Running With Scissors announced horror first person shooter Flesh & Wire
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John Carpenter’s Toxic Commando is a 4-player co-op FPS where you obliterate hordes of terrifying monsters to save the world.
In John Carpenter’s Toxic Commando you’ll gather your squad and send the Sludge God and its undead horde back to hell. Jump in with fellow commandos online for pure co-op chaos – revive teammates, share ammo, cover backs, and laugh through the madness. When infected … Read More
The post John Carpenter’s Toxic Commando – Beta Demo first appeared on Alpha Beta Gamer.Ironclad is a co-op horror game where you and a small crew pilot tanks to eradicate the monster infestation plaguing the world.
In Ironclad, work together with up to six players to harness ancient technology and end the scourge once and for all. Drive, shoot, repair, and upgrade tanks while traversing treacherous lands inhabited by powerful eldritch horrors searching for the ultimate weapon. Find … Read More
The post Ironclad – Beta Sign Up first appeared on Alpha Beta Gamer.Galactic Vault is a fast-paced FPS roguelite where you build weapons to their full potential while infiltrating high-security vaults.
In Galactic Vault, big corporations hoard all technology in a dystopian future. As a former VOLT operative, your mission is infiltrating and plundering tech vaults to recover cutting-edge equipment. Start with low-tech weapons and unlock advanced options with hard-earned currency for stronger starts.
Discover attachments … Read More
The post Galactic Vault – Beta Demo first appeared on Alpha Beta Gamer.Cyber Rail is a fast-paced roguelike FPS where you jump, grapple, slide, and swing through a flying convoy while fending off bandit gangs.
In Cyber Rail, speed is survival. A fine-tuned movement system enables precise, agile parkour as hordes of enemies target you from all directions. Perilous falls lurk around every corner, making well-timed slides and grapples the difference between life and death. Face … Read More
The post Cyber Rail – Beta Sign Up first appeared on Alpha Beta Gamer.
I've had one eye on ambitious Doom 2 mod Trench Foot for a while, though it was, admittedly, my weaker eye that requires me to wear corrective lenses. I had assumed Trench Foot was a total conversion set in the First World War, but it turns out it's much weirder than that. It basically combines World War One chic with medieval religious zealotry and a gothic ostentation that wouldn't look out of place in Warhammer 40,000.
Notionally, Trench Foot has you play as a master Templar of the one true faith known as the Canonicate, on a mission to wage "apocalyptic holy war" on the heretics who cower in the sprawling trenchworks of the wartorn nation of Cretu. With 14 unique weapons to wield and 15 enemy types to blast into ludicrous gibs, Trench Foot sounds utterly preposterous in the best way.
Unfortunately, the mod has hit numerous stumbling blocks over the course of its development. Some of these were design hurdles typical to mod making, but others were external factors such as the Doom modding's sudden sourceport shift from GZDoom to UZDoom. Developer TrenchWork has addressed these issues on several occasions. But the project has finally borne some fruit, albeit not what fans were likely expecting.
Out of the blue, TrenchWork has released a three-episode mini-campaign called Butcher's Summit, which acts as a prequel to the events that will ultimately be portrayed in the mod. Playing as a knight in the Templar order, you're tasked with eliminating a heretic surface-to-air battery dug deep into the peaks of a vast mountain range. With three maps spanning an estimated two-hour run time, the prequel features multiple weapons and "over 40 new monsters", which sounds like a lot more than was initially planned for the full mod.
In an article revealing the mini-episode, Trench Foot lead L0kken explained what's gone on. "It's no secret that the development of [Trench Foot] Chapter 1 has had its ups and downs," he writes. "During one of those slower phases of development, I decided to use the free time to begin work on a new project. I wanted to make something with a smaller scope that wouldn't require the efforts of the whole team to complete."
I took a very quick Tour of Trench Foot's opening level, and my initial impressions are that it's pretty tasty. The mod throws into the action almost immediately, with you pushing through a quasi-World War One frontline as you fight through axe-wielding cultists and deadly suicide bombers with revolvers, rifles, and your own mighty fist. The levels are large and open for a Doom-based game, with moody battlefields wreathed with fog and dusted by snow.
It seems impressive even at a fleeting glance, but L0kken is nonetheless keen to stress that Butcher's Summit "does not represent" how Chapter 1 will play. "I made a few decisions to keep the project as simple and expedient as possible," L0kken points out, adding that they opted for "A single difficulty option and kept cinematic moments to a minimum, prioritising gameplay and exploration."
Regardless, I reckon Trench Foot's prequel episode is well worth trying. You can download Butcher's Summit over on ModDB. While the mod is based upon Doom 2, it's also wholly standalone, enabling you to launch it straight from the file with no additional tinkering required.

