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The 50 best games of 2025, ranked

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

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The 2025 Steam Awards are here, and believe it or not Expedition 33 didn’t sweep through it

Robert, Golem, and Prism talking in Dispatch episode 5

As is tradition by now, Valve hosted the annual Steam Awards, which ran for a couple months near the end of last year. Entirely player-based, the Awards are granted by Steam users alone, who, believe it or not, did not pick the undisputed king of gaming, Expedition 33.

Instead, the ultimate Game of the Year among Steam users was none other than Hollow Knight: Silksong, a game so wildly popular it crashed the platform upon its launch. Enjoyed by millions and highly-anticipated, it's no surprise Silksong won, given just how long players had waited for its release since the first game in the series blew everyone away back in early 2017.

That isn't to say that Expedition 33 won nothing. It, indeed, did carry home one award, the one for Best Soundtrack, and I wholeheartedly believe it deserved it. We can argue about how much E33 deserved the many awards it got, especially in some categories at the TGA (cough, Best Direction over Death Stranding 2, cough), but the soundtrack is so phenomenal and outstanding that no number of awards would do it justice.

Hornet getting the Apostate Key in Hollow Knight Silksong
E33 might have crushed the award shows, but Steam users have their own king. Screenshot by Destructoid

Silksong also won the Best Game You Suck At Award, again no surprise due to its overall difficulty, as is only natural for a Soulslike title.

Dispatch, too, was awarded here even if it was snubbed at last year's award shows, primarily because its episodes started coming out after most shows had cemented their nominees. We should see Dispatch considered in the 2026 window, though, but it's nice to see the Steam community recognize the game on such short notice, and in a category as prestigious as they come: Outstanding Story-Rich Game.

Other categories and winners include:

  • ARC Raiders - Most Innovative Gameplay
  • The Midnight Walk - VR GOTY
  • Baldur's Gate 3 - Labor of Love
  • Hades 2 - Best Game on Steam Deck
  • Peak - Better With Friends
  • Silent Hill f - Outstanding Visual Style
  • RV There Yet? - Sit Back and Relax

The post The 2025 Steam Awards are here, and believe it or not Expedition 33 didn’t sweep through it appeared first on Destructoid.

The best multiplayer games in 2025

25. Prosinec 2025 v 19:51

I like a good isolated gaming experience as much as anybody, but sometimes, the real joy is the friends you make along the way.

That's where multiplayer games come in, and in 2025, there were plenty of awesome ones across the gamut of genres available. Whether you like co-op or competitive, FPS or third-person shooters, or maybe climbing a mountain with friends, there was a lot to choose from.

Here's what we think were some of the best multiplayer games in 2025.

Best multiplayer games from 2025

ARC Raiders

ARC Raiders night raid
Image via Embark Studios

We may look back on this as the game that really ignited the extraction shooter genre. There have been plenty of similar titles before it, but ARC Raiders' ability to capture a wide berth of players, both hardcore and casual, is an achievement by Embark Studios. Now, the game begins its live-service schedule with updates coming to add more content and keep players engaged.

Each match is an adventure. Do I go solo? Do I group up with others? Do I betray them? Do I try to fight the massive spider robot? Do I leave once I completed a task? Do I stay and try to get more loot? It's all part of the excitement that is ARC Raiders.

Monster Hunter Wilds

Monster Hunter Wilds - Female hunter and Palico cat
Image via Capcom

Monster Hunter is simply one of the best co-op experiences out there. Grouping up with buddies to hack, hammer, and slash away at giant creatures so you can chunk away their body parts to build new gear sounds morbid, but it's always a blast.

Battlefield 6

Battlefield 6 helicopter scene
Image via EA

The Battlefield series' triumphant return offers some incredible multiplayer gaming experiences, and the free-to-play REDSEC battle royale component only extended that just a few weeks after launch. Tons of vehicles, big maps, and large squad counts create a hectic experience that is the series' expertise in the FPS genre.

Split Fiction

Split Fiction split screen gameplay
Image via EA

Josef Fares' Hazelight Studios has perfected the two-player co-op experience in Split Fiction with wild setpieces and varied gameplay sequences, and the Friends Pass that allows you to enjoy it with someone who doesn't have to buy the game themselves. The concept is amazing, and the execution was even better.

