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Cities: Skylines 2's new developer celebrates the occasion with a debut patch all about death, making citizens pop their clogs around the clock and removing immortality in easy mode: 'Previously, about 80% of them never died of old age'

22. Únor 2026 v 14:00

Cities: Skylines 2 just received its first update from new developer Iceflake Studios, which replaced Colossal Order at the end of 2025. You might think this would be a prime opportunity to breathe new life into the struggling city-builder. To come out swinging with some big new features. To make the flowers bloom, the birds sing, the babies gurgle in a way that makes you think "Are they happy or about to barf?"

Nope! Instead, Iceflake's debut patch is utterly obsessed with death. Turns out your idiot citizens have been croaking in completely the wrong ways in Cities: Skylines 2, so Iceflake has donned its black robe and sharpened its scythe to sort things out.

Dubbed First Frost (though really it should be Last Rites) the update makes numerous tweaks to systems that govern the lights going out, the buckets being kicked, the farms being bought, etc. Chiefly, it fixes a bug that prevented time of day being taken into account when determining citizens' demises, which meant everyone was popping their clogs between midnight and six o'clock. It also quadruples the number of times the game calculates deaths from four to sixteen, in order to "further reduce the number of citizens dying at the same time".

In addition, the patch fixes an especially peculiar bug that made most of your citizens immortal when playing in easy mode. "Previously, about 80% of them never died of old age," Iceflake writes in a Steam post. An ageing population is difficult enough for modern governments to deal with, so I can imagine how challenging an immortal one would be. Shuffle off, grandad! How else am I to get a house in this economy?

Not everything in First Frost is about departures from the mortal realm. The patch also reduces trips made on the bicycles introduced by Colossal Order before it moved on to pastures new, by 80%. In short, your citizens are spending less time cycling and more time dying, which I suppose is how exercise works in real life too.

Elsewhere, the patch introduces a bunch of new UI icons for roundabouts, cul-de-sacs, road maintenance depots, pollution types, and more. It updates the onboarding tutorial for new players, makes terraforming tools less aggressive (otherwise known as a terrorforming tool), and makes a bunch of graphical improvements like improved shadow rendering, snow support for decal-based lots, and fog that adjusts according to weather conditions.

Oh, and the update finally switches autosave on by default, which is good, but also kinda wild that it's only happening now. It took two years, four months, and a change in developer, but Cities: Skylines 2 will now save automatically without player intervention.

While not bristling with new features, Iceflake's first patch still seems to have improved the sequel's immediate fortunes. Recent Steam reviews stand at 67% positive at the time of writing, compared to 54% positive overall. Let's hope this proves a new foundation for a brighter future for the sequel.

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City-builder Nova Roma from the devs of Kingdoms and Castles delayed until March

9. Leden 2026 v 11:45
Kingdoms and Castles was great, and Nova Roma is shaping up to be a great city-builder but the developers at Lion Shield need more time to get it right.

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Read the full article on GamingOnLinux.

Manor Lords' dev is experimenting with a new trading system that allows for 'deliberate economic strategies', including establishing monopolies on resources

11. Leden 2026 v 13:00

Medieval city-builder Manor Lords had a quiet 2025, as its developer adjusted to the game's enormous success following its release into Steam early access in 2024. Things picked up speed toward the end of the year, however, with a major patch arriving in December that introduced a rework to core systems and an overhaul to castle construction.

It seems Slavic Magic and publisher Hooded Horse are keen to maintain that momentum in 2026. In a Steam update, Hooded Horse's CEO Tim Bender provided a detailed rundown of what's coming to the management sim this year.

The most immediate planned change is a new upgrade level for the Burgage Plot—Manor Lords' basic homestead that can be expanded and tailored to a variety of uses. Burgage plots currently have three upgrade levels, but Slavic Magic is adding a new level, which exists between 2 and 3. "Its goal is to more smoothly bridge the gap between early and late-game housing", Bender explains.

Alongside this, Slavic Magic is also considering shifting certain workshop progressions to later in the game, tying baker extensions to level 3 Burgage Plots to encourage use of the early-game communal oven, and also doing the same with cobbler extensions. According to Bender, "shoes as an item aren't strictly required until this stage of progression anyway", though Manor Lords' barefoot peasants might disagree with this point.

More interesting, though, are the ideas Bender discusses for the patch due after the Burgage Plot update. To summarise, Slavic Magic is working on an extensive rework to trading, one designed to allow players to compete with rival lords economically as well as militarily.

According to Bender, this new system ties trade routes to specific locations, with said location using them to import and export specific items. "While a good like iron may appear on multiple routes, some cities will offer better prices than others, making certain routes more desirable…and more contested", Bender explains.

