey stands as one of gaming’s most remarkable evolutions — from cult favourite to a genre-defining franchise with a global fanbase. Whether you’re drawn to its brutal combat, sprawling side activities, or unforgettable characters and cityscapes, there’s no denying the series’ lasting impact. For a deeper look at every entry and how they stack up, be sure to check out this comprehensive ranking of the Like a Dragon series from best to least best. Whatever the future holds, Yakuza looks poised to keep surprising, delighting, and punching its way into the hearts of players for many years to come.

The post Yakuza Turns 20: The Rise of Sega’s Most Uncompromising RPG Franchise appeared first on Green Man Gaming Blog.

The God Slayer Q&A – ‘From Our Point of View, We’ve Always Been Making Open World RPGs’

A character in combat with a fiery demon in the game The God Slayer, set against a backdrop of a traditional village, with the text 'In Development Version' on the bottom left.

Pathea Games, the studio behind the 'My Time At' titles, just unveiled their most ambitious game yet, an open world steampunk fantasy action RPG titled The God Slayer. It's only the latest Chinese developer to go full triple-A action RPG after Game Science (Black Myth: Wukong), Leenzee Games (Wuchang: Fallen Feathers), Ultizero Games (Lost Soul Aside, although that one didn't turn out so well), and S-GAME for the upcoming Phantom Blade Zero. You can read an overview of The God Slayer in our dedicated article. Here, we're publishing an exclusive interview with Pathea's Business Development Director, Yongjin (Aaron) Deng, who […]

Read full article at https://wccftech.com/the-god-slayer-qa-from-our-point-of-view-weve-always-been-making-open-world-rpgs/

The God Slayer Is an Open World Steampunk Action RPG from the Makers of ‘My Time’ Series

A character from the game 'The God Slayer' holds a detailed mask, with the game's title prominently displayed.

Today, Chinese developer Pathea Games, known mainly for the 'My Time' series (though they also recently launched the 3v3 sports game Superball), announces The God Slayer, an intriguing open world steampunk action roleplaying game. Wccftech had the opportunity to watch a one-on-one media presentation where Business Development Director Yongjin (Aaron) Deng introduced the game and answered our questions. Deng told us that this project has been in full production for about a year and a half, and now the studio feels the time is right to unveil it to the world. The setting is a fictional, Ming-inspired Asian metropolis named […]

Read full article at https://wccftech.com/the-god-slayer-is-an-open-world-steampunk-action-rpg-from-the-makers-of-my-time-series/

Everything You Need To Know About Solo Leveling: ARISE OVERDRIVE

21. Listopad 2025 v 19:08

Featuring larger-than-life anime-styled characters, fast and ferocious melee combat, towering boss encounters and a sweeping story drawn from the acclaimed webtoon, Solo Levelling: ARISE OVERDRIVE aims to deliver spectacle and intensity in equal measure. This guide brings together all the essential details, making it a one-stop resource for newcomers and fans alike.

Be sure to keep this page bookmarked, as it covers the game’s release platforms, editions, core gameplay systems, PC requirements and the latest official trailer.

Solo Levelling: ARISE OVERDRIVE Release Date

Solo Levelling: Arise Overdrive has been officially confirmed for a full release on Xbox PC and Steam on November 24, 2025. Meanwhile, the game is set to launch on PlayStation 5 and Xbox Series X/S in 2026, though a specific date has yet to be announced. At this stage, there is also no confirmation that Solo Levelling: Arise Overdrive will arrive on the Nintendo Switch or its successor.

Solo Leveling: ARISE OVERDRIVE on PC

Solo Levelling: ARISE OVERDRIVE Deluxe Edition and Early Access

Alongside the Standard Edition, developer Netmarble Neo has confirmed a Deluxe Edition, which includes a range of bonuses and grants 72 hours of early access. Wondering what those bonuses actually are? You can find the full list of Solo Levelling: ARISE OVERDRIVE Deluxe Edition goodies below:

  • Deluxe Edition-exclusive Sung Jinwoo costume
  • 1 Face Accessory for Sung Jinwoo
  • 2 New Hairstyles for Sung Jinwoo
  • Cha Hae-In Emoji Set (8 total)
  • Yaruru ‘Predator Tank
  • 1 New Profile Card
  • 1 New Profile Frame
  • 1 New Icon
  • 1 New Profile Background

Solo Levelling: ARISE OVERDRIVE Overdrive Gameplay

First things first, it’s worth clearing up a common misconception. Solo Levelling: ARISE OVERDRIVE, a third-person action RPG built around melee combat, should not be confused with Solo Levelling: Arise, the earlier free-to-play gacha-based mobile and PC title. Now that’s settled, we can get down to the essentials.

