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Hi-Fi Rush Announces Physical Release Now Available For Pre-Order

16. Leden 2026 v 18:23
Hi-Fi Rush Announces Physical Release Now Available For Pre-Order

The critically acclaimed rhythm action game Hi-Fi Rush is getting a physical release. KRAFTON Inc., the game’s publisher, announced that pre-orders for the PlayStation 5 and Xbox Series X versions are now open.

Hi-Fi Rush Announces Physical Release Now Available For Pre-Order

Hi-Fi Rush was originally developed by Tango Gameworks and released in 2023 to very high praise for its poppy artstyle and amazing soundtrack. Hi-Fi Rush is different from other rhythm games, requiring you to time your attacks to the beat of the game in order to do major damage. Currently sitting at an overwhelmingly positive rating on Steam, Hi-Fi Rush previously won Best Audio Design at The Game Awards 2023 and the Animation Award at the 20th BAFTA Games Awards, and has since gained a cult following. 

After partnering with Limited Run Games for the physical release of the acclaimed title Hi-Fi Rush, three distinct editions have been produced. These include the Rhythm Edition, the Smidge Edition and the Project Armstrong Edition, each offering its own set of content.

The Rhythm Edition includes the Hi-Fi Rush Deluxe version along with three DLC costume packs: Bossplay, Traditional Grab and Teamplay. Stepping up to the Smidge Edition adds several extras on top of the Rhythm Edition’s contents, including a three-disc DVD soundtrack featuring developer liner notes and a custom storage box themed around the character Smidge.

Hi-Fi Rush Announces Physical Release Now Available For Pre-Order

Last but certainly not least is the Project Armstrong Edition, named after the program that gave Chai his rock n’ roll powers in the game. This Edition includes everything in the Smidge Edition, plus a mini replica of Chai’s guitar, a plush of the robot 808, a 90-page art book, a spinning MP3 player pin badge, and a numbered certificate of authenticity. 

Fans waiting to pre-order any of these editions will be glad to know that the final date for purchase will be March 1st. You can’t just find this offer anywhere, though. Make sure to visit the Limited Run Games official website for the official purchase pathway. 

Sonic Racing: CrossWorlds – The Animation nominated for Annie Award

8. Leden 2026 v 23:36
SEGA has cause to celebrate this evening as it has emerged that Sonic Racing: CrossWorlds – The Animation has just been nominated for an award at the Annie Awards. The animation has been picked for Best Sponsored Animated Production in the 53rd Annie Awards. Whether it will win against the competition remains to be seen,… Read More »Sonic Racing: CrossWorlds – The Animation nominated for Annie Award

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Here’s the opening animation for Marvel Cosmic Invasion

24. Listopad 2025 v 20:44
Dotemu has revealed the fantastic opening animation for the eagerly-anticipated Marvel Cosmic Invasion which launches on multiple formats next month. The side-scrolling action game features 15 super heroes and launches on Nintendo Switch and Nintendo Switch 2 on 1st December. There’s currently a playable demo for Marvel Cosmic Invasion on Steam, but it has yet… Read More »Here’s the opening animation for Marvel Cosmic Invasion

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Shipwrecked 64 Has an Upcoming Sequel

20. Listopad 2025 v 15:00
Shipwrecked 64 Has an Upcoming Sequel

Did the success of a horror ARG made by one college student surprise you in 2024? That one person who looked at the genre of mascot horror and grounded it in a plausible time period? It surprised me pleasantly. As an animation nerd, I appreciated a game that understood how important research is for immersive meta-fiction. Shipwrecked 64 supplemented its story-within-a-story, of a company overworking employees it exploits in unusual ways, with jumpscares and gorgeous animation. Now the world of Broadside Animation is back with hotels! We don't know if it has men with axes or twin girls since all the characters in-game are anthropomorphized creatures, but we know the hype is real.

Note that the ARG isn't over; Broadside Animation's shenanigans will unfold over a series of website updates before releasing a Steam game titled Hotel Investigation 09. The updates, titled "Phases," will crack the Easter eggs, revealing what happened to Broadside after the CEO engaged in unethical deeds, and not to improve stock options for investors or to fuel his ego.

