Genki reveal a new Tokyo Xtreme Racer is in the works
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Read the full article on GamingOnLinux.
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Read the full article on GamingOnLinux.
If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".
However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".
In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR, the official Meta Quest Vr account replied: "GTA: San Andreas is on hold indefinitely while we both focus on other projects."
Lonely Mountains: Downhill, the brilliantly serene/controller-snappingly infuriating mountain biking game from developer Megagon Industries, is trading its wheels for a pair of skis later this year, with the arrival of newly announced follow-up, Lonely Mountains: Snow Riders.
Much like its predecessor, Snow Riders is all about getting from up to down as elegantly and/or speedily as possible. This time, though, its gorgeous mountain vistas are blanketed in thick snow and ice, lending a different dimension to proceedings as players attempt to perform tricks, discover shortcuts, and beat their best times with a pair of skis strapped to their feet.
Once again, there'll be challenges to complete and new equipment, outfits, and tricks to unlock during play, but Lonely Mountains: Snow Riders also introduces online competitive and co-operative multiplayer across a variety of modes.
HIGH A solid mix of racing game ideas.
LOW Unnecessarily difficult in some places.
WTF We need more homages to Gran Turismo!
I seek out different kinds of racing games, especially when I review here at GameCritis. It’s an important and beloved genre for me, and there’s no shortage of exciting stuff coming out — offerings range from simulators to over-the-top arcade stuff, and anything in between. Of course, most of the titles I play tend to show off cutting-edge graphics, real-world cars and massive worlds to drive around in. Super Woden GP II is decidedly not that, but it did lure me in with some welcome ideas.
Played from an isometric angle, SWGP is an arcade racer with several modes. On the surface, it seems like a deceptively simple experience with visuals and gameplay reminiscent of older arcade titles (think Over Top or Super Drift Out) but the depth becomes apparent thanks to the sheer amount of content.
The most prominent offering is Career mode, which sees players competing in championships on closed circuits. Each of these competitions revolves around a series of races that net players credits to buy cars that can then be upgraded for more events. Pulling from the likes of the original Gran Turismo (down to the main menu’s design) there’s a great loop of racing, upgrading, and car collecting here that I appreciated.
There are over 100+ cars here, each from different countries and manufacturers. While all fictional, it’s not hard to spot clear homages to the Ford GT or Toyota AE86, and every vehicle has a distinct handling model, with stats that can be upgraded. Similar to the original GT, there’s a special kind of joy in buying a cheap car early on and building it up to compete against the best of the best.
While I appreciated the gameplay loop, I do have to admit the lack of a lot of accessibility options soured the experience overall. Part of this is that I found SWGP quite difficult at first, thanks to my inexperience with isometric racers. Turning corners and keeping up with AI-controlled opponents was rough initially, and the lack of a controller map was odd, not to mention the confusion caused by a lack of any tutorials.
Despite those initial frustrations, I did find myself enjoying it, and play was more manageable once I bumped the difficulty down to easy and practiced on tight corners. I did appreciate the onscreen indicators that told me when to turn or to watch for hazards, but I did wish there were more optional concessions made for newcomers.
Other modes outside of Career include Time Trials where players can compete for the best times on global leaderboards and the best mode, if you ask me — is rally mode, where players race on various terrain under extreme conditions. Being forced to race a clock that’s winding down and trying hard to hit every checkpoint is not for the faint of heart, but I know with some practice I can get there.
Overall, Super Woden GP II’s marriage of old-school arcade racing and a modern focus on car collecting is a fairly successful one, as I certainly enjoyed buying cool-looking cars and building them up for the big leagues. While the lack of options and accessibility features can use some fine-tuning, I’m certain those with a love of racing games (and a lot of patience) will get some good mileage out of this one.
Rating: 7.5 out of 10
Disclosures: This game is published by Eastasiasoft and developed by Vijuda. It is available on PC, PS5, PS4, XBO/S/X and Switch. This copy was obtained via publisher and was reviewed on PS5. Approximately 5 hours were spent in single-player and the game was not completed. There is multiplayer.
Parents: According to the ESRB, this game is rated E10 for Mild Violence and Alcohol Reference. Nothing objectionable here, as it’s just racing. Players can crash but the damage model can be turned off in the main menu.
Colorblind Modes: Colorblind modes are not present in the options menu.
Deaf and Hard of Hearing Gamers: There are plenty of visual cues in gameplay, but there are no options to resize any of the text or menus. Even so, I’d say it’s fully accessible.
Remappable Controls: The controls cannot be remapped and there are no diagrams. On PS5, R2 is to accelerate and L2 is brake/reverse. The Left Stick is used to steer.
RIDE 5 is now included for PlayStation Plus Extra and Premium members on the PS Store. The game released back in August 2023 with a new career mode, dynamic weather and much more.
Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you’re truly racing at break-neck speed. Find your favorite bikes and check out new ones in the ultimate motorcycle game! Race on over 35 tracks and collect more than 200 bikes from world-renowned manufacturers, each element is designed to feel like you’re riding a real bike.
The post RIDE 5 Included For PlayStation Plus Extra and Premium Members appeared first on Operation Sports.
EA Sports F1 24 patch 1.8 is now available on all platforms, fixing a rare crash when entering a new session after a League race and a Two Player Career bug that trapped players on the Negotiation screen after multi-season contracts. The update also ensures HDR settings persist after a restart and fixed a specific flickering ERS bar issue during Overtake attempts at full deployment. Check out the patch notes below for all the details.
MULTIPLAYER
GRAPHICS/VISUALS
TRACKS
CAREER
PERIPHERALS
MISCELLANEOUS
The team is also actively tracking and investigating various F1 24 issues being reported by the community. Below is the full list which is continuously updated.
The post EA Sports F1 24 Patch 1.8 Available Today - Patch Notes appeared first on Operation Sports.
JDM: Rise Of The Scorpion is a free prologue for JDM: Japanese Drift Master, a racing game about - who could guess - drift racing in Japan. It's got an open world set in rural towns to burn rubber around as well as several story missions to play. You can download it from Steam now.
The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.
Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser will soar to the finish line, propelled by the sound of roaring cheers. It's all to play for here at our incredibly messed-up grand prix with a worrying lack of rules or regulation. Start your engines, everyone, these are the 11 best racing games on PC. 3! 2! 1! ...
JDM: Rise Of The Scorpion is a free prologue for JDM: Japanese Drift Master, a racing game about - who could guess - drift racing in Japan. It's got an open world set in rural towns to burn rubber around as well as several story missions to play. You can download it from Steam now.
The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.
Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser will soar to the finish line, propelled by the sound of roaring cheers. It's all to play for here at our incredibly messed-up grand prix with a worrying lack of rules or regulation. Start your engines, everyone, these are the 11 best racing games on PC. 3! 2! 1! ...
Title: Burnout Paradise Remastered
Type of Game: Arcade Racing
Developer: Criterion Games
Publisher: Electronic Arts
Released: March 16, 2018
Platforms Available: PlayStation 4, Xbox One, PC, Nintendo Switch
Platform Reviewed: PlayStation 4
Level of Maturity: E10+ (Everyone 10 and older)
Reading Time: 7 minutes
Long before the Forza Horizon franchise came along and stole the title of the best arcade racing under the sun, the Burnout brand held that position, along with rival and legendary FlatOut. Burnout Paradise came out sixteen years ago, but many gamers still consider it an unrivaled affair in many ways. It’s all about the sense of speed, the level of mayhem, and the ultimate handling of cars that don’t need an official license to be scrapped ideally. All three of these essential things are 100% preserved in the remaster. All the vehicles handle precisely the same things they did years ago. The physics of crashing and the uncontrollable, very satisfying feeling for the viewer of hurtling down the road with a tail of sparks in your back and being in complete control have also been retained.
The only thing that has undergone a remastering process is the graphics. The difference is noticeable when you put the old PlayStation 3 version alongside the newer PlayStation 4 version. The textures are much more detailed, especially in the roads and landscapes around you. Not that it’s a difference like night and day, but it counts. Often, it even achieves the desired effect with remasters that the game “looks” like your memories, and thus, you’re subconsciously disappointed because you think they’ve shoved an essentially unchanged title in front of you.
But once you confront your memory with the 16-year-old original, you never want to return to it. Of course, 60fps is retained, and the resolution of text and informational images is increased. We reviewed the game on a PlayStation 4 with a smaller TV, and the difference between the original and the remastered Burnout (running at 720p) was huge.
However, the visual upgrade could only go so far that it didn’t ruin the gameplay experience. Of course, as part of the rework, the authors could afford to completely change some parts of the map and tweak the design of the cars or improve the resolution of the civilian traffic that’s meant to get in your way. Thankfully, this isn’t the case, as doing so would have ruined what makes Burnout Burnout.
In this game, everything is subordinate to maximum speed, but you have maximum control over it. However, it may seem like something other than it to the casual passerby. A change in, for example, the lighting conditions or the colors of specific locations would cause the game not to work either. Logically, this raises the question of whether there is any point in remastering such a game when virtually nothing can be changed. Fortunately, it does make sense. And for two reasons. Both are so compelling that you must invest in the game if you’ve played it for the past sixteen years.
The first reason is the online mode. This is seamlessly tied to the single-player skirmishes, and you switch into it with the press of two buttons. Suddenly, a new world opens before you, where you rarely race from A to B. 500 challenges will have you jumping over others on a bridge. Doing 50 drifts around a fountain. Smash 20 billboards around the city. And finally, you’ll get to race now and then. The problem with the old console version was the number of players. Sixteen years later, you occasionally ran into a lone player, but the experience was just half the experience when the lobby was half full.
The second reason is all the bonus additions that came out as part of “Year of Paradise” twelve months after the original game’s release. That means new cars, new bikes, and new achievements/trophies and challenges associated with them. None of these are significant, including the biggest, Big Surf Island, which adds a new and not-so-small section of the map. However, if you’ve looked forward to them in the past and always justified their no/buy by saying you wouldn’t have anyone to try them with anyway, now you get them in a complete package. You can see why neither reason is compelling enough to make you consider buying them.
But the essence of the whole Burnout Paradise magic is somewhere a little different. It’s primarily that “those” games don’t come out anymore. Even Forza Horizon, which is ideologically closest to it, can’t match the adrenaline rush of a race where everything falls into place, from the choice of car to the opponents to the great soundtrack on the radio. By the way, no song from the original setlist is missing in the remastered version, for which the authors deserve a big thanks.
Although this is indeed a reworked version, in which everything is 1:1 and not even things that we take for granted today have been “fixed” (for example, there is no fast travel, and absolutely all races end in one of the eight locations on the map), Burnout Paradise has something to say to the world even in 2024, especially to those of you who have not enjoyed it so far and are just in the mood to drive at high speed with a high percentage of twisted bodies. Just don’t expect miracles from it. After all, it’s getting on in years.
Games like this just aren’t made anymore, plain and simple. Burnout Paradise Remastered is a sad reminder of the good old days of racing games, but it proves that its design was so timeless that it can still work brilliantly sixteen years later. However, there’s nothing extra to be found here compared to the original version.
PlayStation Store (PS4): Available for $19.99. You can purchase it directly from the PlayStation Store.
Xbox Store (Xbox One): Available for $19.99. Check it out on the Xbox Store.
Steam (PC): Available for $19.99. You can purchase it directly from Steam.
Epic Games Store (PC): Available for $19.99. Purchase it from the Epic Games Store.
Nintendo Shop (Switch): Available for $29.99. Purchase it from the Nintendo Shop.
For more content like this, stay tuned on our website!
The post Burnout Paradise Remastered – Olschool Destruction Races appeared first on WePlayGames.net: Home for Top Gamers.
Henry Cavill and fellow Warhammer enthusiasts will be eating well with the abundance of new Warhammer projects on the horizon, including Warhammer 40,000: Space Marine 2. Warhammer 40,000: Speed Freeks has graced my Steam library with a fresh take on the vehicular combat genre that seldom gets enough love.
Based on the 2018 boardgame, Warhammer 40,000: Speed Freeks, like other videogame adaptations of the storied franchise, successfully transforms the tabletop experience into a fun and familiar-feeling online experience that feels like a mashup of games, including the beloved Twisted Metal series and even cult classics such as Cel Damage, presented in an unmistakably Warhammer coat of paint, complete with the wear and tear of a well-loved set of miniatures.
