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Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios

Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios

Developer_Direct Hero Image 2026

2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.

Presented by the game creators themselves, Developer_Direct will once again give you an inside look at not just the games, but the studios working to bring them to life. Fittingly for Xbox’s 25th anniversary year, that includes the return of some of our most legendary franchises, which rub shoulders with a brand new title from one of Japan’s most beloved studios.

The show includes not one but two titles from Playground Games, with the UK studio bringing us a first extended look at Fable, as well as the debut of gameplay for Forza Horizon 6. We’ll also be taking a trip to Tokyo to visit the legendary Game Freak, offering a first in-depth look at Beast of Reincarnation, which we revealed at Xbox Games Showcase last year.

You can tune in at 10am Pacific / 1pm Eastern / 6pm UK on January 22 to see all the latest on:

Fable Playground Games welcomes players back to the fairytale land of Albion, with the first in-depth look at Fable – one of 2026’s most anticipated titles. Devs from the Playground team will unveil the magic and mischief that awaits players in this fresh new beginning for the franchise, including a first look at some stunning new gameplay. Of course, the core themes of Fable will all be there – choice, consequence, drama, action, British humor and (of course) chickens, all reimagined for existing fans and new players alike.

Forza Horizon 6 The Forza team from Playground Games will share a deep-dive on the much-anticipated Forza Horizon 6 as the open world racer takes players to the beautiful and contrasting landscapes of Japan. The segment will deep-dive into a very first look at gameplay, including reveals of new features – and how Japan comes to life in this stunning new installment.

Beast of Reincarnation Join us as we delve into Game Freak’s intense one-person, one-dog action RPG. For the first time, Game Freak will reveal details of our protagonist Emma’s innovative plant manipulation actions and gameplay with her canine companion, Koo. In Beast of Reincarnation, a profound and dangerous world unfolds in post-apocalyptic Japan. Discover the development secrets behind its creation in Developer_Direct.

Stay tuned to our official social channels for more from Developer_Direct, airing on Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.

The post Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios appeared first on Xbox Wire.

The Game Awards 2025 Was Going Strong, Then Highguard Happened

The Game Awards 2025 ended its run of reveals by announcing Highguard, a free-to-play hero shooter set to release on January 26th. 

It left many confused, as one of the biggest events in the video game industry ended with a game that felt out of place.

The Game Awards 2025 Started Strong

The show was getting good momentum. A new Mega Man, Ace Combat 8, two new Tomb Raider games, plus they even had Larian Studios reveal that they’ve been working on a new Divinity game, and dropped the bombshell that Casey Hudson (Mass Effect, Star Wars: The Old Republic) and his new studio will be working on a new RPG called Star Wars: Fate of the Old Republic. These are the kinds of reveals that we believe would have been a solid mic drop before the Game of the Year presentation.

It felt like an awkward trip while crossing the finish line after a long marathon, as everyone’s watching a slow-motion stumble. With the massive reveals before it, in our minds, surely Geoff and company left the best for last.

Not this year. They went with Highguard.

It was a choice that broke the tradition of shows like TGA leaving on a high note. That “we have one last thing to show” moment fizzled out into nothing. It’s unfortunate, as it was a decent show, all things considered. A nice glimpse into 2026 and beyond. But that final reveal made us realize that, in the end, The Game Awards is also just a business. 

Clair Obscur just took it all

As far as the awards go, it was expected that Clair Obscur: Expedition 33 would dominate, but just not to the extent that Death Stranding 2 and Kingdom Come: Deliverance 2 walked away empty-handed. Kojima’s sequel easily could have taken at least one award given its strengths, while Kingdom Come: Deliverance 2 has been met with near-universal praise since launch.

