FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇TheSixthAxis
  • Interview: How Kingdom Come: Deliverance 2 is going bigger and getting betterStefan L
    Kingdom Come: Deliverance 2 is all set to immerse players in the medieval machinations of warring kings and lords all over again, when it comes out on 11th February 2025. We’ve played a few hours of the game, experiencing its opening narrative twists, as well as leaping ahead to the big city of Kuttenberg and the broader historical RPG action – you can read all about that here – but we also got to sit down with Warhorse figurehead and PR Manager Tobias Stolz-Zwilling to talk about a game that’s
     

Interview: How Kingdom Come: Deliverance 2 is going bigger and getting better

Od: Stefan L
21. Srpen 2024 v 11:00

Kingdom Come: Deliverance 2 is all set to immerse players in the medieval machinations of warring kings and lords all over again, when it comes out on 11th February 2025.

We’ve played a few hours of the game, experiencing its opening narrative twists, as well as leaping ahead to the big city of Kuttenberg and the broader historical RPG action – you can read all about that here – but we also got to sit down with Warhorse figurehead and PR Manager Tobias Stolz-Zwilling to talk about a game that’s been a whole console generation in the making.

TSA: It’s going to have been 7 years almost exactly between games, which is basically a full console generation which is a lot of time in terms of tech, gaming and people’s attitudes. As a developer, has your approach for Kingdom Come: Deliverance 2 changed compared to the original, beyond the studio simply getting so much bigger?

Tobias Stolz-Zwilling: Yes and no. No, it’s still very much the same kind of game, so we’re trying to stay true to Warhorse, stay true to KCD, and deliver what we believe is a true, authentic medieval experience, but then again, now with more people and the cushion of a successful KCD1, we can make things bigger – everyone always says it’s going to be bigger and better, but in our case we do have more people, we have the financial funding that can support the development, but we also have the technology and the skills now to bring stuff into the game that we couldn’t afford before.

For example, we and [Director] Daniel Vávra always wanted to have a city in the game, and in KCD1 they’re teasing and talking about how in Kuttenberg something is happening, but we simply couldn’t [go there], because we weren’t able to have more than a few people on screen, the task of building a huge medieval city was too big, and so in KCD1 we basically have a bunch of villages and one overblown village, which is Rattay. Compare Ratai to KCD2 and it’s like one street in Kuttenberg. Now we are confident to tackle bigger things and that is what I think has changed most.

Kingdom Come: Deliverance 2 ambush

TSA: You’ve almost already answered my next question, which is what ways KCD2 has changed from the original? The scope, of course, but are you sticking with the alchemy system, the style of combat and things like that?

Tobi: Yes, the scope is the easy answer, but pretty much every element from KCD1 is being tweaked, fine tuned and upgraded. Even the dice minigame will be deeper and there will be some badges you can earn.

I think the most prominent example is with the combat […] We said of KCD1 that combat was easy to learn but hard to master, and I think the hard to master we nailed, but the easy to learn, not so much. Many people liked it, but some struggled, so the idea now is to have different animators come to the studio so that they all feel different, but they ca also offer different playstyle. So if you want to play the intricate combat system, then you can take a sword and do all the combos and moves, but if you’re a character that doesn’t want to combat at all or want a more straightforward style, then there’s weapons like the mace where you pretty much just whack the opponent on the head!

Then in the UI there are less attacking zones, it’s a bit more straightforward, the combos are not so difficult, and so on. It’s also stayed true to each weapon historically and what it was used for – of course the crossbow was easier than a bow, that’s why they invented them, and of course a pole weapon is easier that fencing, that’s why they used them. The intent is for a more entertaining game that offers you this choice.

TSA: You mentioned hitting enemies on the head, and video game developers have got a rich tradition of exploding watermelons. Usually it’s for first person shooters, I think, but did you get through many watermelons during development?

Tobi: [laughs] I don’t want to spoil too much, but many watermelons were harmed!

TSA: It also feels like you’re taking a step forward in the storytelling and the cinematic stylings. Perhaps a lot of that is from experiencing the opening hours and getting people into the setting, but does that continue as the open world is exposed to you?

Tobi: Daniel Vávra is a huge cinematics fan, and one day wants to shoot a film himself, so of course you can see this in his games – you can also see this in Mafia and Mafia 2, his earlier products. He has this hand for dramatic scenes and sequences, and KCD 2 especially is not different.

