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  • ✇NekoJonez's Gaming Blog
  • Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click GenreNekoJonez
    Itch.io – Steam Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier
     

Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click Genre

Od: NekoJonez
20. Květen 2024 v 19:22

Itch.ioSteam

Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier this year, a demo of the game got released. Now, I asked the developer if he was interested in streaming this demo with us, and he did. Here is a link to part 1 & part 2. Sadly, due to overheating of Klamath’s computer, it had to be cut into two parts and the ending was quite abrupt. Now, this stream is almost a month ago, and I still wanted to write an article about this game. So, what do I think of the demo? Am I still as impressed when I saw it during the livestream, or is my opinion going to change when I’m not back seating and playing it myself? Let’s find out in this article.

Hacking The Point-And-Click Genre

The story of this demo is quite simple. Ama enters the police station and gets new tasks to aid the space colony she is in. Overall, the story is told more naturally compared to other games. Mostly, we get an opening where the main story of the game is teased, but not in this game. During interactions with the others, we get little glimpses into the world and story. Now, this is a tricky thing to pull off, since either you have to force the player to interact with everybody or risk that some players miss potentially important information. On the other hand, info dumping on the player isn’t always the best solution.

Now, in this space colony, there is an AI that makes a lot of decisions. It turns out that Ama and her dad have created that AI and the software to interact with it. She is one of the ambassadors of the human race. But it doesn’t take too long before strange things start to happen, and you notice that not everything is what you think it is.

The dialogues in this game appear above the character’s their head. When it’s cursive, you know it’s a thought. Not only that, you have simple sound effects that appear to put some additional power to the dialogues and to quickly differentiate between thoughts and spoken dialogues. Currently, there are plans to fully voice act this game, but if those plans fall through, I’d recommend to the developer to have different sound effects for the dialogues for different emotions.

Now, the game cold opens with an old school terminal as a main menu. This might be a bit jarring for new players who aren’t used to working with the command line. Personally, as somebody who knows how a command line works, I really love this touch. Since, this interface is also present in a lot of puzzles in the game. It fits the atmosphere and style of the game as a glove. To be honest, I think that with some minor polishing, it would be perfect.

There are a few things I would change. First, I’d get rid of the case-sensitive commands. The main reason is that a lot of people have the default keybinding for the Steam overlay with is… Shift+Tab. Since I love using autocomplete, it got pretty frustrating when I was holding my shift button and tabbed to autocomplete and my Steam overlay popped up.

A second thing I’d change is to allow the user to enlarge the font of terminal. The reason for that is because it doesn’t really scale pretty well with people who are using larger monitors.

Now, since this game is still in development and this is just the demo… I can totally excuse that there are features not present. Like pushing the up arrow to get the last command, or the help feature not always working correctly in all menus. For example, if you are in the options menu and use “QUALITY HELP”, you get information but if you first write “QUALITY” to see the options you can input and then “QUALITY HELP”… It bugs out and doesn’t give you help at all. Another small bug I noticed is that for some reason, the enter button on my numpad didn’t enter but always selected the whole text. But hey, during the stream the developer said that some of these things are on the list to get fixed for the full game.

Cyberpunk Sci-fi

I was impressed with the visuals of the game when we were playing this game on stream. While I haven’t played the Blade Runner games yet, I have seen a lot of people talk about it and know the visual style of the game. This game really mimics that style extremely well. You really feel like you are in a sci-fi world with some older technology than we have compared to our own technology.

Also, something I really love in this demo is that everything is one big space. You don’t really have “screens” in this game, like in a Broken Sword game for example. No, the camera swings and follows Ama as if she was in a movie. This sells the illusion of the area even more. While I’d have loved to see the details the developer put in every scene more up close sometimes, the more zoomed out look gives you a better overview on the scene. It almost feels like you are watching Ama through security camera’s or a drone camera in a way.