The Game Awards 2025 Winners

The Game Awards 2025 delivered on spectacle and surprises, but its final reveal exposed a worrying disconnect between what the show aims to value and what it now prioritizes.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

Clair Obscur Sweeps The Game Awards 2025 – Full Winners List

The Game Awards 2025 is now in the books, and this year’s ceremony delivered a clear sweep.
Clair Obscur: Expedition 33 walked away with nine major awards, including Game of the Year. I didn’t expect them to run the table like that, leaving other strong contenders like Death Stranding 2, Kingdom Come: Deliverance II, and Split/Fiction completely dead in the water.

One surprise for me: Battlefield 6 winning Best Audio Design. Didn’t see that one coming as I can’t agree all too much about that one, considering the other nominees in that category this year.

Still, a win’s a win. Congratulations to all the winners.

The Game Awards Winners

Game of the Year

Recognizing a game that delivers the absolute best experience across all creative and technical fields.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Donkey Kong Bananza (Nintendo EPD / Nintendo)

  • Hades II (Supergiant Games)

  • Hollow Knight: Silksong (Team Cherry)

  • Kingdom Come: Deliverance II (Warhorse Studios / Deep Silver)

Best Game Direction

Awarded for outstanding creative vision and innovation in game direction and design.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Hades II (Supergiant Games)

  • Split Fiction (Hazelight / Electronic Arts)

Best Narrative

For outstanding storytelling and narrative development in a game.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Kingdom Come: Deliverance II (Warhorse Studios / Deep Silver)

  • Silent Hill f (NeoBards Entertainment / Konami Digital Entertainment)

Best Art Direction

For outstanding creative and/or technical achievement in artistic design and animation.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Hades II (Supergiant Games)

  • Hollow Knight: Silksong (Team Cherry)

Best Score and Music

For outstanding music, inclusive of score, original song and/or licensed soundtrack.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Hades II (Supergiant Games)

  • Hollow Knight: Silksong (Team Cherry)

Best Audio Design

Recognizing the best in-game audio and sound design.

  • Battlefield 6 (Battlefield Studios / Electronic Arts) - WINNER

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Silent Hill f (NeoBards Entertainment / Konami Digital Entertainment)

Best Performance

Awarded to an individual for voice-over acting, motion and/or performance capture.

  • Benn Star in Clair Obscur: Expedition 33

  • Charlie Cox in Clair Obscur: Expedition 33

  • Erika Ishii in Ghost of Yotei

  • Jennifer English in Clair Obscur: Expedition 33 - WINNER

  • Konatsu Kato in Silent Hill f

  • Troy Baker in Indiana Jones and the Great Circle

Innovation in Accessibility

Recognizing software and / or hardware that is pushing the medium forward by adding features, technology and content to help games be played and enjoyed by an even wider audience.

  • Assassin’s Creed Shadows (Ubisoft)

  • Atomfall (Rebellion)

  • DOOM: The Dark Ages (id Software / Bethesda Softworks) - WINNER

  • EA Sports FC 26 (EA Canada / EA Romania / Electronic Arts)

  • South of Midnight (Compulsion Games / Xbox Game Studios)

Games for Impact

For a thought-provoking game with a pro-social meaning or message.

  • Consume Me (Jenny Jiao Hsia / AP Thomson / Hexacutable)

  • despelote (Julian Cordero / Sebastian Valbuena / Panic)

  • Lost Records: Bloom & Rage (DON’T NOD Montreal / DON’T NOD)

  • South of Midnight (Compulsion Games / Xbox Game Studios) - WINNER

  • Wanderstop (Ivy Road / Annapurna Interactive)

Best Ongoing Game

Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

  • Final Fantasy XIV (Square Enix)

  • Fortnite (Epic Games)

  • Helldivers II (Arrowhead Game Studios / Sony Interactive Entertainment)

  • Marvel Rivals (NetEase Games)

  • No Man’s Sky (Hello Games) - WINNER

Best Community Support

Recognizing a game for outstanding community support, transparency and responsiveness, inclusive of social media activity and game updates / patches.