In the beginning of the game, it’s a little bit more hands on and we bring you up to speed with the video sequences to introduce you to the game and the surroundings. This will be less through the rest of the game, however, I think we have 4, 5 or 6 hours of cinematics in the game, and they’re extremely powerful and important for us to deliver the story. We have a 100 hour game, after all, and it’s a story driven game first, and an action RPG and the fighting and so on, so therefore the cinematics are very important.

TSA: I like that you can really put Henry and Sir Hans together as two characters that have a lot of growing up to do in this game.

Tobi: And that’s what makes them so lovely! Hans Capon in the first game, if you check on Reddit and so on, most people are saying the same: “I hated this dude in the beginning, but then he became my most loved character!”

He had this interest arc in KCD where he became a friend to Henry, but still there’s the difference where he is a noble and Henry is a Squire, a bastard. This is still present, but KCD2 will focus strongly on the bromance between those two, as they face terrible situations through the game where they’re on the edge of surviving (maybe even further), and that’s a dramatic part that we have a big focus on.

Henry, in KCD1, pretty much solved everything by himself, but in KCD2 that will not be the case. He will find out very quickly that he needs friends and he needs other misfits to get things done.

TSA: I get the feeling that Hans would like Henry to still sort everything out for them! [laughs]

How important is that you kept Mutt in the game? Was that a day one addition to the plan?

Tobi: Yes, and you can finally pet him! That was a big thing and even our own guys said we have to have a pettable dog, and to go one further, we have a petable horse as well, which is great.

Some of the perks and stats we are taking over to KCD 2, like the dog for instance or Henry being able to read – it doesn’t make sense to make him learn to read all over again – however, things like combat and other intricate things, he has to rediscover.

I like to say it’s like he’s the champion of a Sunday league, but now he’s going to the Premier League, so he will suck at most things in comparison. However, he now knows how to play soccer, but now needs to step up the game to deal with armies, knights, lords, nobility and so on. It’s not like he forgot everything, it’s more like he needs to refine his skills.

TSA: He didn’t just take a mace to the head and forget stuff.

Tobi: Exactly.

TSA: There’s obviously still areas that you might still be able to improve and add in future, so you talked about not having jousting in the game, which I’m sure a lot of people would be nagging you to do. Is that the main thing that is still on the wish list?

Tobi: Honestly, I think everything that’s in the game and everything that’s not in the game is exactly as intended by Warhorse – this is how we do it, this is what we wanted to deliver, and we are looking forward to getting this out.

Jousting and these things are coming from fans that are very often used to Hollywood scenes, like A Knight’s Tale. Yes, jousting was a thing in the Middle Ages, but it definitely wasn’t as present as people might think…

TSA: Also, it was probably just for the rich folks.

Tobi: For the very rich folks. For the nobility mainly, and even then, when they were participating, it was a problem because you were actually hurting a nobleman!

But there will be tournaments: swordfighting tournaments, archery tournaments, horse tournaments and so on and so on. There will be cool stuff in there, but jousting would be a bit like a Quidditch game for Harry Potter. Of course everyone wanted Quidditch in there, but…

TSA: I mean, jousting you can understand, but Quidditch is impossible to figure out how to make into a workable game!

Tobi: Just catch the golden ball! [laughs]

Kingdom Come: Deliverance 2 Kuttenberg

TSA: Lastly, I was wondering about big picture for Kingdom Come. Obviously you will tell a story of its own in KCD2, but is there still another chapter in a grander saga? I’m not sure you’re allowed to say right now…

Tobi: I’m allowed to say anything! KCD1 ended with a cliffhanger, and KCD2 will end a story, but I don’t tell you which story. What the future brings, we don’t know yet.

In our history at Warhorse, we had two sink or swim situations. One was the Kickstarter, and the other was the release of KCD, because even then we weren’t sure if it would be a success or not. it’s not a sink or swim situation anymore, knocking on wood, but we have to wait and see how KCD2 performs. I am positive, I think the game is great and in very good shape already.

I can tell you already that Warhorse tries to aim to get bigger. We want more people, have bigger studios and again tackle bigger challenges.


Our hands on time and chat with Tobi with Kingdom Come: Deliverance 2 came thanks to a press trip to Kutná Hora, the modern day Kuttenberg, with travel and accommodation provided by Warhorse and Plaion.

