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  • ✇Gaming Instincts – Next-Generation of Video Game Journalism
  • Fatal Fury: City of the Wolves Gets New Preecha TrailerAbdul Saad
    SNK has released a new trailer for the upcoming fighting game Fatal Fury: City of the Wolves showcasing the character Preecha. She is “a scientist investigating the wonders and miracles of a fascinating principle known as ki (spirit energy).”  The trailer shows off the character’s moves, voice lines, and more. Fatal Fury: City of the Wolves will launch in early 2025 for PlayStation 5, PlayStation 4, Xbox Series X/S, and PC via Steam and Epic Games Store. The game’s details: The Fatal Fury serie
     

Fatal Fury: City of the Wolves Gets New Preecha Trailer

SNK has released a new trailer for the upcoming fighting game Fatal Fury: City of the Wolves showcasing the character Preecha. She is “a scientist investigating the wonders and miracles of a fascinating principle known as ki (spirit energy).”  The trailer shows off the character’s moves, voice lines, and more. Fatal Fury: City of the Wolves will launch in early 2025 for PlayStation 5, PlayStation 4, Xbox Series X/S, and PC via Steam and Epic Games Store.

The game’s details:

The Fatal Fury series first hit the market in 1991, spearheading the fighting game boom of the 1990s that swept the industry thereafter. Garou: Mark of the Wolves (released in 1999) has, for some time, served as the franchise’s most recent installment.

All-new REV System Shifts the Fight into Top Gear

The REV System, a toolset making its Fatal Fury debut, offers unique offensive options from when the battle begins. Players can use REV Arts, REV Accel, REV Blows (while S.P.G. is active), and more until you hit your limit and the REV Meter overheats. Balance your heat level and keep the pressure on your opponent to fight at full throttle!

Classic Battle Systems Evolved

Many classic Fatal Fury battle systems are back in full force, including Combination Attacks, Just Defense, Braking, Dodge Attacks, and Feints. These systems return to the fold after more than 25 years and have evolved for the modern day. Buckle up for red-hot action and competitive fights to the finish!

Experience-Tailored Control Schemes

Players can choose from two control schemes: Arcade Style is based on precise, technical inputs, while Smart Style lets you perform flashy special moves and combos using directional inputs and single button presses. From fighting game newcomers to seasoned veterans, everyone will be tricked out with the right controls—tailored specifically to your level.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Fatal Fury: City of the Wolves Gets New Preecha Trailer appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

  • ✇Gamecritics.com
  • Super Woden GP II ReviewCj Salcedo
    Almost At The Podium HIGH A solid mix of racing game ideas.  LOW Unnecessarily difficult in some places. WTF We need more homages to Gran Turismo!  I seek out different kinds of racing games, especially when I review here at GameCritis. It’s an important and beloved genre for me, and there’s no shortage of exciting stuff coming out — offerings range from simulators to over-the-top arcade stuff, and anything in between. Of course, most of the titles I play tend to show off cut
     

Super Woden GP II Review

15. Srpen 2024 v 13:00

Almost At The Podium

HIGH A solid mix of racing game ideas. 

LOW Unnecessarily difficult in some places.

WTF We need more homages to Gran Turismo


I seek out different kinds of racing games, especially when I review here at GameCritis. It’s an important and beloved genre for me, and there’s no shortage of exciting stuff coming out — offerings range from simulators to over-the-top arcade stuff, and anything in between. Of course, most of the titles I play tend to show off cutting-edge graphics, real-world cars and massive worlds to drive around in. Super Woden GP II is decidedly not that, but it did lure me in with some welcome ideas. 

Played from an isometric angle, SWGP is an arcade racer with several modes. On the surface, it seems like a deceptively simple experience with visuals and gameplay reminiscent of older arcade titles (think Over Top or Super Drift Out) but the depth becomes apparent thanks to the sheer amount of content. 

The most prominent offering is Career mode, which sees players competing in championships on closed circuits. Each of these competitions revolves around a series of races that net players credits to buy cars that can then be upgraded for more events. Pulling from the likes of the original Gran Turismo (down to the main menu’s design) there’s a great loop of racing, upgrading, and car collecting here that I appreciated.

There are over 100+ cars here, each from different countries and manufacturers. While all fictional, it’s not hard to spot clear homages to the Ford GT or Toyota AE86, and every vehicle has a distinct handling model, with stats that can be upgraded. Similar to the original GT, there’s a special kind of joy in buying a cheap car early on and building it up to compete against the best of the best.