Solo Leveling: ARISE OVERDRIVE on PC

The game features two core modes. The first is a sprawling single-player campaign where players take control of Sung Jinwoo, a rising Hunter who must carve through a growing tide of powerful beasts. The story draws from the Solo Levelling webtoon while also introducing new chapters created specifically for the game. The second mode is a cooperative raid experience that lets up to four players join forces to tackle exceptionally strong monsters, each choosing from various characters and Hunters across the Solo Levelling universe.

At its core, Solo Levelling: ARISE OVERDRIVE is a third-person action RPG inspired by titles like Devil May Cry and Lost Soul Aside. Players can chain together attacks, skills, special moves and more, while a wide selection of weapons gives Solo Levellers the freedom to shape their combat style.

As you might expect, the game also emphasises evasion and parrying, echoing the mechanics found in many Soulslike titles of the past fifteen years. This includes an “Extreme Evasion” that triggers when players dodge at the last possible moment, and a familiar perfect parry, which allows for a last-second deflection followed by a devastating counterattack.

Solo Leveling: ARISE OVERDRIVE on PC

Beyond combos, evasions, parries, special attacks and an arsenal of weapons, players can tap into the titular Arise ability, summoning shadow soldiers to fight alongside them. You’ll need every tool available – skills, parries, summons and more – to bring down the game’s titanic, screen-filling bosses, which stand as centrepieces of Solo Levelling: ARISE OVERDRIVE’s core combat design.

Progression is equally robust. A deep skill tree can be tailored through eight distinct job advancements, while a weapon-crafting system lets players forge new gear using materials harvested from defeated monsters. Iconic weapons from the webtoon, including the Demon King’s Daggers and Kasaka’s Venom Fang, also make an appearance.

PC Specifications

With its sharp cel-shaded characters and environments, you might assume Solo Levelling: ARISE OVERDRIVE demands a high-end PC to run well. Fortunately, that isn’t the case. The game can still deliver impressive visual and technical performance even on hardware more than five years old. You can compare your setup to the minimum and recommended PC specifications below.

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: i5 4460 3.2 GHz Over or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce GTX™ 1050 or better
  • DirectX: Version 11
  • Storage: 40 GB available space
  • Additional Notes: SSD recommended

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit Required)
  • Processor: i5-9400 2.9 GHz Over or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce GTX™ 2060 or better
  • DirectX: Version 11
  • Storage: 40 GB available space
  • Additional Notes: SSD recommended

Where Can I Watch the Latest Trailer?

The latest trailer for Solo Levelling: ARISE OVERDRIVE is available to watch right now, and you can view it above. Focused on gameplay, it showcases the game’s striking cel-shaded visuals and highlights many of the screen-filling bosses players can expect to take on.

The post Everything You Need To Know About Solo Leveling: ARISE OVERDRIVE appeared first on Green Man Gaming Blog.

Visions of Mana – A Return to Reverie

Visions of Mana is not experimental or nostalgic in any way. It is and remains an assertion that Square Enix still knows how to create worlds filled with myth and melody. The Mana franchise was largely dormant and viewed mainly with nostalgia. It was viewed and has come to be viewed as a relic and artifact of the 16-bit era that was filled with magic, splendor, and grandiose. On the other hand, among the new action role-playing games, it is among the few games that still have support for the previous generation of consoles, and you can safely get it if you buy cheap PS4 games. It can summon and harness the atmosphere of Secret of Mana and Trials of Mana while still being designed for an audience that won't put up with outdated, clunky mechanics or any form of superficial sentimental nostalgia.

The Weight of Expectation

It is hard to talk about the Mana series without talking about history. At one point, Mana was considered alongside the likes of Final Fantasy. The difference was that Mana had a co-op approach, which made it a bit lighter than its contemporaries. Furthermore, Mana had a beautiful, painterly style. While Final Fantasy branched out to the worlds of blockbuster cinema, Mana appeared to linger in the back of everyone’s memory. Whenever it resurfaced, it never demanded any attention. That has now changed with the release of Visions of Mana. The edition is now far from any symbolic tribute.

That feeling of relief when a healing spell from a teammate restores your health just as you were about to be overwhelmed.