Best laptop games: Low-spec life
Best Steam Deck games: Handheld must-haves
Best browser games: No install needed
Best indie games: Independent excellence
Best co-op games: Better together

New Blood has revealed that Ultrakill's next major addition, Hell's eighth layer of Fraud, will be added to the early access FPS next week. Fraud was initially set to release at the end of 2025, but suffered a minor last minute delay.
We don't know the exact day the update will drop, but New Blood advises fans to "Skip school. Call out sick from work," because "It's finally happening. And we're not lying."
One of the coolest things about Ultrakill is that each layer of Hell pretty much has its own art style: Lust is a dreamy metropolis, Gluttony is a Jabu Jabu's Belly-style situation, Greed is a freaky golden desert filled with the monuments of humanity, it's rad as hell.
Fraud looks like a real heater, with the unifying theme seeming to be illusion, funhouse tricks, and the sort of physics-defying spaces you can only explore in a videogame.
New Blood's early access projects—Gloomwood, Fallen Aces, and Ultrakill—continue to simmer like a fine gumbo. The long waits will be well-worth it in the end, I think: All three have been surprising me with their scale and ambition.
Each new update unveils new layers (figuratively, in addition to Ultrakill's literal layers of hell) of depth and complexity that genuinely excite me. Gloomwood's monster transformation serum system is a great example. The feeling kinda reminds me of that point we all reached in Elden Ring in 2022 where it was like "Oh, the map keeps going? What is this game?"
Ultrakill seems the closest to a full 1.0 release, with just one more layer to go after Fraud: Treachery. On the smaller side, New Blood is also set to launch a grid-based, Grimrock-style spinoff of Dusk sometime this year, Dungeons of Dusk. Ultrakill is already a great value at $25, but you should wait to buy it if you haven't already: Fraud's launch will coincide with New Blood's customary anniversary sale from February 23 through March 2.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Battlefield 6 is pretty awesome, unless you happen to be in a jeep. The LGT (light ground transport), Battlefield 6's most plentiful vehicle, is a failure on every level.
"It is so bad at its one job—safely transporting—that it's not unusual to watch your team ignore a fleet of free jeeps and choose to hoof it across the map instead," I wrote in October 2025. "With four seats, one turret gunner, and absolutely zero protection from bullets or mines, taking a ride in Battlefield 6's sole transport car is like announcing to the entire server that five free kills are vroomin' their way soon."
Over four months later, the LGT remains as useless and undesirable as the day Battlefield 6 released. Nobody bothers using one for its intended purpose, and when the exception that proves the rule decides to brave the danger, they usually get blown to bits or bail within seconds. So when I sat down to speak with two DICE developers about Season 2, I politely demanded to know when jeeps wouldn't suck.
The short answer? DICE is aware that light vehicles are death traps, and now getting around to doing something about it.
"I'm going to take the light vehicle feedback with me to the team from you today," DICE hardware producer Kit Eklöf told PC Gamer. "But I also want to promote that there's a Battlefield Labs test coming up where we're going to test some vehicle improvements around this issue, specifically because we've heard the feedback that vehicles are death traps. We are going to try a package of vehicle improvements on Labs very soon, so keep an eye out for that."

Sounds promising, but it also stings to learn another important improvement for Battlefield 6 is, at minimum, weeks and weeks away. I can live with that, and I'm glad DICE has this Labs platform to thoroughly test stuff, but I'm going to go out on a limb and claim even a half-baked payload of buffs for the LGT pushed live tomorrow would leave it in a better place than it is now.
I hope tank buffs are part of the package too, because armored vehicles across the board behave like they're made of somewhat thick cardboard. The unbelievable number of rockets that engineers lug around these days, and the popularity of the SMG-equipped class in general, has cut the expected lifespan of even a decent tank driver to anywhere between two minutes and "exploded like a July 4th firecracker as soon as you get in."
It's rough out there for vehicles, which is a strange thing to have to say about what are supposed to be vital power weapons in Battlefield 6.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Developer: Free Radical Publisher: Eidos Release: 10/25/02 Genre: Action Goldeneye left its mark on the first person shooter genre. There were many console first person shooters before its release, many of them PC ports. But Goldeneye, with its...
The post Timesplitters 2 appeared first on Classic-Games.net.
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The Epic Games Store recently published its 2025 Year in Review, highlighting a record-breaking $400 million spent on third-party PC titles—a 57% increase over previous years. Total PC player spending hit $1.16 billion, supported by a catalog that has now expanded past 6,000 games. While these figures show aggressive growth, the platform still faces a long road to becoming a true competitor to Steam. Steam’s entrenched community features, social strength, and significantly larger library of niche and legacy titles continue to keep the majority of the gaming population rooted in that ecosystem. To keep the momentum, Epic is maintaining its developer-first approach, allowing studios to keep 100% of their first million dollars in revenue and offering flexible in-game payment solutions that bypass store fees.