Now, if you’re unfamiliar with the Warhammer franchise, or if you’re like me and mostly know it through its videogame releases, fear not, as Warhammer 40,000: Speed Freeks holds up entirely on its 4 wheels thanks to a solid gameplay loop and distinct and easy-to-control vehicles.
In its current iteration, Warhammer 40,000: Speed Freeks features two game modes, Deff Rally and Kill Konvoy, spread across six maps, including Krump Canyon, Rok Rush, Mob Mountain and Burna Valley. Frozen Dakka and the Ded’ard Desert make up the remaining final maps, exclusive to the Kill Konvoy game type.
Starting with the latter, Kill Konvoy tasks players in protecting their Stompa, a behemoth of a tank-like payload given to both teams. The object of the game requires either side to find a bomb that spawns somewhere on the map, pick it up and then crash into the opponent’s Stompa, kamikaze style. In other words, Kill Konvoy feels like what would happen if Rocket League was set in a Mad Max-inspired post-apocalyptic setting.
Conversely, Deff Rally emphasizes racing more, with players scrambling towards various control points. When successfully taken, these points prompt the next leg of the race, slowly racking up points towards the end of the round. Naturally, this sets up some fun moments of tension between both sides as they collide and clash for control on the rather expansive and open-ended maps.
In terms of vehicle variety, Warhammer 40,000: Speed Freeks currently features four racers to choose from: the Boomdakka Snazzwagon, the Kustom Boosta Blasta, the Looted Wagon, and finally, the Rukkatrukk Squigbuggy.
Starting with the Boomdakka Snazzwagon, which can be considered your best all-arounder type of vehicle, this two-seater comes complete with a chaingun turret, making it perfect for DPS and fast manoeuvrability during races. Next up is the Kustom Boosta Blasta, similar to the former in terms of manoeuvrability; what sets this car apart is its arsenal, which features a live orc that can be thrown in an arc as a powerful mini-nuke, plus a powerful primary shot, making it feel like a shotgun on wheels.
The Looted Wagon is your big, hulky, tank class of vehicle. While significantly slower than the other cars, the Looted Wagon makes a great last line of defence when trying to claim control or protect your Stompa in a game of Kill Konvoy. Finally, to round things out, the Rukkatrukk Squigbuggy, the only real support-styled vehicle, can heal teammates in an AoE when nearby, making it worthwhile to have around when in the heat of battle or securing points on the map.
Overall, the vehicle variety in Warhammer 40,000: Speed Freeks is solid, particularly for a free-to-play title. Every racer feels fun to control, with weapons that pack a punch and are satisfying to use against the opposing team. If you’re familiar with the source material, you’ll definitely appreciate the attention to detail Caged Element has put into adapting the board game for the screen.
Additionally, like most free-to-play affairs, Speed Freeks features a healthy amount of premium cosmetics that can be purchased with real money to deck your racers of choice further. It should also be noted that completing races will grant you EXP, which can, in turn, be used to level up and earn some free goodies, making it a fair and fun balance for all.
If there was one point of concern or criticism I have towards Warhammer 40,000: Speed Freeks, it would be its map variety. Although the game features a good number of various sandboxes to play in, most, if not all, maps feel fairly similar as far as mechanics and stage hazards go, something I hope evolves as the game matures.
Ultimately, Warhammer 40,000: Speed Freeks is coming together nicely, making it a worthwhile vehicular combat experience worth checking out for fans of not only the source material but also for those who miss the niche and woefully underappreciated genre of car-based carnage.
Ah, the allure of RIDE 5, a siren's call to all those who crave the visceral sensation of hurtling down the asphalt at breakneck speeds. Whether it's the blinding rays of a scorching sun or the relentless barrage of raindrops, the visual spectacle is nothing short of jaw-dropping. In a game where every pixel matters, RIDE 5 delivers a sensory onslaught that's nothing short of breathtaking.
The thrill of jockeying for position, the satisfaction of overtaking a rival on that final lap—it's all here. If you like to buy cheap PS5 games, RIDE 5 is the best racing game you can find in that price bracket. Now, while RIDE 5 is undeniably a fantastic racing game, it's not without its share of challenges. Just like a daring rider on a hairpin turn, Milestone must navigate through some treacherous terrain to make this game truly flawless.
One area that calls for immediate attention is the difficulty balancing. At times, it feels like a rollercoaster with abrupt ups and downs. While a certain degree of challenge is expected and even welcome, RIDE 5 occasionally teeters on the precipice of frustration. Still, I was happy to buy RIDE 5 for PlayStation. The potential is clearly there, there is no doubt about it, and the game is already at a very high level, even if not yet the best. With a few tweaks and adjustments, I believe that RIDE 5 could shoot for the first position, or at least move up to even greater heights than now.
While they provide a decent challenge, there are moments when their behavior feels a tad too predictable. Racing against AI should be a dynamic and unpredictable experience, but in some races, it feels like I'm racing against a well-programmed script rather than sentient competitors. Injecting more variability and unpredictability into AI behavior would add a layer of excitement that's currently missing.
Imagine facing off against a formidable opponent in a head-to-head race, both of you pushing your bikes to the limit. Do you want to buy PS5 racing games and race against human opponents in multiplayer mode or against AI in single-player mode? The tension in the air is palpable as you jockey for position, each twist and turn a calculated move in this high-stakes ballet of speed and strategy. Single-player challenges, a plethora of them in RIDE 5, will push your skills to the edge, making every victory a sweet symphony of triumph.
As I progress through my virtual racing career in Ride 5, there's a sense of accomplishment that accompanies each victory. However, this triumph is somewhat dampened by the game's approach to career celebrations. Instead of immersive post-race celebrations or podium moments, Ride 5 opts for static images of your in-game character, robbing you of the visceral satisfaction that comes with a hard-earned victory.