The biggest thing that I want to point out in terms of the visuals is Ama herself. The game goes for a more dark and dimly light environment and with a main character that’s wearing black clothes, it’s extremely easy to lose Ama in the scenery. It wouldn’t surprise me if they gave our main character in Blade Runner a brown coat for that reason, so you can more quickly see the main character without breaking the visual style of the game. But, overall, this is almost a nitpick. Since, it didn’t happen a lot that I lost Ama in the scene. It mostly happened when I was replaying parts of the demo while writing this article.

Now, I want to talk about the command line. The tutorial in this game on how a command line works is actually well done. I love how it doesn’t hold the players hands and tries to force them to input the right thing. It really lets you experiment with it and learn how it works. All the while, a small guide on how things work is displayed on the top of your screen.

This whole command line mechanic in this game is a breath of fresh air. It’s impressive how true to reality the whole command line is. While it uses some creative liberties here and there to make it fit into the game world, overall, it might be a real command line interface that’s open in the game.

In this demo, you have a few tasks to complete. Most of these tasks involve fixing various things. One task is highly dependent on the command line. This was quite easy for me since, like I said, I know how to use a command line. Visually, it’s a bit tricky during the tutorials in the network view since it’s not really clear/easy on how you can scroll up or down while in the network view. Using the mouse mostly scrolls around the network map. I think an easier way to scroll up and down in the terminal could be useful there. Also, when you have to input a command that’s longer than the terminal screen, I’d start a second line. Since, that’s how real life works. Or move the whole thing, and not let the username stay.

Final thoughts and future wishes

Overall, the demo is quite short. If you don’t know what you are doing and exploring everything, it will take you mostly two hours to complete. But if you know what to do, you can finish this in 10 minutes. Yet, the impression I got from the stream hasn’t changed. This game has quite a lot of potential but it needs some polish here and there.

There are some minor things like some objects not being solid and Ama being able to run through them, but there are also more major issues. The elevator bug the developer Marc mentioned during the stream, happened to me. Ama didn’t go up with the elevator and she was stuck. I think it was related to another bug I encountered where the head of IT got stuck in an animation loop. Somehow it was like Ama was near him while Ama was walking in other parts of the station. I don’t know what exactly triggered that, and I have replayed the demo trice to try and get it back into that bugged state, but I was unable to find the cause and I was unable to replicate it.

Currently, there is one way to save the game. There are several terminals in this demo where you can save your game. You only have one save slot. There is also no manual saving of the game. So, remember that. You can also only load from the main menu.

Reviewing a demo is always tricky to do. Especially if the game is still in development, since you never know for sure how the final game is going to look like. Yet, this demo is extremely promising. The puzzles where a lot of fun and after playing the demo, I had the same feeling that Klamath had at the end of the stream. I want to play more or similar games like this.

I could start talking about how the sound effects are amazing but there isn’t enough music yet. But, at one hand, the lack of music really sells the atmosphere of the game a lot more but on the other hand, the music during the terminal sections is really enjoyable. But, I’m sure that in the full game we shall see more music.

Just like I’m convinced that when the full game releases and the players find bugs, they will get fixed. While I was talking with Marc during the stream, I really felt the passion for creating this game and how he wants to make it the best experience it can be for his players. So, if you are interested in this game after reading this article in any way shape or form, I highly recommend that you give this game a chance, play the demo for yourself and give the developer feedback via his Discord or any other of his official channels.

I can’t wait to see and play the final game. Various things got revealed and talked about during the stream and I have to say, it was an amazing experience and conversation. I was already interested in seeing this game when it was on KickStarter but now that I have played the demo, I think we are on a winner here. This game will put an interesting twist on the point-and-click genre and will be interesting to anyone who enjoys adventure games with a sci-fi influence or just enjoy more unique puzzle games.

I want to thank Marc for reaching out to me and talking about his unique project. You can be sure that when the full version releases… me and Klamath will play through it and most likely stream it. And I’ll write a more in-depth article on the final product. Since, I might have not talked quite in-depth in this article but I want to hold off my final opinions when the game is fully released.