Currently, you can claim Botany Manor for free until February 12 at 11:00 AM ET. This is a first-person puzzle game set in a Victorian estate where you play as a retired botanist researching how to bloom rare, forgotten seeds. It requires you to investigate clues throughout the manor, such as temperature charts and ancient textbooks, to solve the environmental conditions needed for each plant. If you prefer to have it on Valve’s platform, the Steam Store currently lists it at its full $24.99 price point. For a middle ground, the G2A Marketplace has keys available for approximately **$5.40**, which is a significant drop if you miss the Epic window.

The second freebie this week is the Poison Retro Set for the competitive shooter Pixel Gun 3D. This DLC pack is a high-value claim for active players, bundling three poisonous variants of top-tier weaponry: the Digital Sunrise sniper, the Laser Cycler backup, and the Wave of Poison. It effectively gives you a pre-built, retro-themed loadout without the usual grinding or in-game currency cost. This set usually retails for $24.99 on the Steam Store, so claiming it on Epic for $0 is the most resourceful way to gear up before the rotation on February 12.
Epic’s Free Games Program remains its strongest hook, with 662 million titles claimed in 2025 alone. The report also notes that 78% of these games saw all-time peak concurrent player records during their free week on the store. Looking toward the rest of 2026, the company plans to launch “Epic Web Shops” and a completely rebuilt launcher architecture this summer to address long-standing stability and speed issues. They are also planning to introduce game-independent party systems and voice chat in the second quarter, features that are essential if they hope to eventually bridge the social gap that currently gives Steam its primary competitive advantage.
The post Epic’s $1.16 Billion Year 2025 and Weekly Freebies appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The work of security forces ranks among the most important in our society, and there’s no doubt that without their operations, it would descend into absolute chaos. The sight of a soldier, police officer, or even a member of special forces has always stirred in me not only respect but also curiosity. You probably won’t be surprised that I spent a substantial part of my childhood playing soldiers with a friend. Fortunately, I never came even remotely close to the kind of danger this work entails. Thanks to Ready or Not, I got to experience firsthand that wearing such a uniform conceals not only incredibly brave labor but also some pretty nasty stuff.
You’re wondering what could be harder than doing the job of a special forces member? Well, the job of their commander. That’s exactly the role the creators of this tactical hardcore shooter put you in. In the singleplayer portion, which doesn’t hide any deeper story, you’re put in charge of several officers who will accompany you on various missions. You’ll primarily be eliminating terrorists, attempting to arrest wanted individuals, protecting civilians, or defusing explosives. That doesn’t mean, however, that you’ll only be barking orders, as was the case in the SWAT game series.

You’ll also be monitoring the mental state of your unit members. Officers are psychologically affected by injuries sustained in combat, the death of a colleague, or difficult situations where civilian casualties occurred. They can gradually find themselves stressed or depressed, which can also mean their complete departure from the team. It’s up to you whether you decide to be a good commander, care for them and send team members to therapy—which means their temporary removal from the squad—or be ruthless, firing them at the first opportunity and replacing them with new ones.
The stress system thus only functions as long as you want it to. In practice, this means that if instead of sending your officers to therapy you fire them and subsequently hire one after another, you won’t be penalized in any way. Hiring new officers costs nothing, and for many, this can mean an easy way to circumvent the system. If you don’t really immerse yourself in the game, you’ll miss out on a rather essential element revealing the issues of this profession. Although… it depends how you look at it. It’s still a game where massacre follows massacre, but while I wouldn’t want to in any way dishonor the work of these forces, the truth is that their deaths are rather rare. After all, these are trained unit members who are prepared for almost anything.

