IShowSpeed is a famous internet personality who has taken the internet by storm in the last couple of years. He is a streamer and a content creator on YouTube who is quite popular among the younger generation. His enthusiastic and often overdramatic persona on YouTube has amassed him a very large following across various social media platforms. If you browse through social media frequently, then chances are that you’ve seen a few of his clips that are floating around on the internet every now an
IShowSpeed is a famous internet personality who has taken the internet by storm in the last couple of years. He is a streamer and a content creator on YouTube who is quite popular among the younger generation. His enthusiastic and often overdramatic persona on YouTube has amassed him a very large following across various social media platforms. If you browse through social media frequently, then chances are that you’ve seen a few of his clips that are floating around on the internet every now and then.
From everything that he does, IShowSpeed is most well-known for playing a variety of video games on his stream. He’s a big sports fan in general who loves playing the newest sports video games. Madden 25 just released this August, and so you might be wondering whether IShowSpeed is in the latest installation of the most famous American football video game series.
Is IShowSpeed in Madden NFL 25?
Unfortunately, IShowSpeed is not available as a playable character in Madden NFL 25. He is not signed to any of the teams and is not affiliated with the video game series itself, so the American internet personality is not present in any capacity in Madden NFL 25.
However, if you are a massive IShowSpeed fan, and you would really love to play as him or include him in your favorite team in Madden NFL 25, then you don’t need to worry. You can still make a custom player that resembles IShowSpeed very closely, down to every physical detail. Speed may not be available as a ready-to-play or pre-made player, but that doesn’t mean you cannot enjoy the game the way you want to.
Create Your Own Player
The ‘create your own player’ feature in the Madden NFL series allows you to recreate all of your favorite celebrities and influencers in animated form. You could even change some parts of their appearance, such as their hair color if you wish to. This feature allows you to be as creative and adventurous as you want to be in your Madden NFL experience.
To create your own player in Madden 25, you will need to head over to the Creation Center and select the Players and Uniforms option.
Once you’ve done that, you can open up the character creation menu by selecting the Create A Player option. When creating a player in this game, you can customize pretty much everything related to them. So you can create IShowSpeed and play him in any position you want.
It will surely take you some time and effort to accurately portray them on your end, but the final result will be worth it. Soon, you will be able to dominate the football fields as IShowSpeed himself! If you don’t like a character you’ve created, you can delete it and start over. Make sure you check out our guide on how to delete your player in Superstar mode.
This ambitious American football simulator called Madden 25 is also jam-packed with various game modes to jump into. Among these game modes, you’ll be able to find the Superstar mode. In this player-driven mode, you create your very own NFL player. You can customize your player’s physical appearance and decide on their archetype, which will determine the abilities they will be able to possess.
If you don’t like the player you create here, you can also delete it or remove it to create a new on
This ambitious American football simulator called Madden 25 is also jam-packed with various game modes to jump into. Among these game modes, you’ll be able to find the Superstar mode. In this player-driven mode, you create your very own NFL player. You can customize your player’s physical appearance and decide on their archetype, which will determine the abilities they will be able to possess.
If you don’t like the player you create here, you can also delete it or remove it to create a new one. In this guide, we will be looking at what you need to do in order to delete your player from the game.
Deleting your Player or Avatar in Superstar Mode
Getting rid of an unwanted player is pretty easy and can be done in no time at all.
To delete your player in the Superstar mode, you will need to enter the mode through the Superstar option found in the main menu.
Once you are inside, look at the bottom left of your screen to see the swap avatar option. Press the input button depicted on the left of the swap avatar option (This will vary depending on your platform) to open the player or avatar settings.
Lastly, select the player or avatar file you would wish to delete and press the input button for delete shown once again at the bottom left of your screen. Once you do that, you will be given a warning that asks you if you’re sure you want to delete this file. Select yes to delete the file.
If the player you deleted was a quarterback, then you will be able to create a new quarterback in their place.
