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  • Ravenswatch Preview—This Ain’t No Fairy TaleJordan Biordi
    I was particularly interested in Ravenswatch because Passtech Game’s Curse of the Dead Gods was something that caught me completely by surprise—initially hooking me with an art style evocative of Darkest Dungeon and then reeling me in with an incredibly deep and satisfying gameplay experience.  Passtech established itself as a confident crafter of captivating roguelike experiences, so naturally, CGM jumped on the opportunity to get an early look at Ravenswatch. Despite the preview being hand
     

Ravenswatch Preview—This Ain’t No Fairy Tale

21. Srpen 2024 v 23:00
This Ain’t No Fairy Tale—A First Look At Ravenswatch

I was particularly interested in Ravenswatch because Passtech Game’s Curse of the Dead Gods was something that caught me completely by surprise—initially hooking me with an art style evocative of Darkest Dungeon and then reeling me in with an incredibly deep and satisfying gameplay experience. 

Passtech established itself as a confident crafter of captivating roguelike experiences, so naturally, CGM jumped on the opportunity to get an early look at Ravenswatch. Despite the preview being hands-off, the game and world that was presented definitely got me ready to play. 

This Ain’t No Fairy Tale—A First Look At Ravenswatch

In Ravenswatch, players enter the world of Reverie, where horrific creatures known as Nightmares are spreading across the land. To stop them, the Witch of the Forest, Baba Yaga, forms the Ravenswatch—a group of folk heroes dedicated to battling the Nightmares and restoring peace.

“One of Ravenswatch’s key selling points is its cast of heroes, all drawn from mythological figures.”

One of Ravenswatch‘s key selling points is its cast of heroes, all drawn from mythological figures. While some characters are based on well-known figures, the team at Passtech wanted to ensure these heroes stood out on their own and included lesser-known mythological characters.

This includes characters such as Scarlet (Little Red Riding Hood), Beowulf and Alladin but extends to characters like The Pied Piper, Sun Wukong and Melusine—who the Lyon-based Passtech felt it especially appropriate to include as a character from French folklore. The team specifically stated they wanted to include a wide array of folklore from various cultures to create a diverse cast and open players up to these unique figures.

This Ain’t No Fairy Tale—A First Look At Ravenswatch

This idea was further explored when we were given a sneak peek at the character of Carmilla, who was revealed during Gamescom 2024. Passtech explained that including a vampire in their world was thematically fitting. Still, they specifically wanted to focus on a lesser-known character, as most people typically think of Dracula when it comes to famous vampires.

“While many games borrow heavily from successful predecessors in the genre, it’s refreshing to see a game take unique approaches and interesting risks.”

This not only adds to the game’s unique storybook feel but also allows each hero to fill a specific role based on their characterization. Scarlet, for instance, is a unique warrior who embodies both Red Riding Hood and the Wolf, capable of transforming into a lycanthropic form to deal massive damage. Conversely, Gepetto functions as an engineer, creating puppets to fight for him and assist in battle.

One of the more interesting aspects of Ravenswatch mentioned during the event is that, despite being a roguelike, the game will feature four different difficulty modes. I’ve long moved away from the notion that games, even roguelikes, should be punishingly difficult just for the sake of it—especially since roguelikes are often associated with games like Dark Souls, which emphasize extreme difficulty.

This Ain’t No Fairy Tale—A First Look At Ravenswatch

While I was initially hoping Ravenswatch would offer optional difficulty settings, Passtech clarified that players will start at the lower difficulty level, unlocking harder ones with each successful run. They’ve implemented this in a particularly clever way: only four characters are available at the start of the game, with a new one unlocking each time players defeat the final boss. This provides a tangible incentive to improve, as the game becomes more challenging as you learn and grow.

With its dark comic book style, support for up to four-player co-op, and a development team actively tweaking the game based on player feedback, Ravenswatch is shaping up to be an excellent new addition to the roguelike genre. While many games borrow heavily from successful predecessors in the genre, it’s refreshing to see a game take unique approaches and interesting risks.

Ravenswatch will launch for PC, PS4/PS5, Xbox One and Xbox Series X/S on Sep 26th, 2024 but will see a later release on the Nintendo Switch.

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