Pathologic 3 – the first proper release of the year (HypeTrain Digital)
Get the latest video game release date information for 2026 in our detailed schedule for upcoming titles, starting this week with Pathologic 3.
As usual for the start of the year, we don’t know too much about video game release dates beyond the next few months, but there are some that have already staked out a specific launch time, including 007 First Light, PlayStation 5 exclusive Saros, and Lego Batman: Legacy Of The Dark Knight.
Of course, the biggest game of the year is set to be Grand Theft Auto 6, although that’s assuming it sticks to its current release date, which is by no means guaranteed.
We’ll update this list of upcoming titles every week, usually on Thursday, and you’ll find it’ll quickly begin to fill out with new releases, especially once Nintendo, Sony, and Microsoft have their first preview showcases of the year.
Friday 9 January 2026
Pathologic 3 (PC)
Saturday 10 January 2026
Code Violet (PS5)
Monday 12 January 2026
Quarantine Zone: The Last Check (PC) Big Hops (NS/PS5/PC)
Wednesday 14 January 2026
Cassette Boy (PS4/XO/NS/PS5/XSX/PC) Streetdog BMX (PC)
Thursday 15 January 2026
The Legend Of Heroes: Trails Beyond The Horizon (PS4/NS/PS5/NS2/PC) Animal Crossing: New Horizons – Nintendo Switch 2 Edition (NS2)
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Friday 16 January 2026
BrokenLore: Unfollow (PS5/PC)
Tuesday 20 January 2026
2XKO (XSX/PS5/PC) MIO: Memories In Orbit (NS/PS5/XSX/PC)
Thursday 22 January 2026
Sega Football Club Champions (PS4/PS5/PC/iOS/Android) Hermit And Pig (PC) Arknights: Endfield (PS5/PC/iOS/Android) Final Fantasy 7 Remake Intergrade (XSX/NS2) Dynasty Warriors: Origins (NS2)
Friday 23 January 2026
Escape from Ever After (PS4/XO/NS/PS5/XSX/PC) Banquet For Fools (PC)
Monday 26 January 2026
Highguard (PS5/XSX/PC)
Tuesday 27 January 2026
Speedball (PS5/XSX/PC)
Wednesday 28 January 2026
The Seven Deadly Sins: Origin (PS5/PC/iOS/Android)
Thursday 29 January 2026
I Hate This Place (NS/PS5/XSX/PC) Cairn (PS5/PC) Dark Auction (NS/PS5/PC) Dusk Index: Gion (NS/PS5/XSX/PC) Dispatch (NS/NS2)
Friday 30 January 2026
Code Vein 2 (XSX/PS5/PC) The 9th Charnel (PS5/XSX/PC)
Tuesday 3 February 2026
Aces Of Thunder (PS5/PC) Unemployment Simulator 2018 (PC)
Thursday 5 February 2026
Dragon Quest 7 Reimagined (NS/XSX/PS5/NS2/PC) Deus Ex Remastered (NS/XSX/PS5/PC)
Mario Tennis Fever (NS2) Ride 6 (PS5/XSX/PC) BlazBlue Entropy Effect X (PS5) Disciples: Domination (PS5/XSX/PC) ChromaGun 2: Dye Hard (PS5/XSX/NS2/PC) Yakuza Kiwami 3 & Dark Ties (PS5/XSX/NS2/PC)
Friday 13 February 2026
High On Life 2 (PS5/XSX/PC) Reanimal (XSX/PS5/NS2/PC) Rune Factory: Guardians Of Azume (PS5/XSX)
Other video game release dates 2026:
27 February – Resident Evil Requiem (XSX/PS5/NS2/PC) 27 March – 007 First Light (XSX/PS5/NS2/PC) 24 April – Pragmata (XSX/PS5/NS2/PC) 30 April – Saros (PS5) 29 May – Lego Batman: Legacy Of The Dark Knight (XSX/PS5/PC) 9 September – Phantom Blade 0 (PS5/PC) 19 November – Grand Theft Auto 6 (XSX/PS5)
Resident Evil Requiem is out relatively soon (Capcom)
The Witcher 4 – going head to head with Elder Scrolls 6? (CD Projekt)
The Monday letters page wishes Astro’s Playroom had been a Switch 2 launch title, as one reader worries that a Tomb Raidr reboot is doomed to failure.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Epic showdown There’s always lots of talk about The Elder Scrolls 6, which I understand because everyone loves Skyrim and Bethesda are such a mess it’s just interesting following them. But I’m surprised there’s not been any discussion of The Witcher 4 lately.