While I appreciated the gameplay loop, I do have to admit the lack of a lot of accessibility options soured the experience overall. Part of this is that I found SWGP quite difficult at first, thanks to my inexperience with isometric racers. Turning corners and keeping up with AI-controlled opponents was rough initially, and the lack of a controller map was odd, not to mention the confusion caused by a lack of any tutorials.

Despite those initial frustrations, I did find myself enjoying it, and play was more manageable once I bumped the difficulty down to easy and practiced on tight corners. I did appreciate the onscreen indicators that told me when to turn or to watch for hazards, but I did wish there were more optional concessions made for newcomers. 

Other modes outside of Career include Time Trials where players can compete for the best times on global leaderboards and the best mode, if you ask me — is rally mode, where players race on various terrain under extreme conditions. Being forced to race a clock that’s winding down and trying hard to hit every checkpoint is not for the faint of heart, but I know with some practice I can get there. 

Overall, Super Woden GP II’s marriage of old-school arcade racing and a modern focus on car collecting is a fairly successful one, as I certainly enjoyed buying cool-looking cars and building them up for the big leagues. While the lack of options and accessibility features can use some fine-tuning, I’m certain those with a love of racing games (and a lot of patience) will get some good mileage out of this one. 

Rating: 7.5 out of 10


Disclosures: This game is published by Eastasiasoft and developed by Vijuda. It is available on PC, PS5, PS4, XBO/S/X and Switch. This copy was obtained via publisher and was reviewed on PS5. Approximately 5 hours were spent in single-player and the game was not completed. There is multiplayer.

Parents: According to the ESRB, this game is rated E10 for Mild Violence and Alcohol Reference. Nothing objectionable here, as it’s just racing. Players can crash but the damage model can be turned off in the main menu.

Colorblind Modes: Colorblind modes are not present in the options menu.

Deaf and Hard of Hearing Gamers: There are plenty of visual cues in gameplay, but there are no options to resize any of the text or menus. Even so, I’d say it’s fully accessible.

Remappable Controls: The controls cannot be remapped and there are no diagrams. On PS5, R2 is to accelerate and L2 is brake/reverse. The Left Stick is used to steer.

  • ✇PC Archives - Siliconera
  • Mai Shiranui Returns in Fatal Fury: City of the WolvesJohn Capetanos
    Mai Shiranui will be making her return to the Fatal Fury series in SNK's newest fighting game Fatal Fury: City of the Wolves. A trailer for her came up as the latest announcement for the game at gamescom 2024. The game appeared with a new trailer featuring Mai in both a brand new design for the new entry and her classic look. You can take a look at the gamescom 2024 Mai Shiranui Fatal Fury trailer here: https://twitter.com/summergamefest/status/1825970638890160220 Tweet via Summer Game
     

Mai Shiranui Returns in Fatal Fury: City of the Wolves

20. Srpen 2024 v 21:40

Mai Shiranui in her new outfit in Fatal Fury: City of the Wolves

Mai Shiranui will be making her return to the Fatal Fury series in SNK's newest fighting game Fatal Fury: City of the Wolves. A trailer for her came up as the latest announcement for the game at gamescom 2024. The game appeared with a new trailer featuring Mai in both a brand new design for the new entry and her classic look.

You can take a look at the gamescom 2024 Mai Shiranui Fatal Fury trailer here:

https://twitter.com/summergamefest/status/1825970638890160220
Tweet via Summer Game Fest

The trailer showcased Mai Shiranui's combos and highlighted her design through the ages before revealing her new black jacket and pants ensemble. It showed off some of her specials and supers as well. After that, SNK revealed the classic look, which involves the red and white kunoichi dress from her previous appearances.

Mai Shiranui is one of many stars making their way to Fatal Fury: City of the Wolves. Characters like B. Jenet, Terry Bogard and Rock Howard will also be taking the stage alongside new fighters.

The trailer also featured a release date for Fatal Fury: City of the Wolves: April 24, 2024. That was followed by the contents of the special edition. The special edition will feature the base game and the first season pass, featuring five new characters to play as, for $59.99. In addition, pre-orders of Fatal Fury: City of the Wolves will give players the Fatal Fury 2 look for Terry Bogard and along with three-day early access. So people who pre-order can play starting on April 21, 2025.

Fatal Fury: City of the Wolves will be available on the Playstation 4, Playstation 5, Xbox Series S/X and PC on April 24, 2024.

The post Mai Shiranui Returns in Fatal Fury: City of the Wolves appeared first on Siliconera.

