CAPTURED 2 is an anomaly hunting horror game where you’re trapped in an ever-changing apartment, capturing anomalies on camera while surviving deadly entities.
In CAPTURED 2, you play as Emily, a teenage girl who goes missing during unexplained disappearances and finds herself trapped in an endless hallway within her own apartment, slowly losing her memory. Strange anomalies appear throughout procedurally generated loops, and capturing … Read More
Amidst all the drama surrounding Highguard, you could be forgiven for potentially forgetting that the game is actually… like… playable. You can play it right now. And while it’s promising another new game mode soon, the newest patch features a new base in the form of Cloudreach that allows both elevated nests for snipers to use […]
When IO Interactive first unveiled 007 First Light’s gameplay, its experience with the Hitman titles was immediately apparent. Observing your environment for opportunities, using tools to distract or take down guards, employing stealth, the list goes on.
However, it quickly became apparent that James Bond would venture into other areas, including action-filled set-pieces, fast-paced driving and extensive CQC. “Forward momentum” is a mantra from the development team. In a new cover story interview with Game Informer, gameplay director Andreas Krogh discusses how it combines with all the systems to make you feel like Bond.
“Forward momentum is one of these things where we just wanted to…Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat.
“In combat, you see this in the way of us having a range of features that kind of closes the gap to enemies. So part of our close combat system is rushing an enemy, but also the ranged combat is like, okay, you might not have a million ammo for your guns, and that means you run low on ammo.
“You have to pick up new ammo. How do you get new ammo? You get it from the enemies that are in front of you. So move forward to them. Use some of your closing the gap abilities. Disarm enemies. You get a new gun. Shoot that dry, throw your gun to the next one. Then he’s staggered. It’s easier to run up and take his gun again, or take his ammo and carry on from there and shoot more.”
That same “velocity” is something that the team is also trying to implement into the stealth – a significant departure from Hitman, where you would usually observe and then mull over your choices. It’s less about “letting you be in a cover to think for a long time” and more letting you “cover to observe your options once you have that, then use one of them, basically and probably one of them will create a situation that you can use for something else and carry on from there.”
Even the environment itself plays a role in all this, especially with the enhanced destruction. “Basically, it’s also in the environment interactions, where if you explode something, maybe something crumbles that creates a new path for you. Like showing you new options all the time because doing something will kind of drive you towards that option, which we then try to always make you go forward, basically in any given encounter.”
Thus far, we’ve seen Bond rush towards an enemy, knocking them over the edge and using their body to break his fall, and destroy a walkway which can be used to venture forth. However, you can leverage the environment in more subtle ways, like luring enemies into a room and then locking them in by lasering the doorknob.
With 007 First Lightout on May 27th for Xbox Series X/S, PS5, PC, and Nintendo Switch, it feels like we’re only scratching the surface of what players can accomplish as Bond. Stay tuned for more updates and check out the latest story trailer here.
So-called 'ranks' in Dead by Daylight were replaced some time ago by a Grading system. These DBD grades have no bearing on your matchmaking rating (MMR) and are simply a way to keep track of your own progress. Your DBD rank is shown by a colored icon in the top right-hand corner of your in-game screen, but what does each icon mean? If you're wondering what the point is, well, we can't blame you. There really isn't one. That said, there is a hefty Bloodpoint reward during each Dead by Daylight grade reset, depending on which level you reach. There are often other ways to get extra BP, too, including with DBD codes, so you always have plenty to hand to level up your DBD killers and survivors. If you still want to know more about your DBD rank, the grading reset, and what the rewards are, then read on.
A Zelda-like adventure for Genesis - I have a very interesting old-school gem for you today, chums, because Beyond Oasis is one nifty action-adventure game that's quite striking. Read more: Switch Retro Spotlight: Beyond Oasis
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David Leslie Johnston-McGoldrick and Alexandre Aja will write Blumhouse-Atomc Monster's feature adaptation of Behaviour Interactive's Dead by Daylight.
For those playing Kirby Air Riders, we’re going over the best characters in the game’s City Trial. In many ways, Kirby Air Riders is a racing game. But in just as many ways, it kind of isn’t – City Trial is arguably its premier game mode, and it’s more about combat and collecting than it is racing. If you’ve never...
A new month started up last week. Now that we’re in January (and 2026), we want to know what you’ve been playing. Given the holiday period and very start of the year, things have been slow for new releases. Still, it’s the perfect time to catch up on games you may have missed. No matter what you’re playing currently, let...
System: Switch 2 (reviewed) / Switch Release date: January 15, 2026 Developer: Nihon Falcom Publisher: NIS America For more than two decades, The Legend of Heroes has been quietly building one of the most intricate and patient narratives in video game history. What began in 2004 with Trails in the Sky evolved into a sprawling, interconnected saga spanning multiple arcs,...