Despite these minor hiccups, RIDE 5 is a testament to Milestone's commitment to delivering a top-tier motorcycle racing experience. Picture the thrill of crossing the finish line first, the crowd roaring in approval, and the taste of victory sweet on your lips. Unfortunately, Ride 5's career celebrations lack this sense of immersion and spectacle. With plenty of "pros" and a few "cons", this motorbike racing game should be on many players' radars. RIDE 5 is like a high-performance bike with a few scuffs that need buffing out. So, gear up, race on, and let the roar of the engine guide you through this high-speed journey.
Developer: Melbourne House Publisher: Infogrames Release: 11/28/00 Genre: Racing Despite its short life the Dreamcast managed to receive a few kart racing games as the genre was exploding in popularity. And to be completely honest they are all bad....
The post Looney Tunes: Space Race appeared first on Classic-Games.net.
Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.
So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.
We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.
Remember the Kinect? Back when it was known as 'Project Natal' I had some pretty lofty hopes for the tech. To be fair, those hopes were probably made a little more lofty by some tech demos that were, well, let's just say... slightly economical with the truth.
When Kinect came out it was a big bag of broken, but, there were some games on there that came close to greatness. I had a whale of a time with Fruit Ninja Kinect and would often whip it out (ooer) at house parties, while Ubisoft's Child of Eden was a certified banger.
And that leads me on to Thrasher, the spiritual successor to Thumper, which has just released on Meta Quest and Apple Vision Pro. As you'll see in this week's episode of VR Corner, Thrasher eschews Thumper's industrially soundtracked uphill toboggan ride of doom and instead opts for a gameplay loop that is one part Fruit Ninja and one part Child of Eden. With a bit of Jeff Minter-y psychedelia thrown in for good measure too.
This post was retrieved from freegamer.blogspot.com.
Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.
This post was retrieved from freegamer.blogspot.com.
AMD GPUOpen - Graphics and game developer resources
Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.
The post Highlights from HPG Conference 2024: Four exciting new research papers appeared first on AMD GPUOpen.
Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.
So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.
We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.
Remember the Kinect? Back when it was known as 'Project Natal' I had some pretty lofty hopes for the tech. To be fair, those hopes were probably made a little more lofty by some tech demos that were, well, let's just say... slightly economical with the truth.
When Kinect came out it was a big bag of broken, but, there were some games on there that came close to greatness. I had a whale of a time with Fruit Ninja Kinect and would often whip it out (ooer) at house parties, while Ubisoft's Child of Eden was a certified banger.
And that leads me on to Thrasher, the spiritual successor to Thumper, which has just released on Meta Quest and Apple Vision Pro. As you'll see in this week's episode of VR Corner, Thrasher eschews Thumper's industrially soundtracked uphill toboggan ride of doom and instead opts for a gameplay loop that is one part Fruit Ninja and one part Child of Eden. With a bit of Jeff Minter-y psychedelia thrown in for good measure too.
Is it a bird? Is it a plane? No! It's a car in Gran Turismo 7.
Gran Turismo 7 players have flocked to social media to share examples of, uh, unusual driving physics after the racer's 1.49 update added a new setting that seemingly fills vehicles with helium.
Where developer Polyphony Digital had hoped to introduce "more natural weight" for players, cars are instead launching themselves into the air, making for some extraordinarily amusing clips:
This post was retrieved from freegamer.blogspot.com.
Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.
This post was retrieved from freegamer.blogspot.com.
Ten years since the release of the wild destruction races, we get the announcement of Wreckfest 2. The sequel promises an unrivaled damage model and a lot of game modes. Fans of destruction on wheels will enjoy the closed tracks where the rules of the road don’t apply. You can push, demolish, and blast your opponents, but you have to be careful not to damage your car too much.
At THQ’s press presentation, they revealed that in addition to the damage simulation, the audio side has also moved on. The sound should be on a whole new level and you should even be able to tell by the sound what and where in the car is clicking or squeaking, banging, and where things could potentially have problems or damaged parts.
You can also use the rumored detailed editor. Of course, not only are there different colors and liveries, but the car can be “enhanced” with various other effects like rust and mud. We don’t know the release date of Wreckfest 2 yet, all we know is that it will be released on PC, PS5, and Xbox Series X/S. In the meantime, you can check out the link to my earlier review of the first installment of this great game, and possibly buy and play it, which I highly recommend.
The post Wreckfest 2 Finally Revealed – Bugbear’s second Symphony of Destruction is coming after 10 years appeared first on WePlayGames.net: Home for Top Gamers.
Title: The Crew 2
Type of Game: Arcade Racing
Developer: Ivory Tower
Publisher: Ubisoft
Released: June 29, 2018
Platforms Available: PlayStation 4, Xbox One, PC Game
Platform Reviewed: PlayStation 4
Level of Maturity: T (Teen)
Reading Time: 8 minutes
While the first installment in the 2015 racing series The Crew aimed to be a racing MMORPG (massively multiplayer online role-playing game), the second installment, three years later, expands the possibilities of the huge world to include boats, planes, and a variety of disciplines. Once again, we’re driving around a smaller version of the United States, but all the big cities and most famous landmarks are on display, such as the Statue of Liberty and the Mount Rushmore monument with presidents carved into the rock. Although the developers haven’t admitted it, The Crew 2 is essentially a reboot of the original game.
And while everything didn’t turn out perfectly, it’s better in every way. While I wasn’t able to get into the first game, I played roughly forty hours in the second game for the platinum trophy, and I didn’t even use half of the game’s content. The game struck me from the start as somewhat related to the top-tier Forza Horizon series. Both games share an open game world and freedom, but here it’s a cheaper and lighter version. Forza Horizon can be described as a simcade, and as a result, strikes me as more of a “celebration of motoring” than the proclaimed tagline of The Crew 2.
The Crew 2, on the other hand, is an arcade to the core, with not only a number of disciplines but also plenty of challenges such as slalom, escape, and traversing a speed trap at top speed, as well as my very favorite drifts, which I simply fell in love with. You can then instantly see how you are doing compared to players from all over the world. The Crew 2 is more playful in this regard, whether it’s just for fun randomly around the map or in the various ranked activities. Another strong point is the powerful photo mode, where you can view and edit the last few minutes. There are really a lot of options, from changing weather, time, and filters to exposure, transport, and more.