  • Baldur’s Gate III (Larian Studios) - WINNER

  • Final Fantasy XIV (Square Enix)

  • Fortnite (Epic Games)

  • Helldivers II (Arrowhead Game Studios / Sony Interactive Entertainment)

  • No Man’s Sky (Hello Games)

Best Independent Game

For outstanding creative and technical achievement in a game made outside the traditional publisher system.

  • Absolum (Guard Crush Games / Supamonks / Dotemu)

  • BALL x PIT (Kenny Sun / Devolver Digital)

  • Blue Prince (Dogubomb / Raw Fury)

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Hades II (Supergiant Games)

  • Hollow Knight: Silksong (Team Cherry)

Best Debut Indie Game

For the best debut game created by a new independent studio.

  • Blue Prince (Dogubomb / Raw Fury)

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • despelote (Julian Cordero / Sebastian Valbuena / Panic)

  • Dispatch (AdHoc Studio)

  • Megabonk (vedinad) (Update)

Best Mobile Game

For the best game playable on a mobile device.

  • Destiny: Rising (NetEase Games)

  • Persona 5: The Phantom X (Black Wings Game Studio / ATLUS / Perfect World Games / SEGA)

  • Sonic Rumble (SEGA)

  • Umamusume: Pretty Derby (Cygames) - WINNER

  • Wuthering Waves (Kuro Games)

Best Virtual Reality / Augmented Reality

For the best game experience playable in virtual or augmented reality, irrespective of platform.

  • Alien: Rogue Incursion (Survios)

  • Arken Age (VitruviusVR)

  • Ghost Town (Fireproof Games)

  • Marvel’s Deadpool VR (Twisted Pixel Games / Oculus Studios)

  • The Midnight Walk (MoonHood / Fast Travel Games) - WINNER

Best Action Game

For the best game in the action genre focused primarily on combat.

  • Battlefield 6 (Battlefield Studios / Electronic Arts)

  • DOOM: The Dark Ages (id Software / Bethesda Softworks)

  • Hades II (Supergiant Games) - WINNER

  • NINJA GAIDEN 4 (Team NINJA / Xbox Game Studios)

  • SHINOBI: Art of Vengeance (Lizardcube / SEGA)

Best Action / Adventure

For the best action / adventure game, combining combat with traversal and puzzle solving.

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Ghost of Yotei (Sucker Punch Productions / Sony Interactive Entertainment)

  • Indiana Jones and the Great Circle (MachineGames / Bethesda Softworks)

  • Hollow Knight: Silksong (Team Cherry) - WINNER

  • Split Fiction (Hazelight / Electronic Arts)

Best Role-Playing

For the best game designed with rich player character customization and progression, including massively multiplayer experiences.

  • Avowed (Obsidian Entertainment / Xbox Game Studios)

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive) - WINNER

  • Kingdom Come: Deliverance II (Warhorse Studios / Deep Silver)

  • Monster Hunter Wilds (Capcom)

  • The Outer Worlds 2 (Obsidian Entertainment / Xbox Game Studios)

Best Fighting

For the best game designed primarily around head-to-head combat.

  • 2XKO (Riot Games)

  • Capcom Fighting Collection 2 (Capcom)

  • Fatal Fury: City of the Wolves (SNK Corporation) - WINNER

  • Mortal Kombat: Legacy Kollection (Digital Eclipse / Atari)

  • Virtua Fighter 5 R.E.V.O. World Stage (Ryu Ga Gotoku Studio / SEGA)

Best Family

For the best game appropriate for family play, irrespective of genre or platform.

  • Donkey Kong Bananza (Nintendo EPD / Nintendo) - WINNER

  • LEGO Party! (SMG Studio / Fictions)

  • LEGO Voyagers (Light Brick Studios / Annapurna Interactive)

  • Mario Kart World (Nintendo EPD / Nintendo)

  • Sonic Racing: CrossWorlds (Sonic Team / SEGA)

  • Split Fiction (Hazelight / Electronic Arts)

Best Simulation / Strategy

Best game focused on real time or turn-based simulation or strategy gameplay, irrespective of platform.