We at least know a little bit about that, in that Ciri is the main character, but it seems likely that both are going to come out at almost exactly the same time. CD Projekt said no earlier than 2027 for The Witcher 4, which probably means at least 2028, and that’s exactly when The Elder Scrolls 6 is due.
Based on their recent track record I have to say I’m much more interested in The Witcher 4, and much more confident that it will be good. But both games have sold almost the same, at around 60 million (Bethesda seem to have Sony-itis when making up sales figures but let’s just assume they’re both more or less the same).
So, what would you bet on being more successful and more loved? Which are not the same thing. Personally, I think The Witcher 4 has got to be the early favourite. Johnson
Prior reading As someone that’s never played the series, I’m very curious to see if there is going to be a Half-Life 3 and if it will be on consoles. Steam Machine can’t have exclusives, but they can keep games PC-only and it seems likely they’ll do that here, which would be a shame I think.
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As far as I understand nobody knows for sure that Half-Life 3 is coming, so could the game actually be a remake? I know there’s been some fan ones, on PC, but I would like to see a big remake of the first two for all formats, so I can get a good look at it and have a chance with the backstory and the lore and everything.
It’s weird to me that one of the most talked about games ever doesn’t have a decent console version and most casual gamers have never heard of it. Bootles
Gradual influence The Reader’s Feature about Microsoft’s reverse Midas touch made me laugh, because I’ve been thinking something similar myself recently. The funny thing is I don’t there’s been enough time for Microsoft to have had any effect on Call Of Duty yet, given how long games take to make.
Being on Game Pass is obviously a difference, but that isn’t what made the game a big pile of you know what. So Microsoft couldn’t really have changed anything for Black Ops 7, I don’t think.
It’s actually more likely that Activision knew, or had a good idea, this was going to be a disaster when Microsoft bought them and just carried on anyway. They would’ve had their money by that point, so what do they care? Bruno
The one and only So I had a look at my friends list, as was trying Call Of Duty: Black Ops 7 on Game Pass, terrible game on every level and about 80 were online. I was the only one playing Black Ops 7 and on top of that no one was playing EA Sports FC… a massive change from few years ago when everyone would of been playing those games
Those were games my son would get every year with his mates, now they won’t even try them as they’re rubbish. So the golden goose is well and truly cooked for both, too many similar reincarnations every year with nothing new. I also note my son’s generation are actually falling out of love with gaming, which is worrying for the future.
Microsoft buying Activision for $70+ billion looking like the worst buy in history. They saw Call Of Duty as easy money every year but now that’s backfired big time… worrying times. Thanks for everything over the last year, seasons greeting and all the best. TWO MACKS
Becoming a relic Very much agree with the weekend feature about Tomb Raider. I think the biggest problem, at this point, is it’s just too late. The reboot trilogy wasn’t that big, so you’re talking 20-odd years since Tomb Raider was number one in pop culture.
I think most people think of the films first, and Angelina Jolie, before they do the games. I definitely think younger gamers will probably be pretty ignorant of the series, and that wouldn’t really be their fault.
I hope the new game is good, and comes out sometime soon, but if they say it’s cancelled and they’ve sold the franchise on to someone else I wouldn’t be surprised. If it does come out then it’s going to have to be amazing to reverse years of increasing irrelevance. Focus
It’s the children who are wrong You’re the most reliable review site bar none, such that I frequently make decisions based on your detailed and informed analysis (your passion for the form coursing through the beautifully crafted prose). After reading your review, I’ll definitely be downloading Sektori, as it’s a genre I love.
But the Kirby Air Riders review has me slightly baffled as it’s a total outlier and I can’t think of a comparable example in the 20 or so years I’ve followed your reviews. Despite very positive reviews by Eurogamer and IGN, yours is enough to put me off buying it.
Have you ever considered writing a feature on your most controversial reviews and reflections on whether you stand by them (and whether vindicated over the passage of time)? GTA 5 comes to mind as, if memory serves well, you gave it (a very generous in my opinion) 8 out 10.
