This looks very familiar (Echo Foundry Interactive)
Guitar Hero may be be dead but a new studio, founded by some of the original creators, is launching a lookalike game this year.
Back when Xbox was first courting Activision Blizzard, it was clearly implied that the acquisition would lead to the revival of the Guitar Hero series, which has been seemingly dead since 2015.
So far, nothing of the sort has come out of the arrangement. If anything, Epic Games has done more to revive the concept by enlisting Guitar Hero’s original developer Harmonix to make Fortnite Festival, a rhythm action game that’s compatible with the same plastic guitar peripherals that used to clutter peoples’ living rooms.
Now, another Guitar Hero clone has been announced, alongside a brand new guitar controller – one that’s also being created by veterans of the series.
Named simply the Sound System, the game is in development at a new studio called Echo Foundry Interactive, which was founded by Marcus Henderson and Lennon Lange.
Henderson is a musician who served as the lead guitarist on the Guitar Hero games, while Lange worked as a producer on not just that series but related spin-offs like Band Hero and DJ Hero.
The game’s already scheduled to launch on PC via Steam this summer, with plans for PlayStation 5, Xbox, and Nintendo Switch versions as well.
One look at the trailer and it’s very apparent it’s just Guitar Hero again (not that that’s a bad thing), with a promise of a curated setlist of songs, frequent content updates, and the ability to create and share your own music.
The announcement coincides with a new guitar peripheral called the InfinaKore Telecaster Edition Guitar Controller, from hardware company Drakong, which will be compatible with both Sound System and Fortnite Festival.
However, the Sound System trailer also mentions ‘classic peripherals,’ which hopefully means that some of your old Guitar Hero controllers will work just fine and you won’t need to go and buy a new one.
The likes of Guitar Hero and Rock Band popularised bespoke controllers shaped like instruments, which were extremely popular in the late 2000s, before Activision oversaturated the market.
The concept fell out of favour in the 2010s, alongside rhythm action games in general, and there’s never really been a comeback since then.
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There’s clearly still a market for it though, if other companies are making such peripherals, even if it’s hard to imagine it once again becoming a mass market phenomenon.
Although Guitar Hero, and successor Rock Band, are now dead franchises Ubisoft’s Rocksmith is still going. Although that’s more of a teching tool than a normal game, not least because it uses a real electric guitar.
It was eventually succeeded by a subscription service called Rocksmith+ in 2022. Surprisingly, that’s still going and seeing updates, having since added piano and keyboard learning.
Pathologic 3 – the first proper release of the year (HypeTrain Digital)
Get the latest video game release date information for 2026 in our detailed schedule for upcoming titles, starting this week with Pathologic 3.
As usual for the start of the year, we don’t know too much about video game release dates beyond the next few months, but there are some that have already staked out a specific launch time, including 007 First Light, PlayStation 5 exclusive Saros, and Lego Batman: Legacy Of The Dark Knight.
Of course, the biggest game of the year is set to be Grand Theft Auto 6, although that’s assuming it sticks to its current release date, which is by no means guaranteed.
We’ll update this list of upcoming titles every week, usually on Thursday, and you’ll find it’ll quickly begin to fill out with new releases, especially once Nintendo, Sony, and Microsoft have their first preview showcases of the year.