  • The Alters (11 bit studios)

  • Final Fantasy Tactics: The Ivalice Chronicles (Square Enix) - WINNER

  • Jurassic World Evolution 3 (Frontier Developments)

  • Sid Meier’s Civilization VII (Firaxis Games / 2K)

  • Tempest Rising (Slipgate Ironworks / 3D realms)

  • Two Point Museum (Two Point Studios / SEGA)

Best Sports / Racing

For the best traditional and non-traditional sports and racing game.

  • EA Sports FC 26 (EA Canada / EA Romania / Electronic Arts)

  • F1 25 (Codemasters / Electronic Arts)

  • Mario Kart World (Nintendo EPD / Nintendo) - WINNER

  • REMATCH (Sloclap / Kepler Interactive)

  • Sonic Racing: CrossWorlds (Sonic Team / SEGA)

Best Multiplayer

For outstanding online multiplayer gameplay and design, including co-op and massively multiplayer experiences, irrespective of game genre or platform.

  • ARC Raiders (Embark Studios) - WINNER

  • Battlefield 6 (Battlefield Studios / Electronic Arts)

  • Elden Ring Nightreign (FromSoftware / Bandai Namco Entertainment)

  • PEAK (Aggro Crab / Landfall)

  • Split Fiction (Hazelight / Electronic Arts)

Best Adaptation

Recognizing outstanding creative work that faithfully and authentically adapts a video game to another entertainment medium.

  • A Minecraft Movie

  • Devil May Cry

  • Splinter Cell: Deathwatch

  • The Last of Us Season 2 - WINNER

  • Until Dawn

Most Anticipated Game

Recognizing an announced game that has demonstrably illustrated potential to push the gaming medium forward.

  • 007 First Light (IO Interactive)

  • Grand Theft Auto VI (Rockstar Games) - WINNER

  • Marvel’s Wolverine (Insomniac Games / Sony Interactive Entertainment)

  • Resident Evil Requiem (Capcom)

  • The Witcher IV (CD Projekt RED)

Content Creator of the Year

For a streamer or content creator who has made an important and positive impact on the community.

  • Caedrel

  • Kai Cenat

  • MoistCr1TiKaL - WINNER

  • Sakura Miko

  • The Burnt Peanut

Best eSports Game

For the game that has delivered the best overall esports experience to players (inclusive of tournaments, community support and content updates), irrespective of genre or platform.

  • Counter-Strike 2 (Valve) - WINNER

  • DOTA 2 (Valve)

  • League of Legends (Riot Games)

  • Mobile Legends: Bang Bang (Moonton)

  • VALORANT (Riot Games)

Best eSports Athlete

The eSports athlete judged to be the most outstanding for performance and conduct, irrespective of game.

  • brawk – Brock Somerhalder (VALORANT)

  • Chovy – Jeong Ji-hoon (League of Legends) - WINNER

  • f0rsakeN – Jason Susanto (VALORANT)

  • Kakeru – Kakeru Watanabe (Street Fighter)

  • MenaRD – Saul Leonardo (Street Fighter)

  • Zyw0o – Mathieu Herbaut (Counter-Strike 2)

Best eSports Team

Recognizing a specific eSports team (not the full organization) judged the most outstanding for performance and conduct.

  • Gen.G (League of Legends)

  • NRG (VALORANT)

  • Team Falcons (DOTA 2)

  • Team Liquid PH (Mobile Legends: Bang Bang)

  • Team Vitality (Counter-Strike 2) - WINNER

Player’s Voice

Player’s Voice is a 100 percent fan voted award.