  • ✇TheSixthAxis
  • Hands on Kingdom Come: Deliverance 2 – Henry and Hans go to the big cityStefan L
    Seven years is a long time to wait after a cliffhanger ending, but as Kingdom Come: Deliverance 2 ably proves, it takes a good long time to make a game, these days. Warhorse Studios found great success with the first game, selling millions of copies to allow them to grow both in their ambitions and as a studio. Picking up right where the last game ended, the adventure that awaits Sir Hans and Henry is bigger, more deadly, and will take you from the countryside and into the big city. Spending se
     

Hands on Kingdom Come: Deliverance 2 – Henry and Hans go to the big city

Od: Stefan L
21. Srpen 2024 v 09:00

Seven years is a long time to wait after a cliffhanger ending, but as Kingdom Come: Deliverance 2 ably proves, it takes a good long time to make a game, these days. Warhorse Studios found great success with the first game, selling millions of copies to allow them to grow both in their ambitions and as a studio. Picking up right where the last game ended, the adventure that awaits Sir Hans and Henry is bigger, more deadly, and will take you from the countryside and into the big city.

Spending several hours with the game, we got to experience the opening region and the events that kick this new narrative arc into gear, before jumping ahead to the big city and some of the politicking and possibilities that this region provides. There’s a pretty stark contrast between the two, most notably in terms of the environment that you’re exploring, but also in terms of pacing.

Dubbed ‘Bohemian Paradise’, the opening area is full of lush greenery and small villages surrounding the hilltop Trosky Castle, but we had only a glimpse of this amidst the narrative upheaval that greets Henry and his lord Sir Hans. They have been entrusted with delivering a message of peace to Lord Bergow, though as they get close, they’re greeted with suspicion and hostility from guards on patrol. There’s bandits in the area and they’re immediately suspicious of you, not least because of the respective allegiances in the war between King Wenceslas and the upstart King Sigismund.

That initial interaction starts to define who your version of Henry is. This is a fresh start from the first game, and Warhorse Studios describe it as a new arc – KCD was Henry becoming a man, while KCD 2 will be him becoming a warrior, but still seeking revenge for the murder of his parents, like he’s starring in a Shenmue game. Seeking to back Sir Hans up and express the honourable nature of our mission, I put my foot in it while trying to navigate the conversation with the guard’s captain, until Sir Hans steps back in and resolves the issue – of course, I doubt you can really start a fight at this point, but it lets you emphasise whether Henry will be a smooth-talking envoy or a strong, battling soldier that will fight to resolve issues, rather than talk too much.

Kingdom Come: Deliverance 2 ambush

You never make it to the castle, though, those aforementioned bandits ambushing your group and sending Sir Hans and Henry fleeing through the woods with just a pair of britches to hide their modesty. Thankfully the old lady who eventually takes them in, all battered, bruised and bleeding, doesn’t mind their lack of clothing, but once you actually reach Trosky, reality bites hard at Sir Hans, the brattier side to his summery character driving a wedge between the two. Also, you’ve got to go and find your dog, who went missing after the ambush.

It’s a compelling opening hour or so, giving a rather linear introduction to this game, providing you with some fighting practice, a bit of stealth, and revisiting a few of the key plot points via flashbacks, so you can enjoy this and understand Henry’s origins without having played the first game. However, it’s not a true representation of the more than 80 hours that will follow. That will be much more open and free for you to explore as you see fit, with gameplay and quest design that builds upon the style of the original. It’s when we leap ahead to explore Kuttenberg (now known as Kutná Hora in Czech) that we get to see this side of the game play out.

One of the most important cities within Bohemia at the time, Kuttenberg’s reputation was largely built on the silver mines that gave it so much wealth. This was a major economic centre because of it, with a minting press clanging away to produce currency, and people drawn to the area because of this.

Kingdom Come: Deliverance 2 Kuttenberg

Kuttenberg has been recreated in fantastic detail here, with Warhorse getting a lot of support from the city to help them build something authentic to the period. Leaning upon historical references and records, they’re able to peel back the centuries and restore buildings and structures back to what they would have been like – a walking tour through the city lets us see the comparison between the modern and preserved streets and structures, and how they look in the game, as well as educated guesses like an astronomical clock that they know was there, but have modelled after the world famous clock in Prague. While you might have a mental image of a world filled with muddy browns, Kuttenberg’s wealth was shown through colour, artistic construction and finery.