If you have read my article, played the demo and/or watched our stream, I’m curious, what did you think about this game? Feel free to talk about it in the comments. Am I overhyping the game or overlooking flaws? Or is there something you’d love to see in the full game?

And with that said, I have said everything about the game I want to say for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Petal Runner is a slice-of-life Gameboy Advance style RPG about being a digital pet courier

Are Tamagotchis a thing now again? I’m getting a sense they might be, but I’ll always associate them with the nineties. Ah, to return to a simpler time, where kids tripped each other up in the school hallways to steal toys , before Pokémon cards came along and everyone leveled up to stabbings. Sorry, Petal Runner devs, for opening a news article about your lovely wholesome game talking about stabbings. This gorgeous, fuschia-splashed, slice-of-life RPG is, if anything, the antidote to stabbings. In terms of game fatigue, anyway. It won’t cure tetanus, at least I don’t think so.

Read more

  • ✇Eurogamer.net
  • Five of the Best: DashesRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Which was the first game to have a dash move in it? The earliest I can think of is the Mega Man series. But was that a slide or a dash? Because alth
     

Five of the Best: Dashes

29. Květen 2024 v 11:00

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Which was the first game to have a dash move in it? The earliest I can think of is the Mega Man series. But was that a slide or a dash? Because although they serve similar functions, I think they're distinct things. It's tricky! Today of course, dashes are synonymous with action games, and even other kinds of games, and it's probably more common to play games with them than without them. Dashes have become a fundamental part of our gaming lexicon. But the question is, which dashes have been the most memorable - which dashes are the best?

Read more

  • ✇GAME PRESS
  • MudRunner VR vychází již příští týden!Jiří Morávek
    Původní MudRunner si srdce hráčů a nadšenců do hardcore simulátorů získal již v roce 2017. Od té doby jsme se dočkali pokračování v podobě masivního SnowRunner a čerstvé novinky Expeditions. Nově se tato série podívá i do světa virtuální reality. Hardcore simulátor převážení nadměrných nákladů v extrémních podmínkách si budou moci užít majitelé headsetů Meta Quest již velmi brzo, přesněji 30. května. Hráče čeká znatelně větší makačka, než tomu je u klasických verzí. Zapomenout můžete například n
     

MudRunner VR vychází již příští týden!

20. Květen 2024 v 21:46

Původní MudRunner si srdce hráčů a nadšenců do hardcore simulátorů získal již v roce 2017. Od té doby jsme se dočkali pokračování v podobě masivního SnowRunner a čerstvé novinky Expeditions. Nově se tato série podívá i do světa virtuální reality.

Hardcore simulátor převážení nadměrných nákladů v extrémních podmínkách si budou moci užít majitelé headsetů Meta Quest již velmi brzo, přesněji 30. května. Hráče čeká znatelně větší makačka, než tomu je u klasických verzí. Zapomenout můžete například na automatické chycení navijáku. Pokud budete potřebovat použít tuto vychytávku, tak prostě budete muset vystoupit, chytit hák a dojít k použitelnému stromu a vrátit se zpět do kabiny. V tomto duchu se ponese celá hra a ačkoliv to může pro někoho znít, jako neskutečná otrava, tak mnoha hráčům to zní jako pohádka, a to včetně mě.

Vývojáři již dříve slíbili propracované modely, které budou mít detailně vymodelované interiéry. Hra by měla při vydání obsahovat 8 vozidel různých tříd a zaměření. K dispozici bude volná jízda a příběhová kampaň, která poskytne řadu výzev. Očekávat můžeme klasické MudRunner zákeřnosti jako nedostatek paliva nebo nadměrné poškození vozidla.

Jeden z hlavních otazníků, který mi jako fanouškovi SnowRunneru vrtá hlavou je to, jak se vývojáři poperou s pohledem z první osoby ve chvíli, kdy se budeme brodit hlubokou řekou. Ve standardních hrách se totiž v tomto případě hra přepne do jiné kamery.

