Change of mind: Larian says it will not use gen-AI at all in relation to Divinity concept art
Baldur's Gate 3 developer Larian has changed its stance on generative AI following backlash faced at the end of last year.

Baldur's Gate 3 developer Larian has changed its stance on generative AI following backlash faced at the end of last year.
The Duffer brothers, creators of Stranger Things, have said the final battle of the TV series was partially inspired by Baldur's Gate 3. Matt Duffer was apparently playing the game while devising the showdown.

43.8 million player votes later, the winners of the 2025 Steam Awards have been announced, with Hollow Knight: Silksong securing top prize, Game of the Year.


With Baldur's Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards - a process that'll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player's relationship veers into deeply horny territory are on their list of learnings.

A senior developer who worked on Larian's much loved and critically acclaimed Baldur's Gate 3 has moved studios, and is now working with Witcher 4 and Cyberpunk studio CD Projekt Red.

More people have downloaded mods for Baldur's Gate 3 than Larian ever expected. "Way more than we ever expected," studio founder and Baldur's Gate 3 director Swen Vincke shared on X. The total downloaded-mods number now stands at more than 350m, the studio revealed, and more than 10,000 mods have been uploaded for other people to play.

Last week saw Valve reveal three pieces of hardware. The Steam Machine, a console-like mini PC you plug into your TV. A newly updated Steam Controller, which combines the original's trackpad-style thumbpads with the double thumbsticks of a regular gamepad. And also the Steam Frame, a new virtual reality headset that streams games from your PC and opens up your whole game library to be played in the privacy of your own goggles.
While I have a default thrill setting that engages whenever Valve announces new hardware, it's been interesting to see the variety of responses to the hardware reveals. I was surprised, in particular, by the muted response to the Steam Machine in our comments.
Some gamers label Marvel Rivals a “gooner game” to criticize its fan-service heavy, often revealing skins. These include swimsuit-themed looks and over-the-top outfits that feel more lewd than classic.
The game’s creative director, Guangyun Chen, defends the designs, explaining they draw from classic comic book styles and real-world fashion trends, not just prurient appeal. He claims these elements celebrate comic-book legacy and storytelling, not merely shock value.
But many fans still feel that characters like Emma Frost or a skull-themed Punisher Speedo cross a line between homage and fetishization.
In Baldur’s Gate 3, one romance option involves Halsin, a druid who shapeshifts into a bear. While the game treats this as a comedic, absurd choice, it's still frequently described by critics as “b*stiality with a bear”.
That description is pushing it, but here's the context: Halsin retains his human intelligence and consent, thanks to D&D’s Wild Shape rules, meaning he's not an actual animal but a humanoid in bear form, which in-game justifies it as consented fantasy.
Still, many viewers understandably perceive it as crossing a moral boundary, especially because the visual implies s*x with a bear, not a person.
There are key reasons why even joking b*stiality is more troubling than alluring character designs:
Reddit commentary summed it well:
“The actual 1 to 1 comparison here would be if Larian made it so you could romance or f*ck the various animals you can speak to… That would be weird and problematic because those are actual animals, not a sentient adult humanoid...”
Other users added:
“It’s literally played for laughs. The devs know how ridiculous it is.”
While the scene was clearly meant to be absurd, it's difficult to argue it’s harmless just because it’s comedic.
Think about it:
In one case, fans call Marvel Rivals fan-service, criticizing visual designs they see as shallow or pandering.
In the other, the same fans enjoy the bear s*x joke, celebrating an explicit fantasy that, by most ethical standards, is far more disturbing.
That double standard is hard to ignore: disapproving something intended to be stylish or appealing, while embracing something inherently taboo, even if framed as a joke, is a glaring inconsistency.