With my own eyes, I was deployed with my team against a gas station robbery, a hospital massacre, a village full of cultists with an atmosphere reminiscent of the horror game Resident Evil Village, a nightclub seemingly inspired by the John Wick films, or the lair of a crazed streamer. The believability of the levels is enhanced by meticulously crafted environments full of thematic elements that, upon closer examination, excellently connect the given cases. These aren’t just mere backdrops, quite the opposite. Each mission has a unique atmosphere that I’ll probably associate with this game forever. Ready or Not simply succeeds in showing an undistorted reality where in one second you can make a mistake that will mean lots of blood and unnecessary loss of life. And when I say unnecessary, I mean truly unnecessary. Among the terrorists and criminals move civilians whose survival is just as crucial as the actual neutralization of the enemy.

And here comes the risk factor. Correctly assessing a situation where it’s just an unarmed civilian is often complicated by their very behavior. Imagine, for example, a situation where part of your unit gets into a firefight and you, in haste and trying to support them, encounter a person who doesn’t comply with repeated commands to raise their hands and instead pulls out a phone. Even in relative calm, this is a situation that’s difficult to resolve. Let alone in chaos, during which your colleagues are dying nearby.
Even though the game is primarily designed as a cooperative title, the singleplayer portion can bring you at least a partially realistic view of the effort these forces put in, which most of us can’t even initially imagine. On the other hand, the game would be much better suited to dialogue cutscenes and perhaps the opportunity to peek behind the curtain of the daily lives of these forces, who must cope with the loss of their colleagues in addition to their own duties. Unfortunately, that didn’t make it in. Instead, I could only examine the unused detailed station environment and local characters who just stare at you without a single line of dialogue or mind their own business. The storyline, if it can be called that, is spread only across briefings that I could replay via audio track before deployment, yet I still felt that the story didn’t make it into the full version.

That doesn’t mean, however, that you won’t enjoy the singleplayer with AI colleagues playing through the same missions as in co-op. If you were a fan of the SWAT series, I wouldn’t be ashamed to call Ready or Not its spiritual successor, offering you more extensive options. You don’t necessarily have to kill enemies but can first incapacitate them with a flashbang and thus force them to surrender. In these cases, however, speed plays a major role, because if you don’t pacify the gunman in time, even after securing the firearm, they can pull out a backup weapon and make a big mess. But it’s not just the enemy who can do this—there are also non-lethal means like pepper spray or a taser in the arsenal, so completing the sub-task of arrest instead of killing doesn’t have to be necessarily unrealistic.

You’d be hard-pressed to find a better opportunity to try out the work of special forces. Still, I regret how close VOID Interactive studio came to perfection, yet some refinement is still needed even after the PS5 release that came later. I’m curious myself whether other types of rewards will be added beyond what’s currently available. Those are only cosmetic and exclusively clothing, not weapons, which are open from the start along with all other accessories. Each playthrough earns a grade at the end based on meeting certain criteria, such as whether your colleagues and all civilians survived. If you achieve the required grade, you’ll unlock, for example, a new tattoo or perhaps boots. But it won’t add any bonuses.
If you’re getting this title primarily for co-op and you actually have people to play with, I dare say you’re not looking at dozens but easily hundreds of hours of fun. I myself already have over 80 hours in the game and enjoyed most of them. Coordination of your team is key, and if you opt for anarchy and a solo approach, you’ll die. All of you, to the last man.

Now it’s time to move on for a moment to the negatives. I can say right away that the enemy AI is sometimes simply unfair and equally demanding regardless of how many players you’re currently playing co-op with. It often happened to me that I carefully checked a room corner by corner and the strike came through a window. I admit, it’s realistic and I could indeed lose my life that way. However, any passage through the same level by the window often meant instant death or serious injury and absolutely perfect enemy accuracy. But it’s not just predetermined locations—for example, peeking through a hole in a fence. I barely glimpsed anything and took a bullet to the head. And that’s something that after 20 minutes of walking through the level really started to bother me, although we’re talking more about the higher difficulty.
Fortunately, similar situations don’t happen that often, and in practice it means that while you won’t avoid the occasional cursing, the playthrough with your friends will still be really fun. Especially if you surround yourself with a team that strives for professionalism. If you really want to enjoy co-op, you should determine right at the start who will be breaching doors with a ram, checking under them with a mirror, covering with a shield… And most importantly—who will take on the role of commander. Uncoordinated movement through the level primarily means failure. Unlike a progression where you report the status room by room. And maybe in retrospect I’d recommend going through at least part of the aforementioned singleplayer, which can adequately prepare you for potential command.

