In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes.
Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles.
How to download future draft classes in Madden NFL 25
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In Madden NFL 25's Franchise mode, it's possible to play with prospects who are expected to appear in future draft classes.
Thanks to the Team Builder website, which is available to all for free, you can play with custom squads. There are already some wonderful creations themed around them, and some involve future rookies. That said, importing them into a Franchise mode can be tricky if you haven't done it in previous Madden titles.
How to download future draft classes in Madden NFL 25
The Download Center will be your best friend (unless you want to sit and create the entire future draft class).
Start and load the game.
From the main menu, go to the first option under Download Center.
Here, a host of different types of downloads will be available for free. The one you're looking for will be featured as Rosters.
When I accessed this section, I could already find 2025 and 2026 draft classes with several downloads from the community.
Just select one, and it will be downloaded. You can check this under the "My Downloads" section.
This completes the first part of the task.
How to load future draft classes in Madden NFL 25
For this part, you'll need a new save file.
From the Download Center, go to the last option.
Here, you can load your custom files. Load the one you downloaded with a future draft class.
Make sure to choose a custom squad instead of using a default one.
This will automatically load your custom squad file containing future draft prospects. Do remember that the community makes all such files. There might be a chance of something going wrong in your save in the future (it might not happen, but fair warning nevertheless).
EA has released a new Madden 25 gameplay video today featuring clips from two games that clock in at over 19 minutes of footage.
It’s not entirely raw gameplay, and it works like a lot of EA’s other gameplay reveals this year where it’s mixing in explaining all the changes to the game this year while two folks are playing things out. For this one, Micah Parsons and the undisputed pro of the Madden comp scene, Henry Leverette, are on the sticks.
We’ve already talked extensively about
EA has released a new Madden 25 gameplay video today featuring clips from two games that clock in at over 19 minutes of footage.
It’s not entirely raw gameplay, and it works like a lot of EA’s other gameplay reveals this year where it’s mixing in explaining all the changes to the game this year while two folks are playing things out. For this one, Micah Parsons and the undisputed pro of the Madden comp scene, Henry Leverette, are on the sticks.
We’ve already talked extensively about the Madden 25 gameplay, so I don’t want to really waste your time going back into things we’ve already broken down. I think the footage mostly can speak for itself, but I will say the game does feel different in your hands than it might look. I think the “feel” is better than how the game looks as a spectator, but that could just be me (and it’s based on a version of the game that wasn’t final anyway).
The one negative I will speak to from the video that bothered me the most was the lack of a pocket being made by the offensive line. It’s been a negative forever, and it just sticks out more here because other parts of the game have been improving at faster rates. Things like 15-yard dropbacks not being punished by a Nick Bosa burning around the edge, or quickly being able to spin out to the left to break the pocket with Mahomes because the edges don’t get set, and just not seeing dominant pass rushers eat up the offensive line when they don’t get cut or double teamed is a pet peeve of mine for sure.
All that said, I think it’s worth watching the video even if you’ve been playing lots of EA Sports College Football 25 as the Madden gameplay certainly comes off looking a little slower, and you can see things like Madden’s take on the new kick meter.
EA Sports will release their first look at Madden NFL 25 gameplay tomorrow, August 5 at 11:00 AM ET, featuring Dallas Cowboys Micah Parsons and the first-ever Madden millionaire, Henry Leverette.
The Standard Edition of Madden NFL 25 will release on August 16 for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and PC. The Deluxe Edition and EA Play trial will release on August 12 at 4:00 PM ET. Of course, there’s also the MVP Bundle that comes with the Deluxe Editions of bot
EA Sports will release their first look at Madden NFL 25 gameplay tomorrow, August 5 at 11:00 AM ET, featuring Dallas Cowboys Micah Parsons and the first-ever Madden millionaire, Henry Leverette.
The Standard Edition of Madden NFL 25 will release on August 16 for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and PC. The Deluxe Edition and EA Play trial will release on August 12 at 4:00 PM ET. Of course, there’s also the MVP Bundle that comes with the Deluxe Editions of both Madden NFL 25 and EA Sports College Football 25.