Secondly, when, as with Kirby, your appraisal is such an outlier, does it give you cause to reconsider and even give the game in question another try? I’d love to see a reflection piece on that particular review and the contrasting takes on the game.
People like to say it’s all subjective and ‘just your opinion’, but you’re experts and your views are not the equivalent of a casual gamer or biased towards a particular company, IP or genre, they actually matter and materially affect what people purchase and play – they do me at least! Ciara
GC: Thanks, but we’ve already spent more than enough time with Kirby Air Riders. Perhaps we will do a feature on other times we’ve disagreed with the consensus, if anyone else has any ‘favourites’.
Nintendo by Sony Bought a PlayStation 5 on the Black Friday sale and I have to say Astro’s Playroom is amazing. It has to be the best pack-in game ever.
This is what Welcome Tour for Switch 2 should have been. goldbricks23
GC: If only.
Face of the franchise I’ve been following your ongoing coverage of the new IO Interactive James Bond game, primarily because I’m a fan of the developer but I do have nagging doubts about the face that they’ve chosen for James Bond.
I was trying to think, throughout the movies does Bond smile at all? Certainly not a lot. I’d cross the street to avoid 007 First Light’s smirking cheeky chappie interpretation of Bond, if that is indeed the face that IO Interactive are going with. He looks like the kind of bloke who’d find his own rubbish jokes hilariously funny or go on and on about the fortune that he’s just made buying and selling crypto currency, which is going to enable him to retire 30 years early and so he’ll have plenty of time to enter and win another around the world yacht race and tinker with his vintage sports car which he bought on a whim but has actually turned out to be a terrific investment.
007 First Light Bond would also own at least one pair of driving gloves. You know he would.
It’s possible that I’m overreacting or being oversensitive, but that smirking reinvention of Bond really winds me up every time I see it. I know the game is based more on the books but isn’t Bond meant to be emotionally cold and ruthless and, above all, dangerous? First Light James Bond simply looks annoying.
I wonder if any game has been financially scuppered by the appearance of its main character? Surely video game avatars have to appeal to the people who control them to some extent because they are the player’s core connection to the game. There was a big fuss over being forced to play as Raiden in Metal Gear Solid 2 but didn’t the game sell well anyway?
Maybe it doesn’t matter what a game’s playable character looks like if the actual game plays well. Michael Veal (@msv858)
GC: We would hope so. Although we don’t disagree with some of your descriptions.
Inbox also-rans As someone that’s never really played much Battlefield before I am surprised at how well the new one is doing. Is it really so completely different to Battlefield 2042, which was a complete flop? Toasty
Am I the only one that played Clair Obscur: Expedition 33 with French voiceovers? If you played silent Hill f and Ghost Of Yōtei in Japanese I really don’t see why this would be any different. It’s the langue the game was made in and they’re all clearly French. Label
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You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
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007: First Light is a big risk for a medium-sized publisher (IO Interactive)
GameCentral interviews the CEO of IO Interactive about 007: First Light, Eminem in Hitman, and what’s gone wrong with the video games industry this generation.
Ever since Covid and the decline of E3 there’s been far fewer opportunities to interview developers and, in particular, publishers than there used to be. Part of that is due to the increasing rarity of physical events but there’s also a sense that companies would now rather say nothing than risk something that could adversely affect their sales.
So it’s always a welcome surprise when a publisher approaches us and actively wants to talk about the current state of the games industry. Hakan Abrak is CEO of Danish publisher and developer IO Interactive and the reason he wanted to get in contact is that IO are featured twice in this week’s Partner Preview showcase from Xbox.
Not only are they promoting 007: First Light, including support for Xbox Anywhere and Xbox ROG Ally, and the inclusion of the Aston Martin Valhalla, but they also announced that Eminem will be the next Elusive Target for Hitman: World Of Assassination – or rather Eminem will be hunting down his alter ego Slim Shady.
According to Abrak, he wanted to inject some positivity into the games industry, as it suffers from continued worries about investment, layoffs, the influence of AI, and the unhealthy machinations of bigger publishers in general.
He was impressively open about all these issues and more, and clearly very enthused about the launch of 007: First Light next March.