Shipwrecked 64 Has an Upcoming Sequel

While we have to wait for the full HI-09, as creator Squeaks d'Corgeh abbreviates it, a preview game is available online. Go to https://hi-09.com/ to play a demo nicknamed The Waiting Room. If you would rather get the Cliff Notes, there are playthroughs and streams online.

What To Know About Squeaks d'Corgeh

Squeaks d'Corgeh has worked on Shipwrecked 64 for three to five years, first releasing the game in 2022. Squeaks then retooled the game and reintroduced it to the world in January 2024.

Full disclosure: Squeaks and I both support the YouTuber Nightmind through Patreon, and thus know each other in a social Discord. In fact, Discord was how I first found out about Shipwrecked 64 when Nightmind started streaming and analyzing it. He's also shared some progress with little spoilers, and I may have the twenty-second song stuck in my head for a while (I hope it becomes a meme with the full release). Squeaks also offered to read this draft and fact-check it, and he has permission to modify anything that seems too spoiler-y.

Shipwrecked 64 Has an Upcoming Sequel
Message from Squeaks during Nightmind's stream of The Waiting Room. Source: Discord.

If you want a detailed recap of what happened in Shipwrecked 64, my thoughts are here. But to make a long story short, a cutesy video game paying homage to the Nintendo 64 era had evidence of murder. Not just murder, but also rich people trying to emulate Victor Frankenstein while adding cute mascots to the mix. One heir to corporate corruption mixed with generational trauma wants to find the truth, but releasing it to the world may have dire consequences.

The Hotel Update

In line with Broadside Animation attempting to prove it could compete with Disney during its 1980s flop era, they opened nine hotels to host Studiogrounds theme park guests. Only eight opened, while the ninth one became a ghost-hunting spot. The new game, where we literally have to wait for the next round of horrors, is set inside this mystery hotel.

In the Waiting Room demo on the H09 website, Stumbler comes back for an encore from Shipwrecked 64. He serves as our introductory narrator, though Chief Wulf also makes audio cameos. An artist who lost his hands but has great dreams, Stumbler gives random facts about Leonardo da Vinci and discusses procrastination. He shows more awareness of his plight and the reasons behind his creation, both inside and outside the Broadside canon.

Tragically, Stumbler knows there's nothing we can do to fix his situation. He knows he was created for the developer to vent about a real person. The player has to either follow the rules or break boundaries, which hurts the NPCs; we don't have a compromise or a means to help Stumbler. Stumbler uses his narration to vent about his plight and provide necessary exposition.

Meanwhile, the player is a new animal, Officer Howlz. Howlz has to explore this recreation of Hotel 09 to rescue a hostage. He seems to take Stumbler's monologuing and warnings in stride despite Stumbler's occasional nihilism. So far, Howlz and the player can use his camera to uncover secrets. The rooms, however, don't yet allow for progression beyond that.

Shipwrecked 64 Has an Upcoming Sequel
The Waiting Room. Source: Broadside Animation

The Waiting Room hints at a meta-narrative that covers crossover episodes. Howlz isn't part of the original Shipwrecked 64 crew, instead hailing from another Cogware Game, Blundercover. It makes me wonder why he's game jumping to solve this mystery. A real-life Nintendo equivalent would be Mario tunneling into the Castlevania world to stomp on vampires, while in edutainment, it would be Reader Rabbit running to help the Cluefinders. Some fans have theorized that the Waiting Room and the Hotel 09 ARG are preparing players for a Blundercover "recreation".

If the secrets of Shipwrecked 64 involved murder and necromancy, what could Blundercover reveal that would be even worse or more dramatic? What is worse than murder?

Come Play With Howlz and Chief Wulf

That Squeaks has been able to keep spoilers under wraps is amazing. He has an audience that wants to uncover more Broadside Animation secrets. One video game has linked the company to workplace abuse and murder. We aren't going into the theme park, but Hotel 09 may have its own secrets without needing the Disney or Universal analogy.

