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Halo’s Warthog: Different Gifts to Serve Unique Roles

Driving the Warthog in Halo all by yourself works just fine if you are trying to enjoy a nice, leisurely cruise around the installation, but if you are trying to take down an enemy stronghold it sure helps to have a support partner manning the turret. The Warthog has room for three for a reason… it was designed for cooperation across multiple different functions. A stationary player in the turret is a sitting duck who won’t get very far on their own,  and a lone driver without support will quickly find themselves stranded behind enemy lines, sitting next to a useless flaming pile of metal that no longer resembles a vehicle. Operated individually, the turret is exposed to enemy fire and the driver is ineffective at advancing the objective, but when partnered together they are unstoppable.

There are no “lone wolves” in the body of Christ, and seeking to accomplish His purposes without working in tandem with the rest of the body will leave us feeling alone, overwhelmed, frustrated, and ineffective. Some are called to minister with words or songs, others will use their platforms to share those messages, and the entire body will put those words into action in their daily lives to truly advance the cause of Christ on this planet. Let’s each operate in our God-given roles with excellence and gratitude today… every role is essential, and none work without each other.

For as we have many members in one body, but all the members do not have the same function, so we, being many, are one body in Christ, and individually members of one another. Having then gifts differing according to the grace that is given to us, let us use them. Romans 12:4-6b

I planted, Apollos watered, but God gave the increase. So then neither he who plants is anything, nor he who waters, but God who gives the increase. Now he who plants and he who waters are one, and each one will receive his own reward according to his own labor. 1 Corinthians 3:6-8

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Halo Infinite Will No Longer Get Updates As It Enters Maintenance Mode

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Halo Infinite will cease major updates on November 18, four years post-launch. The final update, Operation: Infinite, marks a disappointing end, as players feel betrayed by unfulfilled promises.

The end of Halo Infinite content is here with Operation: Infinite

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Halo Studios has announced that Halo Infinite has reached the end of the road as a live service, with Operation: Infinite set to be the last major content update when it arrives on 18th November.

The team writes, “As we look back on four years of evolution and updates in Halo Infinite, we’d like to thank our community for your steadfast support. Without your feedback and enthusiasm, Halo Infinite multiplayer would not be the special place it is today: a robust arena for slaying and playing, with something for every Spartan.

“With multiple Halo titles in development, we’ll need our whole team’s combined focus to deliver new experiences with the same passion and care that our community has given us. While we remain committed to supporting Halo Infinite on the road ahead, Operation: Infinite is the last major content update currently planned.”

This final content update will bring a 2X boosts to Career Rank and SP, a 100-tier Operation Pass, eight armour sets to earn, new Ranked Seasons, and 200 new customisations in The Exchange.

Following this, the game will still be receiving stability updates, and Halo Studios will continue to support it with rotating in-game challenges to let you progress through the Operation Passes that will remain available, and there will be new ranked rewards, ranked seasons and community events. There just won’t be any more big content drops and battle passes.

This is in large part down to Halo Studios needing to put more resources toward their upcoming projects. A lot is being made of the studio’s old plan for Halo Infinite to be a 10-year game, but that plan was made at a very different time with different studio leadership, and grand aspirations for the Xbox Series X|S generation. But Halo Infinite then suffered a difficult launch, the Xbox Series has struggled, and Microsoft has dramatically changed its plans. For Halo, the studio has jumped across to developing in Unreal Engine 5, it’s rebranded from 343 Industries to Halo Studios, and Halo: Campaign Evolved has been announced – a remake of the first game in UE5 that’s coming to PS5, Xbox Series and PC. There’s also another mooted live service game rumoured to be in the works.

I enjoyed Halo Infinite through its first year or so, but it’s actually a little bit surprising that the studio stuck it out this long.

Source: Halo Waypoint

Halo Infinite’s Last Major Update Arrives on November 18th as Developer Focuses on Future Titles

Following its reveal of Halo: Campaign Evolved and rumors of further remakes alongside the eventual Halo 7, fans have been left wondering: What about Halo Infinite? The answer lies in Operation: Infinite – the final major content update for the controversial first-person shooter.

As confirmed on the latest Community Livestream by senior community manager John Junyszek, “The reason we started by talking about Halo: Campaign Evolved is because that’s our next game. That’s kinda the future of where our studio is starting to invest more and more of its time and resources. So this upcoming Halo Infinite update will be our last planned major content release.”

Over on Waypoint, Halo Studios says it remains “committed to supporting” the title “on the road ahead.” However, since there are several new Halo titles in the works, the “combined focus” of the entire team is required to “deliver new experiences with the same passion and care that our community has given us.”

Operation: Infinite will include a new Operation Pass with more than 30 new customization options for your characters, new weapon models, and five armor sets. The Exchange will also receive 200 “never-before-released customizations” alongside cosmetics from previous Operations and events.

The end of Halo Infinite’s support seemed a given sooner or later, especially with its retirement at the Halo Championship Series. However, it’s especially sobering considering its original plan as a “platform for the future,” at least according to former studio head Chris Lee. Its launch was middling, but numerous updates improved the multiplayer over time, adding new maps, modes and features. Unfortunately, it’s nowhere near the “next ten years of Halo” that was initially promised.

In the meantime, Halo: Campaign Evolved will launch in 2026 for Xbox Series X/S, PC, and PS5, a series’ first. As a remake of the 2001 classic, it adds features such as sprint, four-player campaign co-op and three new prequel missions. There won’t be competitive multiplayer, though.

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