Friday 9 January 2026
Pathologic 3 (PC)
Saturday 10 January 2026
Code Violet (PS5)
Monday 12 January 2026
Quarantine Zone: The Last Check (PC) Big Hops (NS/PS5/PC)
Wednesday 14 January 2026
Cassette Boy (PS4/XO/NS/PS5/XSX/PC) Streetdog BMX (PC)
Thursday 15 January 2026
The Legend Of Heroes: Trails Beyond The Horizon (PS4/NS/PS5/NS2/PC) Animal Crossing: New Horizons – Nintendo Switch 2 Edition (NS2)
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Friday 16 January 2026
BrokenLore: Unfollow (PS5/PC)
Tuesday 20 January 2026
2XKO (XSX/PS5/PC) MIO: Memories In Orbit (NS/PS5/XSX/PC)
Thursday 22 January 2026
Sega Football Club Champions (PS4/PS5/PC/iOS/Android) Hermit And Pig (PC) Arknights: Endfield (PS5/PC/iOS/Android) Final Fantasy 7 Remake Intergrade (XSX/NS2) Dynasty Warriors: Origins (NS2)
Friday 23 January 2026
Escape from Ever After (PS4/XO/NS/PS5/XSX/PC) Banquet For Fools (PC)
Monday 26 January 2026
Highguard (PS5/XSX/PC)
Tuesday 27 January 2026
Speedball (PS5/XSX/PC)
Wednesday 28 January 2026
The Seven Deadly Sins: Origin (PS5/PC/iOS/Android)
Thursday 29 January 2026
I Hate This Place (NS/PS5/XSX/PC) Cairn (PS5/PC) Dark Auction (NS/PS5/PC) Dusk Index: Gion (NS/PS5/XSX/PC) Dispatch (NS/NS2)
Friday 30 January 2026
Code Vein 2 (XSX/PS5/PC) The 9th Charnel (PS5/XSX/PC)
Tuesday 3 February 2026
Aces Of Thunder (PS5/PC) Unemployment Simulator 2018 (PC)
Thursday 5 February 2026
Dragon Quest 7 Reimagined (NS/XSX/PS5/NS2/PC) Deus Ex Remastered (NS/XSX/PS5/PC)
Mario Tennis Fever (NS2) Ride 6 (PS5/XSX/PC) BlazBlue Entropy Effect X (PS5) Disciples: Domination (PS5/XSX/PC) ChromaGun 2: Dye Hard (PS5/XSX/NS2/PC) Yakuza Kiwami 3 & Dark Ties (PS5/XSX/NS2/PC)
Friday 13 February 2026
High On Life 2 (PS5/XSX/PC) Reanimal (XSX/PS5/NS2/PC) Rune Factory: Guardians Of Azume (PS5/XSX)
Other video game release dates 2026:
27 February – Resident Evil Requiem (XSX/PS5/NS2/PC) 27 March – 007 First Light (XSX/PS5/NS2/PC) 24 April – Pragmata (XSX/PS5/NS2/PC) 30 April – Saros (PS5) 29 May – Lego Batman: Legacy Of The Dark Knight (XSX/PS5/PC) 9 September – Phantom Blade 0 (PS5/PC) 19 November – Grand Theft Auto 6 (XSX/PS5)
Resident Evil Requiem is out relatively soon (Capcom)
Flotsam – much better than the actual Waterworld games (Stray Fawn Publishing)
Surviving the apocalypse has never been so relaxing as in this excellent mix of survival game and city builder, set on a waterlogged future Earth.
The post-apocalypse is a famously popular setting for video games. From Fallout’s survivalist role-players to the harrowing events of The Last Of Us, game makers have long been drawn to the idea of a world reset, primed for reimagining. And, naturally, such games tend to be rather gloomy affairs.
Not so Flotsam, which might be gaming’s most cheerful take on life after the end of everything. Finally released as a full game, following years in early access, Flotsam is set in a world almost entirely flooded, where a handful of small islands and building tops make up the remaining landscape. The population appears reduced to almost nothing, and there is next to nowhere left to grow food.
And yet developer Pajama Llama Games’ creation welcomes you to a place of glorious weather, rolling blue seas, oceanic beauty, and an optimistic effort to build a community and thrive.
The heart of the game is your new home: a plucky, pootling boat that you constantly expand with walkways, pontoons, and floating structures, until you find yourself piloting a vast, self-sufficient floating village. Everything you use to build that undersized empire will have to be pulled from the waves or constructed onboard. Which brings us to Flotsam’s other half, where you explore a vast map, scavenging for supplies and welcoming new survivors to your community.
When it comes to the fundamentals of building out a prosperous settlement with a functioning and balanced ecosystem, things are broadly comparable to the likes of classics such as SimCity; although in the case of Flotsam the focus is on the finer details of producing food, building housing, and workshops, purifying water, and keeping your residents happy and healthy.
So, where SimCity might have asked you to place an entire industrial region in a single click, in Flotsam the level of detail demands you have the correct ingredients for meals, enough wood dried and shaped to build your next extension, and all manner of other considerations.
That might make things sound like rather too much of a mundane chore list, but so brilliantly balanced are Flotsam’s systems that the game is deeply captivating and rewarding. Constantly working to keep going has never felt quite so wonderful. There’s an intimacy to the detail that really connects you with your floating home, making you really care about its survival.
Flotsam is a very hard game to put down, because there’s always a few more things you can do to improve your settlement. And with those tasks completed you’ll open up yet more ways to make your home a little more efficient, beautiful, or capable.