So there you have it, a quick and easy guide on how to delete/remove your player in the Superstar mode. For more related to Madden 25, You can check out our guide on how to download Custom Draft Classes.
Like all of the other entries in the franchise, Madden 25 comes equipped with a ton of cool animations that help elevate the immersive experience the game provides. From celebrations to interceptions, there are a ton of different animation options that you can choose from while playing the game. So how do you change animations in Madden 25?
In this guide, we will be looking at exactly what you need to do to change animations in Madden 25. Alongside all the returning animation, Madden 25 also
Like all of the other entries in the franchise, Madden 25 comes equipped with a ton of cool animations that help elevate the immersive experience the game provides. From celebrations to interceptions, there are a ton of different animation options that you can choose from while playing the game. So how do you change animations in Madden 25?
In this guide, we will be looking at exactly what you need to do to change animations in Madden 25. Alongside all the returning animation, Madden 25 also features several different new animations that you can unlock and use.
How to Change Animations in Superstar Mode
All customization related to your player can be done through the Customize option found inside the Superstar game mode.
Once you are inside Customize, switch over to Animations to access all of the customization options related to animation. From here you can choose which animations you want to change.
So if you click on Celebrations for example, you will be able to see all of the different celebration animations that are usable in the game. If you are just starting your journey in Madden 25, then most of the celebrations here will be locked for you.
You can unlock a celebration using the blue creds that you get by simply playing the game. If you don’t have blue creds on you, you can also unlock them using the game’s premium points currency. When deciding which animation to unlock, you can hover over them to get a short preview of them. This should help you make your decision and ensure you don’t waste your hard-earned creds and points.
So there’s that, a complete guide on how to change animations in Madden 25. Madden 25 has a ton of other customization options available to you alongside the different animations. One of them being the ability to import community-made custom draft teams. Make sure you check out our guide on how to download custom draft teams for more on that.
In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes.
Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles.
How to download future draft classes in Madden NFL 25
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In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes.
Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles.
How to download future draft classes in Madden NFL 25
The Download Center will be your best friend (unless you want to sit and create the entire future draft class).
Start and load the game.
From the main menu, go to the first option under Download Center.
Here, a host of different types of downloads will be available for free. The one you're looking for will be featured as Rosters.
When I accessed this section, I could already find 2025 and 2026 draft classes with several downloads from the community.
Just select one, and it will be downloaded. You can check this under the "My Downloads" section.
This completes the first part of the task.
How to load future draft classes in Madden NFL 25
For this part, you'll need a new save file.
From the Download Center, go to the last option.
Here, you can load your custom files. Load the one you downloaded with a future draft class.
Make sure to choose a custom squad instead of using a default one.
This will automatically load your custom squad file containing future draft prospects. Do remember that the community makes all such files. There might be a chance of something going wrong in your save in the future (it might not happen, but fair warning nevertheless).
Madden 25 on PS5
We’re seeing an injection of fresh life into this year’s Madden thanks to the return of college football with EA Sports College Football 25’s release. The college football franchise comes off an 11-year hiatus, tying nicely into Madden 25’s pro football package. But the return of college football can only do so much for Madden 25, as this year’s experience feels more like a mechanical iteration from past entries rather than a comprehensive overhaul.
Surprisingly, the bigg
We’re seeing an injection of fresh life into this year’s Madden thanks to the return of college football with EA Sports College Football 25’s release. The college football franchise comes off an 11-year hiatus, tying nicely into Madden 25’s pro football package. But the return of college football can only do so much for Madden 25, as this year’s experience feels more like a mechanical iteration from past entries rather than a comprehensive overhaul.
Surprisingly, the biggest innovations in this year’s Madden are found in nitty-gritty gameplay details rather than in modes or presentation. EA has been proudly campaigning its new BOOM Tech physics suite; a physics package that incorporates realistic tackles and individualized player movements. By extension, the iconic Madden Hit Stick has been re-engineered so that you can control your tackles through risk/reward hit timings. I’m a terrible tackler in these games and even I found the Hit Stick timings to be intuitive and fun to pull off, even if it sometimes resulted in the carrier breaking through a poorly timed hit.