Each of these trade routes can support up to three merchants using it, while engaging in trade along any route requires you to hire at least one of them. If all merchants for a route are hired, lords can attempt a buyout of that merchant, increasing the hire fee and triggering a cooldown before they can be bought out again. "This turns profitable routes into contested economic territory rather than guaranteed income", Bender says.

This, Bender reckons, enables players to apply specific economic strategies. "You could, for example, attempt to monopolise Iron Slabs by hiring all Merchants on routes that export them. This would be expensive, but could leave a rival Lord without access to Iron, forcing them to adapt by paying inflated prices, expanding into an Iron-rich region, or negotiating with you directly." It might even result in "diplomatic deals where a rival trades excess weapons or other goods in exchange for Iron Slabs, effectively paying you as a middleman."

Bender is clearly jazzed by the concept. But both Hooded Horse and Slavic Magic are keen to know what existing Manor Lords players think about this potential direction for the game's economics, requesting that they leave comments on the post. "We're interested in how this kind of competitive trade feels to you, what concerns it raises, and whether it adds meaningful strategic choice to the game."

Hooded Horse has had a lot going on in this first week of the year. On Monday, it launched the 1.0 version of Terra Invicta, the massively ambitious sci-fi grand strategy from the creators of X-COM The Long War, which is sitting pretty with a 'Very Positive' Steam rating. Then on Thursday, Bender revealed just how much he hates generative AI, explaining that "It's written into our contracts if we're publishing the game: 'no fucking AI assets.'

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Flotsam Review (PC/Steam Deck)

1. Prosinec 2025 v 14:38

Pajama Llama Games’ Flotsam is closing in on a full release after a number of years in early access. With no previous efforts to their name, many would wonder how this one turned out after so much time to work on it. In this Flotsam review I will be discussing how good the final version is on the Steam Deck.

Read More: Unpetrified Echoes of Nature Review (PC/Steam Deck)

Flotsam Review for PC/Steam Deck

  • Title: Flotsam
  • Developer: Pajama Llama Games
  • Publisher: Stray Fawn Publishing
  • Primary Genre: Colony Sim, City Builder

Gameplay

Flotsam is a mobile city builder, the aim to build your boat city outward and collect materials to continue building and generating new resources. It is a fairly difficult juggling act between the collection of each different resource, turning it into another item that can be useful, and doing all that without letting anything else suffer or starving your population.

Any additional complexity is your own to take on, which is good, as I’d have been completely swamped before long without the ability to take it at my own pace. Sometimes these kinds of games almost feel like you can’t lose but with Flotsam there was almost always something urgent on my mind.

Read More: Pale Coins Review (PC/Steam Deck)

This was probably one of the better gameplay loops I’ve played for a city builder in a while. There’s just a degree of challenge that makes it more interesting and makes each new step forward feel like a real risk.

Visuals

Without having much to work with, Flotsam has a pretty strong art style that makes such a standard setting come across better than it should. When you get deeper into the game the things you build on the boat become more distinguished, almost like a real little village with lush crops, rustic metals and multicoloured recycling scrap.

The character models are all drawn to be slightly over the top and each one stands out from the other. By leaning into the style and not just trying to emulate realistic looks, Flotsam managed to separate itself from the pack.

Flotsam Review – Last Word on Gaming Viewpoint

Flotsam is a clever city builder that will keep you occupied as you juggle everything needed to keep your mini-civilisation afloat. Advancements and risks must be calculated to keep your people safe as you grow and manage your people. It has a striking visual style that fits with the game’s premise and is a should-buy for any colon-sim fan.

Flotsam Review – The Verdict

7/10

*review code provided*

The post Flotsam Review (PC/Steam Deck) appeared first on Last Word On Gaming.

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A short introduction for the garbage town building game: Flotsam!Flotsam is a-whale-able in Early Access!Get it on steam: https://store.steampowered.com/app/...

Anno 117 Concrete Guide

17. Listopad 2025 v 10:44

This Anno 117 Concrete guide will explain how to unlock concrete production in the game. A complex city-builder and population management sim like this has a lot of details under the hood so I’ll try and clear some up going forward. Anno 117: Pax Romana is a Ubisoft-made builder that focuses heavily on strategy, it has received mixed responses so far from players on Steam.

Read More: Salt 2 Achievements Guide (1.0 Release)

*Note: The content in this article is accurate as of the time of writing and does not account for any future updates to the game*

Anno 117 Concrete Walkthrough

So, concrete. It won’t be available to start the game as a resource to collect and like others will only appears when your city meets the requirements to produce concrete. The evolution to paved roads will require you to have concrete and provides something of a barrier to progress if you haven’t got the ablity to make any.