All the activities in the game are hidden into four main Hubs: Street Racing, Offroad, Freestyle, and Pro Racing. There’s classic street racing, motocross, rallying, aerobatics, boat racing, formula racing, and monster trucks. Of course, not everything is accessible at the start; you unlock new disciplines and additional challenges as you play. The game’s storyline is quite modest and it’s all about you as a driver who gradually becomes a star, this aspect of the game is spiced up by gaining followers on social media. Not to worry though, it’s a completely traditional experience points, just named differently.
Followers are gained not only after completing a race, but also when performing various tricks, jumps, and other stunts while moving freely in the game world. Once you reach the Icon level, the entire game opens up before you, including advanced car customization options such as traction, ABS, brake balancing… if anyone was looking for something like that here. As far as car brands go, there really are a lot of options to choose from, and along with a decent engine and car sound system overall, there’s not too much to complain about.
Ironically, the broad scope of the game can also be seen as a barrier. While there are motorbikes and aerobatics in planes, if you’re only interested in street racing, for example, The Crew 2 isn’t for you. There’s a bit of everything in the game, but the discipline in question doesn’t logically stand in for a full game in that category. Of course, not all of the disciplines suited me 100% either, but I enjoyed most of them, so the progression through the game was smooth. So nothing will happen if you ignore two or three disciplines completely. I mostly enjoy the aforementioned drifting discipline or the regular bike races and off-road in the vast countryside, which includes adrenaline rushes through checkpoints, racing on and off the motocross track, and, relatively speaking, rallying.
Omitting the opening long loading (played on PS4), in free mode you can drive across the entire United States without a loading screen. Meanwhile, you can zoom in and out of the entire map smoothly, Google Maps style, which looks incredibly cool. The smaller villages and countryside look great, the cities feel a bit sterile and bland at times, but it’s enough for adrenaline rushes. The map also comes in handy when completing photo challenges. If you’re in the location of a landmark, near an animal or other points of interest, the game will offer you the chance to complete a challenge. Simply switch to photo mode, meet the conditions (for example, jump on a motorbike with a view of the moon), and press the camera shutter.
However, you can complete challenges in a targeted manner, which is what the great map is for. By the way, you don’t just have to find activities on the map. You can easily view all of them together through bookmarks directly from the menu and launch them right away. Or rather, the game will take you from the menu to the start of the event. You can then admire and, more importantly, modify your car fleet from your headquarters in Miami. Completing activities earns you random pieces of equipment, which you use to gradually upgrade your car fleet. For cars, this includes top speed, engine power, braking distance, etc. The new parts are triple quality. The moment you have sufficiently upgraded your car, you can start performing activities at a higher difficulty.
When you reach the Icon level, you also gain points to invest in various areas, such as replenishing your nitro faster or increasing your chances of getting better gear. The in-game economy is set up quite reasonably. While there is dual currency, it’s optional as with Forza Horizon 3, the game certainly didn’t push me into anything. I would also have welcomed more types of AI opponent behavior, which is currently set up in such a way that in normal races your opponents are constantly on your back and it’s relatively difficult to outrun them in the lower car classes. This wasn’t a problem in the supersport though. My last small complaint concerns inconsistent collisions: for some objects, the game is benevolent, for others, it stops you almost immediately. This mainly concerns cities, in the countryside I find the physics set up well.
The Crew 2 is an arcade game to the very depths of the soul, allowing you to have pure fun in the open world in a lot of disciplines. While it presents itself as an online game, I enjoyed it solo with the occasional live player I met in the open world. There was certainly no compulsion for me to play co-op. It’s not a perfect game, but it has its charms. And despite my general distaste for Ubisoft titles, I had a lot of fun, and the game especially with its variety of content and freedom on a large and nicely crafted map won me over.
Steam (PC): The standard edition is available for $49.99, as well as the special edition, priced at $59.99.
STEAM SPECIAL PROMOTION!: Buy The Crew 2 Special Edition 80% off for 11,99€ offer ends 4 August
Xbox Store (Xbox One): The standard edition is available for $49.99, as well as the special edition, priced at $59.99.
PlayStation Store (PS4): The standard edition is available for $49.99, as well as the special edition, priced at $59.99.
Epic Games Store (PC): Special edition available for $59.99. Purchase it from the Epic Games Store.
Official Page: Visit the official The Crew 2 page for more information.
Subreddit: Join the discussion on the The Crew 2 Subreddit.
The post The Crew 2 Multi-Discipline Motorsport Across The United States appeared first on WePlayGames.net: Home for Top Gamers.
Title: Need for Speed: Heat
Type of Game: Arcade Racing
Developer: Ghost Games
Publisher: Electronic Arts
Released: November 8, 2019
Platforms Available: PlayStation, Xbox, Pc Game
Platform Reviewed: PlayStation 5
Level of Maturity: T for Teen
Reading Time: Approx. 9 minutes
Nothing special has ever been expected from a new Need for Speed game in recent years. Heat, however, is a surprisingly interesting title that unfortunately suffers from the same old problems. The Need for Speed brand has not been in good shape in recent years. Not even a controversially received reboot in 2015, which saw the return of tuning and street racing, could save the series. Two years later, the bad situation was exacerbated by the microtransaction-filled if otherwise quite acceptable Payback. No wonder no one was jumping in the air with joy after the announcement of Heat. Moreover, the previews before the release didn’t look very convincing. However, the result is not bad at all. But there are a number of big “BUTs”.
In 2019 franchise celebrated 25 years since the release of the first installment when NFS: Heat was released. Forget about returning to the brand’s roots for this addition, though. The developers at Ghost Games are continuing in the same vein, once again targeting fans of Underground, Most Wanted and Carbon in particular. The main role is played by tuning, street racing, and chases with the police.
The upgrade options for individual cars are again robust and are undoubtedly one of the game’s plus points. In addition to the visual modifications, there is no shortage of performance ones, which were ruined by the lootbox system in the aforementioned Payback, for which EA deservedly received criticism. Thankfully, there are no lootboxes in Heat, so you won’t feel like you’re playing a free-to-play title anymore.