EA has released a new Madden 25 gameplay video today featuring clips from two games that clock in at over 19 minutes of footage.
It’s not entirely raw gameplay, and it works like a lot of EA’s other gameplay reveals this year where it’s mixing in explaining all the changes to the game this year while two folks are playing things out. For this one, Micah Parsons and the undisputed pro of the Madden comp scene, Henry Leverette, are on the sticks.
We’ve already talked extensively about
EA has released a new Madden 25 gameplay video today featuring clips from two games that clock in at over 19 minutes of footage.
It’s not entirely raw gameplay, and it works like a lot of EA’s other gameplay reveals this year where it’s mixing in explaining all the changes to the game this year while two folks are playing things out. For this one, Micah Parsons and the undisputed pro of the Madden comp scene, Henry Leverette, are on the sticks.
We’ve already talked extensively about the Madden 25 gameplay, so I don’t want to really waste your time going back into things we’ve already broken down. I think the footage mostly can speak for itself, but I will say the game does feel different in your hands than it might look. I think the “feel” is better than how the game looks as a spectator, but that could just be me (and it’s based on a version of the game that wasn’t final anyway).
The one negative I will speak to from the video that bothered me the most was the lack of a pocket being made by the offensive line. It’s been a negative forever, and it just sticks out more here because other parts of the game have been improving at faster rates. Things like 15-yard dropbacks not being punished by a Nick Bosa burning around the edge, or quickly being able to spin out to the left to break the pocket with Mahomes because the edges don’t get set, and just not seeing dominant pass rushers eat up the offensive line when they don’t get cut or double teamed is a pet peeve of mine for sure.
All that said, I think it’s worth watching the video even if you’ve been playing lots of EA Sports College Football 25 as the Madden gameplay certainly comes off looking a little slower, and you can see things like Madden’s take on the new kick meter.
If there’s one area in most every sports game that is problematic on a yearly basis, it’s player progression. Whether that’s a lack of progress, too much progress, simulation vs. real game progress irregularities, or a progression system that simply can’t handle going year to year without slowly breaking, sports games have not been able to solve how to create a realistic and fun progression system.
(This is part of our weekly newsletter, Not Just Another Roster Update, that is sent every Frid
If there’s one area in most every sports game that is problematic on a yearly basis, it’s player progression. Whether that’s a lack of progress, too much progress, simulation vs. real game progress irregularities, or a progression system that simply can’t handle going year to year without slowly breaking, sports games have not been able to solve how to create a realistic and fun progression system.
(This is part of our weekly newsletter, Not Just Another Roster Update, that is sent every Friday to our subscribers. You can sign-up for the newsletter here — it’s the only e-mail you’ll get from us.)
It’s also almost impossible to point to one thing that causes the issue. I’ll mainly use the two football games as examples here since it’s still football season, but let me be clear that they’re not the only culprits.
For EA Sports College Football 25, there’s various issues, but the overarching progression issue is that most teams get way better over time. The balance and variety to the rosters in the launch game is diminished over multiple seasons as more and more good players end up at all positions. The ironic thing here is this isn’t even a simulation vs. playing the games problem because the sim engine — a weakness in both football games likely because they use the same sim engine — leads to unrealistically low stats for multiple position groups. So even though players are not accruing tons of stats, we’re still getting more superteams.
In Madden 24, the sim engine struggles with various position groups, but while the sim engine overrates various QBs and other position groups in terms of accrued stats, things like playbooks seem to be a big issue for player progression. A team like the Chiefs will consistently have great tight ends no matter what, so losing Travis Kelce to retirement doesn’t end up really mattering much because the Chiefs playbook allows them to have great TE stats in simulated games.