GC: So, the Xbox showcase hasn’t happened yet, but I gather you’ve got a couple of games that are going to be featured?
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HA: We are very busy working on different games, First Light being one of them, and obviously we are still going on supporting Hitman. But we just thought, without making it sound like we are beating our own chest; we just wanted to show a bit of a light in the industry where there’s a lot of tough news lately.
So, we’re an independent triple-A developer and we are still trying to carry the torch of trying to make ambitious triple-A games. And in the context of the Xbox Showcase today, we just wanted to contribute with some positive news.
GC: I don’t know if you saw it, but there was a report this week showing that people still prefer single-player games to multiplayer. And I wonder if a lot of the problems that’re going on today, are because companies are making the games that they want to be successful rather than the games that people actually want to play.
HA: Interesting question. So in terms of making games that the player really wants, I think it’s about risk assessment. It’s a lot of risk, right? So, when you’re taking big risks, I think for a lot of the big corporations, they have to think about… this IP has worked before, so should we do a new IP and take a bet on some of the trends they see in the indie space or mobile space? Should we turn that into a mechanic in triple-A or should we try to think that it’s a sure bet to do another iteration within a big IP? And I think for a while that was maybe the least risky thing to do. But I think we are in a place where that’s not even a sure thing to do for a lot of these corporations.
I don’t think it’s a sure thing anymore just to take a big IP and iterate on that, thinking it’s going to be worth your triple-A investment. And I think things like that are changing. And I think after Covid, where we saw these huge surges of everybody playing everything, staying home and playing, all of a sudden people are a bit more selective again, now they’re not just sitting at home and playing.
And the traditions of growth in the industry have changed and all the investment has been thrown at new companies that maybe grew faster than the culture could carry it, to do solid games. That’s why I think a lot of investors are also pulling a bit back. So it’s a complex thing, but it is risk adverse for big companies and when you are thinking about some of the indie productions that have success now, I think maybe they can afford… they have to maybe be a bit different. They have to take some risks, they have to be creative with some of these things.
So I think that’s very exciting to follow. And you also see a lot of companies killing big services because it’s a very hard space for them; it’s where they thought maybe that was a way to get sustainable business. But that has been shown to be very difficult as well.
007: First Light is nominated in The Game Awards most anticipated category (IO Interactive)
I think for IO Interactive, we are not a big supertanker. We are not a small indie either. We are in that independent triple-A space and we have to be very careful. We are very ambitious with our scope, but we have to be careful what we do. But I think not being ambitious, or taking some risk, is also very dangerous for a company like us and what we have done, when we’re thinking about single-player… It’s a very interesting angle you have there, right?
Yes, I’ve seen the report, people still want single-player and every time there was a myth about single player’s death – like, it’s five times more than multiplayer – that’s always been disproven. And when we look at what we have done with Hitman, we are going on as single-player as a service, as we call it, for 10 years now.
And it’s unthinkable, like what we have done and achieved. That was maybe unthinkable 15 years ago, with Hitman, because Hitman has always been very successful for us, but nevertheless it’s always been a niche product. But the way we have built these campaigns and collected three games in one, and we have these elusive targets, or we have escalations, we have these living, breathing expansions of the universe that we’re doing, that has led us to having around 85 million players playing World Of Assassination.
We have north of 25 million copies sold and we have more than 1 million active users every month, still 10 years after the single-player game was first launched. So, I think there’s other ways of attacking this than just trying to make your own battle royale. We are not too big not to have to think out of the box, but we are able to pull off very high quality games at the same time.
GC: It always amazes me how quick the industry is to copy some things and how absolutely adamant it is to ignore the success of other things. Why has no one tried to copy you with Hitman? Why does no one ever try to copy Nintendo? No one ever seems to learn from past mistakes, either their own or others’. It’s worrying that so many of the decisions in the industry are based on what will please an investor that knows nothing about games and is only looking for short-term gain. Especially when you see so many layoffs, so many people’s lives being sacrificed for nonsense reasons.
HA: It’s very tough. It’s very tough. And I think all industries go through ups and downs, and I think this is the maturity of the gaming industry, where investors thought it was a gold rush through Covid. Now it’s a bit more of a nuanced picture. So the future… there’s very great questions of being risk adverse and bandwagon-ing versus putting a lot of money after being original.