Call of Duty: Black Ops 7

Black Ops 7 Zombies gameplay
Image via Activision

Whether it's the campaign, new Endgame mode, Nuketown pub-stomping, or new Zombies maps, the entirety of Black Ops 7 is multiplayer-enabled and chock full of content for players to enjoy.

Elden Ring: Nightreign

Elden Ring Nightreign big spider fight
Image via From Software

What do you get when you combine From Software's iconic Soulslike gameplay, friends, and a battle royale-like experience? A good amount of fun. Nightreign is far from perfect, but still a very enjoyable game and a likely indication of where the studio's direction is heading. And it already got its first of presumably multiple expansions to continue the journey.

PEAK

PEAK teammates standing on a beach
Image via Aggro Crab

One of 2025's biggest surprise successes, PEAK is the peak of the "friendslop" genre that's popped up over the past few years. Whether you want to work together or just troll your pals, it's always a good time. And it's just $8 on Steam, which is wild.

The post The best multiplayer games in 2025 appeared first on Destructoid.

Climbing Games: How an IRL Trend Became a Video Game Genre

26. Prosinec 2025 v 15:00
Climbing Games: How an IRL Trend Became a Video Game Genre

Climbing has always been a fundamental pillar for communicating verticality and freedom of movement in video games. Still, it was only a couple of years ago that it began to take center stage in this medium.

The connection between climbing and playing games goes to the very essence of the sport. In 2009, climber Kelly Cordes wrote about The Fun Scale, a concept that he heard in 2001 from another climber. The scale separates the fun you have with certain activities into three types: Type I fun, which is pure, immediate fun, or, in his words, "enjoyable while it's happening." Type II fun is "fun only in retrospect, hateful while it's happening" (every Dark Souls fan knows this type of fun). Type III fun is horrible in the moment, and it isn't even fun in retrospect, but it might give you a sense of achievement.

Climbing Games: How an IRL Trend Became a Video Game Genre
Although some fights in the Elden Ring DLC were definitely Type III Fun... Source: Steam

The Fun Scale has become a fundamental concept in game design, and almost every game attempts to balance the three types to achieve a satisfying flow between difficulty and reward, tension and release.

In previous generations of consoles, climbing meant finding weak spots in giant enemies in Shadows of the Colossus, hiding places in Assassin's Creed, or secret tombs in Tomb Raider.

Everything changed with the arrival of The Legend of Zelda: Breath of the Wild for the Nintendo Switch in 2017, where the protagonist Link could try to climb any surface in the game world. The result was impressively effective; the feeling of freedom and accomplishment once you reached the top of a mountain was unmatched. It also added an extra degree of danger to the protagonist's adventure. If Link ran out of stamina during his climb, he would let go of the wall and fall into the void, usually resulting in his death.

Climbing Games: How an IRL Trend Became a Video Game Genre
Climbing is also a great way to add verticality to a game. Source: Press Kit

However, climbing remained a means to an end, a transitional action on the way to the place where the adventure resumes. Besides planning your route, climbing in Breath of the Wild, as in most video games, consisted of mindlessly pushing the joystick forward, erasing all the complexities and challenges that the real-life sport offers.

In the ensuing years, a series of events would raise the public's interest in the sport in ways never seen before.

In 2018, the documentary Free Solo, directed by Elizabeth Chai and Jimmy Chin, was released. The story of climber (and absolute madman) Alex Honnold's quest to climb El Capitán without any protective equipment, such as a harness or ropes, had us all on the edge of our seats for its entire 96-minute run. The film received numerous awards, including Best Documentary Feature at the following year's Oscars.

The inclusion of the sport in the 2020 Summer Olympics also helped bring the unorthodox sport into the mainstream, with more than 30 climbing gyms opening per year in the US and a 58% increase in visits to climbing gyms in the UK since 2019.

Climbing Games: How an IRL Trend Became a Video Game Genre
PEAK takes advantage of all the collaborative and cooperative elements of real-life climbing. Source: Press Kit

Since Breath of the Wild, there has been an interest in video games with more realistic climbing mechanics, perhaps responding to the desire of climbers to see the challenges they encounter on the wall reflected in the games they play. Games such as PEAK, born from the collaboration between indie studios Aggro Crab and Landfall, which has sold over 10 million units to date, or White Knuckle, which combines the need to climb with the need to escape from a monster chasing you from below, have dominated conversations in the gaming world in recent months.