The selection of equipment is rich. Besides specialization in carrying a shield, ram, or mirror, you can choose between different types of explosives and stunning devices. The type of armor and bulletproof vest is also important. While in lighter gear I could carry more ammunition, in heavy gear I could withstand more but had to conserve bullets. So everything depends on what playstyle suits you best. Personally, I preferred to choose more durable armor with fewer magazines for a more cautious approach than light armor with more ammunition. And this goes hand in hand with the arsenal of weapons. It’s rich and offers submachine guns, assault rifles, shotguns, and pistols. The feel of shooting is different for each weapon. They differ in recoil, animations, sound, and you simply know which weapon you’re currently using. You don’t need any colored skin or print to recognize the given weapon. A single shot is enough. And if Ready or Not excels at anything, it’s definitely the awareness of what power each of your rounds represents.

This is also aided by the slower pace. Ready or Not is first and foremost a tactical shooter that isn’t characterized by sprinting and frenzied shooting across the entire map. The freedom of movement is quite verified for players. Such common leaning left and right from around corners can be done smoothly and in increments here. Just as you can move your body up and down from standing to crouching. Thanks to this, you can examine each room and space to the smallest angle and thus avoid overlooking a possible enemy. Furthermore, immersion is characterized not only by magazine check options but also quick reloading, which although you’ll lose a half-empty magazine, you’ll load a new one into the weapon much faster. Or you can just swap the half-empty one for a full one when you know a bigger firefight awaits and you don’t want to get into a situation where you have to reload during combat chaos. I mustn’t forget the alternative aiming when hip-firing. The implementation of lasers when hip-firing deserves praise. They don’t serve here merely as a cool accessory that only shines where you’re aiming, but I actually achieved more accurate close-range hits with it than when using traditional sights.

And it’s precisely in the absolute freedom and options of what and how you do things that the real fun lies. You find out that an armed enemy is standing right behind the door? You can get them by shooting through the door. Want to attack from the side? Or send each team through a different entrance? It’s entirely up to you. Even if it’s a stupid idea, you can go and kick down every door you encounter. Or first pry them open or shoot out the hinges with a shotgun. But without prior checking whether someone is standing behind the door or whether there’s a trap set right behind it, you can lose everything. You hold your life, including your unit’s, only in your own hands. So it happened to me a few times that I didn’t have time to think about potential danger and while clearing a hallway of residential units, I didn’t think to check the upper staircase, which resulted in one member after another starting to die, and if I hadn’t run upstairs, I would have been left completely alone. And in the case of scarier missions like Relapse, that wasn’t exactly what I was looking for.

In case you maintain a cautious yet smooth pace of movement for your or other units, it will have an almost cinematic impression. I often even caught myself deliberately stopping in passage and examining individual environmental details. This is sometimes processed excellently to an absurd degree. You can see all sorts of inscriptions, flyers, objects hiding references to various game series or jokes. Although the game looks really great for the most part, some compromises that are occasionally an unwelcome thorn in the side are disappointing. Light bulbs cannot be shot out. Maybe that’s to some extent good, because the lighting across the entire game is more than solid. When I was admiring from a window overlooking the sea, I saw how it was divided by boundaries of repeating textures. Not a nice sight. On the other hand, it’s hard to estimate what’s behind this shortcoming. After all, it’s a background element and no title gets by without limitations.
It’s also too noticeable when members of my crew look identical to each other. The game offers customization of your character’s appearance, so there should be something to choose from. I wouldn’t be surprised, however, if the developers didn’t have time.

This suspicion is also manifested in insufficient optimization and overall technical state. Constantly disappearing random loadouts, enemies loading in at higher distances from which they can immediately shoot at you and often even hit, or unnecessarily long loading screens. I believe this will still be fixed; it’s clear that certain sacrifices had to be made for some aspects of the game before release. And speaking of those sacrifices, their screaming is unforgettable. Surprisingly, it’s not the civilians but mainly the shot enemies. These are often accompanied by screams that would wake the dead. Nice long screams…
Even though there’s no storyline and cutscenes in the game, the character dialogues and for example the audio recording of the briefing really do listen well and partially awaken a desire for the presence of a real story. Besides music, ambient sound also adds to the atmosphere, when for example after hitting a car its alarm goes off, in tunnels there’s an absolute echo, and each step of your colleague or enemy is distinctly audible. The musical backdrop is chosen differently for each level, but primarily it’s electronic music called breakbeat, which characterizes the given location more. What amused me most was the use of Bach, during which I as commander fell in battle while a string orchestra played. Simply classic. The weapons are also excellent sonically, which I’ve already raved about.