And naturally, with a large population centre, politics come to the fore and create conflict. Menhardt the master swordsman – a Fechter – has come from Frankfurt with a license from the king to found a brotherhood and spread his artistry in combat. But as he arrives in Kuttenberg, he finds another brotherhood from Prague has established itself, and the city council siding with them. All Menhardt wants – you’ll gather from his mixed English and German dialogue (in that Hollywood way that people never actually speak in when using foreign languages) – is the opportunity to fight and prove that he should be allowed to establish a brotherhood, but as they refuse to fight him, he hatches a plan with Henry to steal the Kuttenberg Sword from the local brotherhood and place it at the town hall to open them up to challenges.

Kingdom Come: Deliverance 2 nighttime stealth

There’s bound to be a bunch of ways to pull this off, but by far the easiest and most obvious is to sneak into the brotherhood’s house at night and steal the sword – people have routines through a 24-hour cycle, so you can skip forward to get to the point in time that you need. Nighttime is dictated by rules like needing to walk with a lamp or torch, so that you are above suspicion of being a thief, but you’ll encounter locked doors that need careful (and most importantly quiet) picking with a tricky, but enjoyable minigame, that can alert the people inside. Thankfully, if you are caught, then there’s still a way to trigger the duel and competition, just with the odds in the tournament being stacked against Menhardt and his brotherhood that you can join up to.

There’s been some significant improvements to the combat in Kingdom Come: Deliverance 2, though it’s building on the same foundations as the original game. You still have the five-pointed star reticule when fighting an opponent, giving you the ability to attack and block from either side, from above, jab down the middle or attack from below – these upward swings are now combined instead of being separate directions. I found it a little easier to grasp the basics in this game than with the first, learning a bit better how to parry and open an opponent’s guard, or to string together a flurry of blows. Don’t get cocky, though, because this is still a tricky style of combat to master.

Is there that much of a difference between Menhardt’s German school of combat and the Prague brotherhood? I couldn’t really say, but with their success and growth over the past seven years, Warhorse has grown the animation team from basically a single person, to having someone dedicated to each weapon and combat style. There should be greater distinction and nuance between them, letting your specialise.

But maybe you don’t want to be up close and personal? Fighting from afar will be perfectly viable, and maybe even preferred when the pitched battles can be much larger and more grand than before. You’ll see full-blown castle assaults, man the ramparts with a crossbow in hand, as opposed to a bow and arrow, and KCD2 will feature the earliest of firearms, including boom sticks that are basically a tube on a stick that you shove gunpowder and a bullet down, before making it go… well… boom!

Kingdom Come: Deliverance 2 alchemy

There’s plenty more aspects to the game, all building upon the original, such as the public perception of Henry which shifts depending on your actions – so if you’re a thief, you’ll be branded as such and treated as one – or the in-depth alchemy system that has you physically mixing healing remedies. Oh, and of course there’s a fun game to sink your time into, though in this case it’s a historically accurate game of dice. It’s actually surprisingly addictive – well, I had to keep playing if I wanted my dog to have a sausage for dinner! – as you roll a bunch of dice and try to find pairs and runs with which you can score points and then keep rolling, but you importantly need to know when to quit, otherwise you’ll end up with no points for a round.

Put it all together and Kingdom Come: Deliverance II is shaping up to be a real showcase for how much Warhorse Studios has grown, evolving their take on the historical setting and their approach to role playing games in general.

Our hands on time with Kingdom Come: Deliverance 2 came thanks to a press trip to Kutná Hora, the modern day Kuttenberg, with travel and accommodation provided by Warhorse and Plaion.

  • ✇Eurogamer.net
  • Kingdom Come: Deliverance 2 announcedTom Phillips
    Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG. Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S. The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz. Read more
     

Kingdom Come: Deliverance 2 announced

18. Duben 2024 v 20:15

Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG.

Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S.

The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz.