To unlock concrete you have to complete the second level population goals which allows you to upgrade your population to include nobles. Mixing concrete is a job that only nobles are allowed to do so until they are in your city, this resource will be locked.

Once the nobles are there, you should be able to click on the wood/tile counter section and find the concrete production line.

Read More: FM26 Best Young Teams to Manage Guide

That is all for this Anno 117 Concrete guide. Did we omit anything? Is there any other Anno 117: Pax Romana content you’d like to see from us? Be sure to chime in and let us know.

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The post Anno 117 Concrete Guide appeared first on Last Word On Gaming.

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Anno 117: Pax Romana is out on November 13! Will you govern by power, beauty, efficiency or culture?Get ready to build your Roman Empire! Begin your journey ...

Surviving Mars: Relaunched Isn’t Just A Rework, It’s A Whole New Experience

10. Listopad 2025 v 19:30

Surviving Mars: Relaunched Isn’t Just A Rework, It’s A Whole New Experience

  • Gabriel DobrevFounder, Haemimont Games
Surviving Mars Relaunched Hero Image

Summary

  • Surviving Mars: Relaunched is a re-introduction to our colony builder, with upgraded graphics, a reworked UI, and more.
  • The game includes previous Surviving Mars expansions as base content for all players.
  • Surviving Mars: Relaunched launches today on Xbox Series X|S.

Are you ready to set foot on Mars for the very first time – again? Welcome to Surviving Mars: Relaunched, a new way to play our colony-building management game for a new generation of spacefaring strategists!

When we launched Surviving Mars originally, we wanted to give gamers an experience that was grounded in reality and science, easy to understand, and built towards an ambitious future, and that was what we delivered. The heart of the game remains the same as always: from initial surface scans and deployment of drones, you will start building the critical infrastructure needed to support human colonists, including water systems, supply extraction, and environmental domes.

Once people start showing up, you can undertake more complicated tasks and developments to expand and maintain your colony, until your colony is sustainable without aid from Earth.

Surviving Mars Relaunched Screenshot

Since then, Surviving Mars has explored a number of new ways to bring efficiency, change, and even cute animals to the red planet. We released expansions that added Terraforming (Green Planet), Subterranean Mining (Below and Beyond), and Rival Colonies (Space Race) to the game. When we made the decision to come back to Surviving Mars and begin developing even more ways to play, we realized that there was an opportunity not just to share our ideas with our original commanders, but with a whole new crew as well!

That’s what brought us to Surviving Mars: Relaunched, a new version of our game that gives everyone lots of new features to try. For starters, we’ve upgraded the graphics, reworked the UI, and improved controller support, all to ensure the game looks and plays its best, especially now that it’s coming to Xbox Series X|S.

Surviving Mars Relaunched Screenshot

Next, we’ve included everything that was ever added to the original game – so players of Relaunched get access to features like Terraforming and Trains that were originally DLC with the base game, which means we can deliver updates and content based around those features, going forward. We’re also adding new features that have never been included in any version of the game before now, including factions and political management for your colonies!

We’re also giving all Martian Managers access to new ways to expand and play our game created by other players, with in-game mod support. You’ll be able to browse and install mods without leaving the game, allowing you to add community-made buildings to your planet, or explore new end-game mysteries.

Surviving Mars Relaunched Screenshot

With the most comprehensive version of Surviving Mars in your hands, all of us at Haemimont will have an ideal launch pad to bring more new content to the game from here on out. We’re already working on a new expansion for early next year, “Feeding the Future,” which will add new production systems and food options for your colonists to help add to their comfort – and sanity! We have another expansion, “Machine Utopia,” in the works after that one as well, which will allow you to colonize, optimize, and industrialize. It’s exciting to get to work on what feels like an all-new game for us, and start bringing life to all the ideas we’ve had, and still have!

Whether you’re about to experience Surviving Mars for the first time or whether Relaunched is the next chapter in your journey to the stars, we’re excited to keep growing alongside you and your colony, starting today. See you on board the rockets!

Surviving Mars: Relaunched

Paradox Interactive

2
$39.99
See the Red Planet like never before, land for the first time all over again, and discover some brand-new secrets. Welcome home! The award-winning sci-fi city builder is back – remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers. All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well. Are you ready? Mars is waiting for you. The Dream of Martian Independence The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars – up to and including independence from Earth! Realistic Sci-Fi City Building Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars. Manage Resources, Survive Mars Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival. Discover, Research, Expand Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars. The Future of the Red Planet is Green Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.

The post Surviving Mars: Relaunched Isn’t Just A Rework, It’s A Whole New Experience appeared first on Xbox Wire.

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