The game takes the approach of nostalgia as a seasoning rather than the main dish. Anything beyond that is sheer slander. Gone is the unnecessary romance. Visions of Mana and its forebear, Trials of Mana, maintain a healthy relationship between nostalgia and the past. Trials of Mana relied a bit too much on the past, whereas Visions of Mana makes certain to move forward.

Thinking Horizontally

The mark of Mana has always been the ability to conjure dreamlike yet grounded landscapes, rooted in nature yet steeped in magic. Visions of Mana embraces this ethos. The flora is lively without veering into garish excess, and the skies are filled with colors that are both wondrous and attainable. Overflowing with charm, they are designed to beckon the eye.

The strategic pause as you switch between different elemental weapon skills, tailoring your attacks to exploit an enemy's weakness.

The act of moving through and ‘interacting’ with this charm is a form of immersion. There is no conquest or savage survival, just awe and discovery. This is what separates Mana from the darker fantasy series: it is not attempting to dominate with a sense of dread but mesmerize with a sense of awe and wonder. In a field that is often classed with grit and gloom, Visions of Mana dares to beacon light.

The Movement of Battle

A Mana game has always possessed rhythm, and this rhythm is a strange one, somewhere in the middle between fully real-time and turn-based. Such an uncertainty is no longer the case. There is a flow to every attack, spell, and movement. These flows mark a refinement of what Trials of Mana’s remake hinted at yet never quite achieved.

The sheer visual spectacle of a boss fight, a colossal beast illuminated by glowing runes and explosions of magic.

Fighting in the game feels more like a dance than just a show: it's an art. The game gives a much more pleasant experience compared to the messy character button slapping sounds, just like the rhythm in the Kingdom Hearts series, but without the extra noise. Yes, the combat is faster-paced than in the old-school Mana, but it retains the feeling of being in a world where magic is an integral part of the environment.

Characters as Anchors

Having characters like Mana would never rely on characters like those Shakespeare wrote in his dramas. Instead, Visions of Mana follows this archetype trend of Mana, but with added depth. The characters portrayed in the game are still overly simplistic, as there is no sign of melodrama, suggesting a different persona.

Visions of Mana revives this notion, placing the player within a cadre of allied characters who provide both gameplay variety and emotional richness. It augments the narrative of the solitary chosen one, placing the ideal of collective intent of a group of people whose purpose is to protect and restore the world. It evokes nostalgia, yet at the same time, compels each player to place themselves in a state of sweet daydreaming as it highlights the fact that the soundtrack is not a simple reiteration of old composition threads.

Exploration

The exploration themes evoke a gentle pastoral warmth, the battle tracks instill a sense of haste as opposed to violence, while key narrative moments are punctuated with swelling crescendos that approach a sense of ritual. The music is not merely the backdrop, but rather the essence around which the world is built. The soundtracks have always been the essence of the world, as this franchise has always done.

That moment you summon a powerful Mana Spirit, watching as a blast of wind magic sends foes flying in every direction.

Vanishing art technologies and culture have almost completely forgotten Mana, a Super-Nintendo-era title. Visions of Mana enjoys the privilege of both nostalgia and visual appeal. It does not aim to do everything. For example, it does not portray the solemnity and prestige of The Witcher and does not seek the relentless expanding and complex nature of Final Fantasy XVI. Instead, it focuses on expanding its identity – a joyful fantasy.

It completely stands out in a market brimming with cynicism.

Classic "Mana"

Although the game wonderfully fits the theme and atmosphere, shooting stars and meteors served as obstacles to success. In a classic “Mana” game, the levels delivered are expected, but it simplifies narration. There are too many main and supporting characters as archetypes. Almost all of them come off as too basic and close, but sometimes manage to break past those boundaries.

Imagine the pure joy of riding your companion, a colorful Pikul, as you gallop across a wide-open, sun-drenched field.

Another potential shortcoming is pacing. Pace is complex in a game like this, where some bits tend to lose focus. For what it is worth, the game tends to repeat during its attempts to remain approachable. As a result, the game becomes borderline simplistic in design and hence, charming, despite its slightness. While they are not game-breaking issues, they are the components that probably keep the game from being a masterpiece of modern reinvention. More likely than not, it will remain a well-balanced, timid masterpiece in its representation and beauty.

Cultural Context

In this age, nostalgia is almost a business model. Countless franchises, ranging from the weakest to the strongest, return in a futile attempt to capture the attention of players expecting a nostalgic experience. What differentiates Visions from all this is how it does not simply repeat the past. This is also not a museum piece modernized for new platforms. Especially its core philosophy of fantasy being a celebration of nature and friendship.