Read more

  • ✇INDIAN
  • Je novou hrou od Warhorse Kingdom: Come Deliverance 2? - INDIANTomáš Otáhal
    Vigor od Bohemia Interactive se konečně podívá na PC, PlayStation rozhraní se dostane na PC, Hades 2 si vybraní hráči budou moci vyzkoušet a Take-Two začalo propouštět. Tohle je nová epizoda 90VTEŘIN.V této epizodě najdete: Warhorse, Kingdom Come: Deliverance, Vigor, PlayStation Plus, Ghost of Tsushima, Hades 2, XDefiant, Vivat Slovakia.Sponzor pořadu jsou Herní-kupony.czPokračovat na web
     

Je novou hrou od Warhorse Kingdom: Come Deliverance 2? - INDIAN

18. Duben 2024 v 19:40

Vigor od Bohemia Interactive se konečně podívá na PC, PlayStation rozhraní se dostane na PC, Hades 2 si vybraní hráči budou moci vyzkoušet a Take-Two začalo propouštět. Tohle je nová epizoda 90VTEŘIN.

V této epizodě najdete: Warhorse, Kingdom Come: Deliverance, Vigor, PlayStation Plus, Ghost of Tsushima, Hades 2, XDefiant, Vivat Slovakia.

  • ✇INDIAN
  • Most jako poslední lákadlo na představení nové hry českého studia Warhorse - INDIANMichal Burian
    Máme tady s největší pravděpodobností poslední obrázek, který láká na dnešní představení nové hry od pražského studia Warhorse. Tvůrci Kingdom Come: Deliverance tentokrát zveřejnili obrázek jezdce na koni, který jede zřejmě po Karlově mostě.Předtím jsme viděli jezdce na koni, chrliče a chrám. Více se dozvíme už dnes v osm hodin večer našeho času. My vám můžeme prozradit, že pro vás toho chystáme více, tak nás nezapomeňte bedlivě sledovat.S ohledem na dřívější prohlášení a pracovní inzeráty se ti
     

Most jako poslední lákadlo na představení nové hry českého studia Warhorse - INDIAN

18. Duben 2024 v 17:47

Máme tady s největší pravděpodobností poslední obrázek, který láká na dnešní představení nové hry od pražského studia Warhorse. Tvůrci Kingdom Come: Deliverance tentokrát zveřejnili obrázek jezdce na koni, který jede zřejmě po Karlově mostě.

Předtím jsme viděli jezdce na koni, chrliče a chrám. Více se dozvíme už dnes v osm hodin večer našeho času. My vám můžeme prozradit, že pro vás toho chystáme více, tak nás nezapomeňte bedlivě sledovat.

S ohledem na dřívější prohlášení a pracovní inzeráty se tipuje pokračování Kingdom Come: Deliverance. Tohle středověké RPG je prvním projektem Warhorse Studios a letos oslavilo šesté výročí. Za tu dobu prodalo více než 6 milionů kopií.

pic.twitter.com/Fv4O3cSn0o

— Warhorse Studios (@WarhorseStudios) April 18, 2024

  • ✇INDIAN
  • V Ratajích se uskuteční setkání komunity Kingdom Come: Deliverance - INDIANMichal Burian
    Při čekání na dnešní oznámení nové hry od Warhorse Studios se fanoušci a městys Rataje nad Sázavou šest let starého středověkého RPG Kingdom Come: Deliverance domluvili na uspořádání komunitního srazu v horním zámku v Ratajích.„Městys Rataje nad Sázavou v zastoupení starosty p. Kubáta za podpory samotného autora hry Warhorse Studio a podpory fanoušků v zastoupení streamera SirDoenny se rozhodlo po úspěchu z minulého roku znovu připravit mimořádnou událost, a to ‚Setkání komunity KCD‘ s doprovodn
     

V Ratajích se uskuteční setkání komunity Kingdom Come: Deliverance - INDIAN

18. Duben 2024 v 09:40

Při čekání na dnešní oznámení nové hry od Warhorse Studios se fanoušci a městys Rataje nad Sázavou šest let starého středověkého RPG Kingdom Come: Deliverance domluvili na uspořádání komunitního srazu v horním zámku v Ratajích.

„Městys Rataje nad Sázavou v zastoupení starosty p. Kubáta za podpory samotného autora hry Warhorse Studio a podpory fanoušků v zastoupení streamera SirDoenny se rozhodlo po úspěchu z minulého roku znovu připravit mimořádnou událost, a to ‚Setkání komunity KCD‘ s doprovodným programem,“ píše se v tiskové zprávě.