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)

  • Dispatch (AdHoc Studio)

  • Genshin Impact (miHoYo)

  • Hollow Knight: Silksong (Team Cherry)

  • Wuthering Waves (Kuro Games) - WINNER

Overall, it was a fun watch compared to the last award as I recall 2024 was a bit too ad-heavy, with most ads only catering to the US audience. This time around, it was a nice mix of reveals and recognition to the games. There’s room for improvement, but it’s definitely showing how valuable the Game Awards brand has become as based on this year’s list of announcements, it feels like December is when E3-like announcements are made now. Is that a good thing? Time will tell.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

Evo Japan 2026 and Evo 2026 Games Lineups Announced

Evolution, the world’s biggest fighting game tournament, has revealed its full lineup for 2026. EVO Japan 2026 follows on May 1–3 at Tokyo Big Sight, while the main event, EVO 2026, takes place on June 26–28 at the Las Vegas Convention Center West Hall in the US.

The two lineups aren’t identical, so here’s a clear breakdown of what to expect next year.

EVO 2026 Games Lineup

  • 2XKO

  • BlazBlue: Central Fiction

  • Fatal Fury: City of the Wolves

  • Guilty Gear: Strive

  • Granblue Fantasy Versus: Rising

  • Invincible VS

  • Rivals of Aether II

  • Street Fighter 6

  • Tekken 8

  • Under Night In-Birth II Sys:Celes

  • Vampire Savior: The Legend of Vampire

  • Virtua Fighter 5 R.E.V.O. World Stage

Four titles are making their EVO debut: 2XKO, Invincible VS, Virtua Fighter 5 R.E.V.O. World Stage, and Vampire Savior: The Legend of Vampire.

EVO Japan 2026 Games Lineup

  • 2XKO

  • Fatal Fury: City of the Wolves

  • Granblue Fantasy Versus: Rising

  • Guilty Gear: Strive

  • Hokuto no Ken

  • The King of Fighters XV

  • Melty Blood: Type Lumina

  • Street Fighter 6

  • Tekken 8

  • Under Night In-Birth II Sys:Celes

  • Vampire Savior: The Legend of Vampire

  • Virtua Fighter 5 R.E.V.O. World Stage

Five games are appearing at EVO Japan for the first time: Fatal Fury: City of the Wolves, Hokuto no Ken, Vampire Savior: The Legend of Vampire, Virtua Fighter 5 R.E.V.O. World Stage, and 2XKO.

Those looking to compete in either events can go and register starting today through the official website evo.gg.

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About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

Dark Age of Camelot turns Ellan Vannin into a PvP free-for-all for Midwinter

9. Leden 2026 v 21:00
If you’d enjoyed running around on Ellan Vannin in a peaceful celebration, you’d better get ready for what Dark Age of Camelot has done to the region. That peace has been shattered and players are now faced with an open PvP zone flagging anyone not in your group as an enemy, complete with ruined towers for […]

BitCraft adds more localization and chat hyperlinking as it preps today’s New Year’s party

9. Leden 2026 v 16:00
BitCraft, our winner for Best MMO Crafting of 2025, is focusing on communication among players in its first patch of this year, as the crafting-centric sandbox MMORPG has added support for several languages and added hyperlinking functionality, just in case you’re the sort of person who can’t help but communicate your in-game material desires through […]

Stream Team: A second peek at Peak

4. Prosinec 2025 v 01:55
The Stream Team has a confession: Larry is absolutely terrible at Peak. It took him exactly one hour of gameplay to realize that he had no idea what he was doing. For the last several months, Split Fiction pressed MJ’s platforming skills to the brink. And now it’s time for MJ’s revenge. Now it’s Larry’s […]

City of Heroes Homecoming has begun its annual winter event and themed trial

2. Prosinec 2025 v 20:00
Oh sure, it’s only been a week since City of Heroes Homecoming’s issue 28, page 3, went live with a big ol’ revamp for Masterminds and the new sonic set for melee toons, but in case that update wasn’t your vibe, you can gear up for the game’s winter events instead. “The snow has started […]

Warframe’s Tennobaum kicks off with players giving gifts to support charity

2. Prosinec 2025 v 16:00
Once again, Warframe has begin its annual Tennobaum event, which is still unlike most holiday events. No, really. There are in-game rewards, yes, and it is celebrating this time of the year. But unlike most similar events, this one doesn’t involve your grabbing items in-game and delivering them to gift piles. No, this is about players […]