If there’s one area in most every sports game that is problematic on a yearly basis, it’s player progression. Whether that’s a lack of progress, too much progress, simulation vs. real game progress irregularities, or a progression system that simply can’t handle going year to year without slowly breaking, sports games have not been able to solve how to create a realistic and fun progression system.
(This is part of our weekly newsletter, Not Just Another Roster Update, that is sent every Frid
If there’s one area in most every sports game that is problematic on a yearly basis, it’s player progression. Whether that’s a lack of progress, too much progress, simulation vs. real game progress irregularities, or a progression system that simply can’t handle going year to year without slowly breaking, sports games have not been able to solve how to create a realistic and fun progression system.
(This is part of our weekly newsletter, Not Just Another Roster Update, that is sent every Friday to our subscribers. You can sign-up for the newsletter here — it’s the only e-mail you’ll get from us.)
It’s also almost impossible to point to one thing that causes the issue. I’ll mainly use the two football games as examples here since it’s still football season, but let me be clear that they’re not the only culprits.
For EA Sports College Football 25, there’s various issues, but the overarching progression issue is that most teams get way better over time. The balance and variety to the rosters in the launch game is diminished over multiple seasons as more and more good players end up at all positions. The ironic thing here is this isn’t even a simulation vs. playing the games problem because the sim engine — a weakness in both football games likely because they use the same sim engine — leads to unrealistically low stats for multiple position groups. So even though players are not accruing tons of stats, we’re still getting more superteams.
In Madden 24, the sim engine struggles with various position groups, but while the sim engine overrates various QBs and other position groups in terms of accrued stats, things like playbooks seem to be a big issue for player progression. A team like the Chiefs will consistently have great tight ends no matter what, so losing Travis Kelce to retirement doesn’t end up really mattering much because the Chiefs playbook allows them to have great TE stats in simulated games.
Now, I will give credit to the community by saying there are some awesome folks out there who were able to tune XP sliders to get some good results for player progression (not to mention PC mods), but roster building is integral to player progression as well, and Madden 24 still was a failure there if you didn’t control every team. There’s more than one reason why that happens, but I would say it ultimately comes back to the salary cap.
I spoke a ton about the salary cap in my deep dive of Madden 25’s franchise mode, so I’m not going to belabor that aspect too much beyond saying that the salary cap needs to matter. How you build a roster does not matter if you never have to worry about the salary cap.
EA doesn’t explicitly talk about the salary cap in their deep dive, but they do mention at multiple points how AI teams will prioritize building their roster, and they do mention player progression multiple times as well.
In Madden 24, the sim engine struggles with various position groups, but while the sim engine overrates various QBs and other position groups in terms of accrued stats, things like playbooks seem to be a big issue for player progression. A team like the Chiefs will consistently have great tight ends no matter what, so losing Travis Kelce to retirement doesn’t end up really mattering much because the Chiefs playbook allows them to have great TE stats in simulated games.
Now, I will give credit to the community by saying there are some awesome folks out there who were able to tune XP sliders to get some good results for player progression, but roster building is integral to player progression as well, and Madden 24 still was a failure there if you didn’t control every team. There’s more than one reason why that happens, but I would say it ultimately comes back to the salary cap.
I spoke a ton about the salary cap in my deep dive of Madden 25’s franchise mode, so I’m not going to belabor that aspect too much beyond saying that the salary cap needs to matter. How you build a roster does not matter if you never have to worry about the salary cap.
EA doesn’t explicitly talk about the salary cap in their deep dive, but they do mention at multiple points how AI teams will prioritize building their roster, and they do mention player progression multiple times as well.
Whether or not EA is able to nail those two areas is TBD (to the highest degree), but significantly improving those two areas would undeniably be awesome for the longevity of our franchises. They mention wanting to get more Puka Nakua/Isiah Pacheco progression stories in place, which they’re focused on doing via Breakout Storylines, but on a basic level those scenarios were something you could mimic to a degree by modifying the aforementioned XP sliders last year.