Jaký bude program? Připravené je lukostřelecké klání, abyste si připomenuli, jak se cítil Jindra při duelu s Janem Ptáčkem. Dále druhý ročník turnaje v kostkách, mimořádný prohlídkový okruh do sklepení zámku a střechy (standardně nedostupné), tábor lapků a další překvapení.

Turnaj v lukostřelbě je kvůli bezpečnosti vyhrazen pro účastníky od 18 let, možno přinést vlastní luk a šípy, budou ale i k zapůjčení.

„Výstava má za cíl seznámit návštěvníky s historií městysu Rataje na přelomu 14. a 15. století skrze nahlédnutí do vývojového procesu hry Kingdom Come: Deliverance, představení postav, konceptů prostředí, replik zbraní a zbrojí, včetně technických aspektů, které tvoří realistický svět středověké Evropy,“ dodává tisková zpráva.

Akce se uskuteční na zámku v Ratajích nad Sázavou 15. 6. 2024 od 13. hodiny. Je ale doporučováno přijít dříve a pokochat se prostředím. Návštěvníci budou mít příležitost nejen obdivovat expozici, ale také získat podobnou zkušenost, jako sám Jindřich na jeho cestě rozbouřenou zemí.

Cena je 300 Kč (12 eur). Více v události na Facebooku.

  • ✇INDIAN
  • Uvnitř chrámu. České studio Warhorse láká na svou novou hru - INDIANMichal Burian
    Máme tady třetí obrázek lákající na představení nové hry od pražského studia Warhorse. Po jezdci na koni a chrliči nás tvůrci Kingdom Come: Deliverance berou do chrámu, kde vidíme záda postavy.Početná komunita kolem Kingdom Come: Deliverance na sociálních sítích ve velkém spekuluje. Pravdu se dozvíme už zítra, 18. dubna v osm večer našeho času. Mohu prozradit, že pro vás toho chystáme více, tak k nám zítra večer určitě zavítejte.S ohledem na dřívější prohlášení a pracovní inzeráty se tipuje pokr
     

Uvnitř chrámu. České studio Warhorse láká na svou novou hru - INDIAN

17. Duben 2024 v 18:24

Máme tady třetí obrázek lákající na představení nové hry od pražského studia Warhorse. Po jezdci na koni a chrliči nás tvůrci Kingdom Come: Deliverance berou do chrámu, kde vidíme záda postavy.

Početná komunita kolem Kingdom Come: Deliverance na sociálních sítích ve velkém spekuluje. Pravdu se dozvíme už zítra, 18. dubna v osm večer našeho času. Mohu prozradit, že pro vás toho chystáme více, tak k nám zítra večer určitě zavítejte.

S ohledem na dřívější prohlášení a pracovní inzeráty se tipuje pokračování Kingdom Come: Deliverance. Tohle středověké RPG je prvním projektem Warhorse Studios a letos oslavilo šesté výročí. Za tu dobu prodalo více než 6 milionů kopií.

pic.twitter.com/KR3uEIaaJJ

— Warhorse Studios (@WarhorseStudios) April 17, 2024

  • ✇Eurogamer.net
  • Kingdom Come: Deliverance 2 announcedTom Phillips
    Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG. Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S. The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz. Read more
     

Kingdom Come: Deliverance 2 announced

18. Duben 2024 v 20:15

Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to its medieval dungeons-and-no-dragons action RPG.

Six years on from the original game, this follow-up will arrive sometime later in 2024 for PC, PlayStation 5 and Xbox Series X/S.

The action once again takes place in an open-world version of early 15th century Bohemia, where you continue to play as peasant-turned-knight Henry of Skillitz.

Read more

Boys will once again be boys in Kingdom Come: Deliverance 2, revealed today for 2024 release

Warhorse have revealed Kingdom Come: Deliverance 2, sequel to the 2018 open world action-RPG which you will likely remember for a couple of reasons: 1) its ostensibly faithful but inevitably skewed representations of race, gender and class in medieval Bohemia, which were amplified by its creative director Daniel Vávra's qualified endorsement of Gamergate, and 2) being a moderately entertaining, buggy and mucky chivalric fable in which you have to worry about keeping your sword sharp and eating food before it rots.

Going by the announcement video, the new game is the same game but with more cash to burn. It's the work of 250 people, with Jan Valta returning as composer. According to Vávra, "what we are making now is what it was supposed to be in the beginning, but we were not able to do it because we didn't have enough resources and experience."

Read more

❌
❌