RuneScape reopens its seasonal Christmas Village with new and returning activities and rewards

1. Prosinec 2025 v 18:30
The Christmas season is officially underway in RuneScape this week as the sandbox MMORPG has brought back its Christmas Village seasonal area for another year of holiday fun, in-game goodies, and new and returning activities to take on. This year’s version of the Village features an all-new quest line involving the Queen of Snow, as […]

Background Events

26. Listopad 2025 v 12:37

One of the things I love about Blades in the Dark is that it has a mechanism for creating background events for your campaign. During Downtime (though I do this after a session), you roll to see how various factions make progress (or not) on their goals. Mechanically, this is a series of Fortune rolls that advance various project clocks for each faction. The result of this is that while the characters are off doing their own things, the factions in the city also progress with their agendas and goals. Mechanisms like this give a campaign a life of its own. So let’s talk about it. 

Background Events

Let’s start with a definition: a background event is a narrative element that occurs without the direct intervention of the PCs. It can take many forms, such as actions of individual NPCs, groups, or even natural events. Background events can take place in one-shots and campaigns, and they can take place during stories or between stories. 

Background Events have a few effects in the game: 

  • They create a sense of a dynamic background to the game. Having NPCs, groups, and natural events occur gives players the feeling that the campaign world is alive and breathing around them, and not just a static background that freezes when the characters change locations. 
  • They create potential stories. The players may take an interest in the background events and may want to intervene, giving you and your table a new story to play. 
  • They can create tension and drama. Having a main story and several concurrent background stories will create decision points in the game. Do the characters stay on the main story, or should they take a session and help the baker who is about to lose their bakery because of the lost shipment of flour? Which decision will they make, and what consequence will come of it? 

Several games have this built into their mechanics. Dungeon World uses Signs & Portents, and the Forged in the Dark games have the Faction Downtime actions. Even if a game does not have specific mechanics for it, they can be done narratively in any game, by just making up some news and events and conveying them to the players. 

A Framework for Good Background Events

Here is a model for a mechanized version of background events, if your game does not have a mechanism for this. This draws heavily upon both Dungeon World and Forged in the Dark

First, come up with some groups or individuals that are up to something. 

Second, for each group or individual, give them a goal and some arbitrary steps they would take to accomplish that goal. Here we are building a clock.

Third, decide what interval you want to update these clocks. A good starting interval is between stories. 

Fourth, at the specified interval, decide if the clock advances and how much. You can just decide this for yourself, or you can assign some dice to determine this effect. Perhaps roll a d6 and advance the clock that many ticks. 

Fifth, convey the outcomes of some or all of the clocks to the characters during the session. 

Conveying The Information

Like character backgrounds that are written down and not discussed at the table, creating background events and keeping them to yourself does nothing to enhance your game.

Regardless of whether you arbitrarily create background events or use a mechanism for creating them, the most important part is that you convey their progress to the characters. Like character backgrounds that are written down and not discussed at the table, creating background events and keeping them to yourself does nothing to enhance your game. The events you create have to reach the characters to create the effects above. 

For your game, you need to think of how news and information are conveyed. If you are playing a modern supers game, information and news are nearly instantaneous. It will be livestreamed or posted to social media before traditional news can report it. If you are playing a SciFi game where news has to travel great distances but is limited to the speed of light, then perhaps couriers jump from system to system in their FTL ships with news. News is dependent on the arrival of couriers. This will change how the news reaches the players; there could be delays or bundles of news. 

Give thought to how news travels in your setting and what constraints or features will be created in your game. The most important consideration is timing. If you want the characters to potentially act on some background events, then the information needs to arrive at them with time to react; otherwise, they will receive the news of the event and write it off because it will take too long to intervene. 