I decided to reach out to the developers of some of the upcoming climbing video games to try to understand the effort to create a game that simulates, or is inspired by, this particular sport.

Climbing, Translated

New Heights, by Wikkl, took on the challenge in 2023 of portraying the mechanics of climbing a real wall as realistically as possible. I spoke via Zoom with the studio's co-founder, Guido Boogaard, to ask him about his vision for this new trend and whether it is possible to translate a sport into code.

Climbing Games: How an IRL Trend Became a Video Game Genre
New Heights. Source: Press Kit

SUPERJUMP

Where did the interest in making a realistic climbing video game come from?

Guido Boogaard

Can you guess?

SUPERJUMP

I guess you climb.

Guido Boogaard

[Laughs] Yes, I climb. But seriously, it started as just a sketch, because there was nothing before. Now there are more [games about climbing], but in the past, all the climbing was automatic. If you think Breath of the Wild, it's quite enjoyable, but it's all automatic.

Which is a shame, because climbing itself is a puzzle game. I mean, climbing in real life is a puzzle game; it's a very video game-like sport. I do other sports, and climbing is one of the most similar to a video game.

So I thought, why hasn't this puzzle been translated into a computer game? And then there's the audience issue. Climbers are generally millennials and young people, so they are more likely to play video games.

But then I realized that making a game is incredibly difficult; I'm literally still working on the climbing system.

SUPERJUMP

Thinking about what you said about the audience, why do you think climbing has become so popular in that sector?

Guido Boogaard

There's the puzzle aspect, but I also think it's popular because you can do it with your friends, and it's not... Well, it is competitive, but in a different way.

It's also not a team sport, like soccer or hockey, where you have to be much more committed. And maybe people are more interested in nature than before, because of all the electronic, almost dystopian, stupidity we're getting into. So maybe it helps with that. It helps me, at least.

Climbing Games: How an IRL Trend Became a Video Game Genre
Nature in New Heights is beautifully rendered in a realistic style. Source: Press Kit

I like being in nature, which completely contradicts the fact that I'm making a climbing video game. But I want to translate this interest into my other interest, which is computer games.

SUPERJUMP

Looking at the game, it's very easy to imagine myself doing all the different movements, applying all the different pressures. How did you manage to translate the feeling of climbing in real life into a video game?

Guido Boogaard

It's very complicated. First, in real life, you have a lot of control. Just standing up and walking is incredibly difficult for a human, which is why children learn it when they are already one year old. So [in the game] we have to make it a little easier than in real life.

So the character will do their best to get into the position you want them to be in. That's the first thing. The second thing is to calculate whether you can actually do that, whether you are in a position that allows for this movement. So if you're above a hold, you can push; if you're below one, you can pull. It's pure vector math. An incredible amount of vector math.

We calculate everything we can, and it's going to look a little rough at times, because if you look at climbing in real life, it's a little rough.


Total Freedom

Cairn, from The Game Bakers, was one of the most anticipated video games of 2025, before it got delayed to January 2026. It combines realistic climbing simulation, survival elements, and an intimate narrative. Its Marketing Manager, Lauranne Caudaro, and the game's Creative Director, Emeric Thoa, kindly wrote to me in response to a few questions I asked them.

Climbing Games: How an IRL Trend Became a Video Game Genre
Source: Press Kit

SUPERJUMP

What were the inspirations for combining climbing with survival?

Emeric Thoa

Cairn is the last entry in what we call our freedom trilogy. In Furi, you fight to "live free," and in Haven, you fight to be "free to love whoever you want."

This latest entry concludes the trilogy with a powerful theme: overcoming your limits and achieving total freedom. That's what alpinism is in real life, too. Why do people climb mountains? What makes them feel the need to risk their lives to reach the summit?

It's always been fascinating to me, and it makes a great video game pitch in my opinion. It's simple, but extremely concrete. You're at the bottom, and you see the goal.

The survival mechanics work along with the realistic climbing simulation to immerse you into the ascent. You need resources for the ascent (climbing gear, but also food and water). But it’s not a 100% “collect and craft” survival game; survival supports the main mechanics, which are climbing and planning your route.