As for cars, the game offers a total of 127 models and 33 different brands, which is a decent shift from Payback, which “only” had 74 different cars. For example, a large group of Ferrari cars returns after some time. With these cars, Need for Speed Heat takes you to the fictional city of Palm City, which is inspired by Miami. To my disappointment, the developers have failed to bring the vibrancy and diversity of the big city into the game here. Traffic on the roads is sparse and the city as a whole feels very generic. In this respect, NFS has missed the time and the developers need to do something about this problem in the future.
So the environment doesn’t look amazing, but at least it can be destroyed decently. The destruction of the landscape is significantly more extensive than before. The car easily destroys smaller trees, street lighting, fences, or other similar objects. A close-up view of falling palm trees to the ground might make you think it doesn’t look pretty, but in the frantic pace of racing, the destructibility of the environment is justified.
You’ll suffer most from the dead environment during the day. That’s also when the graphics don’t excel. The developers were obviously aware of this, so they tried to cover up the weaker textures and details with almost permanent rain outside. However, the potential of the Frostbite engine only really comes into its own at night, when the combination of lighting, raindrops, glare, and neon creates a nice atmospheric mix that’s very pretty to look at. The optimization deserves better care. This is because more tense scenes sometimes result in more pronounced frame drops and occasional game crashes.
The method of alternating day and night also plays an important role and is one of the main innovations of Heat. While during the day you’re racing legally on fixed tracks (but still on regular roads), at night you become an illegal street racer, driving through the streets of the city and its surrounding area in full traffic. What’s great is that you can easily switch the time of day almost any time you want as well. The game doesn’t push you into doing one type of race or another unnecessarily, which again is a nice change from earlier installments.
As always, the police play a very important role. During the day, you can run at the speed of sound around town and the police don’t care. At night, however, they’re after you whether you’re currently breaking the rules or not. The game’s economy is built on the regular alternation of day and night races. During the day, you win money with which you buy new cars and visual or performance upgrades.
At night, on the other hand, you collect respect points, which unlock cars and upgrades and allow you to progress through the story. After winning a regular day race, the money is added to your account and you never lose it again. At night, however, it’s not enough to finish first. Since fast travel is limited at this time, you also have to get rid of the police, who often join the race as well. If caught, you lose most of the earned respect points, which adds a certain sense of tension to the game.
In addition to the fun on closed tracks or between designated points, there are also the traditional drifts and rough off-road racing known as Payback. However, you’d be hard-pressed to find sprints. For different types of racing, it’s a good idea to play around with the car setup. Drivability or drifting can be largely adjusted simply by playing the game or buying the right parts from the garage.
The absolutely awful performance upgrade method from the last game has thankfully been abandoned by the developers. On the other hand, you have to expect a weak story with characters again. As expected, it revolves around the duel between racers and police officers. It’s a kind of classic filler between races, from which you’d better not expect anything. For the first time ever, you can choose and subsequently customize your own character. In a racing game, however, it’s understandably not a big deal.
I would have much rather welcomed the better intelligence of the other racers. They, unlike the police, look quite foolish and sometimes illogically slow down or speed up. Their variability isn’t helped by a mere three difficulty levels. Need for Speed loses in this aspect too. I would also have welcomed a more varied soundtrack, the composition of which seems to me to be quite similar to the last few episodes without major changes. On the other hand, traditionally the soundscape is saved from my point of view by very solid car sounds.
Traditionally, Need for Speed doesn’t lack an online part either. In multiplayer, there can be up to sixteen drivers on the map. Unless you have a group of friends to ride the world with together, there’s not much point in going into multiplayer without them. You can also play completely offline. Need for Speed Heat doesn’t bring any revolution. Only two years after the previous Playback, it wasn’t even to be expected. However, despite the limited time, the developers have managed to fix a few major issues that dragged the previous games down.
NFS is still a fun arcade game years later, with detailed tuning, aggressive police, and a fun driving model. Plus, unlike the last few installments, it doesn’t annoy you with unnecessary stuff and provides surprising freedom. However, the developers have fallen asleep on the spot in some areas, which is especially evident when looking at the world and story treatment.
Steam (PC): Delux edition available for $69.99. You can purchase it directly from Steam.
Xbox Store (Xbox One): Available for $59.99. Check it out on the Xbox Store.
PlayStation Store (PS5): Available for $59.99. You can find it on the PlayStation Store.
Epic Games Store (PC): Delux Edition available for $69.99. Purchase it from the Epic Games Store.
Official Page: Visit the official Need for Speed: Heat page for more information.
Subreddit: Join the discussion on the Need for Speed Subreddit.
The post Need for Speed: Heat – Chases In The Heat Of The Night appeared first on WePlayGames.net: Home for Top Gamers.
Title: Asphalt Legends Unite (formerly Asphalt 9: Legends)
Type of Game: Racing
Developer: Gameloft
Publisher: Gameloft
Released: February 26, 2018
Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS, Android
Platform Reviewed: PC
Level of Maturity: Everyone 10+
Reading Time: 6 minutes
The era of frantic arcade racing is almost gone by now. Games like Forza Horizon and The Crew Motorfest may have taken the lead in this gaming area. Still, as gamers, we miss the days of sliding our Ferrari F50 around corners at just the right angles, with a first or second-generation Sony console sitting on the shelf next to the TV, pumping blood through our veins under insane pressure, providing the perfect atmosphere. Asphalt Legends Unite, which came out a week or so ago on PlayStation 5, would be criminal to compare to classics of decades past, such as 2006’s OutRun, which I experienced (though certainly not at the original time of release per se). Still, it’s probably the closest comparison I could find to the PS5 of today.
The first major thing I’d start with is one big and hard-to-overlook negative (unsurprisingly): this is a free-to-play game, so there are loot boxes, card packs, microtransactions, and more at every turn. New cars are unlocked by collecting cards and earning duplicates to increase their stats, like Disney Speedstorm. You’re also limited by the petrol tank, which does regenerate over time. Still, you want to play for a long time. In that case, you need to have more cars because you can’t use the same one over and over, which, of course, also tempts you to pay for some of it from your actual wallet with bonus currency to refill that all-important petrol immediately if you don’t want to wait.
