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  • Grit and Valor – 1949 Hands On Preview: Historical Stompy MechsTom Ravencroft
    Here at Monstervine, we usually handle writing about games on a volunteer basis, but Grit and Valor 1949 was…well, let’s say “a real-time tactics roguelite in an alt-history World War 2 dieselpunk setting with mechs” was so me it was basically a “you are previewing this.” Fine, guys, twist my arms.  Axis forces destroyed and/or […]
     

Grit and Valor – 1949 Hands On Preview: Historical Stompy Mechs

30. Červenec 2024 v 15:00
Here at Monstervine, we usually handle writing about games on a volunteer basis, but Grit and Valor 1949 was…well, let’s say “a real-time tactics roguelite in an alt-history World War 2 dieselpunk setting with mechs” was so me it was basically a “you are previewing this.” Fine, guys, twist my arms.  Axis forces destroyed and/or […]

Grit And Valor 1949 is a real-time Into The Breach, or at least vaguely similar enough that I can squeeze a more popular game in this headline

Grit And Valor 1949 certainly evokes the tactics of Into The Breach, with its stompy machinery and floating tile battlegrounds. But, despite all appearances, this one isn’t actually turn-based at all. A tiley, tiny real time strategy then? Aye, and one that’s actually pretty frantic as it happens. Missions are snappy, intense skirmishes. You’ll fight off waves while trying to protect your useless, freeloading command vehicle. This threat, combined with on-the-fly tactical consider-me-do's like utilising cover and keeping rock-paper-scissors matchups in your favour ends up spawning something quite distinct. Please, do stomp on, preferably with less hypens for all our sakes.

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Grit And Valor 1949 is a real-time Into The Breach, or at least vaguely similar enough that I can squeeze a more popular game in this headline

25. Červenec 2024 v 10:34

Grit And Valor 1949 certainly evokes the tactics of Into The Breach, with its stompy machinery and floating tile battlegrounds. But, despite all appearances, this one isn’t actually turn-based at all. A tiley, tiny real time strategy then? Aye, and one that’s actually pretty frantic as it happens. Missions are snappy, intense skirmishes. You’ll fight off waves while trying to protect your useless, freeloading command vehicle. This threat, combined with on-the-fly tactical consider-me-do's like utilising cover and keeping rock-paper-scissors matchups in your favour ends up spawning something quite distinct. Please, do stomp on, preferably with less hypens for all our sakes.

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