On top of that, EA wants to make sure older players like Derrick Henry are not getting more speed in their age-31 seasons. I do have some confidence in them being able to pull these two examples off because we could mostly get there last year if we put in the work tuning our own settings. So if the “default” XP sliders are just close to what some on OS were already doing last year, that’s a good starting point for Madden 25’s XP system.
I’m less bullish on EA’s ability to pull off the roster building portion to this. Even if we avoid the situations where good players are rotting in free agency after a certain amount of years, here’s a couple things EA is saying will happen:
We’ll start with Contract Re-Signing logic, where teams will now prioritize extending their core young talent with a better understanding of positional value, depth and potential.
Once the future of the franchise is secure, veteran players and roster depth will be prioritized.
This mindset will extend to Franchise Tag decisions, which have been rebalanced by position and become a last resort for teams when they need to hang on to players that they want to build around.
As a result, the strategies behind Offseason Free Agency AI have shifted. A few prized talents will be highly coveted while the bulk of the signings will be made up of veterans as teams look to solidify their rosters.
Then it’s on to the Draft, where teams will primarily focus on selecting long-term cornerstone players early on and then shift their focus to adding depth in the later rounds.
Refined player progression ensures that older players regress physically as you would expect, while younger stars receive more opportunities to make an impact in the league early in their careers.
It all sounds great! And, to be clear, if it’s pulled off then these are the biggest additions to the quality of franchise mode in many years. However, I have almost no faith in the overall sim engine in EA’s football games. And, again, there’s no mention of the salary cap there.
The hope would be that because these teams are all prioritizing the same things, that talent will be paid the proper amount. If every team cares about the same key positions, they’ll be paid a proper AAV (average annual value) and make roster building elsewhere tougher. That still needs to line up with how the salary cap goes up year after year, but at least the AI teams would know what players matter.
Either way, I want to believe, but there’s no chance I’ll take EA’s word for this. I will have to see it to believe it.
Madden NFL 25 ratings continue to roll out as EA Sports revealed the top 10 quarterbacks and linebackers in the game this year. More player ratings for the rest of the quarterbacks and linebackers, including rookies, can be seen on the official ratings page. Patrick Mahomes joins Travis Kelce, Trent Williams, Christian McCaffrey and Tyreek Hill in the 99 Club.
A closer look at some of the personalized gifts for our #99Club Athletes Congrats to all the #Madden25 99 OVR Players! pic.twitt
Madden NFL 25 ratings continue to roll out as EA Sports revealed the top 10 quarterbacks and linebackers in the game this year. More player ratings for the rest of the quarterbacks and linebackers, including rookies, can be seen on the official ratings page. Patrick Mahomes joins Travis Kelce, Trent Williams, Christian McCaffrey and Tyreek Hill in the 99 Club.
The Standard Edition of Madden NFL 25 will release on August 16 for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and PC. The Deluxe Edition and EA Play trial will release on August 12 at 4:00 PM ET. Of course, there’s also the MVP Bundle that comes with the Deluxe Editions of both Madden NFL 25 and EA Sports College Football 25.
As the NFL season approaches, there’s considerable interest in how the new kickoff rules will affect the game, with coaches particularly curious about their impact. Mike Tomlin, the Super Bowl-winning Head Coach of the Pittsburgh Steelers and a member of the NFL Rules Committee, was keen to see how these rules would play out in practice. To get ahead of the curve, he used Madden NFL 25 to better understand and strategize around the changes.
The new Dynamic Kickoff rule is going into acti
As the NFL season approaches, there’s considerable interest in how the new kickoff rules will affect the game, with coaches particularly curious about their impact. Mike Tomlin, the Super Bowl-winning Head Coach of the Pittsburgh Steelers and a member of the NFL Rules Committee, was keen to see how these rules would play out in practice. To get ahead of the curve, he used Madden NFL 25 to better understand and strategize around the changes.
The Madden NFL Development Team integrated the new kickoff rules into Madden NFL 25 with visual aids, commentary and new kick types to help fans grasp the adjustments. Coach Tomlin, who regards Madden NFL as a “real simulator,” collaborated with Clint Oldenburg, Production Director, and the development team over several weeks to explore the new special teams setup. All of this happened after the Madden team had already finished production of the game.