EpicTellers Entertainment has announced that those who have backed Starfinder: Afterlight with the closed beta access option will be able to play some of the early parts of the game in February. If you are interested in getting in on the closed beta, you can still back Starfinder: Afterlight on Kickstarter which will grant access. Additionally, EpicTellers Entertainment has stated it is aiming to launch Starfinder: Afterlight’s early access in Q2 or Q3 this year.
Those who get to play the Starfinder: Afterlight closed beta will have the opportunity to experience the opening 45-60 minutes of Act 1’s gameplay, three pre-made character builds to try including Human Soldier, Vesk Envoy, and Shirren Operative, and to explore the Entertainment District of Hivemarket on Akiton. This opening section will also give players their first interactions with Preach, Sterling, and the Larva, which will contain full voice acting. Additional details about the closed beta are going to be announced closer to the time of release.
At full release, Starfinder Afterlight will have between 40 to 60 hours of gameplay, with multiple difficulty settings available for those who want everything from experiencing the story to challenging combat. There will be a full voice cast and Eduardo de la Iglesia is composing the soundtrack, and Starfinder Afterlight will also support mods. The game itself is a CRPG based on the Paizo’s sci-fi and fantasy tabletop RPG.
Dead by Daylight is officially reopening the gateway to Hawkins with the official reveal of Stranger Things Chapter 2, bringing iconic heroes and villains from Stranger Things back into The Fog. Available now via the Steam Public Test Build and launching January 27, the new chapter expands the crossover with new Survivors, a powerful Killer, and Legendary cosmetic content.
Starfinder: Afterlight is a new turn-based cRPG from Epictellers Entertainment, a Barcelona-based studio that saw how Baldur's Gate 3 proved there was a commercial appetite for strong cRPG games (as they told us in the linked exclusive interview), and wanted to offer a sci-fi flavour to those fans of the genre and anyone introduced to cRPGs through Baldur's Gate 3. Today, at the New Game Plus Showcase, Epictellers debuted a first look at some gameplay, including some combat and a bit of exploration. It's not a huge look at what's to come, but it does feature some stunning voices, and […]
I still remember the sentiment surrounding my joining the world of Destiny 2 and the impressions I had framed in my mind. I remember the storyline of the game and the characters that came with it. I remember the planned group activities with friends where I would come for the game and laughter, and enjoy the melting pot of cultures that I would experience. Dystopia would contribute to the cultural side of the game. I would remember the game for the positive memories of the friends I would meet.
I would experience the game for the people's memories, for the friends I would meet. Madness in the romance, I would only be in for the people. There is madness in the romance; I would only be in for the people. There is madness in the game; I would only be in for the people. suger
A Game of Two Halves: Wonder and Frustration
Spectacle is Destiny 2’s calling card, and there is no better place to see that than in the stark and beautiful war-torn zones of the game. The blend of the celestial and the terrestrial is well balanced. The game’s environments ooze atmosphere, whether you are in the crumbling and scarred landscapes of the EDZ or in the illusory woods of Nessus. The game does well to instill in you the perspective of the vast and indifferent universe that surrounds you, the little spark-wielding guardian, the universe that surrounds and watches you.
It’s frustrating to see the wide gaps in the lore after seasonals and plot drips. It’s like trying to complete only one half of a jigsaw puzzle, and the rest is in a completely different house. My background in the genre as a traditional JRPG player made the gaps hard to appreciate. Destiny 2 does not have storylines that are traditional, and that’s one of the things that has to be appreciated most: the ambition. Unfortunately, the game does not seem to provide the lore or the rich storytelling to back that ambition up to the extent that a player deserves.
Weapons and Loot: The Double-Edged Sword
Ah, the loot. It’s the carrot on the stick that keeps Guardians grinding through strikes, raids, and gambit matches. But here’s the thing: not all loot is created equal. The doubtless lucrative rewards complain. When Early Destiny 2 started, it lacked truly enticing pieces. Yes, there were a few outstanding weapons and some sets of pieces of armor, but more often than not, after a long, exhausting activity, I’d receive a piece of gear that was.
Bungie, to some extent, has resolved this issue. These weapons, more than tools of killing, are statements. Yet there’s room for more. Destiny 2, for all its outstanding gear, still lacks top-tier enough high-end gear to truly reward its most loyal followers who buy cheap PS4 games. There are far more hours than I’d like to admit spent chasing God Rolls than there are high-end pieces of loot to reward that effort. Available loot should match the depth and complexity of the gameplay.