MudRunner VR vychází 30. května pro headsety Meta Quest.

Článek MudRunner VR vychází již příští týden! se nejdříve objevil na GAME PRESS.

  • ✇Kotaku
  • A Must-Play Zelda-Like Leads PS Plus’ Free Game Offerings This MonthLevi Winslow
    It’s the first day of a new month, and Sony has announced the latest set of free games you can get as a subscriber of PlayStation Plus. It’s not an amazing list, but what’s on offer is pretty solid if you’re looking for something to play as spring gets going. In particular, there’s an adorably brilliant fox adventure…Read more...
     

A Must-Play Zelda-Like Leads PS Plus’ Free Game Offerings This Month

1. Květen 2024 v 20:40

It’s the first day of a new month, and Sony has announced the latest set of free games you can get as a subscriber of PlayStation Plus. It’s not an amazing list, but what’s on offer is pretty solid if you’re looking for something to play as spring gets going. In particular, there’s an adorably brilliant fox adventure…

Read more...

Mick Gordon and Emanuel Palalic Left DOOM Behind and Cook a FPS Game with the new “emptyvessel” Studio

Od: Mat
12. Březen 2024 v 17:17

New Studio emptyvessel Assembles Top Talents who worked on DOOM, The Last of Us, Max Payne, Rage and Atomic Hearts or Tomb Raider!

emptyvessel, a newly formed game development studio, brings together a star-studded lineup of industry veterans known for their work on critically acclaimed titles such as DOOM, The Last of Us, and Uncharted. The studio’s focus on “immersive shooters” suggests a commitment to delivering high-quality, engaging experiences in the vein of games like the Wolfenstein reboots, DOOM 2016, and Prey.

Key members of the emptyvessel team include:

Mick Gordon, composer for DOOM Wolfenstein, Atomic Hearts, Killer Instincts
Emanuel Palalic, a game director, known for Killing Floor, DOOM
Garret Young is a general director known for games like DOOM, Quake, Rage, or Forza Motorsport under the wings of Activision or Microsoft.
Wei Ning, tech director, worked on Bladerunner 2049 film
Kevin Powel, senior design director, worked on Borderlands, Smite, Tribes, and other developers who worked on The Callisto Protocol, , and Tomb Raider. While details about emptyvessel’s first project are scarce, a sneak peek has been revealed, hinting at the studio’s ambitious plans. Watch this emptyvessel (super noisy!) video about control and chaos locked in battle

Here’s a sneak preview of a future where control and chaos are locked in battle. Hope to unveil more soon. pic.twitter.com/8bXKtuaR5w

— emptyvessel (@emptyvesselplay) March 12, 2024
emptyvessel on X post

With such an impressive roster of talent, emptyvessel is poised to make a buzz in the gaming industry, particularly in packed First Person Shooter genre

As the studio continues to develop its inaugural title, fans of action-packed, story-driven games will undoubtedly be eager to learn more. Stay tuned for further updates on emptyvessel and their upcoming projects.

The post Mick Gordon and Emanuel Palalic Left DOOM Behind and Cook a FPS Game with the new “emptyvessel” Studio appeared first on WePlayGames.net: Home for Top Gamers.

  • ✇Kotaku
  • The Best Xbox Game Pass Games To Play In 2024Levi Winslow
    Xbox Game Pass is one helluva deal. For between $10.99 and $16.99 each month, you get access to a large vault of games from a variety of genres. Each month sees a handful of titles leave the subscription service, but Microsoft always seems to ensure there are more than 400 games on offer. That does mean that you never…Read more...
     

The Best Xbox Game Pass Games To Play In 2024

21. Únor 2024 v 23:00

Xbox Game Pass is one helluva deal. For between $10.99 and $16.99 each month, you get access to a large vault of games from a variety of genres. Each month sees a handful of titles leave the subscription service, but Microsoft always seems to ensure there are more than 400 games on offer. That does mean that you never…

Read more...

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