The game’s core loop sees you hopping back and forth between the map screen – where you’ll direct your boat to points of interest – and the zoomed in world screen where you scoop up resources, scavenge islands for everything from food to metal scraps, set your inhabitants to work, and maintain and expand your boat.
Some of the old world is still left to scavenge from (Stray Fawn Publishing)
After that, you can hop back to the map and let everyone carry on as you navigate. Early on, you’ll focus on gathering plastic and wood from the sea, to build the likes of storage areas and your first homes and workshops. Initially the workshops let you dry salt water-drenched driftwood, cut planks to shape, and form plastic into simple building materials. In the opening hour you might also craft a water purifying tower or expand a network of jetty-like pathways that let your residents – known as drifters – get about their work.
In time, you’ll even construct your own humming power network, schools, areas for rest and recreation, seaweed farms, smaller fishing and scavenging boats, and specialised workshops that create food, rope, firewood, and much else besides – all of which will have to work in balanced harmony.
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That harmony is yours to orchestrate. The Pajama Llama team’s greatest achievement, in the case of Flotsam, is making that effort a wonderfully relaxing, gentle, interesting experience, without watering down the wider genre’s complexity and nuance.
Nevertheless, Flotsam could do with having its tutorial integrated into the game’s opening, rather than existing as a separate entity. The opening chapter of the Flotsam experience does give you nudges in the right direction, but you might find yourself momentarily bewildered by an inability to source a certain material or reaching for your phone to search how a system works (and fortunately, there is plenty of information online, thanks to the game’s years in early access).
You’ll soon feel entirely in control though, a master of your floating future. Because the systems in Flotsam make such plain sense, and because of that close-up level of detail where you can see seaweed fluttering in the wind on racks and dried wood being carried to the sawmill. Despite its imperfect onboarding, Flotsam is the ideal game if you’ve always wanted to crack the city building genre, but never really found your gateway.
If you’re a genre obsessive, things might feel a little familiar in terms of the process of building out that bustling ecosystem. And yet the addition of the exploration and survival element should give you a taste of something distinct. And whatever kind of player you are, you may well long for more elaborate quests and missions, or maybe in-narrative events that drastically shift the dynamic of strategies you deploy. Still, even without those things, there are many, many hours of pleasure to be found in the waters of Flotsam.
The process of scooping up new survivors and integrating them into your community is always delightful, too. Rather than fuss over the fate of a city of millions, in Flotsam new recruits never arrive in crowds. Many hours in, you might still be able to count your populace on two hands – or maybe three. Again, Flotsam has a marvellous sense of knowing the world you build at an individual level, right down to the names of each resident.
The overall result is one of the most rewarding and charming city builders of recent times. The emphasis is almost always on progress, success, and community, and while you do have to knuckle down to the serious business of keeping Drifters fed, watered, and content, rarely is Flotsam a game about struggle or failure.
It wants you to do well, and that is a pleasure to experience. Even if you do squeeze yourself into a resource bottleneck, where your stores are full and you don’t have what you need to build a way forward, the solutions are always straightforward and typically immediate. Flotsam doesn’t patronise or keep things too easy; rather, it makes facing its challenges a joy.
And when that joy plays out over a blue and pleasant land, where people are collaborative and kind, it makes Flotsam a very nice place to escape to, even if a global disaster has struck. It is still a post-apocalyptic world, where survival dominates your every thought, but saving the future of humanity has rarely been so playful. And play is what video games are meant to do well.
Flotsam review summary
In Short: A relaxing and nuanced survival city builder, that has plenty of depth and variety but also an unusually laidback and optimistic tone.
Pros: An excellent city builder, that uses the established foundations of the genre in new and unusual ways, with a smaller and more intimate scale. Upbeat atmosphere is cheery without being saccharine.
Cons: The game could be clearer in introducing its concepts and the core gameplay may feel too familiar to genre veterans after the opening hours. More elaborate missions and quests would be welcome.
Score: 8/10
Format: PC Price: £19.99 Publisher: Stray Fawn Publishing Developer: Pajama Llama Games Release Date: 4th December 2025 Age Rating: N/A
You can’t save the world but you can rebuild it (Stray Fawn Publishing)
Looks like Escape From Tarkov has no intention of making things the slightest bit more welcoming (Battlestate Games)
After it was suggested that Escape From Tarkov could make campaign co-op runs easier, an update to the game has done the exact opposite.