  • ✇Eurogamer.net
  • Fatal Fury: City of the Wolves aims to revive fighting game royalty - and it's nailing it so farScott McCrae
    In the pantheon of fighting games – a genre in which the community typically moves along once a new entry arrives – there are those specific games that stand above the others and maintain a legendary status. Games like Street Fighter 3: Third Strike, Marvel Vs. Capcom 2, and Capcom Vs. SNK 2 have maintained huge communities in the 20-plus years since they launched and are held in high regard by the fighting game community to this day. There's one more example with a particularly mythic status:
     

Fatal Fury: City of the Wolves aims to revive fighting game royalty - and it's nailing it so far

27. Červenec 2024 v 11:07

In the pantheon of fighting games – a genre in which the community typically moves along once a new entry arrives – there are those specific games that stand above the others and maintain a legendary status. Games like Street Fighter 3: Third Strike, Marvel Vs. Capcom 2, and Capcom Vs. SNK 2 have maintained huge communities in the 20-plus years since they launched and are held in high regard by the fighting game community to this day. There's one more example with a particularly mythic status: SNK's 1999 classic Garou: Mark of the Wolves, which was not only was a soft-reboot of the Fatal Fury series but also the last of that series to ever release, as SNK shifted focus onto The King of Fighters as its premiere fighting game franchise.

For years and years, I've been waiting on a follow-up to Mark of the Wolves – which was apparently nearly complete before SNK went bankrupt back in 2001. Every single time EVO would come around and SNK would hit the stage with a new announcement, only for it to be a new Samurai Shodown or King of Fighters (both of which were bangers, mind you), I'd be disappointed. SNK producer Yasuyuki Oda, who also led development on KOF and Samurai Shodown, has been vocal about wanting to return to the game, outright saying in 2022 that he "went back to SNK to complete Garou". This finally came to pass at EVO later that year, when Fatal Fury: City of the Wolves was confirmed.

After a couple more trailers throughout 2023, and making its first playable appearance at EVO Japan earlier this year, City of the Wolves was confirmed for a Summer Game Fest appearance. So, after finding out I was going to the event this year, naturally the very first appointment I made was going to be the fighting game I've waited 25 years for (okay, I only played Garou for the first time like 6 years ago, but it's far more dramatic to put it that way). And after getting to play the game, there's no better way to describe it than hot damn, they nailed it.

Read more

  • ✇Eurogamer.net
  • Fatal Fury: City of the Wolves aims to revive fighting game royalty - and it's nailing it so farScott McCrae
    In the pantheon of fighting games – a genre in which the community typically moves along once a new entry arrives – there are those specific games that stand above the others and maintain a legendary status. Games like Street Fighter 3: Third Strike, Marvel Vs. Capcom 2, and Capcom Vs. SNK 2 have maintained huge communities in the 20-plus years since they launched and are held in high regard by the fighting game community to this day. There's one more example with a particularly mythic status:
     

Fatal Fury: City of the Wolves aims to revive fighting game royalty - and it's nailing it so far

27. Červenec 2024 v 11:07

In the pantheon of fighting games – a genre in which the community typically moves along once a new entry arrives – there are those specific games that stand above the others and maintain a legendary status. Games like Street Fighter 3: Third Strike, Marvel Vs. Capcom 2, and Capcom Vs. SNK 2 have maintained huge communities in the 20-plus years since they launched and are held in high regard by the fighting game community to this day. There's one more example with a particularly mythic status: SNK's 1999 classic Garou: Mark of the Wolves, which was not only was a soft-reboot of the Fatal Fury series but also the last of that series to ever release, as SNK shifted focus onto The King of Fighters as its premiere fighting game franchise.

For years and years, I've been waiting on a follow-up to Mark of the Wolves – which was apparently nearly complete before SNK went bankrupt back in 2001. Every single time EVO would come around and SNK would hit the stage with a new announcement, only for it to be a new Samurai Shodown or King of Fighters (both of which were bangers, mind you), I'd be disappointed. SNK producer Yasuyuki Oda, who also led development on KOF and Samurai Shodown, has been vocal about wanting to return to the game, outright saying in 2022 that he "went back to SNK to complete Garou". This finally came to pass at EVO later that year, when Fatal Fury: City of the Wolves was confirmed.

After a couple more trailers throughout 2023, and making its first playable appearance at EVO Japan earlier this year, City of the Wolves was confirmed for a Summer Game Fest appearance. So, after finding out I was going to the event this year, naturally the very first appointment I made was going to be the fighting game I've waited 25 years for (okay, I only played Garou for the first time like 6 years ago, but it's far more dramatic to put it that way). And after getting to play the game, there's no better way to describe it than hot damn, they nailed it.

Read more

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