That adrenaline rush as you pull off a perfect combo, seamlessly chaining sword strikes with elemental magic against a swarm of enemies.

While Final Fantasy overshadows as a spectacle and Dragon Quest is still as traditional as it gets, Mana here is something far more finessed: it is an invitation to daydream. By putting their resources into Visions of Mana, the publisher is willing to bet on a brand many thought was utterly neglected.

Conclusion

In the case of Mana, they didn’t have to be perfect, and luckily, they weren’t expecting to be perfect. In terms of suggestion, their objectives were clear and unambiguous, and their triumphs, remarkable. They have eliminated the shackles of nostalgia, replaced with Mana’s ethereal feeling, and instead, have perfectly blended a game that is contemporary in action, yet with an aura that is everlasting.

As the years have passed, they have easily lost track of time, lost in lively, mesmerizing woods, accompanied by tunes shrouded in history, something they have deeply yearned for. In a more congested market that is filled with heavy, dark fantasies, newcomers still have the opportunity to digest a marketable composition that highlights the Mana series and sets itself apart.

At the Sanctuary of Mana, the group stands in awe as the Mana Tree’s golden leaves shimmer, with Julei performing a ritual beside an altar surrounded by floating Elementals.

It’s not the big turning point that shifts the most for those who buy PS5 adventure games, nor the creative risk that changes the most. It’s something far less common—a true sequel that stubbornly refuses to be a relic, a piece of gratitude and delight that resonates more with emotions than with reason. It doesn’t floor you at every instant, yet it captivates you at just enough of them to remind you of the significance of this franchise and the reason why it still matters.

Ultimately, in the case of Visions of Mana, it is almost perfect to assume that it is a vision, not of the glories of the past, but of the present. It doesn’t attempt to reclaim its position in the action RPGs of today’s world by howling the loudest, but rather, by singing the most beautifully. It may not change the genre’s evolution, but it still shows that Mana is worth hearing and the world is worth observing.

Dynasty Warriors: Origins and the Art of Histrionic Warfare

The first giant armies collided beneath bronze skies, soldiers dissolving like smoke into distant memory. The music surged, horns crying like captured storms, and a lone general surged, twin swords tracing arcs of impossible light. Then, as now, the battles were designed to burn into the eye of the beholder like spears into wooden shields—a promise, never a question of whether the hero could fall, but of how spectacularly he could rise. Dynasty Warrirors: Origins returns to this core sorcery, stripping away the extraneous like a sculptor chiseling away the mortal stone to reveal the waiting titan. What remains is the clang of blade on blade, fanfares of destruction, and the fantasy that a brotherly cry can turn the tide of heaven and earth.

A close-up of a jade-green dragon carved with intricate scales, its eyes gleaming with a fierce, ancient fire, against a dark, lacquered wood background.

To anyone confronting the Dynasty Warriors series for the first time, the message is simple and brassy: excess is its virtue, not its blemish. The game lets you march into a battlefield swollen with color and noise and emerge as a human cyclone, fists shattering shields and swords rewriting formations. The rhythm of battle is a drumbeat to which players can tune their fatalistic dance. For the faithful, Origins tastes like the first honeycomb after a year of store-bought sweets—wild, tangy, and instantly nostalgic.

A Mythic Loop

The franchise is now a living heirloom, its grooves worn smooth by hundreds of the same war songs and the same moral parables. Its battles borrow from history while inventing their own, stretching feudal China into a neon dream of capes and cruelty. The “Three Kingdoms” novel is a tutor, not a jailor—players are free to mutate Sun Jian’s charge into legend after legend. Elestrants appear: the frozen general who never gasps for rest, the sorceress who commands lightning with a smile, the poet-general who bleeds sonnets as he bleeds wounds.

An ornate, crimson-and-gold battle standard, emblazoned with a snarling tiger, fluttering against a tempestuous sky before an advancing army.

The battles scale from chessboard to galaxy, letting you stomp grass and then stars. It is the rhythm of a drum, the nib of a quill tracing earth and heaven with the same stroke. Defeat and revenge are twin trumpets, and each session is a brass choir that ends with cheers or winds. It is repetition transliterated into ceremony, and ceremony glitters like frost on a blade.

The Return of the Hero

Dynasty Warriors: Origins is the game that tells you, quietly and explosively, that you have always been the dragon you imagined you could be. You duck beneath a charge of lances, leap over flames, and with one cartwheeling swing of the glaive, the soldiers above you fold like paper beneath rain. The franchise’s world is a battlefield, and you—always you—are the storm that cleaves its clouds. The opulence of the slaughter is the quiet promise that the next warrior you become will remember the lesson you are living: defeat is only the quiet first act of glory’s opera.