If you’ve heard of Escape From Tarkov, you’re no doubt aware that the extraction shooter has a reputation for being a notoriously difficult video game. That’s why it was such a big deal when someone actually managed to complete the story campaign and escape from Tarkov last month.
The game’s difficulty has been a talking point ever since Escape From Tarkov’s early access launch on PC, several years ago, with long-time players often warning newbies about how unforgiving it is.
As such, there are some requests for the difficulty to be toned down, particularly when trying to escape as a group. In what can only be described as a premium case of trolling, though, a recent update to the game has purposefully made it harder.
For context, when you reach the end of Escape From Tarkov’s last map – Terminal – there is a boat you must board in order to flee the city. If more than one person makes it to the end at the same time, though, there’s never enough room for all of them to escape.
As highlighted by Twitch streamer Velion on X, if two or three players work together, there’s still only one seat available on the boat. If there are four players, there are only two seats and then three seats for five players. Basically, anyone who’s playing with friends could still be stranded even after making it all the way to the end.
In their post, Velion directly tagged Escape From Tarkov’s director, Nikita Buyanov, to suggest this be changed with an update: ‘Imagine being able to go into Terminal and meeting two other players who you work together on a hard map and you survive and make it out. You could potentially make some dope friends.’
Surprisingly, just a couple of hours later, Buyanov replied to say, ‘It’s changed already,’ which means either the development team made a very quick turnaround or this change was already planned beforehand.
Players have since learned the hard way, though, that this change isn’t what Velion asked for. Instead of adding more seats, now there’s only ever one seat available, no matter how many of you there are.
Another Twitch streamer, Pestily, has drawn attention to this on X, saying, ‘I watched multiple runs of Terminal yesterday and even with five people getting to the end it’s always one seat now? I understand ‘changed’ can mean multiple things but only one?’
Other players have chimed in to verify this, with one saying, ‘We went six to seven times helping chat (five mans) yesterday and every single time one spot.’
‘Did a run the other day with me and two other randoms and thankfully I won the coin flip (the one guy said he won’t take it) and I got out but we only had one seat,’ adds another.
Hey I watched multiple runs of Terminal yesterday and even with 5 people getting to the end it's always 1 seat now? I understand "changed" can mean multiple things but only 1? Bruh… https://t.co/SPIiCLZEyo
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So far, Buyanov hasn’t offered any reasoning behind this change, nor are there any official patch notes or statements from the Escape From Tarkov X account. But as you can guess, some players are not happy with it.
‘If this s*** isn’t fixed soon (more seats on the boat, allowing groups to Transit into Terminal together) I’m done with this game, plenty of other games out there,’ writes one disgruntled player.
Another one argues, ‘This is actually the biggest L I’ve seen by Nikita yet. It’s the biggest challenge in the game, the big climax at the very end, and we’re forcing PvP in the worst way. Either let everyone escape who gets put into the map or make it a fully solo experience.’
Naturally, there are some who just find thechange hilarious or even prefer there only ever being one seat. Some players who aren’t as bothered still reckon it might be too harsh a change though: ‘Maybe two to three seats max could be a good middle ground? Keeps the pressure without killing group play entirely.’
So even if a friend helps you reach the end, only one of you can escape (Battlestate Games)
If you recognise what game this is, we’re worried you’ve played too much of it (Build A Rocket Boy)
After celebrating the likes of Hades 2 and Clair Obscur: Expedition 33, Metacritic has shared its 10 worst reviewed video games of 2025.
If you’re going purely by Metacritic scores, 2025’s best game was The Legend Of Zelda: Tears Of The Kingdom on Nintendo Switch 2. But since that wasn’t an entirely new release, the honour really goes to Hades 2, which scored an average of 95, the same as Tears Of The Kingdom.
You already know that our pick for Game of the Year is Clair Obscur: Expedition 33 (which has a Metacritic score of 92), but that’s not why you’re here. You want to know about the lowest of the low – the worst games of 2025.
In reality, the literal worst games are likely to be ones no one has ever heard of; utter dreck buried somewhere in the recesses of the Steam store. But as for games people have actually played, the top (or rather bottom) pick should come as no surprise.
It was very much a shoo-in considering this was already being labelled the worst game of the year when it launched in June. No doubt developer Build A Rocket Boy and publisher IO Interactive quietly prayed a bigger embarrassment would drop in the following months, but unfortunately for them it didn’t.
For what it’s worth, if MindsEye had received more reviews than the 12 it got, its score may have averaged a bit higher if some people ended up liking it. But that’s the creators’ fault for refusing to send out review copies – which tells its own story.