Despite obvious shortcomings such as balancing and bugginess of the AI or unfinished mechanics, this is a title that brings a unique experience. At the moment, it’s even the best tactical co-op game where you and your friends will have fun for more than a few dozen hours. You’ll simply melt over the sounds of gunfire or fallen enemies and won’t even have to use several hundred rounds to do so. The variety of levels is helped by the use of different color palettes and detailed environments, thanks to which you’ll feel as if you’re really deployed in a different place each time. All this is wrapped in an immersive execution in which each piece of equipment isn’t just a nice accessory but an actually functioning piece of gear that corresponds to reality
Ready or Not offers the opportunity to taste the work of special forces, thanks to which some may create a much better picture of just how complex and underappreciated labor it truly is. Risking one’s own life to save civilians shows not only immense courage but also a dark side where the slightest mistake can turn into absolute catastrophe. Although it’s not the only title that has managed to at least partially approach the extreme conditions of this profession, I’m convinced that Ready or Not has succeeded in getting by far the closest so far. Poor coordination and leadership can put you in situations where you won’t be sure whether you’ve gotten lost. And once you lose control of your surroundings, you’ll barely have time to pull the trigger.
G2A: Ready or Not PC Steam Key or Ready or Not Xbox Key
The post Ready or Not – When One Second Separates Order From Carnage appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

I missed that Styx: Shards of Darkness – Deluxe Edition was part of the free games in the last update, but Epic has indeed provided both entries of the goblin-assassin saga for free this week. Yesterday’s rotation officially retired the tower defense hit Bloons TD 6, shifting the store from colorful monkey strategy to gritty, dark-fantasy infiltration.

Until January 22 at 11:00 AM ET, you can claim both Styx: Master of Shadows and Styx: Shards of Darkness – Deluxe Edition for zero dollars. These aren’t modern “action-stealth” games where you can easily fight your way out of a blunder; they are pure infiltration titles where being spotted usually leads to a quick death. The Deluxe Edition of the sequel is particularly resourceful as it includes the Akenash Outfit and the Dagger of Akenash, giving your clones and assassination attempts a technical edge from the start. While these typically retail for $19.99 each on the Steam Store, you can currently find keys for the first entry on G2A for roughly **$2.60** if you miss the Epic window.

_20220122223252For those looking for a cinematic heavy-hitter, Detroit: Become Human is currently sitting at an 80% discount on Epic, bringing the price down to $7.99. The game follows three androids as they navigate a futuristic dystopia where their choices determine the fate of both their kind and their human creators. It is one of the most polished interactive dramas ever made, featuring branching storylines that actually respect your decisions. If you are looking to shave a bit more off that price, the G2A Marketplace (affiliate link) is offering Global Steam keys starting at **$9.53**, ensuring you can secure this AAA title for under ten dollars regardless of which store you prefer.

The massive World War II tactical shooter Hell Let Loose has its Deluxe Edition on sale for 67% off right now. This is a noteworthy deal considering the base game was a featured Epic freebie back in January 2025. The Deluxe version provides the essential 50v50 combined-arms experience, along with several cosmetic packs, such as False Front and Lethal Tide. It is a game that prioritizes communication and squad-based tactics over individual kill counts, making it a perfect pick for players who want a more realistic combat loop. Between the free Styx bundle and these deep discounts, this week provides some of the highest value-per-hour gameplay we’ve seen in the new year.
The post Double Styx Giveaway and Tactical War Deals: This Week on Epic appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Floundering PvP shooter Highguard lives on, as developer Wildlight releases a new content update and assures worried fans that ominous signs like the game's website going offline are "low priority" problems.

Bethesda Game Studios boss Todd Howard has flattened hope for a major Starfield overhaul by stating that the long-awaited update in development "is not Starfield 2.0".

Despite what confused Call of Duty players who changed teams would have you believe, Battlefield 6 is a notable modern military FPS that's doing fine a few months in, usual bumps in the road included. Now, Season 2 has finally arrived following a delay, and it's kickstarted new positive and negative discussions.

A new report has revealed that Wildlight Entertainment, the studio behind ill-fated first person shooter Highguard, was funded by Tencent studio group TiMi. The full scope of this funding, its connection if any to recent layoffs, and the reason for its secrecy remains unclear.