SUPERJUMP

The game has a mix of stylized graphics and realistic mechanics. What was the process for deciding the game's level of realism?

Emeric Thoa

Stylized art directions are a part of our studio’s DNA. It helps our games stand out from other games, but it also means the graphic style never gets old. That’s why we asked comic book artist Mathieu Bablet to join the team and work on Cairn.

Climbing Games: How an IRL Trend Became a Video Game Genre
Amidst the different climbs, you can enjoy the tranquility of your camp. Source: Press Kit

The stylized art direction drives home the fact that Cairn is a realistic simulation, set in a fantasy world. It reinforces the idea that Cairn (like all our games) is a journey into a different world.

SUPERJUMP

I was wondering if anyone on your team does outdoor or indoor bouldering, or if the realism of the climbing is achieved only by studying.

Emeric Thoa

The whole team has tried climbing. We went to a workshop in Chamonix, in the French Alps. There, we did rock climbing on the cliffs, learned climbing techniques, talked to mountain guides, and to Elizabeth Revol, who’s an alpinist who did several 8000m climbs. We also hiked, all the way up to 3840m high at Aiguille du Midi, face to face with the summit of Mont Blanc. It was a lot of fun and a lot of learning to apply in the game (and a good deal of sore muscles too!)

SUPERJUMP

Do you think that the proliferation of climbing games is happening naturally? Or is it following a trend (IRL or in video games)?

Lauranne Cauduro

Climbing is definitely trending, and going back to what Emeric was saying, climbing gives you a very clear goal; you see a summit, and you have to reach it. I think this translates extremely well in terms of gameplay, and games like Peak, Celeste, or Bread and Fred are great examples! But it’s still a very fresh idea, there’s not that many games really focusing on climbing, and definitely none that do it like Cairn, with a focus on realistic climbing and climbing at the core of the experience!


Far From the Summit

Another reason behind the success of these types of games is "kinaesthetic design." This game design technique allows developers to make the player mimic the actions of the characters on-screen, resulting in more immersion. It's not rare to finish an ascent in PEAK with sore hands, tired from holding the controller triggers in order not to fall, just like a climber has to hold a grip on the mountain wall.

Climbing Games: How an IRL Trend Became a Video Game Genre
Been there. Source: Cairn Press Kit

However, if the past years in the video game industry have taught us anything, it's that there's always room for reinvention and innovation. This emerging genre of climbing video games is far from having exhausted all its potential.

Developers seem to have found an activity that perfectly suits the sensibilities of a considerable niche of players, mixing challenge with personal rewards that go hand-in-hand with self-improvement beyond simply leveling up.

The RPS Selection Box: Callum's bonus games of the year

When I looked back on 2025 to assemble my advent calendar votes, I was surprised how many of them were smaller titles, especially in a year that saw both a new Silent Hill and Doom hitting the shelves. But then I remembered this year the Steam algorithm's whispered in my ear like the Green Goblin Mask to Norman Osborn, guiding me to lovely indie gems (and telling me to squash that Spider-Man).

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Stream Team: A second peek at Peak

4. Prosinec 2025 v 01:55
The Stream Team has a confession: Larry is absolutely terrible at Peak. It took him exactly one hour of gameplay to realize that he had no idea what he was doing. For the last several months, Split Fiction pressed MJ’s platforming skills to the brink. And now it’s time for MJ’s revenge. Now it’s Larry’s […]

MonsterVine’s Holiday Gift Guide 2025: The Best Game Deals for November

24. Listopad 2025 v 19:00
It’s finally that special time of the year where families physically assault each other for 10% off a TV in Walmart at 3 am. Gamers are notoriously civilized folk; however, we get our deals from the comfort of our homes, and boy, do we have some games for you to keep an eye out for […]

How to Get the Mycoacrobatics Badge in PEAK

8. Listopad 2025 v 13:00

The Roots update for PEAK has introduced 11 new badges, each connected to the strange plants, glowing fungi, and secrets of the new biome. One of the most interesting ones is the Mycoacrobatics Badge. This badge pushes your understanding of PEAK’s quirky movement system and requires you to bounce 40 meters high off a mushroom.

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