For as few reviews as it got, MindsEye was a fairly prominent launch since it was directed by former GTA producer Leslie Benzies and promoted as an introduction to a new Roblox-esque platform called Everywhere, which is still in development)
Every other game on the list was far less noteworthy and was never going to be as closely scrutinised. But it’s not like regular players were any kinder to MindsEye, with its user score standing at an even worse 2.5 out of 10.
The second worst game is fairly shocking though as it’s a first party Nintendo game… the risible mobile app Fire Emblem Shadows, an awful hybrid of tactics gameplay and social deduction that was randomly dropped in the middle of the night with zero warning.
Not even the most ardent of Fire Emblem fans showed up to defend it, as it has a user score of 4.1 based on only 12 ratings.
The only other noteworthy additions on the list are Ambulance Life: A Paramedic Simulator, which was our original pick for worst game of the year until MindsEye dethroned it, and Tamagotchi Plaza for Switch 2, which at first glance seems like a harmless kids game but was harshly criticised for its barebones content and boring minigames.
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The worst video games of 2025 according to Metacritic
MindsEye (25)
Fire Emblem Shadows (37)
Blood Of Mehran (38)
Spy Drops (39)
Gore Doctor (40)
Tamagotchi Plaza – Nintendo Switch 2 Edition (43)
Ambulance Life: A Paramedic Simulator (44)
QUByte Classics: Glover (44)
Scar-Lead Salvation (44)
Fast & Furious: Arcade Edition (45)
Yes, this thing is considered one of 2025’s worst games (Bandai Namco)
Let’s all take this as a learning experience (Embark Studios)
A good Samaritan looking to save someone from peril instead found a very loud Arc Raiders player.
We’ve all been guilty of getting too heated while playing video games, especially multiplayer ones like Fortnite and Call Of Duty, which might lead to the odd scream of panic or regret – which can be a bit of a shock to anyone within hearing distance.
Worst case scenario, neighbours could come round knocking at your door, to complain about the noise. Although in the case of one Arc Raiders player, their neighbour went so far as to kick the door in.
However, this wasn’t out of anger. The player was screaming so loud that the neighbour assumed they were in legitimate danger and needed help.
Arc Raiders is an extraction shooter where you explore a post-apocalyptic Earth for materials and resources, while contending with enemy robots as well as other players.
According to dreamthorp on Reddit, he was in the middle of an extraction when he was attacked by an enemy, prompting him to instinctively yell for help over voice chat.
He was so loud that a neighbour heard and as can be seen in footage from a doorbell camera, knocked on the door to see if he was okay. Clearly, dreamthorp didn’t hear them, as he kept screaming, and the neighbour, assuming the worst, forcefully broke in.
The footage cuts out before the impact of their kick but according to dreamthorp, that’s because the kick damaged the playback. The neighbour happens to be a professional firefighter, so they have experience in this sort of thing.
‘My heart just about jumped out of my chest when I saw the door bulge like an explosion was behind it,’ said dreamthorp, admitting that he was far too loud. ‘I’m used to playing at my office after hours where I can be as loud as I want. After that I practically had the mic on my lap.’
From the sound of things, dreamthorp and the neighbour took the situation in stride, with the former buying the latter some beer as an apology. Although considering dreamthorp was housesitting for someone else, that conversation is bound to be more awkward.
Regardless, other Redditors have praised the neighbour for their quick action considering he thought someone was legitimately in need of help, calling him a ‘real one’ and a ‘good man.’
One Redditor said that they tend to get so loud when playing video games, they made a point to inform their neighbours to avoid similar scenarios: ‘Every once in a while, they’ll hear me yell at Arc [Raiders] or Rocket League or something. They know I’m having fun and are chill with it.’
Arc Raiders is available on PlayStation 5, Xbox Series X/S, and PC (Embark Studios)
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Before we begin the year’s first round-up of new PC game releases, an apology: we skipped feeding the Maw for one whole week back in December. In a deceptively carefree comment, I explained that I had too much seasonal blogmange to prepare, but this was actually a PR excuse to minimise hysteria. You see, back in November the Maw ate me, and I have only just exited its digestive system. During past emergencies, I’ve done this by hooking onto gumlines and working my way from tonsil to tonsil. This time I forgot to bring my climbing axes, and was obliged to escape in… the other direction.