Why do people not copy Nintendo? I think there’s something Nintendo does that’s difficult to copy, in terms of being very innovative with their gameplay mechanics, within their known IPs and being able to keep them relevant like that is a great ability.
Somebody who comes close to that is Sony. But where they’re copying a bit is to be less of a, ‘Here is your console in your living room.’ I think some of the things they’re doing with the distribution and the consumption of games, with Portal and these handhelds and whatnot, might actually change some behaviours and have more casual gamers play a broader range of games. But you still need to have a strong platform for how you approach gameplay.
GC: What also worries me is there’re so few independent companies left in the industry, with a question mark over EA and Ubisoft now too. Are we looking at a future where only two or three corporations own everything? Or maybe we’ll see an end to giant-sized third party publishers and instead medium-sized ones like yourself will be seen as a more viable way of connecting with an audience and innovating without so much corporate pressure.
HA: I hope so. I mean…
GC: I get the impression that you guys like making games, but I wouldn’t necessarily say that was true of some of the corporate execs I’ve spoken to over the years. I can see that look in your eyes where you’re passionate about what you do, but when I talk to one of these corporate drones, that light is not there.
HA: I think there’s something about if you want to make a game for everyone, you’re making a game for no one. You have to have some soul and take a risk, you have to take some chances. And I know we’ve only done our own IPs, throughout the years – Mini Ninjas, Kane & Lynch, Freedom Fighters, and Hitman obviously being the most successful of those. This is the first time we’re doing a licence game, a big IP. This is probably the only IP in the universe that we’ll work on that is not our own, because somehow, subliminally, it feels like we’ve been training for this for 25+ years! [laughs]
But one of the things that was very important for us, is to leave our fingerprints on it as well, to put part of our soul into this, in terms of an original Bond origin story, it’s extremely important for us. So, having a financial foundation is important to be able to do games. So that part is important, but what’s really, really important is to make amazing games.
And this is kind of the pinnacle point for us. We have this new IP, a fantasy project, we are working on; Hitman is going strong; and then there is maybe a start of something great with Bond. We have spent six years on this. This is by far most ambitious project we’ve done. The game is done, you can play it from start to end.
GC: Oh good. I half expected you to be announcing a delay when you organised this.
HA: [laughs] I mean, we are obviously polishing and bug fixing, but the game is coming out spring next year and it’s just amazing to be here after six years of journey. And we are single-player as a service, we can do multiplayer. We still are looking for edges and still thinking out of the box and pouring everything we have into these things.
And hopefully companies like Remedy can keep taking risks and make mistakes and take risks again in the future. Larian Studios hopefully will do that and keep going strong. The indies of today will hopefully be the agile triple-A companies of tomorrow and still do games with soul. That’s what I wish for the industry.
Hakan Abrak is a CEO that actually likes games (IO Interactive)
GC: We’re running out of time now but I’m sure you’ll be glad if I skip over MindsEye. [laughs] But… are you genuinely optimistic about the future of the games industry? In all my years of covering it, I’ve never seen companies being so recklessly destructive as they are now. The layoffs and the acquisitions, and the obsession with live service games… none of that has stopped, we’ve just got used to it. And yet it’s all still as poisonous now as when all this nonsense started three years or so ago.
HA: It is very tough right now. It looks very bleak right now. This is not the first big crisis that the games industry has been through though. There was a point where games, when they were mass produced, all of a sudden they were just like slap-on products. So we had a dip before. But I think it’s such a strong industry for creators and creation that this will not go away.
It ought to be a bright future, a future that will continue, but as every industry that gets a slap or two through a maturity phase… that’s what we are going through as well. There are big questions in the future.
Now Bond is 100% organic, as I call it. It’s not AI and whatnot, but we don’t know what kind of games the indies of today will be able to create tomorrow. So I think creativity will prevail and because you and me, as gamers, we will look for something that feels different and that is original.
And I think these things will have a way of balancing themselves. Live service games have become stale, they’ve become samey. In the name of taking less risk it actually imposed a lot more risk, including unfortunately on human lives losing their jobs.
But I think there’s examples, and hopefully we can be one of the examples, without sounding too brash about this, but we are definitely trying to show another way. And I think there are other studios, upcoming and a few veterans left, that I think can maybe be examples moving forward, hopefully.