Now, on the other hand, for what you will surely enjoy. On the other hand, the gameplay is outstanding, at least by the standards of pure, unadulterated arcades. Tracks like San Francisco and the Himalayas are (in a good way) ridiculously oversaturated, with one race having you sprinting down a mountain. At the same time, hot air balloons fly above you. It captures that beloved nostalgia of “old school” titles. It’s not over the top, but the game won’t leave you sitting comfortably in your chair. Despite including real cars, the game defies physics quite a bit. Double-tapping the handbrake button will allow your car to rotate 360 degrees. You can pair this with a ramp, effectively spinning you in the air before landing. These tricks, including the classic drift, complement the vital turbo that often decides who gets to the finish line first. Tapping the button for a more robust version of the extra power at the right time for “Perfect Nitro” will also add extra speed.
As for the tracks above, while there aren’t many of them, they still manage to keep you entertained over and over again due to the absurd scenes that keep happening and the intense pace of the game. The car upgrade system is traditionally straightforward but adequate for a mobile game. You need to use the car often and gradually grind it out. The career, which is probably the most comprehensive part of the game, is in the spirit of constantly unlocking more and more repetitive race combinations, which are searched in about 10 identical locations. However, this is compensated by the pace mentioned above and the races’ intensity. Again, there’s quite a variety of tricks you’ll be performing across the races on your opponents. The repetitiveness will slap you in the face, but you’ll go through all the amazing action with hardly any real feeling.
Before the actual verdict, I’d like to mention Asphalt Legends Unite’s soundtrack, which is simply perfect and atmospheric and will suck you into an already frantic pace. Every song in the game is well-chosen and fits the game perfectly. We’re certainly not a fan of music from recent years, but here the music simply suited my taste. Rock, pop, and rap are the most represented here. No one genre overpowers another here; everything is balanced, specifically rap, which I generally don’t like. It was also excellent here, and I enjoyed it. No vulgarisms or anything like that. Just and only decent music. The music has become my favorite aspect of the game, which still keeps me glued to the monitor despite the overall traditional, straightforward mobile game concept, which I’m not used to as a regular PlayStation gamer. It’s a shame that the latest titles in the Need for Speed series don’t have this kind of music. The game world would be a more beautiful place right away.
The monetization may put off a lot of gamers. Still, the free-to-play format means anyone can jump in and enjoy the sheer absurdity of some tracks and cars. It’s a very action-packed, intense, and utterly absurd gameplay experience with phenomenal music that’s designed to be played in relatively short bursts, so if you’re craving something silly, simple, and utterly over-the-top to play after a grueling day at work, there aren’t many better options on the PS5. Sometimes, all a game needs is simple albeit silly fun, and Asphalt Legends Unite offers precisely that. I was initially going to give the game 70% at best, but the music of this game won me over, so finally, the rating is a little higher. Feel free to lynch me for this, but I stand by it! Now, if you’ll excuse me, I will move on.
Rating: 75%
Steam (PC): Available for free. You can download it directly from Steam.
Xbox Store (Xbox One, Xbox Series X/S): Available for free. Check it out on the Xbox Store.
PlayStation Store (PS4, PS5): Available for free. You can find it on the PlayStation Store.
App Store (iOS): Available for free. Download it from the App Store.
Google Play (Android): Available for free. Purchase it from Google Play.
Epic Games Store (PC): Available for free. Purchase it from the Epic Games Store.
Official Page: Visit the official Asphalt 9: Legends page for more information.
Subreddit: Join the discussion on the Asphalt 9 Subreddit.
Weplaygames.net Youtube Channel: Asphalt Legends Unite Camaro LT Spinning
The post Asphalt Legends Unite: Arcade Racing Full of Nostalgia appeared first on WePlayGames.net: Home for Top Gamers.
Wreckfest 2 was announced today, with developer Bubear and publisher THQ Nordic prepared to reprise the successful game where you race, sure, but also smash your car directly into other cars on purpose to win. Where other racing games whine and complain about cars going smash, Wreckfest does not. The announcement was made at today's THQ Nordic 2024 showcase.
In the announcement trailer, a pensive driver-mechanic swaps between melodramatic brooding over his damaged car and an in-game driver camera as he slings trash talk while barreling down a dusty track as other cars smash and sideswipe each other—before a particularly well-angled hit from another driver sends him rolling across the course.
Wreckfest 2 will have a revamped, remodeled physics engine set up to take advantage of modern hardware. That means, as the description says, "even higher crash fidelity, a deeper armor and damage system" and "more intricate component damage simulation" among many other improvements.
Wreckfest 2 is also emphasizing its game modes getting a revamp, starting with greater car customization. The career mode is described as "entirely reimagined" and that it "supports every playstyle on your mission to become the true champion." There will also be singleplayer challenges featuring vehicles that you should not try to put on a racetrack. It'll also have multiplayer, complete with skill-based matchmaking, and a local split-screen mode.
The first Wreckfest was notable back in 2018 because it's from the developers of the also-beloved also-car-smashing FlatOut series. It did pretty well for itself because of its robust physics simulation combined with its relatively serious tone, which the PC Gamer review of Wreckfest says is because it was—and still is—"unlike anything else in the genre."
Wreckfest 2 doesn't yet have a release date, but you can find more details on THQ Nordic's website and on Steam.
NeoSprint is a top down racer for Switch, Steam and other platforms. I reviewed the Steam version for this review. I found it fun, thought rough around the edges, too easy spin out and lose the race. But lets back up. There’s single player and multiplayer. In multiplayer you have a campaign mode, a gran-prix mode, free-race and obstacle races. The campaign is the meat of single player. There are three campaigns, made up of sixteen tracks divided into 4 sets. In each set you have three regular races, and then a must-win duel with the area’s champion. The gran-prix is just four race sets of any tracks you like. Obstacle races are time trails, except there are obstacles you must avoid, hit them and lose seconds.
Game play on steam is with the keyboard. WASD or arrow keys plus right shift for hand-brake/drift. However you can change them if you like. Driving is easy, hard to master. My problem is that is too easy lose a race with one mistake. In the campaign, there are only three retries available in each set. Good luck! Still I had fun with NeoSprint in the time I played. Its not too taxing and you’ll want to play more.
Finally, you can build your own tracks in NeoSprint. however, I found the editor nearly unusable. There’s no mouse support, so placing tracks is with WASD keys, and precision placement is night impossible. But if you want to try your luck, I’m sure you can create masterpieces. Overall, I give Neo Sprint a Recommended Verdict with a seven-back end score.