Social Glue Destiny 2
Destiny 2 without its social aspects? No thanks. It wouldn't even be enjoyable. This game is, no doubt, about its community. Be it a raid, nightfall, or just crucible, gameplay is enjoyed even more with a friend or group. Numbers do change the fun, but it is still the moments in gameplay, or the Leviathan in my case, that stick with you. Six hours, dying and laughing, with a group, only to win in the end, the value is in the collective enjoyment, even in defeat. Little moments create and force repetitive gameplay. They make you do it. They bring you back.
Adversely, social aspects can be a burden. Group content boundaries mean the best parts of the game for solo players are lost. Solo gameplay has its own content and parts to engage with, if you buy PS5 shooter games that are action role-playing first. It wouldn't be unreasonable to give more ends and means to the lone Guardians in the endgame. They should be able to engage and appreciate the boss or grind. It isn't just the friends that count.
The Road Ahead
Destiny 2, like any live-service game, is still a work in progress. Its first year was rough, marked by questionable design choices and a community that felt increasingly alienated. But there is one thing that Bungie has proven. They will listen. The Year 2 expansion, Forsaken, reworked systems and breathed new life into the game. Even with the stumbles, there is a commitment from the developers to evolve the game.
Destiny 2: Beyond Light
At this time, the primary story campaigns have been made free, but the high-level, permanent activities like Raids and Dungeons are bundled in "Packs," so you will still have to get one of those. Destiny 2: Beyond Light, released in 2020, the fifth extension, introduces the Stasis subclass, the first ability set tied to the Darkness. The endgame content is packaged in the Beyond Light Pack (a paid purchase), which includes the Deep Stone Crypt Raid, certain Nightfall Strikes (The Glassway and Proving Grounds), and access to over 15 Exotic weapons and armor pieces associated with the expansion.
Destint 2: Shadowkeep
In 2019, we had Destiny 2: Shadowkeep extension, the fourth major expansion for Destiny 2, marking the game's Year 3 content. The endgame content is packaged in the Shadowkeep Pack (a paid purchase), which includes the Garden of Salvation Raid, the Pit of Heresy Dungeon, the Scarlet Keep Nightfall strike, and access to over 15 Exotic weapons and armor pieces associated with the expansion. The endgame content is packaged in the Shadowkeep Pack (a paid purchase), which includes the Garden of Salvation Raid, the Pit of Heresy Dungeon, the Scarlet Keep Nightfall strike, and access to over 15 Exotic weapons and armor pieces associated with the expansion.
Destiny 2: Years 5 to 8
The Witch Queen (2022, Year 5) proposes the confrontation with Savathûn, the Hive God of Cunning, and the introduction of the Light-wielding Hive and the new weapon crafting system.
Lightfall (2023, Year 6) is a chase after The Witness to Neptune, uncovering the hidden city of Neomuna, and the introduction of the new Strand Darkness Subclass.
The Final Shape (2024, Year 7) is the epic conclusion to the "Light and Darkness Saga," as Guardians enter the Traveler to face The Witness. It introduced the Prismatic Subclass.
The Edge of Fate (2025, Year 8) is the most recent "medium-sized" expansion, which began a new saga for the game. It is part of Bungie's new content release model of two expansions per year.
There is so much potential with so many ideas that feel just shy of fully realized. As someone who has fallen in love with this game, Bungie is a developer that I hope will balance ambition and execution. Until then, I’ll be there chasing the next raid clear, the next legendary drop, and the next moment that makes it all worthwhile.
With Baldur's Gate 3 proving more than ever that the CRPG is very much alive and well, bringing a whole new audience into the world of digital D&D, I'm excited to see more games able to capitalize on that with all manner of new settings. Starfinder: Afterlight is already high on my 2026 wishlist, combining plenty of agonizing decision-making with a tactical battle system. It also boasts an impressive cast, and its first gameplay reveal during the New Game Plus showcase gives us a taste of the combat along with a glimpse of narrator Roger Clark at work.
The 007 First Light system requirements have arrived, and honestly, I'm slightly shocked. For what looks to be a cinematic experience that could rival the likes of L.A. Noire and Mafia: The Old Country, IO Interactive's latest won't take a colossal toll on your rig. Running the game at a setting that meets the minimum requirements isn't going to look amazing, but it'll be something the vast majority of gaming PCs can manage, and if your machine can manage the recommended specs, you'll get to enjoy the snow-covered Slovakian mountains and gilded halls of Kensington at a smooth 60fps, at 1080p.
You can't swing a metaphorical, potentially otherworldly cat these days without hitting something related to Stranger Things. It's all over my Netflix; it's dominating my social media timelines: it's everywhere. As the Duffer Brothers' long-running saga finally draws to a close, Dead by Daylight has just dropped its second Stranger Things-inspired chapter on the PTB, adding both Jane 'Eleven' Hopper and Dustin Henderson as survivors, and a new take on classic D&D villain Vecna, who enters the fray for a second time.