GC: That’s great. Well, thank you very much for your time. Thank you.
HA: Appreciate it. Thank you so much.
Hitman has been IO’s bread and butter for decades (IO Interactive)
Vampire Crawlers was certainly a surprise (poncle)
Xbox has hosted a surprisingly worthwhile third party showcase, with a release date for Reanimal but surprisingly no mention of Silent Hill 2.
There have been so many lamentable trends in gaming this year that some of the more minor issues have been pushed to the sidelines. But it sure is a shame that Nintendo Direct style online showcases are no longer the exciting preview events they used to be.
The ones from Sony and Nintendo this year have been largely uninteresting, whether the games featured are good or not, and while Xbox has probably had the best of it, you always have to put up with the increasingly unpalatable execs and their disingenuous promises.
Announced out of the blue just a few days ago, no one was expecting much from Thursday evening’s Xbox Partner Preview, but it was actually pretty good and debuted an unexpected new spin-off to Vampire Survivors.
The secret to the showcase’s success was very simple: not only were there no Xbox execs but there was hardly any talking at all, and what little there was featured a British voiceover. That also meant that the show was able to zip along at a fair pace, even if a few of the segments did seem to go on a bit long.
Everything kicked off with Armatus, which for some reason we initially took to be a Clair Obscur: Expedition 33 spin-off. It’s not and is instead a roguelite set in Paris, with what seem to be Soulslike undertones. It features procedurally-spawned rooms and enemies and is due out sometime next year.
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Like all the games showcased, Armatus is multiformat and has nothing specifically to do with Microsoft. Although a number of the titles featured will be available on Game Pass day one, as you can see listed below.
The showcase was almost exactly 30 minutes long, so we’d advise watching the whole thing, but the highlight was arguably Vampire Crawlers, a deck-building role-playing game (specifically a dungeon crawler influenced by Dungeon Keeper and the ancient Wizardry series) that is the first major spin-off from Vampire Survivors.
Vampire Crawlers is apparently the first of many planned spin-offs but, as you can see, this shares a similar pixel art visual style, while also paying homage to old school gameplay mechanics. Although the deck-building and card customisation might not be to everyone’s taste developer poncle insists that you can play the game at any speed you like, including ‘as fast as you humanly can’, so it does still have strong links back to the original game.
The majority of games featured were indie titles, but IO Interactive were also there to promote 007: First Light (including a new collaboration with Aston Martin) and Hitman: World Of Association (with the next elusive target revealed as Eminem/Slim Shady). We had an interview with IO’s CEO a few hours before the event, so we’ll reveal what was discussed then shortly.
THQ Nordic’s Reanimal, from the makers of Little Nightmares 1 and 2 (but not 3) were also on hand to announce a release date for the game, of February 13 next year.
The games with the longest amount of screentime were Chinese action adventure Tides Of Annihilation, which is very loosely based on Arthurian legend, and third person actioner Zoopunk. They both looked fine but, if anything, having much longer segments than any of the other games worked against them, as their previews did seem to go on a bit.
A number of brand new games were announced, including Echo Generation 2, one of several voxel-based games featured, with the ambitious looking Erosion having a very intriguing trailer. Alien invasion/petrol station simulator Roadside Research also looked like it could be amusing.
Game Pass Ultimate games from Xbox Partner Preview
The following games will all be available for free on day one if you have a Game Pass Ultimate subscription:
Crowsworn
Erosion
Roadside Research
Cloverpit
Total Chaos
Vampire Crawlers
Echo Generation 2
Raji: Kaliyuga
Armatus
If you’re wondering who Sam Preeble is, when he was promoted as the creator of Total Chaos, he’s a prominent Doom modder. Total Chaos started life as a total conversion of Doom 2, which is not something you’d guess simply by watching the trailer.
There was no real mic drop at the end of showcase, although Raji: An Ancient Epic sequel Raji: Kaliyuga did seem interesting and, like many of the other games, is coming to Game Pass Ultimate from day one.
The final surprise of the night was the Silent Hill 2 remake was not mentioned, despite it having been leaked to hell and back. It’s apparently available right now in Australia, although at time of writing it’s not on the UK store.