Now, I will give credit to the community by saying there are some awesome folks out there who were able to tune XP sliders to get some good results for player progression (not to mention PC mods), but roster building is integral to player progression as well, and Madden 24 still was a failure there if you didn’t control every team. There’s more than one reason why that happens, but I would say it ultimately comes back to the salary cap.
I spoke a ton about the salary cap in my deep dive of Madden 25’s franchise mode, so I’m not going to belabor that aspect too much beyond saying that the salary cap needs to matter. How you build a roster does not matter if you never have to worry about the salary cap.
EA doesn’t explicitly talk about the salary cap in their deep dive, but they do mention at multiple points how AI teams will prioritize building their roster, and they do mention player progression multiple times as well.
In Madden 24, the sim engine struggles with various position groups, but while the sim engine overrates various QBs and other position groups in terms of accrued stats, things like playbooks seem to be a big issue for player progression. A team like the Chiefs will consistently have great tight ends no matter what, so losing Travis Kelce to retirement doesn’t end up really mattering much because the Chiefs playbook allows them to have great TE stats in simulated games.
Now, I will give credit to the community by saying there are some awesome folks out there who were able to tune XP sliders to get some good results for player progression, but roster building is integral to player progression as well, and Madden 24 still was a failure there if you didn’t control every team. There’s more than one reason why that happens, but I would say it ultimately comes back to the salary cap.
I spoke a ton about the salary cap in my deep dive of Madden 25’s franchise mode, so I’m not going to belabor that aspect too much beyond saying that the salary cap needs to matter. How you build a roster does not matter if you never have to worry about the salary cap.
EA doesn’t explicitly talk about the salary cap in their deep dive, but they do mention at multiple points how AI teams will prioritize building their roster, and they do mention player progression multiple times as well.
Whether or not EA is able to nail those two areas is TBD (to the highest degree), but significantly improving those two areas would undeniably be awesome for the longevity of our franchises. They mention wanting to get more Puka Nakua/Isiah Pacheco progression stories in place, which they’re focused on doing via Breakout Storylines, but on a basic level those scenarios were something you could mimic to a degree by modifying the aforementioned XP sliders last year.
On top of that, EA wants to make sure older players like Derrick Henry are not getting more speed in their age-31 seasons. I do have some confidence in them being able to pull these two examples off because we could mostly get there last year if we put in the work tuning our own settings. So if the “default” XP sliders are just close to what some on OS were already doing last year, that’s a good starting point for Madden 25’s XP system.
I’m less bullish on EA’s ability to pull off the roster building portion to this. Even if we avoid the situations where good players are rotting in free agency after a certain amount of years, here’s a couple things EA is saying will happen:
We’ll start with Contract Re-Signing logic, where teams will now prioritize extending their core young talent with a better understanding of positional value, depth and potential.
Once the future of the franchise is secure, veteran players and roster depth will be prioritized.
This mindset will extend to Franchise Tag decisions, which have been rebalanced by position and become a last resort for teams when they need to hang on to players that they want to build around.
As a result, the strategies behind Offseason Free Agency AI have shifted. A few prized talents will be highly coveted while the bulk of the signings will be made up of veterans as teams look to solidify their rosters.
Then it’s on to the Draft, where teams will primarily focus on selecting long-term cornerstone players early on and then shift their focus to adding depth in the later rounds.
Refined player progression ensures that older players regress physically as you would expect, while younger stars receive more opportunities to make an impact in the league early in their careers.
It all sounds great! And, to be clear, if it’s pulled off then these are the biggest additions to the quality of franchise mode in many years. However, I have almost no faith in the overall sim engine in EA’s football games. And, again, there’s no mention of the salary cap there.
The hope would be that because these teams are all prioritizing the same things, that talent will be paid the proper amount. If every team cares about the same key positions, they’ll be paid a proper AAV (average annual value) and make roster building elsewhere tougher. That still needs to line up with how the salary cap goes up year after year, but at least the AI teams would know what players matter.
Either way, I want to believe, but there’s no chance I’ll take EA’s word for this. I will have to see it to believe it.