It's going to be a long wait for the whole game to be released and for the next Broadside chapter to be revealed. Still, the community is waiting patiently, carefully viewing every update and Easter Egg. Saving Bucky was not an option, but maybe the other NPCs still have a chance.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans

8. Listopad 2025 v 20:00
Speaking With KPop Demon Hunters Co-Director Chris Appelhans

There is no doubt that Netflix and Sony Pictures Animation’s KPop Demon Hunters have taken the globe in 2025, since its release on the streamer. In general, K-pop has been entering the more mainstream music scene around the world, closer to the 2010s when PSY’s Gangnam Style went viral in 2012. This was also the peak time of music videos on YouTube. As the 2010s progressed, BTS (aka the Bangtan Boys) debuted in 2013 and really won the hearts of many people everywhere. I would argue Big Bang laid the foundations in the early 2000s to appeal to a more Western audience. But BTS skyrocketed the genre globally, doing various collabs from Fortnite to McDonald’s.

Now, a fictional K-pop group called HUNTR/X from KPop Demon Hunters has been blowing up since this past summer. I say fictional, but there are real voices behind these characters. Real voices that can act and sing. Arden Cho (Rumi), May Hong (Mira), and Ji-young Yoo (Zoey) brought the emotions and story to these characters, while EJAE (Rumi), Andrey Nuna (Mira), and Rei Ami (Zoey) brought their beautiful vocal talents to the trio’s voices. Recently, the three music artists performed live for the first time on The Tonight Show Starring Jimmy Fallon. All to say, HUNTR/X can be as real as the voices behind them.

CGMagazine had the amazing opportunity to sit down and talk with one of the visionaries behind KPop Demon Hunters, co-director Chris Appelhans, at SCAD AnimationFest 2025. We discussed Appelhans’ favourite K-pop groups, and delved deeper into assembling the powerhouse voices behind the animated, iconic female K-pop girl group. While a second chapter has not been officially announced by Netflix and Sony Pictures Animation, Appelhans stated how much he loved working with these spectacular women who bring HUNTR/X to life—including his wonderful co-director Maggie Kang.

With Kpop Demon Hunters being a fantastic genre mashup of supernatural, fantasy with music, I’m curious if you were a K-pop enjoyer before working on this project, or did you become one during the making of this film?

Chris Appelhans: Yeah, Rain was my first K-pop crush. That was around 2007-2008. And then over the years, I watched it grow, and I watched the musicianship and the production get more high-level. The last four or five years, artists like Sunmi really blew me away, like there’s just so much rawness and personality in her music. And then, obviously, BTS. I think BTS galvanized both Maggie and me because we were suffering through the pandemic, and they were doing all those virtual concerts.

[Meanwhile], the whole time we’re talking, ‘we’re making this movie about the power of music, but it’s cheesy. Is this going to work?’ And then we’re like, ‘Wait, it’s literally happening right now.’ Everyone around the world is happy because these seven guys are dancing and singing their great music. So yeah, I think it’s about 20 years or so [of enjoying K-pop]. But I’ve been a lifelong musician, so I think my deeper connection to the movie is as a musician and as a person who’s written songs and lived music as long as I can remember.

Yes, and I read a bit about how creating KPop Demon Hunters’ soundtrack took around three years.

Chris Appelhans: Four years, actually. Yeah, it was four years from the first demo that EJAE did.

Wow, four years, sorry! When HUNRT/X is trying to write their final, big song in the film. I was curious if that was a reflection of both of your processes and everyone’s process on the music for this film, before or after writing the initial story?

Chris Appelhans: One of the things we really wanted to use the songs for was always to advance the story, and that included the relationship of the girls. So the songs that the girls sing represent the stages of their thinking. The first song, How It’s Done, is this declarative banger—like, we’re here; we’re badass; you can’t touch us; we’re going to protect the world, right?

Golden is a little bit more about how we have fears and insecurities; we started as zeros, and now we’re heroes. It’s more vulnerable and a little more like, we’re so close to our dream. Then, Takedown is really a misfire in their growth as people. It’s very one-dimensional, black and white, and it’s everything that they’ve been taught that’s maybe overly harsh. It’s obviously targeted at the Saja Boys, but really, it’s written to sort of target Rumi, right?