It is best not to share more. Thankfully, the Maw’s internal odours are only smellable in the 11th through 17th dimensions, though they can still be detected in Normie Spacetime – you may have noticed that all the reflections are pinstriped today. Anyway, now that I’ve properly explained the break in service, let’s gingerly dip our still-reeking fingers into the spumes of commerce.
Hack And Climb is a physics-based platformer where you play as a cursed axe on a grueling ascent in search of revenge – swinging like an axe, thrusting like a spear, and soaring like an arrow.
In Hack And Climb you wield yourself with precision through breathtaking, untamed environments. Much like the likes of Getting Over it with Bennett Foddy, every throw is a … Read More
Dukkido is a physics-based co-op Action-RTS where you control your Captain and a squad of minions, recruiting an army to overwhelm enemies across handcrafted levels and dungeons.
In Dukkido you’ve been Zorped from your edge of reality to command your Dogs of War. You’ll collect resources, uncover artifacts, solve puzzles, and build your army while unraveling secrets of the Relic Frontier. Every mission features familiar … Read More
Straying Rules is a co-op horror game for 1-4 players inspired by rules-horror, where you discover rules, extract useful information, and decide whether to follow or break them to survive.
In Straying Rules you won’t be told where to go or what to do – all information lies within the rules. But not every rule tells the truth, and blind obedience may lead to deception. … Read More
Sova is a narrative-driven action roguelite set in a surreal sci-fantasy world where every run reshapes your story through expressive combat and deeply branching dialogue.
In Sova you navigate the ever-shifting Conjecture – fighting, exploring, and piecing together a story that bends with your decisions. Walk away from conversations, interrupt characters, or punch them mid-sentence. Choices leave lasting marks on quests, environments, and combat as … Read More
November is...done! The tawdry moveable feast that is Videogaming shudders and rolls beyond the canopy, out into the whitening dunes and fathoms of December. Now for revelry! Strike your trumpets! Blow your drums! Possibly the other way round! The folk of game development exit their wagons and sprint weeping amongst the dissipating trees. A bunch of narrative and game designers put on eight-inch stilettos and form a high-kicking cabaret line. The stilettos fly off and perforate Take-Two's entire executive board. A miracle! Saint CJ be praised!
Gang of Frogs is a third person co-op shooter where outlaw frogs sail through the galaxy, plundering loot and fighting hordes of monstrous bugs in fast-paced roguelite action.
In Gang of Frogs you pilot spacecraft as part of a frog gang roaming the cosmos in search of treasure and flies to eat. You’ll upgrade your weapons and equipment as you progress, creating increasingly powerful builds … Read More
Ironwing Valiant is a fast-paced mecha action-JRPG where you pilot customizable battle machines through a fantasy world inspired by East Asian mythology and Romance of the Three Kingdoms.
In Ironwing Valiant you play as Reinhardt, a young pilot defending the mountain Kingdom of Astera against the invading Gundrian Empire. The game gives you freedom to approach combat your way – engage in close-quarters with devastating … Read More
Bloom is a point-and-click horror puzzle game where a trapped housewife must escape a nightmarish dreamscape while being stalked by the terrifying Root-Man.
In Bloom you play as a distressed housewife who suddenly finds herself in a surreal nightmare. The demo features the first arc (of five planned), which sets up the haunting atmosphere as you search for keys, solve puzzles, and desperately try to … Read More
Holey is a first-person co-op horror looter where survivors of a biological apocalypse venture into mutant-infested territories while maintaining a fragile alliance with a mysterious protective creature.
In Holey you shelter in an abandoned garage guarded by an enigmatic beast that keeps the mutants at bay – but only if fed nightly. You’ll venture into dangerous territories to gather fuel and resources, crafting essential weapons … Read More
Sintopia is a darkly comedic strategy management sim where you run Hell’s bureaucracy, process sinful souls, and manipulate the Overworld while climbing the corporate ladder of eternal damnation.
In Sintopia you play as a freshly promoted middle manager at Hell Incorporated, building specialized punishment facilities across multiple infernal layers. The game gives you freedom to develop your underworld empire your way – focus on efficient … Read More
Cranked is a downhill mountain biking game where you chase perfect runs through beautifully crafted trails while competing against riders worldwide in the ultimate test of speed and skill.
In Cranked you play as a mountain biker racing down varied terrain with a physics system that genuinely captures what it feels like to ride. The game’s unique “free-whip” control system gives you complete freedom over … Read More