How To Present The Information

Once you work out how the information of the background events reaches the characters, take a moment and think of how narratively you can present the information. The least interesting way to do this is a GM to player data dump, where the GM just tells the players several events going on, “From around town you hear the following… blah, blah, blah”. 

The more interesting approach is to present the information in the context of how the characters would receive it. This can be solely narrative (the GM just saying things) or it could be a post or handout (for the more creative types). In a modern game, you might put the information in the form of social media posts. In a Roaring 20s game, this could be done as a radio broadcast or a newspaper front page. If you have an NPC that could present the events, they could come in and do it in character. 

In my Blades in the Dark game, the crew has an information network of newsies who gather rumors and events while selling newspapers throughout the city. The head of the newsies, Red, comes to the crew’s HQ and presents a briefing to the players. For this, I write out the events in Red’s voice, and during the Free Play phase of the game, we do a scene where Red is reporting to the crew.

Did You Hear? 

Background events are a great way to make a campaign feel more alive and can foreshadow events or create dramatic decisions for the characters. You can create these arbitrarily or using a mechanical approach. If you do use background events, give thought to how the information reaches your players, and when you do present it, think of a creative way to deliver the news. 

Do you use background events in your games? How do you create and track them? What’s the most challenging way information has had to reach your players? What is your favorite method to present the information? 

The Game Awards 2025: Full List of Nominees

We are now at the tail-end of the year, which means it’s time to look back at the great games that was released in 2025. This year’s The Game Awards just announced their nominations for each of their categories for their December 11show and it went down as I was expecting with Clair Obscur: Expedition 33 taking a whopping 12 nominations across 10 categories.

Game of the Year

Nominees

  • Clair Obscur: Expedition 33 (Sandfall Interactive / Kepler Interactive)

  • Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment)

  • Donkey Kong Bananza (Nintendo EPD / Nintendo)

  • Hades II (Supergiant Games)

  • Hollow Knight: Silksong (Team Cherry)

  • Kingdom Come: Deliverance II (Warhorse Studios / Deep Silver)

Best Game Direction

Nominees

  • Clair Obscur: Expedition 33

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Hades II

  • Split Fiction

Best Narrative

Nominees

  • Clair Obscur: Expedition 33

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Kingdom Come: Deliverance II