A panoramic view of a vast, meticulously detailed battlefield, with thousands of digital soldiers clashing beneath the shadow of a towering, fortified gate.

Whether you have worn the series like a dusty cloak since 1997 or are pulling it from the closet for the first spring, the art of histrionic warfare towers, sans apology, beneath the same scarlet sky.

Some gamers see the Dynasty Warriors series as a maze. With offshoots like Samurai Warriors and Warriors Orochi, plus mash-ups with Fire Emblem and The Legend of Zelda, the road ahead might seem twisty. Origins clears the path by rebooting the saga.

This strategy works beautifully. Dynasty Warriors: Origins never expects you to memorize the sprawling lore; it asks only that you pick up a controller. The Three Kingdoms setting is laid out like a fresh map: factions, leaders, and betrayals are highlighted just enough to keep you glued, yet never so crowded that you lose your way. The game invites you in, like a campfire story that hopes everyone gathers close rather than a gated library of footnotes.

The Zen of Repetition

When someone calls Dynasty Warriors repetitive, it is more a gentle nod than a complaint. Combat rolls out like a steady wave: you mash, you spin, you laugh as entire squads vaporize in a glittering spray of color. The motion is both simple and profound, dancing on the line between robot and monk.

A close-up of a soldier's tattered leather gauntlet, the knuckles scarred and worn from countless battles, gripping the hilt of a curved blade.

The fantasy of a whirl of swords and glory ignites the sparks, yet the game is wise enough to keep the flame from searing. Repetition in Origins is not boredom dressed in armor; it is a gentle drum that guides your fingers to a place where the roar of a thousand enemies becomes a lullaby you have almost learned to sing.

And so the challenge grows—some officers insist on grand schemes, siege gear needs to be dismantled, allies collapse without your rescue. The battlefield stops being a blank planet for mayhem; it’s a living riddle, needing muscle and mind. That marriage is what keeps Dynasty Warriors leagues ahead of copycats. Swinging a sword is just the start; knowing the best moment to swing it is what splits victory from defeat.

The Overworld as a Breathing Space

The biggest surprise in Origins is the RPG-flavored overworld. In my mind, this could have been a game for a wider audience, including those who buy cheap PS4 games. Between the grand battles, you roam a map alive with hamlets, shady woods, and quiet trails. You chat with villagers, collect herbs, and tackle side stories that anchor the steel and smoke in a wider life. These pauses are brief, yet they anchor every charge with a pulse of humanity.

A detailed, three-dimensional model of a historical Chinese warship, its sails unfurled and adorned with the insignia of the Shu Han navy, traversing a river.

Beyond the charm, the overworld is strategically quiet. Here, you decide if a siege needs a day more of work or if a village raid must be rushed now. The travel, the chatter, and the chores weave every fight into a grand campaign, into a living journey instead of just more mobs to crunch.

Every fight changes your story, not the game’s preset agenda.

The Perfect Kind of Power Trip

Dynasty Warriors has always danced between your heroism and the grind of the whole army. You’re a one-person army, a hero who can cut a path through a sea of soldiers—but keep in mind the war keeps burning when you put your sword down. Fight smart, choose your moments, and you can swing the tide.

A warrior's finely crafted helmet, adorned with a fearsome demonic mask and polished horns, resting on a simple wooden stand.

Origins gets this push-and-pull sharper than most. It hands you the skills to feel like a living storm, and then it asks you to lift the whole storm. You’re not just knocking over bodies; you’re boosting courage, saving fellow officers, and grabbing that one checkpoint that bends the whole map. You always feel like a single glowing ember in a huge, flickering flame.

Wrapping Up: Why Excess Still Sells

Dynasty Warriors: Origins doesn’t try to rewrite what you love. It just trims the fat, keeps the roar, and shines the blade so it sings when you swing it.

This game knows its own identity—big showy battles, grand power kicks, and clever plans layered like fine pastry—and it stomps into every encounter with no trace of doubt.

Some people will look at the loop and roll their eyes. Others will nod and settle in. There’s peace in the repeat, like a favorite song. You get the beat of every swing, every dodge, and you feel the rush of the next moment like clockwork. Origins isn’t merely a comeback; it’s the mirror that shows you why you first cared. In an industry always chasing the next crystal-clear spark, sometimes the truest thrill is reigniting the flame you already have.

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