Inadvertently, [Rumi’s] realizing that Mira and Zoey have a really harsh and simple view of demons, [not good and bad demons, just demons]. So, the fact that they were writing the song together was a good plot point because I got to write a song to fight the Saja Boys, but it was also a vessel for us to show the audience how Rumi was questioning everyone’s worldview, and Mira and Zoe weren’t in that same headspace. It was a way of showing the audience this group that seems so together actually aren’t on the same page in some big ways.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 4

Definitely. And on mentioning Mira and Zoey, we get a lot more of Rumi’s backstory in KPop Demon Hunters compared to Mira and Zoey. I know you probably have all the ideas already, but is that something that could be further explored down the line?

Chris Appelhans: I think it totally could. Nobody’s made any decisions about the next chapter. But I think one of the things that I love about their story, if you’ve seen any interviews with Rei Ami or Ji-Young Yoo, all the voice actresses and singers really relate to their fictional character. They each have really interesting individual backstories that kind of mirror the fictional ones.

So there’s always value in knowing more about the specifics. But sometimes the beautiful thing about a story is giving people a little bit of the details they want, without getting too specific; they can inhabit the idea a little bit. I know Zoey’s backstory, but when Rei Ami told me her backstory, I’m like, ‘This is amazing too,’ and it’s about the same thing.

It’s always this dance when you’re writing characters, to tell everybody exactly who they are and where they came from. [But you can] also withhold some stuff, so that people can put themselves in there and just relate to that universal thing that the character is going through.

Yeah, and I thought it was such a huge process blending the singers with actresses. It’s very interesting hearing about how you wanted to bridge that gap.

Chris Appelhans: I think the reason each character feels seamless, even though it’s two different women, is that both the actress and singer are really related to the character, and the way they inhabited them was personal. Somehow, that creates the illusion that it’s all one soul inside these characters. But I would say that Maggie deserves a lot of credit for dreaming up this idea when she did. Without the platform of this story and this film, EJAE, Rei, Audrey, and all these women [wouldn’t] have had this place to show who they are.

That’s one of the things about making films is if you are doing the right film at the right time, the universe tends to provide you with the necessary pieces. How crazy is it that these amazing women showed up and all had the talents necessary to pull this off? It’s a credit to the fact that finally, somebody planted a flag and said, ‘Let’s make a movie like this.’ And they all said, ‘I will be in that movie’. I love that. I think it’s why it’s important to keep doing original stuff in film and animation because the world is changing, and so our artwork should be changing too.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 3

That’s amazingly put. Last question, I was hoping you could speak more on what went on behind one of my favourite scenes, the opening fight sequence on the plane.

Chris Appelhans: It was really collaborative. We had some great board artists on the show who boarded different passes of that and allowed us to figure out the structure. We also had some really comedic through lines in terms of the girls loving food. As much as they wanted to fight demons, what they really cared about was their dang ramyeon. The idea that they’re so badass that being attacked in an airplane at 30,000 feet by a bunch of demons that want to kill them is mostly a nuisance.

It’s really just like, ‘Can I just eat, damn it? ‘ So I think that conceit was really fun and playful, and then writing the song, like I said, is kind of just a catharsis, of like, let’s make a banger that’s basically ‘don’t get in our way.’ And then the choreography of the animation was a very carefully figured-out thing. With our amazing animation team, [there were] lots of reference videos.

We have some animators who would do the blocking pass, where they would draw in 2D some of those crazy continuous shots where it’s here, and then the camera is here, and then people overlap. They would do a 2D pass at that—to get it visually working—and then we’d sort that out in 3D. [For] the airplane, we have two airplanes. One is the first half of the scene, and when the song starts, it gets twice as big, but you don’t notice because it’s just hidden in the cut. So yeah, so many shenanigans.

Speaking With KPop Demon Hunters Co-Director Chris Appelhans 2

KPop Demon Hunters is currently streaming on Netflix and was released on the streamer on June 20, 2025. A special re-release in theatres is coming back in time for Halloween!

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