The Standard Edition of Madden NFL 25 will release on August 16 for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and PC. The Deluxe Edition and EA Play trial will release on August 12 at 4:00 PM ET. Of course, there’s also the MVP Bundle that comes with the Deluxe Editions of both Madden NFL 25 and EA Sports College Football 25.
Madden NFL 25 is next up in the legendary American Football sports simulation game developed by EA. Join Dallas Cowboys star Micah Parsons and Henry Leverette as they show off brand-new gameplay of Madden NFL 25. Get a glimpse at some new core features of the game such as a new iteration of FieldSENSE, the new BOOM Tech being a new dynamic physics-based tackling system, and more. Madden NFL 25 launches on August 16 for PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox One, Xbox Series X|S, and PC.
Madden NFL 25 is next up in the legendary American Football sports simulation game developed by EA. Join Dallas Cowboys star Micah Parsons and Henry Leverette as they show off brand-new gameplay of Madden NFL 25. Get a glimpse at some new core features of the game such as a new iteration of FieldSENSE, the new BOOM Tech being a new dynamic physics-based tackling system, and more. Madden NFL 25 launches on August 16 for PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox One, Xbox Series X|S, and PC.
Společnost EA Sports vydala novou upoutávku na Madden NFL 25, která popisuje různé změny v letošním ročníku.
Draft NFL nyní slibuje být více pohlcující, s cutscénami s komisařem na scéně. Hráči si nyní mohou prohlédnout nástěnku Draft Prospect, která se aktualizuje v reálném čase, a seřadit hráče a zobrazit jejich prognózy. Během draftu a po něm také získají podrobnější analýzu.
K dispozici je také nové řízení osobnosti a dějové linie, protože trenéři řeší skutečné problémy, jako jsou fámy o vým
Společnost EA Sports vydala novou upoutávku na Madden NFL 25, která popisuje různé změny v letošním ročníku.
Draft NFL nyní slibuje být více pohlcující, s cutscénami s komisařem na scéně. Hráči si nyní mohou prohlédnout nástěnku Draft Prospect, která se aktualizuje v reálném čase, a seřadit hráče a zobrazit jejich prognózy. Během draftu a po něm také získají podrobnější analýzu.
K dispozici je také nové řízení osobnosti a dějové linie, protože trenéři řeší skutečné problémy, jako jsou fámy o výměně, mimosezónní tréninky a definování týmové kultury. Při plnění slibů budete muset brát v úvahu jednání hráčů a jejich potřeby. Jejich plnění poskytuje celosezónní zvýšení statistik, jako je stíhání a rozpoznávání hry v obraně a provádění v útoku. Pokud je porušíte, morálka klesne. Dějové linie mohou trvat několik sezón, což jim dodá tolik potřebné drama.
Letos také debutuje nástroj Team Builder, který umožňuje sestavit soupisku od základů. Můžete je sdílet online s ostatními hráči nebo si stáhnout další pro režim Franchise. Režim Franchise Mode má letos také více než 1400 dalších týmových a nováčkovských záznamů spolu s Franchise Central, domovskou základnou se zjednodušeným vytvářením ligy a personalizovaným systémem zpráv.
Mezi další novinky patří ženské modely pro Create A Coach, rychlejší postup mladších hráčů, nová příběhová prostředí, nové oslavy obratu, přepracované oslavy Superbowlu a více než 1000 zvukových efektů na hřišti. Dokonce i zvuky davu jsou pro větší autenticitu převzaty z filmů NFL.
Madden NFL 25 vychází 16. srpna pro PC, Xbox One, Xbox Series X/S, PS4 a PS5.
Cover athlete yet to be announced.
A few days after the release date for this year's Madden leaked, EA Sports has officially confirmed through product listings that Madden NFL 25 will come out on August 16 for PC, PlayStation 5, and Xbox Series X/S, or August 12 if you preorder the Deluxe Edition. EA quietly …
A few days after the release date for this year's Madden leaked, EA Sports has officially confirmed through product listings that Madden NFL 25 will come out on August 16 for PC, PlayStation 5, and Xbox Series X/S, or August 12 if you preorder the Deluxe Edition.