Normální zobrazení
- Massively Overpowered
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Elder Scrolls Online’s update 43 is here and we are so ready to tour all of your homes
Elder Scrolls Online players, set your launcher patchers to go because update 43 is officially live as of this afternoon – at least if you’re on PC or Mac, anyway. U43 is a free base-game update that’s going to appeal to fans of player housing in particular. “Update 43 introduces one of the most anticipated […]
- Massively Overpowered
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The Elder Scrolls Online takes a deep dive behind the scenes of crafting item sets
Item sets in The Elder Scrolls Online are pretty important if you want to reach your maximum potential in the game, but the creation of these sets is a closely guarded secret. While one might think that posting an in-house interview with combat designer Nadav Pechthold would shine a light on these secrets, it cleverly […]
The Elder Scrolls Online takes a deep dive behind the scenes of crafting item sets
- Massively Overpowered
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Elder Scrolls Online is giving away cosmetics and more in its 70K-hour community playtime challenge
We wouldn’t normally cover an MMORPG promotion with a third party, but in the case of Elder Scrolls Online and Alienware, the promo includes an event with free stuff that our readers might want to get in on – and all you have to do is go play the game. “During the next phase of […]
Elder Scrolls Online is giving away cosmetics and more in its 70K-hour community playtime challenge
- Eurogamer.net
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From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- Eurogamer.net
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From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- Kotaku
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The Buck Stops With Phil Spencer, 1000xRESIST Is A Must-Play, And More Gaming Opinions For The Week
People had strong feelings, to put it mildly, after Xbox shuttered Arkane Austin, Tango Gameworks, and other studios, and we share some of our own. Also,PlayStation finally relented on a requirement that PC players maintain a PSN account, but not before colossal fan uproar, and as the dust started to settle, we had…Read more...
The Buck Stops With Phil Spencer, 1000xRESIST Is A Must-Play, And More Gaming Opinions For The Week
People had strong feelings, to put it mildly, after Xbox shuttered Arkane Austin, Tango Gameworks, and other studios, and we share some of our own. Also,PlayStation finally relented on a requirement that PC players maintain a PSN account, but not before colossal fan uproar, and as the dust started to settle, we had…
- Eurogamer.net
-
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you wi
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"Role-playing games are only 50 years old. We're still inventing them every day. That's what's really exciting about it. We haven't found the boundaries of it yet, if there are any. We're still pushing out. That's what keeps me doing this stuff, years after most of my peers have retired or passed on."
Do you believe in fate, that there's an invisible force steering us through our lives and that we end up in certain places for certain reasons? Perhaps after hearing Lawrence Schick's story, you will.
It's not a name I expect you'll recognise, but you'll know some of the things he's responsible for. Take the term XP, for example. It's ubiquitous in gaming and possibly beyond it, and Lawrence Schick created it. It's primarily the reason I set out to track him down, to hear how that came to be, because it fascinates me to think of a gaming landscape where there's no established term for experience points, and possibly no such thing as experience points at all. I find it really hard to even conceive of that, given where we are now.
- Kotaku
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Xbox Shutters Studios, Switch 2 Specs May Have Leaked, And More Of The Week's Gaming News
This past week started with a shock, as Microsoft announced it was closing a number of studios including Tango Gameworks, responsible for the very well-liked Hi-Fi Rush, leading many to wonder just what a studio has to achieve in this day and age to be deemed successful enough to exist. Also, one of the most…Read more...
Xbox Shutters Studios, Switch 2 Specs May Have Leaked, And More Of The Week's Gaming News
This past week started with a shock, as Microsoft announced it was closing a number of studios including Tango Gameworks, responsible for the very well-liked Hi-Fi Rush, leading many to wonder just what a studio has to achieve in this day and age to be deemed successful enough to exist. Also, one of the most…