  • Silent Hill f

Best Art Direction

Nominees

  • Clair Obscur: Expedition 33

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Hades II

  • Hollow Knight: Silksong

Best Score and Music

Nominees

  • Clair Obscur: Expedition 33

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Hades II

  • Hollow Knight: Silksong

Best Audio Design

Nominees

  • Battlefield 6

  • Clair Obscur: Expedition 33

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Silent Hill f

Best Performance

Nominees

  • Benn Star – Clair Obscur: Expedition 33

  • Charlie Cox – Clair Obscur: Expedition 33

  • Erika Ishii – Ghost of Yotei

  • Jennifer English – Clair Obscur: Expedition 33

  • Konatsu Kato – Silent Hill f

  • Troy Baker – Indiana Jones and the Great Circle

Innovation in Accessibility

Nominees

  • Assassin’s Creed Shadows

  • Atomfall

  • DOOM: The Dark Ages

  • EA Sports FC 26

  • South of Midnight

Games for Impact

Nominees

  • Consume Me

  • despelote

  • Lost Records: Bloom & Rage

  • South of Midnight

  • Wanderstop

Best Ongoing Game

Nominees

  • Final Fantasy XIV

  • Fortnite

  • Helldivers II

  • Marvel Rivals

  • No Man’s Sky

Best Community Support

Nominees

  • Baldur’s Gate III

  • Final Fantasy XIV

  • Fortnite

  • Helldivers II

  • No Man’s Sky

Best Independent Game

Nominees

  • Absolum

  • BALL x PIT

  • Blue Prince

  • Clair Obscur: Expedition 33

  • Hades II

  • Hollow Knight: Silksong

Best Debut Indie Game

Nominees

  • Blue Prince

  • Clair Obscur: Expedition 33

  • despelote

  • Dispatch

  • Megabonk

Best Mobile Game

Nominees

  • Destiny: Rising

  • Persona 5: The Phantom X

  • Sonic Rumble

  • Umamusume: Pretty Derby

  • Wuthering Waves

Best VR / AR

Nominees

  • Alien: Rogue Incursion

  • Arken Age

  • Ghost Town

  • Marvel’s Deadpool VR

  • The Midnight Walk

Best Action Game

Nominees

  • Battlefield 6

  • DOOM: The Dark Ages

  • Hades II

  • NINJA GAIDEN 4

  • SHINOBI: Art of Vengeance

Best Action / Adventure

Nominees

  • Death Stranding 2: On the Beach

  • Ghost of Yotei

  • Indiana Jones and the Great Circle

  • Hollow Knight: Silksong

  • Split Fiction

Best Role-Playing

Nominees

  • Avowed

  • Clair Obscur: Expedition 33

  • Kingdom Come: Deliverance II

  • Monster Hunter Wilds

  • The Outer Worlds 2

Best Fighting

Nominees

  • 2XKO

  • Capcom Fighting Collection 2

  • Fatal Fury: City of the Wolves

  • Mortal Kombat: Legacy Kollection

  • Virtua Fighter 5 R.E.V.O. World Stage

Best Family Game

Nominees

  • Donkey Kong Bananza

  • LEGO Party!

  • LEGO Voyagers

  • Mario Kart World

  • Sonic Racing: CrossWorlds

  • Split Fiction

Best Simulation / Strategy

Nominees

  • The Alters

  • Final Fantasy Tactics: The Ivalice Chronicles

  • Jurassic World Evolution 3

  • Sid Meier’s Civilization VII

  • Tempest Rising

  • Two Point Museum

Best Sports / Racing

Nominees

  • EA Sports FC 26

  • F1 25

  • Mario Kart World

  • REMATCH

  • Sonic Racing: CrossWorlds

Best Multiplayer

Nominees

  • ARC Raiders

  • Battlefield 6

  • Elden Ring Nightreign

  • PEAK

  • Split Fiction

Best Adaptation

Nominees

  • A Minecraft Movie

  • Devil May Cry

  • Splinter Cell: Deathwatch

  • The Last of Us Season 2

  • Until Dawn

Most Anticipated Game

Nominees

  • 007 First Light

  • Grand Theft Auto VI

  • Marvel’s Wolverine

  • Resident Evil Requiem

  • The Witcher IV

Content Creator of the Year

Nominees

  • Caedrel

  • Kai Cenat

  • MoistCr1TiKaL

  • Sakura Miko

  • The Burnt Peanut

Best eSports Game

Nominees

  • Counter-Strike 2

  • DOTA 2

  • League of Legends

  • Mobile Legends: Bang Bang

  • VALORANT

Best eSports Athlete

Nominees

  • brawk – Brock Somerhalder (VALORANT)

  • Chovy – Jeong Ji-hoon (League of Legends)

  • f0rsakeN – Jason Susanto (VALORANT)

  • Kakeru – Kakeru Watanabe (Street Fighter)

  • MenaRD – Saul Leonardo (Street Fighter)

  • Zyw0o – Mathieu Herbaut (Counter-Strike 2)

Best eSports Team

Nominees

  • Gen.G (League of Legends)

  • NRG (VALORANT)

  • Team Falcons (DOTA 2)

  • Team Liquid PH (Mobile Legends: Bang Bang)

  • Team Vitality (Counter-Strike 2)

This list of nominations was based of selected global jury of more than 150 media publications and creator outlets.

The Game Awards 2025 user votes are now live in all categories, as voting ends on December 10 at 6 PM PT/ 9 PM ET / 10 AM PHT.


About the Author - Carlos Hernandez

Carlos Hernandez is the founder and Editor-in-Chief of Too Much Gaming, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience Final Fantasy Tactics for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.

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