Overall: NeoSprint is a fun-little racer that is rough at times, but overall I found it fun! I gave it a Recommended verdict.
Verdict: Recommended
Release Date | 6/27/24 |
Cost | $24.99 |
Publisher | Atari |
ESRB Rating | E |
P.S, For another top down racer I reviewed, try Go Rally!
The post NeoSprint Steam Review appeared first on The Game Slush Pile.
I've never learned to drive, but every so often a well-meaning friend tells me I'd be good at it, because 'look, Edwin, you play all those driving games, surely they've taught you the basics'. Friend, here is what driving games have taught me: traffic lights are there for regional flavour; drifting is the same thing as cornering; other cars exist to serve as bumper cushions when overshooting a turn. Certainly, nobody wants a guy whose ideas about automobiles come from 2018's Wreckfest to be involved in the school run. On which note: THQ Nordic have just announced Wreckfest 2 - a fresh helping of destruction derby with fancified visuals and newly animate drivers who flinch and gesticulate when other drivers smash into them. Witness the carnage in the announcement trailer below.
I've never learned to drive, but every so often a well-meaning friend tells me I'd be good at it, because 'look, Edwin, you play all those driving games, surely they've taught you the basics'. Friend, here is what driving games have taught me: traffic lights are there for regional flavour; drifting is the same thing as cornering; other cars exist to serve as bumper cushions when overshooting a turn. Certainly, nobody wants a guy whose ideas about automobiles come from 2018's Wreckfest to be involved in the school run. On which note: THQ Nordic have just announced Wreckfest 2 - a fresh helping of destruction derby with fancified visuals and newly animate drivers who flinch and gesticulate when other drivers smash into them. Witness the carnage in the announcement trailer below.
I like my car combat to be focused on collisions not guns, and for the vehicular argy-bargy to be an additional layer of excitement and strategy upon a racing core. FlatOut, then. A series of bumper car racing which managed to impress with its crumple zones long before the era of Wreckfest or BeamNG.
Now FlatOut, FlatOut 2 and FlatOut: Ultimate Carnage have all received an update on Steam to add Workshop support, Steam Deck verified status, improved performance, and in the case of FlatOut 2, re-enabled online multiplayer.
Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.
I like my car combat to be focused on collisions not guns, and for the vehicular argy-bargy to be an additional layer of excitement and strategy upon a racing core. FlatOut, then. A series of bumper car racing which managed to impress with its crumple zones long before the era of Wreckfest or BeamNG.
Now FlatOut, FlatOut 2 and FlatOut: Ultimate Carnage have all received an update on Steam to add Workshop support, Steam Deck verified status, improved performance, and in the case of FlatOut 2, re-enabled online multiplayer.
Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.
AMD GPUOpen - Graphics and game developer resources
As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.
The post Introducing AMD FidelityFX™ Brixelizer appeared first on AMD GPUOpen.
FIFA may not have released a licensed football game recently, but it's ready to team up with Rocket League to introduce an all-new category to its FIFA Esports World Cup.
In a "groundbreaking partnership", FIFAe – that's FIFA's esports arm – says Rocket League will feature in the upcoming FIFAe World Cup, "signif[ying] a major step in FIFA's commitment to embrace the entire ecosystem and drive the global growth of football esports globally".
The competition invites the 16 participating nations to submit three players and one substitute, with the nations themselves selected "based on the number of representatives from each country in previous Rocket League Majors".
A little over a month after the arrival of its Nebraska DLC, American Truck Simulator has set its sights on a new destination, with SCS Software announcing Iowa - AKA the Corn State AKA the Hawkeye State - as the latest expansion in the works for its vehicular trundling sim.
Since launching back in 2016, American Truck Simulator has - through its gradual succession of DLC releases - made its way across California, Nevada, Oregon, Washington, Arizona, Utah, Idaho, New Mexico, Colorado, Wyoming, Montana, Texas, Oklahoma, and Nebraska. Arkansas and Missouri are up next, with the newly announced Iowa to follow. That leaves a couple of holes in the map as SCS continues its west-to-east sweep across the US, but presumably the studio will get around to Louisiana and the Dakotas eventually.
Anyway, Iowa! "The Hawkeye State is a blend of natural beauty, rich agricultural heritage, and vibrant cities steeped in culture and history," explains SCS on Iowa's newly launched Steam page. "If you take the time to explore, you'll find Iowa is home to many unique landmarks, which we encourage you to discover and even take a photo or two."
Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.
Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.
In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming endeavours, with monthly mobile game downloads nearly tripling to 28m in the December. 18m of these downloads were a combination of San Andreas, Vice City, and GTA 3.
This post was retrieved from freegamer.blogspot.com.
Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.
This post was retrieved from freegamer.blogspot.com.
American Truck Simulator already has in-development DLCs which will see its 18-wheelers head to Arkansas and Missouri, but SCS Software have also commenced building a third: Iowa.
Fumes has starred in a few Screenshot Saturday round-ups but this is the first time, to my knowledge, that somebody from the Treehouse has slipped behind the wheel and taken this crusty old banger for a spin. I am glad to have done so. Created by a team of four, Fumes is the Mad Max X Vigilante 8 adaptation somebody really should have made in the 90s, when the very thought of such a thing would have had me flipping tables and then sheepishly righting them again, before being sent to bed with no dinner.
It's an open world combat racer with boisterous arcade handling, pop-out guns that wiggle about like hood ornaments, some kaiju-wannabe boss vehicles, a delightfully crunchy, sooty artstyle and a passably earwormy metal soundtrack. I'm not entirely convinced it has longevity beyond its impeccably scorched and dented PS1 vibes, but I definitely think you should try the demo, now that the early access version is out.
Sumo Group, the British video game collective which owns developers Sumo Digital, publishers Secret Mode and more - including Everybody's Gone to the Rapture devs The Chinese Room - is laying off hundreds of staff, cutting 15% of their workforce “to better navigate the upcoming challenges expected in the coming months”.
American Truck Simulator already has in-development DLCs which will see its 18-wheelers head to Arkansas and Missouri, but SCS Software have also commenced building a third: Iowa.